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authorSeth Barberee <seth.barberee@gmail.com>2022-02-17 21:45:57 -0800
committerGitHub <noreply@github.com>2022-02-17 21:45:57 -0800
commit3555fb7c945ef5152910a84390ecbd1a38ea585d (patch)
tree4237c0ab086005ea05539b8de7c10b867eec43db /include/map.h
parent1d64db5214b455bbd6f50ad6369ec04420e03984 (diff)
parentece475a4804a64790cfa86dfa0ba577a732adee8 (diff)
Merge pull request #96 from AnonymousRandomPerson/master
Attack AI decomp
Diffstat (limited to 'include/map.h')
-rw-r--r--include/map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/map.h b/include/map.h
index 9122f00..3601a14 100644
--- a/include/map.h
+++ b/include/map.h
@@ -38,7 +38,7 @@ struct MapTile
u8 unk8;
/* 0x9 */ u8 roomIndex;
// Bitwise flags for whether Pokémon can move to an adjacent tile. Bits correspond to directions in direction.h.
- // Different sets of flags are used for Pokémon that can cross special terrain, corresponding to Cthe rossableTerrain enum.
+ // Different sets of flags are used for Pokémon that can cross special terrain, corresponding to the CrossableTerrain enum.
/* 0xA */ u8 canMoveAdjacent[NUM_CROSSABLE_TERRAIN];
u8 fillE[0x10 - 0xE];
/* 0x10 */ struct DungeonEntity *pokemon; // Pokémon on the tile.