diff options
author | AnonymousRandomPerson <chenghanngan.us@gmail.com> | 2021-12-14 22:52:59 -0500 |
---|---|---|
committer | AnonymousRandomPerson <chenghanngan.us@gmail.com> | 2021-12-14 22:54:04 -0500 |
commit | b458476078a75905b2cd081455ce18b51d571c79 (patch) | |
tree | 4d26781c96a0a08b888c248c593fc579454f0e81 /data | |
parent | cd9a8c5a384124999e15626d9623b48f2687deba (diff) |
Swapped out more text macros
Diffstat (limited to 'data')
-rw-r--r-- | data/cutscenes_1.s | 14 | ||||
-rw-r--r-- | data/data.s | 4 | ||||
-rw-r--r-- | data/data_80B9BB8.s | 4 | ||||
-rw-r--r-- | data/data_80D47B8.s | 648 | ||||
-rw-r--r-- | data/data_80DED44.s | 40 | ||||
-rw-r--r-- | data/data_80E1F30.s | 2 | ||||
-rw-r--r-- | data/data_80E2068.s | 72 | ||||
-rw-r--r-- | data/data_80E59A8.s | 36 | ||||
-rw-r--r-- | data/data_80F4278.s | 68 | ||||
-rw-r--r-- | data/data_810AE24.s | 420 | ||||
-rw-r--r-- | data/friend_area.inc | 20 | ||||
-rw-r--r-- | data/friend_area_dialogue.s | 48 | ||||
-rw-r--r-- | data/personality_test.s | 36 | ||||
-rw-r--r-- | data/pokemon_mail.s | 22 | ||||
-rw-r--r-- | data/scripts/personality_test.inc | 18 | ||||
-rw-r--r-- | data/text/credits.inc | 2 | ||||
-rw-r--r-- | data/text/luminous_cave.inc | 126 | ||||
-rw-r--r-- | data/text/party_menu.inc | 42 | ||||
-rw-r--r-- | data/text/save.inc | 42 |
19 files changed, 832 insertions, 832 deletions
diff --git a/data/cutscenes_1.s b/data/cutscenes_1.s index c983f0f..e3f197c 100644 --- a/data/cutscenes_1.s +++ b/data/cutscenes_1.s @@ -62,7 +62,7 @@ .global PleaseWakeUp_822C4C0 PleaseWakeUp_822C4C0: - .string " ...Please{COMMA} wake up.#W\nCome on{COMMA} wake up.\0" + .string " ...Please{COMMA} wake up.{WAIT_PRESS}\nCome on{COMMA} wake up.\0" .align 2,0 .global ExcuseMe_822C4F0 @@ -72,7 +72,7 @@ .global HeyWakeUp_822C500 HeyWakeUp_822C500: - .string " ...Hey{COMMA} wake up.#W\nWake up already.\0" + .string " ...Hey{COMMA} wake up.{WAIT_PRESS}\nWake up already.\0" .align 2,0 .global Hey_822C528 @@ -97,27 +97,27 @@ .global WonderWhoItIs_822C554 WonderWhoItIs_822C554: - .string "#+I wonder who it is?\0" + .string "{CENTER_ALIGN}I wonder who it is?\0" .align 2,0 .global VoiceSomewhere_822C56C VoiceSomewhere_822C56C: - .string "#+...I hear a voice from somewhere...\0" + .string "{CENTER_ALIGN}...I hear a voice from somewhere...\0" .align 2,0 .global PleasantBreeze_822C594 PleasantBreeze_822C594: - .string "#+I feel a pleasant breeze.\0" + .string "{CENTER_ALIGN}I feel a pleasant breeze.\0" .align 2,0 .global AmIDreamingThis_822C5B0 AmIDreamingThis_822C5B0: - .string "#+Am I dreaming this?\0" + .string "{CENTER_ALIGN}Am I dreaming this?\0" .align 2,0 .global WhereAmI_822C5C8 WhereAmI_822C5C8: - .string "#+Where am I?\0" + .string "{CENTER_ALIGN}Where am I?\0" .align 2,0 .byte 0x90, 0x01, 0x07 diff --git a/data/data.s b/data/data.s index 51554f7..d883239 100644 --- a/data/data.s +++ b/data/data.s @@ -410,7 +410,7 @@ gUnknown_80B71A0: @ 80B71A0 .global CWEND_text CWEND_text: - .string "#CWEND{END_COLOR_TEXT_1}\0" + .string "{COLOR_1 UNKNOWN_COLOR}END{END_COLOR_TEXT_1}\0" .align 2,0 .global CNLAST_text @@ -425,7 +425,7 @@ gUnknown_80B71A0: @ 80B71A0 .global CISTART_text CISTART_text: - .string "#CISTART{END_COLOR_TEXT_1}\0" + .string "{COLOR_1 ITEM_COLOR}START{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_80B71E4 diff --git a/data/data_80B9BB8.s b/data/data_80B9BB8.s index 74eb4a9..7f6e602 100644 --- a/data/data_80B9BB8.s +++ b/data/data_80B9BB8.s @@ -5969,7 +5969,7 @@ gUnknown_80D406C: @ 80D406C .global gUnknown_80D4074 gUnknown_80D4074: @ 80D4074 - .string "#+{ARG_POKEMON_0}\0" + .string "{CENTER_ALIGN}{ARG_POKEMON_0}\0" .align 2,0 .global gUnknown_80D407C @@ -6039,7 +6039,7 @@ gUnknown_80D40F4: @ 80D40F4 .global gUnknown_80D40FC gUnknown_80D40FC: @ 80D40FC - .string "#+%s\0" + .string "{CENTER_ALIGN}%s\0" .align 2,0 .global gUnknown_80D4104 diff --git a/data/data_80D47B8.s b/data/data_80D47B8.s index 651e042..dcb62e7 100644 --- a/data/data_80D47B8.s +++ b/data/data_80D47B8.s @@ -44,7 +44,7 @@ gUnknown_80D47C8: @ 80D47C8 .global gUnknown_80D4828 gUnknown_80D4828: @ 80D4828 - .string "#C%c%s\0" + .string "{COLOR_1}%c%s\0" .align 2,0 .global gUnknown_80D4830 @@ -341,19 +341,19 @@ gFelicityDialogue: @ 80D49E0 (Felicity Bank Dialogue) gUnknown_80D4A58: .string " Sssnore...\n" .string "Ah{COMMA} you wish to know how the bank\n" - .string "operates... Very well...#P" + .string "operates... Very well...{EXTRA_MSG}" .string " Zzz...\n" .string "If you{APOSTROPHE}re defeated in a dungeon{COMMA}\n" - .string "you{APOSTROPHE}ll lose all your money. Did you know?#P" + .string "you{APOSTROPHE}ll lose all your money. Did you know?{EXTRA_MSG}" .string " Purr...\n" .string "But{COMMA} you{APOSTROPHE}ve nothing to fear if you leave\n" - .string "your money with Felicity Bank...#P" + .string "your money with Felicity Bank...{EXTRA_MSG}" .string " Meow... Even if you\n" .string "return defeated from a dungeon{COMMA} your\n" - .string "money will be safe with me...#P" + .string "money will be safe with me...{EXTRA_MSG}" .string " Sssnore...\n" .string "I assure you{COMMA} my bank will keep your\n" - .string "money safe...#P" + .string "money safe...{EXTRA_MSG}" .string " Zzz...\n" .string "Simple{COMMA} isn{APOSTROPHE}t it...?\0" .align 2, 0 @@ -367,7 +367,7 @@ gUnknown_80D4C14: .global gUnknown_80D4C50 gUnknown_80D4C50: - .string " Fnarf? Hunh...?#P" + .string " Fnarf? Hunh...?{EXTRA_MSG}" .string " Purr... I so do apologize{COMMA}\n" .string "but you couldn{APOSTROPHE}t possibly carry any more\n" .string "money with you...\0" @@ -375,7 +375,7 @@ gUnknown_80D4C50: .global gUnknown_80D4CC0 gUnknown_80D4CC0: - .string " Fnarf? Meow...?#P" + .string " Fnarf? Meow...?{EXTRA_MSG}" .string " Purr...\n" .string "I so hate to disappoint{COMMA} but you have no\n" .string "money saved with me...\0" @@ -390,15 +390,15 @@ gUnknown_80D4D20: .global gUnknown_80D4D44 gUnknown_80D4D44: .string " Zzz...\n" - .string "{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}... Very well...#W\n" + .string "{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}... Very well...{WAIT_PRESS}\n" .string "I will guard it jealously...\0" .align 2, 0 .global gUnknown_80D4D8C gUnknown_80D4D8C: .string " Fnarf? Purr...\n" - .string "Meow! All this money...#W\n" - .string "Our safe is about to burst...#P" + .string "Meow! All this money...{WAIT_PRESS}\n" + .string "Our safe is about to burst...{EXTRA_MSG}" .string " Purr...\n" .string "I am so sorry to say{COMMA} but I can{APOSTROPHE}t accept\n" .string "any more of your money...\0" @@ -406,7 +406,7 @@ gUnknown_80D4D8C: .global gUnknown_80D4E28 gUnknown_80D4E28: - .string " Sssnore... Hmm?#P" + .string " Sssnore... Hmm?{EXTRA_MSG}" .string " Zzz...\n" .string "I{APOSTROPHE}m so sorry to say{COMMA} but you appear not\n" .string "to have any money...\0" @@ -458,18 +458,18 @@ gUnknown_80D4F94: .global gUnknown_80D4FC8 gUnknown_80D4FC8: .string " Ah{COMMA} you wish to know how\n" - .string "the bank operates. Very well.#P" + .string "the bank operates. Very well.{EXTRA_MSG}" .string " If you are defeated\n" .string "in a dungeon{COMMA} you{APOSTROPHE}ll lose all your money.\n" - .string "Did you know that?#P" - .string " But you can avoid that!#W\n" + .string "Did you know that?{EXTRA_MSG}" + .string " But you can avoid that!{WAIT_PRESS}\n" .string "You{APOSTROPHE}ve nothing to fear if you leave your\n" - .string "money with Felicity Bank.#P" + .string "money with Felicity Bank.{EXTRA_MSG}" .string " Even if you return\n" .string "defeated from a dungeon{COMMA} your money will\n" - .string "be safe with me!#P" + .string "be safe with me!{EXTRA_MSG}" .string " I assure you{COMMA} my bank\n" - .string "will keep your money safe.#P" + .string "will keep your money safe.{EXTRA_MSG}" .string " Simple{COMMA} isn{APOSTROPHE}t it?\0" .align 2, 0 @@ -481,14 +481,14 @@ gUnknown_80D5158: .global gUnknown_80D5184 gUnknown_80D5184: - .string " Oh?#W I do so apologize{COMMA}\n" + .string " Oh?{WAIT_PRESS} I do so apologize{COMMA}\n" .string "but you couldn{APOSTROPHE}t possibly carry any more\n" .string "money with you.\0" .align 2, 0 .global gUnknown_80D51DC gUnknown_80D51DC: - .string " Oh?#W I so hate to disappoint{COMMA}\n" + .string " Oh?{WAIT_PRESS} I so hate to disappoint{COMMA}\n" .string "but you have no money saved with me.\0" .align 2, 0 @@ -500,21 +500,21 @@ gUnknown_80D5224: .global gUnknown_80D5244 gUnknown_80D5244: - .string " {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}. Very well.#W\n" + .string " {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}. Very well.{WAIT_PRESS}\n" .string "I will guard it jealously.\0" .align 2, 0 .global gUnknown_80D527C gUnknown_80D527C: - .string " Meow! All this money!#W\n" - .string "Our safe is about to burst!#P" + .string " Meow! All this money!{WAIT_PRESS}\n" + .string "Our safe is about to burst!{EXTRA_MSG}" .string " I am so sorry to say{COMMA} but\n" .string "I can{APOSTROPHE}t accept any more of your money!\0" .align 2, 0 .global gUnknown_80D52F8 gUnknown_80D52F8: - .string " Oh?#W I{APOSTROPHE}m so sorry to say{COMMA}\n" + .string " Oh?{WAIT_PRESS} I{APOSTROPHE}m so sorry to say{COMMA}\n" .string "but you appear not to have any money.\0" .align 2, 0 @@ -599,9 +599,9 @@ gKangaskhanStorageDialogue: @ 80D5404 (Kangaskhan Storage Dialogue) gUnknown_80D54A4: .string " Zzz... Snork!\n" .string "I can store items that you\n" - .string "found in dungeons...#P" + .string "found in dungeons...{EXTRA_MSG}" .string " Snarfle...\n" - .string "Things in storage don{APOSTROPHE}t get lost...#P" + .string "Things in storage don{APOSTROPHE}t get lost...{EXTRA_MSG}" .string " Zzz... Zzz...\n" .string "That{APOSTROPHE}s why...\n" .string "Keep important items in storage...\0" @@ -628,20 +628,20 @@ gUnknown_80D55C0: .global gUnknown_80D55F4 gUnknown_80D55F4: - .string " Snarfle? Hunh...?#W\n" + .string " Snarfle? Hunh...?{WAIT_PRESS}\n" .string "Zzz... Your storage space... Empty...\0" .align 2, 0 .global gUnknown_80D5630 gUnknown_80D5630: - .string " Snarfle? Hunh...?#W\n" + .string " Snarfle? Hunh...?{WAIT_PRESS}\n" .string "Zzz...\n" .string "You don{APOSTROPHE}t have enough space...\0" .align 2, 0 .global gUnknown_80D5670 gUnknown_80D5670: - .string " Snarfle? Hunh...?#W\n" + .string " Snarfle? Hunh...?{WAIT_PRESS}\n" .string "Zzz...\n" .string "You don{APOSTROPHE}t have anything...?\0" .align 2, 0 @@ -736,13 +736,13 @@ gUnknown_80D5954: gUnknown_80D5984: .string " I can store items that you\n" .string "found in dungeons{COMMA} or that you\n" - .string "bought from shops.#P" + .string "bought from shops.{EXTRA_MSG}" .string " If you faint in\n" - .string "a dungeon{COMMA} your items will be lost...#W\n" - .string "But what{APOSTROPHE}s in storage will be safe.#P" + .string "a dungeon{COMMA} your items will be lost...{WAIT_PRESS}\n" + .string "But what{APOSTROPHE}s in storage will be safe.{EXTRA_MSG}" .string " I keep guard over the\n" .string "storage space{COMMA} so anything you leave\n" - .string "with me won{APOSTROPHE}t ever disappear!#P" + .string "with me won{APOSTROPHE}t ever disappear!{EXTRA_MSG}" .string " If you have any items that\n" .string "you can{APOSTROPHE}t bear to lose{COMMA} be sure to leave\n" .string "them with me!\0" @@ -762,7 +762,7 @@ gUnknown_80D5B24: .global gUnknown_80D5B5C gUnknown_80D5B5C: - .string " Oh{COMMA} dear{COMMA} sorry.#W\n" + .string " Oh{COMMA} dear{COMMA} sorry.{WAIT_PRESS}\n" .string "That {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} is an item you\n" .string "can{APOSTROPHE}t put in storage.\0" .align 2, 0 @@ -962,13 +962,13 @@ gKecleonShopDialogue: @ 80D5EC8 (Kecleon Wares Dialogue) .global gUnknown_80D6038 gUnknown_80D6038: .string " Zzz... Reep reep...\n" - .string "Wonder Orbs are convenient...#P" + .string "Wonder Orbs are convenient...{EXTRA_MSG}" .string " Zzzzzz...\n" - .string "They disappear after one use...#P" + .string "They disappear after one use...{EXTRA_MSG}" .string " Zzz... And moves...\n" - .string "They are ultimate...#P" + .string "They are ultimate...{EXTRA_MSG}" .string " Zzz... Eep...\n" - .string "Learn moves with Technical Machines...#P" + .string "Learn moves with Technical Machines...{EXTRA_MSG}" .string " Zzz...\n" .string "My good wares...\n" .string "Come buy... Reep...\0" @@ -976,45 +976,45 @@ gUnknown_80D6038: .global gUnknown_80D6128 gUnknown_80D6128: - .string " Zzz... Eep? No{COMMA} no...#W\n" + .string " Zzz... Eep? No{COMMA} no...{WAIT_PRESS}\n" .string "You cannot hold any more money...\0" .align 2, 0 .global gUnknown_80D6168 gUnknown_80D6168: - .string " Zzz... Hunh? Wha--? Whoa!#W\n" + .string " Zzz... Hunh? Wha--? Whoa!{WAIT_PRESS}\n" .string "I... I can{APOSTROPHE}t accept anything like that!\0" .align 2, 0 .global gUnknown_80D61B0 gUnknown_80D61B0: - .string " Reep...? Eep!#W\n" + .string " Reep...? Eep!{WAIT_PRESS}\n" .string "Not enough money!\0" .align 2, 0 .global gUnknown_80D61D4 gUnknown_80D61D4: - .string " Zzz... Uh-oh...#W\n" + .string " Zzz... Uh-oh...{WAIT_PRESS}\n" .string "All gone!\n" .string "I am sold out...\0" .align 2, 0 .global gUnknown_80D6204 gUnknown_80D6204: - .string " Zzz... Hunh? Oh...#W\n" + .string " Zzz... Hunh? Oh...{WAIT_PRESS}\n" .string "Reep... No room... Reep...\n" .string "No room for my wares...\0" .align 2, 0 .global gUnknown_80D6250 gUnknown_80D6250: - .string " Zzzzzz... Oh?#W\n" + .string " Zzzzzz... Oh?{WAIT_PRESS}\n" .string "You{APOSTROPHE}ve got nothing...\0" .align 2, 0 .global gUnknown_80D627C gUnknown_80D627C: - .string " Zzz... Oh...?#W\n" + .string " Zzz... Oh...?{WAIT_PRESS}\n" .string "You have nothing to sell...\n" .string "Hunh?\0" .align 2, 0 @@ -1022,21 +1022,21 @@ gUnknown_80D627C: .global gUnknown_80D62B0 gUnknown_80D62B0: .string " Eep...? Zzz...\n" - .string "You have too much money!#P" + .string "You have too much money!{EXTRA_MSG}" .string " Zzz... Eh?\n" .string "You can{APOSTROPHE}t hold any more money...\0" .align 2, 0 .global gUnknown_80D630C gUnknown_80D630C: - .string " Reep eep! Oh?#W\n" + .string " Reep eep! Oh?{WAIT_PRESS}\n" .string "Eep...?\n" .string "You have no money?\0" .align 2, 0 .global gUnknown_80D6338 gUnknown_80D6338: - .string " ...#WZzz...\n" + .string " ...{WAIT_PRESS}Zzz...\n" .string "I am all sold out... Sorry...\0" .align 2, 0 @@ -1119,27 +1119,27 @@ gUnknown_80D6544: .global gUnknown_80D6564 gUnknown_80D6564: .string " Wonder Orbs are very{COMMA}\n" - .string "very convenient〜♪#P" + .string "very convenient〜♪{EXTRA_MSG}" .string " However{COMMA} they disappear\n" - .string "after one use...#W\n" - .string "But they are useful in a pinch!#P" + .string "after one use...{WAIT_PRESS}\n" + .string "But they are useful in a pinch!{EXTRA_MSG}" .string " Use them cleverly{COMMA} and your\n" - .string "adventures will be made much easier〜♪#P" - .string " And moves...#W\n" - .string "They are the ultimate power!#P" - .string " Smash rocks!#W Fly!#W\n" + .string "adventures will be made much easier〜♪{EXTRA_MSG}" + .string " And moves...{WAIT_PRESS}\n" + .string "They are the ultimate power!{EXTRA_MSG}" + .string " Smash rocks!{WAIT_PRESS} Fly!{WAIT_PRESS}\n" .string "There are many kinds of moves{COMMA} all of\n" - .string "them dynamic{COMMA} yet elegant!#P" + .string "them dynamic{COMMA} yet elegant!{EXTRA_MSG}" .string " There are even moves of\n" - .string "obscure rarity...#W\n" - .string "Simply gorgeous{COMMA} they are!#P" - .string " Now{COMMA} we have these moves!#W\n" + .string "obscure rarity...{WAIT_PRESS}\n" + .string "Simply gorgeous{COMMA} they are!{EXTRA_MSG}" + .string " Now{COMMA} we have these moves!{WAIT_PRESS}\n" .string "They can be learned using our Technical\n" - .string "Machines{COMMA} or TMs for short!#P" + .string "Machines{COMMA} or TMs for short!{EXTRA_MSG}" .string " You see?\n" - .string "Isn{APOSTROPHE}t it exciting? Even dreamy?#P" + .string "Isn{APOSTROPHE}t it exciting? Even dreamy?{EXTRA_MSG}" .string " Why{COMMA} it gets me so excited{COMMA}\n" - .string "my color has turned a rosy tint!#P" + .string "my color has turned a rosy tint!{EXTRA_MSG}" .string " I do hope you will shop\n" .string "with us--me and my brother next to\n" .string "me!\0" @@ -1147,47 +1147,47 @@ gUnknown_80D6564: .global gUnknown_80D6818 gUnknown_80D6818: - .string " Oh{COMMA} no{COMMA} no!#W\n" + .string " Oh{COMMA} no{COMMA} no!{WAIT_PRESS}\n" .string "My friend{COMMA} you cannot add to your money!\n" .string "I cannot do this.\0" .align 2, 0 .global gUnknown_80D6868 gUnknown_80D6868: - .string " Whoa{COMMA} whoa!#W\n" + .string " Whoa{COMMA} whoa!{WAIT_PRESS}\n" .string "I... I can{APOSTROPHE}t accept anything like that!\0" .align 2, 0 .global gUnknown_80D68A4 gUnknown_80D68A4: - .string " Eep! Oh{COMMA} dear!#W\n" + .string " Eep! Oh{COMMA} dear!{WAIT_PRESS}\n" .string "You{APOSTROPHE}re short on money{COMMA} my friend!\0" .align 2, 0 .global gUnknown_80D68E0 gUnknown_80D68E0: - .string " Oh? Uh-oh!#W\n" - .string "My shelves are bare of wares!#P" + .string " Oh? Uh-oh!{WAIT_PRESS}\n" + .string "My shelves are bare of wares!{EXTRA_MSG}" .string " I am completely sold out{COMMA}\n" .string "my friend!\0" .align 2, 0 .global gUnknown_80D6938 gUnknown_80D6938: - .string " Oh{COMMA} dear me!#W\n" + .string " Oh{COMMA} dear me!{WAIT_PRESS}\n" .string "My friend{COMMA} you{APOSTROPHE}ve run out of space for\n" .string "my wares!\0" .align 2, 0 .global gUnknown_80D6980 gUnknown_80D6980: - .string " Oh?#W\n" + .string " Oh?{WAIT_PRESS}\n" .string "My friend{COMMA} you seem to have nothing?\0" .align 2, 0 .global gUnknown_80D69B0 gUnknown_80D69B0: - .string " Oh{COMMA} oh{COMMA} oh?#W\n" + .string " Oh{COMMA} oh{COMMA} oh?{WAIT_PRESS}\n" .string "My friend{COMMA} you seem to not have anything\n" .string "that you can sell?\0" .align 2, 0 @@ -1195,22 +1195,22 @@ gUnknown_80D69B0: .global gUnknown_80D6A04 gUnknown_80D6A04: .string " Oh{COMMA} my{COMMA} my!\n" - .string "My friend{COMMA} you have too much money!#P" + .string "My friend{COMMA} you have too much money!{EXTRA_MSG}" .string " You can{APOSTROPHE}t carry any more\n" .string "money than you have now.\0" .align 2, 0 .global gUnknown_80D6A74 gUnknown_80D6A74: - .string " Oh?#W\n" + .string " Oh?{WAIT_PRESS}\n" .string "My friend{COMMA} you seem not to have\n" .string "enough money?\0" .align 2, 0 .global gUnknown_80D6AAC gUnknown_80D6AAC: - .string " ...#WI am all out of wares...\n" - .string "I am so sorry{COMMA} my friend...#P" + .string " ...{WAIT_PRESS}I am all out of wares...\n" + .string "I am so sorry{COMMA} my friend...{EXTRA_MSG}" .string " Tomorrow!\n" .string "Tomorrow I shall have more wares!\0" .align 2, 0 @@ -1288,9 +1288,9 @@ gUnknown_80D6D5C: .global gUnknown_80D6D98 gUnknown_80D6D98: .string " Zzzzzz...\n" - .string "I sell items...#P" + .string "I sell items...{EXTRA_MSG}" .string " Items... Meep meep...\n" - .string "Are useful in dungeons...#P" + .string "Are useful in dungeons...{EXTRA_MSG}" .string " Use... Zzz... Huh...?\n" .string "Your imagination...and be clever...\n" .string "With them...\0" @@ -1298,46 +1298,46 @@ gUnknown_80D6D98: .global gUnknown_80D6E30 gUnknown_80D6E30: - .string " Zzz... Hunh{COMMA} what...?#W\n" + .string " Zzz... Hunh{COMMA} what...?{WAIT_PRESS}\n" .string "Zzz... You can{APOSTROPHE}t hold any more money...\0" .align 2, 0 .global gUnknown_80D6E78 gUnknown_80D6E78: - .string " Zzz... Whoa...#W\n" + .string " Zzz... Whoa...{WAIT_PRESS}\n" .string "I... I can{APOSTROPHE}t take that!\0" .align 2, 0 .global gUnknown_80D6EA4 gUnknown_80D6EA4: - .string " Zzz... Huh{COMMA} my...!#W\n" + .string " Zzz... Huh{COMMA} my...!{WAIT_PRESS}\n" .string "Meep... Meep...\n" .string "You don{APOSTROPHE}t have enough money!\0" .align 2, 0 .global gUnknown_80D6EEC gUnknown_80D6EEC: - .string " Zzz... Uh-oh?!#W\n" + .string " Zzz... Uh-oh?!{WAIT_PRESS}\n" .string "Eep!\n" .string "Sold out! All gone!