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authorSeth Barberee <seth.barberee@gmail.com>2021-08-12 17:26:01 -0700
committerGitHub <noreply@github.com>2021-08-12 17:26:01 -0700
commitd9883945954a30e4b753ecbd5d807f4b6cd2a38a (patch)
tree093c45ab4de91a75d546f58a6672dfc72136677c /asm/macros/script.inc
parente005410884803f1ec8f5942bd0c8d2da5c2e29c8 (diff)
More data dumping and some code cleaning (#46)
* more data dumping and some code cleaning * split out cutscene scripts * initial start at script conversion * more script work * use correct type * clearer up struct field names * split known scripts into seperate files * no need to preproc pure ascii strings in debug * more cutscene work * split out personality test scripts * solidify text macros and doc some dungeon fields * more scripting work
Diffstat (limited to 'asm/macros/script.inc')
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diff --git a/asm/macros/script.inc b/asm/macros/script.inc
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+.macro warpLocation id:req
+ .byte 0x01
+ .byte 0x00
+ .2byte \id
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro warpDungeon id:req
+ .byte 0x02
+ .byte 0x00
+ .2byte \id
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro warpFriendArea time:req
+ .byte 0x02
+ .byte 0x00
+ .2byte \time
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro ConfirmDungeonRules
+ .byte 0x05
+ .4byte 0x00, 0x00, 0x00
+ .byte 0x00, 0x00, 0x00
+.endm
+
+.macro changeTileset id:req
+ .byte 0x08, 0x00, 0x00, 0x00
+ .2byte \id
+ .4byte 0x00, 0x00
+ .2byte 0x00
+.endm
+
+@ Start Scene? Run Call?
+.macro StartSceneRunCall id:req
+ .byte 0x0C
+ .byte \id
+ .byte 0xFF, 0xFF
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro RunCall id:req
+ .byte 0x0D
+ .byte \id
+ .byte 0xFF, 0xFF
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro triggerCutscene id:req
+ .byte 0x1B
+ .byte 0x00
+ .2byte \id
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro fadeOut arg0:req time:req arg2:req
+ .byte 0x23
+ .byte \arg0
+ .2byte \time
+ .4byte \arg2
+ .4byte 0x00, 0x00
+.endm
+
+.macro fadeColorOut arg0:req arg1:req time:req color:req
+ .byte 0x27
+ .byte \arg0
+ .2byte \arg1
+ .4byte \time
+ .4byte \color
+ .4byte 0x00
+.endm
+
+.macro fadeColorIn arg0:req arg1:req time:req color:req
+ .byte 0x28
+ .byte \arg0
+ .2byte \arg1
+ .4byte \time
+ .4byte \color
+ .4byte 0x00
+.endm
+
+.macro loadData type:req charac:req source:req
+ .byte 0x2D
+ .byte \type
+ .2byte \charac
+ .2byte \source
+ .4byte 0x00, 0x00
+ .2byte 0x00
+.endm
+
+@ Face Locations
+.set bottomL, 0x2
+.set bottomR, 0x3
+.set insetTopL, 0xE
+.set insetTopR, 0xF
+
+.set previousLoc, 0x15
+
+.macro selectFace loc:req charac:req face:req
+ .byte 0x2E
+ .byte \loc
+ .2byte \charac
+ .4byte \face
+ .4byte 0x00, 0x00
+.endm
+
+.macro closeTextBox
+ .byte 0x30
+ .4byte 0x00, 0x00, 0x00
+ .byte 0x00, 0x00, 0x00
+.endm
+
+.macro scrollTextBox character:req textPtr:req
+ .byte 0x33, 0x00
+ .2byte \character
+ .4byte 0x00, 0x00
+ .4byte \textPtr
+.endm
+
+.macro PicNameTextBox character:req textPtr:req
+ .byte 0x34, 0x00
+ .2byte \character
+ .4byte 0x00, 0x00
+ .4byte \textPtr
+.endm
+
+.macro quickCloseTextBox character:req textPtr:req
+ .byte 0x36, 0x00
+ .2byte \character
+ .4byte 0x00, 0x00
+ .4byte \textPtr
+.endm
+
+@ Is it always 0xff, 0xff?
+.macro floatingText textPtr:req
+ .byte 0x37, 0x00
+ .byte 0xff, 0xff
+ .4byte 0x00, 0x00
+ .4byte \textPtr
+.endm
+
+.macro fadeFloatingText time:req textPtr:req
+ .byte 0x39, 0x00
+ .2byte \time
+ .4byte 0x00, 0x00
+ .4byte \textPtr
+.endm
+
+.macro YesNoTextBox eventID:req character:req textPtr:req
+ .byte 0x3A, 0x00
+ .2byte \eventID
+ .2byte \character
+ .2byte 0x00
+ .4byte 0x00
+ .4byte \textPtr
+.endm
+
+.macro showName arg0:req
+ .byte 0x3B
+ .byte \arg0
+ .2byte 0x00
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+@ TODO: 0x3C has a lot of different cases...
