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authorCheng Hann Gan <chenghanngan.us@gmail.com>2021-10-10 10:59:35 -0400
committerGitHub <noreply@github.com>2021-10-10 07:59:35 -0700
commit2d4c802d769f53462a2742a5c6afaad4d7f290fb (patch)
treeca8430d7e2b05f52ba6df4d6e704834f634fad48 /data/move/move_names.s
parentfb7a3a03e71fc7f83ff5471067b7cbe2e069d0fc (diff)
Extracted species/item/move strings (#63)
* Extracted species/item/move strings * Used binary strings for bitwise flag variables
Diffstat (limited to 'data/move/move_names.s')
-rw-r--r--data/move/move_names.s3289
1 files changed, 3289 insertions, 0 deletions
diff --git a/data/move/move_names.s b/data/move/move_names.s
new file mode 100644
index 0000000..c746231
--- /dev/null
+++ b/data/move/move_names.s
@@ -0,0 +1,3289 @@
+.global MoveNamePierce
+MoveNamePierce:
+.string "Pierce\0"
+.align 2,0
+
+.global MoveNameLongToss
+MoveNameLongToss:
+.string "Long Toss\0"
+.align 2,0
+
+.global MoveNameSeeStairs
+MoveNameSeeStairs:
+.string "See Stairs\0"
+.align 2,0
+
+.global MoveNameItemToss
+MoveNameItemToss:
+.string "Item-Toss\0"
+.align 2,0
+
+.global MoveNameMobile
+MoveNameMobile:
+.string "Mobile\0"
+.align 2,0
+
+.global MoveNameHurl
+MoveNameHurl:
+.string "Hurl\0"
+.align 2,0
+
+.global MoveNameItemize
+MoveNameItemize:
+.string "Itemize\0"
+.align 2,0
+
+.global MoveNamePossess
+MoveNamePossess:
+.string "Possess\0"
+.align 2,0
+
+.global MoveNameTrapper
+MoveNameTrapper:
+.string "Trapper\0"
+.align 2,0
+
+.global MoveNameFillIn
+MoveNameFillIn:
+.string "Fill-In\0"
+.align 2,0
+
+.global MoveNameOneRoom
+MoveNameOneRoom:
+.string "One-Room\0"
+.align 2,0
+
+.global MoveNameFamish
+MoveNameFamish:
+.string "Famish\0"
+.align 2,0
+
+.global MoveNameEcho
+MoveNameEcho:
+.string "Echo\0"
+.align 2,0
+
+.global MoveNameShocker
+MoveNameShocker:
+.string "Shocker\0"
+.align 2,0
+
+.global MoveNameReviver
+MoveNameReviver:
+.string "Reviver\0"
+.align 2,0
+
+.global MoveDescriptionVacuumCut
+MoveDescriptionVacuumCut:
+.string "Inflicts damage on all foes in the room.\0"
+.align 2,0
+
+.global MoveNameVacuumCut
+MoveNameVacuumCut:
+.string "Vacuum-Cut\0"
+.align 2,0
+
+.global MoveNameHPGauge
+MoveNameHPGauge:
+.string "HP Gauge\0"
+.align 2,0
+
+.global MoveNameOneShot
+MoveNameOneShot:
+.string "One-Shot\0"
+.align 2,0
+
+.global MoveNameInvisify
+MoveNameInvisify:
+.string "Invisify\0"
+.align 2,0
+
+.global MoveNameWildCall
+MoveNameWildCall:
+.string "Wild Call\0"
+.align 2,0
+
+.global MoveNameTrapBuster
+MoveNameTrapBuster:
+.string "Trap Buster\0"
+.align 2,0
+
+.global MoveNameDrought
+MoveNameDrought:
+.string "Drought\0"
+.align 2,0
+
+.global MoveNamePowerEars
+MoveNamePowerEars:
+.string "Power-Ears\0"
+.align 2,0
+
+.global MoveNameScan
+MoveNameScan:
+.string "Scan\0"
+.align 2,0
+
+.global MoveNameEscape
+MoveNameEscape:
+.string "Escape\0"
+.align 2,0
+
+.global MoveNameNoMove
+MoveNameNoMove:
+.string "No-Move\0"
+.align 2,0
+
+.global MoveNameTwoEdge
+MoveNameTwoEdge:
+.string "Two-Edge\0"
+.align 2,0
+
+.global MoveNameTotter
+MoveNameTotter:
+.string "Totter\0"
+.align 2,0
+
+.global MoveNameSiesta
+MoveNameSiesta:
+.string "Siesta\0"
+.align 2,0
+
+.global MoveNameDecoyMaker
+MoveNameDecoyMaker:
+.string "Decoy Maker\0"
+.align 2,0
+
+.global MoveNameObserver
+MoveNameObserver:
+.string "Observer\0"
+.align 2,0
+
+.global MoveNameCleanse
+MoveNameCleanse:
+.string "Cleanse\0"
+.align 2,0
+
+.global MoveNameTrawl
+MoveNameTrawl:
+.string "Trawl\0"
+.align 2,0
+
+.global MoveNamePounce
+MoveNamePounce:
+.string "Pounce\0"
+.align 2,0
+
+.global MoveNameStayAway
+MoveNameStayAway:
+.string "Stay Away\0"
+.align 2,0
+
+.global MoveNamePetrify
+MoveNamePetrify:
+.string "Petrify\0"
+.align 2,0
+
+.global MoveNameSearchlight
+MoveNameSearchlight:
+.string "Searchlight\0"
+.align 2,0
+
+.global MoveNameSpeedBoost
+MoveNameSpeedBoost:
+.string "Speed Boost\0"
+.align 2,0
+
+.global MoveNameSlowDown
+MoveNameSlowDown:
+.string "Slow Down\0"
+.align 2,0
+
+.global MoveNameTransfer
+MoveNameTransfer:
+.string "Transfer\0"
+.align 2,0
+
+.global MoveNameWarp
+MoveNameWarp:
+.string "Warp\0"
+.align 2,0
+
+.global MoveNameBlowback
+MoveNameBlowback:
+.string "Blowback\0"
+.align 2,0
+
+.global MoveNameSwitcher
+MoveNameSwitcher:
+.string "Switcher\0"
+.align 2,0
+
+.global MoveNameBloopSlash
+MoveNameBloopSlash:
+.string "Bloop Slash\0"
+.align 2,0
+
+.global MoveNameRebound
+MoveNameRebound:
+.string "Rebound\0"
+.align 2,0
+
+.global MoveNameTakeaway
+MoveNameTakeaway:
+.string "Takeaway\0"
+.align 2,0
+
+.global MoveNameSeeTrap
+MoveNameSeeTrap:
+.string "See-Trap\0"
+.align 2,0
+
+.global MoveNameSpinSlash
+MoveNameSpinSlash:
+.string "Spin Slash\0"
+.align 2,0
+
+.global MoveNameExcavate
+MoveNameExcavate:
+.string "Excavate\0"
+.align 2,0
+
+.global MoveDescriptionWideSlash
+MoveDescriptionWideSlash:
+.string "Inflicts damage on foes on the three\ntiles diagonally and directly in front.\0"
+.align 2,0
+
+.global MoveNameWideSlash
+MoveNameWideSlash:
+.string "Wide Slash\0"
+.align 2,0
+
+.global MoveDescriptionPlaceholder
+MoveDescriptionPlaceholder:
+.string "Reserved\n\n\0"
+.align 2,0
+
+.global MoveNamePlaceholder
+MoveNamePlaceholder:
+.string "-\0"
+.align 2,0
+
+.global MoveUseTextBide
+MoveUseTextBide:
+.string "$m0 can~27t take it anymore!\0"
+.align 2,0
+
+.global MoveNameBide2
+MoveNameBide2:
+.byte 0x82, 0xaa, 0x82, 0xdc, 0x82, 0xf1
+.string "\0"
+.align 2,0
+
+.global MoveDescriptionIsWatching
+MoveDescriptionIsWatching:
+.string "Wait and see\n\n\0"
+.align 2,0
+
+.global MoveNameIsWatching
+MoveNameIsWatching:
+.byte 0x82, 0xe6, 0x82, 0xa4, 0x82, 0xb7, 0x82, 0xf0, 0x82, 0xdd, 0x82
+.string "é\0"
+.align 2,0
+
+.global MoveUseTextRegularAttack
+MoveUseTextRegularAttack:
+.string "$m0 attacked!\0"
+.align 2,0
+
+.global MoveDescriptionNull
+MoveDescriptionNull:
+.string "NULL\0"
+.align 2,0
+
+.global MoveNameRegularAttack
+MoveNameRegularAttack:
+.string "attack\0"
+.align 2,0
+
+.global MoveDescriptionVoltTackle
+MoveDescriptionVoltTackle:
+.string "Inflicts damage on the target~2c even at a\ndistance.\nHowever~2c it also hurts the user.\0"
+.align 2,0
+
+.global MoveNameVoltTackle
+MoveNameVoltTackle:
+.string "Volt Tackle\0"
+.align 2,0
+
+.global MoveNameAeroblast
+MoveNameAeroblast:
+.string "Aeroblast\0"
+.align 2,0
+
+.global MoveDescriptionStruggle
+MoveDescriptionStruggle:
+.string "Inflicts damage on the target.\nHowever~2c the user also takes damage one\nquarter of its #c6maximum HP#r.\0"
+.align 2,0
+
+.global MoveNameStruggle
+MoveNameStruggle:
+.string "Struggle\0"
+.align 2,0
+
+.global MoveNameCottonSpore
+MoveNameCottonSpore:
+.string "Cotton Spore\0"
+.align 2,0
+
+.global MoveNameRockBlast
+MoveNameRockBlast:
+.string "Rock Blast\0"
+.align 2,0
+
+.global MoveDescriptionLockOn
+MoveDescriptionLockOn:
+.string "Gives the user the #c5Sure Shot#r status~2c\nmaking all its moves and attacks\ncompletely accurate.\0"
+.align 2,0
+
+.global MoveNameLockOn
+MoveNameLockOn:
+.string "Lock-On\0"
+.align 2,0
+
+.global MoveDescriptionSkullBash
+MoveDescriptionSkullBash:
+.string "The user gains the #c5Skull Bash#r status~2c\ncausing it to attack strongly on the\nnext turn.\nIt is not possible to #c5link#r this move.\0"
+.align 2,0
+
+.global MoveNameSkullBash
+MoveNameSkullBash:
+.string "Skull Bash\0"
+.align 2,0
+
+.global MoveNameCometPunch
+MoveNameCometPunch:
+.string "Comet Punch\0"
+.align 2,0
+
+.global MoveNameFuryCutter
+MoveNameFuryCutter:
+.string "Fury Cutter\0"
+.align 2,0
+
+.global MoveDescriptionIceBeam
+MoveDescriptionIceBeam:
+.string "Inflicts damage on the target~2c even at a\ndistance. It may also leave the target\n#c5frozen#r and incapable of action.\0"
+.align 2,0
+
+.global MoveNameIceBeam
+MoveNameIceBeam:
+.string "Ice Beam\0"
+.align 2,0
+
+.global MoveNameIcePunch
+MoveNameIcePunch:
+.string "Ice Punch\0"
+.align 2,0
+
+.global MoveDescriptionDragonDance
+MoveDescriptionDragonDance:
+.string "Boosts the user~27s #c6Attack#r and #c6Movement\nSpeed#r by one level.\0"
+.align 2,0
+
+.global MoveNameDragonDance
+MoveNameDragonDance:
+.string "Dragon Dance\0"
+.align 2,0
+
+.global MoveDescriptionDragonbreath
+MoveDescriptionDragonbreath:
+.string "Inflicts damage on the target~2c even at a\ndistance. It may also cause #c5paralysis#r~2c\npreventing any attacks or moves.\0"
+.align 2,0
+
+.global MoveNameDragonbreath
+MoveNameDragonbreath:
+.string "Dragonbreath\0"
+.align 2,0
+
+.global MoveDescriptionDragonRage
+MoveDescriptionDragonRage:
+.string "Inflicts a set amount of damage on the\ntarget.\0"
+.align 2,0
+
+.global MoveNameDragonRage
+MoveNameDragonRage:
+.string "Dragon Rage\0"
+.align 2,0
+
+.global MoveNameRevenge
+MoveNameRevenge:
+.string "Revenge\0"
+.align 2,0
+
+.global MoveDescriptionRefresh
+MoveDescriptionRefresh:
+.string "Heals all status problems of the user and\nits team members in the room.\0"
+.align 2,0
+
+.global MoveNameRefresh
+MoveNameRefresh:
+.string "Refresh\0"
+.align 2,0
+
+.global MoveDescriptionReflect
+MoveDescriptionReflect:
+.string "The user gains the #c5Reflect#r status~2c\nhalving the damage from all\n#c5Physical Attack moves#r and\nregular attacks.\0"
+.align 2,0
+
+.global MoveNameReflect
+MoveNameReflect:
+.string "Reflect\0"
+.align 2,0
+
+.global MoveDescriptionRecycle
+MoveDescriptionRecycle:
+.string "Repairs the item #c4"
+.byte 0x87
+.string "NUsed TM#r and restores\nit to its original~2c unused state.\0"
+.align 2,0
+
+.global MoveNameRecycle
+MoveNameRecycle:
+.string "Recycle\0"
+.align 2,0
+
+.global MoveNameLeafBlade
+MoveNameLeafBlade:
+.string "Leaf Blade\0"
+.align 2,0
+
+.global MoveNameLusterPurge
+MoveNameLusterPurge:
+.string "Luster Purge\0"
+.align 2,0
+
+.global MoveDescriptionSnatch
+MoveDescriptionSnatch:
+.string "The user gains the #c5Snatch#r status.\nIt steals the moves of Pokémon on\nthe same floor.\0"
+.align 2,0
+
+.global MoveNameSnatch
+MoveNameSnatch:
+.string "Snatch\0"
+.align 2,0
+
+.global MoveDescriptionAcid
+MoveDescriptionAcid:
+.string "Inflicts damage on the target.\nIt may also lower the user~27s #c6Defense#r by\none level.\0"
+.align 2,0
+
