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authorCheng Hann Gan <chenghanngan.us@gmail.com>2021-10-28 12:01:07 -0400
committerGitHub <noreply@github.com>2021-10-28 09:01:07 -0700
commitdd128d78c6da20395edcbe8dab8a224aa6679146 (patch)
treedeec8715283a26754ec64e7dabdeca25faf7e361 /include/constants/status.h
parentc98fb2c11272680a20b9cfb9efe2ce482d3779dd (diff)
Decomped more dungeon AI (#67)
* Decomped IsMovingClient() * Fixed typos in boss dialogue * Fixed spelling of Pelipper * Decomped CannotUseItems * Decomped ShouldAvoidEnemies() * Decomped HasAbility() * Decomped HasTactic() * Decomped CannotMove * Decomped CannotAct() and IsCharging()
Diffstat (limited to 'include/constants/status.h')
-rw-r--r--include/constants/status.h179
1 files changed, 71 insertions, 108 deletions
diff --git a/include/constants/status.h b/include/constants/status.h
index 9fad5b0..229171f 100644
--- a/include/constants/status.h
+++ b/include/constants/status.h
@@ -1,125 +1,88 @@
#ifndef GUARD_CONSTANTS_STATUS_H
#define GUARD_CONSTANTS_STATUS_H
-enum SleepStatus
-{
- SLEEP_STATUS_SLEEP = 1,
- SLEEP_STATUS_SLEEPLESS = 2,
- SLEEP_STATUS_NIGHTMARE = 3,
- SLEEP_STATUS_YAWNING = 4,
- SLEEP_STATUS_NAPPING = 5
-};
+#define SLEEP_STATUS_NONE 0
+#define SLEEP_STATUS_SLEEP 1
+#define SLEEP_STATUS_SLEEPLESS 2
+#define SLEEP_STATUS_NIGHTMARE 3
+#define SLEEP_STATUS_YAWNING 4
+#define SLEEP_STATUS_NAPPING 5
-enum NonVolatileStatus
-{
- NON_VOLATILE_STATUS_BURNED = 1,
- NON_VOLATILE_STATUS_POISONED = 2,
- NON_VOLATILE_STATUS_BADLY_POISONED = 3,
- NON_VOLATILE_STATUS_PARALYZED = 4
-};
+#define NON_VOLATILE_STATUS_BURNED 1
+#define NON_VOLATILE_STATUS_POISONED 2
+#define NON_VOLATILE_STATUS_BADLY_POISONED 3
+#define NON_VOLATILE_STATUS_PARALYZED 4
-enum ImmobilizeStatus
-{
- IMMOBILIZE_STATUS_FROZEN = 1,
- IMMOBILIZE_STATUS_IMMOBILIZED = 2,
- IMMOBILIZE_STATUS_WRAPPED_AROUND_FOE = 3,
- IMMOBILIZE_STATUS_WRAPPED_BY_FOE = 4,
- IMMOBILIZE_STATUS_INGRAIN = 5,
- IMMOBILIZE_STATUS_PETRIFIED = 6,
- IMMOBILIZE_STATUS_SQUEEZED = 7
-};
+#define IMMOBILIZE_STATUS_FROZEN 1
+#define IMMOBILIZE_STATUS_IMMOBILIZED 2
+#define IMMOBILIZE_STATUS_WRAPPED_AROUND_FOE 3
+#define IMMOBILIZE_STATUS_WRAPPED_BY_FOE 4
+#define IMMOBILIZE_STATUS_INGRAIN 5
+#define IMMOBILIZE_STATUS_PETRIFIED 6
+#define IMMOBILIZE_STATUS_SQUEEZED 7
-enum ChargingStatus
-{
- CHARGING_STATUS_BIDE = 0x1,
- CHARGING_STATUS_SOLARBEAM = 0x2,
- CHARGING_STATUS_SKY_ATTACK = 0x3,
- CHARGING_STATUS_RAZOR_WIND = 0x4,
- CHARGING_STATUS_FOCUS_PUNCH = 0x5,
- CHARGING_STATUS_SKULL_BASH = 0x6,
- CHARGING_STATUS_FLY = 0x7,
- CHARGING_STATUS_BOUNCE = 0x8,
- CHARGING_STATUS_DIVE = 0x9,
- CHARGING_STATUS_DIG = 0xA,
- CHARGING_STATUS_CHARGE = 0xB,
- CHARGING_STATUS_RAGE = 0xC
-};
+#define CHARGING_STATUS_NONE 0x0
+#define CHARGING_STATUS_BIDE 0x1
+#define CHARGING_STATUS_SOLARBEAM 0x2
+#define CHARGING_STATUS_SKY_ATTACK 0x3
+#define CHARGING_STATUS_RAZOR_WIND 0x4
+#define CHARGING_STATUS_FOCUS_PUNCH 0x5
+#define CHARGING_STATUS_SKULL_BASH 0x6
+#define CHARGING_STATUS_FLY 0x7
+#define CHARGING_STATUS_BOUNCE 0x8
+#define CHARGING_STATUS_DIVE 0x9
+#define CHARGING_STATUS_DIG 0xA
