summaryrefslogtreecommitdiff
path: root/tools/preproc/characters.h
diff options
context:
space:
mode:
authormid-kid <esteve.varela@gmail.com>2021-11-04 21:07:26 +0000
committerGitHub <noreply@github.com>2021-11-04 14:07:26 -0700
commit681ca68ac96e8d39f49eb2c9f42e5c1e1041f5e0 (patch)
tree52a507350ab3fb83d1207b7ccf8266693c2f5a24 /tools/preproc/characters.h
parentf1394cbb03aa9fb1c928c6de1648ef459d2bf66b (diff)
Disassemble some more tables and the first graphic (#71)
* Sync tools/ directory with pokeemerald We really ought to have a central repository for this mess * Make incremental builds faster Scientists hate him! He made NODEP disappear with this ONE SIMPLE TRICK!!! Want to know more? -> __click here__ <- * Disassemble some more tables and the first graphic
Diffstat (limited to 'tools/preproc/characters.h')
-rw-r--r--tools/preproc/characters.h339
1 files changed, 339 insertions, 0 deletions
diff --git a/tools/preproc/characters.h b/tools/preproc/characters.h
new file mode 100644
index 0000000..714904a
--- /dev/null
+++ b/tools/preproc/characters.h
@@ -0,0 +1,339 @@
+#ifndef GUARD_CHARACTERS_H
+#define GUARD_CHARACTERS_H
+
+#define CHAR_SPACE 0x00
+#define CHAR_A_GRAVE 0x01
+#define CHAR_A_ACUTE 0x02
+#define CHAR_A_CIRCUMFLEX 0x03
+#define CHAR_C_CEDILLA 0x04
+#define CHAR_E_GRAVE 0x05
+#define CHAR_E_ACUTE 0x06
+#define CHAR_E_CIRCUMFLEX 0x07
+#define CHAR_E_DIAERESIS 0x08
+#define CHAR_I_GRAVE 0x09
+//#define CHAR_I_ACUTE 0x0A // Is 0x5A instead
+#define CHAR_I_CIRCUMFLEX 0x0B
+#define CHAR_I_DIAERESIS 0x0C
+#define CHAR_O_GRAVE 0x0D
+#define CHAR_O_ACUTE 0x0E
+#define CHAR_O_CIRCUMFLEX 0x0F
+#define CHAR_OE 0x10
+#define CHAR_U_GRAVE 0x11
+#define CHAR_U_ACUTE 0x12
+#define CHAR_U_CIRCUMFLEX 0x13
+#define CHAR_N_TILDE 0x14
+#define CHAR_ESZETT 0x15
+#define CHAR_a_GRAVE 0x16
+#define CHAR_a_ACUTE 0x17
+//#define CHAR_a_CIRCUMFLEX 0x18 // Is 0x68 instead
+#define CHAR_c_CEDILLA 0x19
+#define CHAR_e_GRAVE 0x1A
+#define CHAR_e_ACUTE 0x1B
+#define CHAR_e_CIRCUMFLEX 0x1C
+#define CHAR_e_DIAERESIS 0x1D
+#define CHAR_i_GRAVE 0x1E
+//#define CHAR_i_ACUTE 0x1F // Is 0x6F instead
+#define CHAR_i_CIRCUMFLEX 0x20
+#define CHAR_i_DIAERESIS 0x21
+#define CHAR_o_GRAVE 0x22
+#define CHAR_o_ACUTE 0x23
+#define CHAR_o_CIRCUMFLEX 0x24
+#define CHAR_oe 0x25
+#define CHAR_u_GRAVE 0x26
+#define CHAR_u_ACUTE 0x27
+#define CHAR_u_CIRCUMFLEX 0x28
+#define CHAR_n_TILDE 0x29
+#define CHAR_MASCULINE_ORDINAL 0x2A
+#define CHAR_FEMININE_ORDINAL 0x2B
+#define CHAR_SUPER_ER 0x2C
+#define CHAR_AMPERSAND 0x2D
+#define CHAR_PLUS 0x2E
+//
+#define CHAR_LV 0x34
+#define CHAR_EQUALS 0x35
+#define CHAR_SEMICOLON 0x36
+#define CHAR_BARD_WORD_DELIMIT 0x37 // Empty space to separate words in Bard's song
+#define CHAR_INV_QUESTION_MARK 0x51
+#define CHAR_INV_EXCL_MARK 0x52
+#define CHAR_PK 0x53
+#define CHAR_MN 0x54
+#define CHAR_PO 0x55
+#define CHAR_KE 0x56
+#define CHAR_BLOCK_1 0x57 // Each of these 3