+.global MoveNameAcid
+MoveNameAcid:
+.string "Acid\0"
+.align 2,0
+
+.global MoveDescriptionDreamEater
+MoveDescriptionDreamEater:
+.string "Inflicts damage on the target and restores\nthe user~27s #c6HP#r.\nEffective only against sleeping foes.\0"
+.align 2,0
+
+.global MoveNameDreamEater
+MoveNameDreamEater:
+.string "Dream Eater\0"
+.align 2,0
+
+.global MoveDescriptionMetronome
+MoveDescriptionMetronome:
+.string "Randomly looses a move from among all\nthe moves known to Pokémon.\0"
+.align 2,0
+
+.global MoveNameMetronome
+MoveNameMetronome:
+.string "Metronome\0"
+.align 2,0
+
+.global MoveDescriptionLeechSeed
+MoveDescriptionLeechSeed:
+.string "Inflicts the #c5Leech Seed#r status\non the target.\nThe target~27s #c6HP#r is leeched every several\nturns to restore the user~27s #c6HP#r.\0"
+.align 2,0
+
+.global MoveNameLeechSeed
+MoveNameLeechSeed:
+.string "Leech Seed\0"
+.align 2,0
+
+.global MoveDescriptionFrustration
+MoveDescriptionFrustration:
+.string "Inflicts damage on the target.\nIt inflicts greater damage if the user~27s\n#c6IQ#r is low.\0"
+.align 2,0
+
+.global MoveNameFrustration
+MoveNameFrustration:
+.string "Frustration\0"
+.align 2,0
+
+.global MoveDescriptionMimic
+MoveDescriptionMimic:
+.string "Makes the user deploy the same move as\nthe one last used by the foe facing it.\nSome moves cannot be mimicked.\0"
+.align 2,0
+
+.global MoveNameMimic
+MoveNameMimic:
+.string "Mimic\0"
+.align 2,0
+
+.global MoveDescriptionAttract
+MoveDescriptionAttract:
+.string "Inflicts the #c5Infatuated#r status on\nthe target.\0"
+.align 2,0
+
+.global MoveNameAttract
+MoveNameAttract:
+.string "Attract\0"
+.align 2,0
+
+.global MoveDescriptionMetalClaw
+MoveDescriptionMetalClaw:
+.string "Inflicts damage on the target.\nIt may also boost the user~27s #c6Attack#r by\none level.\0"
+.align 2,0
+
+.global MoveNameMetalClaw
+MoveNameMetalClaw:
+.string "Metal Claw\0"
+.align 2,0
+
+.global MoveDescriptionHiddenPower
+MoveDescriptionHiddenPower:
+.string "Inflicts damage on the target.\nIts type and power change with the\ndungeon.\0"
+.align 2,0
+
+.global MoveNameHiddenPower
+MoveNameHiddenPower:
+.string "Hidden Power\0"
+.align 2,0
+
+.global MoveNameMegahorn
+MoveNameMegahorn:
+.string "Megahorn\0"
+.align 2,0
+
+.global MoveNameMegaPunch
+MoveNameMegaPunch:
+.string "Mega Punch\0"
+.align 2,0
+
+.global MoveNameMegaKick
+MoveNameMegaKick:
+.string "Mega Kick\0"
+.align 2,0
+
+.global MoveNameMegaDrain
+MoveNameMegaDrain:
+.string "Mega Drain\0"
+.align 2,0
+
+.global MoveDescriptionCalmMind
+MoveDescriptionCalmMind:
+.string "Boosts the Pokémon~27s #c6Special Attack#r and\n#c6Special Defense#r by one level.\0"
+.align 2,0
+
+.global MoveNameCalmMind
+MoveNameCalmMind:
+.string "Calm Mind\0"
+.align 2,0
+
+.global MoveDescriptionMilkDrink
+MoveDescriptionMilkDrink:
+.string "Restores the #c6HP#r of the user and its\nteam members on the floor by one quarter\nof their #c6maximum HP#r.\0"
+.align 2,0
+
+.global MoveNameMilkDrink
+MoveNameMilkDrink:
+.string "Milk Drink\0"
+.align 2,0
+
+.global MoveNameFutureSight
+MoveNameFutureSight:
+.string "Future Sight\0"
+.align 2,0
+
+.global MoveDescriptionMirrorCoat
+MoveDescriptionMirrorCoat:
+.string "The user gains the #c5Mirror Coat#r status.\nThe user returns the damage it takes from\nany #c5Special Attack moves#r used\nby a foe beside it.\0"
+.align 2,0
+
+.global MoveNameMirrorCoat
+MoveNameMirrorCoat:
+.string "Mirror Coat\0"
+.align 2,0
+
+.global MoveDescriptionForesight
+MoveDescriptionForesight:
+.string "Resets the boosted #c6Evasion#r of the target.\nGhost-type foes become #c5exposed#r.\0"
+.align 2,0
+
+.global MoveNameForesight
+MoveNameForesight:
+.string "Foresight\0"
+.align 2,0
+
+.global MoveDescriptionFalseSwipe
+MoveDescriptionFalseSwipe:
+.string "Inflicts damage on the target.\nIt leaves the target with one #c6HP#r if its\ndamage would have made the target faint.\0"
+.align 2,0
+
+.global MoveNameFalseSwipe
+MoveNameFalseSwipe:
+.string "False Swipe\0"
+.align 2,0
+
+.global MoveDescriptionDestinyBond
+MoveDescriptionDestinyBond:
+.string "The user and the target gain the\n#c5Destiny Bond#r status.\nThe target sustains the same damage\nas the user in this state.\0"
+.align 2,0
+
+.global MoveNameDestinyBond
+MoveNameDestinyBond:
+.string "Destiny Bond\0"
+.align 2,0
+
+.global MoveNameFurySwipes
+MoveNameFurySwipes:
+.string "Fury Swipes\0"
+.align 2,0
+
+.global MoveNameFuryAttack
+MoveNameFuryAttack:
+.string "Fury Attack\0"
+.align 2,0
+
+.global MoveDescriptionWaterPulse
+MoveDescriptionWaterPulse:
+.string "Inflicts damage on the target~2c even at a\ndistance.\nIt may also leave the target #c5confused#r.\0"
+.align 2,0
+
+.global MoveNameWaterPulse
+MoveNameWaterPulse:
+.string "Water Pulse\0"
+.align 2,0
+
+.global MoveDescriptionMistBall
+MoveDescriptionMistBall:
+.string "Inflicts damage on the target.\nIt may lower the target~27s #c6Special Attack#r\nby one level.\0"
+.align 2,0
+
+.global MoveNameMistBall
+MoveNameMistBall:
+.string "Mist Ball\0"
+.align 2,0
+
+.global MoveNameWaterGun
+MoveNameWaterGun:
+.string "Water Gun\0"
+.align 2,0
+
+.global MoveDescriptionWaterSport
+MoveDescriptionWaterSport:
+.string "Changes the floor~27s status to #c5Water Sport#r~2c\nwhich halves the power of Fire-type\nmoves.\0"
+.align 2,0
+
+.global MoveNameWaterSport
+MoveNameWaterSport:
+.string "Water Sport\0"
+.align 2,0
+
+.global MoveNamePinMissile
+MoveNamePinMissile:
+.string "Pin Missile\0"
+.align 2,0
+
+.global MoveNameDetect
+MoveNameDetect:
+.string "Detect\0"
+.align 2,0
+
+.global MoveDescriptionSubstitute
+MoveDescriptionSubstitute:
+.string "The target gains the #c5Decoy#r status~2c\nmaking it the target of its fellow\nPokémon.\0"
+.align 2,0
+
+.global MoveNameSubstitute
+MoveNameSubstitute:
+.string "Substitute\0"
+.align 2,0
+
+.global MoveNameRollingKick
+MoveNameRollingKick:
+.string "Rolling Kick\0"
+.align 2,0
+
+.global MoveNameDefenseCurl
+MoveNameDefenseCurl:
+.string "Defense Curl\0"
+.align 2,0
+
+.global MoveDescriptionProtect
+MoveDescriptionProtect:
+.string "The user gains the #c5Protect#r status~2c\npreventing damage from enemy attacks\nand moves.\0"
+.align 2,0
+
+.global MoveNameProtect
+MoveNameProtect:
+.string "Protect\0"
+.align 2,0
+
+.global MoveNameMachPunch
+MoveNameMachPunch:
+.string "Mach Punch\0"
+.align 2,0
+
+.global MoveNameMudShot
+MoveNameMudShot:
+.string "Mud Shot\0"
+.align 2,0
+
+.global MoveDescriptionMagicCoat
+MoveDescriptionMagicCoat:
+.string "The user gains the #c5Magic Coat#r status.\nThe user reflects several moves directly\nback to the foes.\0"
+.align 2,0
+
+.global MoveNameMagicCoat
+MoveNameMagicCoat:
+.string "Magic Coat\0"
+.align 2,0
+
+.global MoveNameMagicalLeaf
+MoveNameMagicalLeaf:
+.string "Magical Leaf\0"
+.align 2,0
+
+.global MoveDescriptionMagnitude
+MoveDescriptionMagnitude:
+.string "Damages all Pokémon in the same room.\nThe amount of damage varies.\nIt inflicts double damage on any #c5digging#r\nPokémon.\0"
+.align 2,0
+
+.global MoveNameMagnitude
+MoveNameMagnitude:
+.string "Magnitude\0"
+.align 2,0
+
+.global MoveDescriptionSpikes
+MoveDescriptionSpikes:
+.string "The user places spikes underfoot.\nThe Spiked Tile inflicts damage on\nfoes that step on it.\0"
+.align 2,0
+
+.global MoveDescriptionWrap
+MoveDescriptionWrap:
+.string "The user gains the #c5Wrap#r status~2c and\nthe #c5Wrapped#r status is inflicted on\nthe target.\nBoth Pokémon become incapable of action.\0"
+.align 2,0
+
+.global MoveNameWrap
+MoveNameWrap:
+.string "Wrap\0"
+.align 2,0
+
+.global MoveDescriptionPerishSong
+MoveDescriptionPerishSong:
+.string "Inflicts the #c5Perish Song#r status on all foes\non the floor. The affected foes faint\nafter several turns.\0"
+.align 2,0
+
+.global MoveNamePerishSong
+MoveNamePerishSong:
+.string "Perish Song\0"
+.align 2,0
+
+.global MoveNameFirePunch
+MoveNameFirePunch:
+.string "Fire Punch\0"
+.align 2,0
+
+.global MoveDescriptionFireSpin
+MoveDescriptionFireSpin:
+.string "Inflicts damage on the target.\nIt may also cause #c5constriction#r.\nIt thaws and frees frozen Pokémon.\0"
+.align 2,0
+
+.global MoveNameFireSpin
+MoveNameFireSpin:
+.string "Fire Spin\0"
+.align 2,0
+
+.global MoveDescriptionBonemerang
+MoveDescriptionBonemerang:
+.string "Strikes the target twice~2c even at a\ndistance.\0"
+.align 2,0
+
+.global MoveNameBonemerang
+MoveNameBonemerang:
+.string "Bonemerang\0"
+.align 2,0
+
+.global MoveNameBoneClub
+MoveNameBoneClub:
+.string "Bone Club\0"
+.align 2,0
+
+.global MoveDescriptionTailGlow
+MoveDescriptionTailGlow:
+.string "Boosts the user~27s #c6Special Attack#r by\ntwo levels.\0"
+.align 2,0
+
+.global MoveNameTailGlow
+MoveNameTailGlow:
+.string "Tail Glow\0"
+.align 2,0
+
+.global MoveNameCovet
+MoveNameCovet:
+.string "Covet\0"
+.align 2,0
+
+.global MoveDescriptionCamouflage
+MoveDescriptionCamouflage:
+.string "The user~27s type changes to match the\nterrain.\0"
+.align 2,0
+
+.global MoveNameCamouflage
+MoveNameCamouflage:
+.string "Camouflage\0"
+.align 2,0
+
+.global MoveNameBoneRush
+MoveNameBoneRush:
+.string "Bone Rush\0"
+.align 2,0
+
+.global MoveNameRoar
+MoveNameRoar:
+.string "Roar\0"
+.align 2,0
+
+.global MoveDescriptionPoisonTail
+MoveDescriptionPoisonTail:
+.string "Inflicts damage on the target.\nIt may also leave the target #c5poisoned#r.\nIt has a high critical-hit rate.\0"
+.align 2,0
+
+.global MoveNamePoisonTail
+MoveNamePoisonTail:
+.string "Poison Tail\0"
+.align 2,0
+
+.global MoveDescriptionTransform
+MoveDescriptionTransform:
+.string "The user gains the #c5Transformed#r status.\nThe user transforms into a hostile\nPokémon that appears on the floor.\0"
+.align 2,0
+
+.global MoveNameGlare
+MoveNameGlare:
+.string "Glare\0"
+.align 2,0
+
+.global MoveDescriptionSludgeBomb
+MoveDescriptionSludgeBomb:
+.string "Inflicts damage on the target~2c even at a\ndistance. It may also leave the target\n#c5poisoned#r~2c damaging it for several turns.\0"
+.align 2,0
+
+.global MoveNameSludgeBomb
+MoveNameSludgeBomb:
+.string "Sludge Bomb\0"
+.align 2,0
+
+.global MoveDescriptionSludge
+MoveDescriptionSludge:
