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authorSeth Barberee <seth.barberee@gmail.com>2022-02-27 08:43:59 -0800
committerGitHub <noreply@github.com>2022-02-27 08:43:59 -0800
commitea1aa9c0c5c3a4167912d1078fffdd5e69cbbe98 (patch)
tree1d3f29615f1683fae77ade7d8713e7bfe5a11c26 /src/dungeon_capabilities_1.c
parent0dd38993f6a4383d6d5743fd0ae0abc01210ae25 (diff)
parenta5296a2f994a0f8e4421c4afd6bac1cedcfb72be (diff)
Merge pull request #97 from AnonymousRandomPerson/master
More attack AI decomp
Diffstat (limited to 'src/dungeon_capabilities_1.c')
-rw-r--r--src/dungeon_capabilities_1.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/dungeon_capabilities_1.c b/src/dungeon_capabilities_1.c
index e6ec6fa..ef566fe 100644
--- a/src/dungeon_capabilities_1.c
+++ b/src/dungeon_capabilities_1.c
@@ -5,7 +5,7 @@
#include "constants/iq_skill.h"
#include "constants/status.h"
#include "charge_move.h"
-#include "dungeon_ai.h"
+#include "dungeon_ai_targeting_1.h"
#include "dungeon_capabilities.h"
#include "dungeon_engine.h"
#include "dungeon_items.h"
@@ -15,7 +15,7 @@
#include "dungeon_util.h"
#include "map.h"
-const u8 gDirectionBitMasks[] = {0x1, 0x2, 0x4, 0x8, 0x10, 0x20, 0x40, 0x80};
+const u8 gDirectionBitMasks_1[] = {0x1, 0x2, 0x4, 0x8, 0x10, 0x20, 0x40, 0x80};
static inline bool8 JoinLocationCannotUseItems(struct DungeonEntityData *pokemonData)
{
@@ -89,7 +89,7 @@ bool8 CannotAttack(struct DungeonEntity *pokemon, bool8 skipSleep)
bool8 CanMoveInDirection(struct DungeonEntity *pokemon, u32 facingDir)
{
u8 crossableTerrain = GetCrossableTerrain(pokemon->entityData->entityID);
- struct MapTile *currentMapTile = GetMapTileAtPosition(pokemon->posWorld.x + gAdjacentTileOffsets[facingDir].x,
+ struct MapTile *currentMapTile = GetMapTile_1(pokemon->posWorld.x + gAdjacentTileOffsets[facingDir].x,
pokemon->posWorld.y + gAdjacentTileOffsets[facingDir].y);
if (currentMapTile->tileType & TILE_TYPE_MAP_EDGE || currentMapTile->pokemon != NULL)
{
@@ -118,8 +118,8 @@ bool8 CanMoveInDirection(struct DungeonEntity *pokemon, u32 facingDir)
}
}
}
- currentMapTile = GetMapTileAtPosition(pokemon->posWorld.x, pokemon->posWorld.y);
- if (!(currentMapTile->canMoveAdjacent[crossableTerrain] & gDirectionBitMasks[facingDir & DIRECTION_MASK]))
+ currentMapTile = GetMapTile_1(pokemon->posWorld.x, pokemon->posWorld.y);
+ if (!(currentMapTile->canMoveAdjacent[crossableTerrain] & gDirectionBitMasks_1[facingDir & DIRECTION_MASK]))
{
return FALSE;
}