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-rw-r--r--data/data_80E7D40.s125
-rw-r--r--data/personality_test.s493
-rw-r--r--data/pokemon_mail.s1443
3 files changed, 1261 insertions, 800 deletions
diff --git a/data/data_80E7D40.s b/data/data_80E7D40.s
index ac78978..e2040ed 100644
--- a/data/data_80E7D40.s
+++ b/data/data_80E7D40.s
@@ -466,7 +466,7 @@ gUnknown_80EAE5C: @ 80EAE5C
.global WantToSee_Text
WantToSee_Text:
- .string "I want to see {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0"
+ .string "I want to see {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}."
.align 2,0
.global TakeMe_Text
@@ -477,84 +477,124 @@ gUnknown_80EAE5C: @ 80EAE5C
.global gUnknown_80EAEB8
gUnknown_80EAEB8: @ 80EAEB8
@ replacing .incbin "baserom.gba", 0x000eaeb8, 0x2e0
- .byte 0x7c, 0xb1, 0x0e, 0x08
- .byte 0x58, 0xb1, 0x0e, 0x08
- .byte 0x38, 0xb1, 0x0e, 0x08
- .byte 0x18, 0xb1, 0x0e, 0x08
- .byte 0xfc, 0xb0, 0x0e, 0x08
- .byte 0xdc, 0xb0, 0x0e, 0x08
- .byte 0xb4, 0xb0, 0x0e, 0x08
- .byte 0x90, 0xb0, 0x0e, 0x08
- .byte 0x6c, 0xb0, 0x0e, 0x08
- .byte 0x48, 0xb0, 0x0e, 0x08
- .byte 0x30, 0xb0, 0x0e, 0x08
- .byte 0x14, 0xb0, 0x0e, 0x08
- .byte 0xf0, 0xaf, 0x0e, 0x08
- .byte 0xd4, 0xaf, 0x0e, 0x08
- .byte 0xa4, 0xaf, 0x0e, 0x08
- .byte 0x94, 0xaf, 0x0e, 0x08
- .byte 0x70, 0xaf, 0x0e, 0x08
- .byte 0x4c, 0xaf, 0x0e, 0x08
- .byte 0x2c, 0xaf, 0x0e, 0x08
- .byte 0x08, 0xaf, 0x0e, 0x08
-
- .string "I~27m close friends with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
- .align 2,0
-
- .string "I want to apologize to {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0"
- .align 2,0
-
+ .4byte WaitingForMe_80EB17C
+ .4byte PromisedMeet_80EB158
+ .4byte WantMeet_80EB138
+ .4byte WorriedAbout_80EB118
+ .4byte GoMyself_80EB0FC
+ .4byte OwnPower_80EB0DC
+ .4byte TooWeak_80EB0B4
+ .4byte WaitingInDungeon_80EB090
+ .4byte WaitingForever_80EB06C
+ .4byte InTrouble_80EB048
+ .4byte WantToHelp_80EB030
+ .4byte HasntReturned_80EB014
+ .4byte FaintedInside_80EAFF0
+ .4byte SickWorry_80EAFD4
+ .4byte LongTime_80EAFA4
+ .4byte HaveToGo_80EAF94
+ .4byte HaveToMeet_80EAF70
+ .4byte MustMeet_80EAF4C
+ .4byte Apologize_80EAF2C
+ .4byte CloseFriends_80EAF08
+
+ .global CloseFriends_80EAF08
+ CloseFriends_80EAF08:
+ .string "I~27m close friends with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!"
+ .align 2,0
+
+ .global Apologize_80EAF2C
+ Apologize_80EAF2C:
+ .string "I want to apologize to {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}."
+ .align 2,0
+
+ .global MustMeet_80EAF4C
+ MustMeet_80EAF4C:
.asciz "I don~27t care how--we must meet!"
.align 2,0
+ .global HaveToMeet_80EAF70
+ HaveToMeet_80EAF70:
.asciz "We have to meet--whatever it takes!"
.align 2,0
+ .global HaveToGo_80EAF94
+ HaveToGo_80EAF94:
.asciz "I have to go!"
.align 2,0
+ .global LongTime_80EAFA4
+ LongTime_80EAFA4:
.asciz "We haven~27t seen each other in a long time."
.align 2,0
+ .global SickWorry_80EAFD4
+ SickWorry_80EAFD4:
.asciz "I~27m sick with worry..."
.align 2,0
- .string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may have fainted inside...\0"
+ .global FaintedInside_80EAFF0
+ FaintedInside_80EAFF0:
+ .string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may have fainted inside..."
.align 2,0
+ .global HasntReturned_80EB014
+ HasntReturned_80EB014:
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn~27t returned!\0"
.align 2,0
+ .global WantToHelp_80EB030
+ WantToHelp_80EB030:
.string "I want to help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
+ .global InTrouble_80EB048
+ InTrouble_80EB048:
.string "Hurry~2c {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is in trouble...\0"
.align 2,0
+ .global WaitingForever_80EB06C
+ WaitingForever_80EB06C:
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} has been waiting forever...\0"
.align 2,0
+ .global WaitingInDungeon_80EB090
+ WaitingInDungeon_80EB090:
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is waiting in the dungeon.\0"
.align 2,0
+ .global TooWeak_80EB0B4
+ TooWeak_80EB0B4:
.asciz "I~27m too weak. It~27s not possible."
.align 2,0
+ .global OwnPower_80EB0DC
+ OwnPower_80EB0DC:
.asciz "I can~27t go on my own power..."
.align 2,0
+ .global GoMyself_80EB0FC
+ GoMyself_80EB0FC:
.asciz "I can~27t go by myself..."
.align 2,0
+ .global WorriedAbout_80EB118
+ WorriedAbout_80EB118:
.string "I~27m worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}...\0"
.align 2,0
+ .global WantMeet_80EB138
+ WantMeet_80EB138:
.string "I want to meet with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0"
.align 2,0
+ .global PromisedMeet_80EB158
+ PromisedMeet_80EB158:
.asciz "We promised to meet in the dungeon!"
.align 2,0
+ .global WaitingForMe_80EB17C
+ WaitingForMe_80EB17C:
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is waiting for me!\0"
.align 2,0
@@ -589,28 +629,40 @@ gUnknown_80EB198: @ 80EB198
.global gUnknown_80EB220
gUnknown_80EB220: @ 80EB220
@ replacing .incbin "baserom.gba", 0x000eb220, 0xd0
- .byte 0xcc, 0xb2, 0x0e, 0x08
- .byte 0xac, 0xb2, 0x0e, 0x08
- .byte 0x94, 0xb2, 0x0e, 0x08
- .byte 0x74, 0xb2, 0x0e, 0x08
- .byte 0x50, 0xb2, 0x0e, 0x08
- .byte 0x38, 0xb2, 0x0e, 0x08
-
+ .4byte TakeMeet_80EB2CC
+ .4byte Escort_80EB2AC
+ .4byte HelpMeet_80EB294
+ .4byte WantMeet_80EB274
+ .4byte Worried_80EB250
+ .4byte Without_80EB238
+
+ .global Without_80EB238
+ Without_80EB238:
.string "Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}~2c I...\0"
.align 2,0
+ .global Worried_80EB250
+ Worried_80EB250:
.string "I~27m so worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}...\0"
.align 2,0
+ .global WantMeet_80EB274
+ WantMeet_80EB274:
.string "I really want to meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
+ .global HelpMeet_80EB294
+ HelpMeet_80EB294:
.string "Help me meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
+ .global Escort_80EB2AC
+ Escort_80EB2AC:
.string "Please escort me to my {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
+ .global TakeMeet_80EB2CC
+ TakeMeet_80EB2CC:
.string "Please! Take me to meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
@@ -662,4 +714,3 @@ gUnknown_80EB3F8: @ 80EB3F8
.global gUnknown_80EB72C
gUnknown_80EB72C: @ 80EB72C
.incbin "baserom.gba", 0xEB72C, 0x2EC
-
diff --git a/data/personality_test.s b/data/personality_test.s
index dd0119a..ffbef22 100644
--- a/data/personality_test.s
+++ b/data/personality_test.s
@@ -165,95 +165,135 @@
.align 2,0
@ Question 2, Category 2 (Docile)
+ DocileQuest2Points:
.byte 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00
- .byte 0xb0, 0x03, 0x0f, 0x08
+
+ DocileQuest2Answers:
+ .4byte DocileQuest2_Window
.byte 0x00, 0x00, 0x00, 0x00
- .byte 0x9c, 0x03, 0x0f, 0x08
+ .4byte DocileQuest2_Sniff
.byte 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
+
+ DocileQuest2_Sniff:
.string "Take a sniff first.\0"
.align 2,0
+
+ DocileQuest2_Window:
.string "Open a window right away.\0"
.align 2,0
+
.global DocileQuest2
DocileQuest2:
- .byte 0xd8, 0x03, 0x0f, 0x08
- .byte 0x84, 0x03, 0x0f, 0x08
- .byte 0x64, 0x03, 0x0f, 0x08
+ .4byte DocileQuest2Question
+ .4byte DocileQuest2Answers
+ .4byte DocileQuest2Points
+
+ DocileQuest2Question:
.string "You broke a rotten egg in your room!\n"
.string "What will you do?\0"
.align 2,0
@ Question 3, Category 2 (Docile)
+ DocileQuest3Points:
.byte 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- .byte 0x94, 0x04, 0x0f, 0x08
+
+ DocileQuest3Answers:
+ .4byte DocileQuest3_Regular
.byte 0x00, 0x00, 0x00, 0x00
- .byte 0x7c, 0x04, 0x0f, 0x08
+ .4byte DocileQuest3_Joke
.byte 0x01, 0x00, 0x00, 0x00
- .byte 0x60, 0x04, 0x0f, 0x08
+ .4byte DocileQuest3_Cool
.byte 0x02, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
+
+ DocileQuest3_Cool:
.string "Say thanks~2c but be cool.\0"
.align 2,0
+
+ DocileQuest3_Joke:
.string "Say thanks with a joke.\0"
.align 2,0
+
+ DocileQuest3_Regular:
.string "Say thank you regularly.\0"
.align 2,0
+
.global DocileQuest3
DocileQuest3:
- .byte 0xbc, 0x04, 0x0f, 0x08
- .byte 0x40, 0x04, 0x0f, 0x08
- .byte 0x10, 0x04, 0x0f, 0x08
+ .4byte DocileQuest3Question
+ .4byte DocileQuest3Answers
+ .4byte DocileQuest3Points
+
+ DocileQuest3Question:
.string "A friend brought over something you~27d\n"
.string "forgotten.#W\n"
.string "How do you thank your friend?\0"
.align 2,0
@ Question 4, Category 2 (Docile)
+ DocileQuest4Points:
.byte 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- .byte 0x84, 0x05, 0x0f, 0x08
+
+ DocileQuest4Answers:
+ .4byte DocileQuest4_Police
.byte 0x00, 0x00, 0x00, 0x00
- .byte 0x78, 0x05, 0x0f, 0x08
+ .4byte DocileQuest4_Yay
.byte 0x01, 0x00, 0x00, 0x00
- .byte 0x60, 0x05, 0x0f, 0x08
+ .4byte DocileQuest4_Watching
.byte 0x02, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
+
+ DocileQuest4_Watching:
.string "Is anyone watching...?\0"
.align 2,0
+
+ DocileQuest4_Yay:
.string "Yay! Yay!\0"
.align 2,0
+
+ DocileQuest4_Police:
.string "Turn it in to the police!\0"
.align 2,0
+
.global DocileQuest4
DocileQuest4:
- .byte 0xac, 0x05, 0x0f, 0x08
- .byte 0x40, 0x05, 0x0f, 0x08
- .byte 0x10, 0x05, 0x0f, 0x08
+ .4byte DocileQuest4Question
+ .4byte DocileQuest4Answers
+ .4byte DocileQuest4Points
+
+ DocileQuest4Question:
.string "There is a wallet at the side of a road.\0"
.align 2,0
@ Question 1, Category 3 (Brave)
+ BraveQuest1Points:
.byte 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+
+ BraveQuest1Answers:
.4byte HardyQuest2_Yes
.byte 0x00, 0x00, 0x00, 0x00
.4byte HardyQuest3_No
.byte 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
+
.global BraveQuest1
BraveQuest1:
- .byte 0x1c, 0x06, 0x0f, 0x08
- .byte 0xf8, 0x05, 0x0f, 0x08
- .byte 0xd8, 0x05, 0x0f, 0x08
+ .4byte BraveQuest1Question
+ .4byte BraveQuest1Answers
+ .4byte BraveQuest1Points
+
+ BraveQuest1Question:
.string "You~27re going bungee jumping for the first\n"
.string "time.#PSince it~27s scary~2c you decide to test the\n"
.string "jump with a doll...#W\n"
@@ -262,49 +302,71 @@
.align 2,0
@ Question 2, Category 3 (Brave)
+ BraveQuest2APoints:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00