+.string "Inflicts damage on the target.\nIt may also leave the target #c5poisoned#r~2c\ndamaging it for several turns.\0"
+.align 2,0
+
+.global MoveDescriptionEruption
+MoveDescriptionEruption:
+.string "Inflicts damage on the target.\nThe higher the user~27s #c6HP#r~2c the greater\nthe damage.\nIt thaws and frees frozen Pokémon.\0"
+.align 2,0
+
+.global MoveDescriptionPresent
+MoveDescriptionPresent:
+.string "Either inflicts damage on the target\nor restores its #c6HP#r.\0"
+.align 2,0
+
+.global MoveNamePresent
+MoveNamePresent:
+.string "Present\0"
+.align 2,0
+
+.global MoveDescriptionBlazeKick
+MoveDescriptionBlazeKick:
+.string "Inflicts damage on the target.\nIt may also cause a #c5burn#r.\nIt thaws and frees frozen Pokémon.\nIt has a high critical-hit rate.\0"
+.align 2,0
+
+.global MoveNameBlazeKick
+MoveNameBlazeKick:
+.string "Blaze Kick\0"
+.align 2,0
+
+.global MoveNameCrushClaw
+MoveNameCrushClaw:
+.string "Crush Claw\0"
+.align 2,0
+
+.global MoveDescriptionTeeterDance
+MoveDescriptionTeeterDance:
+.string "Inflicts the #c5Confused#r status on all\nPokémon on the floor~2c making their attacks\nand movements erratic.\0"
+.align 2,0
+
+.global MoveNameTeeterDance
+MoveNameTeeterDance:
+.string "Teeter Dance\0"
+.align 2,0
+
+.global MoveNameFlash
+MoveNameFlash:
+.string "Flash\0"
+.align 2,0
+
+.global MoveDescriptionBlastBurn
+MoveDescriptionBlastBurn:
+.string "Inflicts damage on the target. However~2c it\nalso inflicts the #c5Paused#r status on the user.\nIt also thaws and frees frozen Pokémon.\0"
+.align 2,0
+
+.global MoveNameBlastBurn
+MoveNameBlastBurn:
+.string "Blast Burn\0"
+.align 2,0
+
+.global MoveNameStomp
+MoveNameStomp:
+.string "Stomp\0"
+.align 2,0
+
+.global MoveNameBlizzard
+MoveNameBlizzard:
+.string "Blizzard\0"
+.align 2,0
+
+.global MoveDescriptionBeatUp
+MoveDescriptionBeatUp:
+.string "Summons the team members around\nthe user.\0"
+.align 2,0
+
+.global MoveNameBeatUp
+MoveNameBeatUp:
+.string "Beat Up\0"
+.align 2,0
+
+.global MoveDescriptionWhirlwind
+MoveDescriptionWhirlwind:
+.string "Knocks the target flying.\nIf the target hits a wall or another\nPokémon~2c it sustains damage.\0"
+.align 2,0
+
+.global MoveNameWhirlwind
+MoveNameWhirlwind:
+.string "Whirlwind\0"
+.align 2,0
+
+.global MoveDescriptionFeatherdance
+MoveDescriptionFeatherdance:
+.string "Lowers the target~27s #c6Attack#r by two levels.\0"
+.align 2,0
+
+.global MoveNameFeatherdance
+MoveNameFeatherdance:
+.string "Featherdance\0"
+.align 2,0
+
+.global MoveDescriptionImprison
+MoveDescriptionImprison:
+.string "Inflicts the #c5Paused#r status on the target~2c\nmaking it incapable of action.\0"
+.align 2,0
+
+.global MoveNameImprison
+MoveNameImprison:
+.string "Imprison\0"
+.align 2,0
+
+.global MoveDescriptionBulkUp
+MoveDescriptionBulkUp:
+.string "Raises the user~27s #c6Attack#r and #c6Defense#r\nby one level.\0"
+.align 2,0
+
+.global MoveNameBulkUp
+MoveNameBulkUp:
+.string "Bulk Up\0"
+.align 2,0
+
+.global MoveNameDizzyPunch
+MoveNameDizzyPunch:
+.string "Dizzy Punch\0"
+.align 2,0
+
+.global MoveDescriptionSecretPower
+MoveDescriptionSecretPower:
+.string "Inflicts damage on the target.\nIt may also trigger other effects\ndepending on the terrain.\0"
+.align 2,0
+
+.global MoveNameSecretPower
+MoveNameSecretPower:
+.string "Secret Power\0"
+.align 2,0
+
+.global MoveNameEmber
+MoveNameEmber:
+.string "Ember\0"
+.align 2,0
+
+.global MoveNameHyperFang
+MoveNameHyperFang:
+.string "Hyper Fang\0"
+.align 2,0
+
+.global MoveNameScratch
+MoveNameScratch:
+.string "Scratch\0"
+.align 2,0
+
+.global MoveDescriptionLightScreen
+MoveDescriptionLightScreen:
+.string "The user gains the #c5Light Screen#r status.\nIt halves the damage from\n#c5Special Attack moves#r.\0"
+.align 2,0
+
+.global MoveNameLightScreen
+MoveNameLightScreen:
+.string "Light Screen\0"
+.align 2,0
+
+.global MoveDescriptionBellyDrum
+MoveDescriptionBellyDrum:
+.string "Boosts the user~27s #c6Attack#r to maximum~2c\nbut empties its #c6Belly#r to just one.\nIt has no effect if the #c6Belly#r is one or less.\0"
+.align 2,0
+
+.global MoveNameBellyDrum
+MoveNameBellyDrum:
+.string "Belly Drum\0"
+.align 2,0
+
+.global MoveDescriptionFixedDamage
+MoveDescriptionFixedDamage:
+.string "The user gains the #c5Set Damage#r status.\nIn this state~2c all damage inflicted by the\nuser will remain constant.\0"
+.align 2,0
+
+.global MoveNameDoomDesire
+MoveNameDoomDesire:
+.string "Doom Desire\0"
+.align 2,0
+
+.global MoveNameBubblebeam
+MoveNameBubblebeam:
+.string "Bubblebeam\0"
+.align 2,0
+
+.global MoveDescriptionSplash
+MoveDescriptionSplash:
+.string "Makes the user flop around as it moves.\nIf there is another Pokémon where it\nlands~2c both Pokémon are hurt.\0"
+.align 2,0
+
+.global MoveNameSplash
+MoveNameSplash:
+.string "Splash\0"
+.align 2,0
+
+.global MoveDescriptionPetalDance
+MoveDescriptionPetalDance:
+.string "Hits the target two to five times in\nsuccession. However it also makes the\nuser #c5confused#r.\0"
+.align 2,0
+
+.global MoveNamePetalDance
+MoveNamePetalDance:
+.string "Petal Dance\0"
+.align 2,0
+
+.global MoveDescriptionBatonPass
+MoveDescriptionBatonPass:
+.string "Successively switches the user~27s position\nwith the positions of other Pokémon in\nthe room.\0"
+.align 2,0
+
+.global MoveNameBatonPass
+MoveNameBatonPass:
+.string "Baton Pass\0"
+.align 2,0
+
+.global MoveDescriptionHighCriticalDistance
+MoveDescriptionHighCriticalDistance:
+.string "Inflicts damage on the target~2c even at a\ndistance.\nIt has a high critical-hit rate.\0"
+.align 2,0
+
+.global MoveNameRazorLeaf
+MoveNameRazorLeaf:
+.string "Razor Leaf\0"
+.align 2,0
+
+.global MoveNamePound
+MoveNamePound:
+.string "Pound\0"
+.align 2,0
+
+.global MoveDescriptionKnockOff
+MoveDescriptionKnockOff:
+.string "Knocks the target~27s hold item to\nthe ground.\0"
+.align 2,0
+
+.global MoveNameKnockOff
+MoveNameKnockOff:
+.string "Knock Off\0"
+.align 2,0
+
+.global MoveNameVicegrip
+MoveNameVicegrip:
+.string "Vicegrip\0"
+.align 2,0
+
+.global MoveNameGuillotine
+MoveNameGuillotine:
+.string "Guillotine\0"
+.align 2,0
+
+.global MoveDescriptionDynamicpunch
+MoveDescriptionDynamicpunch:
+.string "Inflicts damage on the target.\nIt also leaves the target #c5confused#r.\0"
+.align 2,0
+
+.global MoveNameDynamicpunch
+MoveNameDynamicpunch:
+.string "Dynamicpunch\0"
+.align 2,0
+
+.global MoveDescriptionSpitUp
+MoveDescriptionSpitUp:
+.string "Inflicts damage on the target.\nIts power depends on how often the move\n#c4Stockpile#r was used before.\0"
+.align 2,0
+
+.global MoveNameSpitUp
+MoveNameSpitUp:
+.string "Spit Up\0"
+.align 2,0
+
+.global MoveDescriptionSteelWing
+MoveDescriptionSteelWing:
+.string "Inflicts damage on the target.\nIt may also raise the user~27s #c6Defense#r by\none level.\0"
+.align 2,0
+
+.global MoveNameSteelWing
+MoveNameSteelWing:
+.string "Steel Wing\0"
+.align 2,0
+
+.global MoveDescriptionSuperpower
+MoveDescriptionSuperpower:
+.string "Inflicts damage on the target.\nHowever~2c it also lowers the user~27s\n#c6Attack#r and #c6Defense#r by one level.\0"
+.align 2,0
+
+.global MoveDescriptionHyperBeam
+MoveDescriptionHyperBeam:
+.string "Inflicts damage on the target~2c even at a\ndistance. It also inflicts the #c5Paused#r status\non the user~2c making it incapable of action.\0"
+.align 2,0
+
+.global MoveNameHyperBeam
+MoveNameHyperBeam:
+.string "Hyper Beam\0"
+.align 2,0
+
+.global MoveNameHyperVoice
+MoveNameHyperVoice:
+.string "Hyper Voice\0"
+.align 2,0
+
+.global MoveDescriptionHydroPump
+MoveDescriptionHydroPump:
+.string "Inflicts damage on the target~2c even at a\ndistance.\0"
+.align 2,0
+
+.global MoveNameHydroPump
+MoveNameHydroPump:
+.string "Hydro Pump\0"
+.align 2,0
+
+.global MoveDescriptionHydroCannon
+MoveDescriptionHydroCannon:
+.string "Inflicts damage on the target~2c even at a\ndistance. It also inflicts the #c5Paused#r\nstatus on the user~2c making it incapable\nof action.\0"
+.align 2,0
+
+.global MoveNameHydroCannon
+MoveNameHydroCannon:
+.string "Hydro Cannon\0"
+.align 2,0
+
+.global MoveDescriptionFrenzyPlant
+MoveDescriptionFrenzyPlant:
+.string "Inflicts damage on the target.\nHowever~2c it also inflicts the #c5Paused#r status\non the user~2c making it incapable of action.\0"
+.align 2,0
+
+.global MoveNameFrenzyPlant
+MoveNameFrenzyPlant:
+.string "Frenzy Plant\0"
+.align 2,0
+
+.global MoveDescriptionCurse
+MoveDescriptionCurse:
+.string "Boosts the user~27s #c6Attack#r and #c6Defense#r by\none level~2c but also lowers #c6Movement Speed#r\nby one level. If used by a Ghost type~2c the\ntarget is #c5cursed#r~2c and the user~27s #c6HP#r halved.\0"
+.align 2,0
+
+.global MoveNameCurse
+MoveNameCurse:
+.string "Curse\0"
+.align 2,0
+
+.global MoveDescriptionSwallow
+MoveDescriptionSwallow:
+.string "Restores the user~27s #c6HP#r.\nThe #c6HP#r recovered depends on how often\nthe move #c4Stockpile#r was used before.\0"
+.align 2,0
+
+.global MoveNameBodySlam
+MoveNameBodySlam:
+.string "Body Slam\0"
+.align 2,0
+
+.global MoveDescriptionConfuseChance
+MoveDescriptionConfuseChance:
+.string "Inflicts damage on the target.\nIt may also leave the target #c5confused#r.\0"
+.align 2,0
+
+.global MoveNameConfusion
+MoveNameConfusion:
+.string "Confusion\0"
+.align 2,0
+
+.global MoveDescriptionIngrain
+MoveDescriptionIngrain:
+.string "The user gains the #c5Ingrain#r status.\nThe user becomes incapable of moving~2c\nbut regains #c6HP#r over several turns.\0"
+.align 2,0
+
+.global MoveNameIngrain
+MoveNameIngrain:
+.string "Ingrain\0"
+.align 2,0
+
+.global MoveDescriptionRest
+MoveDescriptionRest:
+.string "The user gains the #c5Napping#r status.\nUpon awakening~2c the Pokémon regains #c6HP#r\nand recovers from any status problems.\0"
+.align 2,0
+
+.global MoveNameRest
+MoveNameRest:
+.string "Rest\0"
+.align 2,0
+
+.global MoveDescriptionSleepPowder
+MoveDescriptionSleepPowder:
+.string "Makes all foes around the user go to\n#c5sleep#r~2c making them incapable of action.\0"
+.align 2,0
+
+.global MoveNameSleepPowder
+MoveNameSleepPowder:
+.string "Sleep Powder\0"
+.align 2,0
+
+.global MoveDescriptionHeatWave
+MoveDescriptionHeatWave:
+.string "Inflicts damage on foes in the room.\nIt may also cause a #c5burn#r.\nIt thaws and frees frozen Pokémon.\0"