\0" .align 2, 0 .global gUnknown_80D6F18 gUnknown_80D6F18: - .string " Zzz... Oh{COMMA} my!#W\n" + .string " Zzz... Oh{COMMA} my!{WAIT_PRESS}\n" .string "Meep... You have no space...\0" .align 2, 0 .global gUnknown_80D6F4C gUnknown_80D6F4C: - .string " Zzz... Eep...?#W\n" + .string " Zzz... Eep...?{WAIT_PRESS}\n" .string "Meep... You don{APOSTROPHE}t seem to have\n" .string "anything...?\0" .align 2, 0 .global gUnknown_80D6F8C gUnknown_80D6F8C: - .string " Zzz... Huh?#W\n" + .string " Zzz... Huh?{WAIT_PRESS}\n" .string "Meep meep...\n" .string "You don{APOSTROPHE}t seem to have anything to sell?\0" .align 2, 0 @@ -1345,21 +1345,21 @@ gUnknown_80D6F8C: .global gUnknown_80D6FD4 gUnknown_80D6FD4: .string " Zzz... Oh{COMMA} my!\n" - .string "You have so much money...!#P" + .string "You have so much money...!{EXTRA_MSG}" .string " Zzz... Meep...\n" .string "You can{APOSTROPHE}t carry any more money...\0" .align 2, 0 .global gUnknown_80D7038 gUnknown_80D7038: - .string " Hunh?#W\n" + .string " Hunh?{WAIT_PRESS}\n" .string "Eep...?\n" .string "You don{APOSTROPHE}t have money?\0" .align 2, 0 .global gUnknown_80D7064 gUnknown_80D7064: - .string " ...#W ZZZ!\n" + .string " ...{WAIT_PRESS} ZZZ!\n" .string "I{APOSTROPHE}m sold out... Forgive me...\0" .align 2, 0 @@ -1442,20 +1442,20 @@ gUnknown_80D72A0: gUnknown_80D72B8: .string " We{COMMA} the {ARG_POKEMON_6}\n" .string "Brothers{COMMA} have a passion for selling\n" - .string "items.#P" + .string "items.{EXTRA_MSG}" .string " Items are useful for your\n" - .string "dungeon adventures.#P" + .string "dungeon adventures.{EXTRA_MSG}" .string " Use your imagination and\n" - .string "discover innovative uses{COMMA} please.#P" + .string "discover innovative uses{COMMA} please.{EXTRA_MSG}" .string " Ah{COMMA} yes.\n" - .string "If my shop sells out...#P" + .string "If my shop sells out...{EXTRA_MSG}" .string " New merchandise will\n" - .string "arrive the following day.#P" + .string "arrive the following day.{EXTRA_MSG}" .string " Until then{COMMA} please go to\n" .string "a dungeon and spend some time.\n" - .string "Please visit on your return〜♪#P" + .string "Please visit on your return〜♪{EXTRA_MSG}" .string " Ah{COMMA} yes. The {ARG_POKEMON_6}\n" - .string "Shop is a nationwide chain.#P" + .string "Shop is a nationwide chain.{EXTRA_MSG}" .string " There are shops even in\n" .string "dungeons.\n" .string "Please do visit〜♪ \0" @@ -1463,66 +1463,66 @@ gUnknown_80D72B8: .global gUnknown_80D7480 gUnknown_80D7480: - .string " Oh{COMMA} my!#W\n" + .string " Oh{COMMA} my!{WAIT_PRESS}\n" .string "You can{APOSTROPHE}t add any more to your money.\n" .string "I can{APOSTROPHE}t complete this deal{COMMA} sorry.\0" .align 2, 0 .global gUnknown_80D74DC gUnknown_80D74DC: - .string " Oh{COMMA} whoa{COMMA} whoa!#W\n" + .string " Oh{COMMA} whoa{COMMA} whoa!{WAIT_PRESS}\n" .string "I... I couldn{APOSTROPHE}t possibly take that from you!\0" .align 2, 0 .global gUnknown_80D7524 gUnknown_80D7524: - .string " Oh{COMMA} my!#W\n" + .string " Oh{COMMA} my!{WAIT_PRESS}\n" .string "Sorry{COMMA} but you don{APOSTROPHE}t have enough money!\0" .align 2, 0 .global gUnknown_80D7560 gUnknown_80D7560: - .string " Uh-oh?!#W\n" - .string "That{APOSTROPHE}s it! No more merchandise!#P" + .string " Uh-oh?!{WAIT_PRESS}\n" + .string "That{APOSTROPHE}s it! No more merchandise!{EXTRA_MSG}" .string " I{APOSTROPHE}m completely sold out!\0" .align 2, 0 .global gUnknown_80D75AC gUnknown_80D75AC: - .string " Oh{COMMA} my!#W\n" + .string " Oh{COMMA} my!{WAIT_PRESS}\n" .string "You have no space for any more items!\0" .align 2, 0 .global gUnknown_80D75E0 gUnknown_80D75E0: - .string " Oh? Oh?#W\n" + .string " Oh? Oh?{WAIT_PRESS}\n" .string "You don{APOSTROPHE}t seem to have anything?\0" .align 2, 0 .global gUnknown_80D7610 gUnknown_80D7610: - .string " Oh? Oh?#W\n" + .string " Oh? Oh?{WAIT_PRESS}\n" .string "You seem to have nothing to sell?\0" .align 2, 0 .global gUnknown_80D7640 gUnknown_80D7640: .string " Oh{COMMA} my goodness!\n" - .string "You{APOSTROPHE}re overflowing with money!#P" + .string "You{APOSTROPHE}re overflowing with money!{EXTRA_MSG}" .string " You couldn{APOSTROPHE}t possibly carry\n" .string "any more money! \0" .align 2, 0 .global gUnknown_80D76A8 gUnknown_80D76A8: - .string " Huh?#W\n" + .string " Huh?{WAIT_PRESS}\n" .string "You don{APOSTROPHE}t seem to have the money?\0" .align 2, 0 .global gUnknown_80D76D4 gUnknown_80D76D4: - .string " ...#WI{APOSTROPHE}m sold out...\n" - .string "Please{COMMA} forgive me.#P" + .string " ...{WAIT_PRESS}I{APOSTROPHE}m sold out...\n" + .string "Please{COMMA} forgive me.{EXTRA_MSG}" .string " I will have new merchandise\n" .string "for you tomorrow{COMMA} I swear!\0" .align 2, 0 @@ -1648,26 +1648,26 @@ gWigglytuffDialogue: @ 80D79A4 (Friend Area Shop) .global gUnknown_80D7A44 gUnknown_80D7A44: .string " Zzz...\n" - .string "Want more friends?#P" + .string "Want more friends?{EXTRA_MSG}" .string " Zzz... Kwoo...\n" - .string "You need Friend Areas for friends...#P" + .string "You need Friend Areas for friends...{EXTRA_MSG}" .string " Zzz... Zzz...\n" .string "A Pokémon becomes your pal when it{APOSTROPHE}s in\n" - .string "the right Friend Area...#P" + .string "the right Friend Area...{EXTRA_MSG}" .string " Zzz... Dwee...\n" .string "That{APOSTROPHE}s why you should get more Friend\n" - .string "Areas...#P" + .string "Areas...{EXTRA_MSG}" .string " Zzz... Pokémon can only\n" .string "live in the right Friend Area for\n" - .string "their species...#P" + .string "their species...{EXTRA_MSG}" .string " Kwoo... Sssnore...\n" .string "See what Pokémon can live there by\n" - .string "checking {COLOR_1 YELLOW}Info{END_COLOR_TEXT_1}...#P" + .string "checking {COLOR_1 YELLOW}Info{END_COLOR_TEXT_1}...{EXTRA_MSG}" .string " Zzz...\n" - .string "I don{APOSTROPHE}t sell some Friend Areas...#P" + .string "I don{APOSTROPHE}t sell some Friend Areas...{EXTRA_MSG}" .string " Kwoo...\n" .string "Some rescue missions reward you with\n" - .string "Friend Areas...#P" + .string "Friend Areas...{EXTRA_MSG}" .string " Zzz... Dwee...\n" .string "Check the Pelipper Post Office{APOSTROPHE}s Bulletin\n" .string "Board or your Mailbox for missions...\0" @@ -1677,7 +1677,7 @@ gUnknown_80D7A44: gUnknown_80D7C94: .string " Sssnore...\n" .string "{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...?\n" - .string "I can{APOSTROPHE}t get that Friend Area...#P" + .string "I can{APOSTROPHE}t get that Friend Area...{EXTRA_MSG}" .string " Zzz... Zzz...\n" .string "Sorry...\0" .align 2, 0 @@ -1686,7 +1686,7 @@ gUnknown_80D7C94: gUnknown_80D7CE8: .string " Zzz... Hunh...?\n" .string "{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...?\n" - .string "I don{APOSTROPHE}t know... I{APOSTROPHE}ll check...#P" + .string "I don{APOSTROPHE}t know... I{APOSTROPHE}ll check...{EXTRA_MSG}" .string " Sssnore...\n" .string "I{APOSTROPHE}ll have it for sale...\n" .string "When I find out...\0" @@ -1720,35 +1720,35 @@ gUnknown_80D7E04: .global gUnknown_80D7E2C gUnknown_80D7E2C: - .string " Zzz... Dwee...? Oops?#W\n" + .string " Zzz... Dwee...? Oops?{WAIT_PRESS}\n" .string "Not enough money?\0" .align 2, 0 .global gUnknown_80D7E58 gUnknown_80D7E58: - .string " Zzz... Hunh?#W\n" + .string " Zzz... Hunh?{WAIT_PRESS}\n" .string "Sssnore... Sorry...\n" .string "Fresh out of Friend Areas...\0" .align 2, 0 .global gUnknown_80D7E9C gUnknown_80D7E9C: - .string " Hunh...?#W\n" + .string " Hunh...?{WAIT_PRESS}\n" .string "You don{APOSTROPHE}t have any money...\n" .string "Zzzzzz...\0" .align 2, 0 .global gUnknown_80D7ED0 gUnknown_80D7ED0: - .string " Zzz... Zzz?#W\n" + .string " Zzz... Zzz?{WAIT_PRESS}\n" .string "Hunh...?\n" .string "You can{APOSTROPHE}t add to your Friend Areas...\0" .align 2, 0 .global gUnknown_80D7F10 gUnknown_80D7F10: - .string " Grats... Zzz...#W\n" - .string "You can go to {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...#P" + .string " Grats... Zzz...{WAIT_PRESS}\n" + .string "You can go to {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...{EXTRA_MSG}" .string " Dwee... Sssnore...\n" .string "Make friends with Pokémon in...\n" .string "{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...\0" @@ -1756,11 +1756,11 @@ gUnknown_80D7F10: .global gUnknown_80D7F7C gUnknown_80D7F7C: - .string " Zzz... Dwee... Gotcha...#W\n" - .string "Zzz... Let{APOSTROPHE}s do it...#P" + .string " Zzz... Dwee... Gotcha...{WAIT_PRESS}\n" + .string "Zzz... Let{APOSTROPHE}s do it...{EXTRA_MSG}" .string " Sssnore♪ Sssnore♪\n" .string "{ARG_POKEMON_6}〜♪ {ARG_POKEMON_6}〜♪\n" - .string "Let{APOSTROPHE}s be friends...#P" + .string "Let{APOSTROPHE}s be friends...{EXTRA_MSG}" .string " Kwoo!\n" .string "Taaaaaaah!\0" .align 2, 0 @@ -1806,30 +1806,30 @@ gUnknown_80D80D4: .global gUnknown_80D8104 gUnknown_80D8104: .string " Would you like to get more\n" - .string "friends...#W\n" - .string "...More members for your team?#P" + .string "friends...{WAIT_PRESS}\n" + .string "...More members for your team?{EXTRA_MSG}" .string " To add new friends{COMMA} what\n" - .string "you need are Friend Areas.#P" + .string "you need are Friend Areas.{EXTRA_MSG}" .string " A Pokémon can join your\n" .string "rescue team only after it settles in\n" - .string "the right Friend Area.#P" + .string "the right Friend Area.{EXTRA_MSG}" .string " So{COMMA} if you want to recruit\n" .string "new members{COMMA} you should add to your\n" - .string "Friend Areas.#P" + .string "Friend Areas.{EXTRA_MSG}" .string " Oh{COMMA} yes{COMMA} Pokémon can\n" .string "only live in the right Friend Area for\n" - .string "their species.#P" + .string "their species.{EXTRA_MSG}" .string " If you{APOSTROPHE}re buying a Friend\n" .string "Area{COMMA} you should confirm what Pokémon\n" - .string "can live there by checking {COLOR_1 YELLOW}Info{END_COLOR_TEXT_1}.#P" + .string "can live there by checking {COLOR_1 YELLOW}Info{END_COLOR_TEXT_1}.{EXTRA_MSG}" .string " Also{COMMA} there are some Friend\n" - .string "Areas that I don{APOSTROPHE}t sell.#P" + .string "Areas that I don{APOSTROPHE}t sell.{EXTRA_MSG}" .string " I think there are some\n" .string "rescue missions that give you access\n" - .string "to Friend Areas{COMMA} too.#P" + .string "to Friend Areas{COMMA} too.{EXTRA_MSG}" .string " You should check the\n" .string "Pelipper Post Office{APOSTROPHE}s Bulletin Board or\n" - .string "your Mailbox for rescue requests.#P" + .string "your Mailbox for rescue requests.{EXTRA_MSG}" .string " You know{COMMA} it makes me\n" .string "delighted when you make new friends!\0" .align 2, 0 @@ -1837,15 +1837,15 @@ gUnknown_80D8104: .global gUnknown_80D8420 gUnknown_80D8420: .string " {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}?\n" - .string "I can{APOSTROPHE}t get that Friend Area for you.#W\n" + .string "I can{APOSTROPHE}t get that Friend Area for you.{WAIT_PRESS}\n" .string "I{APOSTROPHE}m really sorry.\0" .align 2, 0 .global gUnknown_80D8468 gUnknown_80D8468: .string " {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}?\n" - .string "I don{APOSTROPHE}t know much about it at all.#W\n" - .string "I{APOSTROPHE}ll check up on it.#P" + .string "I don{APOSTROPHE}t know much about it at all.{WAIT_PRESS}\n" + .string "I{APOSTROPHE}ll check up on it.{EXTRA_MSG}" .string " I{APOSTROPHE}ll add it to the Friend\n" .string "Areas you can buy when I find out more.\0" .align 2, 0 @@ -1876,34 +1876,34 @@ gUnknown_80D8584: .global gUnknown_80D85AC gUnknown_80D85AC: - .string " Oops?#W\n" + .string " Oops?{WAIT_PRESS}\n" .string "It doesn{APOSTROPHE}t look like you have enough\n" .string "money!\0" .align 2, 0 .global gUnknown_80D85E4 gUnknown_80D85E4: - .string " Oops?#W\n" - .string "Oh{COMMA} too bad.#W\n" + .string " Oops?{WAIT_PRESS}\n" + .string "Oh{COMMA} too bad.{WAIT_PRESS}\n" .string "I{APOSTROPHE}m fresh out of Friend Areas.\0" .align 2, 0 .global gUnknown_80D8620 gUnknown_80D8620: - .string " Um?#W\n" + .string " Um?{WAIT_PRESS}\n" .string "You don{APOSTROPHE}t have any money.\0" .align 2, 0 .global gUnknown_80D8644 gUnknown_80D8644: - .string " Oops!#W\n" + .string " Oops!{WAIT_PRESS}\n" .string "You can{APOSTROPHE}t add to your Friend Areas.\0" .align 2, 0 .global gUnknown_80D8674 gUnknown_80D8674: - .string " Congratulations!#W\n" - .string "You can go to {COLOR_1 GREEN}$h{END_COLOR_TEXT_1} now!#P" + .string " Congratulations!{WAIT_PRESS}\n" + .string "You can go to {COLOR_1 GREEN}$h{END_COLOR_TEXT_1} now!{EXTRA_MSG}" .string " You can recruit\n" .string "Pokémon that live in the Friend Area\n" .string "{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}.\0" @@ -1911,8 +1911,8 @@ gUnknown_80D8674: .global gUnknown_80D86E4 gUnknown_80D86E4: - .string " Gotcha! Let{APOSTROPHE}s do it!#W\n" - .string "{ARG_POKEMON_6}〜♪ {ARG_POKEMON_6}〜♪#W\n" + .string " Gotcha! Let{APOSTROPHE}s do it!{WAIT_PRESS}\n" + .string "{ARG_POKEMON_6}〜♪ {ARG_POKEMON_6}〜♪{WAIT_PRESS}\n" .string "Let{APOSTROPHE}s be friends... Yoomtaaaaaaah!\0" .align 2, 0 @@ -2012,16 +2012,16 @@ gGulpinDialogue: @ 80D8888 (Gulpin Link Shop) gUnknown_80D8950: .string " Zzz... Snuffle...\n" .string "I{APOSTROPHE}d go broke if it weren{APOSTROPHE}t for those\n" - .string "forgetful Pokémon...#P" + .string "forgetful Pokémon...{EXTRA_MSG}" .string " Zzz... Gwaaah...\n" .string "Especially that {COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1}...\n" - .string "It seems to be forgetful...#P" + .string "It seems to be forgetful...{EXTRA_MSG}" .string " Sssnore...\n" .string "I hope it forgets more moves...\n" - .string "So it needs to see me...#P" + .string "So it needs to see me...{EXTRA_MSG}" .string " Zzz... Mumble...\n" .string "But we decided to get rid of that\n" - .string "{COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1}...#P" + .string "{COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1}...{EXTRA_MSG}" .string " Gwaaaah... Gweh...\n" .string "{COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1} won{APOSTROPHE}t be coming around\n" .string "anymore... \0" @@ -2029,17 +2029,17 @@ gUnknown_80D8950: .global gUnknown_80D8AB8 gUnknown_80D8AB8: - .string " Zzznork...#W\n" + .string " Zzznork...{WAIT_PRESS}\n" .string "Link moves to use them all in\n" - .string "one turn...#P" + .string "one turn...{EXTRA_MSG}" .string " Zzz... Fnurf...?\n" .string "Linked moves...\n" - .string "Top one goes first...#P" + .string "Top one goes first...{EXTRA_MSG}" .string " Zzz... Hah...?\n" - .string "Delink moves to break links...#P" + .string "Delink moves to break links...{EXTRA_MSG}" .string " Zzzzz... Fwaaah...\n" .string "Change order of moves with {R_BUTTON}...\n" - .string "And up and down on {DPAD}...#P" + .string "And up and down on {DPAD}...{EXTRA_MSG}" .string " Gwaaah... Gweh...\n" .string "Make your own links...\0" .align 2, 0 @@ -2048,10 +2048,10 @@ gUnknown_80D8AB8: gUnknown_80D8BD4: .string " Zzz... Zzz...\n" .string "A set move can be used...\n" - .string "Press {L_BUTTON} and {A_BUTTON}...#P" - .string " Sssnort... Set the move...#W\n" - .string "Press {L_BUTTON} and {A_BUTTON}...#W Use move!#W\n" - .string "Convenient...#P" + .string "Press {L_BUTTON} and {A_BUTTON}...{EXTRA_MSG}" + .string " Sssnort... Set the move...{WAIT_PRESS}\n" + .string "Press {L_BUTTON} and {A_BUTTON}...{WAIT_PRESS} Use move!{WAIT_PRESS}\n" + .string "Convenient...{EXTRA_MSG}" .string " Sssnore...\n" .string "Switch the set move in a dungeon{COMMA} too...\0" .align 2, 0 @@ -2065,11 +2065,11 @@ gUnknown_80D8C98: .global gUnknown_80D8CC8 gUnknown_80D8CC8: .string " Fgwaaah...\n" - .string "Here goes...#P" + .string "Here goes...{EXTRA_MSG}" .string " Zzznort...\n" - .string "Gggggggg...#W Pwah!#P" + .string "Gggggggg...{WAIT_PRESS} Pwah!{EXTRA_MSG}" .string " Fwaaah hah!\n" - .string "There...#P" + .string "There...{EXTRA_MSG}" .string " Zzz... Mutter...\n" .string "{COLOR_1 CYAN}{ARG_POKEMON_5}{END_COLOR_TEXT_1} forgot...\n" .string "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and moves linked to it...\0" @@ -2078,11 +2078,11 @@ gUnknown_80D8CC8: .global gUnknown_80D8D64 gUnknown_80D8D64: .string " Fgwaaah...\n" - .string "Here goes...#P" + .string "Here goes...{EXTRA_MSG}" .string " Zzznort...\n" - .string "Gggggggg...#W Pwah!#P" + .string "Gggggggg...{WAIT_PRESS} Pwah!{EXTRA_MSG}" .string " Fwaaah hah!\n" - .string "There...#P" + .string "There...{EXTRA_MSG}" .string " Zzz... Mumble...\n" .string "{COLOR_1 CYAN}{ARG_POKEMON_5}{END_COLOR_TEXT_1} forgot...\n" .string "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}...\0" @@ -2104,7 +2104,7 @@ gUnknown_80D8E28: .global gUnknown_80D8E48 gUnknown_80D8E48: .string " Zzznork...? Hunh?\n" - .string "You{APOSTROPHE}re a special Pokémon...#P" + .string "You{APOSTROPHE}re a special Pokémon...{EXTRA_MSG}" .string " Mumble...\n" .string "I can{APOSTROPHE}t help you...\0" .align 2, 0 @@ -2118,13 +2118,13 @@ gUnknown_80D8E9C: .global gUnknown_80D8EC4 gUnknown_80D8EC4: .string " Fgwaaah...\n" - .string "Here goes...#P" + .string "Here goes...{EXTRA_MSG}" .string " Zzznort...\n" - .string "Gggggggg...#W Pwah! Gulpin!#P" + .string "Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}" .string " Fwaaah hah!\n" - .string "There...#P" + .string "There...{EXTRA_MSG}" .string " Zzz... Mumble...\n" - .string "#CM{ARG_POKEMON_5}{END_COLOR_TEXT_1}{APOSTROPHE}s OK...#P" + .string "{COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1}{APOSTROPHE}s OK...{EXTRA_MSG}" .string " Sssnork... Forgotten...\n" .string "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and moves linked to it...\n" .string "Remembered {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}...\0" @@ -2133,12 +2133,12 @@ gUnknown_80D8EC4: .global gUnknown_80D8F98 gUnknown_80D8F98: .string " Fgwaah...\n" - .string "Here goes...#P" + .string "Here goes...{EXTRA_MSG}" .string " Zzznort...\n" - .string "Gggggggg...#W Pwah! Gulpin!#P" + .string "Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}" .string " Fwaah hah!\n" - .string "There...#P" - .string " Zzz... Zzz... #CM{ARG_POKEMON_5}{END_COLOR_TEXT_1}\n" + .string "There...{EXTRA_MSG}" + .string " Zzz... Zzz... {COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1}\n" .string "forgot {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}...\n" .string "Remembered {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}...\0" .align 2, 0 @@ -2160,13 +2160,13 @@ gUnknown_80D9080: .global gUnknown_80D90BC gUnknown_80D90BC: .string " Zzzznort... Move...?\n" - .string "Remember {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?#P" + .string "Remember {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?{EXTRA_MSG}" .string " Fwaah...\n" - .string "Gggggggggggg...#W Gulpin!#P" + .string "Gggggggggggg...{WAIT_PRESS} Gulpin!{EXTRA_MSG}" .string " Fgwaah...\n" - .string "There...#P" + .string "There...{EXTRA_MSG}" .string " Zzz... Zzz...\n" - .string "#CM{ARG_POKEMON_5}{END_COLOR_TEXT_1} remembered...\n" + .string "{COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1} remembered...\n" .string "Hunh? That move{COMMA} {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}...\0" .align 2, 0 @@ -2234,60 +2234,60 @@ gUnknown_80D92EC: .global gUnknown_80D9328 gUnknown_80D9328: .string " What if you had to forget\n" - .string "a move{COMMA} but you wanted it back?#W\n" - .string "Ever face that situation?#P" - .string " I can help!#W\n" + .string "a move{COMMA} but you wanted it back?{WAIT_PRESS}\n" + .string "Ever face that situation?{EXTRA_MSG}" + .string " I can help!{WAIT_PRESS}\n" .string "Come to me{COMMA} and I can make you instantly\n" - .string "remember forgotten moves!#P" - .string " I...#W\n" - .string "Well{COMMA} when Pokémon remember...#W\n" - .string "I love seeing that instant!#P" - .string " That look of enlightenment!#W\n" - .string "That amazed look of pleasure!#P" + .string "remember forgotten moves!{EXTRA_MSG}" + .string " I...{WAIT_PRESS}\n" + .string "Well{COMMA} when Pokémon remember...