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authorCheng Hann Gan <chenghanngan.us@gmail.com>2021-09-09 19:22:48 -0400
committerGitHub <noreply@github.com>2021-09-09 16:22:48 -0700
commit8237e29a164211eb2ec4cd161eb4183cc1947fee (patch)
tree67dc502264b755dc620f56969f3bea68a40b17af /include/dungeon_global_data.h
parent4eff1882443b0004d9c9fa4895cdfefdc356565f (diff)
Defined more in-dungeon structs and enums (#53)
* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
Diffstat (limited to 'include/dungeon_global_data.h')
-rw-r--r--include/dungeon_global_data.h93
1 files changed, 93 insertions, 0 deletions
diff --git a/include/dungeon_global_data.h b/include/dungeon_global_data.h
new file mode 100644
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+++ b/include/dungeon_global_data.h
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+#ifndef GUARD_DUNGEON_DATA_H
+#define GUARD_DUNGEON_DATA_H
+
+#define DUNGEON_MAX_SIZE_X 55
+#define DUNGEON_MAX_SIZE_Y 31
+
+#include "constants/species.h"
+#include "dungeon_entity.h"
+#include "map.h"
+
+struct DungeonGlobalData
+{
+ u8 unk0;
+ u8 unk1;
+ u8 unk2;
+ u8 unk3;
+ u8 unk4;
+ u8 fill5[0x7 - 0x5];
+ u8 unk7;
+ u8 fill8[0xF - 0x8];
+ /* 0xF */ bool8 inputAllowed; // Whether the game is currently accepting input. Set to false while action animations play.
+ u8 fill10;
+ u8 unk11;
+ u8 fill12[0x16D - 0x12];
+ u8 unk16D;
+ u8 fill16E[0x179 - 0x16E];
+ /* 0x179 */ bool8 pokemonExposed; // True if a Pokémon on the floor has the Exposed status.
+ u8 fill17A[0x645 - 0x17A];
+ /* 0x645 */ u8 floorNumber;
+ u8 fill646[0x65C - 0x646];
+ u8 unk65C;
+ u8 fill65D[0x660 - 0x65D];
+ /* 0x660 */ u8 speedTurnCounter; // Handles turn order when Pokémon have different movement speeds.
+ u8 fill661[0x666 - 0x661];
+ /* 0x666 */ u16 turnsLeft; // Turns remaining before getting swept out of the dungeon.
+ u8 fill668[0x66A - 0x668];
+ u16 unk66A;
+ u8 fill66C[0x671 - 0x66C];
+ /* 0x671 */ bool8 monsterHouseActive;
+ u8 fill672[0x363C - 0x672];
+ /* 0x363C */ u8 expYieldRankings[NUM_SPECIES];
+ u8 fill37E3[0x37FC - 0x37D9];
+ /* 0x37FC */ bool8 decoyActive;
+ u8 fill37FD[0x3A0E - 0x37FD];
+ /* 0x3A0E */ s16 tileset;
+ u8 fill3A10[0x3A14 - 0x3A10];
+ /* 0x3A14 */ s16 bossBattleIndex;
+ u8 fill3A16[0x3A18 - 0x3A16];
+ /* 0x3A18 */ struct MapTile mapTiles[DUNGEON_MAX_SIZE_X * DUNGEON_MAX_SIZE_Y];
+ u8 fill54BC[0xE23C - 0xD9F0];
+ s16 unkE23C;
+ s16 unkE23E;
+ u8 fillE240[0xE264 - 0xE240];
+ /* 0xE264 */ u8 weather; // Uses the weather constants in weather.h.
+ u8 unkE265;
+ /* 0xE266 */ u8 weatherDamageTimer; // Timer for applying sandstorm/hail damage periodically.
+ u8 fillE266[0xE26B - 0xE267];
+ u8 unkE26B;
+ u8 weatherTurnsLeft;
+ u8 fillE26D[0xE270 - 0xE26D];
+ /* 0xE270 */ u8 startingWeather; // The weather at the start of the floor. If the weather changes, then expires, revert back to the starting weather.
+ u8 fillE271[0xE277 - 0xE271];
+ /* 0xE277 */ u8 mudSportTurnsLeft;
+ /* 0xE278 */ u8 waterSportTurnsLeft;
+ u8 fillE279[0xE8C0 - 0xE279];
+ /* 0xE8C0 */ u32 mapEntityPointers[DUNGEON_MAX_SIZE_X * DUNGEON_MAX_SIZE_Y];
+ u8 fill10364[0x10844 - 0x10364];
+ /* 0x10844 */ u16 numRoomExits[MAX_ROOM_COUNT];
+ u8 fill10874[0x10884 - 0x10874];
+ /* 0x10884 */ struct RoomExit roomExits[MAX_ROOM_COUNT][32]; // Arrays of room exits for each room.
+ u8 fill11444[0x1356C - 0x11484];
+ u8 unk1356C;
+ u8 fill1356D[0x1357C - 0x1356D];
+ /* 0x1357C */ struct DungeonEntity *teamPokemon[4];
+ /* 0x1358C */ struct DungeonEntity *wildPokemon[0x10];
+ /* 0x135CC */ struct DungeonEntity *allPokemon[0x14]; // Contains both team and wild Pokémon
+ /* 0x1361C */ struct DungeonEntity *clientPokemon[2]; // Not sure how large this array is.
+ u8 fill13624[0x181F8 - 0x13624];
+ /* 0x181F8 */ struct DungeonEntity *leader; // Pointer to the team leader.
+ u32 unk181FC;
+ u32 unk18200;
+ u32 unk18204;
+ u8 unk18208;
+ /* 0x18209 */ u8 visibility; // Dungeon light level.
+ /* 0x1820A */ bool8 displayBlinker; // Blacks out the screen when the player has the Blinker status.
+ u8 unk1820B;
+ u32 unk1820C;
+ /* 0x18210 */ bool8 displayCrossEyed; // Displays Subsitute and flower sprites when the player has the Cross-Eyed status.
+ u8 fill18211[0x18217 - 0x18211];
+ u8 unk18217;
+};
+
+#endif