+#define CHARGING_STATUS_CHARGE 0xB
+#define CHARGING_STATUS_RAGE 0xC
-enum ProtectionStatus
-{
- PROTECTION_STATUS_REFLECT = 0x1,
- PROTECTION_STATUS_SAFEGUARD = 0x2,
- PROTECTION_STATUS_LIGHT_SCREEN = 0x3,
- PROTECTION_STATUS_COUNTER = 0x4,
- PROTECTION_STATUS_MAGIC_COAT = 0x5,
- PROTECTION_STATUS_WISH = 0x6,
- PROTECTION_STATUS_PROTECT = 0x7,
- PROTECTION_STATUS_MIRROR_COAT = 0x8,
- PROTECTION_STATUS_ENDURE = 0x9,
- PROTECTION_STATUS_MINI_COUNTER = 0xA,
- PROTECTION_STATUS_MIRROR_MOVE = 0xB,
- PROTECTION_STATUS_CONVERSION_2 = 0xC,
- PROTECTION_STATUS_VITAL_THROW = 0xD,
- PROTECTION_STATUS_MIST = 0xE
-};
+#define PROTECTION_STATUS_REFLECT 0x1
+#define PROTECTION_STATUS_SAFEGUARD 0x2
+#define PROTECTION_STATUS_LIGHT_SCREEN 0x3
+#define PROTECTION_STATUS_COUNTER 0x4
+#define PROTECTION_STATUS_MAGIC_COAT 0x5
+#define PROTECTION_STATUS_WISH 0x6
+#define PROTECTION_STATUS_PROTECT 0x7
+#define PROTECTION_STATUS_MIRROR_COAT 0x8
+#define PROTECTION_STATUS_ENDURE 0x9
+#define PROTECTION_STATUS_MINI_COUNTER 0xA
+#define PROTECTION_STATUS_MIRROR_MOVE 0xB
+#define PROTECTION_STATUS_CONVERSION_2 0xC
+#define PROTECTION_STATUS_VITAL_THROW 0xD
+#define PROTECTION_STATUS_MIST 0xE
-enum WaitingStatus
-{
- WAITING_STATUS_CURSED = 1,
- WAITING_STATUS_DECOY = 2,
- WAITING_STATUS_SNATCH = 3
-};
+#define WAITING_STATUS_CURSED 1
+#define WAITING_STATUS_DECOY 2
+#define WAITING_STATUS_SNATCH 3
-enum LinkedStatus
-{
- LINKED_STATUS_LEECH_SEED = 1,
- LINKED_STATUS_DESTINY_BOND = 2
-};
+#define LINKED_STATUS_LEECH_SEED 1
+#define LINKED_STATUS_DESTINY_BOND 2
-enum MoveStatus
-{
- MOVE_STATUS_SURE_SHOT = 1,
- MOVE_STATUS_WHIFFER = 2,
- MOVE_STATUS_SET_DAMAGE = 3,
- MOVE_STATUS_FOCUS_ENERGY = 4
-};
+#define MOVE_STATUS_SURE_SHOT 1
+#define MOVE_STATUS_WHIFFER 2
+#define MOVE_STATUS_SET_DAMAGE 3
+#define MOVE_STATUS_FOCUS_ENERGY 4
-enum ItemStatus
-{
- ITEM_STATUS_LONG_TOSS = 1,
- ITEM_STATUS_PIERCE = 2
-};
+#define ITEM_STATUS_LONG_TOSS 1
+#define ITEM_STATUS_PIERCE 2
-enum TransformStatus
-{
- TRANSFORM_STATUS_INVISIBLE = 1,
- TRANSFORM_STATUS_TRANSFORMED = 2,
- TRANSFORM_STATUS_MOBILE = 3
-};
+#define TRANSFORM_STATUS_INVISIBLE 1
+#define TRANSFORM_STATUS_TRANSFORMED 2
+#define TRANSFORM_STATUS_MOBILE 3
-enum EyesightStatus
-{
- EYESIGHT_STATUS_BLINKER = 1,
- EYESIGHT_STATUS_CROSS_EYED = 2,
- EYESIGHT_STATUS_EYEDROPS = 3
-};
+#define EYESIGHT_STATUS_BLINKER 1
+#define EYESIGHT_STATUS_CROSS_EYED 2
+#define EYESIGHT_STATUS_EYEDROPS 3
-enum VolatileStatus
-{
- VOLATILE_STATUS_CRINGING = 1,
- VOLATILE_STATUS_CONFUSED = 2,
- VOLATILE_STATUS_PAUSED = 3,
- VOLATILE_STATUS_COWERING = 4,
- VOLATILE_STATUS_TAUNTED = 5,
- VOLATILE_STATUS_ENCORE = 6,
- VOLATILE_STATUS_INFATUATED = 7
-};
+#define VOLATILE_STATUS_CRINGING 1
+#define VOLATILE_STATUS_CONFUSED 2
+#define VOLATILE_STATUS_PAUSED 3
+#define VOLATILE_STATUS_COWERING 4
+#define VOLATILE_STATUS_TAUNTED 5
+#define VOLATILE_STATUS_ENCORE 6
+#define VOLATILE_STATUS_INFATUATED 7
-enum TargetingDecoy
-{
- TARGETING_DECOY_NONE = 0,
- TARGETING_DECOY_TEAM = 1,
- TARGETING_DECOY_WILD = 2
-};
+#define TARGETING_DECOY_NONE 0
+#define TARGETING_DECOY_TEAM 1
+#define TARGETING_DECOY_WILD 2
#endif