{WAIT_PRESS}\n" + .string "I love seeing that instant!{EXTRA_MSG}" + .string " That look of enlightenment!{WAIT_PRESS}\n" + .string "That amazed look of pleasure!{EXTRA_MSG}" .string " I run this business because\n" .string "I live to see that moment!\0" .align 2, 0 .global gUnknown_80D9498 gUnknown_80D9498: - .string " When moves are linked...#W\n" + .string " When moves are linked...{WAIT_PRESS}\n" .string "Two or more moves can be used one after\n" - .string "another in one turn!#P" + .string "another in one turn!{EXTRA_MSG}" .string " For example{COMMA} if the moves\n" .string "{COLOR_1 CYAN}Scratch{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Growl{END_COLOR_TEXT_1} are\n" - .string "linked...#P" + .string "linked...{EXTRA_MSG}" .string " Both {COLOR_1 CYAN}Scratch{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Growl{END_COLOR_TEXT_1} are\n" - .string "used in one turn!#W\n" - .string "See? Amazing{COMMA} huh?#P" - .string " Using links{COMMA} heheh...#W\n" + .string "used in one turn!{WAIT_PRESS}\n" + .string "See? Amazing{COMMA} huh?{EXTRA_MSG}" + .string " Using links{COMMA} heheh...{WAIT_PRESS}\n" .string "Well{COMMA} depending on the moves you link{COMMA}\n" - .string "you can get incredible results!#P" + .string "you can get incredible results!{EXTRA_MSG}" .string " Oh{COMMA} yes.\n" .string "When moves are linked{COMMA} they are used in\n" - .string "sequence from the top one first.#P" + .string "sequence from the top one first.{EXTRA_MSG}" .string " You can also separate linked\n" - .string "moves by selecting the Delink command.#P" + .string "moves by selecting the Delink command.{EXTRA_MSG}" .string " The sequence of moves can\n" .string "be changed by pressing {R_BUTTON}{COMMA}\n" - .string "then pressing up or down on {DPAD}.#P" - .string " Try to innovate with links.#W\n" + .string "then pressing up or down on {DPAD}.{EXTRA_MSG}" + .string " Try to innovate with links.{WAIT_PRESS}\n" .string "Try creating links of your very own!\0" .align 2, 0 .global gUnknown_80D972C gUnknown_80D972C: .string " When you{APOSTROPHE}re in a dungeon\n" - .string "and you{APOSTROPHE}re about to use a move...#W\n" - .string "Isn{APOSTROPHE}t it a pain to open a window each time?#P" - .string " You can avoid that!#W\n" + .string "and you{APOSTROPHE}re about to use a move...{WAIT_PRESS}\n" + .string "Isn{APOSTROPHE}t it a pain to open a window each time?{EXTRA_MSG}" + .string " You can avoid that!{WAIT_PRESS}\n" .string "You can just conveniently {QUOTE_START}Set{QUOTE_END}\n" - .string "a move for instant use!#P" + .string "a move for instant use!{EXTRA_MSG}" .string " A set move can be instantly\n" - .string "used with {L_BUTTON} and {A_BUTTON}!#W\n" - .string "See? Isn{APOSTROPHE}t it easy?#P" - .string " Just set the move...#W\n" - .string "Hold {L_BUTTON} and then press {A_BUTTON} to use it!#W\n" - .string "It{APOSTROPHE}s very convenient!#P" + .string "used with {L_BUTTON} and {A_BUTTON}!{WAIT_PRESS}\n" + .string "See? Isn{APOSTROPHE}t it easy?{EXTRA_MSG}" + .string " Just set the move...{WAIT_PRESS}\n" + .string "Hold {L_BUTTON} and then press {A_BUTTON} to use it!{WAIT_PRESS}\n" + .string "It{APOSTROPHE}s very convenient!{EXTRA_MSG}" .string " You can also switch the set\n" .string "move in a dungeon.\n" .string "Do try it out!\n" @@ -2302,10 +2302,10 @@ gUnknown_80D98D4: .global gUnknown_80D9904 gUnknown_80D9904: - .string " OK{COMMA} here goes!#P" - .string " Gggggggg...#W Poof!#P" + .string " OK{COMMA} here goes!{EXTRA_MSG}" + .string " Gggggggg...{WAIT_PRESS} Poof!{EXTRA_MSG}" .string " There!\n" - .string "Success!#P" + .string "Success!{EXTRA_MSG}" .string " {COLOR_1 CYAN}{ARG_POKEMON_5}{END_COLOR_TEXT_1} has forgotten\n" .string "the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and any moves\n" .string "linked to it!\0" @@ -2313,10 +2313,10 @@ gUnknown_80D9904: .global gUnknown_80D9988 gUnknown_80D9988: - .string " OK{COMMA} here goes!#P" - .string " Gggggggg...#W Poof!#P" + .string " OK{COMMA} here goes!{EXTRA_MSG}" + .string " Gggggggg...{WAIT_PRESS} Poof!{EXTRA_MSG}" .string " There!\n" - .string "Success!#P" + .string "Success!{EXTRA_MSG}" .string " {COLOR_1 CYAN}{ARG_POKEMON_5}{END_COLOR_TEXT_1} has forgotten\n" .string "the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}!\0" .align 2, 0 @@ -2335,8 +2335,8 @@ gUnknown_80D9A2C: .global gUnknown_80D9A50 gUnknown_80D9A50: - .string " Uh... Huh?#W\n" - .string "You appear to be a special Pokémon.#P" + .string " Uh... Huh?{WAIT_PRESS}\n" + .string "You appear to be a special Pokémon.{EXTRA_MSG}" .string " I can{APOSTROPHE}t help you remember\n" .string "any moves{COMMA} I don{APOSTROPHE}t think.\n" .string "I{APOSTROPHE}m sorry.\0" @@ -2344,18 +2344,18 @@ gUnknown_80D9A50: .global gUnknown_80D9ACC gUnknown_80D9ACC: - .string " Uh... Hello?#W\n" + .string " Uh... Hello?{WAIT_PRESS}\n" .string "There don{APOSTROPHE}t appear to be any moves that\n" .string "can be remembered.\0" .align 2, 0 .global gUnknown_80D9B1C gUnknown_80D9B1C: - .string " OK{COMMA} here goes!#P" - .string " Gggggggg...#W Pwah! Gulpin!#P" + .string " OK{COMMA} here goes!{EXTRA_MSG}" + .string " Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}" .string " There!\n" - .string "Success!#P" - .string " #CM{ARG_POKEMON_5}{END_COLOR_TEXT_1} is done!#P" + .string "Success!{EXTRA_MSG}" + .string " {COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1} is done!{EXTRA_MSG}" .string " It{APOSTROPHE}s forgotten the move\n" .string "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and any moves linked to it{COMMA}\n" .string "and {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1} has been remembered!\0" @@ -2363,11 +2363,11 @@ gUnknown_80D9B1C: .global gUnknown_80D9BD8 gUnknown_80D9BD8: - .string " OK{COMMA} here goes!#P" - .string " Gggggggg...#W Pwah! Gulpin!#P" + .string " OK{COMMA} here goes!{EXTRA_MSG}" + .string " Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}" .string " There!\n" - .string "Success!#P" - .string " #CM{ARG_POKEMON_5}{END_COLOR_TEXT_1} has forgotten\n" + .string "Success!{EXTRA_MSG}" + .string " {COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1} has forgotten\n" .string "the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and remembered\n" .string "the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}!\0" .align 2, 0 @@ -2389,12 +2389,12 @@ gUnknown_80D9CC0: .global gUnknown_80D9D00 gUnknown_80D9D00: .string " So{COMMA} the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}\n" - .string "is the one to be remembered?#W\n" - .string "OK{COMMA} here goes!#P" - .string " Gggggggggggg...#W Gulpin!#P" + .string "is the one to be remembered?{WAIT_PRESS}\n" + .string "OK{COMMA} here goes!{EXTRA_MSG}" + .string " Gggggggggggg...{WAIT_PRESS} Gulpin!{EXTRA_MSG}" .string " There!\n" - .string "Success!#P" - .string " #CM{ARG_POKEMON_5}{END_COLOR_TEXT_1} has\n" + .string "Success!{EXTRA_MSG}" + .string " {COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1} has\n" .string "remembered the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}!\0" .align 2, 0 @@ -2486,11 +2486,11 @@ gMakuhitaDialogue: @ 80D9FC8 (Makuhita Dojo) gUnknown_80DA018: .string " Zzznarr... Zzz...\n" .string "This dojo...\n" - .string "Help rescue teams...#P" + .string "Help rescue teams...{EXTRA_MSG}" .string " Zzznarr... Urr...\n" - .string "Train in different rooms to level up...#P" + .string "Train in different rooms to level up...{EXTRA_MSG}" .string " Zzznarr... Urr!\n" - .string "Make stronger rescue team...#P" + .string "Make stronger rescue team...{EXTRA_MSG}" .string " Urr... Zzznarr!\n" .string "Don{APOSTROPHE}t let up!\0" .align 2, 0 @@ -2504,27 +2504,27 @@ gUnknown_80DA0DC: .global gUnknown_80DA100 gUnknown_80DA100: .string " Ah... Zzznarr...\n" - .string "Cleared it...#P" + .string "Cleared it...{EXTRA_MSG}" .string " Zzzznarr... Urr...\n" - .string "Good going... Keep going...#W\n" - .string "Hunh...#W ...#P" - .string " Gwoh?#W\n" - .string "Gwogwogwoh?#P" + .string "Good going... Keep going...{WAIT_PRESS}\n" + .string "Hunh...{WAIT_PRESS} ...{EXTRA_MSG}" + .string " Gwoh?{WAIT_PRESS}\n" + .string "Gwogwogwoh?{EXTRA_MSG}" .string " Mugawah?\n" - .string "Cleared everything?#P" + .string "Cleared everything?{EXTRA_MSG}" .string " Zzznarr!\n" - .string "Congrazzz...#P" + .string "Congrazzz...{EXTRA_MSG}" .string " Zzznarr... Zzznarr...\n" .string "Your reward...\n" - .string "Promised...#P" + .string "Promised...{EXTRA_MSG}" .string " Zzz... Urr!\n" - .string "#CIBonsly Doll{END_COLOR_TEXT_1}...\0" + .string "{COLOR_1 ITEM_COLOR}Bonsly Doll{END_COLOR_TEXT_1}...\0" .align 2, 0 .global gUnknown_80DA204 gUnknown_80DA204: .string " Ah... Zzznarr...\n" - .string "Cleared it...#P" + .string "Cleared it...{EXTRA_MSG}" .string " Congrazzz...\n" .string "Keep going... Zzz...\0" .align 2, 0 @@ -2532,7 +2532,7 @@ gUnknown_80DA204: .global gUnknown_80DA248 gUnknown_80DA248: .string " Aiyah... Zzznarr...\n" - .string "Didn{APOSTROPHE}t finish...#P" + .string "Didn{APOSTROPHE}t finish...{EXTRA_MSG}" .string " Zzz... Urr?\n" .string "No giving up...\0" .align 2, 0 @@ -2570,30 +2570,30 @@ gUnknown_80DA30C: .global gUnknown_80DA338 gUnknown_80DA338: .string " This dojo was founded to\n" - .string "support the efforts of rescue teams.#P" + .string "support the efforts of rescue teams.{EXTRA_MSG}" .string " Train in different rooms to\n" - .string "level up...#W\n" - .string "And toughen up your rescue team.#P" - .string " Also...#W\n" + .string "level up...{WAIT_PRESS}\n" + .string "And toughen up your rescue team.{EXTRA_MSG}" + .string " Also...{WAIT_PRESS}\n" .string "In the {COLOR_1 YELLOW_4}Fire Maze{END_COLOR_TEXT_1} you will find only\n" - .string "Fire-type Pokémon.#P" + .string "Fire-type Pokémon.{EXTRA_MSG}" .string " In the {COLOR_1 YELLOW_4}Water Maze{END_COLOR_TEXT_1} there\n" - .string "will only be Water-type Pokémon.#P" + .string "will only be Water-type Pokémon.{EXTRA_MSG}" .string " In such ways{COMMA} only one type\n" .string "of Pokémon will be in a given room.\n" - .string "Study how types match up in battle.#P" + .string "Study how types match up in battle.{EXTRA_MSG}" .string " The Pokémon in this dojo{COMMA}\n" - .string "by the way{COMMA} are all volunteers.#P" + .string "by the way{COMMA} are all volunteers.{EXTRA_MSG}" .string " They are participating\n" .string "because they want to see rescue teams\n" - .string "succeed.#P" + .string "succeed.{EXTRA_MSG}" .string " The only thanks they expect\n" .string "is to see you become stronger.\n" - .string "Don{APOSTROPHE}t let them down!#P" - .string " There{APOSTROPHE}s more.#W\n" + .string "Don{APOSTROPHE}t let them down!{EXTRA_MSG}" + .string " There{APOSTROPHE}s more.{WAIT_PRESS}\n" .string "For a rescue team that successfully\n" - .string "completes all training courses...#P" - .string " I have a special reward!#P" + .string "completes all training courses...{EXTRA_MSG}" + .string " I have a special reward!{EXTRA_MSG}" .string " Let that compel you to train\n" .string "harder!\0" .align 2, 0 @@ -2601,7 +2601,7 @@ gUnknown_80DA338: .global gUnknown_80DA62C gUnknown_80DA62C: .string " Don{APOSTROPHE}t let up on your training!\n" - .string "Keep bettering yourself!#P" + .string "Keep bettering yourself!{EXTRA_MSG}" .string " May you never lose your\n" .string "drive!\0" .align 2, 0 @@ -2609,49 +2609,49 @@ gUnknown_80DA62C: .global gUnknown_80DA688 gUnknown_80DA688: .string " Ah...\n" - .string "You have succeeded in your training!#P" - .string " You{APOSTROPHE}ve shown your worth!#W\n" + .string "You have succeeded in your training!{EXTRA_MSG}" + .string " You{APOSTROPHE}ve shown your worth!{WAIT_PRESS}\n" .string "Without a doubt{COMMA} you have grown more\n" - .string "powerful from your training!#W Wait...#W ...#P" - .string " Wuh?#W\n" - .string "What{COMMA} what{COMMA} what?!#P" - .string " Did you maybe...#W\n" - .string "Conquer all the training courses?#P" - .string " That{APOSTROPHE}s...#W Amazing! You!#W\n" - .string "Congratulations!#P" - .string " I promised!#W\n" + .string "powerful from your training!{WAIT_PRESS} Wait...{WAIT_PRESS} ...{EXTRA_MSG}" + .string " Wuh?{WAIT_PRESS}\n" + .string "What{COMMA} what{COMMA} what?!{EXTRA_MSG}" + .string " Did you maybe...{WAIT_PRESS}\n" + .string "Conquer all the training courses?{EXTRA_MSG}" + .string " That{APOSTROPHE}s...{WAIT_PRESS} Amazing! You!{WAIT_PRESS}\n" + .string "Congratulations!{EXTRA_MSG}" + .string " I promised!{WAIT_PRESS}\n" .string "I promised you a reward for completing\n" - .string "the training courses!#P" - .string " So... Here it is!#W\n" - .string "My #CIBonsly Doll{END_COLOR_TEXT_1}!#P" + .string "the training courses!{EXTRA_MSG}" + .string " So... Here it is!{WAIT_PRESS}\n" + .string "My {COLOR_1 ITEM_COLOR}Bonsly Doll{END_COLOR_TEXT_1}!{EXTRA_MSG}" .string " Isn{APOSTROPHE}t it smashing? Hey?!\0" .align 2, 0 .global gUnknown_80DA844 gUnknown_80DA844: .string " Ah...\n" - .string "You have succeeded in your training!#P" - .string " You{APOSTROPHE}ve shown your worth!#W\n" + .string "You have succeeded in your training!{EXTRA_MSG}" + .string " You{APOSTROPHE}ve shown your worth!{WAIT_PRESS}\n" .string "Without a doubt{COMMA} you have grown more\n" - .string "powerful from your training!#P" + .string "powerful from your training!{EXTRA_MSG}" .string " May this success drive\n" .string "you to train even harder!\0" .align 2, 0 .global gUnknown_80DA908 gUnknown_80DA908: - .string " Aiyah...#W\n" - .string "You failed to reach the end...#W\n" - .string "More training is what you need.#P" - .string " But effort is never wasted!#P" + .string " Aiyah...{WAIT_PRESS}\n" + .string "You failed to reach the end...{WAIT_PRESS}\n" + .string "More training is what you need.{EXTRA_MSG}" + .string " But effort is never wasted!{EXTRA_MSG}" .string " Learn from this and move\n" .string "forward!\0" .align 2, 0 .global gUnknown_80DA998 gUnknown_80DA998: - .string " The {ARG_POKEMON_0}?#W\n" - .string "Your decision stands!#W\n" + .string " The {ARG_POKEMON_0}?{WAIT_PRESS}\n" + .string "Your decision stands!{WAIT_PRESS}\n" .string "Let the training begin!\0" .align 2, 0 @@ -2673,7 +2673,7 @@ gUnknown_80DAA2C: .global gUnknown_80DAA44 gUnknown_80DAA44: - .string " This is the Makuhita Dojo!#W\n" + .string " This is the Makuhita Dojo!{WAIT_PRESS}\n" .string "Through rigorous training{COMMA} one begets\n" .string "true power.\0" .align 2, 0 @@ -2881,13 +2881,13 @@ gUnknown_80DB5A4: @ 80DB5A4 .global gUnknown_80DB5B0 gUnknown_80DB5B0: @ 80DB5B0 - .string "#C%c" + .string "{COLOR_1}%c" .byte 0x81, 0x59 .align 2,0 .global gUnknown_80DB5B8 gUnknown_80DB5B8: @ 80DB5B8 - .string "#C%c%s\0" + .string "{COLOR_1}%c%s\0" .align 2,0 .global gUnknown_80DB5C0 @@ -3226,7 +3226,7 @@ gTeamToolboxB: @ 80DB984 .global gUnknown_80DB994 gUnknown_80DB994: @ 80DB994 - .string "#C" + .string "{COLOR_1}" .byte 0x02 .string "{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}\0" .align 2,0 @@ -3250,20 +3250,20 @@ gUnknown_80DB9B0: @ 80DB9B0 .global gUnknown_80DB9BC gUnknown_80DB9BC: @ 80DB9BC - .string "#+Who will learn the move\n" - .string "#+{COLOR_1 CYAN}{ARG_POKEMON_7}{END_COLOR_TEXT_1}?\0" + .string "{CENTER_ALIGN}Who will learn the move\n" + .string "{CENTER_ALIGN}{COLOR_1 CYAN}{ARG_POKEMON_7}{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80DB9E4 gUnknown_80DB9E4: @ 80DB9E4 - .string "#+#CM{ARG_POKEMON_8}{END_COLOR_TEXT_1} learned\n" - .string "#+the move {COLOR_1 CYAN}{ARG_POKEMON_7}{END_COLOR_TEXT_1}!\0" + .string "{CENTER_ALIGN}{COLOR_1 CYAN_3}{ARG_POKEMON_8}{END_COLOR_TEXT_1} learned\n" + .string "{CENTER_ALIGN}the move {COLOR_1 CYAN}{ARG_POKEMON_7}{END_COLOR_TEXT_1}!\0" .align 2,0 .global gUnknown_80DBA0C gUnknown_80DBA0C: @ 80DBA0C - .string "#+No one in the current team\n" - .string "#+can learn this move. \0" + .string "{CENTER_ALIGN}No one in the current team\n" + .string "{CENTER_ALIGN}can learn this move. \0" .align 2,0 .string "pksdir0\0" .align 2,0 @@ -3303,69 +3303,69 @@ gUnknown_80DBA88: @ 80DBA88 .global gUnknown_80DBAA0 gUnknown_80DBAA0: @ 80DBAA0 - .string "#+{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1} received\n" - .string "#+the promised {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}. \0" + .string "{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1} received\n" + .string "{CENTER_ALIGN}the promised {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}. \0" .align 2,0 .global gUnknown_80DBAD0 gUnknown_80DBAD0: @ 80DBAD0 - .string "#+{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s team received\n" - .string "#+the promised {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}.\0" + .string "{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s team received\n" + .string "{CENTER_ALIGN}the promised {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80DBB08 gUnknown_80DBB08: @ 80DBB08 - .string "#+The team also received\n" - .string "#+the item {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}.\0" + .string "{CENTER_ALIGN}The team also received\n" + .string "{CENTER_ALIGN}the item {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80DBB38 gUnknown_80DBB38: @ 80DBB38 - .string "#+Received the {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}!#P#+A very rare statue. It has been placed\n" - .string "#+outside your rescue team base.\0" + .string "{CENTER_ALIGN}Received the {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}!{EXTRA_MSG}{CENTER_ALIGN}A very rare statue. It has been placed\n" + .string "{CENTER_ALIGN}outside your rescue team base.\0" .align 2,0 .global gUnknown_80DBB9C gUnknown_80DBB9C: @ 80DBB9C - .string "#+The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}...\n" - .string "#+You{APOSTROPHE}ve already acquired it.#P#+Sorry to see that...#P#+In its place{COMMA} {COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{COMMA}\n" - .string "#+you can have {COLOR_1 LIGHT_BLUE_2}1{COMMA}000{END_COLOR_TEXT_1} {POKE}." + .string "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}...\n" + .string "{CENTER_ALIGN}You{APOSTROPHE}ve already acquired it.{EXTRA_MSG}{CENTER_ALIGN}Sorry to see that...{EXTRA_MSG}{CENTER_ALIGN}In its place{COMMA} {COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{COMMA}\n" + .string "{CENTER_ALIGN}you can have {COLOR_1 LIGHT_BLUE_2}1{COMMA}000{END_COLOR_TEXT_1} {POKE}." .align 2,0 .global gUnknown_80DBC28 gUnknown_80DBC28: @ 80DBC28 - .string "#+Your Toolbox is full.\n" - .string "#+The item was sent to storage.\0" + .string "{CENTER_ALIGN}Your Toolbox is full.\n" + .string "{CENTER_ALIGN}The item was sent to storage.\0" .align 2,0 .global gUnknown_80DBC60 gUnknown_80DBC60: @ 80DBC60 - .string "#+Your Toolbox is full.\n" - .string "#+What would you like to do?\0" + .string "{CENTER_ALIGN}Your Toolbox is full.\n" + .string "{CENTER_ALIGN}What would you like to do?\0" .align 2,0 .global gUnknown_80DBC98 gUnknown_80DBC98: @ 80DBC98 - .string "#+Is it OK to throw away\n" - .string "#+this {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}?\0" + .string "{CENTER_ALIGN}Is it OK to throw away\n" + .string "{CENTER_ALIGN}this {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80DBCC4 gUnknown_80DBCC4: @ 80DBCC4 - .string "#+The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}\n" - .string "#+was thrown away.\0" + .string "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}\n" + .string "{CENTER_ALIGN}was thrown away.\0" .align 2,0 .global gUnknown_80DBCE8 gUnknown_80DBCE8: @ 80DBCE8 - .string "#+The {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1} was put in\n" - .string "#+storage to get the {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}.