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author | AnonymousRandomPerson <chenghanngan.us@gmail.com> | 2022-01-07 23:32:32 -0600 |
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committer | AnonymousRandomPerson <chenghanngan.us@gmail.com> | 2022-01-07 23:32:32 -0600 |
commit | cbf41c6bf31e16fa0ec0b60fc067429e387b5943 (patch) | |
tree | 4c5bd756ad73fc8dc49ba4fcbee6906c28b9131a /include/dungeon_entity.h | |
parent | 3cdde2a92a187d437dc7d24273177b59ab5b9511 (diff) |
Decomped HasNegativeStatus()
Diffstat (limited to 'include/dungeon_entity.h')
-rw-r--r-- | include/dungeon_entity.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/include/dungeon_entity.h b/include/dungeon_entity.h index 640183f..7e562fc 100644 --- a/include/dungeon_entity.h +++ b/include/dungeon_entity.h @@ -6,6 +6,8 @@ #include "item.h" #include "position.h" +#define NUM_SPEED_TURN_COUNTERS 5 + struct DungeonActionContainer { /* 0x0 */ u16 action; @@ -167,8 +169,8 @@ struct DungeonEntityData /* 0x104 */ s32 movementSpeed; // The turn counter for movement speed up/down is split into five timers each. Multiple timers are used if the Pokémon is affected by multiple // speed-up/slow effects at once, like using Agility twice. - /* 0x108 */ u8 speedUpTurnsLeft[5]; - /* 0x10D */ u8 slowTurnsLeft[5]; + /* 0x108 */ u8 speedUpTurnsLeft[NUM_SPEED_TURN_COUNTERS]; + /* 0x10D */ u8 slowTurnsLeft[NUM_SPEED_TURN_COUNTERS]; /* 0x112 */ u8 stockpileCount; u8 fill113; // When true, an AI Pokémon will move in a random direction every turn. |