- .byte 0x3c, 0x07, 0x0f, 0x08
+
+ BraveQuest2AAnswers:
+ .4byte BraveQuest2A_Fight
.byte 0x63, 0x00, 0x00, 0x00
- .byte 0x34, 0x07, 0x0f, 0x08
+ .4byte BraveQuest2A_Run
.byte 0x01, 0x00, 0x00, 0x00
- .byte 0x28, 0x07, 0x0f, 0x08
+ .4byte BraveQuest2A_Ignore
.byte 0x02, 0x00, 0x00, 0x0
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
+
+ BraveQuest2A_Ignore:
.string "Ignore it.\0"
.align 2,0
+
+ BraveQuest2A_Run:
.string "Run.\0"
.align 2,0
+
+ BraveQuest2A_Fight:
.string "Fight.\0"
.align 2,0
+
.global BraveQuest2A
BraveQuest2A:
- .byte 0x50, 0x07, 0x0f, 0x08
- .byte 0x08, 0x07, 0x0f, 0x08
- .byte 0xd8, 0x06, 0x0f, 0x08
+ .4byte BraveQuest2AQuestion
+ .4byte BraveQuest2AAnswers
+ .4byte BraveQuest2APoints
+
+ BraveQuest2AQuestion:
.string "There is an alien invasion!\n"
.string "What will you do?\0"
.align 2,0
+ BraveQuest2BPoints:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- .byte 0xc0, 0x07, 0x0f, 0x08
+
+ BraveQuest2BAnswers:
+ .4byte BraveQuest2B_Rule
.byte 0x00, 0x00, 0x00, 0x00
- .byte 0xb8, 0x07, 0x0f, 0x08
+ .4byte BraveQuest2B_Refuse
.byte 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
+
+ BraveQuest2B_Refuse:
.string "Refuse.\0"
.align 2,0
+
+ BraveQuest2B_Rule:
.string "Rule with the aliens.\0"
.align 2,0
+
.global BraveQuest2B
BraveQuest2B:
- .byte 0xe4, 0x07, 0x0f, 0x08
- .byte 0xa0, 0x07, 0x0f, 0x08
- .byte 0x80, 0x07, 0x0f, 0x08
+ .4byte BraveQuest2BQuestion
+ .4byte BraveQuest2BAnswers
+ .4byte BraveQuest2BPoints
+
+ BraveQuest2BQuestion:
.string "You valiantly fight the aliens...#W\n"
.string "But~2c you are defeated...#PAn alien says to you...#P~93YOU HAVE IMPRESSED US.\n"
.string "IT WAS A PLEASURE TO SEE.#PJOIN US~2c AND TOGETHER WE SHALL\n"
@@ -312,174 +374,265 @@
.string "What will you do?\0"
.align 2,0
+ @ Question 3, Category 3 (Brave)
+ BraveQuest3Points:
.byte 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- .byte 0x08, 0x09, 0x0f, 0x08
+
+ BraveQuest3Answers:
+ .4byte BraveQuest3_Yank
.byte 0x00, 0x00, 0x00, 0x00
- .byte 0xf4, 0x08, 0x0f, 0x08
+ .4byte BraveQuest3_Scream
.byte 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
+
+ BraveQuest3_Scream:
.string "Scream in unison.\0"
.align 2,0
+
+ BraveQuest3_Yank:
.string "Yank open the door.\0"
.align 2,0
+
.global BraveQuest3
BraveQuest3:
- .byte 0x28, 0x09, 0x0f, 0x08
- .byte 0xdc, 0x08, 0x0f, 0x08
- .byte 0xbc, 0x08, 0x0f, 0x08
+ .4byte BraveQuest3Question
+ .4byte BraveQuest3Answers
+ .4byte BraveQuest3Points
+
+ BraveQuest3Question:
.string "There is a scream from behind a door!#W\n"
.string "How will you react?\0"
.align 2,0
+ @ Question 4, Category 3 (Brave)
+ BraveQuest4Points:
.byte 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- .byte 0x10, 0x0a, 0x0f, 0x08
+
+ BraveQuest4Answers:
+ .4byte BraveQuest4_Hesitation
.byte 0x00, 0x00, 0x00, 0x00
- .byte 0xf8, 0x09, 0x0f, 0x08
+ .4byte BraveQuest4_Scared
.byte 0x01, 0x00, 0x00, 0x00
- .byte 0xe4, 0x09, 0x0f, 0x08
+ .4byte BraveQuest4_Police
.byte 0x02, 0x00, 0x00, 0x00
- .byte 0xcc, 0x09, 0x0f, 0x08
+ .4byte BraveQuest4_Nothing
.byte 0x03, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
- .byte 0x44, 0x6f, 0x20, 0x6e, 0x6f, 0x74, 0x68, 0x69, 0x6e, 0x67, 0x20, 0x6f
- .byte 0x75, 0x74, 0x20, 0x6f, 0x66, 0x20, 0x66, 0x65, 0x61, 0x72, 0x2e, 0x00, 0x43, 0x61, 0x6c, 0x6c, 0x20, 0x74, 0x68, 0x65, 0x20, 0x70, 0x6f, 0x6c, 0x69, 0x63, 0x65, 0x2e, 0x00, 0x00, 0x00, 0x00
- .byte 0x48, 0x65, 0x6c, 0x70, 0x7e, 0x32, 0x63, 0x20, 0x65, 0x76, 0x65, 0x6e, 0x20, 0x69, 0x66, 0x20, 0x73, 0x63, 0x61, 0x72, 0x65, 0x64, 0x2e, 0x00, 0x48, 0x65, 0x6c, 0x70, 0x20, 0x77, 0x69, 0x74
- .byte 0x68, 0x6f, 0x75, 0x74, 0x20, 0x68, 0x65, 0x73, 0x69, 0x74, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x00, 0x00, 0x00, 0x00
+
+ BraveQuest4_Nothing:
+ .string "Do nothing out of fear.\0"
+ .align 2,0
+
+ BraveQuest4_Police:
+ .string "Call the police.\0"
+ .align 2,0
+
+ BraveQuest4_Scared:
+ .string "Help~2c even if scared.\0"
+ .align 2,0
+
+ BraveQuest4_Hesitation:
+ .string "Help without hesitation.\0"
+ .align 2,0
+
.global BraveQuest4
BraveQuest4:
- .byte 0x38, 0x0a, 0x0f, 0x08
- .byte 0xa4, 0x09, 0x0f, 0x08
- .byte 0x64, 0x09, 0x0f, 0x08
- .byte 0x41, 0x20, 0x64, 0x65, 0x6c, 0x69, 0x6e, 0x71, 0x75, 0x65, 0x6e, 0x74, 0x20, 0x69, 0x73, 0x20, 0x68, 0x61, 0x73, 0x73, 0x6c, 0x69, 0x6e, 0x67, 0x20, 0x61, 0x20, 0x67, 0x69, 0x72, 0x6c, 0x20
- .byte 0x6f, 0x6e, 0x0a
- .byte 0x61, 0x20, 0x62, 0x75, 0x73, 0x79, 0x20, 0x63, 0x69, 0x74, 0x79, 0x20, 0x73, 0x74, 0x72, 0x65, 0x65, 0x74, 0x21, 0x23, 0x57, 0x0a
- .byte 0x57, 0x68, 0x61, 0x74, 0x20, 0x77, 0x69
- .byte 0x6c, 0x6c, 0x20, 0x79, 0x6f, 0x75, 0x20, 0x64, 0x6f, 0x3f, 0x00, 0x00
+ .4byte BraveQuest4Question
+ .4byte BraveQuest4Answers
+ .4byte BraveQuest4Points
+
+ BraveQuest4Question:
+ .string "A delinquent is hassling a girl on\n"
+ .string "a busy city street!#W\n"
+ .string "What will you do?\0"
+ .align 2,0
+ @ Question 1, Category 4 (Jolly)
+ JollyQuest1Points:
.byte 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
+
+ JollyQuest1Answers:
.4byte HardyQuest2_Yes
.byte 0x00, 0x00, 0x00, 0x00
.4byte HardyQuest3_No
.byte 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
+
.global JollyQuest1
JollyQuest1:
- .byte 0xc8, 0x0a, 0x0f, 0x08
- .byte 0xa4, 0x0a, 0x0f, 0x08
- .byte 0x84, 0x0a, 0x0f, 0x08, 0x41, 0x72, 0x65, 0x20, 0x79, 0x6f, 0x75, 0x20, 0x61, 0x20, 0x63, 0x68, 0x65, 0x65, 0x72, 0x66
- .byte 0x75, 0x6c, 0x20, 0x70, 0x65, 0x72, 0x73, 0x6f, 0x6e, 0x61, 0x6c, 0x69, 0x74, 0x79, 0x3f, 0x00
+ .4byte JollyQuest1Question
+ .4byte JollyQuest1Answers
+ .4byte JollyQuest1Points
+ @ Question 2, Category 4 (Jolly)
+ JollyQuest1Question:
+ .string "Are you a cheerful personality?\0"
+ .align 2,0
+
+ JollyQuest2Points:
.byte 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+
+ JollyQuest2Answers:
.4byte HardyQuest2_Yes
.byte 0x00, 0x00, 0x00, 0x00
.4byte HardyQuest3_No
.byte 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
+
.global JollyQuest2
JollyQuest2:
- .byte 0x2c, 0x0b, 0x0f, 0x08
- .byte 0x08, 0x0b, 0x0f, 0x08
- .byte 0xe8, 0x0a, 0x0f, 0x08
- .byte 0x44, 0x6f, 0x20, 0x79, 0x6f, 0x75, 0x20, 0x6c, 0x69, 0x6b, 0x65, 0x20
- .byte 0x74, 0x6f, 0x20, 0x6e, 0x6f, 0x69, 0x73, 0x69, 0x6c, 0x79, 0x20, 0x65, 0x6e, 0x6a, 0x6f, 0x79, 0x20, 0x79, 0x6f, 0x75, 0x72, 0x73, 0x65, 0x6c, 0x66, 0x0a
- .byte 0x77, 0x69, 0x74, 0x68, 0x20, 0x6f
- .byte 0x74, 0x68, 0x65, 0x72, 0x73, 0x3f, 0x00, 0x00
+ .4byte JollyQuest2Question
+ .4byte JollyQuest2Answers
+ .4byte JollyQuest2Points
+ JollyQuest2Question:
+ .string "Do you like to noisily enjoy yourself\n"
+ .string "with others?\0"
+ .align 2,0
+
+ @ Question 3, Category 4 (Jolly)
+ JollyQuest3Points:
.byte 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00
- .byte 0xc4, 0x0b, 0x0f, 0x08
+
+ JollyQuest3Answers:
+ .4byte JollyQuest3_Beach
.byte 0x00, 0x00, 0x00, 0x00
- .byte 0xbc, 0x0b, 0x0f, 0x08
+ .4byte JollyQuest3_Spas
.byte 0x01, 0x00, 0x00, 0x00
- .byte 0xb0, 0x0b, 0x0f, 0x08
+ .4byte JollyQuest3_Anywhere
.byte 0x02, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
- .byte 0x41, 0x6e, 0x79, 0x77, 0x68, 0x65, 0x72, 0x65
- .byte 0x2e, 0x00, 0x00, 0x00, 0x53, 0x70, 0x61, 0x73, 0x2e, 0x00, 0x00, 0x00, 0x54, 0x68, 0x65, 0x20, 0x62, 0x65, 0x61, 0x63, 0x68, 0x21, 0x00, 0x00
+
+ JollyQuest3_Anywhere:
+ .string "Anywhere.\0"
+ .align 2,0
+
+ JollyQuest3_Spas:
+ .string "Spas.\0"
+ .align 2,0
+
+ JollyQuest3_Beach:
+ .string "The beach!\0"
+ .align 2,0
+
.global JollyQuest3
JollyQuest3:
- .byte 0xdc, 0x0b, 0x0f, 0x08
- .byte 0x90, 0x0b, 0x0f, 0x08
- .byte 0x60, 0x0b, 0x0f, 0x08
- .byte 0x49, 0x74, 0x7e, 0x32, 0x37, 0x73, 0x20, 0x74, 0x68, 0x65, 0x20, 0x73, 0x75, 0x6d, 0x6d, 0x65, 0x72, 0x20, 0x68, 0x6f, 0x6c, 0x69, 0x64, 0x61, 0x79, 0x73, 0x21, 0x0a
- .byte 0x57, 0x68, 0x65, 0x72, 0x65, 0x20, 0x77, 0x6f, 0x75, 0x6c, 0x64, 0x20, 0x79, 0x6f, 0x75, 0x20, 0x6c, 0x69, 0x6b, 0x65, 0x20, 0x74, 0x6f, 0x20, 0x67, 0x6f, 0x3f, 0x00
+ .4byte JollyQuest3Question
+ .4byte JollyQuest3Answers
+ .4byte JollyQuest3Points
+ JollyQuest3Question:
+ .string "It~27s the summer holidays!\n"
+ .string "Where would you like to go?\0"
+ .align 2,0
+
+ @ Question 4, Category 4 (Jolly)
+ JollyQuest4Points:
.byte 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- .byte 0xa4, 0x0c, 0x0f, 0x08
+
+ JollyQuest4Answers:
+ .4byte JollyQuest4_Funny
.byte 0x00, 0x00, 0x00, 0x00
- .byte 0x84, 0x0c, 0x0f, 0x08
+ .4byte JollyQuest4_Again
.byte 0x01, 0x00, 0x00, 0x00
- .byte 0x64, 0x0c, 0x0f, 0x08
+ .4byte JollyQuest4_Go
.byte 0x02, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
- .byte 0x52, 0x69, 0x67, 0x68, 0x74, 0x2e, 0x2e, 0x2e, 0x20, 0x57, 0x65, 0x6c, 0x6c, 0x7e, 0x32, 0x63, 0x20, 0x49, 0x20, 0x67
- .byte 0x6f, 0x74, 0x74, 0x61, 0x20, 0x67, 0x6f, 0x2e, 0x00, 0x00, 0x00, 0x00, 0x55, 0x6d, 0x2e, 0x2e, 0x2e, 0x20, 0x43, 0x6f, 0x75, 0x6c, 0x64, 0x20, 0x79, 0x6f, 0x75, 0x20, 0x73, 0x61, 0x79, 0x20
- .byte 0x74, 0x68, 0x61, 0x74, 0x20, 0x61, 0x67, 0x61, 0x69, 0x6e, 0x3f, 0x00, 0x48, 0x61, 0x68, 0x61, 0x21, 0x20, 0x59, 0x65, 0x73, 0x2e, 0x20, 0x56, 0x65, 0x72, 0x79, 0x20, 0x66, 0x75, 0x6e, 0x6e
- .byte 0x79, 0x21, 0x00, 0x00
+
+ JollyQuest4_Go:
+ .string "Right... Well~2c I gotta go.\0"
+ .align 2,0
+
+ JollyQuest4_Again:
+ .string "Um... Could you say that again?\0"
+ .align 2,0
+
+ JollyQuest4_Funny:
+ .string "Haha! Yes. Very funny!\0"
+ .align 2,0
+
.global JollyQuest4
JollyQuest4:
- .byte 0xc8, 0x0c, 0x0f, 0x08
- .byte 0x44, 0x0c, 0x0f, 0x08
- .byte 0x14, 0x0c, 0x0f, 0x08
- .byte 0x41, 0x20, 0x66, 0x6f, 0x72, 0x65, 0x69, 0x67, 0x6e, 0x20, 0x70, 0x65, 0x72, 0x73, 0x6f, 0x6e
- .byte 0x20, 0x68, 0x61, 0x73, 0x20, 0x73, 0x74, 0x61, 0x72, 0x74, 0x65, 0x64, 0x20, 0x75, 0x70, 0x20, 0x61, 0x0a
- .byte 0x63, 0x6f, 0x6e, 0x76, 0x65, 0x72, 0x73, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x77
- .byte 0x69, 0x74, 0x68, 0x20, 0x79, 0x6f, 0x75, 0x2e, 0x23, 0x50, 0x54, 0x6f, 0x20, 0x62, 0x65, 0x20, 0x68, 0x6f, 0x6e, 0x65, 0x73, 0x74, 0x7e, 0x32, 0x63, 0x20, 0x79, 0x6f, 0x75, 0x20, 0x64, 0x6f