+#define CHAR_BLOCK_2 0x58 // chars contains 1/3
+#define CHAR_BLOCK_3 0x59 // of the word BLOCK
+#define CHAR_I_ACUTE 0x5A
+#define CHAR_PERCENT 0x5B
+#define CHAR_LEFT_PAREN 0x5C
+#define CHAR_RIGHT_PAREN 0x5D
+//
+#define CHAR_a_CIRCUMFLEX 0x68
+//
+#define CHAR_i_ACUTE 0x6F
+//
+#define CHAR_SPACER 0x77 // Empty space
+//
+#define CHAR_UP_ARROW 0x79
+#define CHAR_DOWN_ARROW 0x7A
+#define CHAR_LEFT_ARROW 0x7B
+#define CHAR_RIGHT_ARROW 0x7C
+//
+#define CHAR_SUPER_E 0x84
+#define CHAR_LESS_THAN 0x85
+#define CHAR_GREATER_THAN 0x86
+//
+#define CHAR_SUPER_RE 0xA0
+#define CHAR_0 0xA1
+#define CHAR_1 0xA2
+#define CHAR_2 0xA3
+#define CHAR_3 0xA4
+#define CHAR_4 0xA5
+#define CHAR_5 0xA6
+#define CHAR_6 0xA7
+#define CHAR_7 0xA8
+#define CHAR_8 0xA9
+#define CHAR_9 0xAA
+#define CHAR_EXCL_MARK 0xAB
+#define CHAR_QUESTION_MARK 0xAC
+#define CHAR_PERIOD 0xAD
+#define CHAR_HYPHEN 0xAE
+#define CHAR_BULLET 0xAF
+#define CHAR_ELLIPSIS 0xB0
+#define CHAR_DBL_QUOTE_LEFT 0xB1
+#define CHAR_DBL_QUOTE_RIGHT 0xB2
+#define CHAR_SGL_QUOTE_LEFT 0xB3
+#define CHAR_SGL_QUOTE_RIGHT 0xB4
+#define CHAR_MALE 0xB5
+#define CHAR_FEMALE 0xB6
+#define CHAR_CURRENCY 0xB7
+#define CHAR_COMMA 0xB8
+#define CHAR_MULT_SIGN 0xB9
+#define CHAR_SLASH 0xBA
+#define CHAR_A 0xBB
+#define CHAR_B 0xBC
+#define CHAR_C 0xBD
+#define CHAR_D 0xBE
+#define CHAR_E 0xBF
+#define CHAR_F 0xC0
+#define CHAR_G 0xC1
+#define CHAR_H 0xC2
+#define CHAR_I 0xC3
+#define CHAR_J 0xC4
+#define CHAR_K 0xC5
+#define CHAR_L 0xC6
+#define CHAR_M 0xC7
+#define CHAR_N 0xC8
+#define CHAR_O 0xC9
+#define CHAR_P 0xCA
+#define CHAR_Q 0xCB
+#define CHAR_R 0xCC
+#define CHAR_S 0xCD
+#define CHAR_T 0xCE
+#define CHAR_U 0xCF
+#define CHAR_V 0xD0
+#define CHAR_W 0xD1
+#define CHAR_X 0xD2
+#define CHAR_Y 0xD3
+#define CHAR_Z 0xD4
+#define CHAR_a 0xD5
+#define CHAR_b 0xD6
+#define CHAR_c 0xD7
+#define CHAR_d 0xD8
+#define CHAR_e 0xD9
+#define CHAR_f 0xDA
+#define CHAR_g 0xDB
+#define CHAR_h 0xDC
+#define CHAR_i 0xDD
+#define CHAR_j 0xDE
+#define CHAR_k 0xDF
+#define CHAR_l 0xE0
+#define CHAR_m 0xE1
+#define CHAR_n 0xE2
+#define CHAR_o 0xE3
+#define CHAR_p 0xE4
+#define CHAR_q 0xE5
+#define CHAR_r 0xE6
+#define CHAR_s 0xE7
+#define CHAR_t 0xE8
+#define CHAR_u 0xE9
+#define CHAR_v 0xEA
+#define CHAR_w 0xEB
+#define CHAR_x 0xEC
+#define CHAR_y 0xED
+#define CHAR_z 0xEE
+#define CHAR_BLACK_TRIANGLE 0xEF
+#define CHAR_COLON 0xF0
+#define CHAR_A_DIAERESIS 0xF1
+#define CHAR_O_DIAERESIS 0xF2
+#define CHAR_U_DIAERESIS 0xF3
+#define CHAR_a_DIAERESIS 0xF4
+#define CHAR_o_DIAERESIS 0xF5
+#define CHAR_u_DIAERESIS 0xF6
+#define CHAR_DYNAMIC 0xF7
+#define CHAR_KEYPAD_ICON 0xF8
+#define CHAR_EXTRA_SYMBOL 0xF9
+#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
+#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
+#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
+#define PLACEHOLDER_BEGIN 0xFD // string placeholder
+#define CHAR_NEWLINE 0xFE
+#define EOS 0xFF // end of string