+.align 2,0
+
+.global MoveNameHeatWave
+MoveNameHeatWave:
+.string "Heat Wave\0"
+.align 2,0
+
+.global MoveUseTextAssist
+MoveUseTextAssist:
+.string "$m0 chose $i0!\0"
+.align 2,0
+
+.global MoveDescriptionAssist
+MoveDescriptionAssist:
+.string "Makes the user randomly use one move\nout of all the moves of the Pokémon on\nthe floor.\0"
+.align 2,0
+
+.global MoveNameAssist
+MoveNameAssist:
+.string "Assist\0"
+.align 2,0
+
+.global MoveDescriptionPayDay
+MoveDescriptionPayDay:
+.string "Inflicts damage on the target.\nIf the foe faints~2c it will drop money.\0"
+.align 2,0
+
+.global MoveNamePayDay
+MoveNamePayDay:
+.string "Pay Day\0"
+.align 2,0
+
+.global MoveDescriptionSleepTalk
+MoveDescriptionSleepTalk:
+.string "Makes the user deploy one of its moves\nagainst a foe that attacks it while it is\nsleeping.\0"
+.align 2,0
+
+.global MoveNameSleepTalk
+MoveNameSleepTalk:
+.string "Sleep Talk\0"
+.align 2,0
+
+.global MoveDescriptionFakeOut
+MoveDescriptionFakeOut:
+.string "Inflicts damage on the target.\nIt may also make the target #c5cringe#r.\nIt reaches up to two tiles ahead.\0"
+.align 2,0
+
+.global MoveNameFakeOut
+MoveNameFakeOut:
+.string "Fake Out\0"
+.align 2,0
+
+.global MoveDescriptionWish
+MoveDescriptionWish:
+.string "The user gains the #c5Wish#r status.\nIt boosts the user~27s #c6HP#r recovery rate.\0"
+.align 2,0
+
+.global MoveNameLeer
+MoveNameLeer:
+.string "Leer\0"
+.align 2,0
+
+.global MoveDescriptionSunnyDay
+MoveDescriptionSunnyDay:
+.string "Changes the dungeon floor~27s weather to\n#c5Sunny#r over several turns.\0"
+.align 2,0
+
+.global MoveNameSunnyDay
+MoveNameSunnyDay:
+.string "Sunny Day\0"
+.align 2,0
+
+.global MoveDescriptionHitTwice
+MoveDescriptionHitTwice:
+.string "Attacks the target twice in succession.\0"
+.align 2,0
+
+.global MoveNameDoubleKick
+MoveNameDoubleKick:
+.string "Double Kick\0"
+.align 2,0
+
+.global MoveNameNeedleArm
+MoveNameNeedleArm:
+.string "Needle Arm\0"
+.align 2,0
+
+.global MoveDescriptionRolePlay
+MoveDescriptionRolePlay:
+.string "Copies the target~27s #c6Special Ability#r.\nThe user regains its own #c6Special Ability#r\nwhen it leaves the floor.\0"
+.align 2,0
+
+.global MoveNameRolePlay
+MoveNameRolePlay:
+.string "Role Play\0"
+.align 2,0
+
+.global MoveDescriptionSurf
+MoveDescriptionSurf:
+.string "Inflicts damage on the target.\nInflicts double damage on a #c5diving#r foe.\0"
+.align 2,0
+
+.global MoveNameSurf
+MoveNameSurf:
+.string "Surf\0"
+.align 2,0
+
+.global MoveNameSlackOff
+MoveNameSlackOff:
+.string "Slack Off\0"
+.align 2,0
+
+.global MoveDescriptionGrowl
+MoveDescriptionGrowl:
+.string "Lowers the #c6Attack#r of all foes in the room\nby one level.\0"
+.align 2,0
+
+.global MoveNameGrowl
+MoveNameGrowl:
+.string "Growl\0"
+.align 2,0
+
+.global MoveDescriptionNightShade
+MoveDescriptionNightShade:
+.string "Damages all foes around the user.\nThe amount of damage depends on the\nuser~27s #c6level#r.\0"
+.align 2,0
+
+.global MoveNameNightShade
+MoveNameNightShade:
+.string "Night Shade\0"
+.align 2,0
+
+.global MoveDescriptionAmnesia
+MoveDescriptionAmnesia:
+.string "Boosts the user~27s #c6Special Defense#r by\ntwo levels.\0"
+.align 2,0
+
+.global MoveNameAmnesia
+MoveNameAmnesia:
+.string "Amnesia\0"
+.align 2,0
+
+.global MoveDescriptionThief
+MoveDescriptionThief:
+.string "Inflicts damage on the target.\nIt also snatches the target~27s hold item\nto make it the user~27s.\0"
+.align 2,0
+
+.global MoveNameThief
+MoveNameThief:
+.string "Thief\0"
+.align 2,0
+
+.global MoveDescriptionMudSlap
+MoveDescriptionMudSlap:
+.string "Inflicts damage on the target.\nIt also lowers the target~27s #c6Accuracy#r by\none level.\0"
+.align 2,0
+
+.global MoveNameMudSlap
+MoveNameMudSlap:
+.string "Mud-Slap\0"
+.align 2,0
+
+.global MoveDescriptionMudSport
+MoveDescriptionMudSport:
+.string "Changes the floor~27s status to #c5Mud Sport#r~2c\nwhich halves the power of Electric-type\nmoves.\0"
+.align 2,0
+
+.global MoveNameMudSport
+MoveNameMudSport:
+.string "Mud Sport\0"
+.align 2,0
+
+.global MoveNameDrillPeck
+MoveNameDrillPeck:
+.string "Drill Peck\0"
+.align 2,0
+
+.global MoveDescriptionTripleKick
+MoveDescriptionTripleKick:
+.string "Kicks the target three times.\nIts power rises with every kick.\0"
+.align 2,0
+
+.global MoveNameTripleKick
+MoveNameTripleKick:
+.string "Triple Kick\0"
+.align 2,0
+
+.global MoveDescriptionTrick
+MoveDescriptionTrick:
+.string "Switches the user~27s hold item with the\ntarget~27s hold item.\nIt only works if both Pokémon hold items.\0"
+.align 2,0
+
+.global MoveNameTrick
+MoveNameTrick:
+.string "Trick\0"
+.align 2,0
+
+.global MoveNameDragonClaw
+MoveNameDragonClaw:
+.string "Dragon Claw\0"
+.align 2,0
+
+.global MoveDescriptionTriAttack
+MoveDescriptionTriAttack:
+.string "Inflicts damage on the target.\nIt may also cause a #c5burn#r~2c\n#c5paralysis#r~2c or leave the target #c5frozen#r.\0"
+.align 2,0
+
+.global MoveNameTriAttack
+MoveNameTriAttack:
+.string "Tri Attack\0"
+.align 2,0
+
+.global MoveNameHiJumpKick
+MoveNameHiJumpKick:
+.string "Hi Jump Kick\0"
+.align 2,0
+
+.global MoveDescriptionBounce
+MoveDescriptionBounce:
+.string "The user gains the #c5Bouncing#r status~2c\nmaking it attack strongly on the next turn.\nIt may also cause #c5paralysis#r.\nIt is not possible to #c5link#r this move.\0"
+.align 2,0
+
+.global MoveDescriptionJumpKick
+MoveDescriptionJumpKick:
+.string "Inflicts damage on the target~2c but hurts\nthe user if it misses.\0"
+.align 2,0
+
+.global MoveNameJumpKick
+MoveNameJumpKick:
+.string "Jump Kick\0"
+.align 2,0
+
+.global MoveDescriptionTakeDown
+MoveDescriptionTakeDown:
+.string "Inflicts damage on the target~2c but also\nhurts the user.\0"
+.align 2,0
+
+.global MoveNameTakeDown
+MoveNameTakeDown:
+.string "Take Down\0"
+.align 2,0
+
+.global MoveNameAcidArmor
+MoveNameAcidArmor:
+.string "Acid Armor\0"
+.align 2,0
+
+.global MoveNameSpikeCannon
+MoveNameSpikeCannon:
+.string "Spike Cannon\0"
+.align 2,0
+
+.global MoveNamePoisonSting
+MoveNamePoisonSting:
+.string "Poison Sting\0"
+.align 2,0
+
+.global MoveNamePoisonpowder
+MoveNamePoisonpowder:
+.string "Poisonpowder\0"
+.align 2,0
+
+.global MoveDescriptionPoisonFang
+MoveDescriptionPoisonFang:
+.string "Inflicts damage on the target.\nIt may also leave the target\n#c5badly poisoned#r~2c damaging it over\nseveral turns.\0"
+.align 2,0
+
+.global MoveNamePoisonFang
+MoveNamePoisonFang:
+.string "Poison Fang\0"
+.align 2,0
+
+.global MoveDescriptionToxic
+MoveDescriptionToxic:
+.string "#c5Badly poisons#r the target.\nIf a Pokémon is #c5badly poisoned#r~2c it\nsustains damage over several turns.\0"
+.align 2,0
+
+.global MoveNameToxic
+MoveNameToxic:
+.string "Toxic\0"
+.align 2,0
+
+.global MoveDescriptionPoison
+MoveDescriptionPoison:
+.string "#c5Poisons#r the target.\nIf a Pokémon is #c5poisoned#r~2c it sustains\ndamage over several turns.\0"
+.align 2,0
+
+.global MoveNameHowl
+MoveNameHowl:
+.string "Howl\0"
+.align 2,0
+
+.global MoveDescriptionBlock
+MoveDescriptionBlock:
+.string "Inflicts the #c5Leg Hold#r status on the\ntarget~2c making it incapable of movement.\0"
+.align 2,0
+
+.global MoveNameBlock
+MoveNameBlock:
+.string "Block\0"
+.align 2,0
+
+.global MoveDescriptionZapCannon
+MoveDescriptionZapCannon:
+.string "Inflicts damage on the target~2c even at a\ndistance. It also causes #c5paralysis#r~2c\npreventing any attacks or moves.\0"
+.align 2,0
+
+.global MoveNameZapCannon
+MoveNameZapCannon:
+.string "Zap Cannon\0"
+.align 2,0
+
+.global MoveNameThunderWave
+MoveNameThunderWave:
+.string "Thunder Wave\0"
+.align 2,0
+
+.global MoveNameSweetKiss
+MoveNameSweetKiss:
+.string "Sweet Kiss\0"
+.align 2,0
+
+.global MoveNameQuickAttack
+MoveNameQuickAttack:
+.string "Quick Attack\0"
+.align 2,0
+
+.global MoveDescriptionShockWave
+MoveDescriptionShockWave:
+.string "Inflicts damage on the target~2c even at a\ndistance.\nIt never misses.\0"
+.align 2,0
+
+.global MoveNameShockWave
+MoveNameShockWave:
+.string "Shock Wave\0"
+.align 2,0
+
+.global MoveNameThundershock
+MoveNameThundershock:
+.string "Thundershock\0"
+.align 2,0
+
+.global MoveDescriptionTeleport
+MoveDescriptionTeleport:
+.string "Warps the user to another spot on the\nsame floor.\0"
+.align 2,0
+
+.global MoveNameTeleport
+MoveNameTeleport:
+.string "Teleport\0"
+.align 2,0
+
+.global MoveDescriptionBoostDefenseTwo
+MoveDescriptionBoostDefenseTwo:
+.string "Boosts the user~27s #c6Defense#r by two levels.\0"
+.align 2,0
+
+.global MoveNameIronDefense
+MoveNameIronDefense:
+.string "Iron Defense\0"
+.align 2,0
+
+.global MoveDescriptionHelpingHand
+MoveDescriptionHelpingHand:
+.string "Boosts the #c6Attack#r and #c6Special Attack#r of\nteam members in the same room by one\nlevel.\0"
+.align 2,0
+
+.global MoveNameHelpingHand
+MoveNameHelpingHand:
+.string "Helping Hand\0"
+.align 2,0
+
+.global MoveDescriptionConversion2
+MoveDescriptionConversion2:
+.string "The user gains the #c5Conversion 2#r status.\nIt changes the user~27s type to one that is\nstrong against the move type it took last.\0"
+.align 2,0
+
+.global MoveNameConversion2
+MoveNameConversion2:
+.string "Conversion 2\0"
+.align 2,0
+
+.global MoveDescriptionConversion
+MoveDescriptionConversion:
+.string "Changes the user~27s type into the same\ntype as one of its moves.\0"
+.align 2,0
+
+.global MoveNameConversion
+MoveNameConversion:
+.string "Conversion\0"
+.align 2,0
+
+.global MoveNameVineWhip
+MoveNameVineWhip:
+.string "Vine Whip\0"
+.align 2,0
+
+.global MoveDescriptionSwordsDance
+MoveDescriptionSwordsDance:
+.string "Boosts the user~27s #c6Attack#r by two levels.\0"
+.align 2,0
+
+.global MoveNameSwordsDance
+MoveNameSwordsDance:
+.string "Swords Dance\0"
+.align 2,0
+
+.global MoveNameIcicleSpear
+MoveNameIcicleSpear:
+.string "Icicle Spear\0"
+.align 2,0
+
+.global MoveNameAerialAce
+MoveNameAerialAce:
+.string "Aerial Ace\0"
+.align 2,0
+
+.global MoveNameWingAttack
+MoveNameWingAttack:
+.string "Wing Attack\0"
+.align 2,0
+
+.global MoveDescriptionOneHit
+MoveDescriptionOneHit:
+.string "Defeats the target in one shot--if it hits.\nIt has no effect on a Ghost-type foe.\0"
