diff options
-rw-r--r-- | charmap.txt | 60 | ||||
-rw-r--r-- | data/data.s | 8 | ||||
-rw-r--r-- | data/data_80D47B8.s | 288 | ||||
-rw-r--r-- | data/data_80DED44.s | 45 | ||||
-rw-r--r-- | data/data_80E1F30.s | 12 | ||||
-rw-r--r-- | data/data_80E2068.s | 182 | ||||
-rw-r--r-- | data/data_80E59A8.s | 18 | ||||
-rw-r--r-- | data/data_80E7D40.s | 70 | ||||
-rw-r--r-- | data/data_80F4278.s | 50 | ||||
-rw-r--r-- | data/data_810AE24.s | 38 | ||||
-rw-r--r-- | data/friend_area.inc | 10 | ||||
-rw-r--r-- | data/item/item_descriptions.s | 308 | ||||
-rw-r--r-- | data/item/item_names.s | 327 | ||||
-rw-r--r-- | data/move/move_names.s | 421 | ||||
-rw-r--r-- | data/pokemon_mail.s | 60 | ||||
-rw-r--r-- | data/text/luminous_cave.inc | 4 | ||||
-rw-r--r-- | data/text/party_menu.inc | 12 | ||||
-rw-r--r-- | data/text/wonder_mail_3.inc | 16 | ||||
-rw-r--r-- | data/text/wonder_mail_complete.inc | 8 | ||||
-rw-r--r-- | src/code_8012A18_1.c | 10 | ||||
-rw-r--r-- | src/code_801AFA4.c | 6 | ||||
-rw-r--r-- | src/code_801D760.c | 8 | ||||
-rw-r--r-- | src/code_8090208.c | 2 | ||||
-rw-r--r-- | src/friend_area_action_menu.c | 4 | ||||
-rw-r--r-- | src/pokemon_mid.c | 8 | ||||
-rw-r--r-- | src/thank_you_wonder_mail.c | 132 | ||||
-rw-r--r-- | src/wonder_mail_2.c | 8 | ||||
-rw-r--r-- | src/wonder_mail_main_menu.c | 42 |
28 files changed, 1025 insertions, 1132 deletions
diff --git a/charmap.txt b/charmap.txt index 4fc4058..5866f28 100644 --- a/charmap.txt +++ b/charmap.txt @@ -213,10 +213,24 @@ '〜' = 81 60 '♪' = 81 F4 +'う' = 82 A4 +'か' = 82 AA 'し' = 82 B5 +'す' = 82 B7 'な' = 82 C8 +'に' = 82 C9 +'も' = 82 CC +'み' = 82 DC +'ま' = 82 DD +'の' = 82 E0 +'よ' = 82 E6 +'る' = 82 E9 +'を' = 82 F0 +'ん' = 82 F1 POKE = 83 BF 83 C4 +TM = 87 4E +ORB = 87 4F STAR_BULLET = 87 42 A_BUTTON = 87 50 @@ -246,28 +260,28 @@ NEW_LINE = 23 4E @ #N @ @ TO USE: {COLOR_(1 or 2) ______} text here {END_COLOR_(# from first one)} @ EX: {COLOR_2 YELLOW}Steel{END_COLOR_TEXT_2} gets you a colored yellow "Steel" -COLOR_1 = 23 43 -COLOR_2 = 23 63 -END_COLOR_TEXT_1 = 23 52 -END_COLOR_TEXT_2 = 23 72 +COLOR_1 = 23 43 @ #C +COLOR_2 = 23 63 @ #c +END_COLOR_TEXT_1 = 23 52 @ #R +END_COLOR_TEXT_2 = 23 72 @ #r @ COLORS -WHITE = 30 @ C0 -BLUE = 31 @ C1 -RED = 32 @ C2 -BLACK = 33 @ C3 -GREEN = 34 @ C4 -CYAN = 35 @ C5 -CYAN_ALT = 63 05 @ c5 (used in #c5%s#r) -YELLOW = 36 @ C6 -YELLOW_ALT = 63 06 @ c6 (used in #c6%s#r) -WHITE_2 = 37 @ C7 -DARKER_GRAY = 38 @ C8 -DARK_GRAY = 39 @ C9 -WHITE_3 = 41 @ CA -WHITE_4 = 42 @ CB -YELLOW_2 = 43 @ CC -YELLOW_3 = 44 @ CD -LIGHT_BLUE = 45 @ CE -WHITE_5 = 46 @ CF -LIGHT_BLUE_2 = 47 @ CG (TODO CHECK THIS) +WHITE = 30 @ 0 +BLUE = 31 @ 1 +RED = 32 @ 2 +BLACK = 33 @ 3 +GREEN = 34 @ 4 +CYAN = 35 @ 5 +CYAN_ALT = 05 +YELLOW = 36 @ 6 +YELLOW_ALT = 06 +WHITE_2 = 37 @ 7 +DARKER_GRAY = 38 @ 8 +DARK_GRAY = 39 @ 9 +WHITE_3 = 41 @ A +WHITE_4 = 42 @ B +YELLOW_2 = 43 @ C +YELLOW_3 = 44 @ D +LIGHT_BLUE = 45 @ E +WHITE_5 = 46 @ F +LIGHT_BLUE_2 = 47 @ G (TODO CHECK THIS) diff --git a/data/data.s b/data/data.s index 9cc3098..3c976be 100644 --- a/data/data.s +++ b/data/data.s @@ -410,22 +410,22 @@ gUnknown_80B71A0: @ 80B71A0 .global CWEND_text CWEND_text: - .string "#CWEND#R\0" + .string "#CWEND{END_COLOR_TEXT_1}\0" .align 2,0 .global CNLAST_text CNLAST_text: - .string "#CNLAST#R\0" + .string "#CNLAST{END_COLOR_TEXT_1}\0" .align 2,0 .global CECONTINUE_text CECONTINUE_text: - .string "#CECONTINUE#R\0" + .string "{COLOR_1 LIGHT_BLUE}CONTINUE{END_COLOR_TEXT_1}\0" .align 2,0 .global CISTART_text CISTART_text: - .string "#CISTART#R\0" + .string "#CISTART{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_80B71E4 diff --git a/data/data_80D47B8.s b/data/data_80D47B8.s index f451578..7dca611 100644 --- a/data/data_80D47B8.s +++ b/data/data_80D47B8.s @@ -361,7 +361,7 @@ gUnknown_80D4A58: .global gUnknown_80D4C14 gUnknown_80D4C14: .string " {POKE}... Purr...