+
+.macro renamePoke id:req
+ .byte 0x3D, 0x00, 0x00, 0x00
+ .byte \id, 0x00, 0x00, 0x00
+ .4byte 0x00, 0x00
+.endm
+
+.macro renameTeam
+ .byte 0x3D, 0x00, 0x00, 0x00
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro abruptStopMusic
+ .byte 0x42
+ .4byte 0x00, 0x00, 0x00
+ .byte 0x00, 0x00, 0x00
+.endm
+
+.macro fadeMusic time:req
+ .byte 0x43
+ .byte 0x00
+ .2byte \time
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro PlayMusic id:req
+ .byte 0x44
+ .byte 0x00
+ .2byte 0x0
+ .2byte \id
+ .2byte 0x00
+ .4byte 0x00, 0x00
+.endm
+
+.macro fadeInMusic id:req time:req
+ .byte 0x45, 0x00
+ .2byte \id
+ .2byte \time
+ .4byte 0x00, 0x00
+ .2byte 0x00
+.endm
+
+@ Also seen referred to as StopSng
+.macro pushR14
+ .byte 0x47
+ .4byte 0x00, 0x00, 0x00
+ .byte 0x00, 0x00, 0x00
+.endm
+
+.macro fadeMusicOut time:req
+ .byte 0x48
+ .byte 0x00
+ .2byte \time
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro playSound id:req
+ .byte 0x4C
+ .byte 0x00, 0x00, 0x00
+ .2byte \id
+ .4byte 0x00, 0x00
+ .2byte 0x00
+.endm
+
+.macro stopSound id:req
+ .byte 0x4D
+ .byte 0x00, 0x00, 0x00
+ .2byte \id
+ .4byte 0x00, 0x00
+ .2byte 0x00
+.endm
+
+.macro setAnimation anim:req
+ .byte 0x54
+ .byte 0x00
+ .2byte \anim
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro warpToLoc id:req
+ .byte 0x5B, 0x00
+ .2byte 0x00
+ .byte \id
+ .byte 0x00, 0x00, 0x00
+ .4byte 0x00, 0x00
+.endm
+
+@ move to prefined location along grid
+.macro gridMoveTo speed:req id:req
+ .byte 0x6B, 0x00
+ .2byte \speed
+ .byte \id
+ .4byte 0x00, 0x00
+ .byte 0x00, 0x00, 0x00
+.endm
+
+.macro changeSpriteZ speed:req targetHeight:req
+ .byte 0x70, 0x00
+ .byte \speed
+ .3byte \targetHeight
+ .4byte 0x00, 0x00
+ .2byte 0x00
+.endm
+
+@ Rotation Directions
+.set CW, 1
+.set CCW, 2
+.set shortestDir, 0xA
+
+@ Cardinal Directions / Facing Directions
+.set south, 0
+.set southeast, 1
+.set east, 2
+.set northeast, 3
+.set north, 4
+.set northwest, 5
+.set west, 6
+.set southwest, 7
+
+.macro setFaceDir delay:req faceDir:req
+ .byte 0x8B
+ .byte \delay
+ .byte \faceDir
+ .byte 0x00
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro rotate time:req rotDir:req faceDir:req
+ .byte 0x91
+ .byte \time
+ .byte \rotDir
+ .byte 0x00
+ .byte \faceDir
+ .byte 0x00
+ .4byte 0x00, 0x00
+ .2byte 0x00
+.endm
+
+.macro initVariableTextBox arg0:req arg1:req speaker:req
+ .byte 0xCF
+ .byte \arg0
+ .byte \arg1
+ .byte 0x00
+ .4byte \speaker
+ .4byte 0x00, 0x00
+.endm
+
+.macro variableTextBox version:req textPtr:req
+ .byte 0xD0, 0x00
+ .2byte \version
+ .4byte 0x00, 0x00
+ .4byte \textPtr
+.endm
+
+.macro elseTextBox textPtr:req
+ .byte 0xD1, 0x00
+ .4byte 0x00, 0x00
+ .byte 0x00, 0x00
+ .4byte \textPtr
+.endm
+
+.macro pause time:req
+ .byte 0xDB
+ .byte 0x00
+ .2byte \time
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+@ Wait for sound to finish playing?
+.macro waitSound id:req
+ .byte 0xE2
+ .byte 0x00
+ .2byte \id
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro waitFlag flagnum:req
+ .byte 0xE3
+ .byte 0x00
+ .2byte \flagnum
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro setFlag flagnum:req
+ .byte 0xE4
+ .byte 0x00
+ .2byte \flagnum
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro goTo id:req
+ .byte 0xE5
+ .byte 0x00
+ .byte \id
+ .byte 0x00
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+@ Loop at label until end of scene
+.macro loopLabel id:req
+ .byte 0xE7, 0x00
+ .byte \id, 0x00
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro executeScript scriptNum:req
+ .byte 0xE8
+ .byte 0x00
+ .2byte \scriptNum
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro MsgEnd arg0:req
+ .byte 0xE9
+ .byte 0x00
+ .2byte \arg0
+ .4byte 0x00, 0x00, 0x00
+.endm
+
+.macro endFuncContinueScript
+ .byte 0xEE
+ .4byte 0x00, 0x00, 0x00
+ .byte 0x00, 0x00, 0x00
+.endm
+
+.macro endFuncandScript
+ .byte 0xEF
+ .4byte 0x00, 0x00, 0x00
+ .byte 0x00, 0x00, 0x00
+.endm
+
+.macro closeThread
+ .byte 0xF0
+ .4byte 0x00, 0x00, 0x00
+ .byte 0x00, 0x00, 0x00
+.endm
+
+.macro closeThreadRemoveObject
+ .byte 0xF1
+ .4byte 0x00, 0x00, 0x00
+ .byte 0x00, 0x00, 0x00
+.endm
+
+@ Set label for loop
+.macro label id:req
+ .byte 0xF4, 0x00
+ .byte \id, 0x00
+ .4byte 0x00, 0x00, 0x00
+.endm