+.align 2,0
+
+.global MoveNameHornDrill
+MoveNameHornDrill:
+.string "Horn Drill\0"
+.align 2,0
+
+.global MoveNameHornAttack
+MoveNameHornAttack:
+.string "Horn Attack\0"
+.align 2,0
+
+.global MoveNamePeck
+MoveNamePeck:
+.string "Peck\0"
+.align 2,0
+
+.global MoveDescriptionMoonlight
+MoveDescriptionMoonlight:
+.string "Restores the #c6HP#r of the user and team\nmembers on the same floor. The amount of\n#c6HP#r recovered depends on the weather.\0"
+.align 2,0
+
+.global MoveDescriptionTaunt
+MoveDescriptionTaunt:
+.string "Inflicts the #c5Taunted#r status\non the targeted Pokémon.\0"
+.align 2,0
+
+.global MoveNameTaunt
+MoveNameTaunt:
+.string "Taunt\0"
+.align 2,0
+
+.global MoveDescriptionConfuse
+MoveDescriptionConfuse:
+.string "Inflicts the #c5Confused#r status on the\ntarget~2c making its attacks and\nmovements erratic.\0"
+.align 2,0
+
+.global MoveNameSupersonic
+MoveNameSupersonic:
+.string "Supersonic\0"
+.align 2,0
+
+.global MoveDescriptionSeismicToss
+MoveDescriptionSeismicToss:
+.string "Inflicts damage on the target.\nThe amount of damage depends on the\nuser~27s #c6level#r.\0"
+.align 2,0
+
+.global MoveNameSeismicToss
+MoveNameSeismicToss:
+.string "Seismic Toss\0"
+.align 2,0
+
+.global MoveNameMinimize
+MoveNameMinimize:
+.string "Minimize\0"
+.align 2,0
+
+.global MoveNameBarrage
+MoveNameBarrage:
+.string "Barrage\0"
+.align 2,0
+
+.global MoveNameFaintAttack
+MoveNameFaintAttack:
+.string "Faint Attack\0"
+.align 2,0
+
+.global MoveNameEggBomb
+MoveNameEggBomb:
+.string "Egg Bomb\0"
+.align 2,0
+
+.global MoveDescriptionSoftboiled
+MoveDescriptionSoftboiled:
+.string "Restores the #c6HP#r of the user and team\nmembers in the same room by one quarter\nof their #c6maximum HP#r.\0"
+.align 2,0
+
+.global MoveNameSoftboiled
+MoveNameSoftboiled:
+.string "Softboiled\0"
+.align 2,0
+
+.global MoveDescriptionTwineedle
+MoveDescriptionTwineedle:
+.string "Hits the target twice~2c even at a distance.\nIt may also leave the target #c5poisoned#r~2c\ndamaging it over several turns.\0"
+.align 2,0
+
+.global MoveNameTwineedle
+MoveNameTwineedle:
+.string "Twineedle\0"
+.align 2,0
+
+.global MoveDescriptionMultiHitDistance
+MoveDescriptionMultiHitDistance:
+.string "Inflicts damage on the target~2c even at a\ndistance.\nIt hits two to five times in succession.\0"
+.align 2,0
+
+.global MoveNameBulletSeed
+MoveNameBulletSeed:
+.string "Bullet Seed\0"
+.align 2,0
+
+.global MoveDescriptionTwister
+MoveDescriptionTwister:
+.string "Inflicts damage on the target. It may also\ncause the target to #c5cringe#r~2c making\nit incapable of action. Doubles damage\non a #c5flying#r or #c5bouncing#r Pokémon.\0"
+.align 2,0
+
+.global MoveNameTwister
+MoveNameTwister:
+.string "Twister\0"
+.align 2,0
+
+.global MoveNameSlam
+MoveNameSlam:
+.string "Slam\0"
+.align 2,0
+
+.global MoveDescriptionStockpile
+MoveDescriptionStockpile:
+.string "Stockpiles power for up to three turns.\nThe stored power boosts the performance\nof the moves #c4Swallow#r and #c4Spit Up#r.\0"
+.align 2,0
+
+.global MoveNameStockpile
+MoveNameStockpile:
+.string "Stockpile\0"
+.align 2,0
+
+.global MoveDescriptionMuddyWater
+MoveDescriptionMuddyWater:
+.string "Inflicts damage on the target.\nIt may also lower the target~27s #c6Accuracy#r\nby one level.\0"
+.align 2,0
+
+.global MoveNameMuddyWater
+MoveNameMuddyWater:
+.string "Muddy Water\0"
+.align 2,0
+
+.global MoveNameWaterfall
+MoveNameWaterfall:
+.string "Waterfall\0"
+.align 2,0
+
+.global MoveNameFireBlast
+MoveNameFireBlast:
+.string "Fire Blast\0"
+.align 2,0
+
+.global MoveDescriptionDive
+MoveDescriptionDive:
+.string "The user gains the #c5Diving#r status~2c\nmaking it attack strongly on the next turn.\nIt is not possible to #c5link#r this move.\nIt can~27t be used without water.\0"
+.align 2,0
+
+.global MoveNameDive
+MoveNameDive:
+.string "Dive\0"
+.align 2,0
+
+.global MoveDescriptionExplosion
+MoveDescriptionExplosion:
+.string "Makes the user blow up in\na #c5huge explosion#r~2c inflicting damage on all\nsurrounding Pokémon. It also destroys\nsurrounding items and walls.\0"
+.align 2,0
+
+.global MoveNameExplosion
+MoveNameExplosion:
+.string "Explosion\0"
+.align 2,0
+
+.global MoveNameTackle
+MoveNameTackle:
+.string "Tackle\0"
+.align 2,0
+
+.global MoveDescriptionFly
+MoveDescriptionFly:
+.string "The user gains the #c5Flying#r status~2c \nmaking it attack strongly on the next turn.\nIt is not possible to #c5link#r this move.\0"
+.align 2,0
+
+.global MoveNameFly
+MoveNameFly:
+.string "Fly\0"
+.align 2,0
+
+.global MoveDescriptionSonicboom
+MoveDescriptionSonicboom:
+.string "Inflicts a set amount of damage on the\ntarget~2c even at a distance.\0"
+.align 2,0
+
+.global MoveNameSonicboom
+MoveNameSonicboom:
+.string "Sonicboom\0"
+.align 2,0
+
+.global MoveDescriptionSolarbeam
+MoveDescriptionSolarbeam:
+.string "The user gains the #c5Solarbeam#r status~2c\nmaking it attack strongly on the next turn.\nIt is not possible to #c5link#r this move.\0"
+.align 2,0
+
+.global MoveNameSolarbeam
+MoveNameSolarbeam:
+.string "Solarbeam\0"
+.align 2,0
+
+.global MoveDescriptionSheerCold
+MoveDescriptionSheerCold:
+.string "Defeats the target in one shot--if it hits.\0"
+.align 2,0
+
+.global MoveNameSheerCold
+MoveNameSheerCold:
+.string "Sheer Cold\0"
+.align 2,0
+
+.global MoveDescriptionSacredFire
+MoveDescriptionSacredFire:
+.string "Inflicts damage on the target.\nIt may also cause a #c5burn#r.\0"
+.align 2,0
+
+.global MoveNameSacredFire
+MoveNameSacredFire:
+.string "Sacred Fire\0"
+.align 2,0
+
+.global MoveDescriptionGrowth
+MoveDescriptionGrowth:
+.string "Boosts the user~27s #c6Special Attack#r by one\nlevel.\0"
+.align 2,0
+
+.global MoveNameGrowth
+MoveNameGrowth:
+.string "Growth\0"
+.align 2,0
+
+.global MoveDescriptionPoisonChance
+MoveDescriptionPoisonChance:
+.string "Inflicts damage on the target.\nIt may also leave the target #c5poisoned#r~2c\ndamaging it over several turns.\0"
+.align 2,0
+
+.global MoveNameSmog
+MoveNameSmog:
+.string "Smog\0"
+.align 2,0
+
+.global MoveNameKinesis
+MoveNameKinesis:
+.string "Kinesis\0"
+.align 2,0
+
+.global MoveNameSwift
+MoveNameSwift:
+.string "Swift\0"
+.align 2,0
+
+.global MoveNameSpark
+MoveNameSpark:
+.string "Spark\0"
+.align 2,0
+
+.global MoveNameSandTomb
+MoveNameSandTomb:
+.string "Sand Tomb\0"
+.align 2,0
+
+.global MoveDescriptionLowerAccuracy
+MoveDescriptionLowerAccuracy:
+.string "Lowers the target~27s #c6Accuracy#r by one level.\0"
+.align 2,0
+
+.global MoveNameSandAttack
+MoveNameSandAttack:
+.string "Sand-Attack\0"
+.align 2,0
+
+.global MoveDescriptionSandstorm
+MoveDescriptionSandstorm:
+.string "Changes the dungeon floor~27s weather to\n#c5Sandstorm#r for several turns.\0"
+.align 2,0
+
+.global MoveNameSandstorm
+MoveNameSandstorm:
+.string "Sandstorm\0"
+.align 2,0
+
+.global MoveNameDoubleEdge
+MoveNameDoubleEdge:
+.string "Double-Edge\0"
+.align 2,0
+
+.global MoveNameHeadbutt
+MoveNameHeadbutt:
+.string "Headbutt\0"
+.align 2,0
+
+.global MoveDescriptionSketch
+MoveDescriptionSketch:
+.string "Copies the move last used by the target\nand makes it the user~27s.\n#c4Sketch#r disappears after it copies a move.\0"
+.align 2,0
+
+.global MoveNameSketch
+MoveNameSketch:
+.string "Sketch\0"
+.align 2,0
+
+.global MoveDescriptionSkillSwap
+MoveDescriptionSkillSwap:
+.string "Switches the user~27s #c6Special Ability#r with\nthat of the target.\0"
+.align 2,0
+
+.global MoveNameSkillSwap
+MoveNameSkillSwap:
+.string "Skill Swap\0"
+.align 2,0
+
+.global MoveDescriptionSkyUppercut
+MoveDescriptionSkyUppercut:
+.string "Inflicts damage on the target.\nIt hits even a Pokémon that is either\n#c5flying#r or #c5bouncing#r.\0"
+.align 2,0
+
+.global MoveNameSkyUppercut
+MoveNameSkyUppercut:
+.string "Sky Uppercut\0"
+.align 2,0
+
+.global MoveNameAbsorb
+MoveNameAbsorb:
+.string "Absorb\0"
+.align 2,0
+
+.global MoveDescriptionSafeguard
+MoveDescriptionSafeguard:
+.string "The user and team members in the same\nroom gain the #c5Safeguard#r status~2c\nwhich prevents status problems.\0"
+.align 2,0
+
+.global MoveNameSafeguard
+MoveNameSafeguard:
+.string "Safeguard\0"
+.align 2,0
+
+.global MoveDescriptionExtrasensory
+MoveDescriptionExtrasensory:
+.string "Inflicts damage on the target.\nIt may also cause the target to #c5cringe#r~2c\nmaking it incapable of attacking\nor using moves.\0"
+.align 2,0
+
+.global MoveNameExtrasensory
+MoveNameExtrasensory:
+.string "Extrasensory\0"
+.align 2,0
+
+.global MoveDescriptionTwoTilesAhead
+MoveDescriptionTwoTilesAhead:
+.string "Inflicts damage on a target up to\ntwo tiles ahead.\0"
+.align 2,0
+
+.global MoveNameExtremespeed
+MoveNameExtremespeed:
+.string "Extremespeed\0"
+.align 2,0
+
+.global MoveDescriptionFissure
+MoveDescriptionFissure:
+.string "Defeats the target in one shot--if it hits.\nIt has no effect on a flying foe.\0"
+.align 2,0
+
+.global MoveNameFissure
+MoveNameFissure:
+.string "Fissure\0"
+.align 2,0
+
+.global MoveDescriptionMist
+MoveDescriptionMist:
+.string "The user gains the #c5Mist#r status.\nIt prevents #c6Attack#r~2c #c6Defense#r~2c #c6Special\nAttack#r~2c #c6Special Defense#r~2c #c6Accuracy#r~2c and\n#c6Evasion#r from being reduced.\0"
+.align 2,0
+
+.global MoveNameMist
+MoveNameMist:
+.string "Mist\0"
+.align 2,0
+
+.global MoveDescriptionThunderbolt
+MoveDescriptionThunderbolt:
+.string "Damages all foes around the user.\nIt may also cause #c5paralysis#r and prevent\nany attacks or moves.\0"
+.align 2,0
+
+.global MoveNameThunderbolt
+MoveNameThunderbolt:
+.string "Thunderbolt\0"
+.align 2,0
+
+.global MoveDescriptionCharge
+MoveDescriptionCharge:
+.string "The user gains the #c5Charging#r status.\nIt boosts the power of the Electric-type\nmove to be used next.\0"
+.align 2,0
+
+.global MoveNameCharge
+MoveNameCharge:
+.string "Charge\0"
+.align 2,0
+
+.global MoveDescriptionShadowBall
+MoveDescriptionShadowBall:
+.string "Inflicts damage on the target~2c even at a\ndistance. It may also lower the target~27s\n#c6Special Defense#r by one level.\0"
+.align 2,0
+
+.global MoveNameShadowBall
+MoveNameShadowBall:
+.string "Shadow Ball\0"