\n" - .string "Very well~2c #C5$d0#R {POKE}.\n" + .string "Very well~2c {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n" .string "Here you are.\0" .align 2, 0 @@ -390,7 +390,7 @@ gUnknown_80D4D20: .global gUnknown_80D4D44 gUnknown_80D4D44: .string " Zzz...\n" - .string "#C5$d0#R {POKE}... Very well...#W\n" + .string "{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}... Very well...#W\n" .string "I will guard it jealously...\0" .align 2, 0 @@ -439,7 +439,7 @@ gUnknown_80D4F08: .global gUnknown_80D4F24 gUnknown_80D4F24: .string " Sssnore... Purr...\n" - .string "Your account contains #C5$d0#R {POKE}...\n" + .string "Your account contains {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}...\n" .string "How may I serve you?\0" .align 2, 0 @@ -475,7 +475,7 @@ gUnknown_80D4FC8: .global gUnknown_80D5158 gUnknown_80D5158: - .string " Very well~2c #C5$d0#R {POKE}.\n" + .string " Very well~2c {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n" .string "Here you are.\0" .align 2, 0 @@ -500,7 +500,7 @@ gUnknown_80D5224: .global gUnknown_80D5244 gUnknown_80D5244: - .string " #C5$d0#R {POKE}. Very well.#W\n" + .string " {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}. Very well.#W\n" .string "I will guard it jealously.\0" .align 2, 0 @@ -537,7 +537,7 @@ gUnknown_80D5380: .global gUnknown_80D538C gUnknown_80D538C: .string " Your account contains\n" - .string "#C5$d0#R {POKE}.\n" + .string "{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n" .string "How may I serve you?\0" .align 2, 0 @@ -622,7 +622,7 @@ gUnknown_80D5590: .global gUnknown_80D55C0 gUnknown_80D55C0: .string " Zzz... Zzz...\n" - .string "That #C4$i0#R...\n" + .string "That {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}...\n" .string "Can~27t store it...\0" .align 2, 0 @@ -662,7 +662,7 @@ gUnknown_80D56CC: .global gUnknown_80D5710 gUnknown_80D5710: .string " Hunh...? Taking...?\n" - .string "Oh... You want your #C4$i0#R...\n" + .string "Oh... You want your {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}...\n" .string "OK?\0" .align 2, 0 @@ -695,7 +695,7 @@ gUnknown_80D57F4: .global gUnknown_80D5844 gUnknown_80D5844: .string " Zzz... Store something?\n" - .string "Gonna put #C4$i0#R in storage...\n" + .string "Gonna put {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} in storage...\n" .string "OK?\0" .align 2, 0 @@ -763,7 +763,7 @@ gUnknown_80D5B24: .global gUnknown_80D5B5C gUnknown_80D5B5C: .string " Oh~2c dear~2c sorry.#W\n" - .string "That #C4$i0#R is an item you\n" + .string "That {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} is an item you\n" .string "can~27t put in storage.\0" .align 2, 0 @@ -800,7 +800,7 @@ gUnknown_80D5C74: .global gUnknown_80D5CAC gUnknown_80D5CAC: .string " Fine~2c I~27ll take your\n" - .string "#C4$i0#R out of storage. OK?\0" + .string "{COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} out of storage. OK?