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author | Seth Barberee <seth.barberee@gmail.com> | 2021-08-12 17:26:01 -0700 |
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committer | GitHub <noreply@github.com> | 2021-08-12 17:26:01 -0700 |
commit | d9883945954a30e4b753ecbd5d807f4b6cd2a38a (patch) | |
tree | 093c45ab4de91a75d546f58a6672dfc72136677c /include/global.h | |
parent | e005410884803f1ec8f5942bd0c8d2da5c2e29c8 (diff) |
More data dumping and some code cleaning (#46)
* more data dumping and some code cleaning
* split out cutscene scripts
* initial start at script conversion
* more script work
* use correct type
* clearer up struct field names
* split known scripts into seperate files
* no need to preproc pure ascii strings in debug
* more cutscene work
* split out personality test scripts
* solidify text macros and doc some dungeon fields
* more scripting work
Diffstat (limited to 'include/global.h')
-rw-r--r-- | include/global.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/global.h b/include/global.h index cc56a5e..81388a8 100644 --- a/include/global.h +++ b/include/global.h @@ -5,6 +5,7 @@ #include "config.h" // We need to define config before gba headers as print stuff needs the functions nulled before defines. #include "gba/gba.h" +#include "constants/global.h" #include "constants/species.h" // IDE support |