- .byte 0x6e, 0x7e, 0x32, 0x37, 0x74, 0x20, 0x68, 0x61, 0x76, 0x65, 0x20, 0x61, 0x20, 0x63, 0x6c, 0x75, 0x65, 0x20, 0x77, 0x68, 0x61, 0x74, 0x0a
- .byte 0x74, 0x68, 0x69, 0x73, 0x20, 0x66, 0x65, 0x6c, 0x6c
- .byte 0x6f, 0x77, 0x20, 0x69, 0x73, 0x20, 0x73, 0x61, 0x79, 0x69, 0x6e, 0x67, 0x2e, 0x23, 0x57, 0x0a
- .byte 0x48, 0x6f, 0x77, 0x20, 0x64, 0x6f, 0x20, 0x79, 0x6f, 0x75, 0x20, 0x72, 0x65, 0x70, 0x6c, 0x79
- .byte 0x3f, 0x00, 0x00, 0x00
+ .4byte JollyQuest4Question
+ .4byte JollyQuest4Answers
+ .4byte JollyQuest4Points
+
+ JollyQuest4Question:
+ .string "A foreign person has started up a\n"
+ .string "conversation with you.#P"
+ .string "To be honest~2c you don~27t have a clue what\n"
+ .string "this fellow is saying.#W\n"
+ .string "How do you reply?\0"
+ .align 2,0
+ @ Question 1, Category 5 (Impish)
+ ImpishQuest1Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+
+ ImpishQuest1Answers:
.4byte HardyQuest2_Yes
.byte 0x00, 0x00, 0x00, 0x00
.4byte HardyQuest3_No
.byte 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
+
.global ImpishQuest1
ImpishQuest1:
- .byte 0xa0, 0x0d, 0x0f, 0x08
- .byte 0x7c, 0x0d, 0x0f, 0x08
- .byte 0x5c, 0x0d, 0x0f, 0x08
- .byte 0x48, 0x61, 0x76, 0x65, 0x20, 0x79, 0x6f, 0x75, 0x20, 0x65, 0x76, 0x65, 0x72, 0x20, 0x6d, 0x61, 0x64, 0x65, 0x20, 0x61, 0x20, 0x70, 0x69, 0x74
- .byte 0x66, 0x61, 0x6c, 0x6c, 0x20, 0x74, 0x72, 0x61, 0x70, 0x3f, 0x00, 0x00
+ .4byte ImpishQuest1Question
+ .4byte ImpishQuest1Answers
+ .4byte ImpishQuest1Points
+
+ ImpishQuest1Question:
+ .string "Have you ever made a pitfall trap?\0"
+ .align 2,0
+ @ Question 2, Category 5 (Impish)
+ ImpishQuest2Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00
+
+ ImpishQuest2Answers:
.4byte HardyQuest2_Yes
.byte 0x00, 0x00, 0x00, 0x00
.4byte HardyQuest3_No
.byte 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
+
.global ImpishQuest2
ImpishQuest2:
- .byte 0x08, 0x0e, 0x0f, 0x08
- .byte 0xe4, 0x0d, 0x0f, 0x08
- .byte 0xc4, 0x0d, 0x0f, 0x08
- .byte 0x44, 0x6f, 0x20, 0x79, 0x6f, 0x75, 0x20, 0x6c, 0x69, 0x6b, 0x65, 0x20, 0x70, 0x72, 0x61, 0x6e
- .byte 0x6b, 0x73, 0x3f, 0x00
+ .4byte ImpishQuest2Question
+ .4byte ImpishQuest2Answers
+ .4byte ImpishQuest2Points
+ ImpishQuest2Question:
+ .string "Do you like pranks?\0"
+ .align 2,0
+
+ @ Question 3, Category 5 (Impish)
+ ImpishQuest3Points:
.byte 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00
+
+ ImpishQuest3Answers:
.4byte HardyQuest2_Yes
.byte 0x00, 0x00, 0x00, 0x00
.4byte HardyQuest3_No
@@ -489,65 +642,88 @@
.global ImpishQuest3
ImpishQuest3:
- .byte 0x60, 0x0e, 0x0f, 0x08
- .byte 0x3c, 0x0e, 0x0f, 0x08
- .byte 0x1c, 0x0e, 0x0f, 0x08
+ .4byte ImpishQuest3Question
+ .4byte ImpishQuest3Answers
+ .4byte ImpishQuest3Points
- .byte 0x41, 0x72, 0x65, 0x20, 0x74, 0x68, 0x65, 0x72, 0x65, 0x20, 0x6d, 0x61, 0x6e, 0x79, 0x20, 0x74, 0x68, 0x69, 0x6e, 0x67, 0x73, 0x20, 0x74, 0x68
- .byte 0x61, 0x74, 0x20, 0x79, 0x6f, 0x75, 0x20, 0x77, 0x6f, 0x75, 0x6c, 0x64, 0x20, 0x6c, 0x69, 0x6b, 0x65, 0x0a
- .byte 0x74, 0x6f, 0x20, 0x64, 0x6f, 0x3f, 0x00, 0x00, 0x00, 0x00
+ ImpishQuest3Question:
+ .string "Are there many things that you would like\nto do?\0"
+ .align 2,0
+ @ Question 4, Category 5 (Impish)
+ ImpishQuest4Points:
.byte 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- .byte 0x24, 0x0f, 0x0f, 0x08
+ ImpishQuest4Answers:
+ .4byte ImpishQuest4_Face
.byte 0x00, 0x00, 0x00, 0x00
- .byte 0x04, 0x0f, 0x0f, 0x08
+ .4byte ImpishQuest4_Caution
.byte 0x01, 0x00, 0x00, 0x00
- .byte 0xe4, 0x0e, 0x0f, 0x08
+ .4byte ImpishQuest4_Heckle
.byte 0x02, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
- .byte 0x48, 0x65, 0x63, 0x6b, 0x6c, 0x65, 0x20, 0x74, 0x68, 0x65, 0x20, 0x62, 0x75, 0x6c, 0x6c, 0x79, 0x20, 0x66, 0x72, 0x6f
- .byte 0x6d, 0x20, 0x62, 0x65, 0x68, 0x69, 0x6e, 0x64, 0x2e, 0x00, 0x00, 0x00, 0x43, 0x61, 0x75, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x74, 0x68, 0x65, 0x20, 0x62, 0x75, 0x6c, 0x6c, 0x79, 0x20, 0x66, 0x72
- .byte 0x6f, 0x6d, 0x20, 0x61, 0x66, 0x61, 0x72, 0x2e, 0x00, 0x00, 0x00, 0x00, 0x46, 0x61, 0x63, 0x65, 0x20, 0x75, 0x70, 0x20, 0x74, 0x6f, 0x20, 0x74, 0x68, 0x65, 0x20, 0x62, 0x75, 0x6c, 0x6c, 0x79
- .byte 0x2e, 0x00, 0x00, 0x00
+ ImpishQuest4_Heckle:
+ .string "Heckle the bully from behind.\0"
+ .align 2,0
+
+ ImpishQuest4_Caution:
+ .string "Caution the bully from afar.\0"
+ .align 2,0
+
+ ImpishQuest4_Face:
+ .string "Face up to the bully.\0"
+ .align 2,0
.global ImpishQuest4
ImpishQuest4:
- .byte 0x48, 0x0f, 0x0f, 0x08
- .byte 0xc4, 0x0e, 0x0f, 0x08
- .byte 0x94, 0x0e, 0x0f, 0x08
+ .4byte ImpishQuest4Question
+ .4byte ImpishQuest4Answers
+ .4byte ImpishQuest4Points
- .byte 0x59, 0x6f, 0x75, 0x72, 0x20, 0x66, 0x72, 0x69, 0x65, 0x6e, 0x64, 0x20, 0x69, 0x73, 0x20, 0x62
- .byte 0x65, 0x69, 0x6e, 0x67, 0x20, 0x62, 0x75, 0x6c, 0x6c, 0x69, 0x65, 0x64, 0x21, 0x0a, 0x57, 0x68, 0x61, 0x74, 0x20, 0x64, 0x6f, 0x20, 0x79, 0x6f, 0x75, 0x20, 0x64, 0x6f, 0x3f, 0x00, 0x00, 0x00
+ ImpishQuest4Question:
+ .string "Your friend is being bullied!\n"
+ .string "What do you do?\0"
+ .align 2,0
+ @ Question 1, Category 6 (Naive)
+ NaiveQuest1Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- .byte 0xd4, 0x0f, 0x0f, 0x08
+ NaiveQuest1Answers:
+ .4byte NaiveQuest1_Love
.byte 0x00, 0x00, 0x00, 0x00
- .byte 0x58, 0x02, 0x0f, 0x08
+ .4byte HardyQuest4_Little
.byte 0x01, 0x00, 0x00, 0x00
- .byte 0xc8, 0x0f, 0x0f, 0x08
+ .4byte NaiveQuest1_Spare
.byte 0x02, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
- .byte 0x53, 0x70, 0x61, 0x72, 0x65, 0x20, 0x6d, 0x65, 0x2e, 0x00, 0x00, 0x00, 0x4c, 0x6f, 0x76, 0x65
- .byte 0x20, 0x74, 0x68, 0x65, 0x6d, 0x21, 0x00, 0x00
+
+ NaiveQuest1_Spare:
+ .string "Spare me.\0"
+ .align 2,0
+
+ NaiveQuest1_Love:
+ .string "Love them!\0"
+ .align 2,0
.global NaiveQuest1
NaiveQuest1:
- .byte 0xec, 0x0f, 0x0f, 0x08
- .byte 0xa8, 0x0f, 0x0f, 0x08
- .byte 0x78, 0x0f, 0x0f, 0x08
+ .4byte NaiveQuest1Question
+ .4byte NaiveQuest1Answers
+ .4byte NaiveQuest1Points
- .byte 0x44, 0x6f, 0x20, 0x79, 0x6f, 0x75, 0x20, 0x6c, 0x69, 0x6b, 0x65, 0x20
- .byte 0x67, 0x72, 0x6f, 0x61, 0x6e, 0x2d, 0x69, 0x6e, 0x64, 0x75, 0x63, 0x69, 0x6e, 0x67, 0x20, 0x70, 0x75, 0x6e, 0x73, 0x3f, 0x00, 0x00, 0x00, 0x00
+ NaiveQuest1Question:
+ .string "Do you like groan-inducing puns?\0"
+ .align 2,0
+ @ Question 2, Category 6 (Naive)
.global NaiveQuest2Points
NaiveQuest2Points:
.byte 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -573,6 +749,7 @@
.string "Do you tend to laugh a lot?\0"
.align 2,0
+ @ Question 3, Category 6 (Naive)
.global NaiveQuest3Points
NaiveQuest3Points:
.byte 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -598,6 +775,7 @@
.string "Do others often call you childish?\0"
.align 2,0
+ @ Question 4, Category 6 (Naive)
.global NaiveQuest4Points
NaiveQuest4Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -624,6 +802,7 @@
.string "amusement?\0"
.align 2,0
+ @ Question 1, Category 7 (Timid)
.global TimidQuest1Points
TimidQuest1Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -668,6 +847,7 @@
.string "What would you do?\0"
.align 2,0
+ @ Question 2, Category 7 (Timid)
.global TimidQuest2Points
TimidQuest2Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -729,6 +909,7 @@
.string "Which digit did you grab?\0"
.align 2,0
+ @ Question 3, Category 7 (Timid)
.global TimidQuest3Points
TimidQuest3Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -737,21 +918,24 @@
.global TimidQuest3Answers
TimidQuest3Answers:
- .byte 0xbc, 0x13, 0x0f, 0x08
+ .4byte TimidQuest3_Kick
.byte 0x00, 0x00, 0x00, 0x00
- .byte 0xb4, 0x13, 0x0f, 0x08
+ .4byte TimidQuest3_Cry
.byte 0x01, 0x00, 0x00, 0x00
- .byte 0xa8, 0x13, 0x0f, 0x08
+ .4byte TimidQuest3_Clean
.byte 0x02, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte -1
+ TimidQuest3_Clean:
.string "Clean it.\0"
.align 2,0
+ TimidQuest3_Cry:
.string "Cry.\0"
.align 2,0
+ TimidQuest3_Kick:
.string "Kick the door.\0"
.align 2,0
@@ -763,12 +947,12 @@
.global TimidQuest3Question
TimidQuest3Question:
- .byte 0x59, 0x6f, 0x75, 0x20, 0x61, 0x72, 0x65, 0x20, 0x73, 0x75, 0x64, 0x64, 0x65, 0x6e, 0x6c, 0x79, 0x20, 0x6c, 0x6f, 0x63, 0x6b, 0x65, 0x64, 0x20, 0x69, 0x6e, 0x73, 0x69, 0x64, 0x65, 0x20, 0x61
- .byte 0x0a
- .byte 0x70, 0x69, 0x74, 0x63, 0x68, 0x2d, 0x62, 0x6c, 0x61, 0x63, 0x6b, 0x20, 0x72, 0x6f, 0x6f, 0x6d, 0x21, 0x23, 0x57, 0x0a
- .byte 0x57, 0x68, 0x61, 0x74, 0x20, 0x64, 0x6f, 0x20, 0x79, 0x6f, 0x75
- .byte 0x20, 0x64, 0x6f, 0x3f, 0x00, 0x00, 0x00, 0x00
+ .string "You are suddenly locked inside a\n"
+ .string "pitch-black room!#W\n"
+ .string "What do you do?\0"
+ .align 2,0
+ @ Question 4, Category 7 (Timid)
.global TimidQuest4Points
TimidQuest4Points:
.byte 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -812,6 +996,7 @@
.string "Can you go into a haunted house?\0"
.align 2,0
+ @ Question 1, Category 8 (Hasty)
.global HastyQuest1Points
HastyQuest1Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -857,6 +1042,7 @@
.string "You~27re curious~2c so what do you do?\0"
.align 2,0
+ @ Question 2, Category 8 (Hasty)
.global HastyQuest2Points
HastyQuest2Points:
.byte 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -901,6 +1087,7 @@
.string "What do you do with the money?\0"
.align 2,0
+ @ Question 3, Category 8 (Hasty)
.global HastyQuest3Points
HastyQuest3Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -945,6 +1132,7 @@
.string "What do you do?\0"
.align 2,0
+ @ Question 4, Category 8 (Hasty)
.global HastyQuest4Points
HastyQuest4Points:
.byte 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -990,6 +1178,7 @@
.string "What do you do?\0"
.align 2,0
+ @ Question 1, Category 9 (Sassy)
.global SassyQuest1Points
SassyQuest1Points:
.byte 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -1034,6 +1223,7 @@
.string "How do you speak to him or her?\0"
.align 2,0
+ @ Question 2, Category 9 (Sassy)
.global SassyQuest2Points
SassyQuest2Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -1059,6 +1249,7 @@
.string "Do others tell you to watch what you say?\0"
.align 2,0