\0" + .string "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1} was put in\n" + .string "{CENTER_ALIGN}storage to get the {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80DBD24 gUnknown_80DBD24: @ 80DBD24 - .string "#+The {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1} was discarded\n" - .string "#+to get the {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}.\0" + .string "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1} was discarded\n" + .string "{CENTER_ALIGN}to get the {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}.\0" .align 2,0 .global gKangaskhanTrashToolboxItem @@ -3768,15 +3768,15 @@ gUnknown_80DC164: @ 80DC164 .global gUnknown_80DC1A0 gUnknown_80DC1A0: @ 80DC1A0 - .string "#+Forget the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and\n" - .string "#+any moves linked to it{COMMA} and learn the move\n" - .string "#+{COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?\0" + .string "{CENTER_ALIGN}Forget the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and\n" + .string "{CENTER_ALIGN}any moves linked to it{COMMA} and learn the move\n" + .string "{CENTER_ALIGN}{COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80DC1FC gUnknown_80DC1FC: @ 80DC1FC - .string "#+Forget the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}\n" - .string "#+and learn {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?\0" + .string "{CENTER_ALIGN}Forget the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}\n" + .string "{CENTER_ALIGN}and learn {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80DC230 @@ -4308,7 +4308,7 @@ gUnknown_80DC934: @ 80DC934 .global gUnknown_80DC93C gUnknown_80DC93C: @ 80DC93C @ replacing .incbin "baserom.gba", 0x000dc93c, 0x14 - .string "#c%c%s{END_COLOR_TEXT_2}\0" + .string "{COLOR_2}%c%s{END_COLOR_TEXT_2}\0" .align 2,0 .string "pksdir0\0" .align 2,0 @@ -4346,7 +4346,7 @@ gUnknown_80DC988: @ 80DC988 .global gUnknown_80DC998 gUnknown_80DC998: @ 80DC998 @ replacing .incbin "baserom.gba", 0x000dc998, 0xc - .string "#c%c%s{END_COLOR_TEXT_2}\0" + .string "{COLOR_2}%c%s{END_COLOR_TEXT_2}\0" .align 2,0 .global gUnknown_80DC9A4 @@ -4476,7 +4476,7 @@ gUnknown_80DD74C: @ 80DD74C .global gUnknown_80DD764 gUnknown_80DD764: @ 80DD764 .string "You have chosen to say farewell\n" - .string "to this Pokémon.#P" + .string "to this Pokémon.{EXTRA_MSG}" .string "The Pokémon will leave its Friend Area.\n" .string "It will no longer be available for\n" .string "adventures. Is that OK?\0" @@ -4485,7 +4485,7 @@ gUnknown_80DD764: @ 80DD764 .global gUnknown_80DD7FC gUnknown_80DD7FC: @ 80DD7FC .string "If you say farewell to this\n" - .string "Pokémon{COMMA} it will be gone forever.#P" + .string "Pokémon{COMMA} it will be gone forever.{EXTRA_MSG}" .string "You will never be able to get another one\n" .string "like it to join your team.\n" .string "Will you release it anyway?\0" @@ -4493,13 +4493,13 @@ gUnknown_80DD7FC: @ 80DD7FC .global gUnknown_80DD8A0 gUnknown_80DD8A0: @ 80DD8A0 - .string "#+The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was\n" - .string "#+returned to the Toolbox.\0" + .string "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was\n" + .string "{CENTER_ALIGN}returned to the Toolbox.\0" .align 2,0 .global gUnknown_80DD8D0 gUnknown_80DD8D0: @ 80DD8D0 - .string "#+The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was\n#+sent to storage.\0" + .string "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was\n{CENTER_ALIGN}sent to storage.\0" .align 2,0 .global gFriendActionStandby diff --git a/data/data_80DED44.s b/data/data_80DED44.s index bf335b5..ae006c1 100644 --- a/data/data_80DED44.s +++ b/data/data_80DED44.s @@ -469,15 +469,15 @@ gUnknown_80E0434: @ 80E0434 .global gUnknown_80E045C gUnknown_80E045C: @ 80E045C @ replacing .incbin "baserom.gba", 0x000e045c, 0x28 - .string "#+{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1} received\n" - .string "#+{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1}" + .string "{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1} received\n" + .string "{CENTER_ALIGN}{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1}" .byte 0x20, 0x83 .byte 0xbf, 0x83, 0xc4, 0x2e, 0x00, 0x00, 0x00, 0x00 .global gUnknown_80E0484 gUnknown_80E0484: @ 80E0484 - .string "#+{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s team received\n" - .string "#+{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}" + .string "{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s team received\n" + .string "{CENTER_ALIGN}{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}" .byte 0x2E, 0x00, 0x00, 0x00 .global gUnknown_80E04B4 @@ -493,16 +493,16 @@ gUnknown_80E04F4: @ 80E04F4 .global gUnknown_80E05C0 gUnknown_80E05C0: @ 80E05C0 - .string "#+{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1} gained access\n" - .string "#+to the Friend Area\n" - .string "#+{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}.\0" + .string "{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1} gained access\n" + .string "{CENTER_ALIGN}to the Friend Area\n" + .string "{CENTER_ALIGN}{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E05FC gUnknown_80E05FC: @ 80E05FC - .string "#+{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s team gained access\n" - .string "#+to the Friend Area\n" - .string "#+{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}.\0" + .string "{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s team gained access\n" + .string "{CENTER_ALIGN}to the Friend Area\n" + .string "{CENTER_ALIGN}{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E0640 @@ -513,16 +513,16 @@ gUnknown_80E0640: @ 80E0640 .global gUnknown_80E0670 gUnknown_80E0670: @ 80E0670 - .string "#+Rescue Team {COLOR_1 LIGHT_BLUE_2}$t{END_COLOR_TEXT_1}\n" - .string "#+gained {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} rescue points.\0" + .string "{CENTER_ALIGN}Rescue Team {COLOR_1 LIGHT_BLUE_2}$t{END_COLOR_TEXT_1}\n" + .string "{CENTER_ALIGN}gained {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} rescue points.\0" .align 2,0 .global gUnknown_80E06A8 gUnknown_80E06A8: @ 80E06A8 - .string "#+Congratulations!#P" - .string "#+{COLOR_1 LIGHT_BLUE_2}$t{END_COLOR_TEXT_1} went up in rank\n" - .string "#+from the {ARG_POKEMON_2}\n" - .string "#+to the {ARG_POKEMON_3}!\0" + .string "{CENTER_ALIGN}Congratulations!{EXTRA_MSG}" + .string "{CENTER_ALIGN}{COLOR_1 LIGHT_BLUE_2}$t{END_COLOR_TEXT_1} went up in rank\n" + .string "{CENTER_ALIGN}from the {ARG_POKEMON_2}\n" + .string "{CENTER_ALIGN}to the {ARG_POKEMON_3}!\0" .align 2,0 .string "pksdir0\0" .align 2,0 @@ -579,9 +579,9 @@ gUnknown_80E0760: @ 80E0760 .global gUnknown_80E0778 gUnknown_80E0778: @ 80E0778 - .string "#+{COLOR_1 YELLOW_5}$n0{END_COLOR_TEXT_1} received the #CIBonsly Doll{END_COLOR_TEXT_1}!\n" - .string "#+It has been placed outside your\n" - .string "#+rescue team base.\0" + .string "{CENTER_ALIGN}{COLOR_1 YELLOW_5}$n0{END_COLOR_TEXT_1} received the {COLOR_1 ITEM_COLOR}Bonsly Doll{END_COLOR_TEXT_1}!\n" + .string "{CENTER_ALIGN}It has been placed outside your\n" + .string "{CENTER_ALIGN}rescue team base.\0" .align 2,0 .global gUnknown_80E07D8 @@ -620,7 +620,7 @@ gUnknown_80E0824: @ 80E0824 .global gUnknown_80E0828 gUnknown_80E0828: @ 80E0828 - .string "#c%c%s{END_COLOR_TEXT_2}\0" + .string "{COLOR_2}%c%s{END_COLOR_TEXT_2}\0" .align 2,0 .string "pksdir0\0" .align 2,0 diff --git a/data/data_80E1F30.s b/data/data_80E1F30.s index f772f66..999a217 100644 --- a/data/data_80E1F30.s +++ b/data/data_80E1F30.s @@ -36,7 +36,7 @@ gUnknown_80E1F80: @ 80E1F80 .global gUnknown_80E1F94 gUnknown_80E1F94: @ 80E1F94 - .string "#CW???{END_COLOR_TEXT_1}\0" + .string "{COLOR_1 UNKNOWN_COLOR}???{END_COLOR_TEXT_1}\0" .align 2,0 .string "pksdir0\0" diff --git a/data/data_80E2068.s b/data/data_80E2068.s index 68cf88b..d00a658 100644 --- a/data/data_80E2068.s +++ b/data/data_80E2068.s @@ -669,9 +669,9 @@ gUnknown_80E2D7C: @ 80E2D7C .global gUnknown_80E2DD0 gUnknown_80E2DD0: @ 80E2DD0 -.string "#+Communicating...\n" -.string "#+Please wait with the power on.\n" -.string "#+To cancel{COMMA} press {B_BUTTON}.\0" +.string "{CENTER_ALIGN}Communicating...\n" +.string "{CENTER_ALIGN}Please wait with the power on.\n" +.string "{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}.\0" .align 2,0 .global gUnknown_80E2E20 @@ -682,16 +682,16 @@ gUnknown_80E2E20: @ 80E2E20 .global gUnknown_80E2E54 gUnknown_80E2E54: @ 80E2E54 -.string "#+Reading from GBA Game Pak.\n" -.string "#+Do not remove the GBA Game Pak.\n" -.string "#+Please wait with the power on.\0" +.string "{CENTER_ALIGN}Reading from GBA Game Pak.\n" +.string "{CENTER_ALIGN}Do not remove the GBA Game Pak.\n" +.string "{CENTER_ALIGN}Please wait with the power on.\0" .align 2,0 .global gUnknown_80E2EB4 gUnknown_80E2EB4: @ 80E2EB4 -.string "#+Writing to GBA Game Pak.\n" -.string "#+Do not remove the GBA Game Pak.\n" -.string "#+Please wait with the power on.\0" +.string "{CENTER_ALIGN}Writing to GBA Game Pak.\n" +.string "{CENTER_ALIGN}Do not remove the GBA Game Pak.\n" +.string "{CENTER_ALIGN}Please wait with the power on.\0" .align 2,0 .global gUnknown_80E2F14 @@ -830,7 +830,7 @@ gUnknown_80E33D8: @ 80E33D8 .global gUnknown_80E3430 gUnknown_80E3430: @ 80E3430 .string "This mail already has an attached\n" -.string "{COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1}.#POnce an item has been chosen{COMMA} it may not\n" +.string "{COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1}.{EXTRA_MSG}Once an item has been chosen{COMMA} it may not\n" .string "be exchanged with another item.\0" .align 2,0 @@ -889,11 +889,11 @@ gUnknown_80E367C: @ 80E367C gUnknown_80E3690: @ 80E3690 .string "If your team is defeated and in need\n" .string "of rescuing{COMMA} send an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}\n" -.string "to a friend.#POnce you send your mail{COMMA} you must wait\n" +.string "to a friend.{EXTRA_MSG}Once you send your mail{COMMA} you must wait\n" .string "for your friend to send you\n" -.string "an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.#PIf the {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} arrives{COMMA} your\n" +.string "an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}If the {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} arrives{COMMA} your\n" .string "team can be revived to resume exploring\n" -.string "the dungeon it was in.#PWhen your team is revived{COMMA} don{APOSTROPHE}t forget\n" +.string "the dungeon it was in.{EXTRA_MSG}When your team is revived{COMMA} don{APOSTROPHE}t forget\n" .string "to send a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} to the friend\n" .string "who came to your rescue.\0" .align 2,0 @@ -902,11 +902,11 @@ gUnknown_80E3690: @ 80E3690 gUnknown_80E3818: @ 80E3818 .string "If your team is defeated in\n" .string "a dungeon{COMMA} you may send a friend\n" -.string "an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} for help.#PHowever{COMMA} there are some places\n" +.string "an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} for help.{EXTRA_MSG}However{COMMA} there are some places\n" .string "where it is impossible for you to\n" -.string "call for a rescue.#PAlso{COMMA} if you send an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}{COMMA}\n" +.string "call for a rescue.{EXTRA_MSG}Also{COMMA} if you send an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}{COMMA}\n" .string "you may not continue with your\n" -.string "adventure while awaiting rescue.#PIf you cannot wait to be rescued{COMMA}\n" +.string "adventure while awaiting rescue.{EXTRA_MSG}If you cannot wait to be rescued{COMMA}\n" .string "you will have to give up and return\n" .string "to your rescue team base.\0" .align 2,0 @@ -915,11 +915,11 @@ gUnknown_80E3818: @ 80E3818 gUnknown_80E3998: @ 80E3998 .string "If your friend successfully rescues\n" .string "your team{COMMA} accept your friend{APOSTROPHE}s\n" -.string "{COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.#POnce the {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} is received{COMMA}\n" +.string "{COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}Once the {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} is received{COMMA}\n" .string "you may revive your team and resume\n" -.string "exploring the dungeon you were in.#PUsing a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}{COMMA}\n" +.string "exploring the dungeon you were in.{EXTRA_MSG}Using a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}{COMMA}\n" .string "your friend can also send you\n" -.string "a {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1}.#PHowever{COMMA} the {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1} will not\n" +.string "a {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1}.{EXTRA_MSG}However{COMMA} the {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1} will not\n" .string "be able to bring an item with it when\n" .string "joining your team.\0" .align 2,0 @@ -928,7 +928,7 @@ gUnknown_80E3998: @ 80E3998 gUnknown_80E3B1C: @ 80E3B1C .string "If your team has been rescued{COMMA} be sure\n" .string "to send a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} to the friend\n" -.string "that came to your help.#PYou may also attach a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1}\n" +.string "that came to your help.{EXTRA_MSG}You may also attach a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1}\n" .string "from storage to your {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}\n" .string "and send it to your friend.\0" .align 2,0 @@ -937,12 +937,12 @@ gUnknown_80E3B1C: @ 80E3B1C gUnknown_80E3BF8: @ 80E3BF8 .string "If your friend{APOSTROPHE}s team needs rescuing{COMMA}\n" .string "you must first receive an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}\n" -.string "from your friend.#PWhen you get the mail{COMMA} you may embark\n" +.string "from your friend.{EXTRA_MSG}When you get the mail{COMMA} you may embark\n" .string "on your rescue mission from the\n" -.string "{COLOR_1 LIGHT_BLUE_2}Pelipper Post Office{END_COLOR_TEXT_1}.#PIf you rescue your friend{APOSTROPHE}s defeated\n" +.string "{COLOR_1 LIGHT_BLUE_2}Pelipper Post Office{END_COLOR_TEXT_1}.{EXTRA_MSG}If you rescue your friend{APOSTROPHE}s defeated\n" .string "team{COMMA} send an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} to your\n" -.string "friend.#PIf you rescue a friend{COMMA} you will be eligible\n" -.string "to receive a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.#PIf you have quicksaved inside a dungeon{COMMA}\n" +.string "friend.{EXTRA_MSG}If you rescue a friend{COMMA} you will be eligible\n" +.string "to receive a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}If you have quicksaved inside a dungeon{COMMA}\n" .string "you may not choose {COLOR_1 LIGHT_BLUE_2}Go Rescue{END_COLOR_TEXT_1}.\n" .string "Your last save must be out of a dungeon.\0" .align 2,0 @@ -951,18 +951,18 @@ gUnknown_80E3BF8: @ 80E3BF8 gUnknown_80E3DE4: @ 80E3DE4 .string "You may receive an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} from\n" .string "a friend{APOSTROPHE}s team that lies defeated in\n" -.string "a dungeon.#PIf there is no space for new mail{COMMA} delete\n" +.string "a dungeon.{EXTRA_MSG}If there is no space for new mail{COMMA} delete\n" .string "old mail at the {COLOR_1 LIGHT_BLUE_2}Pelipper Post Office{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E3E98 gUnknown_80E3E98: @ 80E3E98 .string "If you successfully rescue your friend{APOSTROPHE}s\n" -.string "team{COMMA} send your friend an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.#PUsing a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}{COMMA} you may\n" +.string "team{COMMA} send your friend an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}Using a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}{COMMA} you may\n" .string "also send your friend a Pokémon from\n" -.string "your Friend Area as a helper.#PDon{APOSTROPHE}t worry--sending a Pokémon as\n" +.string "your Friend Area as a helper.{EXTRA_MSG}Don{APOSTROPHE}t worry--sending a Pokémon as\n" .string "a helper will not make it disappear from\n" -.string "its Friend Area.#PIf there is no space for new mail{COMMA} delete\n" +.string "its Friend Area.{EXTRA_MSG}If there is no space for new mail{COMMA} delete\n" .string "old mail at the {COLOR_1 LIGHT_BLUE_2}Pelipper Post Office{END_COLOR_TEXT_1}.\0" .align 2,0 @@ -970,9 +970,9 @@ gUnknown_80E3E98: @ 80E3E98 gUnknown_80E4014: @ 80E4014 .string "When you receive an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}{COMMA}\n" .string "you may embark on your rescue mission\n" -.string "from the {COLOR_1 LIGHT_BLUE_2}Pelipper Post Office{END_COLOR_TEXT_1}.#PBeware--if you do not have access to\n" +.string "from the {COLOR_1 LIGHT_BLUE_2}Pelipper Post Office{END_COLOR_TEXT_1}.{EXTRA_MSG}Beware--if you do not have access to\n" .string "the dungeon they are in{COMMA} you may not go\n" -.string "on a rescue mission there.#PAccept challenging rescues only\n" +.string "on a rescue mission there.{EXTRA_MSG}Accept challenging rescues only\n" .string "if you are ready and qualified!\0" .align 2,0 @@ -980,7 +980,7 @@ gUnknown_80E4014: @ 80E4014 gUnknown_80E4130: @ 80E4130 .string "If you send an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}{COMMA} you may\n" .string "receive a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} in return\n" -.string "from your friend.#PThe {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} may also come\n" +.string "from your friend.{EXTRA_MSG}The {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} may also come\n" .string "with a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1} attached.\0" .align 2,0 @@ -988,9 +988,9 @@ gUnknown_80E4130: @ 80E4130 gUnknown_80E41DC: @ 80E41DC .string "Using the {COLOR_1 LIGHT_BLUE_2}Dual Slot{END_COLOR_TEXT_1} function{COMMA}\n" .string "you may perform rescue operations with\n" -.string "friends using the GBA Game Pak version.#PInsert the DS Game Card and the GBA\n" +.string "friends using the GBA Game Pak version.{EXTRA_MSG}Insert the DS Game Card and the GBA\n" .string "Game Pak in your Nintendo DS system{COMMA}\n" -.string "then turn on the power.#PFriend Rescue missions using\n" +.string "then turn on the power.{EXTRA_MSG}Friend Rescue missions using\n" .string "the {COLOR_1 LIGHT_BLUE_2}Dual Slot{END_COLOR_TEXT_1} function will be\n" .string "available on the main menu. \0" .align 2,0 @@ -999,10 +999,10 @@ gUnknown_80E41DC: @ 80E41DC gUnknown_80E4314: @ 80E4314 .string "Friends can rescue each other{APOSTROPHE}s defeated\n" .string "teams using a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}{COMMA}\n" -.string "{COLOR_1 LIGHT_BLUE_2}passwords{END_COLOR_TEXT_1}{COMMA} and so on.#PYou may go on a rescue mission to save\n" +.string "{COLOR_1 LIGHT_BLUE_2}passwords{END_COLOR_TEXT_1}{COMMA} and so on.{EXTRA_MSG}You may go on a rescue mission to save\n" .string "your friend{APOSTROPHE}s team that has been defeated\n" -.string "in a dungeon.#POr{COMMA} you may call for help from a friend\n" -.string "to save your fallen team in a dungeon.#PUsing {COLOR_1 LIGHT_BLUE_2}passwords{END_COLOR_TEXT_1}{COMMA} you can even\n" +.string "in a dungeon.{EXTRA_MSG}Or{COMMA} you may call for help from a friend\n" +.string "to save your fallen team in a dungeon.{EXTRA_MSG}Using {COLOR_1 LIGHT_BLUE_2}passwords{END_COLOR_TEXT_1}{COMMA} you can even\n" .string "exchange help with faraway friends.\0" .align 2,0 diff --git a/data/data_80E59A8.s b/data/data_80E59A8.s index 46d4ded..6299a16 100644 --- a/data/data_80E59A8.s +++ b/data/data_80E59A8.s @@ -185,7 +185,7 @@ gUnknown_80E61C0: @ 80E61C0 .global gUnknown_80E61E4 gUnknown_80E61E4: @ 80E61E4 - .string "{COLOR_1 LIGHT_BLUE_2}$d0{END_COLOR_TEXT_1} #CI{ARG_MOVE_ITEM_0}(s){END_COLOR_TEXT_1}\n" + .string "{COLOR_1 LIGHT_BLUE_2}$d0{END_COLOR_TEXT_1} {COLOR_1 ITEM_COLOR}{ARG_MOVE_ITEM_0}(s){END_COLOR_TEXT_1}\n" .string "will be sent.