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authorCheng Hann Gan <chenghanngan.us@gmail.com>2021-10-28 12:01:07 -0400
committerGitHub <noreply@github.com>2021-10-28 09:01:07 -0700
commitdd128d78c6da20395edcbe8dab8a224aa6679146 (patch)
treedeec8715283a26754ec64e7dabdeca25faf7e361 /src/dungeon_ai.c
parentc98fb2c11272680a20b9cfb9efe2ce482d3779dd (diff)
Decomped more dungeon AI (#67)
* Decomped IsMovingClient() * Fixed typos in boss dialogue * Fixed spelling of Pelipper * Decomped CannotUseItems * Decomped ShouldAvoidEnemies() * Decomped HasAbility() * Decomped HasTactic() * Decomped CannotMove * Decomped CannotAct() and IsCharging()
Diffstat (limited to 'src/dungeon_ai.c')
-rw-r--r--src/dungeon_ai.c42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/dungeon_ai.c b/src/dungeon_ai.c
new file mode 100644
index 0000000..6253a64
--- /dev/null
+++ b/src/dungeon_ai.c
@@ -0,0 +1,42 @@
+#include "global.h"
+#include "dungeon_ai.h"
+
+#include "constants/ability.h"
+#include "constants/tactic.h"
+#include "dungeon_pokemon_attributes.h"
+#include "dungeon_pokemon_attributes_1.h"
+#include "dungeon_util.h"
+
+bool8 ShouldAvoidEnemies(struct DungeonEntity *pokemon)
+{
+ if (!EntityExists(pokemon))
+ {
+ return FALSE;
+ }
+ else
+ {
+ struct DungeonEntityData *pokemonData = pokemon->entityData;
+ if (pokemonData->terrifiedTurnsLeft != 0)
+ {
+ return TRUE;
+ }
+ if (pokemonData->isLeader)
+ {
+ return FALSE;
+ }
+ if (HasAbility(pokemon, ABILITY_RUN_AWAY))
+ {
+ bool8 runAwayActive = pokemonData->HP < pokemonData->maxHP / 2;
+ if (runAwayActive)
+ {
+ return TRUE;
+ }
+ }
+ if (HasTactic(pokemon, TACTIC_GET_AWAY)
+ || (HasTactic(pokemon, TACTIC_AVOID_TROUBLE) && pokemonData->HP <= pokemonData->maxHP / 2))
+ {
+ return TRUE;
+ }
+ return FALSE;
+ }
+}