+ @ Question 3, Category 9 (Sassy)
.global SassyQuest3Points
SassyQuest3Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -1085,6 +1276,7 @@
.string "Be honest.\0"
.align 2,0
+ @ Question 4, Category 9 (Sassy)
.global SassyQuest4Points
SassyQuest4Points:
.byte 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -1111,6 +1303,7 @@
.string "feel grateful?\0"
.align 2,0
+ @ Question 1, Category 10 (Calm)
.global CalmQuest1Points
CalmQuest1Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00
@@ -1137,6 +1330,7 @@
.string "dull and overly cautious?\0"
.align 2,0
+ @ Question 2, Category 10 (Calm)
.global CalmQuest2Points
CalmQuest2Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -1163,6 +1357,7 @@
.string "without much excitement?\0"
.align 2,0
+ @ Question 3, Category 10 (Calm)
.global CalmQuest3Points
CalmQuest3Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -1188,6 +1383,7 @@
.string "Do you like to fight?\0"
.align 2,0
+ @ Question 4, Category 10 (Calm)
.global CalmQuest4Points
CalmQuest4Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -1213,6 +1409,7 @@
.string "Do you often yawn?\0"
.align 2,0
+ @ Question 1, Category 11 (Relaxed)
.global RelaxedQuest1Points
RelaxedQuest1Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -1238,6 +1435,7 @@
.string "Are you often late for school or meetings?\0"
.align 2,0
+ @ Question 2, Category 11 (Relaxed)
.global RelaxedQuest2Points
RelaxedQuest2Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -1264,6 +1462,7 @@
.string "down lately?\0"
.align 2,0
+ @ Question 3, Category 11 (Relaxed)
.global RelaxedQuest3Points
RelaxedQuest3Points:
.byte 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -1309,6 +1508,7 @@
.align 2,0
+ @ Question 4, Category 11 (Relaxed)
.global RelaxedQuest4Points
RelaxedQuest4Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00
@@ -1334,6 +1534,7 @@
.string "Do you fall asleep without noticing?\0"
.align 2,0
+ @ Question 1, Category 12 (Lonely)
.global LonelyQuest1Points
LonelyQuest1Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00
@@ -1359,6 +1560,7 @@
.string "Do you feel lonesome when you are alone?\0"
.align 2,0
+ @ Question 2, Category 12 (Lonely)
.global LonelyQuest2Points
LonelyQuest2Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00
@@ -1385,6 +1587,7 @@
.string "class at the end of a school day?\0"
.align 2,0
+ @ Question 3, Category 12 (Lonely)
.global LonelyQuest3Points
LonelyQuest3Points:
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00
@@ -1683,7 +1886,7 @@
.global MiscQuest2Answers
MiscQuest2Answers:
- .byte 0xd4, 0x0f, 0x0f, 0x08 @ Pointer to Love them!
+ .4byte NaiveQuest1_Love
.byte 0x00, 0x00, 0x00, 0x00
.4byte MiscQuest2_DontCare
.byte 0x01, 0x00, 0x00, 0x00
@@ -1744,7 +1947,7 @@
.string "How does that make you feel?\0"
.align 2,0
- .global gPersonalityQuestionPointerTable
+ .global gPersonalityQuestionPointerTable
gPersonalityQuestionPointerTable: @ 80F2624 (pointers to each question text)
.4byte HardyQuest1
.4byte HardyQuest2
@@ -1803,7 +2006,7 @@ gPersonalityQuestionPointerTable: @ 80F2624 (pointers to each question text)
.4byte MiscQuest3
.4byte BraveQuest2B
- .global gNatureQuestionTable
+ .global gNatureQuestionTable
gNatureQuestionTable: @ 80F2704 (Categories)
.byte 0x00, 0x00, 0x00, 0x00 @ (Hardy)
.byte 0x01, 0x01, 0x01, 0x01 @ (Docile)
@@ -1821,13 +2024,13 @@ gNatureQuestionTable: @ 80F2704 (Categories)
.byte 0x0D, 0x0D, 0x0D @ (Miscellaneous)
.byte 0x02 @ (Question 2b for Brave Category)
- .global gGenderText
+ .global gGenderText
gGenderText: @ 80F273C
- .string "Are you a boy or a girl?\0"
+ .string "Are you a boy or a girl?\0"
.align 2,0
.4byte gGenderText
- .global gGenderMenu
+ .global gGenderMenu
gGenderMenu: @ 80F275C
.4byte BoyText @ Pointer to boy text
.byte 0x00, 0x00, 0x00, 0x00
@@ -1859,7 +2062,7 @@ gGenderMenu: @ 80F275C
.byte 0x0C
.byte 0x0D
- .global gStarters
+ .global gStarters
gStarters: @ 80F278E (2D Array / [Male][Female])
.byte 0x04, 0x00 @ Charmander (Hardy M)
.byte 0x19, 0x00 @ Pikachu (Hardy F)
diff --git a/data/pokemon_mail.s b/data/pokemon_mail.s
index 34c5e87..55f5bf9 100644
--- a/data/pokemon_mail.s
+++ b/data/pokemon_mail.s
@@ -3,121 +3,121 @@
.global gPokemonMail
gPokemonMail: @ 80EBA18
@ replacing .incbin "baserom.gba", 0x000eba18, 0x463c
- .4byte WelcomeHeadline
- .byte 0xf4, 0xfe, 0x0e, 0x08
- .byte 0xdc, 0xfe, 0x0e, 0x08
- .byte 0x90, 0xfd, 0x0e, 0x08
- .byte 0x74, 0xfd, 0x0e, 0x08
- .byte 0x30, 0xfc, 0x0e, 0x08
- .byte 0x1c, 0xfc, 0x0e, 0x08
- .byte 0xe0, 0xfa, 0x0e, 0x08
- .byte 0xd0, 0xfa, 0x0e, 0x08
- .byte 0xc4, 0xf9, 0x0e, 0x08
- .byte 0xa8, 0xf9, 0x0e, 0x08
- .byte 0x7c, 0xf8, 0x0e, 0x08
- .byte 0x6c, 0xf8, 0x0e, 0x08
- .byte 0xa8, 0xf7, 0x0e, 0x08
- .byte 0x90, 0xf7, 0x0e, 0x08
- .byte 0x44, 0xf6, 0x0e, 0x08
- .byte 0x34, 0xf6, 0x0e, 0x08
- .byte 0xf0, 0xf4, 0x0e, 0x08
- .byte 0xd4, 0xf4, 0x0e, 0x08
- .byte 0xb4, 0xf3, 0x0e, 0x08
- .byte 0x9c, 0xf3, 0x0e, 0x08
- .byte 0x54, 0xf2, 0x0e, 0x08
- .byte 0x34, 0xf2, 0x0e, 0x08
- .byte 0x10, 0xf1, 0x0e, 0x08
- .byte 0xf0, 0xf0, 0x0e, 0x08
- .byte 0x04, 0xf0, 0x0e, 0x08
- .byte 0xe4, 0xef, 0x0e, 0x08
- .byte 0xb8, 0xee, 0x0e, 0x08
- .byte 0xa0, 0xee, 0x0e, 0x08
- .byte 0x68, 0xed, 0x0e, 0x08
- .byte 0x48, 0xed, 0x0e, 0x08
- .byte 0x3c, 0xec, 0x0e, 0x08
- .byte 0x24, 0xec, 0x0e, 0x08
- .byte 0xd8, 0xea, 0x0e, 0x08
- .byte 0xc0, 0xea, 0x0e, 0x08
- .byte 0x84, 0xe9, 0x0e, 0x08
- .byte 0x68, 0xe9, 0x0e, 0x08
- .byte 0x74, 0xe8, 0x0e, 0x08
- .byte 0x58, 0xe8, 0x0e, 0x08
- .byte 0x20, 0xe7, 0x0e, 0x08
- .byte 0x04, 0xe7, 0x0e, 0x08
- .byte 0xcc, 0xe5, 0x0e, 0x08
- .byte 0xb0, 0xe5, 0x0e, 0x08
- .byte 0x78, 0xe4, 0x0e, 0x08
- .byte 0x58, 0xe4, 0x0e, 0x08
- .byte 0x1c, 0xe3, 0x0e, 0x08
- .byte 0x04, 0xe3, 0x0e, 0x08
- .byte 0xc8, 0xe1, 0x0e, 0x08
- .byte 0xc0, 0xe1, 0x0e, 0x08
- .byte 0x80, 0xe0, 0x0e, 0x08
- .byte 0x68, 0xe0, 0x0e, 0x08
- .byte 0x0c, 0xdf, 0x0e, 0x08
- .byte 0xf8, 0xde, 0x0e, 0x08
- .byte 0x2c, 0xde, 0x0e, 0x08
- .byte 0x20, 0xde, 0x0e, 0x08
- .byte 0xd4, 0xdc, 0x0e, 0x08
- .byte 0xb4, 0xdc, 0x0e, 0x08
- .byte 0x84, 0xdb, 0x0e, 0x08
- .byte 0x68, 0xdb, 0x0e, 0x08
- .byte 0x40, 0xda, 0x0e, 0x08
- .byte 0x1c, 0xda, 0x0e, 0x08
- .byte 0xf0, 0xd8, 0x0e, 0x08
- .byte 0xd0, 0xd8, 0x0e, 0x08
- .byte 0xf8, 0xd7, 0x0e, 0x08
- .byte 0xdc, 0xd7, 0x0e, 0x08
- .byte 0x00, 0xd7, 0x0e, 0x08
- .byte 0xe8, 0xd6, 0x0e, 0x08
- .byte 0xac, 0xd5, 0x0e, 0x08
- .byte 0x94, 0xd5, 0x0e, 0x08
- .byte 0x78, 0xd4, 0x0e, 0x08
- .byte 0x5c, 0xd4, 0x0e, 0x08
- .byte 0x8c, 0xd3, 0x0e, 0x08
- .byte 0x70, 0xd3, 0x0e, 0x08
- .byte 0xa8, 0xd2, 0x0e, 0x08
- .byte 0x90, 0xd2, 0x0e, 0x08
- .byte 0x60, 0xd1, 0x0e, 0x08
- .byte 0x40, 0xd1, 0x0e, 0x08
- .byte 0x78, 0xd0, 0x0e, 0x08
- .byte 0x54, 0xd0, 0x0e, 0x08
- .byte 0x64, 0xcf, 0x0e, 0x08
- .byte 0x44, 0xcf, 0x0e, 0x08
- .byte 0xf8, 0xcd, 0x0e, 0x08
- .byte 0xd8, 0xcd, 0x0e, 0x08
- .byte 0xb0, 0xcc, 0x0e, 0x08
- .byte 0x94, 0xcc, 0x0e, 0x08
- .byte 0x8c, 0xcb, 0x0e, 0x08
- .byte 0x70, 0xcb, 0x0e, 0x08
- .byte 0x68, 0xca, 0x0e, 0x08
- .byte 0x44, 0xca, 0x0e, 0x08
- .byte 0x40, 0xc9, 0x0e, 0x08
- .byte 0x24, 0xc9, 0x0e, 0x08
- .byte 0xec, 0xc7, 0x0e, 0x08
- .byte 0xd4, 0xc7, 0x0e, 0x08
- .byte 0xa0, 0xc6, 0x0e, 0x08
- .byte 0x7c, 0xc6, 0x0e, 0x08
- .byte 0x40, 0xc5, 0x0e, 0x08
- .byte 0x20, 0xc5, 0x0e, 0x08
- .byte 0x10, 0xc4, 0x0e, 0x08
- .byte 0xf0, 0xc3, 0x0e, 0x08
- .byte 0xf4, 0xc2, 0x0e, 0x08
- .byte 0xdc, 0xc2, 0x0e, 0x08
- .byte 0xd8, 0xc1, 0x0e, 0x08
- .byte 0xc0, 0xc1, 0x0e, 0x08
- .byte 0x9c, 0xc0, 0x0e, 0x08
- .byte 0x84, 0xc0, 0x0e, 0x08
- .byte 0x78, 0xbf, 0x0e, 0x08
- .4byte BuriedRelicHeadline
- .4byte BuriedRelicText
- .4byte LucarioRankHeadline
- .4byte LucarioRankText
- .4byte NewFriendAreasHeadline
- .4byte NewFriendAreaText
-
- .global NewFriendAreasText
- NewFriendAreaText:
+ .4byte gMail_WelcomeHeadline
+ .4byte gMail_WelcomeText
+ .4byte gMail_BasicsHeadline
+ .4byte gMail_BasicsText
+ .4byte gMail_JobHeadline
+ .4byte gMail_JobText
+ .4byte gMail_HungerHeadline
+ .4byte gMail_HungerText
+ .4byte gMail_SeedHeadline
+ .4byte gMail_SeedText
+ .4byte gMail_DisasterHeadline
+ .4byte gMail_DisasterText
+ .4byte gMail_OptionsHeadline
+ .4byte gMail_OptionsText
+ .4byte gMail_MoveHeadline
+ .4byte gMail_MoveText
+ .4byte gMail_WonderHeadline
+ .4byte gMail_WonderText
+ .4byte gMail_DungeonHeadline
+ .4byte gMail_DungeonText
+ .4byte gMail_TypeHeadline
+ .4byte gMail_TypeText
+ .4byte gMail_LinkedEntryHeadline1
+ .4byte gMail_LinkedEntryText1
+ .4byte gMail_LinkedEntryHeadline2
+ .4byte gMail_LinkedEntryText2
+ .4byte gMail_LinkedEntryHeadline3
+ .4byte gMail_LinkedEntryText3
+ .4byte gMail_PollHeadline
+ .4byte gMail_PollText
+ .4byte gMail_WondersHeadline
+ .4byte gMail_WondersText
+ .4byte gMail_TeamMoveHeadline
+ .4byte gMail_TeamMoveText
+ .4byte gMail_AddMembersHeadline
+ .4byte gMail_AddMembersText
+ .4byte gMail_MoveTipsHeadline
+ .4byte gMail_MoveTipsText
+ .4byte gMail_GummiHeadline
+ .4byte gMail_GummiText
+ .4byte gMail_UltimateHeadline
+ .4byte gMail_UltimateText
+ .4byte gMail_MachineHeadline
+ .4byte gMail_MachineText
+ .4byte gMail_MakuhitaHeadline
+ .4byte gMail_MakuhitaText
+ .4byte gMail_TrapTileHeadline
+ .4byte gMail_TrapTileText
+ .4byte gMail_IQHeadline
+ .4byte gMail_IQText
+ .4byte gMail_RangeHeadline
+ .4byte gMail_RangeText
+ .4byte gMail_SweetHeadline
+ .4byte gMail_SweetText
+ .4byte gMail_KeyHeadline
+ .4byte gMail_KeyText
+ .4byte gMail_AzurillHeadline
+ .4byte gMail_AzurillText
+ .4byte gMail_WeatherHeadline1
+ .4byte gMail_WeatherText1
+ .4byte gMail_PechaHeadline
+ .4byte gMail_PechaText
+ .4byte gMail_WobbuffetHeadline
+ .4byte gMail_WobbuffetText
+ .4byte gMail_WeatherHeadline2
+ .4byte gMail_WeatherText2
+ .4byte gMail_KecleonHeadline
+ .4byte gMail_KecleonText
+ .4byte gMail_SwitchHeadline
+ .4byte gMail_SwitchText
+ .4byte gMail_KeyItemHeadline1
+ .4byte gMail_KeyItemText1
+ .4byte gMail_KeyItemHeadline2
+ .4byte gMail_KeyItemText2
+ .4byte gMail_GasHeadline
+ .4byte gMail_GasText
+ .4byte gMail_CastformHeadline
+ .4byte gMail_CastformText