+
+// CHAR_KEYPAD_ICON chars
+#define CHAR_A_BUTTON 0x00
+#define CHAR_B_BUTTON 0x01
+#define CHAR_L_BUTTON 0x02
+#define CHAR_R_BUTTON 0x03
+#define CHAR_START_BUTTON 0x04
+#define CHAR_SELECT_BUTTON 0x05
+#define CHAR_DPAD_UP 0x06
+#define CHAR_DPAD_DOWN 0x07
+#define CHAR_DPAD_LEFT 0x08
+#define CHAR_DPAD_RIGHT 0x09
+#define CHAR_DPAD_UPDOWN 0x0A
+#define CHAR_DPAD_LEFTRIGHT 0x0B
+#define CHAR_DPAD_NONE 0x0C
+
+// CHAR_EXTRA_SYMBOL chars
+#define CHAR_UP_ARROW_2 0x00
+#define CHAR_DOWN_ARROW_2 0x01
+#define CHAR_LEFT_ARROW_2 0x02
+#define CHAR_RIGHT_ARROW_2 0x03
+#define CHAR_PLUS_2 0x04
+#define CHAR_LV_2 0x05
+#define CHAR_PP 0x06
+#define CHAR_ID 0x07
+#define CHAR_NO 0x08
+#define CHAR_UNDERSCORE 0x09
+
+#define EXT_CTRL_CODE_COLOR 0x01
+#define EXT_CTRL_CODE_HIGHLIGHT 0x02
+#define EXT_CTRL_CODE_SHADOW 0x03
+#define EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW 0x04
+#define EXT_CTRL_CODE_PALETTE 0x05
+#define EXT_CTRL_CODE_FONT 0x06
+#define EXT_CTRL_CODE_RESET_SIZE 0x07
+#define EXT_CTRL_CODE_PAUSE 0x08
+#define EXT_CTRL_CODE_PAUSE_UNTIL_PRESS 0x09
+#define EXT_CTRL_CODE_WAIT_SE 0x0A
+#define EXT_CTRL_CODE_PLAY_BGM 0x0B
+#define EXT_CTRL_CODE_ESCAPE 0x0C
+#define EXT_CTRL_CODE_SHIFT_TEXT 0x0D
+#define EXT_CTRL_CODE_SHIFT_DOWN 0x0E
+#define EXT_CTRL_CODE_FILL_WINDOW 0x0F
+#define EXT_CTRL_CODE_PLAY_SE 0x10
+#define EXT_CTRL_CODE_CLEAR 0x11
+#define EXT_CTRL_CODE_SKIP 0x12
+#define EXT_CTRL_CODE_CLEAR_TO 0x13
+#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14
+#define EXT_CTRL_CODE_JPN 0x15
+#define EXT_CTRL_CODE_ENG 0x16
+#define EXT_CTRL_CODE_PAUSE_MUSIC 0x17
+#define EXT_CTRL_CODE_RESUME_MUSIC 0x18
+
+#define TEXT_COLOR_TRANSPARENT 0x0
+#define TEXT_COLOR_WHITE 0x1
+#define TEXT_COLOR_DARK_GRAY 0x2
+#define TEXT_COLOR_LIGHT_GRAY 0x3
+#define TEXT_COLOR_RED 0x4
+#define TEXT_COLOR_LIGHT_RED 0x5
+#define TEXT_COLOR_GREEN 0x6
+#define TEXT_COLOR_LIGHT_GREEN 0x7
+#define TEXT_COLOR_BLUE 0x8
+#define TEXT_COLOR_LIGHT_BLUE 0x9
+#define TEXT_DYNAMIC_COLOR_1 0xA // Usually white
+#define TEXT_DYNAMIC_COLOR_2 0xB // Usually white w/ tinge of green
+#define TEXT_DYNAMIC_COLOR_3 0xC // Usually white
+#define TEXT_DYNAMIC_COLOR_4 0xD // Usually aquamarine
+#define TEXT_DYNAMIC_COLOR_5 0xE // Usually blue-green
+#define TEXT_DYNAMIC_COLOR_6 0xF // Usually cerulean
+
+#define PLACEHOLDER_ID_UNKNOWN 0x0
+#define PLACEHOLDER_ID_PLAYER 0x1
+#define PLACEHOLDER_ID_STRING_VAR_1 0x2
+#define PLACEHOLDER_ID_STRING_VAR_2 0x3
+#define PLACEHOLDER_ID_STRING_VAR_3 0x4
+#define PLACEHOLDER_ID_KUN 0x5
+#define PLACEHOLDER_ID_RIVAL 0x6
+#define PLACEHOLDER_ID_VERSION 0x7
+#define PLACEHOLDER_ID_AQUA 0x8
+#define PLACEHOLDER_ID_MAGMA 0x9
+#define PLACEHOLDER_ID_ARCHIE 0xA
+#define PLACEHOLDER_ID_MAXIE 0xB
+#define PLACEHOLDER_ID_KYOGRE 0xC
+#define PLACEHOLDER_ID_GROUDON 0xD
+
+// battle placeholders are located in battle_message.h
+
+// Hiragana from 0x1-0x50, Katakana from 0x51-0xA0.
