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authorCheng Hann Gan <chenghanngan.us@gmail.com>2021-12-12 15:52:06 -0500
committerGitHub <noreply@github.com>2021-12-12 12:52:06 -0800
commitc53bdc35f8bdd401e90dfae263a3f5fc9182f86b (patch)
tree6111353227b153e4aa56422d91e4e79288ce7376 /include/dungeon_entity.h
parenta34c9ab91b553fcb1f72b94eb912b94bea58885b (diff)
Dungeon random/AI decomp + converted positions to structs (#83)
* Decomped RollPercentChance() * Decomped DungeonRandomCapped() * Decomped DungeonRandom() * Decomped FindRockItemTargets() -Added position struct.
Diffstat (limited to 'include/dungeon_entity.h')
-rw-r--r--include/dungeon_entity.h56
1 files changed, 20 insertions, 36 deletions
diff --git a/include/dungeon_entity.h b/include/dungeon_entity.h
index ef18c67..25291e4 100644
--- a/include/dungeon_entity.h
+++ b/include/dungeon_entity.h
@@ -1,8 +1,9 @@
#ifndef GUARD_DUNGEON_ENTITY_H
#define GUARD_DUNGEON_ENTITY_H
-#include "item.h"
#include "constants/move.h"
+#include "item.h"
+#include "map.h"
struct DungeonActionContainer
{
@@ -13,8 +14,7 @@ struct DungeonActionContainer
/* 0x4 */ u8 actionUseIndex;
u8 fill5[0x8 - 0x5];
// Position of the Pokémon the last time it threw an item.
- /* 0x8 */ s16 lastItemThrowPositionX;
- /* 0xA */ s16 lastItemThrowPositionY;
+ /* 0x8 */ struct Position lastItemThrowPosition;
u8 unkC;
};
@@ -68,21 +68,17 @@ struct DungeonEntityData
/* 0x44 */ struct DungeonActionContainer action;
u8 fill55[0x58 - 0x55];
// Position of the target that the Pokémon wants throw an item at.
- /* 0x58 */ s16 *itemTargetPosition;
+ /* 0x58 */ struct Position itemTargetPosition;
/* 0x5C */ u8 type1;
/* 0x5D */ u8 type2;
/* 0x5E */ u8 ability1;
/* 0x5F */ u8 ability2;
/* 0x60 */ struct ItemSlot heldItem;
u8 fill64[0x68 - 0x64];
- /* 0x68 */ s16 previousPosition1X;
- /* 0x6A */ s16 previousPosition1Y;
- /* 0x6C */ s16 previousPosition2X;
- /* 0x6E */ s16 previousPosition2Y;
- /* 0x70 */ s16 previousPosition3X;
- /* 0x72 */ s16 previousPosition3Y;
- /* 0x74 */ s16 previousPosition4X;
- /* 0x76 */ s16 previousPosition4Y;
+ /* 0x68 */ struct Position previousPosition1;
+ /* 0x6C */ struct Position previousPosition2;
+ /* 0x70 */ struct Position previousPosition3;
+ /* 0x74 */ struct Position previousPosition4;
/* 0x78 */ u8 movementAction;
/* 0x79 */ bool8 notAdjacentToTarget;
/* 0x7A */ bool8 hasTarget;
@@ -91,8 +87,7 @@ struct DungeonEntityData
u8 fill7E[0x80 - 0x7E];
/* 0x80 */ u32 targetPokemon;
u8 fill84[0x88 - 0x84];
- /* 0x88 */ s16 targetMovePositionX;
- /* 0x8A */ s16 targetMovePositionY;
+ /* 0x88 */ struct Position targetMovePosition;
// Bitwise flags corresponding to selected IQ skills.
/* 0x8C */ u8 IQSkillsSelected[4]; // IQ skills selected in the IQ skills menu.
/* 0x90 */ u8 IQSkillsEnabled[4];
@@ -200,22 +195,17 @@ struct DungeonEntityData
u8 unk15E;
u8 unk15F;
u8 fill160[0x16C - 0x160];
- /* 0x16C */ s16 targetPositionX;
- /* 0x16E */ s16 targetPositionY;
- /* 0x170 */ s16 posPixelX;
- /* 0x172 */ s16 posPixelY;
+ /* 0x16C */ struct Position targetPosition;
+ /* 0x170 */ struct Position posPixel;
u32 unk174;
u8 fill178[0x184 - 0x178];
// Previous value of targetPosition for movement, 1 and 2 moves ago.
- /* 0x184 */ s16 previousTargetMovePosition1X;
- /* 0x186 */ s16 previousTargetMovePosition1Y;
- /* 0x188 */ s32 previousTargetMovePosition2X;
- /* 0x18C */ s32 previousTargetMovePosition2Y;
+ /* 0x184 */ struct Position previousTargetMovePosition1;
+ /* 0x188 */ struct Position32 previousTargetMovePosition2;
/* 0x190 */ u8 lastMoveDirection; // The last direction that the Pokémon moved in.
u8 fill191[0x194 - 0x191];
// Number of tiles that the Pokémon moved last, multiplied by 0x100.
- /* 0x194 */ s32 lastMoveIncrementX;
- /* 0x198 */ s32 lastMoveIncrementY;
+ /* 0x194 */ struct Position32 lastMoveIncrement;
/* 0x19C */ u8 walkAnimationCounter; // Set when the Pokémon starts moving, and counts down until the Pokémon's walk animation stops.
u8 fill19D[0x1F4 - 0x19D];
/* 0x1F4 */ u8 numMoveTiles; // Number of tiles to move in a turn. Can be greater than 1 if the user's movement speed is boosted.
@@ -232,16 +222,12 @@ struct DungeonEntityData
struct DungeonEntity
{
/* 0x0 */ u32 entityType;
- /* 0x4 */ s16 posWorldX;
- /* 0x6 */ s16 posWorldY;
- /* 0x8 */ s16 prevPosWorldX;
- /* 0xA */ s16 prevPosWorldY;
+ /* 0x4 */ struct Position posWorld;
+ /* 0x8 */ struct Position prevPosWorld;
// The center of the entity acccording to pixel-space coordinates, using the same origin as posWorld.
// X = (posWorld * 24 + 16) * 256, while Y = (posWorld * 24 + 12) * 256.
- /* 0xC */ s32 posPixelX;
- /* 0x10 */ s32 posPixelY;
- /* 0x14 */ s32 prevPosPixelX;
- /* 0x18 */ s32 prevPosPixelY;
+ /* 0xC */ struct Position32 posPixel;
+ /* 0x14 */ struct Position32 prevPosPixel;
u8 fill1C[0x20 - 0x1C];
/* 0x20 */ bool8 visible; // Turned off when a Pokémon faints.
u8 fill21[0x25 - 0x21];
@@ -259,11 +245,9 @@ struct DungeonEntity
/* 0x2C */ u16 spriteAnimationIndex;
/* 0x2E */ u16 spriteAnimationCounter2;
// The position of the sprite within the tile. The animation may change the position slightly.
- /* 0x30 */ u16 spritePosX;
- /* 0x32 */ u16 spritePosY;
+ /* 0x30 */ struct Position spritePos;
// Offset of the sprite from its position at the start of the animation. Changes alongside spritePos.
- /* 0x34 */ s16 spritePosOffsetX;
- /* 0x36 */ s16 spritePosOffsetY;
+ /* 0x34 */ struct Position spritePosOffset;
u8 fill38[0x48 - 0x38];
// The sprite index to display, among the Pokémon's possible sprites.
/* 0x48 */ u16 spriteIndexForEntity;