\0" .align 2, 0 .global gUnknown_80D5CE4 @@ -831,7 +831,7 @@ gUnknown_80D5D8C: .global gUnknown_80D5DBC gUnknown_80D5DBC: .string " I~27ll put your\n" - .string "#C4$i0#R in storage. OK?\0" + .string "{COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} in storage. OK?\0" .align 2, 0 .global gUnknown_80D5DE8 @@ -1051,14 +1051,14 @@ gUnknown_80D6364: gUnknown_80D6394: .string " Zzz... Reep~2c what...?\n" .string "For all that I can buy~2c I will pay\n" - .string "#C5$d0#R {POKE}... OK?\0" + .string "{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}... OK?\0" .align 2, 0 .global gUnknown_80D63E8 gUnknown_80D63E8: .string " Zzzzzz... Zzzzzz...?\n" - .string "#C4$i0#R?\n" - .string "Is #C5$d0#R {POKE} OK?\0" + .string "{COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}?\n" + .string "Is {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE} OK?\0" .align 2, 0 .global gUnknown_80D6420 @@ -1082,7 +1082,7 @@ gUnknown_80D6478: .global gUnknown_80D6494 gUnknown_80D6494: .string " Zzzzzz...\n" - .string "#C4$i0#R is #C5$d0#R {POKE}...\n" + .string "{COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} is {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}...\n" .string "OK?\0" .align 2, 0 @@ -1224,14 +1224,14 @@ gUnknown_80D6B18: .global gUnknown_80D6B50 gUnknown_80D6B50: .string " For all that I can buy~2c I can\n" - .string "offer you #C5$d0#R {POKE}.\n" + .string "offer you {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n" .string "Is that acceptable?\0" .align 2, 0 .global gUnknown_80D6BA0 gUnknown_80D6BA0: - .string " #C4$i0#R~2c you say?\n" - .string "For that~2c I can offer #C5$d0#R {POKE}.\n" + .string " {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}~2c you say?\n" + .string "For that~2c I can offer {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n" .string "Is that acceptable?\0" .align 2, 0 @@ -1249,8 +1249,8 @@ gUnknown_80D6C1C: .global gUnknown_80D6C48 gUnknown_80D6C48: - .string " #C4$i0#R~2c you say?\n" - .string "That will be #C5$d0#R {POKE}.\n" + .string " {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}~2c you say?\n" + .string "That will be {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n" .string "Is that acceptable?\0" .align 2, 0 @@ -1372,15 +1372,15 @@ gUnknown_80D7090: .global gUnknown_80D70B4 gUnknown_80D70B4: .string " Zzzzzz... Zzzzzz...?\n" - .string "I can pay you #C5$d0#R {POKE}\n" + .string "I can pay you {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}\n" .string "for everything I can buy... OK?\0" .align 2, 0 .global gUnknown_80D7108 gUnknown_80D7108: .string " Zzzzzz... Zzzzzz...?\n" - .string "Selling that #C4$i0#R...?\n" - .string "How about #C5$d0#R {POKE}?\0" + .string "Selling that {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}...?\n" + .string "How about {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}?\0" .align 2, 0 .global gUnknown_80D7154 @@ -1404,8 +1404,8 @@ gUnknown_80D71B0: .global gUnknown_80D71CC gUnknown_80D71CC: .string " Zzz... Meep meep...\n" - .string "#C4$i0#R...?\n" - .string "#C5$d0#R {POKE}~2c OK?\0" + .string "{COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}...?\n" + .string "{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}~2c OK?\0" .align 2, 0 .global gUnknown_80D7204 @@ -1536,14 +1536,14 @@ gUnknown_80D7740: .global gUnknown_80D776C gUnknown_80D776C: .string " For everything I can buy~2c\n" - .string "I can offer #C5$d0#R {POKE}.