\n" .string "Is that OK?\0" .align 2,0 @@ -206,21 +206,21 @@ gUnknown_80E6268: @ 80E6268 .global gUnknown_80E62C4 gUnknown_80E62C4: @ 80E62C4 - .string "#+In communication...\n" - .string "#+Please wait with the power on.\n" - .string "#+To cancel{COMMA} press {B_BUTTON}.\0" + .string "{CENTER_ALIGN}In communication...\n" + .string "{CENTER_ALIGN}Please wait with the power on.\n" + .string "{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}.\0" .align 2,0 .global gUnknown_80E6314 gUnknown_80E6314: @ 80E6314 .string "You received\n" - .string "{COLOR_1 LIGHT_BLUE_2}$d0{END_COLOR_TEXT_1} #CI{ARG_MOVE_ITEM_0}(s){END_COLOR_TEXT_1}.\n" + .string "{COLOR_1 LIGHT_BLUE_2}$d0{END_COLOR_TEXT_1} {COLOR_1 ITEM_COLOR}{ARG_MOVE_ITEM_0}(s){END_COLOR_TEXT_1}.\n" .string "Your adventure will be saved.\0" .align 2,0 .global gUnknown_80E6358 gUnknown_80E6358: @ 80E6358 - .string "You sent {COLOR_1 LIGHT_BLUE_2}$d0{END_COLOR_TEXT_1} #CI{ARG_MOVE_ITEM_0}(s){END_COLOR_TEXT_1}.\0" + .string "You sent {COLOR_1 LIGHT_BLUE_2}$d0{END_COLOR_TEXT_1} {COLOR_1 ITEM_COLOR}{ARG_MOVE_ITEM_0}(s){END_COLOR_TEXT_1}.\0" .align 2,0 @ Trade Items Link Errors @@ -530,17 +530,17 @@ gUnknown_80E6EAC: @ 80E6EAC .global CheckAgain_80E6ECC CheckAgain_80E6ECC: - .asciz "#+Please check again." + .string "{CENTER_ALIGN}Please check again.\0" .align 2,0 .global StorageEmpty_80E6EE4 StorageEmpty_80E6EE4: - .asciz "#+The storage space is empty!" + .string "{CENTER_ALIGN}The storage space is empty!\0" .align 2,0 .global Caution_80E6F04 Caution_80E6F04: - .string "#+{COLOR_1 RED}Caution!{END_COLOR_TEXT_1} \0" + .string "{CENTER_ALIGN}{COLOR_1 RED}Caution!{END_COLOR_TEXT_1} \0" .align 2,0 .asciz "pksdir0" @@ -588,7 +588,7 @@ gUnknown_80E7090: @ 80E7090 .global DeletingAdventure_80E70B0 DeletingAdventure_80E70B0: - .string "#+Deleting your adventure!" + .string "{CENTER_ALIGN}Deleting your adventure!" .align 2,0 .global gUnknown_80E70CC @@ -609,7 +609,7 @@ gUnknown_80E70CC: @ 80E70CC .global AdventureDeleted_80E70F0 AdventureDeleted_80E70F0: - .string "#+Your adventure has been deleted." + .string "{CENTER_ALIGN}Your adventure has been deleted." .align 2,0 .global gUnknown_80E7114 @@ -651,17 +651,17 @@ gUnknown_80E7214: @ 80E7214 .global CheckAgain_80E7234 CheckAgain_80E7234: - .asciz "#+Please check it again." + .string "{CENTER_ALIGN}Please check it again.\0" .align 2,0 .global IncorrectPassword_80E7250 IncorrectPassword_80E7250: - .asciz "#+Incorrect password!" + .string "{CENTER_ALIGN}Incorrect password!\0" .align 2,0 .global Error_80E7268 Error_80E7268: - .string "#+{COLOR_1 RED}Error!{END_COLOR_TEXT_1} \0" + .string "{CENTER_ALIGN}{COLOR_1 RED}Error!{END_COLOR_TEXT_1} \0" .align 2,0 .global gUnknown_80E7278 @@ -690,12 +690,12 @@ gUnknown_80E7290: @ 80E7290 .global PasswordAccept_80E72B4 PasswordAccept_80E72B4: - .asciz "#+The password has been accepted." + .string "{CENTER_ALIGN}The password has been accepted.\0" .align 2,0 .global Success_80E72D8 Success_80E72D8: - .string "#+{COLOR_1 LIGHT_BLUE_2}Success!{END_COLOR_TEXT_1} \0" + .string "{CENTER_ALIGN}{COLOR_1 LIGHT_BLUE_2}Success!{END_COLOR_TEXT_1} \0" .align 2,0 .global gUnknown_80E72EC @@ -720,7 +720,7 @@ gUnknown_80E7304: @ 80E7304 .global NotSOSMail_80E7324 NotSOSMail_80E7324: - .string "#+This is not an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.\0" + .string "{CENTER_ALIGN}This is not an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E7344 @@ -745,7 +745,7 @@ gUnknown_80E735C: @ 80E735C .global ReceiveSOSMail_80E737C ReceiveSOSMail_80E737C: - .string "#+This {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} has been received already.\0" + .string "{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} has been received already.\0" .align 2,0 .global gUnknown_80E73AC diff --git a/data/data_80F4278.s b/data/data_80F4278.s index 8487e01..82c5cfe 100644 --- a/data/data_80F4278.s +++ b/data/data_80F4278.s @@ -6020,11 +6020,11 @@ gUnknown_8100928: @ 8100928 .global gUnknown_8100934 gUnknown_8100934: @ 8100934 - .string " How dare you!#W\n" - .string "It{APOSTROPHE}s their fault!#P" + .string " How dare you!{WAIT_PRESS}\n" + .string "It{APOSTROPHE}s their fault!{EXTRA_MSG}" .string " I haven{APOSTROPHE}t slept in days\n" .string "because the earthquakes frighten me so!\n" - .string "Every night we had them!#P" + .string "Every night we had them!{EXTRA_MSG}" .string " Those earthquakes are\n" .string "caused by this brat{APOSTROPHE}s ilk running wild\n" .string "underground!\0" @@ -6664,9 +6664,9 @@ gUnknown_8103E34: @ 8103E34 .global gUnknown_8103E40 gUnknown_8103E40: @ 8103E40 - .string "#+There appears to be no one here.#P" - .string "#+It{APOSTROPHE}s impossible to go farther.#W\n" - .string "#+It{APOSTROPHE}s time to go back.\0" + .string "{CENTER_ALIGN}There appears to be no one here.{EXTRA_MSG}" + .string "{CENTER_ALIGN}It{APOSTROPHE}s impossible to go farther.{WAIT_PRESS}\n" + .string "{CENTER_ALIGN}It{APOSTROPHE}s time to go back.\0" .align 2, 0 .global gUnknown_8103EA4 @@ -7189,8 +7189,8 @@ gUnknown_81063D0: @ 81063D0 .global gPurityForestSomeoneThereText gPurityForestSomeoneThereText: @ 81063DC - .string "#+Oh?#W\n" - .string "#+There{APOSTROPHE}s someone there.\0" + .string "{CENTER_ALIGN}Oh?{WAIT_PRESS}\n" + .string "{CENTER_ALIGN}There{APOSTROPHE}s someone there.\0" .align 2, 0 .global gUnknown_8106400 @@ -7201,8 +7201,8 @@ gUnknown_8106400: @ 8106400 .global gPurityForestCelebiIntroText gPurityForestCelebiIntroText: @ 810640C - .string "#+It{APOSTROPHE}s...#W\n" - .string "#+The Time Travel Pokémon {ARG_POKEMON_2}!\0" + .string "{CENTER_ALIGN}It{APOSTROPHE}s...{WAIT_PRESS}\n" + .string "{CENTER_ALIGN}The Time Travel Pokémon {ARG_POKEMON_2}!\0" .align 2, 0 .global gUnknown_810643C @@ -7213,7 +7213,7 @@ gUnknown_810643C: @ 810643C .global gPurityForestCelebiWantsToJoinText gPurityForestCelebiWantsToJoinText: @ 8106448 - .string "#+{ARG_POKEMON_2} wants to join the team.\0" + .string "{CENTER_ALIGN}{ARG_POKEMON_2} wants to join the team.\0" .align 2, 0 .global gUnknown_8106468 @@ -7224,7 +7224,7 @@ gUnknown_8106468: @ 8106468 .global gPurityForestCelebiJoinedText gPurityForestCelebiJoinedText: @ 8106474 - .string "#+{ARG_POKEMON_2} joined the team! \0" + .string "{CENTER_ALIGN}{ARG_POKEMON_2} joined the team! \0" .align 2, 0 .global gUnknown_810648C @@ -7235,8 +7235,8 @@ gUnknown_810648C: @ 810648C .global gPurityForestCelebiVeryHappyText gPurityForestCelebiVeryHappyText: @ 8106498 - .string "#+{ARG_POKEMON_3} appears to\n" - .string "#+be very happy!\0" + .string "{CENTER_ALIGN}{ARG_POKEMON_3} appears to\n" + .string "{CENTER_ALIGN}be very happy!\0" .align 2, 0 .global gUnknown_81064BC @@ -7247,8 +7247,8 @@ gUnknown_81064BC: @ 81064BC .global gPurityForestCelebiDelightedToJoinText gPurityForestCelebiDelightedToJoinText: @ 81064C8 - .string "#+It{APOSTROPHE}s delighted to have\n" - .string "#+joined the rescue team!\0" + .string "{CENTER_ALIGN}It{APOSTROPHE}s delighted to have\n" + .string "{CENTER_ALIGN}joined the rescue team!\0" .align 2, 0 .global gUnknown_8106500 @@ -7259,8 +7259,8 @@ gUnknown_8106500: @ 8106500 .global gPurityForestTurnedDownOfferText gPurityForestTurnedDownOfferText: @ 810650C - .string "#+{ARG_POKEMON_0} turned down\n" - .string "#+the offer to join.\0" + .string "{CENTER_ALIGN}{ARG_POKEMON_0} turned down\n" + .string "{CENTER_ALIGN}the offer to join.\0" .align 2, 0 .global gUnknown_8106534 @@ -7271,7 +7271,7 @@ gUnknown_8106534: @ 8106534 .global gPurityForestCelebiDisappointedText gPurityForestCelebiDisappointedText: @ 8106540 - .string "#+Celebi is very disappointed.\0" + .string "{CENTER_ALIGN}Celebi is very disappointed.\0" .align 2, 0 .global gUnknown_8106560 @@ -7282,14 +7282,14 @@ gUnknown_8106560: @ 8106560 .global gPurityForestCelebiLeftDejectedlyText gPurityForestCelebiLeftDejectedlyText: @ 810656C - .string "#+{ARG_POKEMON_2} left\n" - .string "#+dejectedly...\0" + .string "{CENTER_ALIGN}{ARG_POKEMON_2} left\n" + .string "{CENTER_ALIGN}dejectedly...\0" .align 2, 0 .global gPurityForestAllowCelebiToJoinText gPurityForestAllowCelebiToJoinText: @ 8106588 - .string "#+Allow {ARG_POKEMON_2}\n" - .string "#+to join the team?\0" + .string "{CENTER_ALIGN}Allow {ARG_POKEMON_2}\n" + .string "{CENTER_ALIGN}to join the team?\0" .align 2, 0 .global gPtrPurityForestAllowCelebiToJoinText @@ -7317,8 +7317,8 @@ gPurityForestAllowCelebiToJoinYesText: @ 81065C8 .global gPurityForestRefuseCelebiConfirmText gPurityForestRefuseCelebiConfirmText: @ 81065D0 - .string "#+Are you sure?#W\n" - .string "#+You{APOSTROPHE}re sure you won{APOSTROPHE}t accept it?\0" + .string "{CENTER_ALIGN}Are you sure?{WAIT_PRESS}\n" + .string "{CENTER_ALIGN}You{APOSTROPHE}re sure you won{APOSTROPHE}t accept it?\0" .align 2, 0 .global gPtrPurityForestRefuseCelebiConfirmText @@ -7473,7 +7473,7 @@ gUnknown_8106AEC: @ 8106AEC .global gUnknown_8106B50 gUnknown_8106B50: @ 8106B50 - .string "#C%c%s\0" + .string "{COLOR_1}%c%s\0" .align 2,0 .string "pksdir0\0" .align 2,0 @@ -7656,7 +7656,7 @@ gUnknown_8106D68: @ 8106D68 .global gUnknown_8106D8C gUnknown_8106D8C: @ 8106D8C - .string "#c%d{ARG_POKEMON_0}\0" + .string "{COLOR_2}%d{ARG_POKEMON_0}\0" .align 2,0 .string "pksdir0\0" .align 2,0 @@ -7965,7 +7965,7 @@ gUnknown_8107638: @ 8107638 .global gUnknown_810763C gUnknown_810763C: @ 810763C - .string "#c%c%s{END_COLOR_TEXT_2}\0" + .string "{COLOR_2}%c%s{END_COLOR_TEXT_2}\0" .global gUnknown_8107645 gUnknown_8107645: @ 8107645 @@ -8272,14 +8272,14 @@ gUnknown_810983C: @ 810983C .global gUnknown_81098A4 gUnknown_81098A4: @ 81098A4 - .string "#c" + .string "{COLOR_2}" .byte 0x4 .string "%s{END_COLOR_TEXT_2}\0" .align 2,0 .global gUnknown_81098AC gUnknown_81098AC: @ 81098AC - .string "%s#=%c#C" + .string "%s#=%c{COLOR_1}" .byte 0x4 .string "%s{END_COLOR_TEXT_1}\0" .align 2,0 @@ -8302,12 +8302,12 @@ gUnknown_81098DC: @ 81098DC .global gUnknown_81098E0 gUnknown_81098E0: @ 81098E0 - .string "#c%c%s%s{END_COLOR_TEXT_2}\0" + .string "{COLOR_2}%c%s%s{END_COLOR_TEXT_2}\0" .align 2,0 .global gUnknown_81098EC gUnknown_81098EC: @ 81098EC - .string "#c%c#:%s%s%s#;%c%2d/%2d{END_COLOR_TEXT_2}\0" + .string "{COLOR_2}%c#:%s%s%s#;%c%2d/%2d{END_COLOR_TEXT_2}\0" .align 2,0 .global gUnknown_8109908 @@ -8320,7 +8320,7 @@ gUnknown_810990C: @ 810990C .global gUnknown_8109910 gUnknown_8109910: @ 8109910 - .string "#c%c%s%s%s#=%c%2d/%2d{END_COLOR_TEXT_2}\0" + .string "{COLOR_2}%c%s%s%s#=%c%2d/%2d{END_COLOR_TEXT_2}\0" .align 2,0 .global gUnknown_8109928 @@ -8381,7 +8381,7 @@ gDummyScenarioText: @ 8109CA8 .global gUnknown_8109CC0 gUnknown_8109CC0: @ 8109CC0 - .string "#CW???{END_COLOR_TEXT_1}\0" + .string "{COLOR_1 UNKNOWN_COLOR}???{END_COLOR_TEXT_1}\0" .align 2,0 .string "pksdir0\0" diff --git a/data/data_810AE24.s b/data/data_810AE24.s index 855b346..966da4b 100644 --- a/data/data_810AE24.s +++ b/data/data_810AE24.s @@ -891,7 +891,7 @@ sUnknown_810D5F0: .align 2, 0 sUnknown_810D608: - .string "Won~27t get sleepy\0" + .string "Won{APOSTROPHE}t get sleepy\0" .align 2, 0 sUnknown_810D61C: @@ -995,335 +995,335 @@ gFormattedStatusNames: @ 810D628 .4byte sUnknown_810D78C sUnknown_810D78C: - .string "#c5Stair Spotter#r \0" + .string "{COLOR_2 CYAN}Stair Spotter{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D7A4: - .string "#c5Doubled Attack#r \0" + .string "{COLOR_2 CYAN}Doubled Attack{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D7BC: - .string "#c5Perish Song#r \0" + .string "{COLOR_2 CYAN}Perish Song{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D7D0: - .string "#c5Terrified#r \0" + .string "{COLOR_2 CYAN}Terrified{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D7E4: - .string "#c5Exposed#r \0" + .string "{COLOR_2 CYAN}Exposed{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D7F4: - .string "#c5Grudge#r \0" + .string "{COLOR_2 CYAN}Grudge{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D804: - .string "#c5Scanning#r \0" + .string "{COLOR_2 CYAN}Scanning{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D814: - .string "#c5Power Ears#r \0" + .string "{COLOR_2 CYAN}Power Ears{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D828: - .string "#c5Stockpiling#r \0" + .string "{COLOR_2 CYAN}Stockpiling{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D83C: - .string "#c5Muzzled#r \0" + .string "{COLOR_2 CYAN}Muzzled{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D84C: - .string "#c5Eyedrops#r \0" + .string "{COLOR_2 CYAN}Eyedrops{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D85C: - .string "#c5Cross-Eyed#r \0" + .string "{COLOR_2 CYAN}Cross-Eyed{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D870: - .string "#c5Blinker#r \0" + .string "{COLOR_2 CYAN}Blinker{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D880: - .string "#c5Mobile#r \0" + .string "{COLOR_2 CYAN}Mobile{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D890: - .string "#c5Transformed#r \0" + .string "{COLOR_2 CYAN}Transformed{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D8A4: - .string "#c5Invisible#r \0" + .string "{COLOR_2 CYAN}Invisible{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D8B8: - .string "#c5Pierce#r \0" + .string "{COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D8C8: - .string "#c5Long Toss#r \0" + .string "{COLOR_2 CYAN}Long Toss{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D8DC: - .string "#c5Focus Energy#r \0" + .string "{COLOR_2 CYAN}Focus Energy{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D8F0: - .string "#c5Set Damage#r \0" + .string "{COLOR_2 CYAN}Set Damage{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D904: - .string "#c5Whiffer#r \0" + .string "{COLOR_2 CYAN}Whiffer{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D914: - .string "#c5Sure Shot#r \0" + .string "{COLOR_2 CYAN}Sure Shot{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D928: - .string "#c5Destiny Bond#r \0" + .string "{COLOR_2 CYAN}Destiny Bond{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D93C: - .string "#c5Leech Seed#r \0" + .string "{COLOR_2 CYAN}Leech Seed{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D950: - .string "#c5Hungry Pal#r \0" + .string "{COLOR_2 CYAN}Hungry Pal{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D964: - .string "#c5Snatch#r \0" + .string "{COLOR_2 CYAN}Snatch{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D974: - .string "#c5Decoy#r \0" + .string "{COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D984: - .string "#c5Cursed#r \0" + .string "{COLOR_2 CYAN}Cursed{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D994: - .string "#c5Weakened#r \0" + .string "{COLOR_2 CYAN}Weakened{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D9A4: - .string "#c5Mist#r \0" + .string "{COLOR_2 CYAN}Mist{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D9B0: - .string "#c5Vital Throw#r \0" + .string "{COLOR_2 CYAN}Vital Throw{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D9C4: - .string "#c5Conversion 2#r \0" + .string "{COLOR_2 CYAN}Conversion 2{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D9D8: - .string "#c5Mirror Move#r \0" + .string "{COLOR_2 CYAN}Mirror Move{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810D9EC: - .string "#c5Mini Counter#r \0" + .string "{COLOR_2 CYAN}Mini Counter{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA00: - .string "#c5Enduring#r \0" + .string "{COLOR_2 CYAN}Enduring{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA10: - .string "#c5Mirror Coat#r \0" + .string "{COLOR_2 CYAN}Mirror Coat{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA24: - .string "#c5Protect#r \0" + .string "{COLOR_2 CYAN}Protect{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA34: - .string "#c5Wish#r \0" + .string "{COLOR_2 CYAN}Wish{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA40: - .string "#c5Magic Coat#r \0" + .string "{COLOR_2 CYAN}Magic Coat{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA54: - .string "#c5Counter#r \0" + .string "{COLOR_2 CYAN}Counter{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA64: - .string "#c5Light Screen#r \0" + .string "{COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA78: - .string "#c5Safeguard#r \0" + .string "{COLOR_2 CYAN}Safeguard{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA8C: - .string "#c5Reflect#r \0" + .string "{COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DA9C: - .string "#c5Half Speed#r \0" + .string "{COLOR_2 CYAN}Half Speed{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DAB0: - .string "#c5Enraged#r \0" + .string "{COLOR_2 CYAN}Enraged{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DAC0: - .string "#c5Charging#r \0" + .string "{COLOR_2 CYAN}Charging{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DAD0: - .string "#c5Digging#r \0" + .string "{COLOR_2 CYAN}Digging{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DAE0: - .string "#c5Diving#r \0" + .string "{COLOR_2 CYAN}Diving{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DAF0: - .string "#c5Bouncing#r \0" + .string "{COLOR_2 CYAN}Bouncing{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB00: - .string "#c5Flying#r \0" + .string "{COLOR_2 CYAN}Flying{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB10: - .string "#c5Skull Bash#r \0" + .string "{COLOR_2 CYAN}Skull Bash{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB24: - .string "#c5Focus Punch#r \0" + .string "{COLOR_2 CYAN}Focus Punch{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB38: - .string "#c5Razor Wind#r \0" + .string "{COLOR_2 CYAN}Razor Wind{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB4C: - .string "#c5Sky Attack#r \0" + .string "{COLOR_2 CYAN}Sky Attack{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB60: - .string "#c5Solarbeam#r \0" + .string "{COLOR_2 CYAN}Solarbeam{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB74: - .string "#c5Bide#r \0" + .string "{COLOR_2 CYAN}Bide{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB80: - .string "#c5Double Speed#r \0" + .string "{COLOR_2 CYAN}Double Speed{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DB94: - .string "#c5Infatuated#r \0" + .string "{COLOR_2 CYAN}Infatuated{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DBA8: - .string "#c5Encore#r \0" + .string "{COLOR_2 CYAN}Encore{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DBB8: - .string "#c5Taunted#r \0" + .string "{COLOR_2 CYAN}Taunted{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DBC8: - .string "#c5Cowering#r \0" + .string "{COLOR_2 CYAN}Cowering{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DBD8: - .string "#c5Paused#r \0" + .string "{COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DBE8: - .string "#c5Confused#r \0" + .string "{COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DBF8: - .string "#c5Cringe#r \0" + .string "{COLOR_2 CYAN}Cringe{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC08: - .string "#c5Famished#r \0" + .string "{COLOR_2 CYAN}Famished{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC18: - .string "#c5Constriction#r \0" + .string "{COLOR_2 CYAN}Constriction{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC2C: - .string "#c5Petrified#r \0" + .string "{COLOR_2 CYAN}Petrified{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC40: - .string "#c5Ingrain#r \0" + .string "{COLOR_2 CYAN}Ingrain{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC50: - .string "#c5Wrapped#r \0" + .string "{COLOR_2 CYAN}Wrapped{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC60: - .string "#c5Wrap#r \0" + .string "{COLOR_2 CYAN}Wrap{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC6C: - .string "#c5Leg Hold#r \0" + .string "{COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC7C: - .string "#c5Frozen#r \0" + .string "{COLOR_2 CYAN}Frozen{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DC8C: - .string "#c5Identifying#r \0" + .string "{COLOR_2 CYAN}Identifying{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DCA0: - .string "#c5Paralysis#r \0" + .string "{COLOR_2 CYAN}Paralysis{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DCB4: - .string "#c5Badly Poisoned#r \0" + .string "{COLOR_2 CYAN}Badly Poisoned{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DCCC: - .string "#c5Poisoned#r \0" + .string "{COLOR_2 CYAN}Poisoned{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DCDC: - .string "#c5Burn#r \0" + .string "{COLOR_2 CYAN}Burn{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DCE8: - .string "#c5Low HP#r \0" + .string "{COLOR_2 CYAN}Low HP{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DCF8: - .string "#c5Napping#r \0" + .string "{COLOR_2 CYAN}Napping{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DD08: - .string "#c5Yawning#r \0" + .string "{COLOR_2 CYAN}Yawning{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DD18: - .string "#c5Nightmare#r \0" + .string "{COLOR_2 CYAN}Nightmare{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DD2C: - .string "#c5Sleepless#r \0" + .string "{COLOR_2 CYAN}Sleepless{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DD40: - .string "#c5Sleep#r \0" + .string "{COLOR_2 CYAN}Sleep{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810DD50: @@ -1785,27 +1785,27 @@ gStatusDescriptions: @ 810E074 sUnknown_810E38C: .string "Physical Attack moves are those based on\n" - .string "the stats #c6Attack#r and #c6Defense#r.