+ .4byte gMail_SmeargleHeadline
+ .4byte gMail_SmeargleText
+ .4byte gMail_KabutoHeadline
+ .4byte gMail_KabutoText
+ .4byte gMail_ChanseyHeadline
+ .4byte gMail_ChanseyText
+ .4byte gMail_ClubHeadline
+ .4byte gMail_ClubText
+ .4byte gMail_RawstHeadline
+ .4byte gMail_RawstText
+ .4byte gMail_VileplumeHeadline
+ .4byte gMail_VileplumeText
+ .4byte gMail_SeaRescueHeadline
+ .4byte gMail_SeaRescueText
+ .4byte gMail_PitfallHeadline
+ .4byte gMail_PitfallText
+ .4byte gMail_SlakothHeadline
+ .4byte gMail_SlakothText
+ .4byte gMail_LinkedProHeadline1
+ .4byte gMail_LinkedProText1
+ .4byte gMail_LinkedProHeadline2
+ .4byte gMail_LinkedProText2
+ .4byte gMail_PelipperHeadline
+ .4byte gMail_PelipperText
+ .4byte gMail_NewsHeadline1
+ .4byte gMail_NewsText1
+ .4byte gMail_NewsHeadline2
+ .4byte gMail_NewsText2
+ .4byte gMail_BuriedRelicHeadline
+ .4byte gMail_BuriedRelicText
+ .4byte gMail_LucarioRankHeadline
+ .4byte gMail_LucarioRankText
+ .4byte gMail_NewFriendAreasHeadline
+ .4byte gMail_NewFriendAreasText
+
+ .global gMail_NewFriendAreasText
+ gMail_NewFriendAreasText:
.string "The Wigglytuff Club has added new Friend\n"
.string "Areas for sale!\n"
.string "Rescue Teams are urged to check with\n"
@@ -127,13 +127,13 @@ gPokemonMail: @ 80EBA18
.string "rescue team before!\0"
.align 2,0
- .global NewFriendAreasHeadlline
- NewFriendAreasHeadline:
+ .global gMail_NewFriendAreasHeadline
+ gMail_NewFriendAreasHeadline:
.string "New Friend Areas!\0"
.align 2,0
- .global LucarioRankText
- LucarioRankText:
+ .global gMail_LucarioRankText
+ gMail_LucarioRankText:
.string "Congratulations! Your team has attained\n"
.string "the Lucario Rank--the top rank among\n"
.string "rescue teams! In commemoration of your\n"
@@ -144,13 +144,13 @@ gPokemonMail: @ 80EBA18
.string " - Pokémon Rescue Organization -\0"
.align 2,0
- .global LucarioRankHeadline
- LucarioRankHeadline:
+ .global gMail_LucarioRankHeadline
+ gMail_LucarioRankHeadline:
.string "Congratulations - Lucario Rank!\0"
- .global BuriedRelicText
- BuriedRelicText:
- .string "#+{COLOR_1 YELLOW}Mystery Ruin Found Underground!{END_COLOR_TEXT_1}\n"
+ .global gMail_BuriedRelicText
+ gMail_BuriedRelicText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Mystery Ruin Found Underground!{END_COLOR_TEXT_1}\n"
.string "Its site had been hidden by the crater of a\n"
.string "meteor strike in ancient times. The Buried\n"
.string "Relic is thought to date back beyond\n"
@@ -160,11 +160,13 @@ gPokemonMail: @ 80EBA18
.string "Relic is the main topic in Pokémon Square.\0"
.align 2,0
- .global BuriedRelicHeadline
- BuriedRelicHeadline:
+ .global gMail_BuriedRelicHeadline
+ gMail_BuriedRelicHeadline:
.string "Buried Relic Discovered!\0"
.align 2,0
+ .global gMail_NewsText2
+ gMail_NewsText2:
.string "#+{COLOR_1 CYAN}$m0 Innocent! Part 2{END_COLOR_TEXT_1}\n"
.string "{COLOR_1 GREEN}Quote from Charizard on the scene:{END_COLOR_TEXT_1}\n"
.string "~93That~27s what I thought right from\n"
@@ -175,9 +177,13 @@ gPokemonMail: @ 80EBA18
.string "He~27d better be ready for it!~94\0"
.align 2,0
+ .global gMail_NewsHeadline2
+ gMail_NewsHeadline2:
.string "Pokémon News Extra 2\0"
.align 2,0
+ .global gMail_NewsText1
+ gMail_NewsText1:
.string "#+{COLOR_1 CYAN}$m0 Innocent! Part 1{END_COLOR_TEXT_1}\n"
.string "$m1 met with Ninetales on {COLOR_1 RED}Mt. Freeze{END_COLOR_TEXT_1}.\n"
.string "Ninetales testified that $m0 was\n"
@@ -188,9 +194,13 @@ gPokemonMail: @ 80EBA18
.string "~93Ugegegegegegegegegegegeh!~94\0"
.align 2,0
+ .global gMail_NewsHeadline1
+ gMail_NewsHeadline1:
.string "Pokémon News Extra 1\0"
.align 2,0
+ .global gMail_PelipperText
+ gMail_PelipperText:
.string "Yo! Amigo! It~27s awesome you~27re back!\n"
.string "I~27ll be delivering mail to you again!\n"
.string "I~27ve been looking forward to this with\n"
@@ -200,10 +210,14 @@ gPokemonMail: @ 80EBA18
.string " - The wandering postal carrier~2c Pelipper -\0"
.align 2,0
+ .global gMail_PelipperHeadline
+ gMail_PelipperHeadline:
.string "A Letter from Pelipper\0"
.align 2,0
- .string "#+{COLOR_1 YELLOW}Try These Linked Moves to KO Foes!{END_COLOR_TEXT_1}\n\n"
+ .global gMail_LinkedProText2
+ gMail_LinkedProText2:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Try These Linked Moves to KO Foes!{END_COLOR_TEXT_1}\n\n"
.string "Psyduck\n"
.string "{COLOR_1 GREEN}Confusion{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Disable{END_COLOR_TEXT_1}\n"
.string "Totodile\n"
@@ -216,11 +230,15 @@ gPokemonMail: @ 80EBA18
.string "{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Doubleslap{END_COLOR_TEXT_1}\0"
.align 2,0
+ .global gMail_LinkedProHeadline2
+ gMail_LinkedProHeadline2:
.string "#50 Linked Moves Pro Level 2\0"
.align 2,0
- .string "#+{COLOR_1 YELLOW}These Linked Move Combinations{END_COLOR_TEXT_1}\n"
- .string "#+{COLOR_1 YELLOW}Can Be Devastating!{END_COLOR_TEXT_1}\n\n"
+ .global gMail_LinkedProText1
+ gMail_LinkedProText1:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}These Linked Move Combinations{END_COLOR_TEXT_1}\n"
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Can Be Devastating!{END_COLOR_TEXT_1}\n\n"
.string "Bulbasaur\n"
.string "{COLOR_1 GREEN}Razor Leaf{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Sleep Powder{END_COLOR_TEXT_1}\n"
.string "Chikorita\n"
@@ -233,11 +251,15 @@ gPokemonMail: @ 80EBA18
.string "{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Bonemerang{END_COLOR_TEXT_1}\0"
.align 2,0
+ .global gMail_LinkedProHeadline1
+ gMail_LinkedProHeadline1:
.string "#49 Linked Moves Pro Level 1\0"
.align 2,0
- .string "#+{COLOR_1 YELLOW}Relief for Delicate Souls Who Can~27t{END_COLOR_TEXT_1}\n"
- .string "#+{COLOR_1 YELLOW}Sleep with Different Pillows!{END_COLOR_TEXT_1}\n"
+ .global gMail_SlakothText
+ gMail_SlakothText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Relief for Delicate Souls Who Can~27t{END_COLOR_TEXT_1}\n"
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Sleep with Different Pillows!{END_COLOR_TEXT_1}\n"
.string "Insomniacs rejoiced over the announcement\n"
.string "of the Slakoth Pillow~2c which is said to\n"
.string "induce sleepiness just by seeing it.\n"
@@ -246,9 +268,13 @@ gPokemonMail: @ 80EBA18
.string "production is said to be not yet ready.\0"
.align 2,0
+ .global gMail_SlakothHeadline
+ gMail_SlakothHeadline:
.string "#48 Slakoth Pillows for Insomnia!\0"
.align 2,0
+ .global gMail_PitfallText
+ gMail_PitfallText:
.string "As a result of the natural disasters~2c\n"
.string "there have been many reports of Pitfall\n"
.string "Traps appearing in dungeons.\n"
@@ -259,9 +285,13 @@ gPokemonMail: @ 80EBA18
.string "be hot springs that erupt occasionally.\0"
.align 2,0
+ .global gMail_PitfallHeadline
+ gMail_PitfallHeadline:
.string "#47 Beware of Pitfalls\0"
.align 2,0
+ .global gMail_SeaRescueText
+ gMail_SeaRescueText:
.string "A high-seas rescue in the {COLOR_1 RED}Stormy Sea{END_COLOR_TEXT_1} by\n"
.string "{COLOR_1 CYAN}Team Sea Dragons{END_COLOR_TEXT_1} ended yesterday with\n"
.string "the successful recovery of Tentacool.\n"
@@ -272,9 +302,13 @@ gPokemonMail: @ 80EBA18
.string "The {COLOR_1 RED}Stormy Sea{END_COLOR_TEXT_1} is unforgiving!\0"
.align 2,0
+ .global gMail_SeaRescueHeadline
+ gMail_SeaRescueHeadline:
.string "#46 Sea Rescue a Success!\0"
.align 2,0
+ .global gMail_VileplumeText
+ gMail_VileplumeText:
.string "Vileplume are widely recognized for \n"
.string "their massive flower. However~2c few dare\n"
.string "to approach Vileplume because they\n"
@@ -284,9 +318,13 @@ gPokemonMail: @ 80EBA18
.string "makes their head heavy.\0"
.align 2,0
+ .global gMail_VileplumeHeadline
+ gMail_VileplumeHeadline:
.string "#45 Vileplume~27s Weighty Problem\0"
.align 2,0
+ .global gMail_RawstText
+ gMail_RawstText:
.string "Research has revealed that {COLOR_1 GREEN}Rawst Berries{END_COLOR_TEXT_1}\n"
.string "found in dungeons are usually unripened\n"
.string "and colored green. When ripe~2c they turn a\n"
@@ -296,9 +334,13 @@ gPokemonMail: @ 80EBA18
.string "burns.\0"
.align 2,0
+ .global gMail_RawstHeadline
+ gMail_RawstHeadline:
.string "#44 Rawst Berry~27s Effect\0"
.align 2,0
+ .global gMail_ClubText
+ gMail_ClubText:
.string "We proudly announce the foundation of\n"
.string "the Red & Blue Fan Club~2c an organization\n"
.string "for supporting Pokémon rescue teams.\n"
@@ -308,9 +350,13 @@ gPokemonMail: @ 80EBA18
.string " - Plusle and Minun -\0"
.align 2,0
+ .global gMail_ClubHeadline
+ gMail_ClubHeadline:
.string "#43 Fan Club Seeks Members!\0"
.align 2,0
+ .global gMail_ChanseyText
+ gMail_ChanseyText:
.string "As a special treat~2c I~27ll share a simple\n"
.string "way to tell fortunes with you!\n"
.string "The key is the first thing you find in the\n"
@@ -321,9 +367,13 @@ gPokemonMail: @ 80EBA18
.string " - Chansey -\0"
.align 2,0
+ .global gMail_ChanseyHeadline
+ gMail_ChanseyHeadline:
.string "#42 Chansey~27s Fortune-Telling\0"
.align 2,0
+ .global gMail_KabutoText
+ gMail_KabutoText:
.string "One of our oldest residents claims to feel\n"
.string "rejuvenated. Kabuto reportedly had an\n"
.string "encounter with Relicanth in which both\n"
@@ -334,9 +384,13 @@ gPokemonMail: @ 80EBA18
.string "made me feel young talking to Relicanth.~94\0"
.align 2,0
+ .global gMail_KabutoHeadline
+ gMail_KabutoHeadline:
.string "#41 Kabuto Feels Young Again!\0"
.align 2,0
+ .global gMail_SmeargleText
+ gMail_SmeargleText:
.string "Smeargle~2c the artist known for his unique\n"
.string "artistic vision~2c had a windfall day as one\n"
.string "of his paintings was auctioned for 300\n"
@@ -345,9 +399,13 @@ gPokemonMail: @ 80EBA18
.string "works from early in his career.\0"
.align 2,0
+ .global gMail_SmeargleHeadline
+ gMail_SmeargleHeadline:
.string "#40 Smeargle Painting Auctioned!\0"
.align 2,0
+ .global gMail_CastformText
+ gMail_CastformText:
.string "Today~2c the weather over Pokémon\n"
.string "Square promises to be clear with no\n"
.string "chance of showers.\n"
@@ -356,9 +414,13 @@ gPokemonMail: @ 80EBA18
.string "depending on the day~27s moods.\0"