+// This excludes Japanese punctuation, which end at 0xB0
+#define JAPANESE_CHAR_END 0xA0
+
+// Note that while all dot combinations are represented in
+// the Braille font, they are not all meaningful characters.
+// Only those that have direct single-character translations are listed.
+#define BRAILLE_CHAR_SPACE 0x00
+#define BRAILLE_CHAR_A 0x01
+//
+#define BRAILLE_CHAR_C 0x03
+#define BRAILLE_CHAR_COMMA 0x04
+#define BRAILLE_CHAR_B 0x05
+#define BRAILLE_CHAR_I 0x06
+#define BRAILLE_CHAR_F 0x07
+//
+#define BRAILLE_CHAR_E 0x09
+//
+#define BRAILLE_CHAR_D 0x0B
+#define BRAILLE_CHAR_COLON 0x0C
+#define BRAILLE_CHAR_H 0x0D
+#define BRAILLE_CHAR_J 0x0E
+#define BRAILLE_CHAR_G 0x0F
+#define BRAILLE_CHAR_APOSTROPHE 0x10
+#define BRAILLE_CHAR_K 0x11
+#define BRAILLE_CHAR_SLASH 0x12
+#define BRAILLE_CHAR_M 0x13
+#define BRAILLE_CHAR_SEMICOLON 0x14
+#define BRAILLE_CHAR_L 0x15
+#define BRAILLE_CHAR_S 0x16
+#define BRAILLE_CHAR_P 0x17
+//
+#define BRAILLE_CHAR_O 0x19
+//
+#define BRAILLE_CHAR_N 0x1B
+#define BRAILLE_CHAR_EXCL_MARK 0x1C
+#define BRAILLE_CHAR_R 0x1D
+#define BRAILLE_CHAR_T 0x1E
+#define BRAILLE_CHAR_Q 0x1F
+//
+#define BRAILLE_CHAR_PERIOD 0x2C
+//
+#define BRAILLE_CHAR_W 0x2E
+//
+#define BRAILLE_CHAR_HYPHEN 0x30
+#define BRAILLE_CHAR_U 0x31
+//
+#define BRAILLE_CHAR_X 0x33
+#define BRAILLE_CHAR_QUESTION_MARK 0x34 // Also double quote left
+#define BRAILLE_CHAR_V 0x35
+//
+#define BRAILLE_CHAR_DBL_QUOTE_RIGHT 0x38
+#define BRAILLE_CHAR_Z 0x39
+#define BRAILLE_CHAR_NUMBER 0x3A
+#define BRAILLE_CHAR_Y 0x3B
+#define BRAILLE_CHAR_PAREN 0x3C
+//
+#define NUM_BRAILLE_CHARS 0x40
+
+// Digits must be preceded by BRAILLE_CHAR_NUMBER
+#define BRAILLE_CHAR_1 BRAILLE_CHAR_A
+#define BRAILLE_CHAR_2 BRAILLE_CHAR_B
+#define BRAILLE_CHAR_3 BRAILLE_CHAR_C
+#define BRAILLE_CHAR_4 BRAILLE_CHAR_D
+#define BRAILLE_CHAR_5 BRAILLE_CHAR_E
+#define BRAILLE_CHAR_6 BRAILLE_CHAR_F
+#define BRAILLE_CHAR_7 BRAILLE_CHAR_G
+#define BRAILLE_CHAR_8 BRAILLE_CHAR_H
+#define BRAILLE_CHAR_9 BRAILLE_CHAR_I
+#define BRAILLE_CHAR_0 BRAILLE_CHAR_J
+
+#endif // GUARD_CHARACTERS_H