\n" + .string "the stats {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\n" .string "Physical Attack moves are of the types\n" - .string "Normal~2c Fighting~2c Poison~2c Ground~2c Flying~2c\n" - .string "Bug~2c Rock~2c Ghost~2c and Steel.\0" + .string "Normal{COMMA} Fighting{COMMA} Poison{COMMA} Ground{COMMA} Flying{COMMA}\n" + .string "Bug{COMMA} Rock{COMMA} Ghost{COMMA} and Steel.\0" .align 2, 0 sUnknown_810E45C: - .string "#c5Physical Attack Moves#r \0" + .string "{COLOR_2 CYAN}Physical Attack Moves{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810E47C: .string "Special Attack moves are those based on\n" - .string "the stats #c6Special Attack#r and\n" - .string "#c6Special Defense#r.\n" + .string "the stats {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} and\n" + .string "{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}.\n" .string "Special Attack moves are of the types\n" - .string "Fire~2c Water~2c Grass~2c Electric~2c Ice~2c Psychic~2c\n" - .string "Dragon~2c and Dark.\0" + .string "Fire{COMMA} Water{COMMA} Grass{COMMA} Electric{COMMA} Ice{COMMA} Psychic{COMMA}\n" + .string "Dragon{COMMA} and Dark.\0" .align 2, 0 sUnknown_810E550: - .string "#c5Special Attack Moves#r \0" + .string "{COLOR_2 CYAN}Special Attack Moves{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810E56C: @@ -1816,49 +1816,49 @@ sUnknown_810E56C: .align 2, 0 sUnknown_810E5F4: - .string "Because of moves~2c special abilities~2c etc.~2c\n" + .string "Because of moves{COMMA} special abilities{COMMA} etc.{COMMA}\n" .string "the Pokémon is weakened in terms of such\n" - .string "stats as #c6Attack#r~2c #c6Defense#r~2c #c6Special Attack#r~2c\n" - .string "and #c6Special Defense#r. It is possible to heal\n" - .string "this condition with a Wonder Tile~2c etc.\n" + .string "stats as {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{COMMA}\n" + .string "and {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}. It is possible to heal\n" + .string "this condition with a Wonder Tile{COMMA} etc.\n" .string "Moving to the next floor will also heal it.\0" .align 2, 0 sUnknown_810E714: .string "Two or more moves can be linked together\n" .string "to use them in succession in one turn.\n" - .string "Although linked moves can be powerful~2c\n" + .string "Although linked moves can be powerful{COMMA}\n" .string "they also make the Pokémon hungry faster.\n" - .string "The link is broken if the #c6PP#r of a linked\n" + .string "The link is broken if the {COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} of a linked\n" .string "move is used up.\0" .align 2, 0 sUnknown_810E7F8: - .string "#c5Link#r \0" + .string "{COLOR_2 CYAN}Link{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810E804: - .string "The floor~27s status changes to Water Sport.\n" + .string "The floor{APOSTROPHE}s status changes to Water Sport.\n" .string "The power of Fire-type moves is halved.\0" .align 2, 0 sUnknown_810E85C: - .string "#c5Water Sport#r \0" + .string "{COLOR_2 CYAN}Water Sport{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810E870: - .string "The floor~27s status changes to Mud Sport.\n" + .string "The floor{APOSTROPHE}s status changes to Mud Sport.\n" .string "The power of Electric-type moves is\n" .string "halved.\0" .align 2, 0 sUnknown_810E8C8: - .string "#c5Mud Sport#r \0" + .string "{COLOR_2 CYAN}Mud Sport{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810E8DC: .string "The Pokémon is sped up.\n" - .string "Its #c6attack frequency#r has been boosted.\0" + .string "Its {COLOR_2 YELLOW}attack frequency{END_COLOR_TEXT_2} has been boosted.\0" .align 2, 0 sUnknown_810E920: @@ -1872,14 +1872,14 @@ sUnknown_810E95C: .align 2, 0 sUnknown_810E9A8: - .string "The Ghost-type Pokémon~27s identity is\n" + .string "The Ghost-type Pokémon{APOSTROPHE}s identity is\n" .string "revealed.\n" - .string "Its type matchup changes~2c making it weak\n" + .string "Its type matchup changes{COMMA} making it weak\n" .string "against Normal- and Fighting-type moves.\0" .align 2, 0 sUnknown_810EA30: - .string "If the Pokémon is defeated~2c its Grudge\n" + .string "If the Pokémon is defeated{COMMA} its Grudge\n" .string "causes the victorious foe to completely\n" .string "lose the PP of its last move.\n" .string "Its effect wears off upon moving to the\n" @@ -1897,27 +1897,27 @@ sUnknown_810EAD4: sUnknown_810EB60: .string "The Pokémon gains the ability to pinpoint\n" .string "the locations of other Pokémon on the\n" - .string "floor~27s map.\n" + .string "floor{APOSTROPHE}s map.\n" .string "This effect wears off upon moving to the\n" .string "next floor.\0" .align 2, 0 sUnknown_810EBF4: .string "The Pokémon is storing power with the\n" - .string "move #c4Stockpile#r.\n" - .string "The more power Stockpiled~2c the more\n" - .string "powerful the move #c4Spit Up#r#r becomes.\n" + .string "move {COLOR_2 GREEN}Stockpile{END_COLOR_TEXT_2}.\n" + .string "The more power Stockpiled{COMMA} the more\n" + .string "powerful the move {COLOR_2 GREEN}Spit Up{END_COLOR_TEXT_2}{END_COLOR_TEXT_2} becomes.\n" .string "The stored power is lost if the Pokémon\n" .string "goes on to the next floor.\0" .align 2, 0 sUnknown_810ECC4: - .string "The Pokémon~27s #c6Movement Speed#r is\n" + .string "The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} is\n" .string "reduced from its usual level.\0" .align 2, 0 sUnknown_810ED0C: - .string "The Pokémon~27s #c6Movement Speed#r is boosted\n" + .string "The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} is boosted\n" .string "over its usual level.\0" .align 2, 0 @@ -1925,37 +1925,37 @@ sUnknown_810ED54: .string "The Pokémon (or trap) explodes savagely\n" .string "and inflicts damage on all Pokémon within\n" .string "a 2-tile range.\n" - .string "The huge explosion halves the #c6HP#r of\n" + .string "The huge explosion halves the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of\n" .string "rescue team members. It also destroys\n" .string "walls and items within the 2-tile range.\0" .align 2, 0 sUnknown_810EE30: - .string "#c5Huge Explosion#r \0" + .string "{COLOR_2 CYAN}Huge Explosion{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810EE48: .string "The Pokémon (or trap) explodes and\n" .string "inflicts damage on all Pokémon within\n" .string "a 1-tile range.\n" - .string "The explosion halves the #c6HP#r of rescue\n" + .string "The explosion halves the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of rescue\n" .string "team members. It also destroys walls and\n" .string "items within the 1-tile range.\0" .align 2, 0 sUnknown_810EF14: - .string "#c5Explode#r \0" + .string "{COLOR_2 CYAN}Explode{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810EF24: .string "There is a raging snowstorm.\n" .string "This weather condition boosts the\n" - .string "#c6Movement Speed#r of Ice-type Pokémon\n" + .string "{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} of Ice-type Pokémon\n" .string "by one level.\0" .align 2, 0 sUnknown_810EF9C: - .string "#c5Snow#r \0" + .string "{COLOR_2 CYAN}Snow{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810EFA8: @@ -1965,29 +1965,29 @@ sUnknown_810EFA8: .align 2, 0 sUnknown_810EFF8: - .string "#c5Fog#r \0" + .string "{COLOR_2 CYAN}Fog{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810F004: .string "The weather is cloudy and dark.\n" - .string "This condition lowers the #c6Attack#r\n" - .string "and #c6Special Attack#r of all Pokémon\n" + .string "This condition lowers the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}\n" + .string "and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} of all Pokémon\n" .string "except for the Normal type.\0" .align 2, 0 sUnknown_810F090: - .string "#c5Cloudy#r \0" + .string "{COLOR_2 CYAN}Cloudy{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810F0A0: .string "There is a raging sandstorm.\n" .string "This weather condition inflicts damage\n" - .string "on all Pokémon except for the Ground~2c\n" - .string "Rock~2c and Steel types.\0" + .string "on all Pokémon except for the Ground{COMMA}\n" + .string "Rock{COMMA} and Steel types.\0" .align 2, 0 sUnknown_810F128: - .string "#c5Sandstorm#r \0" + .string "{COLOR_2 CYAN}Sandstorm{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810F13C: @@ -1997,7 +1997,7 @@ sUnknown_810F13C: .align 2, 0 sUnknown_810F198: - .string "#c5Sunny#r \0" + .string "{COLOR_2 CYAN}Sunny{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810F1A8: @@ -2007,7 +2007,7 @@ sUnknown_810F1A8: .align 2, 0 sUnknown_810F204: - .string "#c5Rain#r \0" + .string "{COLOR_2 CYAN}Rain{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810F210: @@ -2017,7 +2017,7 @@ sUnknown_810F210: .align 2, 0 sUnknown_810F27C: - .string "#c5Hail#r \0" + .string "{COLOR_2 CYAN}Hail{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810F288: @@ -2032,13 +2032,13 @@ sUnknown_810F2BC: .align 2, 0 sUnknown_810F334: - .string "If the Pokémon is defeated~2c its grudge\n" + .string "If the Pokémon is defeated{COMMA} its grudge\n" .string "causes the foe to completely lose the PP\n" .string "of the move it used last.\0" .align 2, 0 sUnknown_810F3A0: - .string "#c5Grudge Effect#r \0" + .string "{COLOR_2 CYAN}Grudge Effect{END_COLOR_TEXT_2} \0" .align 2, 0 sUnknown_810F3B8: @@ -2048,7 +2048,7 @@ sUnknown_810F3B8: .align 2, 0 sUnknown_810F42C: - .string "The Pokémon~27s sense of direction becomes\n" + .string "The Pokémon{APOSTROPHE}s sense of direction becomes\n" .string "completely scrambled.\n" .string "Its moves and attacks will hit even\n" .string "team members.\n" @@ -2056,7 +2056,7 @@ sUnknown_810F42C: .align 2, 0 sUnknown_810F4C8: - .string "The Pokémon~27s accuracy of moves and\n" + .string "The Pokémon{APOSTROPHE}s accuracy of moves and\n" .string "attacks is minimized so they hardly\n" .string "ever hit.\n" .string "Even sure-hit moves may miss.\n" @@ -2064,13 +2064,13 @@ sUnknown_810F4C8: .align 2, 0 sUnknown_810F564: - .string "The critical-hit rate of the Pokémon~27s\n" + .string "The critical-hit rate of the Pokémon{APOSTROPHE}s\n" .string "moves is boosted to the maximum.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F5D8: - .string "The Pokémon~27s accuracy of moves and\n" + .string "The Pokémon{APOSTROPHE}s accuracy of moves and\n" .string "attacks is boosted so they always hit.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 @@ -2083,7 +2083,7 @@ sUnknown_810F650: .align 2, 0 sUnknown_810F6C4: - .string "The Pokémon~27s attacks and moves will\n" + .string "The Pokémon{APOSTROPHE}s attacks and moves will\n" .string "all fail.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 @@ -2109,15 +2109,15 @@ sUnknown_810F818: .align 2, 0 sUnknown_810F8A8: - .string "The Pokémon~27s eyesight fails.\n" - .string "It can~27t see the terrain~2c other Pokémon~2c or\n" + .string "The Pokémon{APOSTROPHE}s eyesight fails.\n" + .string "It can{APOSTROPHE}t see the terrain{COMMA} other Pokémon{COMMA} or\n" .string "items on the ground.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_810F93C: - .string "The Pokémon can move~2c attack~2c and use\n" - .string "moves inside walls and on water~2c lava~2c\n" + .string "The Pokémon can move{COMMA} attack{COMMA} and use\n" + .string "moves inside walls and on water{COMMA} lava{COMMA}\n" .string "or clouds. Beware--it will grow hungry\n" .string "faster while traveling through walls.\n" .string "Its effect wears off upon moving to the\n" @@ -2126,7 +2126,7 @@ sUnknown_810F93C: sUnknown_810FA14: .string "The Pokémon transforms into\n" - .string "a different Pokémon~2c appearance-wise.\n" + .string "a different Pokémon{COMMA} appearance-wise.\n" .string "This effect wears off upon moving to the\n" .string "next floor.\0" .align 2, 0 @@ -2139,7 +2139,7 @@ sUnknown_810FA90: sUnknown_810FAFC: .string "Any item thrown by the Pokémon will fly\n" - .string "through all obstacles~2c including walls~2c\n" + .string "through all obstacles{COMMA} including walls{COMMA}\n" .string "until disappearing. This will affect all\n" .string "Pokémon in its path.\n" .string "Its effect wears off upon moving to the\n" @@ -2147,7 +2147,7 @@ sUnknown_810FAFC: .align 2, 0 sUnknown_810FBC4: - .string "If the Pokémon throws an item~2c it will fly\n" + .string "If the Pokémon throws an item{COMMA} it will fly\n" .string "until it hits an obstacle.\n" .string "This effect wears off upon moving to the\n" .string "next floor.\0" @@ -2155,7 +2155,7 @@ sUnknown_810FBC4: sUnknown_810FC44: .string "The amount of damage inflicted by the\n" - .string "Pokémon~27s moves and regular attack\n" + .string "Pokémon{APOSTROPHE}s moves and regular attack\n" .string "becomes set at a certain figure.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 @@ -2170,7 +2170,7 @@ sUnknown_810FCDC: sUnknown_810FD84: .string "A Leech Seed is planted on the\n" .string "Pokémon. The Leech Seed drains the\n" - .string "Pokémon~27s #c6HP#r every several turns.\n" + .string "Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} every several turns.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 @@ -2199,9 +2199,9 @@ sUnknown_810FF58: sUnknown_8110004: .string "The Pokémon is protected from any\n" - .string "reduction of the stats #c6Attack#r~2c #c6Defense#r~2c\n" - .string "#c6Special Attack#r~2c #c6Special Defense#r~2c\n" - .string "#c6Accuracy#r~2c and #c6Evasion#r.\n" + .string "reduction of the stats {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA}\n" + .string "{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}{COMMA}\n" + .string "{COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}{COMMA} and {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 @@ -2209,30 +2209,30 @@ sUnknown_81100DC: .string "The Pokémon counters any Physical Attack\n" .string "move or regular attack by picking up and\n" .string "hurling the foe.\n" - .string "If the Pokémon faints~2c it cannot retaliate\n" + .string "If the Pokémon faints{COMMA} it cannot retaliate\n" .string "with a throw.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_81101A8: - .string "If hit by a move~2c the Pokémon changes its\n" - .string "type to one that is resistant to the move~27s\n" + .string "If hit by a move{COMMA} the Pokémon changes its\n" + .string "type to one that is resistant to the move{APOSTROPHE}s\n" .string "type.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110234: .string "The Pokémon counters any Physical Attack\n" - .string "move or regular attack~2c and inflicts one\n" + .string "move or regular attack{COMMA} and inflicts one\n" .string "quarter the damage it took from the foe.\n" - .string "If the Pokémon faints~2c it cannot hit back.\n" + .string "If the Pokémon faints{COMMA} it cannot hit back.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_811030C: .string "If the Pokémon takes damage that would\n" - .string "usually cause it to faint~2c it will hold on\n" - .string "with just #c61HP#r.\n" + .string "usually cause it to faint{COMMA} it will hold on\n" + .string "with just {COLOR_2 YELLOW}1HP{END_COLOR_TEXT_2}.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 @@ -2240,7 +2240,7 @@ sUnknown_81103A0: .string "The Pokémon bounces back the power of\n" .string "any Special Attack used by a foe directly\n" .string "around it. If the Pokémon faints from\n" - .string "the Special Attack~2c it can~27t strike back.\n" + .string "the Special Attack{COMMA} it can{APOSTROPHE}t strike back.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 @@ -2248,12 +2248,12 @@ sUnknown_8110470: .string "The Pokémon will take no damage from\n" .string "attacks and moves. It will also resist\n" .string "effects of moves. It may take damage\n" - .string "from rocks~2c explosions~2c etc.\n" + .string "from rocks{COMMA} explosions{COMMA} etc.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110530: - .string "The Pokémon regains #c6HP#r faster than usual.\n" + .string "The Pokémon regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} faster than usual.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 @@ -2265,9 +2265,9 @@ sUnknown_8110588: sUnknown_81105F8: .string "The Pokémon counters any Physical Attack\n" - .string "move or regular attack~2c and inflicts the\n" + .string "move or regular attack{COMMA} and inflicts the\n" .string "same damage it took from the foe.\n" - .string "If the Pokémon faints~2c it cannot hit back.\n" + .string "If the Pokémon faints{COMMA} it cannot hit back.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 @@ -2291,7 +2291,7 @@ sUnknown_8110794: .align 2, 0 sUnknown_8110814: - .string "The Pokémon~27s Attack rises by one level\n" + .string "The Pokémon{APOSTROPHE}s Attack rises by one level\n" .string "each time it takes damage.\n" .string "This effect wears off in a set amount\n" .string "of turns.\0" @@ -2304,7 +2304,7 @@ sUnknown_811088C: .align 2, 0 sUnknown_81108FC: - .string "Using the move #c4Dig#r~2c \n" + .string "Using the move {COLOR_2 GREEN}Dig{END_COLOR_TEXT_2}{COMMA} \n" .string "the Pokémon has gone underground to\n" .string "prepare for its attack.\n" .string "It will strike on the next turn to inflict\n" @@ -2312,7 +2312,7 @@ sUnknown_81108FC: .align 2, 0 sUnknown_8110988: - .string "Using the move #c4Dive#r~2c \n" + .string "Using the move {COLOR_2 GREEN}Dive{END_COLOR_TEXT_2}{COMMA} \n" .string "the Pokémon has gone underwater to\n" .string "prepare for its attack.\n" .string "It will strike on the next turn to inflict\n" @@ -2322,56 +2322,56 @@ sUnknown_8110988: sUnknown_8110A14: .string "The Pokémon has bounced high to ready\n" .string "its attack.\n" - .string "On the next turn~2c it will strike down\n" + .string "On the next turn{COMMA} it will strike down\n" .string "to inflict damage.\0" .align 2, 0 sUnknown_8110A84: .string "The Pokémon is preparing to attack from\n" .string "high in the sky.\n" - .string "On the next turn~2c it will strike from\n" + .string "On the next turn{COMMA} it will strike from\n" .string "the sky to inflict damage.\0" .align 2, 0 sUnknown_8110B00: .string "The Pokémon is preparing to use\n" - .string "the move #c4Skull Bash#r.\n" - .string "On the next turn~2c #c4Skull Bash#r will be\n" + .string "the move {COLOR_2 GREEN}Skull Bash{END_COLOR_TEXT_2}.\n" + .string "On the next turn{COMMA} {COLOR_2 GREEN}Skull Bash{END_COLOR_TEXT_2} will be\n" .string "unleashed.