\n" + .string "I can offer {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n" .string "Is that acceptable to you?\0" .align 2, 0 .global gUnknown_80D77C0 gUnknown_80D77C0: - .string " #C4$i0#R?\n" - .string "I can offer you #C5$d0#R {POKE}.\n" + .string " {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}?\n" + .string "I can offer you {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n" .string "Will you sell it for that price?\0" .align 2, 0 @@ -1567,8 +1567,8 @@ gUnknown_80D785C: .global gUnknown_80D788C gUnknown_80D788C: - .string " #C4$i0#R?\n" - .string "That will be #C5$d0#R {POKE}.\n" + .string " {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}?\n" + .string "That will be {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n" .string "Is that to your liking?\0" .align 2, 0 @@ -1662,7 +1662,7 @@ gUnknown_80D7A44: .string "their species...#P" .string " Kwoo... Sssnore...\n" .string "See what Pokémon can live there by\n" - .string "checking #C6Info#R...#P" + .string "checking {COLOR_1 YELLOW}Info{END_COLOR_TEXT_1}...#P" .string " Zzz...\n" .string "I don~27t sell some Friend Areas...#P" .string " Kwoo...\n" @@ -1676,7 +1676,7 @@ gUnknown_80D7A44: .global gUnknown_80D7C94 gUnknown_80D7C94: .string " Sssnore...\n" - .string "#C4$h#R...?\n" + .string "{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...?\n" .string "I can~27t get that Friend Area...#P" .string " Zzz... Zzz...\n" .string "Sorry...\0" @@ -1685,7 +1685,7 @@ gUnknown_80D7C94: .global gUnknown_80D7CE8 gUnknown_80D7CE8: .string " Zzz... Hunh...?\n" - .string "#C4$h#R...?\n" + .string "{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...?\n" .string "I don~27t know... I~27ll check...#P" .string " Sssnore...\n" .string "I~27ll have it for sale...\n" @@ -1696,14 +1696,14 @@ gUnknown_80D7CE8: gUnknown_80D7D64: .string " Sssnore...\n" .string "You can already go...\n" - .string "Friend Area #C4$h#R...\0" + .string "Friend Area {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...\0" .align 2, 0 .global gUnknown_80D7DA0 gUnknown_80D7DA0: .string " Dwee... Kwoo...\n" - .string "#C5$m0#R~27s Friend Area...\n" - .string "Zzz... #C4$h#R...\0" + .string "{COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}~27s Friend Area...\n" + .string "Zzz... {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...\0" .align 2, 0 .global gUnknown_80D7DE0 @@ -1748,10 +1748,10 @@ gUnknown_80D7ED0: .global gUnknown_80D7F10 gUnknown_80D7F10: .string " Grats... Zzz...#W\n" - .string "You can go to #C4$h#R...#P" + .string "You can go to {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...#P" .string " Dwee... Sssnore...\n" .string "Make friends with Pokémon in...\n" - .string "#C4$h#R...\0" + .string "{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...\0" .align 2, 0 .global gUnknown_80D7F7C @@ -1767,8 +1767,8 @@ gUnknown_80D7F7C: .global gUnknown_80D8000 gUnknown_80D8000: - .string " Kwoo? #C4$h#R?\n" - .string "That~27s #C5$d0#R {POKE}...\n" + .string " Kwoo? {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}?\n" + .string "That~27s {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}...\n" .string "OK?\0" .align 2, 0 @@ -1821,7 +1821,7 @@ gUnknown_80D8104: .string "their species.#P" .string " If you~27re buying a Friend\n" .string "Area~2c you should confirm what Pokémon\n" - .string "can live there by checking #C6Info#R.#P" + .string "can live there by checking {COLOR_1 YELLOW}Info{END_COLOR_TEXT_1}.