+.align 2,0
+
+.global MoveDescriptionNeverMiss
+MoveDescriptionNeverMiss:
+.string "Inflicts damage on the target.\nIt never misses.\0"
+.align 2,0
+
+.global MoveNameShadowPunch
+MoveNameShadowPunch:
+.string "Shadow Punch\0"
+.align 2,0
+
+.global MoveNameBind
+MoveNameBind:
+.string "Bind\0"
+.align 2,0
+
+.global MoveDescriptionStunSpore
+MoveDescriptionStunSpore:
+.string "Causes #c5paralysis#r in surrounding foes.\nA Pokémon affected by #c5paralysis#r is\nincapable of attacking or using moves.\0"
+.align 2,0
+
+.global MoveNameStunSpore
+MoveNameStunSpore:
+.string "Stun Spore\0"
+.align 2,0
+
+.global MoveDescriptionSelfdestruct
+MoveDescriptionSelfdestruct:
+.string "Makes the user #c5explode#r~2c inflicting\ndamage on all surrounding Pokémon.\nIt also destroys surrounding items.\0"
+.align 2,0
+
+.global MoveNameSelfdestruct
+MoveNameSelfdestruct:
+.string "Selfdestruct\0"
+.align 2,0
+
+.global MoveDescriptionLowerDefense
+MoveDescriptionLowerDefense:
+.string "Lowers the target~27s #c6Defense#r by one level.\0"
+.align 2,0
+
+.global MoveNameTailWhip
+MoveNameTailWhip:
+.string "Tail Whip\0"
+.align 2,0
+
+.global MoveDescriptionFlail
+MoveDescriptionFlail:
+.string "Inflicts damage on the target.\nThe lower the user~27s #c6HP#r~2c the greater\nthe damage.\0"
+.align 2,0
+
+.global MoveNameFlail
+MoveNameFlail:
+.string "Flail\0"
+.align 2,0
+
+.global MoveNameLick
+MoveNameLick:
+.string "Lick\0"
+.align 2,0
+
+.global MoveDescriptionNaturePower
+MoveDescriptionNaturePower:
+.string "Looses a variety of moves depending\non the dungeon terrain.\0"
+.align 2,0
+
+.global MoveNameNaturePower
+MoveNameNaturePower:
+.string "Nature Power\0"
+.align 2,0
+
+.global MoveDescriptionEarthquake
+MoveDescriptionEarthquake:
+.string "Damages all Pokémon in the same room.\nIt inflicts double damage on any #c5digging#r\nPokémon.\0"
+.align 2,0
+
+.global MoveNameEarthquake
+MoveNameEarthquake:
+.string "Earthquake\0"
+.align 2,0
+
+.global MoveDescriptionRecover
+MoveDescriptionRecover:
+.string "Restores the user~27s #c6HP#r by half its\n#c6maximum HP#r.\0"
+.align 2,0
+
+.global MoveNameRecover
+MoveNameRecover:
+.string "Recover\0"
+.align 2,0
+
+.global MoveDescriptionRecoil
+MoveDescriptionRecoil:
+.string "Inflicts damage on the target.\nHowever~2c it also damages the user.\0"
+.align 2,0
+
+.global MoveNameSubmission
+MoveNameSubmission:
+.string "Submission\0"
+.align 2,0
+
+.global MoveDescriptionPsychUp
+MoveDescriptionPsychUp:
+.string "Copies the target~27s levels for stats such\nas #c6Attack#r and #c6Defense#r.\0"
+.align 2,0
+
+.global MoveNamePsychUp
+MoveNamePsychUp:
+.string "Psych Up\0"
+.align 2,0
+
+.global MoveNameSignalBeam
+MoveNameSignalBeam:
+.string "Signal Beam\0"
+.align 2,0
+
+.global MoveDescriptionWaterSpout
+MoveDescriptionWaterSpout:
+.string "Inflicts damage on the target.\nThe higher the user~27s #c6HP#r~2c the greater\nthe damage.\0"
+.align 2,0
+
+.global MoveNameWaterSpout
+MoveNameWaterSpout:
+.string "Water Spout\0"
+.align 2,0
+
+.global MoveDescriptionUproar
+MoveDescriptionUproar:
+.string "The user and team members in the room\ngain the #c5Sleepless#r status~2c\nso they cannot fall asleep.\nIt also awakens sleeping team members.\0"
+.align 2,0
+
+.global MoveNameUproar
+MoveNameUproar:
+.string "Uproar\0"
+.align 2,0
+
+.global MoveDescriptionPsychoBoost
+MoveDescriptionPsychoBoost:
+.string "Inflicts damage on the target.\nHowever~2c it also lowers the user~27s #c6Special\nAttack#r by two levels.\0"
+.align 2,0
+
+.global MoveNamePsychoBoost
+MoveNamePsychoBoost:
+.string "Psycho Boost\0"
+.align 2,0
+
+.global MoveNamePsychic
+MoveNamePsychic:
+.string "Psychic\0"
+.align 2,0
+
+.global MoveDescriptionPsywave
+MoveDescriptionPsywave:
+.string "Inflicts damage on the target~2c even at a\ndistance. The amount of damage depends\non the user~27s #c6level#r.\0"
+.align 2,0
+
+.global MoveNamePsywave
+MoveNamePsywave:
+.string "Psywave\0"
+.align 2,0
+
+.global MoveDescriptionConfuseChanceDistance
+MoveDescriptionConfuseChanceDistance:
+.string "Inflicts damage on the target~2c even at a\ndistance. It may also leave the target\n#c5confused#r.\0"
+.align 2,0
+
+.global MoveNamePsybeam
+MoveNamePsybeam:
+.string "Psybeam\0"
+.align 2,0
+
+.global MoveDescriptionLowerSpeed
+MoveDescriptionLowerSpeed:
+.string "Lowers the target~27s #c6Movement Speed#r by\none level.\0"
+.align 2,0
+
+.global MoveNameScaryFace
+MoveNameScaryFace:
+.string "Scary Face\0"
+.align 2,0
+
+.global MoveNameRollout
+MoveNameRollout:
+.string "Rollout\0"
+.align 2,0
+
+.global MoveDescriptionEndure
+MoveDescriptionEndure:
+.string "The user gains the #c5Enduring#r status.\nThe user will survive any attack with just\none #c6HP#r.\0"
+.align 2,0
+
+.global MoveNameEndure
+MoveNameEndure:
+.string "Endure\0"
+.align 2,0
+
+.global MoveDescriptionMeteorMash
+MoveDescriptionMeteorMash:
+.string "Inflicts damage on the target~2c even at a\ndistance. It may also boost the user~27s\n#c6Attack#r by one level.\0"
+.align 2,0
+
+.global MoveNameMeteorMash
+MoveNameMeteorMash:
+.string "Meteor Mash\0"
+.align 2,0
+
+.global MoveDescriptionFollowMe
+MoveDescriptionFollowMe:
+.string "The user gains the #c5Decoy#r status~2c\nmaking it the primary target of foes.\0"
+.align 2,0
+
+.global MoveNameFollowMe
+MoveNameFollowMe:
+.string "Follow Me\0"
+.align 2,0
+
+.global MoveDescriptionFreezeChanceRoom
+MoveDescriptionFreezeChanceRoom:
+.string "Inflicts damage on the target.\nIt may also leave the target #c5frozen#r and\nincapable of action.\0"
+.align 2,0
+
+.global MoveNamePowderSnow
+MoveNamePowderSnow:
+.string "Powder Snow\0"
+.align 2,0
+
+.global MoveDescriptionSkyAttack
+MoveDescriptionSkyAttack:
+.string "The user gains the #c5Sky Attack#r status~2c\nand it attacks strongly on the next turn.\nIt is not possible to #c5link#r this move.\0"
+.align 2,0
+
+.global MoveNameSkyAttack
+MoveNameSkyAttack:
+.string "Sky Attack\0"
+.align 2,0
+
+.global MoveDescriptionCosmicPower
+MoveDescriptionCosmicPower:
+.string "Boosts the user~27s #c6Defense#r and #c6Special\nDefense#r by one level.\0"
+.align 2,0
+
+.global MoveNameCosmicPower
+MoveNameCosmicPower:
+.string "Cosmic Power\0"
+.align 2,0
+
+.global MoveDescriptionMindReader
+MoveDescriptionMindReader:
+.string "Gives the user #c5Sure Shot#r status~2c making\nall its moves and attacks completely\naccurate.\0"
+.align 2,0
+
+.global MoveNameMindReader
+MoveNameMindReader:
+.string "Mind Reader\0"
+.align 2,0
+
+.global MoveDescriptionIcyWind
+MoveDescriptionIcyWind:
+.string "Inflicts damage on the target~2c even at a\ndistance. It also lowers the target~27s\n#c6Movement Speed#r by one level.\0"
+.align 2,0
+
+.global MoveNameIcyWind
+MoveNameIcyWind:
+.string "Icy Wind\0"
+.align 2,0
+
+.global MoveDescriptionRapidSpin
+MoveDescriptionRapidSpin:
+.string "Inflicts damage on the target.\nIt also frees the user from #c5Leech Seed#r~2c\n#c5Leg Hold#r~2c #c5Ingrain#r~2c or #c5Constriction#r.\0"
+.align 2,0
+
+.global MoveNameRapidSpin
+MoveNameRapidSpin:
+.string "Rapid Spin\0"
+.align 2,0
+
+.global MoveDescriptionAgility
+MoveDescriptionAgility:
+.string "Boosts by one level the #c6Movement Speed#r\nof the user and team members in the\nsame room.\0"
+.align 2,0
+
+.global MoveNameAgility
+MoveNameAgility:
+.string "Agility\0"
+.align 2,0
+
+.global MoveDescriptionSynthesis
+MoveDescriptionSynthesis:
+.string "Restores the user~27s #c6HP#r.\nThe amount of #c6HP#r regained depends on\nthe weather.\0"
+.align 2,0
+
+.global MoveNameSynthesis
+MoveNameSynthesis:
+.string "Synthesis\0"
+.align 2,0
+
+.global MoveDescriptionAncientpower
+MoveDescriptionAncientpower:
+.string "Inflicts damage on the target.\nIt may also simultaneously raise by one\nlevel #c6Attack#r~2c #c6Special Attack#r~2c #c6Defense#r~2c\n#c6Special Defense#r~2c and #c6Movement Speed#r.\0"
+.align 2,0
+
+.global MoveNameAncientpower
+MoveNameAncientpower:
+.string "Ancientpower\0"
+.align 2,0
+
+.global MoveDescriptionLowKick
+MoveDescriptionLowKick:
+.string "Inflicts damage on the target.\nThe heavier the target~2c the greater the\ndamage.\0"
+.align 2,0
+
+.global MoveNameLowKick
+MoveNameLowKick:
+.string "Low Kick\0"
+.align 2,0
+
+.global MoveDescriptionOutrage
+MoveDescriptionOutrage:
+.string "Hits the target two to five times in\nsuccession. However~2c it also makes the\nuser #c5confused#r.\0"
+.align 2,0
+
+.global MoveNameOutrage
+MoveNameOutrage:
+.string "Outrage\0"
+.align 2,0
+
+.global MoveNameCrossChop
+MoveNameCrossChop:
+.string "Cross Chop\0"
+.align 2,0
+
+.global MoveNameMeanLook
+MoveNameMeanLook:
+.string "Mean Look\0"
+.align 2,0
+
+.global MoveDescriptionHaze
+MoveDescriptionHaze:
+.string "Resets the #c6Attack#r~2c #c6Defense#r~2c etc.~2c of all\nPokémon on the floor whether they were\nboosted or lowered.\0"
+.align 2,0
+
+.global MoveNameHaze
+MoveNameHaze:
+.string "Haze\0"
+.align 2,0
+
+.global MoveNameCrabhammer
+MoveNameCrabhammer:
+.string "Crabhammer\0"
+.align 2,0
+
+.global MoveDescriptionLegHolder
+MoveDescriptionLegHolder:
+.string "Inflicts the #c5Leg Hold#r status on the target~2c\nmaking it incapable of movement.\0"
+.align 2,0
+
+.global MoveNameSpiderWeb
+MoveNameSpiderWeb:
+.string "Spider Web\0"
+.align 2,0
+
+.global MoveDescriptionTickle
+MoveDescriptionTickle:
+.string "Reduces the target~27s #c6Attack#r and #c6Defense#r\nby one level.\0"
+.align 2,0
+
+.global MoveNameTickle
+MoveNameTickle:
+.string "Tickle\0"
+.align 2,0
+
+.global MoveDescriptionSleep
+MoveDescriptionSleep:
+.string "Makes the target go to #c5sleep#r~2c causing it\nto be incapable of action.\0"
+.align 2,0
+
+.global MoveNameGrasswhistle
+MoveNameGrasswhistle:
+.string "Grasswhistle\0"
+.align 2,0
+
+.global MoveDescriptionMetalSound
+MoveDescriptionMetalSound:
+.string "Reduces the target~27s #c6Special Defense#r by\nthree levels.\0"
+.align 2,0
+
+.global MoveNameMetalSound
+MoveNameMetalSound:
+.string "Metal Sound\0"
+.align 2,0
+
+.global MoveDescriptionSilverWind
+MoveDescriptionSilverWind:
+.string "Inflicts damage on foes in the same room.\nIt may also simultaneously raise by one\nlevel #c6Attack#r~2c #c6Special Attack#r~2c #c6Defense#r~2c\n#c6Special Defense#r~2c and #c6Movement Speed#r.\0"
