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authorSeth Barberee <seth.barberee@gmail.com>2021-08-12 17:26:01 -0700
committerGitHub <noreply@github.com>2021-08-12 17:26:01 -0700
commitd9883945954a30e4b753ecbd5d807f4b6cd2a38a (patch)
tree093c45ab4de91a75d546f58a6672dfc72136677c /include/global.h
parente005410884803f1ec8f5942bd0c8d2da5c2e29c8 (diff)
More data dumping and some code cleaning (#46)
* more data dumping and some code cleaning * split out cutscene scripts * initial start at script conversion * more script work * use correct type * clearer up struct field names * split known scripts into seperate files * no need to preproc pure ascii strings in debug * more cutscene work * split out personality test scripts * solidify text macros and doc some dungeon fields * more scripting work
Diffstat (limited to 'include/global.h')
-rw-r--r--include/global.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/global.h b/include/global.h
index cc56a5e..81388a8 100644
--- a/include/global.h
+++ b/include/global.h
@@ -5,6 +5,7 @@
#include "config.h" // We need to define config before gba headers as print stuff needs the functions nulled before defines.
#include "gba/gba.h"
+#include "constants/global.h"
#include "constants/species.h"
// IDE support