#P" .string " Also~2c there are some Friend\n" .string "Areas that I don~27t sell.#P" .string " I think there are some\n" @@ -1836,14 +1836,14 @@ gUnknown_80D8104: .global gUnknown_80D8420 gUnknown_80D8420: - .string " #C4$h#R?\n" + .string " {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}?\n" .string "I can~27t get that Friend Area for you.#W\n" .string "I~27m really sorry.\0" .align 2, 0 .global gUnknown_80D8468 gUnknown_80D8468: - .string " #C4$h#R?\n" + .string " {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}?\n" .string "I don~27t know much about it at all.#W\n" .string "I~27ll check up on it.#P" .string " I~27ll add it to the Friend\n" @@ -1853,13 +1853,13 @@ gUnknown_80D8468: .global gUnknown_80D84F8 gUnknown_80D84F8: .string " You can already go to the\n" - .string "Friend Area #C4$h#R.\0" + .string "Friend Area {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}.\0" .align 2, 0 .global gUnknown_80D8528 gUnknown_80D8528: - .string " #C5$m0#R~27s Friend Area\n" - .string "is #C4$h#R.\0" + .string " {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}~27s Friend Area\n" + .string "is {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}.\0" .align 2, 0 .global gUnknown_80D8550 @@ -1903,10 +1903,10 @@ gUnknown_80D8644: .global gUnknown_80D8674 gUnknown_80D8674: .string " Congratulations!#W\n" - .string "You can go to #C4$h#R now!#P" + .string "You can go to {COLOR_1 GREEN}$h{END_COLOR_TEXT_1} now!#P" .string " You can recruit\n" .string "Pokémon that live in the Friend Area\n" - .string "#C4$h#R.\0" + .string "{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}.\0" .align 2, 0 .global gUnknown_80D86E4 @@ -1918,8 +1918,8 @@ gUnknown_80D86E4: .global gUnknown_80D8738 gUnknown_80D8738: - .string " #C4$h#R?\n" - .string "That will be #C5$d0#R {POKE}.\n" + .string " {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}?\n" + .string "That will be {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n" .string "Is that OK?\0" .align 2, 0 @@ -2014,16 +2014,16 @@ gUnknown_80D8950: .string "I~27d go broke if it weren~27t for those\n" .string "forgetful Pokémon...#P" .string " Zzz... Gwaaah...\n" - .string "Especially that #C5$m4#R...\n" + .string "Especially that {COLOR_1 CYAN}$m4{END_COLOR_TEXT_1}...\n" .string "It seems to be forgetful...#P" .string " Sssnore...\n" .string "I hope it forgets more moves...\n" .string "So it needs to see me...#P" .string " Zzz... Mumble...\n" .string "But we decided to get rid of that\n" - .string "#C5$m4#R...#P" + .string "{COLOR_1 CYAN}$m4{END_COLOR_TEXT_1}...#P" .string " Gwaaaah... Gweh...\n" - .string "#C5$m4#R won~27t be coming around\n" + .string "{COLOR_1 CYAN}$m4{END_COLOR_TEXT_1} won~27t be coming around\n" .string "anymore... \0" .align 2, 0 @@ -2071,8 +2071,8 @@ gUnknown_80D8CC8: .string " Fwaaah hah!\n" .string "There...#P" .string " Zzz... Mutter...\n" - .string "#C5$m5#R forgot...\n" - .string "#C4$m1#R and moves linked to it...\0" + .string "{COLOR_1 CYAN}$m5{END_COLOR_TEXT_1} forgot...\n" + .string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and moves linked to it...\0" .align 2, 0 .global gUnknown_80D8D64 @@ -2084,21 +2084,21 @@ gUnknown_80D8D64: .string " Fwaaah hah!\n" .string "There...#P" .string " Zzz... Mumble...\n" - .string "#C5$m5#R forgot...\n" - .string "#C4$m1#R...\0" + .string "{COLOR_1 CYAN}$m5{END_COLOR_TEXT_1} forgot...\n" + .string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}...