+.align 2,0
+
+.global MoveNameSilverWind
+MoveNameSilverWind:
+.string "Silver Wind\0"
+.align 2,0
+
+.global MoveNameSlash
+MoveNameSlash:
+.string "Slash\0"
+.align 2,0
+
+.global MoveNameLeechLife
+MoveNameLeechLife:
+.string "Leech Life\0"
+.align 2,0
+
+.global MoveDescriptionSpore
+MoveDescriptionSpore:
+.string "Makes all the foes in the room go to\n#c5sleep#r.\0"
+.align 2,0
+
+.global MoveNameSpore
+MoveNameSpore:
+.string "Spore\0"
+.align 2,0
+
+.global MoveDescriptionSmellingsalt
+MoveDescriptionSmellingsalt:
+.string "Inflicts damage on the target.\nIt inflicts greater damage if the target\nhas #c5paralysis#r~2c but it also heals #c5paralysis#r.\0"
+.align 2,0
+
+.global MoveNameSmellingsalt
+MoveNameSmellingsalt:
+.string "Smellingsalt\0"
+.align 2,0
+
+.global MoveDescriptionReversal
+MoveDescriptionReversal:
+.string "Inflicts damage on the target.\nThe lower the user~27s #c6HP#r~2c the greater the\ndamage it inflicts.\0"
+.align 2,0
+
+.global MoveNameReversal
+MoveNameReversal:
+.string "Reversal\0"
+.align 2,0
+
+.global MoveDescriptionDrain
+MoveDescriptionDrain:
+.string "Inflicts damage on the target.\nIt also restores the user~27s #c6HP#r based\non the damage it inflicted.\0"
+.align 2,0
+
+.global MoveNameGigaDrain
+MoveNameGigaDrain:
+.string "Giga Drain\0"
+.align 2,0
+
+.global MoveDescriptionFocusPunch
+MoveDescriptionFocusPunch:
+.string "The user gains the #c5Focus Punch#r status~2c\nand it attacks on the next turn.\nIt is not possible to #c5link#r this move.\0"
+.align 2,0
+
+.global MoveNameFocusPunch
+MoveNameFocusPunch:
+.string "Focus Punch\0"
+.align 2,0
+
+.global MoveDescriptionFocusEnergy
+MoveDescriptionFocusEnergy:
+.string "The user gains the #c5Focus Energy#r status~2c\nraising its critical-hit rate.\0"
+.align 2,0
+
+.global MoveNameFocusEnergy
+MoveNameFocusEnergy:
+.string "Focus Energy\0"
+.align 2,0
+
+.global MoveDescriptionDamageLowerSpeed
+MoveDescriptionDamageLowerSpeed:
+.string "Inflicts damage on the target.\nIt also lowers the target~27s #c6Movement\nSpeed#r by one level.\0"
+.align 2,0
+
+.global MoveNameRockTomb
+MoveNameRockTomb:
+.string "Rock Tomb\0"
+.align 2,0
+
+.global MoveDescriptionBrickBreak
+MoveDescriptionBrickBreak:
+.string "Shatters the target~27s #c5Reflect#r\nor #c5Light Screen#r to inflict damage.\0"
+.align 2,0
+
+.global MoveNameBrickBreak
+MoveNameBrickBreak:
+.string "Brick Break\0"
+.align 2,0
+
+.global MoveDescriptionConstrict
+MoveDescriptionConstrict:
+.string "Inflicts damage on the target.\nIt may also lower the target~27s #c6Movement\nSpeed#r by one level.\0"
+.align 2,0
+
+.global MoveNameConstrict
+MoveNameConstrict:
+.string "Constrict\0"
+.align 2,0
+
+.global MoveNameWithdraw
+MoveNameWithdraw:
+.string "Withdraw\0"
+.align 2,0
+
+.global MoveDescriptionConstriction
+MoveDescriptionConstriction:
+.string "Inflicts damage on the target.\nIt may also cause #c5constriction#r~2c making the\nfoe incapable of movement.\0"
+.align 2,0
+
+.global MoveNameClamp
+MoveNameClamp:
+.string "Clamp\0"
+.align 2,0
+
+.global MoveNameKarateChop
+MoveNameKarateChop:
+.string "Karate Chop\0"
+.align 2,0
+
+.global MoveDescriptionFacade
+MoveDescriptionFacade:
+.string "Inflicts damage on the target.\nIf the user is #c5poisoned#r~2c #c5badly poisoned#r~2c\nor has a #c5burn#r~2c its power is doubled.\0"
+.align 2,0
+
+.global MoveNameFacade
+MoveNameFacade:
+.string "Facade\0"
+.align 2,0
+
+.global MoveDescriptionEndeavor
+MoveDescriptionEndeavor:
+.string "The difference between the foe~27s #c6HP#r and\nthe user~27s #c6HP#r is applied as this move~27s\ndamage.\0"
+.align 2,0
+
+.global MoveNameEndeavor
+MoveNameEndeavor:
+.string "Endeavor\0"
+.align 2,0
+
+.global MoveDescriptionParalyzeChance
+MoveDescriptionParalyzeChance:
+.string "Inflicts damage on the target.\nIt may also cause #c5paralysis#r and prevent\nany attacks or moves.\0"
+.align 2,0
+
+.global MoveNameThunderpunch
+MoveNameThunderpunch:
+.string "Thunderpunch\0"
+.align 2,0
+
+.global MoveDescriptionThunder
+MoveDescriptionThunder:
+.string "Inflicts damage on the target. It may also\ncause #c5paralysis#r. Its accuracy is affected\nby the weather. It even hits a Pokémon\nthat is #c5flying#r or #c5bouncing#r.\0"
+.align 2,0
+
+.global MoveDescriptionLowerSpecialDefenseChance
+MoveDescriptionLowerSpecialDefenseChance:
+.string "Inflicts damage on the target.\nIt may also lower the target~27s #c6Special\nDefense#r by one level.\0"
+.align 2,0
+
+.global MoveNameCrunch
+MoveNameCrunch:
+.string "Crunch\0"
+.align 2,0
+
+.global MoveDescriptionBide
+MoveDescriptionBide:
+.string "The user gains the #c5Bide#r status.\nWhen #c5Bide#r is released~2c the user looses an\nattack double the damage it took\nwhile waiting.\0"
+.align 2,0
+
+.global MoveNameBide
+MoveNameBide:
+.string "Bide\0"
+.align 2,0
+
+.global MoveDescriptionRazorWind
+MoveDescriptionRazorWind:
+.string "The user gains the #c5Razor Wind#r status~2c\nand it looses a powerful attack with a\nhigh critical-hit rate on the next turn.\nIt is not possible to #c5link#r this move.\0"
+.align 2,0
+
+.global MoveNameRazorWind
+MoveNameRazorWind:
+.string "Razor Wind\0"
+.align 2,0
+
+.global MoveDescriptionParalyze
+MoveDescriptionParalyze:
+.string "Causes #c5paralysis#r in the target.\nA Pokémon affected by #c5paralysis#r is\nincapable of attacking or using moves.\0"
+.align 2,0
+
+.global MoveNameDisable
+MoveNameDisable:
+.string "Disable\0"
+.align 2,0
+
+.global MoveDescriptionBoostDefense
+MoveDescriptionBoostDefense:
+.string "Boosts the user~27s #c6Defense#r by one level.\0"
+.align 2,0
+
+.global MoveNameHarden
+MoveNameHarden:
+.string "Harden\0"
+.align 2,0
+
+.global MoveDescriptionGust
+MoveDescriptionGust:
+.string "Inflicts damage on the target.\nDoubles damage on a #c5flying#r or #c5bouncing#r\nPokémon.\0"
+.align 2,0
+
+.global MoveNameGust
+MoveNameGust:
+.string "Gust\0"
+.align 2,0
+
+.global MoveDescriptionBoostEvasion
+MoveDescriptionBoostEvasion:
+.string "Boosts the user~27s #c6Evasion#r by one level.\0"
+.align 2,0
+
+.global MoveNameDoubleTeam
+MoveNameDoubleTeam:
+.string "Double Team\0"
+.align 2,0
+
+.global MoveDescriptionBoostAttack
+MoveDescriptionBoostAttack:
+.string "Boosts the user~27s #c6Attack#r by one level.\0"
+.align 2,0
+
+.global MoveNameSharpen
+MoveNameSharpen:
+.string "Sharpen\0"
+.align 2,0
+
+.global MoveDescriptionOdorSleuth
+MoveDescriptionOdorSleuth:
+.string "Resets the boosted #c6Evasion#r of foes in\nthe same room.\nGhost-type foes are #c5exposed#r.\0"
+.align 2,0
+
+.global MoveNameOdorSleuth
+MoveNameOdorSleuth:
+.string "Odor Sleuth\0"
+.align 2,0
+
+.global MoveDescriptionFlamethrower
+MoveDescriptionFlamethrower:
+.string "Inflicts damage on the target~2c even at a\ndistance. It may also cause a #c5burn#r.\nIt thaws and frees frozen Pokémon.\0"
+.align 2,0
+
+.global MoveNameFlamethrower
+MoveNameFlamethrower:
+.string "Flamethrower\0"
+.align 2,0
+
+.global MoveDescriptionBurnChance
+MoveDescriptionBurnChance:
+.string "Inflicts damage on the target.\nIt may also cause a #c5burn#r.\nIt thaws and frees frozen Pokémon.\0"
+.align 2,0
+
+.global MoveNameFlameWheel
+MoveNameFlameWheel:
+.string "Flame Wheel\0"
+.align 2,0
+
+.global MoveNameCounter
+MoveNameCounter:
+.string "Counter\0"
+.align 2,0
+
+.global MoveDescriptionStrength
+MoveDescriptionStrength:
+.string "Hurls the target at another hostile\nPokémon to inflict damage.\0"
+.align 2,0
+
+.global MoveNameStrength
+MoveNameStrength:
+.string "Strength\0"
+.align 2,0
+
+.global MoveDescriptionGrudge
+MoveDescriptionGrudge:
+.string "The user gains the #c5Grudge#r status.\nIf the user is defeated~2c it zeroes the #c6PP#r\nof the move last used by the foe.\0"
+.align 2,0
+
+.global MoveNameGrudge
+MoveNameGrudge:
+.string "Grudge\0"
+.align 2,0
+
+.global MoveDescriptionReturn
+MoveDescriptionReturn:
+.string "Inflicts damage on the target.\nIts power rises with the user~27s\n#c6IQ#r.\0"
+.align 2,0
+
+.global MoveNameReturn
+MoveNameReturn:
+.string "Return\0"
+.align 2,0
+
+.global MoveDescriptionWillOWisp
+MoveDescriptionWillOWisp:
+.string "Inflicts a #c5burn#r on the target.\nA #c5burn#r inflicts damage every few turns.\0"
+.align 2,0
+
+.global MoveNameWillOWisp
+MoveNameWillOWisp:
+.string "Will-O-Wisp\0"
+.align 2,0
+
+.global MoveDescriptionCringe
+MoveDescriptionCringe:
+.string "Inflicts damage on the target.\nIt may also cause the target to #c5cringe#r~2c\nmaking it incapable of action.\0"
+.align 2,0
+
+.global MoveNameAstonish
+MoveNameAstonish:
+.string "Astonish\0"
+.align 2,0
+
+.global MoveDescriptionFlatter
+MoveDescriptionFlatter:
+.string "Inflicts the #c5Confused#r status on the\ntarget~2c but also raises its #c6Special\nAttack#r by one level.\0"
+.align 2,0
+
+.global MoveNameFlatter
+MoveNameFlatter:
+.string "Flatter\0"
+.align 2,0
+
+.global MoveDescriptionOctazooka
+MoveDescriptionOctazooka:
+.string "Inflicts damage on the target~2c even at a\ndistance. It may also lower the target~27s\n#c6Accuracy#r by one level.\0"
+.align 2,0
+
+.global MoveNameOctazooka
+MoveNameOctazooka:
+.string "Octazooka\0"
+.align 2,0
+
+.global MoveDescriptionMemento
+MoveDescriptionMemento:
+.string "Sharply reduces the #c6Attack#r and #c6Special\nAttack#r of all foes in the room. It also\ncuts the user~27s #c6HP#r to one and warps the\nuser to a different place on the floor.\n\0"
+.align 2,0
+
+.global MoveNameMemento
+MoveNameMemento:
+.string "Memento\0"
+.align 2,0
+
+.global MoveDescriptionAuroraBeam
+MoveDescriptionAuroraBeam:
+.string "Inflicts damage on the target~2c even at a\ndistance. It may also halve the \ntarget~27s #c6Attack#r.\0"
+.align 2,0
+
+.global MoveNameAuroraBeam
+MoveNameAuroraBeam:
+.string "Aurora Beam\0"
+.align 2,0
+
+.global MoveDescriptionOverheat
+MoveDescriptionOverheat:
+.string "Damages all foes around the user~2c but\nalso lowers the user~27s #c6Special Defense#r\nby two levels and thaws frozen Pokémon.\0"
+.align 2,0
+
+.global MoveNameOverheat
+MoveNameOverheat:
+.string "Overheat\0"
+.align 2,0
+
+.global MoveDescriptionMirrorMove