\0" .align 2, 0 sUnknown_8110B74: .string "The Pokémon is preparing to use\n" - .string "the move #c4Focus Punch#r.\n" - .string "On the next turn~2c #c4Focus Punch#r will be\n" + .string "the move {COLOR_2 GREEN}Focus Punch{END_COLOR_TEXT_2}.\n" + .string "On the next turn{COMMA} {COLOR_2 GREEN}Focus Punch{END_COLOR_TEXT_2} will be\n" .string "unleashed.\0" .align 2, 0 sUnknown_8110BE8: .string "The Pokémon is preparing to use\n" - .string "the move #c4Razor Wind#r.\n" - .string "On the next turn~2c #c4Razor Wind#r will be\n" + .string "the move {COLOR_2 GREEN}Razor Wind{END_COLOR_TEXT_2}.\n" + .string "On the next turn{COMMA} {COLOR_2 GREEN}Razor Wind{END_COLOR_TEXT_2} will be\n" .string "unleashed.\0" .align 2, 0 sUnknown_8110C5C: .string "The Pokémon is preparing to use\n" - .string "the move #c4Sky Attack#r.\n" - .string "On the next turn~2c #c4Sky Attack#r will be\n" + .string "the move {COLOR_2 GREEN}Sky Attack{END_COLOR_TEXT_2}.\n" + .string "On the next turn{COMMA} {COLOR_2 GREEN}Sky Attack{END_COLOR_TEXT_2} will be\n" .string "unleashed.\0" .align 2, 0 sUnknown_8110CD0: .string "The Pokémon is preparing to launch\n" - .string "the move #c4Solarbeam#r.\n" - .string "On the next turn~2c #c4Solarbeam#r will be\n" + .string "the move {COLOR_2 GREEN}Solarbeam{END_COLOR_TEXT_2}.\n" + .string "On the next turn{COMMA} {COLOR_2 GREEN}Solarbeam{END_COLOR_TEXT_2} will be\n" .string "unleashed.\0" .align 2, 0 sUnknown_8110D44: .string "The Pokémon stops moving for several\n" .string "turns and takes hits from foes.\n" - .string "In the end~2c it will strike back to cause\n" + .string "In the end{COMMA} it will strike back to cause\n" .string "double the damage it took over that time.\0" .align 2, 0 @@ -2382,16 +2382,16 @@ sUnknown_8110DE0: .align 2, 0 sUnknown_8110E50: - .string "When using moves or Wonder Orbs~2c the\n" + .string "When using moves or Wonder Orbs{COMMA} the\n" .string "Pokémon will only use offensive ones\n" .string "that inflict damage.\n" .string "This effect lasts a set amount of turns.\0" .align 2, 0 sUnknown_8110EDC: - .string "The Pokémon is frightened~2c making it\n" + .string "The Pokémon is frightened{COMMA} making it\n" .string "launch attacks and moves completely\n" - .string "backwards. If an ally is behind it~2c the\n" + .string "backwards. If an ally is behind it{COMMA} the\n" .string "backward attacks and moves will hit.\n" .string "This condition lasts a set amount of turns.\0" .align 2, 0 @@ -2404,8 +2404,8 @@ sUnknown_8110FA4: sUnknown_811100C: .string "The Pokémon lays down roots in the\n" - .string "ground. It becomes immobilized~2c but\n" - .string "it regenerates #c6HP#r every several turns.\n" + .string "ground. It becomes immobilized{COMMA} but\n" + .string "it regenerates {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} every several turns.\n" .string "These effects last a set amount of turns.\0" .align 2, 0 @@ -2419,7 +2419,7 @@ sUnknown_81110AC: sUnknown_811113C: .string "The Pokémon wraps around the foe and\n" .string "inflicts damage every several turns.\n" - .string "During that time~2c the Pokémon is also\n" + .string "During that time{COMMA} the Pokémon is also\n" .string "incapable of doing anything else.\n" .string "These effects last a set amount of turns.\0" .align 2, 0 @@ -2437,7 +2437,7 @@ sUnknown_8111270: sUnknown_81112BC: .string "The Pokémon becomes frozen solid.\n" - .string "While frozen~2c it will not take damage\n" + .string "While frozen{COMMA} it will not take damage\n" .string "from attacks and almost all moves.\n" .string "Fire-type moves can thaw out the Pokémon\n" .string "and may inflict damage.\n" @@ -2447,9 +2447,9 @@ sUnknown_81112BC: sUnknown_8111398: .string "The Pokémon is on the verge of collapse\n" .string "from hunger. Every action results in a\n" - .string "loss of #c6HP#r.\n" + .string "loss of {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\n" .string "This condition will persist until the\n" - .string "Pokémon~27s #c6Belly#r is filled.\0" + .string "Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is filled.\0" .align 2, 0 sUnknown_8111440: @@ -2458,10 +2458,10 @@ sUnknown_8111440: .align 2, 0 sUnknown_8111498: - .string "The Pokémon~27s #c6Movement Speed#r and\n" - .string "#c6attack frequency#r are reduced.\n" + .string "The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} and\n" + .string "{COLOR_2 YELLOW}attack frequency{END_COLOR_TEXT_2} are reduced.\n" .string "Attacks and moves become unusable.\n" - .string "Wonder Orbs also won~27t work~2c but other\n" + .string "Wonder Orbs also won{APOSTROPHE}t work{COMMA} but other\n" .string "items will.\n" .string "Its effects last a set amount of turns.\0" .align 2, 0 @@ -2469,41 +2469,41 @@ sUnknown_8111498: sUnknown_8111568: .string "The Pokémon takes damage every\n" .string "two turns. It is also prevented from \n" - .string "regenerating #c6HP#r. This condition does not\n" + .string "regenerating {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}. This condition does not\n" .string "disappear over turns.\n" .string "Heal it quickly by using certain moves or\n" - .string "items~2c or by going to the next floor.\n" + .string "items{COMMA} or by going to the next floor.\n" .string "\0" .align 2, 0 sUnknown_8111644: .string "The Pokémon takes damage every ten\n" .string "turns. It is also prevented from \n" - .string "regenerating #c6HP#r.\n" + .string "regenerating {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\n" .string "Poison does not disappear over turns.\n" .string "Heal it quickly by using certain moves or\n" - .string "items~2c or by going to the next floor.\0" + .string "items{COMMA} or by going to the next floor.\0" .align 2, 0 sUnknown_8111718: .string "The Pokémon takes damage every few\n" .string "turns from its burn.\n" - .string "A burn can be healed by going into water~2c\n" - .string "using certain moves or items~2c or by\n" + .string "A burn can be healed by going into water{COMMA}\n" + .string "using certain moves or items{COMMA} or by\n" .string "going to the next floor.\0" .align 2, 0 sUnknown_81117BC: - .string "The Pokémon~27s #c6HP#r is low from taking\n" + .string "The Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} is low from taking\n" .string "damage. It is in danger.\n" - .string "Do something to restore #c6HP#r!\0" + .string "Do something to restore {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}!\0" .align 2, 0 sUnknown_8111824: .string "The Pokémon falls asleep and becomes\n" .string "incapable of any action.\n" - .string "Upon awakening~2c the Pokémon fully\n" - .string "regains #c6HP#r and heals from any\n" + .string "Upon awakening{COMMA} the Pokémon fully\n" + .string "regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} and heals from any\n" .string "status problems.\0" .align 2, 0 @@ -2633,7 +2633,7 @@ gUnknown_811383C: @ 811383C .global PlaceText PlaceText: - .string "#+Place: {ARG_POKEMON_0}\0" + .string "{CENTER_ALIGN}Place: {ARG_POKEMON_0}\0" .align 2,0 .global gUnknown_8113850 @@ -3272,12 +3272,12 @@ gUnknown_8116148: @ 8116148 .global gInvalidityText gInvalidityText: @ 811615C - .string "#CWinvalidity{END_COLOR_TEXT_1}\0" + .string "{COLOR_1 UNKNOWN_COLOR}invalidity{END_COLOR_TEXT_1}\0" .align 2,0 .global gUndefineText gUndefineText: @ 811616C - .string "#CWundefine{END_COLOR_TEXT_1}\0" + .string "{COLOR_1 UNKNOWN_COLOR}undefine{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_811617C @@ -3476,14 +3476,14 @@ gUnknown_81163E4: @ 81163E4 .global gUnknown_81163F0 gUnknown_81163F0: @ 81163F0 - .string "#+However{COMMA} $n0{APOSTROPHE}s team\n" - .string "#+had too much money already...\0" + .string "{CENTER_ALIGN}However{COMMA} $n0{APOSTROPHE}s team\n" + .string "{CENTER_ALIGN}had too much money already...\0" .align 2,0 .global gUnknown_811642C gUnknown_811642C: @ 811642C - .string "#+However{COMMA} $n0{APOSTROPHE}s team\n" - .string "#+had too many items already...\0" + .string "{CENTER_ALIGN}However{COMMA} $n0{APOSTROPHE}s team\n" + .string "{CENTER_ALIGN}had too many items already...\0" .align 2,0 .string "pksdir0\0" .align 2,0 @@ -3697,8 +3697,8 @@ gUnknown_81167E8: @ 81167E8 .global gUnknown_81167EC gUnknown_81167EC: @ 81167EC - .string "#+The rescue rank went up from\n" - .string "#+{ARG_MOVE_ITEM_0} to {ARG_MOVE_ITEM_1}!\0" + .string "{CENTER_ALIGN}The rescue rank went up from\n" + .string "{CENTER_ALIGN}{ARG_MOVE_ITEM_0} to {ARG_MOVE_ITEM_1}!\0" .align 2,0 .global gUnknown_811681C @@ -3783,7 +3783,7 @@ gUnknown_8117000: @ 8117000 .4byte 0x81170ac .4byte 0x811709c - .string "#CWinvalidity{END_COLOR_TEXT_1}\0" + .string "{COLOR_1 UNKNOWN_COLOR}invalidity{END_COLOR_TEXT_1}\0" .align 2,0 .string "{COLOR_1 YELLOW_3}scene{END_COLOR_TEXT_1}\0" .align 2,0 @@ -4347,7 +4347,7 @@ gUnknown_8118250: @ 8118250 .global gGroundLives_InvalidityText gGroundLives_InvalidityText: @ 811825C - .string "#CWinvalidity{END_COLOR_TEXT_1}\0" + .string "{COLOR_1 UNKNOWN_COLOR}invalidity{END_COLOR_TEXT_1}\0" .align 2,0 .global GroundLives_ActionText diff --git a/data/friend_area.inc b/data/friend_area.inc index eba3b8d..6464510 100644 --- a/data/friend_area.inc +++ b/data/friend_area.inc @@ -49,28 +49,28 @@ gUnknown_80DD1A8: @ 80DD1A8 .global gUnknown_80DD1C8 gUnknown_80DD1C8: @ 80DD1C8 - .string "#+The {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1} was\n" - .string "#+handed over. \0" + .string "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1} was\n" + .string "{CENTER_ALIGN}handed over. \0" .align 2,0 .global gUnknown_80DD1EC gUnknown_80DD1EC: @ 80DD1EC - .string "#+The {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1} was\n" - .string "#+handed over.#P" - .string "#+The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was\n" - .string "#+returned to the Toolbox.\0" + .string "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1} was\n" + .string "{CENTER_ALIGN}handed over.{EXTRA_MSG}" + .string "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was\n" + .string "{CENTER_ALIGN}returned to the Toolbox.\0" .align 2,0 .global gUnknown_80DD240 gUnknown_80DD240: @ 80DD240 - .string "#+The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was\n" - .string "#+returned to the Toolbox.\0" + .string "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was\n" + .string "{CENTER_ALIGN}returned to the Toolbox.\0" .align 2,0 .global gUnknown_80DD270 gUnknown_80DD270: @ 80DD270 - .string "#+{ARG_POKEMON_1} left the team to remain\n" - .string "#+on standby in the Friend Area.\0" + .string "{CENTER_ALIGN}{ARG_POKEMON_1} left the team to remain\n" + .string "{CENTER_ALIGN}on standby in the Friend Area.\0" .align 2,0 .global gUnknown_80DD2B0 diff --git a/data/friend_area_dialogue.s b/data/friend_area_dialogue.s index a5c557f..74f523b 100644 --- a/data/friend_area_dialogue.s +++ b/data/friend_area_dialogue.s @@ -24,98 +24,98 @@ gFriendAreaDialogue: @ 813237C .global FriendAreaSleepyEnergy FriendAreaSleepyEnergy: - .string "#+It appears to be a little sleepy{COMMA}\n" - .string "#+but it{APOSTROPHE}s still full of energy.\0" + .string "{CENTER_ALIGN}It appears to be a little sleepy{COMMA}\n" + .string "{CENTER_ALIGN}but it{APOSTROPHE}s still full of energy.\0" .align 2,0 .global FriendAreaGummi FriendAreaGummi: - .string "#+It may want a Gummi.\0" + .string "{CENTER_ALIGN}It may want a Gummi.\0" .align 2,0 .global FriendAreaAnxious FriendAreaAnxious: - .string "#+It appears to be very anxious\n" - .string "#+to go on an adventure.\0" + .string "{CENTER_ALIGN}It appears to be very anxious\n" + .string "{CENTER_ALIGN}to go on an adventure.\0" .align 2,0 .global FriendAreaPensive FriendAreaPensive: - .string "#+It looked pensive for a moment{COMMA}\n" - .string "#+but it{APOSTROPHE}s grinning widely again.\0" + .string "{CENTER_ALIGN}It looked pensive for a moment{COMMA}\n" + .string "{CENTER_ALIGN}but it{APOSTROPHE}s grinning widely again.\0" .align 2,0 .global FriendAreaGrin FriendAreaGrin: - .string "#+It{APOSTROPHE}s looking this way with a grin.\0" + .string "{CENTER_ALIGN}It{APOSTROPHE}s looking this way with a grin.\0" .align 2,0 .global FriendAreaEager FriendAreaEager: - .string "#+It appears very eager\n" - .string "#+to go to a dungeon.\0" + .string "{CENTER_ALIGN}It appears very eager\n" + .string "{CENTER_ALIGN}to go to a dungeon.\0" .align 2,0 .global FriendAreaWorried FriendAreaWorried: - .string "#+It appeared to have been worried{COMMA}\n" - .string "#+but seems to have solved it.\0" + .string "{CENTER_ALIGN}It appeared to have been worried{COMMA}\n" + .string "{CENTER_ALIGN}but seems to have solved it.\0" .align 2,0 .global FriendAreaDeep FriendAreaDeep: - .string "#+It suddenly appears to be deep in thought.\0" + .string "{CENTER_ALIGN}It suddenly appears to be deep in thought.\0" .align 2,0 .global FriendAreaFidge FriendAreaFidge: - .string "#+It suddenly turned fidgety.\0" + .string "{CENTER_ALIGN}It suddenly turned fidgety.\0" .align 2,0 .global FriendAreaMood FriendAreaMood: - .string "#+Its mood appears to have changed.\0" + .string "{CENTER_ALIGN}Its mood appears to have changed.\0" .align 2,0 .global FriendAreaTense FriendAreaTense: - .string "#+It appears to be a little tense.\0" + .string "{CENTER_ALIGN}It appears to be a little tense.\0" .align 2,0 .global FriendAreaRelax FriendAreaRelax: - .string "#+It is relaxing at its favorite spot.\0" + .string "{CENTER_ALIGN}It is relaxing at its favorite spot.\0" .align 2,0 .global FriendAreaHappy FriendAreaHappy: - .string "#+It is very happy!\0" + .string "{CENTER_ALIGN}It is very happy!\0" .align 2,0 .global FriendAreaStraight FriendAreaStraight: - .string "#+It{APOSTROPHE}s trying to keep a straight face{COMMA}\n" - .string "#+but it can{APOSTROPHE}t stop laughing!\0" + .string "{CENTER_ALIGN}It{APOSTROPHE}s trying to keep a straight face{COMMA}\n" + .string "{CENTER_ALIGN}but it can{APOSTROPHE}t stop laughing!\0" .align 2,0 .global FriendAreaGrinning FriendAreaGrinning: - .string "#+It is grinning happily.\0" + .string "{CENTER_ALIGN}It is grinning happily.\0" .align 2,0 .global FriendAreaVeryHappy FriendAreaVeryHappy: - .string "#+It appears to be very happy!\0" + .string "{CENTER_ALIGN}It appears to be very happy!\0" .align 2,0 .global FriendAreaLikesPlace FriendAreaLikesPlace: - .string "#+It appears to like this place a lot!\0" + .string "{CENTER_ALIGN}It appears to like this place a lot!\0" .align 2,0 .global FriendAreaFullEnergy FriendAreaFullEnergy: - .string "#+It seems to be full of energy!\0" + .string "{CENTER_ALIGN}It seems to be full of energy!\0" .align 2,0 .string "pksdir0\0" diff --git a/data/personality_test.s b/data/personality_test.s index c70e045..c7dc79e 100644 --- a/data/personality_test.s +++ b/data/personality_test.s @@ -232,7 +232,7 @@ DocileQuest3Question: .string "A friend brought over something you{APOSTROPHE}d\n" - .string "forgotten.#W\n" + .string "forgotten.{WAIT_PRESS}\n" .string "How do you thank your friend?\0" .align 2,0 @@ -295,9 +295,9 @@ BraveQuest1Question: .string "You{APOSTROPHE}re going bungee jumping for the first\n" - .string "time.#PSince it{APOSTROPHE}s scary{COMMA} you decide to test the\n" - .string "jump with a doll...#W\n" - .string "And the bungee cord snaps!#P" + .string "time.{EXTRA_MSG}Since it{APOSTROPHE}s scary{COMMA} you decide to test the\n" + .string "jump with a doll...{WAIT_PRESS}\n" + .string "And the bungee cord snaps!{EXTRA_MSG}" .string "Will you still try to make a jump anyway?\0" .align 2,0 @@ -367,10 +367,10 @@ .4byte BraveQuest2BPoints BraveQuest2BQuestion: - .string "You valiantly fight the aliens...#W\n" - .string "But{COMMA} you are defeated...#PAn alien says to you...#P{QUOTE_START}YOU HAVE IMPRESSED US.\n" - .string "IT WAS A PLEASURE TO SEE.#PJOIN US{COMMA} AND TOGETHER WE SHALL\n" - .string "RULE THE WORLD.{QUOTE_END}#W\n" + .string "You valiantly fight the aliens...{WAIT_PRESS}\n" + .string "But{COMMA} you are defeated...{EXTRA_MSG}An alien says to you...{EXTRA_MSG}{QUOTE_START}YOU HAVE IMPRESSED US.\n" + .string "IT WAS A PLEASURE TO SEE.{EXTRA_MSG}JOIN US{COMMA} AND TOGETHER WE SHALL\n" + .string "RULE THE WORLD.{QUOTE_END}{WAIT_PRESS}\n" .string "What will you do?\0" .align 2,0 @@ -402,7 +402,7 @@ .4byte BraveQuest3Points BraveQuest3Question: - .string "There is a scream from behind a door!#W\n" + .string "There is a scream from behind a door!{WAIT_PRESS}\n" .string "How will you react?\0" .align 2,0 @@ -449,7 +449,7 @@ BraveQuest4Question: .string "A delinquent is hassling a girl on\n" - .string "a busy city street!#W\n" + .string "a busy city street!{WAIT_PRESS}\n" .string "What will you do?\0" .align 2,0 @@ -575,9 +575,9 @@ JollyQuest4Question: .string "A foreign person has started up a\n" - .string "conversation with you.#P" + .string "conversation with you.{EXTRA_MSG}" .string "To be honest{COMMA} you don{APOSTROPHE}t have a clue what\n" - .string "this fellow is saying.#W\n" + .string "this fellow is saying.{WAIT_PRESS}\n" .string "How do you reply?\0" .align 2,0 @@ -905,7 +905,7 @@ .global TimidQuest2Question TimidQuest2Question: .string "Grab any digit on your left hand with your\n" - .string "right hand.#W\n" + .string "right hand.{WAIT_PRESS}\n" .string "Which digit did you grab?\0" .align 2,0 @@ -948,7 +948,7 @@ .global TimidQuest3Question TimidQuest3Question: .string "You are suddenly locked inside a\n" - .string "pitch-black room!#W\n" + .string "pitch-black room!{WAIT_PRESS}\n" .string "What do you do?\0" .align 2,0 @@ -1037,8 +1037,8 @@ .global HastyQuest1Question HastyQuest1Question: - .string "You receive a gift!#W\n" - .string "But you don{APOSTROPHE}t know what{APOSTROPHE}s in it.#W\n" + .string "You receive a gift!{WAIT_PRESS}\n" + .string "But you don{APOSTROPHE}t know what{APOSTROPHE}s in it.{WAIT_PRESS}\n" .string "You{APOSTROPHE}re curious{COMMA} so what do you do?\0" .align 2,0 @@ -1083,7 +1083,7 @@ .global HastyQuest2Question HastyQuest2Question: - .string "You win a lottery!#W\n" + .string "You win a lottery!{WAIT_PRESS}\n" .string "What do you do with the money?\0" .align 2,0 @@ -1791,7 +1791,7 @@ .global QuirkyQuest3Question QuirkyQuest3Question: - .string "There is a person you like...#W\n" + .string "There is a person you like...{WAIT_PRESS}\n" .string "But there{APOSTROPHE}s no opportunity to get close.\n" .string "What do you do?\0" .align 2,0 diff --git a/data/pokemon_mail.s b/data/pokemon_mail.s index 35ece2a..7d44db2 100644 --- a/data/pokemon_mail.s +++ b/data/pokemon_mail.s @@ -167,7 +167,7 @@ gPokemonMail: @ 80EBA18 .global gMail_NewsText2 gMail_NewsText2: - .string "#+{COLOR_1 CYAN}{ARG_POKEMON_0} Innocent! Part 2{END_COLOR_TEXT_1}\n" + .string "{CENTER_ALIGN}{COLOR_1 CYAN}{ARG_POKEMON_0} Innocent! Part 2{END_COLOR_TEXT_1}\n" .string "{COLOR_1 GREEN}Quote from Charizard on the scene:{END_COLOR_TEXT_1}\n" .string "{QUOTE_START}That{APOSTROPHE}s what I thought right from\n" .string "the start{COMMA} hahaha!{QUOTE_END}\n" @@ -184,7 +184,7 @@ gPokemonMail: @ 80EBA18 .global gMail_NewsText1 gMail_NewsText1: - .string "#+{COLOR_1 CYAN}{ARG_POKEMON_0} Innocent! Part 1{END_COLOR_TEXT_1}\n" + .string "{CENTER_ALIGN}{COLOR_1 CYAN}{ARG_POKEMON_0} Innocent! Part 1{END_COLOR_TEXT_1}\n" .string "{ARG_POKEMON_1} met with Ninetales on {COLOR_1 RED}Mt. Freeze{END_COLOR_TEXT_1}.\n" .string "Ninetales testified that {ARG_POKEMON_0} was\n" .string "not the human that appeared in the legend.