diff options
author | Seth Barberee <seth.barberee@gmail.com> | 2020-12-02 15:13:09 -0600 |
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committer | Seth Barberee <seth.barberee@gmail.com> | 2020-12-02 15:13:09 -0600 |
commit | a4fdac9553403f4ed7e56a598d5ecd5a6936edf5 (patch) | |
tree | b83b4a25464eafa3953c9b91fcf5539ba9d7e1e4 /src/code.c | |
parent | 3829eabfd2a544e5eca140ec2c0134264edb284c (diff) |
slight cleanup
Found a few things when I attempted to decompile GameLoop.
Diffstat (limited to 'src/code.c')
-rw-r--r-- | src/code.c | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -2,7 +2,7 @@ extern void xxx_dungeon_8042F6C(u32 r0); extern void NDS_LoadOverlay_GroundMain(); -extern u32 xxx_script_related_8098468(); +extern u32 xxx_script_related_8098468(u32); void NDS_LoadOverlay_GroundMain() { @@ -14,9 +14,9 @@ void nullsub_2(u32 r0) } -u32 xxx_script_related_8001334() +u32 xxx_script_related_8001334(u32 r0) { - return xxx_script_related_8098468(); + return xxx_script_related_8098468(r0); } void xxx_dungeon_8001340(u32 r0) |