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author | Seth Barberee <seth.barberee@gmail.com> | 2022-02-17 21:45:57 -0800 |
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committer | GitHub <noreply@github.com> | 2022-02-17 21:45:57 -0800 |
commit | 3555fb7c945ef5152910a84390ecbd1a38ea585d (patch) | |
tree | 4237c0ab086005ea05539b8de7c10b867eec43db /include/map.h | |
parent | 1d64db5214b455bbd6f50ad6369ec04420e03984 (diff) | |
parent | ece475a4804a64790cfa86dfa0ba577a732adee8 (diff) |
Merge pull request #96 from AnonymousRandomPerson/master
Attack AI decomp
Diffstat (limited to 'include/map.h')
-rw-r--r-- | include/map.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/map.h b/include/map.h index 9122f00..3601a14 100644 --- a/include/map.h +++ b/include/map.h @@ -38,7 +38,7 @@ struct MapTile u8 unk8; /* 0x9 */ u8 roomIndex; // Bitwise flags for whether Pokémon can move to an adjacent tile. Bits correspond to directions in direction.h. - // Different sets of flags are used for Pokémon that can cross special terrain, corresponding to Cthe rossableTerrain enum. + // Different sets of flags are used for Pokémon that can cross special terrain, corresponding to the CrossableTerrain enum. /* 0xA */ u8 canMoveAdjacent[NUM_CROSSABLE_TERRAIN]; u8 fillE[0x10 - 0xE]; /* 0x10 */ struct DungeonEntity *pokemon; // Pokémon on the tile. |