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authorSeth Barberee <seth.barberee@gmail.com>2021-08-12 17:26:01 -0700
committerGitHub <noreply@github.com>2021-08-12 17:26:01 -0700
commitd9883945954a30e4b753ecbd5d807f4b6cd2a38a (patch)
tree093c45ab4de91a75d546f58a6672dfc72136677c /src/debug_menu.c
parente005410884803f1ec8f5942bd0c8d2da5c2e29c8 (diff)
More data dumping and some code cleaning (#46)
* more data dumping and some code cleaning * split out cutscene scripts * initial start at script conversion * more script work * use correct type * clearer up struct field names * split known scripts into seperate files * no need to preproc pure ascii strings in debug * more cutscene work * split out personality test scripts * solidify text macros and doc some dungeon fields * more scripting work
Diffstat (limited to 'src/debug_menu.c')
-rw-r--r--src/debug_menu.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/debug_menu.c b/src/debug_menu.c
index c0c8b68..da765a1 100644
--- a/src/debug_menu.c
+++ b/src/debug_menu.c
@@ -47,21 +47,21 @@ const struct MenuItem gDebugMenuItems[8] =
{NULL, 10},
};
-ALIGNED(4) const char h_open_string[] = _("h-open");
-ALIGNED(4) const char storage_string[] = _("Storage");
-ALIGNED(4) const char debug_menu_string[] = _("Debug Menu");
-ALIGNED(4) const char field_script_string[] = _("Field Script");
-ALIGNED(4) const char field_map_string[] = _("Field Map");
-ALIGNED(4) const char field_string[] = _("Field");
-ALIGNED(4) const char dungeons_string[] = _("Dungeons");
-
-ALIGNED(4) const char debug_menu_fill0[] = _("pksdir0");
-ALIGNED(4) const char debug_menu_fill1[] = _("pksdir0");
-ALIGNED(4) const char debug_menu_fill2[] = _("pksdir0");
-ALIGNED(4) const char debug_menu_fill3[] = _("pksdir0");
-ALIGNED(4) const char debug_menu_fill4[] = _("pksdir0");
-ALIGNED(4) const char debug_menu_fill5[] = _("pksdir0");
-ALIGNED(4) const char debug_menu_fill6[] = _("pksdir0");
+ALIGNED(4) const char h_open_string[] = "h-open";
+ALIGNED(4) const char storage_string[] = "Storage";
+ALIGNED(4) const char debug_menu_string[] = "Debug Menu";
+ALIGNED(4) const char field_script_string[] = "Field Script";
+ALIGNED(4) const char field_map_string[] = "Field Map";
+ALIGNED(4) const char field_string[] = "Field";
+ALIGNED(4) const char dungeons_string[] = "Dungeons";
+
+ALIGNED(4) const char debug_menu_fill0[] = "pksdir0";
+ALIGNED(4) const char debug_menu_fill1[] = "pksdir0";
+ALIGNED(4) const char debug_menu_fill2[] = "pksdir0";
+ALIGNED(4) const char debug_menu_fill3[] = "pksdir0";
+ALIGNED(4) const char debug_menu_fill4[] = "pksdir0";
+ALIGNED(4) const char debug_menu_fill5[] = "pksdir0";
+ALIGNED(4) const char debug_menu_fill6[] = "pksdir0";
extern void ResetUnusedInputStruct(void);