+MoveDescriptionMirrorMove:
+.string "The user gains the #c5Mirror Move#r status.\nAny move used against the user is\ncountered with the same move.\0"
+.align 2,0
+
+.global MoveNameMirrorMove
+MoveNameMirrorMove:
+.string "Mirror Move\0"
+.align 2,0
+
+.global MoveDescriptionMultiHit
+MoveDescriptionMultiHit:
+.string "Inflicts damage on the target.\nIt hits two to five times in succession.\0"
+.align 2,0
+
+.global MoveNameDoubleslap
+MoveNameDoubleslap:
+.string "Doubleslap\0"
+.align 2,0
+
+.global MoveDescriptionCounter
+MoveDescriptionCounter:
+.string "The user gains the #c5Counter#r status.\nAny damage from #c5Physical Attack moves#r\nor a regular attack is partially returned.\0"
+.align 2,0
+
+.global MoveNamePursuit
+MoveNamePursuit:
+.string "Pursuit\0"
+.align 2,0
+
+.global MoveDescriptionSmokescreen
+MoveDescriptionSmokescreen:
+.string "Inflicts the #c5Whiffer#r status on the target~2c\nmaking it miss almost all of its attacks\nand moves.\0"
+.align 2,0
+
+.global MoveNameSmokescreen
+MoveNameSmokescreen:
+.string "Smokescreen\0"
+.align 2,0
+
+.global MoveDescriptionHighCritical
+MoveDescriptionHighCritical:
+.string "Inflicts damage on the target.\nIt has a high critical-hit rate.\0"
+.align 2,0
+
+.global MoveNameAirCutter
+MoveNameAirCutter:
+.string "Air Cutter\0"
+.align 2,0
+
+.global MoveDescriptionSpite
+MoveDescriptionSpite:
+.string "Zeroes the #c6PP#r of the move last used by\nthe target~2c making it unusable.\0"
+.align 2,0
+
+.global MoveNameSpite
+MoveNameSpite:
+.string "Spite\0"
+.align 2,0
+
+.global MoveDescriptionSing
+MoveDescriptionSing:
+.string "Makes the target go to #c5sleep#r~2c causing\nit to be incapable of action.\0"
+.align 2,0
+
+.global MoveNameSing
+MoveNameSing:
+.string "Sing\0"
+.align 2,0
+
+.global MoveDescriptionFakeTears
+MoveDescriptionFakeTears:
+.string "Lowers the target~27s #c6Special Defense#r by\ntwo levels.\0"
+.align 2,0
+
+.global MoveNameFakeTears
+MoveNameFakeTears:
+.string "Fake Tears\0"
+.align 2,0
+
+.global MoveDescriptionWhirlpool
+MoveDescriptionWhirlpool:
+.string "Inflicts damage on the target.\nIt may also cause #c5constriction#r~2c making the\nfoe incapable of movement.\nInflicts double damage on a #c5diving#r foe.\0"
+.align 2,0
+
+.global MoveNameWhirlpool
+MoveNameWhirlpool:
+.string "Whirlpool\0"
+.align 2,0
+
+.global MoveDescriptionWeatherBall
+MoveDescriptionWeatherBall:
+.string "Inflicts damage on the target~2c even at a\ndistance~2c using the weather~27s power.\0"
+.align 2,0
+
+.global MoveNameWeatherBall
+MoveNameWeatherBall:
+.string "Weather Ball\0"
+.align 2,0
+
+.global MoveDescriptionRockSlide
+MoveDescriptionRockSlide:
+.string "Inflicts damage on the target.\nIt may also cause the target to #c5cringe#r~2c \nmaking it incapable of action.\0"
+.align 2,0
+
+.global MoveNameRockSlide
+MoveNameRockSlide:
+.string "Rock Slide\0"
+.align 2,0
+
+.global MoveDescriptionRockSmash
+MoveDescriptionRockSmash:
+.string "Digs through the wall the user is facing.\0"
+.align 2,0
+
+.global MoveNameRockSmash
+MoveNameRockSmash:
+.string "Rock Smash\0"
+.align 2,0
+
+.global MoveDescriptionDamage
+MoveDescriptionDamage:
+.string "Inflicts damage on the target.\0"
+.align 2,0
+
+.global MoveNameRockThrow
+MoveNameRockThrow:
+.string "Rock Throw\0"
+.align 2,0
+
+.global MoveDescriptionScreech
+MoveDescriptionScreech:
+.string "Sharply lowers the target~27s #c6Defense#r.\0"
+.align 2,0
+
+.global MoveNameHealBell
+MoveNameHealBell:
+.string "Heal Bell\0"
+.align 2,0
+
+.global MoveDescriptionSnore
+MoveDescriptionSnore:
+.string "If the user is attacked while asleep~2c it\ncounterattacks. It may also cause the\ntarget to #c5cringe#r~2c making it incapable\nof action.\0"
+.align 2,0
+
+.global MoveNameSnore
+MoveNameSnore:
+.string "Snore\0"
+.align 2,0
+
+.global MoveDescriptionSwagger
+MoveDescriptionSwagger:
+.string "Inflicts the #c5Confused#r status on the\ntarget~2c but also raises its #c6Attack#r by\ntwo levels.\0"
+.align 2,0
+
+.global MoveNameSwagger
+MoveNameSwagger:
+.string "Swagger\0"
+.align 2,0
+
+.global MoveDescriptionStringShot
+MoveDescriptionStringShot:
+.string "Reduces the target~27s #c6Movement Speed#r by\none level~2c even at a distance.\0"
+.align 2,0
+
+.global MoveNameStringShot
+MoveNameStringShot:
+.string "String Shot\0"
+.align 2,0
+
+.global MoveDescriptionTorment
+MoveDescriptionTorment:
+.string "Prevents the targeted Pokémon~2c\nwhile it remains on the floor~2c from \nusing the last move it used.\0"
+.align 2,0
+
+.global MoveNameTorment
+MoveNameTorment:
+.string "Torment\0"
+.align 2,0
+
+.global MoveDescriptionPainSplit
+MoveDescriptionPainSplit:
+.string "Adds the #c6HP#r of the user and the target~2c\nthen shares it equally.\0"
+.align 2,0
+
+.global MoveNamePainSplit
+MoveNamePainSplit:
+.string "Pain Split\0"
+.align 2,0
+
+.global MoveDescriptionSuperFang
+MoveDescriptionSuperFang:
+.string "Halves the target~27s #c6HP#r.\0"
+.align 2,0
+
+.global MoveNameSuperFang
+MoveNameSuperFang:
+.string "Super Fang\0"
+.align 2,0
+
+.global MoveDescriptionRage
+MoveDescriptionRage:
+.string "The user gains the #c5Enraged#r status.\nIts #c6Attack#r rises by one level every time\nthe user takes damage.\0"
+.align 2,0
+
+.global MoveNameRage
+MoveNameRage:
+.string "Rage\0"
+.align 2,0
+
+.global MoveDescriptionCut
+MoveDescriptionCut:
+.string "Damages all foes around the user.\0"
+.align 2,0
+
+.global MoveNameCut
+MoveNameCut:
+.string "Cut\0"
+.align 2,0
+
+.global MoveDescriptionEncore
+MoveDescriptionEncore:
+.string "Inflicts the #c5Encore#r status on the target~2c\nmaking it capable of using only\nthe move it last used.\0"
+.align 2,0
+
+.global MoveNameEncore
+MoveNameEncore:
+.string "Encore\0"
+.align 2,0
+
+.global MoveDescriptionLowerSpeedChanceDistance
+MoveDescriptionLowerSpeedChanceDistance:
+.string "Inflicts damage on the target~2c even at a\ndistance. It may also lower the target~27s\n#c6Movement Speed#r by one level.\0"
+.align 2,0
+
+.global MoveNameBubble
+MoveNameBubble:
+.string "Bubble\0"
+.align 2,0
+
+.global MoveDescriptionHealTeamStatus
+MoveDescriptionHealTeamStatus:
+.string "Heals all status problems of the user and\nteam members in the room.\0"
+.align 2,0
+
+.global MoveNameAromatherapy
+MoveNameAromatherapy:
+.string "Aromatherapy\0"
+.align 2,0
+
+.global MoveDescriptionHail
+MoveDescriptionHail:
+.string "Changes the dungeon floor~27s weather to\n#c5Hail#r for several turns.\0"
+.align 2,0
+
+.global MoveNameHail
+MoveNameHail:
+.string "Hail\0"
+.align 2,0
+
+.global MoveDescriptionConfuseRay
+MoveDescriptionConfuseRay:
+.string "Inflicts the #c5Confused#r status on\nthe target~2c making its attacks and\nmovements erratic.\0"
+.align 2,0
+
+.global MoveNameConfuseRay
+MoveNameConfuseRay:
+.string "Confuse Ray\0"
+.align 2,0
+
+.global MoveDescriptionRainDance
+MoveDescriptionRainDance:
+.string "Changes the dungeon floor~27s weather to\n#c5Rain#r over several turns.\0"
+.align 2,0
+
+.global MoveNameRainDance
+MoveNameRainDance:
+.string "Rain Dance\0"
+.align 2,0
+
+.global MoveDescriptionCharm
+MoveDescriptionCharm:
+.string "Lowers the #c6Attack#r of the target\nby two levels.\0"
+.align 2,0
+
+.global MoveNameCharm
+MoveNameCharm:
+.string "Charm\0"
+.align 2,0
+
+.global MoveDescriptionSweetScent
+MoveDescriptionSweetScent:
+.string "Lowers the #c6Evasion#r of foes in the same\nroom by one level.\0"
+.align 2,0
+
+.global MoveNameSweetScent
+MoveNameSweetScent:
+.string "Sweet Scent\0"
+.align 2,0
+
+.global MoveDescriptionThrash
+MoveDescriptionThrash:
+.string "Attacks three times in random directions.\0"
+.align 2,0
+
+.global MoveNameThrash
+MoveNameThrash:
+.string "Thrash\0"
+.align 2,0
+
+.global MoveDescriptionDig
+MoveDescriptionDig:
+.string "The user gains the #c5Digging#r status~2c\nand it attacks on the next turn.\nIt is not possible to #c5link#r this move.\0"
+.align 2,0
+
+.global MoveNameDig
+MoveNameDig:
+.string "Dig\0"
+.align 2,0
+
+.global MoveDescriptionVitalThrow
+MoveDescriptionVitalThrow:
+.string "The user gains the #c5Vital Throw#r status.\nFoes that attack the user are hurled at\nother foes.\0"
+.align 2,0
+
+.global MoveNameVitalThrow
+MoveNameVitalThrow:
+.string "Vital Throw\0"
+.align 2,0
+
+.global MoveDescriptionMorningSun
+MoveDescriptionMorningSun:
+.string "Restores the #c6HP#r of the user and team\nmembers on the floor.\nThe amount of #c6HP#r regained depends on\nthe weather.\0"
+.align 2,0
+
+.global MoveNameMorningSun
+MoveNameMorningSun:
+.string "Morning Sun\0"
+.align 2,0
+
+.global MoveDescriptionNightmare
+MoveDescriptionNightmare:
+.string "Inflicts the #c5Nightmare#r status\non the target~2c making it incapable\nof action.\0"
+.align 2,0
+
+.global MoveNameNightmare
+MoveNameNightmare:
+.string "Nightmare\0"
+.align 2,0
+
+.global MoveDescriptionLovelyKiss
+MoveDescriptionLovelyKiss:
+.string "Makes all foes around the user go to #c5sleep#r~2c\ncausing them to be incapable of action.\0"
+.align 2,0
+
+.global MoveNameLovelyKiss
+MoveNameLovelyKiss:
+.string "Lovely Kiss\0"
+.align 2,0
+
+.global MoveDescriptionYawn
+MoveDescriptionYawn:
+.string "Inflicts the #c5Yawning#r status on the target.\nA #c5yawning#r Pokémon falls\nasleep sometime later.\0"
+.align 2,0
+
+.global MoveNameYawn
+MoveNameYawn:
+.string "Yawn\0"
+.align 2,0
+
+.global MoveDescriptionMultiHitUntilMiss
+MoveDescriptionMultiHitUntilMiss:
+.string "Hits the target in succession until it\nmisses. Its power rises with every hit.\nIt may hit up to five times.\0"
+.align 2,0
+
+.global MoveNameIceBall
+MoveNameIceBall:
+.string "Ice Ball\0"
+.align 2,0
+
+.global MoveUseTextUse
+MoveUseTextUse:
+.string "$m0 used $i0!\0"
+.align 2,0
+
+.global MoveDescriptionLowerDefenseChance
+MoveDescriptionLowerDefenseChance:
+.string "Inflicts damage on the target.\nIt may also lower the target~27s #c6Defense#r\nby one level.\0"
+.align 2,0
+
+.global MoveNameIronTail
+MoveNameIronTail:
+.string "Iron Tail\0"
+.align 2,0
+
+.global MoveDescriptionNone
+MoveDescriptionNone:
+.string "\0"
+.align 2,0
+
+.global MoveNameNone
+MoveNameNone:
+.byte 0x82, 0xc8, 0x82, 0xc9, 0x82, 0xe0, 0x82, 0xcc, 0x81
+.string "H\0"
+.align 2,0