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authorMateusz Naściszewski <matin1111@wp.pl>2020-12-28 04:23:40 +0100
committerSeth Barberee <seth.barberee@gmail.com>2020-12-28 20:13:22 -0600
commit1d43c0efebf166781b264467980e09d0333ab851 (patch)
tree1cf226d88d46639c6fa7982a9db3e2c733a576f8 /include/file_system.h
parentfb2fc3a2bad1605c32b49b5402c1efe56b0792b0 (diff)
Decompile GameLoop and lots of renames
Diffstat (limited to 'include/file_system.h')
-rw-r--r--include/file_system.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/file_system.h b/include/file_system.h
index 45f6aac..6d93b88 100644
--- a/include/file_system.h
+++ b/include/file_system.h
@@ -36,5 +36,6 @@ struct OpenedFile *OpenFile(const char *filename, const struct FileArchive *arc)
u8 *GetFileDataPtr(struct OpenedFile *openedFile, int unused);
struct OpenedFile *OpenFileAndGetFileDataPtr(const char *filename, const struct FileArchive *arc);
struct OpenedFile *Call_OpenFileAndGetFileDataPtr(const char *filename, const struct FileArchive *arc);
+void CloseFile(struct OpenedFile *openedFile);
#endif //GUARD_FILE_SYSTEM_H