diff options
author | Cheng Hann Gan <chenghanngan.us@gmail.com> | 2021-12-12 15:52:06 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-12-12 12:52:06 -0800 |
commit | c53bdc35f8bdd401e90dfae263a3f5fc9182f86b (patch) | |
tree | 6111353227b153e4aa56422d91e4e79288ce7376 /src/dungeon_movement.c | |
parent | a34c9ab91b553fcb1f72b94eb912b94bea58885b (diff) |
Dungeon random/AI decomp + converted positions to structs (#83)
* Decomped RollPercentChance()
* Decomped DungeonRandomCapped()
* Decomped DungeonRandom()
* Decomped FindRockItemTargets()
-Added position struct.
Diffstat (limited to 'src/dungeon_movement.c')
-rw-r--r-- | src/dungeon_movement.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/dungeon_movement.c b/src/dungeon_movement.c index 6bb225e..9ea894e 100644 --- a/src/dungeon_movement.c +++ b/src/dungeon_movement.c @@ -9,6 +9,7 @@ #include "dungeon_capabilities_1.h" #include "dungeon_global_data.h" #include "dungeon_pokemon_attributes_1.h" +#include "dungeon_random.h" #include "dungeon_util.h" #include "dungeon_util_1.h" #include "map.h" @@ -26,7 +27,6 @@ extern bool8 HasStatusAffectingActions(struct DungeonEntity*); extern bool8 CanSee(struct DungeonEntity*, struct DungeonEntity*); extern void ResetAction(u16*); extern void SetWalkAction(u16*, s16); -extern s32 DungeonRandomCapped(s32); extern void DecideAttack(struct DungeonEntity*); extern void MoveIfPossible(struct DungeonEntity*, bool8); extern u8 sub_8044B28(void); @@ -143,7 +143,7 @@ void sub_8075900(struct DungeonEntity *pokemon, u8 r1) gDungeonGlobalData->unk672 = 1; sub_807AB38(pokemon, r1); sub_8041888(0); - if(sub_803F428(&pokemon->posWorldX) != 0) + if(sub_803F428(&pokemon->posWorld.x) != 0) sub_803E708(0x78, 0x39); } } @@ -211,8 +211,8 @@ void DecideAction(struct DungeonEntity *pokemon) { SetWalkAction(&pokemonData->action.action, pokemonData->entityID); pokemonData->action.facingDir = DungeonRandomCapped(8); - pokemonData->targetPositionX = pokemon->posWorldX; - pokemonData->targetPositionY = pokemon->posWorldY - 1; + pokemonData->targetPosition.x = pokemon->posWorld.x; + pokemonData->targetPosition.y = pokemon->posWorld.y - 1; } else { |