.align 2,0
+ .global gMail_CastformHeadline
+ gMail_CastformHeadline:
.string "#39 Castform~27s Daily Weather\0"
.align 2,0
+ .global gMail_GasText
+ gMail_GasText:
.string "Reports of a noxious gas leak caused\n"
.string "widespread chaos in the {COLOR_1 YELLOW_3}Sinister Woods{END_COLOR_TEXT_1}.\n"
.string "Specialists speculate that the recent\n"
@@ -369,497 +431,642 @@ gPokemonMail: @ 80EBA18
.string "wind.\0"
.align 2,0
+ .global gMail_GasHeadline
+ gMail_GasHeadline:
.string "#38 Noxious Gas Leak?!\0"
.align 2,0
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- .byte 0x6f, 0x6d, 0x65, 0x77, 0x68, 0x65, 0x72, 0x65, 0x20, 0x53, 0x70, 0x65, 0x63, 0x69, 0x61, 0x6c, 0x2e, 0x2e, 0x2e, 0x23, 0x52, 0x0a
- .byte 0x45, 0x65, 0x76, 0x65, 0x65, 0x20, 0x61, 0x6e, 0x64, 0x20
- .byte 0x57, 0x61, 0x74, 0x65, 0x72, 0x20, 0x53, 0x74, 0x6f, 0x6e, 0x65, 0x7e, 0x32, 0x63, 0x20, 0x46, 0x69, 0x72, 0x65, 0x20, 0x53, 0x74, 0x6f, 0x6e, 0x65, 0x7e, 0x32, 0x63, 0x0a, 0x54, 0x68, 0x75
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- .byte 0x45, 0x78, 0x65, 0x67, 0x67, 0x63, 0x75, 0x74, 0x65, 0x20, 0x61, 0x6e, 0x64
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- .byte 0x65, 0x61, 0x72, 0x20, 0x74, 0x6f, 0x20, 0x62, 0x65, 0x20, 0x6d, 0x61, 0x6e, 0x79, 0x20, 0x6f, 0x74, 0x68, 0x65, 0x72, 0x73, 0x21, 0x00, 0x00
- .byte 0x23, 0x33, 0x37, 0x20, 0x4b, 0x65, 0x79, 0x20
- .byte 0x49, 0x74, 0x65, 0x6d, 0x73, 0x20, 0x66, 0x6f, 0x72, 0x20, 0x50, 0x6f, 0x6b, 0xe9, 0x6d, 0x6f, 0x6e, 0x20, 0x32, 0x00
- .byte 0x23, 0x2b, 0x23, 0x43, 0x36, 0x57, 0x68, 0x65, 0x6e, 0x20, 0x55, 0x73
- .byte 0x65, 0x64, 0x20, 0x53, 0x6f, 0x6d, 0x65, 0x77, 0x68, 0x65, 0x72, 0x65, 0x20, 0x53, 0x70, 0x65, 0x63, 0x69, 0x61, 0x6c, 0x2e, 0x2e, 0x2e, 0x23, 0x52, 0x0a
- .byte 0x53, 0x75, 0x6e, 0x6b, 0x65, 0x72
- .byte 0x6e, 0x20, 0x61, 0x6e, 0x64, 0x20, 0x53, 0x75, 0x6e, 0x20, 0x53, 0x74, 0x6f, 0x6e, 0x65, 0x2e, 0x2e, 0x2e, 0x0a
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- .byte 0x6f, 0x6e, 0x20, 0x53, 0x74, 0x6f, 0x6e, 0x65, 0x2e, 0x2e, 0x2e, 0x0a
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- .byte 0x74, 0x6f, 0x6e, 0x65, 0x2e, 0x2e, 0x2e, 0x0a
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- .byte 0x2e, 0x2e, 0x2e, 0x0a
- .byte 0x43, 0x6c, 0x61, 0x6d, 0x70, 0x65, 0x72, 0x6c, 0x20, 0x61, 0x6e, 0x64, 0x20, 0x44, 0x65, 0x65, 0x70, 0x73, 0x65, 0x61, 0x74, 0x6f, 0x6f, 0x74, 0x68, 0x2e, 0x2e, 0x2e
- .byte 0x0a
- .byte 0x54, 0x68, 0x65, 0x72, 0x65, 0x20, 0x61, 0x70, 0x70, 0x65, 0x61, 0x72, 0x20, 0x74, 0x6f, 0x20, 0x62, 0x65, 0x20, 0x6d, 0x61, 0x6e, 0x79, 0x20, 0x6f, 0x74, 0x68, 0x65, 0x72, 0x73, 0x21
- .byte 0x00, 0x00, 0x00, 0x00
- .byte 0x23, 0x33, 0x36, 0x20, 0x4b, 0x65, 0x79, 0x20, 0x49, 0x74, 0x65, 0x6d, 0x73, 0x20, 0x66, 0x6f, 0x72, 0x20, 0x50, 0x6f, 0x6b, 0xe9, 0x6d, 0x6f, 0x6e, 0x20, 0x31, 0x00
- .byte 0x23, 0x2b, 0x23, 0x43, 0x36, 0x50, 0x6f, 0x77, 0x65, 0x72, 0x20, 0x55, 0x70, 0x20, 0x43, 0x6f, 0x6d, 0x62, 0x69, 0x6e, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x41, 0x74, 0x74, 0x61, 0x63, 0x6b
- .byte 0x73, 0x21, 0x23, 0x52, 0x0a
- .byte 0x53, 0x6f, 0x6d, 0x65, 0x20, 0x64, 0x75, 0x6e, 0x67, 0x65, 0x6f, 0x6e, 0x73, 0x20, 0x61, 0x6c, 0x6c, 0x6f, 0x77, 0x20, 0x72, 0x65, 0x73, 0x63, 0x75, 0x65, 0x20
- .byte 0x74, 0x65, 0x61, 0x6d, 0x73, 0x20, 0x74, 0x6f, 0x0a
- .byte 0x73, 0x77, 0x69, 0x74, 0x63, 0x68, 0x20, 0x6c, 0x65, 0x61, 0x64, 0x65, 0x72, 0x73, 0x20, 0x6f, 0x6e, 0x20, 0x74, 0x68, 0x65, 0x20, 0x73
- .byte 0x70, 0x6f, 0x74, 0x20, 0x66, 0x6f, 0x72, 0x20, 0x64, 0x6f, 0x69, 0x6e, 0x67, 0x0a
- .byte 0x63, 0x6f, 0x6d, 0x62, 0x69, 0x6e, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x61, 0x74, 0x74, 0x61, 0x63, 0x6b
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- .byte 0x68, 0x6f, 0x6c, 0x64, 0x20, 0x74, 0x68, 0x65, 0x20, 0x62, 0x61, 0x64, 0x67, 0x65, 0x20, 0x75, 0x70, 0x7e, 0x32, 0x63, 0x20, 0x61, 0x6e, 0x64
- .byte 0x20, 0x69, 0x74, 0x20, 0x64, 0x6f, 0x65, 0x73, 0x20, 0x74, 0x68, 0x65, 0x20, 0x72, 0x65, 0x73, 0x74, 0x2e, 0x0a
- .byte 0x42, 0x79, 0x20, 0x63, 0x6f, 0x6d, 0x70, 0x6c, 0x65, 0x74, 0x69, 0x6e, 0x67
- .byte 0x20, 0x72, 0x65, 0x73, 0x63, 0x75, 0x65, 0x20, 0x6a, 0x6f, 0x62, 0x73, 0x7e, 0x32, 0x63, 0x20, 0x79, 0x6f, 0x75, 0x20, 0x77, 0x69, 0x6c, 0x6c, 0x20, 0x62, 0x65, 0x0a
- .byte 0x61, 0x77, 0x61, 0x72
- .byte 0x64, 0x65, 0x64, 0x20, 0x70, 0x6f, 0x69, 0x6e, 0x74, 0x73, 0x20, 0x74, 0x68, 0x61, 0x74, 0x20, 0x72, 0x61, 0x69, 0x73, 0x65, 0x20, 0x79, 0x6f, 0x75, 0x72, 0x20, 0x74, 0x65, 0x61, 0x6d, 0x7e
- .byte 0x32, 0x37, 0x73, 0x0a
- .byte 0x72, 0x61, 0x6e, 0x6b, 0x69, 0x6e, 0x67, 0x2e, 0x20, 0x41, 0x69, 0x6d, 0x20, 0x66, 0x6f, 0x72, 0x20, 0x74, 0x68, 0x65, 0x20, 0x42, 0x72, 0x6f, 0x6e, 0x7a, 0x65, 0x20
- .byte 0x52, 0x61, 0x6e, 0x6b, 0x20, 0x66, 0x6f, 0x72, 0x20, 0x6e, 0x6f, 0x77, 0x21, 0x0a, 0x20, 0x20, 0x20
- .byte 0x2d, 0x20, 0x50, 0x6f, 0x6b, 0xe9, 0x6d, 0x6f, 0x6e, 0x20, 0x52, 0x65, 0x73, 0x63, 0x75
- .byte 0x65, 0x20, 0x4f, 0x72, 0x67, 0x61, 0x6e, 0x69, 0x7a, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x2d, 0x00, 0x00, 0x00, 0x00
-
- .global WelcomeHeadline
- WelcomeHeadline:
+ .global gMail_KeyItemText2
+ gMail_KeyItemText2:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}When Used Somewhere Special...{END_COLOR_TEXT_1}\n"
+ .string "Eevee and Water Stone~2c Fire Stone~2c\n"
+ .string "Thunderstone~2c or...\n"
+ .string "Exeggcute and Leaf Stone...\n"
+ .string "Onix~2c Metal Coat~2c and Link Cable...\n"
+ .string "There appear to be many others!\0"
+ .align 2,0
+
+ .global gMail_KeyItemHeadline2
+ gMail_KeyItemHeadline2:
+ .string "#37 Key Items for Pokémon 2\0"
+ .align 2,0
+
+ .global gMail_KeyItemText1
+ gMail_KeyItemText1:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}When Used Somewhere Special...{END_COLOR_TEXT_1}\n"
+ .string "Sunkern and Sun Stone...\n"
+ .string "Skitty and Moon Stone...\n"
+ .string "Growlithe and Fire Stone...\n"
+ .string "Shellder and Water Stone...\n"
+ .string "Clamperl and Deepseatooth...\n"
+ .string "There appear to be many others!\0"
+ .align 2,0
+
+ .global gMail_KeyItemHeadline1
+ gMail_KeyItemHeadline1:
+ .string "#36 Key Items for Pokémon 1\0"
+ .align 2,0
+
+ .global gMail_SwitchText
+ gMail_SwitchText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Power Up Combination Attacks!{END_COLOR_TEXT_1}\n"
+ .string "Some dungeons allow rescue teams to\n"
+ .string "switch leaders on the spot for doing\n"
+ .string "combination attacks and so on.\n"
+ .string "When you enter a dungeon~2c open the menu~2c\n"
+ .string "choose the Pokémon you want as the\n"
+ .string "leader under {COLOR_1 YELLOW}Team{END_COLOR_TEXT_1}~2c then select the\n"
+ .string "command {COLOR_1 YELLOW}Leader{END_COLOR_TEXT_1}.\0"
+ .align 2,0
+
+ .global gMail_SwitchHeadline
+ gMail_SwitchHeadline:
+ .string "#35 Switching Leaders\0"
+ .align 2,0
+
+ .global gMail_KecleonText
+ gMail_KecleonText:
+ .string "There have been numerous reports that\n"
+ .string "the older of the Kecleon merchants in\n"
+ .string "Pokémon Square occasionally goes\n"
+ .string "missing. Some residents claim~2c ~93He~27s\n"
+ .string "greedy. He must be off doing business\n"
+ .string "somewhere.~94 His younger brother denies\n"
+ .string "such claims: ~93He wouldn~27t get free items\n"
+ .string "in dungeons and try to sell them...~94\0"
+ .align 2,0
+
+ .global gMail_KecleonHeadline
+ gMail_KecleonHeadline:
+ .string "#34 Where Is Kecleon?\0"
+ .align 2,0
+
+ .global gMail_WeatherText2
+ gMail_WeatherText2:
+ .string "Clear: Pleasant weather.\n"
+ .string "Hail: Regularly inflicts damage~2c\n"
+ .string "except on the Ice type.\n"
+ .string "Fog: Turns the status of all Pokémon on\n"
+ .string "the floor to Mud Sport.\n"
+ .string "Blizzard: Boosts the movement speed of\n"
+ .string "Ice-type Pokémon by one level.\0"
+ .align 2,0
+
+ .global gMail_WeatherHeadline2
+ gMail_WeatherHeadline2:
+ .string "#33 Dungeons and Weather 2\0"
+ .align 2,0
+
+ .global gMail_WobbuffetText
+ gMail_WobbuffetText:
+ .string "Earlier today~2c Wobbuffet reportedly\n"
+ .string "wobbled the wrong way and wandered off.\n"
+ .string "It had to be rescued by the famous\n"
+ .string "{COLOR_1 CYAN}Team Hydro{END_COLOR_TEXT_1}.\n"
+ .string "Fortunately~2c the wayward wanderer\n"
+ .string "Wobbuffet was only wobbly and otherwise\n"
+ .string "unharmed.\0"
+ .align 2,0
+
+ .global gMail_WobbuffetHeadline
+ gMail_WobbuffetHeadline:
+ .string "#32 Wobbly Wobbuffet Wanders!\0"
+ .align 2,0
+
+ .global gMail_PechaText
+ gMail_PechaText:
+ .string "Among rescue teams~2c there is growing\n"
+ .string "demand for equipment that is not only\n"
+ .string "practical~2c but also fashionably appealing.\n"
+ .string "The pink {COLOR_1 GREEN}Pecha Scarf{END_COLOR_TEXT_1} is especially popular.\n"
+ .string "Even the {COLOR_1 CYAN}Kecleon Shop{END_COLOR_TEXT_1} is having trouble\n"
+ .string "keeping it in stock.\n"
+ .string "If you~27re lucky enough to spot one~2c make a\n"
+ .string "beeline for it!\0"
+ .align 2,0
+
+ .global gMail_PechaHeadline
+ gMail_PechaHeadline:
+ .string "#31 Pecha Scarf--Top Popularity!\0"
+ .align 2,0
+
+ .global gMail_WeatherText1
+ gMail_WeatherText1:
+ .string "Sunny: Boosts Fire-type moves~2c and\n"
+ .string "weakens Water-type moves.\n"
+ .string "Sandstorm: Regularly inflicts damage\n"
+ .string "except on Ground~2c Rock~2c and Steel types.\n"
+ .string "Cloudy: All moves and attacks~2c excluding\n"
+ .string "the Normal type~2c are weakened.\n"
+ .string "Rain: Boosts Water-type moves~2c and\n"
+ .string "weakens Fire. Prevents explosions.\0"
+ .align 2,0
+
+ .global gMail_WeatherHeadline1
+ gMail_WeatherHeadline1:
+ .string "#30 Dungeons and Weather 1\0"
+ .align 2,0
+
+ .global gMail_AzurillText
+ gMail_AzurillText:
+ .string "With a simple act of courage~2c Azurill\n"
+ .string "became a hero despite being small in size.\n"
+ .string "Azurill came across Slowpoke~2c who had\n"
+ .string "fallen into a pond. Our hero~27s tail~2c thrown\n"
+ .string "at the struggling Slowpoke~2c saved a sure\n"
