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authorCheng Hann Gan <chenghanngan.us@gmail.com>2021-12-09 13:56:12 -0500
committerGitHub <noreply@github.com>2021-12-09 10:56:12 -0800
commita34c9ab91b553fcb1f72b94eb912b94bea58885b (patch)
treea31d0805938a56d1552f952db6ec6ab2defdebe5 /include/map.h
parent4fc272fea6bc7332fae031ebeb12362cff1c35de (diff)
AI decomp + type cleanup (#82)
* Decomped SetAction() * Changed MapTile.tileType to u16 bit field * Decomped FindStraightThrowableTargets() * Cleaned up CannotAttack() * Cleaned up some externs * Converted dungeon action to substruct
Diffstat (limited to 'include/map.h')
-rw-r--r--include/map.h19
1 files changed, 5 insertions, 14 deletions
diff --git a/include/map.h b/include/map.h
index a0a5660..38fe68a 100644
--- a/include/map.h
+++ b/include/map.h
@@ -5,21 +5,11 @@
#define MAX_ROOM_COUNT 24 // Empirical max, not sure if the code supports any more.
-
-struct MapTileBitFlagStair
-{
- /* 0x0 */ u8 tileFlags;
- /* 0x1 */ bool8 stairs;
-};
-
struct MapTile
{
- // TODO: can we get rid of the union... is tileFlags a u16 only?
- union MapTileUnion
- {
- struct MapTileBitFlagStair unk0;
- u16 tileFlags_u16;
- } MapTileUnion;
+ // Uses the TileType bit flags.
+ /* 0x0 */ u16 tileType;
+ u8 fill2[0x4 - 0x2];
u16 unk4;
u16 unk6;
u8 unk8;
@@ -52,9 +42,10 @@ struct RoomExit
s16 y;
};
-enum TileFlag
+enum TileType
{
TILE_TYPE_FLOOR = 1 << 0,
+ TILE_TYPE_UNK_1 = 1 << 1,
TILE_TYPE_LIQUID = 1 << 2, // Water or lava depending on the dungeon.
TILE_TYPE_ROOM_EXIT = 1 << 3,
TILE_TYPE_MAP_EDGE = 1 << 4,