\n" @@ -223,7 +223,7 @@ gPokemonMail: @ 80EBA18 .string "Totodile\n" .string "{COLOR_1 GREEN}Bite{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Scary Face{END_COLOR_TEXT_1}\n" .string "Cyndaquil\n" - .string "{COLOR_1 GREEN}Flame Wheel{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Smokescreen{END_COLOR_TEXT_1}#P" + .string "{COLOR_1 GREEN}Flame Wheel{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Smokescreen{END_COLOR_TEXT_1}{EXTRA_MSG}" .string "Pikachu\n" .string "{COLOR_1 GREEN}Thunderbolt{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Double Team{END_COLOR_TEXT_1}\n" .string "Skitty\n" @@ -242,7 +242,7 @@ gPokemonMail: @ 80EBA18 .string "Bulbasaur\n" .string "{COLOR_1 GREEN}Razor Leaf{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Sleep Powder{END_COLOR_TEXT_1}\n" .string "Chikorita\n" - .string "{COLOR_1 GREEN}Body Slam{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Reflect{END_COLOR_TEXT_1}#P" + .string "{COLOR_1 GREEN}Body Slam{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Reflect{END_COLOR_TEXT_1}{EXTRA_MSG}" .string "Treecko\n" .string "{COLOR_1 GREEN}Screech{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Pound{END_COLOR_TEXT_1}\n" .string "Machop\n" @@ -588,10 +588,10 @@ gPokemonMail: @ 80EBA18 gMail_KeyText: .string "{CENTER_ALIGN COLOR_1 YELLOW}Head Out to the Desert Region!{END_COLOR_TEXT_1}\n" .string "If you{APOSTROPHE}ve been wondering what lies behind\n" - .string "the mysterious locked doors of the #CDSolar\n" + .string "the mysterious locked doors of the {COLOR_1 YELLOW_4}Solar\n" .string "Cave{END_COLOR_TEXT_1}{COMMA} there{APOSTROPHE}s been a breakthrough!\n" .string "Reports indicate the door keys are easily\n" - .string "found in the #CDDesert Region{END_COLOR_TEXT_1}. Explorers are\n" + .string "found in the {COLOR_1 YELLOW_4}Desert Region{END_COLOR_TEXT_1}. Explorers are\n" .string "advised to compose teams with Pokémon\n" .string "adapted to the desert environment.\0" .align 2,0 @@ -674,7 +674,7 @@ gPokemonMail: @ 80EBA18 .string "At the Makuhita Dojo{COMMA} one can learn how\n" .string "Pokémon type matchups affect battles.\n" .string "It{APOSTROPHE}s because the dojo{APOSTROPHE}s training rooms are\n" - .string "divided by type. For example{COMMA} in the #CDFire\n" + .string "divided by type. For example{COMMA} in the {COLOR_1 YELLOW_4}Fire\n" .string "Maze{END_COLOR_TEXT_1}{COMMA} there are only Fire-type Pokémon.\n" .string "Try move types to see what works best!\0" .align 2,0 @@ -693,7 +693,7 @@ gPokemonMail: @ 80EBA18 .string "use. Further studies are said to be under\n" .string "consideration by the authorities.\n" .string "In related news{COMMA} the cave is to be named\n" - .string "the #CDSolar Cave{END_COLOR_TEXT_1}.\0" + .string "the {COLOR_1 YELLOW_4}Solar Cave{END_COLOR_TEXT_1}.\0" .align 2,0 .global gMail_MachineHeadline @@ -830,7 +830,7 @@ gPokemonMail: @ 80EBA18 .string "Pikachu\n" .string "{COLOR_1 GREEN}Thundershock{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}\n" .string "Squirtle\n" - .string "{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Tackle{END_COLOR_TEXT_1}#PTotodile\n" + .string "{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Tackle{END_COLOR_TEXT_1}{EXTRA_MSG}Totodile\n" .string "{COLOR_1 GREEN}Leer{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Scratch{END_COLOR_TEXT_1}\n" .string "Mudkip\n" .string "{COLOR_1 GREEN}Water Gun{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Mud-Slap{END_COLOR_TEXT_1}\n" @@ -851,7 +851,7 @@ gPokemonMail: @ 80EBA18 .string "Cyndaquil\n" .string "{COLOR_1 GREEN}Leer{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Tackle{END_COLOR_TEXT_1}\n" .string "Torchic\n" - .string "{COLOR_1 GREEN}Ember{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}#PEevee\n" + .string "{COLOR_1 GREEN}Ember{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}{EXTRA_MSG}Eevee\n" .string "{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Tackle{END_COLOR_TEXT_1}\n" .string "Meowth\n" .string "{COLOR_1 GREEN}Scratch{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}\n" @@ -872,7 +872,7 @@ gPokemonMail: @ 80EBA18 .string "Bulbasaur\n" .string "{COLOR_1 GREEN}Vine Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}\n" .string "Chikorita\n" - .string "{COLOR_1 GREEN}Razor Leaf{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}#PTreecko\n" + .string "{COLOR_1 GREEN}Razor Leaf{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}{EXTRA_MSG}Treecko\n" .string "{COLOR_1 GREEN}Leer{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Pound{END_COLOR_TEXT_1}\n" .string "Machop\n" .string "{COLOR_1 GREEN}Leer{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Low Kick{END_COLOR_TEXT_1}\n" diff --git a/data/scripts/personality_test.inc b/data/scripts/personality_test.inc index ca7c88e..e6de4a1 100644 --- a/data/scripts/personality_test.inc +++ b/data/scripts/personality_test.inc @@ -35,30 +35,30 @@ endFuncAndScript InterviewBegin_826E108: - .string "#+OK...#W\n" - .string "#+Let the interview begin!\0" + .string "{CENTER_ALIGN}OK...{WAIT_PRESS}\n" + .string "{CENTER_ALIGN}Let the interview begin!\0" .align 2,0 AreYouReady_826E130: - .string "#+Are you ready?\0" + .string "{CENTER_ALIGN}Are you ready?\0" .align 2,0 AnswerSincerely_826E144: - .string "#+I want you to answer them sincerely.\0" + .string "{CENTER_ALIGN}I want you to answer them sincerely.\0" .align 2,0 SeveralQuestions_826E16C: - .string "#+But before I can let you through{COMMA}\n" - .string "#+I have several questions for you.\0" + .string "{CENTER_ALIGN}But before I can let you through{COMMA}\n" + .string "{CENTER_ALIGN}I have several questions for you.\0" .align 2,0 WorldOfPokemon_826E1B8: - .string "#+This is the portal that leads\n" - .string "#+to the world of Pokémon!\0" + .string "{CENTER_ALIGN}This is the portal that leads\n" + .string "{CENTER_ALIGN}to the world of Pokémon!\0" .align 2,0 Welcome_826E1F4: - .string "#+Welcome!\0" + .string "{CENTER_ALIGN}Welcome!\0" .align 2,0 .byte 0x90, 0x01, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00 diff --git a/data/text/credits.inc b/data/text/credits.inc index 7bcec19..0e6ea9f 100644 --- a/data/text/credits.inc +++ b/data/text/credits.inc @@ -7,7 +7,7 @@ .global StaffCredits_80E4AD8 StaffCredits_80E4AD8: - .string "#+" + .string "{CENTER_ALIGN}" .byte 0x82, 0xa0 .string "STAFF CREDITS" .byte 0x82, 0xa2, 0x00 diff --git a/data/text/luminous_cave.inc b/data/text/luminous_cave.inc index ad99469..d7136af 100644 --- a/data/text/luminous_cave.inc +++ b/data/text/luminous_cave.inc @@ -1,124 +1,124 @@ gLuminousCaveSeekAwakening:: @ 80DCA34 - .string "#+...#WA voice emanates from somewhere...#P" - .string "#+...Ye who seek awakening...#P" - .string "#+This is Luminous Cave.#W\n" - .string "#+Do ye seek a new evolution?\0" + .string "{CENTER_ALIGN}...{WAIT_PRESS}A voice emanates from somewhere...{EXTRA_MSG}" + .string "{CENTER_ALIGN}...Ye who seek awakening...{EXTRA_MSG}" + .string "{CENTER_ALIGN}This is Luminous Cave.{WAIT_PRESS}\n" + .string "{CENTER_ALIGN}Do ye seek a new evolution?\0" .align 2, 0 gLuminousCaveAskEvolution:: @ 80DCAB8 - .string "#+Do ye seek evolution?\0" + .string "{CENTER_ALIGN}Do ye seek evolution?\0" .align 2, 0 gLuminousCaveEvolutionInfo:: @ 80DCAD0 - .string "#+There are those among Pokémon\n" - .string "#+that can evolve.#P" - .string "#+Such Pokémon can evolve at this very\n" - .string "#+spot if they satisfy certain conditions.#P" - .string "#+Evolution brings about changes\n" - .string "#+in appearance and abilities.#P" - .string "#+Not only that{COMMA} some Pokémon even change\n" - .string "#+type and learn different moves.#P" - .string "#+However...#W The requirements for\n" - .string "#+evolution differ among Pokémon.#P" - .string "#+Some become ready for evolution\n" - .string "#+merely by leveling up.#P" - .string "#+Still others may need special items\n" - .string "#+to attain evolution.#P" - .string "#+Ye must also be aware of this:#P" - .string "#+Once it has evolved{COMMA} a Pokémon\n" - .string "#+can never regain its previous form.#P" - .string "#+That is why ye must think carefully\n" - .string "#+before committing to evolution.\0" + .string "{CENTER_ALIGN}There are those among Pokémon\n" + .string "{CENTER_ALIGN}that can evolve.{EXTRA_MSG}" + .string "{CENTER_ALIGN}Such Pokémon can evolve at this very\n" + .string "{CENTER_ALIGN}spot if they satisfy certain conditions.{EXTRA_MSG}" + .string "{CENTER_ALIGN}Evolution brings about changes\n" + .string "{CENTER_ALIGN}in appearance and abilities.{EXTRA_MSG}" + .string "{CENTER_ALIGN}Not only that{COMMA} some Pokémon even change\n" + .string "{CENTER_ALIGN}type and learn different moves.{EXTRA_MSG}" + .string "{CENTER_ALIGN}However...{WAIT_PRESS} The requirements for\n" + .string "{CENTER_ALIGN}evolution differ among Pokémon.{EXTRA_MSG}" + .string "{CENTER_ALIGN}Some become ready for evolution\n" + .string "{CENTER_ALIGN}merely by leveling up.{EXTRA_MSG}" + .string "{CENTER_ALIGN}Still others may need special items\n" + .string "{CENTER_ALIGN}to attain evolution.{EXTRA_MSG}" + .string "{CENTER_ALIGN}Ye must also be aware of this:{EXTRA_MSG}" + .string "{CENTER_ALIGN}Once it has evolved{COMMA} a Pokémon\n" + .string "{CENTER_ALIGN}can never regain its previous form.{EXTRA_MSG}" + .string "{CENTER_ALIGN}That is why ye must think carefully\n" + .string "{CENTER_ALIGN}before committing to evolution.\0" .align 2, 0 gLuminousCaveYeShallReturn:: @ 80DCD5C - .string "#+Ye shall return if evolution\n" - .string "#+is what ye seek...\0" + .string "{CENTER_ALIGN}Ye shall return if evolution\n" + .string "{CENTER_ALIGN}is what ye seek...\0" .align 2, 0 gLuminousCaveGiveItem:: @ 80DCD90 - .string "#+Will ye give an item for evolution?\0" + .string "{CENTER_ALIGN}Will ye give an item for evolution?\0" .align 2, 0 gLuminousCaveGiveAnotherItem:: @ 80DCDB8 - .string "#+Will ye give yet another item?\0" + .string "{CENTER_ALIGN}Will ye give yet another item?\0" .align 2, 0 gLuminousCaveLackWhatIsNeeded:: @ 80DCDDC - .string "#+Alas{COMMA} ye seem to lack what is needed\n" - .string "#+for evolution.\0" + .string "{CENTER_ALIGN}Alas{COMMA} ye seem to lack what is needed\n" + .string "{CENTER_ALIGN}for evolution.\0" .align 2, 0 gLuminousCaveOnlyOneItem:: @ 80DCE18 - .string "#+Ye seem to have but one item.\0" + .string "{CENTER_ALIGN}Ye seem to have but one item.\0" .align 2, 0 gLuminousCaveLetUsBegin:: @ 80DCE38 - .string "#+...Ye who seek awakening...\n" - .string "#+Let us begin.\0" + .string "{CENTER_ALIGN}...Ye who seek awakening...\n" + .string "{CENTER_ALIGN}Let us begin.\0" .align 2, 0 gLuminousCaveChangedAppearance:: @ 80DCE68 - .string "#+...#W$n0 is undergoing changes...#P" - .string "#+$n0{APOSTROPHE}s appearance changed...#P\0" + .string "{CENTER_ALIGN}...{WAIT_PRESS}$n0 is undergoing changes...{EXTRA_MSG}" + .string "{CENTER_ALIGN}$n0{APOSTROPHE}s appearance changed...{EXTRA_MSG}\0" .align 2, 0 gLuminousCaveEvolved:: @ 80DCEB0 - .string "#+It evolved from {COLOR_1 GREEN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}\n" - .string "#+to {COLOR_1 YELLOW}{ARG_POKEMON_1}{END_COLOR_TEXT_1}!\0" + .string "{CENTER_ALIGN}It evolved from {COLOR_1 GREEN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}\n" + .string "{CENTER_ALIGN}to {COLOR_1 YELLOW}{ARG_POKEMON_1}{END_COLOR_TEXT_1}!\0" .align 2, 0 gLuminousCaveComeAlone:: @ 80DCEDC - .string "#+...#P" - .string "#+One cannot evolve if one\n" - .string "#+is in the company of others.#P" - .string "#+Come alone if ye wish to evolve.\0" + .string "{CENTER_ALIGN}...{EXTRA_MSG}" + .string "{CENTER_ALIGN}One cannot evolve if one\n" + .string "{CENTER_ALIGN}is in the company of others.{EXTRA_MSG}" + .string "{CENTER_ALIGN}Come alone if ye wish to evolve.\0" .align 2, 0 gLuminousCaveLackLevel:: @ 80DCF44 - .string "#+...#P" - .string "#+Ye cannot evolve yet.#P" - .string "#+Ye have not high enough a level.\0" + .string "{CENTER_ALIGN}...{EXTRA_MSG}" + .string "{CENTER_ALIGN}Ye cannot evolve yet.{EXTRA_MSG}" + .string "{CENTER_ALIGN}Ye have not high enough a level.\0" .align 2, 0 gLuminousCaveCantEvolveAnymore:: @ 80DCF88 - .string "#+...#P" - .string "#+Ye cannot evolve anymore.\0" + .string "{CENTER_ALIGN}...{EXTRA_MSG}" + .string "{CENTER_ALIGN}Ye cannot evolve anymore.\0" .align 2, 0 gLuminousCaveLackFriendArea:: @ 80DCFAC - .string "#+...#P" - .string "#+Ye cannot evolve yet.#P" - .string "#+Ye need your Friend Area to evolve.\0" + .string "{CENTER_ALIGN}...{EXTRA_MSG}" + .string "{CENTER_ALIGN}Ye cannot evolve yet.{EXTRA_MSG}" + .string "{CENTER_ALIGN}Ye need your Friend Area to evolve.\0" .align 2, 0 gLuminousCaveLackRoom:: @ 80DCFF4 - .string "#+...#P" - .string "#+Ye cannot evolve yet.#P" - .string "#+The Friend Area to which ye shall go\n" - .string "#+has no room for ye.\0" + .string "{CENTER_ALIGN}...{EXTRA_MSG}" + .string "{CENTER_ALIGN}Ye cannot evolve yet.{EXTRA_MSG}" + .string "{CENTER_ALIGN}The Friend Area to which ye shall go\n" + .string "{CENTER_ALIGN}has no room for ye.\0" .align 2, 0 gLuminousCaveLackIQ:: @ 80DD054 - .string "#+...#P" - .string "#+Ye cannot evolve yet.#P" - .string "#+Ye seem to lack the IQ to evolve.\0" + .string "{CENTER_ALIGN}...{EXTRA_MSG}" + .string "{CENTER_ALIGN}Ye cannot evolve yet.{EXTRA_MSG}" + .string "{CENTER_ALIGN}Ye seem to lack the IQ to evolve.\0" .align 2, 0 gLuminousCaveLackItem:: @ 80DD098 - .string "#+#+...#P" - .string "#+Ye cannot evolve yet.#P" - .string "#+Ye seem to lack an item to evolve.\0" + .string "{CENTER_ALIGN}{CENTER_ALIGN}...{EXTRA_MSG}" + .string "{CENTER_ALIGN}Ye cannot evolve yet.{EXTRA_MSG}" + .string "{CENTER_ALIGN}Ye seem to lack an item to evolve.\0" .align 2, 0 gLuminousCaveCantEvolveYet:: @ 80DD0E0 - .string "#+#+...#P" - .string "#+Ye cannot evolve yet. \0" + .string "{CENTER_ALIGN}{CENTER_ALIGN}...{EXTRA_MSG}" + .string "{CENTER_ALIGN}Ye cannot evolve yet. \0" .align 2, 0 gLuminousCaveGiveName:: @ 80DD104 - .string "#+Ye must give a name to\n" - .string "#+the evolved Pokémon. \0" + .string "{CENTER_ALIGN}Ye must give a name to\n" + .string "{CENTER_ALIGN}the evolved Pokémon. \0" .align 2, 0 .string "pksdir0\0" diff --git a/data/text/party_menu.inc b/data/text/party_menu.inc index 7296f91..1afaaae 100644 --- a/data/text/party_menu.inc +++ b/data/text/party_menu.inc @@ -1,6 +1,6 @@ gUnknown_80DD388:: @ 80DD388 .string "You have chosen to say farewell\n" - .string "to this Pokémon.#P" + .string "to this Pokémon.{EXTRA_MSG}" .string "The Pokémon will leave its Friend Area.\n" .string "It will no longer be available for\n" .string "adventures. Is that OK?\0" @@ -8,53 +8,53 @@ gUnknown_80DD388:: @ 80DD388 gUnknown_80DD420:: @ 80DD420 .string "If you say farewell to this\n" - .string "Pokémon{COMMA} it will be gone forever.#P" + .string "Pokémon{COMMA} it will be gone forever.{EXTRA_MSG}" .string "You will never be able to get another one\n" .string "like it to join your team.\n" .string "Will you release it anyway?\0" .align 2, 0 gUnknown_80DD4C4:: @ 80DD4C4 - .string "#+{ARG_POKEMON_1} joined the\n" - .string "#+rescue team for adventures!\0" + .string "{CENTER_ALIGN}{ARG_POKEMON_1} joined the\n" + .string "{CENTER_ALIGN}rescue team for adventures!\0" .align 2, 0 gUnknown_80DD4F4:: @ 80DD4F4 - .string "#+{ARG_POKEMON_1} left the team to remain\n" - .string "#+on standby in the Friend Area.\0" + .string "{CENTER_ALIGN}{ARG_POKEMON_1} left the team to remain\n" + .string "{CENTER_ALIGN}on standby in the Friend Area.\0" .align 2, 0 gUnknown_80DD534:: @ 80DD534 - .string "#+{ARG_POKEMON_1} became the leader\n" - .string "#+of the rescue team.\0" + .string "{CENTER_ALIGN}{ARG_POKEMON_1} became the leader\n" + .string "{CENTER_ALIGN}of the rescue team.\0" .align 2, 0 gUnknown_80DD564:: @ 80DD564 - .string "#+{ARG_POKEMON_1} left\n" - .string "#+the Friend Area.\n" - .string "#+Bye-bye{COMMA} {ARG_POKEMON_1}!\0" + .string "{CENTER_ALIGN}{ARG_POKEMON_1} left\n" + .string "{CENTER_ALIGN}the Friend Area.\n" + .string "{CENTER_ALIGN}Bye-bye{COMMA} {ARG_POKEMON_1}!\0" .align 2,0 gUnknown_80DD594:: @ 80DD594 - .string "#+The {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1} was\n" - .string "#+handed over. \0" + .string "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1} was\n" + .string "{CENTER_ALIGN}handed over. \0" .align 2, 0 gUnknown_80DD5B8:: @ 80DD5B8 - .string "#+The {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1} was\n" - .string "#+handed over.#P" - .string "#+The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was\n" - .string "#+returned to the Toolbox.\0" + .string "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1} was\n" + .string "{CENTER_ALIGN}handed over.{EXTRA_MSG}" + .string "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was\n" + .string "{CENTER_ALIGN}returned to the Toolbox.\0" .align 2, 0 gUnknown_80DD60C:: @ 80DD60C - .string "#+The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was\n" - .string "#+returned to the Toolbox.\0" + .string "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was\n" + .string "{CENTER_ALIGN}returned to the Toolbox.\0" .align 2, 0 gUnknown_80DD63C:: @ 80DD63C - .string "#+The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was\n" - .string "#+sent to storage.\0" + .string "{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} was\n" + .string "{CENTER_ALIGN}sent to storage.\0" .align 2, 0 gPartyMenuStandBy:: @ 80DD664 diff --git a/data/text/save.inc b/data/text/save.inc index c508992..c0c17aa 100644 --- a/data/text/save.inc +++ b/data/text/save.inc @@ -1,46 +1,46 @@ gSaveTextQuicksaving:: @ 80B6A34 - .string "#+Quicksaving your adventure...\n" - .string "#+Please don{APOSTROPHE}t turn off the power.\0" + .string "{CENTER_ALIGN}Quicksaving your adventure...\n" + .string "{CENTER_ALIGN}Please don{APOSTROPHE}t turn off the power.\0" .align 2, 0 gSaveTextYourAdventureHasBeenSaved:: @ 80B6A7C - .string "#+Your adventure has been saved.\0" + .string "{CENTER_ALIGN}Your adventure has been saved.\0" .align 2, 0 gSaveTextYourAdventureHasBeenSavedLong:: @ 80B6AA0 - .string "#+Your adventure has been saved.\n" - .string "#+When you are in a dungeon{COMMA} quicksave\n" - .string "#+your progress before ending the game.\0" + .string "{CENTER_ALIGN}Your adventure has been saved.\n" + .string "{CENTER_ALIGN}When you are in a dungeon{COMMA} quicksave\n" + .string "{CENTER_ALIGN}your progress before ending the game.\0" .align 2, 0 gSaveTextTheDataCouldNotBeWritten:: @ 80B6B14 - .string "#+The data could not be written.\n" - .string "#+Please turn off the power and remove\n" - .string "#+and reinsert the DS Card.\0" + .string "{CENTER_ALIGN}The data could not be written.\n" + .string "{CENTER_ALIGN}Please turn off the power and remove\n" + .string "{CENTER_ALIGN}and reinsert the DS Card.\0" .align 2, 0 gSaveTextFailed:: @ 80B6B78 - .string "#+Save failed.\0" + .string "{CENTER_ALIGN}Save failed.\0" .align 2, 0 gSaveTextError:: @ 80B6B88 - .string "#+Error reading data.\n" - .string "#+Please turn off the power and reinsert\n" - .string "#+the DS Game Card.\0" + .string "{CENTER_ALIGN}Error reading data.\n" + .string "{CENTER_ALIGN}Please turn off the power and reinsert\n" + .string "{CENTER_ALIGN}the DS Game Card.\0" .align 2, 0 gSaveTextCantResume:: @ 80B6BDC - .string "#+Your data was not properly saved{COMMA}\n" - .string "#+so your game cannot be resumed\n" - .string "#+from your last spot.#P#+Your last outing is considered a defeat.\n" - .string "#+Before shutting down{COMMA} save in your\n" - .string "#+team base{COMMA} or quicksave in a dungeon.\0" + .string "{CENTER_ALIGN}Your data was not properly saved{COMMA}\n" + .string "{CENTER_ALIGN}so your game cannot be resumed\n" + .string "{CENTER_ALIGN}from your last spot.{EXTRA_MSG}{CENTER_ALIGN}Your last outing is considered a defeat.\n" + .string "{CENTER_ALIGN}Before shutting down{COMMA} save in your\n" + .string "{CENTER_ALIGN}team base{COMMA} or quicksave in a dungeon.\0" .align 2, 0 gSaveTextMayNotResume:: @ 80B6CB8 - .string "#+You may not resume your dungeon\n" - .string "#+adventure using this saved data.\n" - .string "#+Your last outing is considered a defeat.\0" + .string "{CENTER_ALIGN}You may not resume your dungeon\n" + .string "{CENTER_ALIGN}adventure using this saved data.\n" + .string "{CENTER_ALIGN}Your last outing is considered a defeat.\0" .align 2, 0 .string "pksdir0\0" |