+ .string "drowning! Slowpoke claimed to have\n"
+ .string "entirely forgotten having the ability to\n"
+ .string "swim capably.\0"
+ .align 2,0
+
+ .global gMail_AzurillHeadline
+ gMail_AzurillHeadline:
+ .string "#29 Azurill--the Little Hero!\0"
+ .align 2,0
+
+ .global gMail_KeyText
+ gMail_KeyText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Head Out to the Desert Region!{END_COLOR_TEXT_1}\n"
+ .string "If you~27ve been wondering what lies behind\n"
+ .string "the mysterious locked doors of the #CDSolar\n"
+ .string "Cave{END_COLOR_TEXT_1}~2c there~27s been a breakthrough!\n"
+ .string "Reports indicate the door keys are easily\n"
+ .string "found in the #CDDesert Region{END_COLOR_TEXT_1}. Explorers are\n"
+ .string "advised to compose teams with Pokémon\n"
+ .string "adapted to the desert environment.\0"
+ .align 2,0
+
+ .global gMail_KeyHeadline
+ gMail_KeyHeadline:
+ .string "#28 The Key\0"
+ .align 2,0
+
+ .global gMail_SweetText
+ gMail_SweetText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Feel a Little Envious?{END_COLOR_TEXT_1}\n"
+ .string "Teddiursa is often seen licking its paws\n"
+ .string "that have soaked up sweet honey. While it\n"
+ .string "may be sticky shaking paws with\n"
+ .string "Teddiursa~2c one can~27t help but feel a\n"
+ .string "twinge of envy.\0"
+ .align 2,0
+
+ .global gMail_SweetHeadline
+ gMail_SweetHeadline:
+ .string "#27 Sweet Hands!\0"
+ .align 2,0
+
+ .global gMail_RangeText
+ gMail_RangeText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}All Moves Have Effective Ranges{END_COLOR_TEXT_1}\n"
+ .string "Moves that affect an entire room have a\n"
+ .string "range of two tiles in a corridor. The move\n"
+ .string "{COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}~2c which lowers the Attack stat of\n"
+ .string "foes in a room~2c will reach two tiles away\n"
+ .string "in a corridor~2c for example. If~2c however~2c\n"
+ .string "the visibility is limited to just one tile~2c\n"
+ .string "the range of moves will also be limited.\0"
+ .align 2,0
+
+ .global gMail_RangeHeadline
+ gMail_RangeHeadline:
+ .string "#26 The Range of Moves\0"
+ .align 2,0
+
+ .global gMail_IQText
+ gMail_IQText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Make Your Explorations Easier by{END_COLOR_TEXT_1}\n"
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Boosting the IQ of Team Members!{END_COLOR_TEXT_1}\n"
+ .string "Eating Gummis boosts the IQ of Pokémon.\n"
+ .string "Upon reaching certain IQ levels~2c a Pokémon\n"
+ .string "learns IQ Skills that can be very helpful\n"
+ .string "(for example~2c learning to seek out foes\n"
+ .string "with type disadvantages). Check\n"
+ .string "the IQ Skills of your team members!\0"
+ .align 2,0
+
+ .global gMail_IQHeadline
+ gMail_IQHeadline:
+ .string "#25 IQ\0"
+ .align 2,0
+
+ .global gMail_TrapTileText
+ gMail_TrapTileText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}New Types of Floor Tiles?{END_COLOR_TEXT_1}\n"
+ .string "There have been numerous reports of new\n"
+ .string "floor tiles other than Wonder Tiles.\n"
+ .string "Believed to have been made by the recent\n"
+ .string "natural disasters~2c these floor tiles remain\n"
+ .string "hidden until they are stepped on. They then\n"
+ .string "trigger a variety of traps. Rescue teams\n"
+ .string "are urged to use extreme caution.\0"
+ .align 2,0
+
+ .global gMail_TrapTileHeadline
+ gMail_TrapTileHeadline:
+ .string "#24 New Floor Tiles?\0"
+ .align 2,0
+
+ .global gMail_MakuhitaText
+ gMail_MakuhitaText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Study Type Matchups{END_COLOR_TEXT_1}\n"
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}at the Makuhita Dojo!{END_COLOR_TEXT_1}\n"
+ .string "At the Makuhita Dojo~2c one can learn how\n"
+ .string "Pokémon type matchups affect battles.\n"
+ .string "It~27s because the dojo~27s training rooms are\n"
+ .string "divided by type. For example~2c in the #CDFire\n"
+ .string "Maze{END_COLOR_TEXT_1}~2c there are only Fire-type Pokémon.\n"
+ .string "Try move types to see what works best!\0"
+ .align 2,0
+
+ .global gMail_MakuhitaHeadline
+ gMail_MakuhitaHeadline:
+ .string "#23 Train at the Makuhita Dojo!\0"
+ .align 2,0
+
+ .global gMail_MachineText
+ gMail_MachineText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}New Types of Machines Discovered?{END_COLOR_TEXT_1}\n"
+ .string "In a recently discovered cave~2c explorers\n"
+ .string "found unique types of Technical Machines.\n"
+ .string "They apparently do not break after a single\n"
+ .string "use. Further studies are said to be under\n"
+ .string "consideration by the authorities.\n"
+ .string "In related news~2c the cave is to be named\n"
+ .string "the #CDSolar Cave{END_COLOR_TEXT_1}.\0"
+ .align 2,0
+
+ .global gMail_MachineHeadline
+ gMail_MachineHeadline:
+ .string "#22 New Types of Machines?\0"
+ .align 2,0
+
+ .global gMail_UltimateText
+ gMail_UltimateText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}The Ultimate Dungeon{END_COLOR_TEXT_1}\n"
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Challenges You to Do Your Best!{END_COLOR_TEXT_1}\n"
+ .string "Somewhere in the world~2c there supposedly\n"
+ .string "is an incredibly tough dungeon. One must\n"
+ .string "enter alone at Level 1~2c and without any\n"
+ .string "items. No one has ever completed the\n"
+ .string "challenge. It is considered a test not of\n"
+ .string "power~2c but of intelligence and wits.\0"
+ .align 2,0
+
+ .global gMail_UltimateHeadline
+ gMail_UltimateHeadline:
+ .string "#21 The Ultimate Dungeon\0"
+ .align 2,0
+
+ .global gMail_GummiText
+ gMail_GummiText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Gummis That Make You Smart{END_COLOR_TEXT_1}\n"
+ .string "Research has revealed that popular Gummi\n"
+ .string "treats not only enhance intelligence~2c they\n"
+ .string "also have different effects depending on\n"
+ .string "type. Share Gummis with your friends and\n"
+ .string "get smarter for your adventures! In\n"
+ .string "dungeons~2c throw them at your friends.\n"
+ .string "Use them in Friend Areas and...?\0"
+ .align 2,0
+
+ .global gMail_GummiHeadline
+ gMail_GummiHeadline:
+ .string "#20 Secrets of the Gummi\0"
+ .align 2,0
+
+ .global gMail_MoveTipsText
+ gMail_MoveTipsText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Moving Diagonally{END_COLOR_TEXT_1}\n"
+ .string "Move diagonally to avoid foes!\n"
+ .string "Keeping {R_BUTTON}"
+ .string " pressed~2c use\n"
+ .byte 0x87
+ .string "R to move diagonally.\n"
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Changing Direction{END_COLOR_TEXT_1}\n"
+ .string "It~27s also very important to change\n"
+ .string "directions without moving. Check Hints to\n"
+ .string "see how you can do this maneuver!\0"
+ .align 2,0
+
+ .global gMail_MoveTipsHeadline
+ gMail_MoveTipsHeadline:
+ .string "#19 Important Moving Tips\0"
+ .align 2,0
+
+ .global gMail_AddMembersText
+ gMail_AddMembersText:
+ .string "If you want to enlarge your rescue team~2c\n"
+ .string "you must first get Friend Areas. When\n"
+ .string "a Pokémon that can live in an obtained\n"
+ .string "Friend Area is defeated~2c it may ask to\n"
+ .string "join your rescue team. Add to your\n"
+ .string "Friend Areas so you can recruit more\n"
+ .string "members! Incidentally~2c you may take no\n"
+ .string "more than three friends into a dungeon.\0"
+ .align 2,0
+
+ .global gMail_AddMembersHeadline
+ gMail_AddMembersHeadline:
+ .string "#18 Adding Team Members\0"
+ .align 2,0
+
+ .global gMail_TeamMoveText
+ gMail_TeamMoveText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Use Team Members Effectively!{END_COLOR_TEXT_1}\n"
+ .string "When you~27re fighting in a dungeon~2c it~27s\n"
+ .string "important to use your team members. If\n"
+ .string "attacked from the side~2c move horizontally.\n"
+ .string "If attacked from above or below~2c move\n"
+ .string "vertically. That way~2c you can have several\n"
+ .string "Pokémon fighting a single foe. Change\n"
+ .string "Tactics if members don~27t move properly.\0"
+ .align 2,0
+
+ .global gMail_TeamMoveHeadline
+ gMail_TeamMoveHeadline:
+ .string "#17 Moving as a Team\0"
+ .align 2,0
+
+ .global gMail_WondersText
+ gMail_WondersText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}The Seven Wonders of Pokémon?{END_COLOR_TEXT_1}\n"
+ .string "The mysterious feet of Diglett.\n"
+ .string "What is inside Forretress~27s shell.\n"
+ .string "The intelligence of Girafarig~27s tail.\n"
+ .string "Arbok~27s variety of patterns.\n"
+ .string "We await submissions from readers on\n"
+ .string "other Pokémon mysteries!\n"
+ .string " - Mystery Hunter Team -\0"
+ .align 2,0
+
+ .global gMail_WondersHeadline
+ gMail_WondersHeadline:
+ .string "#16 Seven Wonders of Pokémon\0"
+ .align 2,0
+
+ .global gMail_PollText
+ gMail_PollText:
+ .string "{COLOR_1 YELLOW}First#=2Gravelerock{END_COLOR_TEXT_1}\n"
+ .string "{COLOR_1 YELLOW}Second#=2Oran Berry{END_COLOR_TEXT_1}\n"
+ .string "In a nationwide survey involving rescue\n"
+ .string "teams~2c the most popular item was found to\n"
+ .string "be {COLOR_1 GREEN}Gravelerocks{END_COLOR_TEXT_1}. According to Sudowoodo\n"
+ .string "of {COLOR_1 CYAN}Team Fakers{END_COLOR_TEXT_1}~2c ~93It lets you attack\n"
+ .string "from far away. It~27s invaluable.~94 The next\n"
+ .string "most popular item was {COLOR_1 GREEN}Oran Berries{END_COLOR_TEXT_1}.\0"
+ .align 2,0
+
+ .global gMail_PollHeadline
+ gMail_PollHeadline:
+ .string "#15 Poll: Top Two Items\0"
+ .align 2,0
+
+ .global gMail_LinkedEntryText3
+ gMail_LinkedEntryText3:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}These Are the Final Linked Moves{END_COLOR_TEXT_1}\n"
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}We Recommend in the Entry Level!{END_COLOR_TEXT_1}\n"
+ .string "{COLOR_1 RED}Electric and Water Types{END_COLOR_TEXT_1}\n"
+ .string "Pikachu\n"
+ .string "{COLOR_1 GREEN}Thundershock{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}\n"
