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authorSeth Barberee <seth.barberee@gmail.com>2021-08-12 17:26:01 -0700
committerGitHub <noreply@github.com>2021-08-12 17:26:01 -0700
commitd9883945954a30e4b753ecbd5d807f4b6cd2a38a (patch)
tree093c45ab4de91a75d546f58a6672dfc72136677c /include/code_8041D5C.h
parente005410884803f1ec8f5942bd0c8d2da5c2e29c8 (diff)
More data dumping and some code cleaning (#46)
* more data dumping and some code cleaning * split out cutscene scripts * initial start at script conversion * more script work * use correct type * clearer up struct field names * split known scripts into seperate files * no need to preproc pure ascii strings in debug * more cutscene work * split out personality test scripts * solidify text macros and doc some dungeon fields * more scripting work
Diffstat (limited to 'include/code_8041D5C.h')
-rw-r--r--include/code_8041D5C.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/include/code_8041D5C.h b/include/code_8041D5C.h
index 79a2772..6cf46bf 100644
--- a/include/code_8041D5C.h
+++ b/include/code_8041D5C.h
@@ -33,14 +33,15 @@ struct subStruct_8048524
struct unkDungeon_8041D5C
{
u8 fill0[4];
- s16 unk4;
- s16 unk6;
- u32 unk8;
- s32 unkC;
- s32 unk10;
- u8 fill14[0x20 - 0x14];
- u8 unk20;
- u8 unk21[0x70 - 0x21];
+ /* 0x4 */ s16 posWorldX;
+ /* 0x6 */ s16 posWorldY;
+ /* 0x8 */ s16 prevPosWorldX;
+ /* 0xA */ s16 prevPosWorldY;
+ /* 0xC */ s32 unkC;
+ /* 0x10 */ s32 unk10;
+ /* 0x14 */ u8 fill14[0x20 - 0x14];
+ /* 0x20 */ u8 unk20;
+ /* 0x21 */ u8 unk21[0x70 - 0x21];
struct subStruct_8048524 *unk70;
};