+ .string "Squirtle\n"
+ .string "{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Tackle{END_COLOR_TEXT_1}#PTotodile\n"
+ .string "{COLOR_1 GREEN}Leer{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Scratch{END_COLOR_TEXT_1}\n"
+ .string "Mudkip\n"
+ .string "{COLOR_1 GREEN}Water Gun{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Mud-Slap{END_COLOR_TEXT_1}\n"
+ .string "Psyduck\n"
+ .string "{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Scratch{END_COLOR_TEXT_1}\0"
+ .align 2,0
+
+ .global gMail_LinkedEntryHeadline3
+ gMail_LinkedEntryHeadline3:
+ .string "#14 Linked Moves Entry Level 3\0"
+ .align 2,0
+
+ .global gMail_LinkedEntryText2
+ gMail_LinkedEntryText2:
+ .string "{COLOR_1 RED}Fire and Normal Types{END_COLOR_TEXT_1}\n"
+ .string "Charmander\n"
+ .string "{COLOR_1 GREEN}Ember{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}\n"
+ .string "Cyndaquil\n"
+ .string "{COLOR_1 GREEN}Leer{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Tackle{END_COLOR_TEXT_1}\n"
+ .string "Torchic\n"
+ .string "{COLOR_1 GREEN}Ember{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}#PEevee\n"
+ .string "{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Tackle{END_COLOR_TEXT_1}\n"
+ .string "Meowth\n"
+ .string "{COLOR_1 GREEN}Scratch{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}\n"
+ .string "Skitty\n"
+ .string "{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Tackle{END_COLOR_TEXT_1}\0"
+ .align 2,0
+
+ .global gMail_LinkedEntryHeadline2
+ gMail_LinkedEntryHeadline2:
+ .string "#13 Linked Moves Entry Level 2\0"
+ .align 2,0
+
+ .global gMail_LinkedEntryText1
+ gMail_LinkedEntryText1:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}These Are the Recommended{END_COLOR_TEXT_1}\n"
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Linked Moves for Beginners!{END_COLOR_TEXT_1}\n"
+ .string "{COLOR_1 RED}Grass~2c Fighting~2c and Ground Types{END_COLOR_TEXT_1}\n"
+ .string "Bulbasaur\n"
+ .string "{COLOR_1 GREEN}Vine Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}\n"
+ .string "Chikorita\n"
+ .string "{COLOR_1 GREEN}Razor Leaf{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}#PTreecko\n"
+ .string "{COLOR_1 GREEN}Leer{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Pound{END_COLOR_TEXT_1}\n"
+ .string "Machop\n"
+ .string "{COLOR_1 GREEN}Leer{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Low Kick{END_COLOR_TEXT_1}\n"
+ .string "Cubone\n"
+ .string "{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Bone Club{END_COLOR_TEXT_1}\0"
+ .align 2,0
+
+ .global gMail_LinkedEntryHeadline1
+ gMail_LinkedEntryHeadline1:
+ .string "#12 Linked Moves Entry Level 1\0"
+ .align 2,0
+
+ .global gMail_TypeText
+ gMail_TypeText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Learn How Types Match Up!{END_COLOR_TEXT_1}\n"
+ .string "All Pokémon are of certain types~2c such as\n"
+ .string "{COLOR_1 RED}Fire{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Water{END_COLOR_TEXT_1}. In a battle~2c the damage\n"
+ .string "inflicted depends on how the Pokémon~27s\n"
+ .string "type matches up with the move~27s type.\n"
+ .string "For example~2c a {COLOR_1 RED}Fire{END_COLOR_TEXT_1}-type Pokémon is\n"
+ .string "weak against {COLOR_1 CYAN}Water{END_COLOR_TEXT_1}-type moves.\n"
+ .string "Exploit type matchups to win battles!\0"
+ .align 2,0
+
+ .global gMail_TypeHeadline
+ gMail_TypeHeadline:
+ .string "#11 Types and Matchups\0"
+ .align 2,0
+
+ .global gMail_DungeonText
+ gMail_DungeonText:
+ .string "If your rescue team is defeated in a\n"
+ .string "dungeon~2c you lose several items and\n"
+ .string "all the money you are carrying.\n"
+ .string "Beware of what you~27re carrying before\n"
+ .string "you go off on a rescue or an outing.\n"
+ .string "Use {COLOR_1 CYAN}Kangaskhan Storage{END_COLOR_TEXT_1} to keep\n"
+ .string "invaluable items safely stored.\n"
+ .string " - Pokémon Rescue Organization -\0"
+ .align 2,0
+
+ .global gMail_DungeonHeadline
+ gMail_DungeonHeadline:
+ .string "#10 Mysterious Dungeons?\0"
+ .align 2,0
+
+ .global gMail_WonderText
+ gMail_WonderText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Wonder Tiles Reset Attack and Defense!{END_COLOR_TEXT_1}\n"
+ .string "If your Attack is lowered by a foe~27s\n"
+ .string "{COLOR_1 GREEN}Growl{END_COLOR_TEXT_1}~2c or your Defense is lowered\n"
+ .string "by a foe~27s {COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1}~2c for example~2c the\n"
+ .string "affected stat can be reset to normal by\n"
+ .string "stepping on a Wonder Tile or going to the\n"
+ .string "next floor. Beware~2c enhanced stats are\n"
+ .string "also reset to normal!\0"
+ .align 2,0
+
+ .global gMail_WonderHeadline
+ gMail_WonderHeadline:
+ .string "#9 Wonder Tiles\0"
+ .align 2,0
+
+ .global gMail_MoveText
+ gMail_MoveText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}The Benefits of Using Moves{END_COLOR_TEXT_1}\n"
+ .string "If a move is used on a foe~2c when it is\n"
+ .string "defeated~2c {COLOR_1 CYAN}you earn more Exp. Points{END_COLOR_TEXT_1}!\n"
+ .string "A move only has to be used once on the\n"
+ .string "foe: after that it can be defeated using a\n"
+ .string "regular attack to earn more Exp. Points.\n"
+ .string "Moves are also more likely to become\n"
+ .string "{COLOR_1 CYAN}critical hits{END_COLOR_TEXT_1}! Don~27t overuse them~2c though!\0"
+ .align 2,0
+
+ .global gMail_MoveHeadline
+ gMail_MoveHeadline:
+ .string "#8 Let~27s Use Moves!\0"
+ .align 2,0
+
+ .global gMail_OptionsText
+ gMail_OptionsText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Change Your Option Settings{END_COLOR_TEXT_1}\n"
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}to Suit Your Play Style!{END_COLOR_TEXT_1}\n"
+ .string "Press {B_BUTTON} to open the menu~2c then\n"
+ .string "choose {COLOR_1 YELLOW}Others{END_COLOR_TEXT_1} and {COLOR_1 YELLOW}Game Options{END_COLOR_TEXT_1}.\n"
+ .string "You can change settings to suit the way\n"
+ .string "you play.\0"
+ .align 2,0
+
+ .global gMail_OptionsHeadline
+ gMail_OptionsHeadline:
+ .string "#7 Game Options\0"
+ .align 2,0
+
+ .global gMail_DisasterText
+ gMail_DisasterText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Investigations Under Way into{END_COLOR_TEXT_1}\n"
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Recent Rash of Natural Disasters{END_COLOR_TEXT_1}\n"
+ .string "Pokémon in affected areas attack any\n"
+ .string "outsider without hesitation. Some believe\n"
+ .string "a mysterious force is behind their\n"
+ .string "behavior. One source blamed Diglett\n"
+ .string "for triggering earthquakes~2c but the\n"
+ .string "investigative team is skeptical.\0"
+ .align 2,0
+
+ .global gMail_DisasterHeadline
+ gMail_DisasterHeadline:
+ .string "#6 Recent Natural Disasters\0"
+ .align 2,0
+
+ .global gMail_SeedText
+ gMail_SeedText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Seeds Can Be Thrown~2c Too!{END_COLOR_TEXT_1}\n"
+ .string "Seeds are usually meant to be eaten.\n"
+ .string "But did you know? They can also be thrown\n"
+ .string "at other Pokémon to unlock their effects.\n"
+ .string "Toss seeds you don~27t want to eat at foes!\n"
+ .string "Throw good seeds at friends!\n"
+ .string "Don~27t be afraid to throw your seeds!\0"
+ .align 2,0
+
+ .global gMail_SeedHeadline
+ gMail_SeedHeadline:
+ .string "#5 Throw Seeds!\0"
+ .align 2,0
+
+ .global gMail_HungerText
+ gMail_HungerText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Eat Something When You Get Hungry!{END_COLOR_TEXT_1}\n"
+ .string "While you~27re exploring a dungeon~2c you will\n"
+ .string "get progressively hungry (your Belly goes\n"
+ .string "down). If you become famished~2c you will\n"
+ .string "eventually lose HP and even faint.\n"
+ .string "That~27s why you should eat something to fill\n"
+ .string "your Belly! You can always buy food at the\n"
+ .string "{COLOR_1 CYAN}Kecleon Shop{END_COLOR_TEXT_1}.\0"
+ .align 2,0
+
+ .global gMail_HungerHeadline
+ gMail_HungerHeadline:
+ .string "#4 Getting Hungry\0"
+ .align 2,0
+
+ .global gMail_JobText
+ gMail_JobText:
+ .string "If you want to go on a rescue job listed\n"
+ .string "on the Bulletin Board at the Pelipper Post\n"
+ .string "Office~2c or one that~27s delivered to your\n"
+ .string "Mailbox~2c you first need to {COLOR_1 YELLOW}Accept{END_COLOR_TEXT_1} the job~2c\n"
+ .string "then choose {COLOR_1 YELLOW}Take Job{END_COLOR_TEXT_1}. Only then will you\n"
+ .string "be able to handle that job.\n"
+ .string "Try to do accepted jobs quickly!\n"
+ .string " - Pokémon Rescue Organization -\0"
+ .align 2,0
+
+ .global gMail_JobHeadline
+ gMail_JobHeadline:
+ .string "#3 Accepting Rescue Jobs\0"
+ .align 2,0
+
+ .global gMail_BasicsText
+ gMail_BasicsText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}Saving Your Adventure and Pokémon News{END_COLOR_TEXT_1}\n"
+ .string "You can save your adventure by going to\n"
+ .string "your bed. Get in the habit of saving often.\n"
+ .string "You should also store old Pokémon News.\n"
+ .string "If your Mailbox is full~2c you won~27t get the\n"
+ .string "latest issue of the news or any job mail.\n"
+ .string "Check the Mailbox and store old news!\n"
+ .string " - Pokémon Rescue Organization -\0"
+ .align 2,0
+
+ .global gMail_BasicsHeadline
+ gMail_BasicsHeadline:
+ .string "#2 Rescue Team Basics\0"
+ .align 2,0
+
+ .global gMail_WelcomeText
+ gMail_WelcomeText:
+ .string "{CENTER_ALIGN COLOR_1 YELLOW}To All New Members!{END_COLOR_TEXT_1}\n"
+ .string "Your badge has the power to send back\n"
+ .string "to town any Pokémon you~27ve rescued. Just\n"
+ .string "hold the badge up~2c and it does the rest.\n"
+ .string "By completing rescue jobs~2c you will be\n"
+ .string "awarded points that raise your team~27s\n"
+ .string "ranking. Aim for the Bronze Rank for now!\n"
+ .string " - Pokémon Rescue Organization -\0"
+ .align 2,0
+
+ .global gMail_WelcomeHeadline
+ gMail_WelcomeHeadline:
.string "#1 Welcome to a Rescue Team!\0"
.align 2,0
.string "pksdir0\0"
-