\0" .align 2, 0 .global gUnknown_80D8DE8 gUnknown_80D8DE8: .string " Zzz... Fwaah? Forget...?\n" - .string "#C4$m1#R and any moves\n" + .string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and any moves\n" .string "linked to it?\0" .align 2, 0 .global gUnknown_80D8E28 gUnknown_80D8E28: .string " Zzz... Forget...?\n" - .string "#C4$m1#R?\0" + .string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}?\0" .align 2, 0 .global gUnknown_80D8E48 @@ -2124,10 +2124,10 @@ gUnknown_80D8EC4: .string " Fwaaah hah!\n" .string "There...#P" .string " Zzz... Mumble...\n" - .string "#CM$m5#R~27s OK...#P" + .string "#CM$m5{END_COLOR_TEXT_1}~27s OK...#P" .string " Sssnork... Forgotten...\n" - .string "#C4$m1#R and moves linked to it...\n" - .string "Remembered #C5$m0#R...\0" + .string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and moves linked to it...\n" + .string "Remembered {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}...\0" .align 2, 0 .global gUnknown_80D8F98 @@ -2138,36 +2138,36 @@ gUnknown_80D8F98: .string "Gggggggg...#W Pwah! Gulpin!#P" .string " Fwaah hah!\n" .string "There...#P" - .string " Zzz... Zzz... #CM$m5#R\n" - .string "forgot #C4$m1#R...\n" - .string "Remembered #C5$m0#R...\0" + .string " Zzz... Zzz... #CM$m5{END_COLOR_TEXT_1}\n" + .string "forgot {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}...\n" + .string "Remembered {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}...\0" .align 2, 0 .global gUnknown_80D9034 gUnknown_80D9034: .string " Zzz? Fnurf? \n" - .string "Forget #C4$m1#R...and moves linked\n" - .string "to it? Remember #C5$m0#R?\0" + .string "Forget {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}...and moves linked\n" + .string "to it? Remember {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}?\0" .align 2, 0 .global gUnknown_80D9080 gUnknown_80D9080: .string " Zzznort... Grumble...\n" - .string "Forget #C4$m1#R?\n" - .string "Remember #C5$m0#R?\0" + .string "Forget {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}?\n" + .string "Remember {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}?\0" .align 2, 0 .global gUnknown_80D90BC gUnknown_80D90BC: .string " Zzzznort... Move...?\n" - .string "Remember #C5$m0#R?#P" + .string "Remember {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}?#P" .string " Fwaah...\n" .string "Gggggggggggg...#W Gulpin!#P" .string " Fgwaah...\n" .string "There...#P" .string " Zzz... Zzz...\n" - .string "#CM$m5#R remembered...\n" - .string "Hunh? That move~2c #C5$m0#R...\0" + .string "#CM$m5{END_COLOR_TEXT_1} remembered...\n" + .string "Hunh? That move~2c {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}...\0" .align 2, 0 .global gUnknown_80D9168 @@ -2254,9 +2254,9 @@ gUnknown_80D9498: .string "Two or more moves can be used one after\n" .string "another in one turn!#P" .string " For example~2c if the moves\n" - .string "#C5Scratch#R and #C5Growl#R are\n" + .string "{COLOR_1 CYAN}Scratch{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Growl{END_COLOR_TEXT_1} are\n" .string "linked...#P" - .string " Both #C5Scratch#R and #C5Growl#R are\n" + .string " Both {COLOR_1 CYAN}Scratch{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Growl{END_COLOR_TEXT_1} are\n" .string "used in one turn!#W\n" .string "See? Amazing~2c huh?#P" .string " Using links~2c heheh...#W\n" @@ -2306,8 +2306,8 @@ gUnknown_80D9904: .string " Gggggggg...#W Poof!#P" .string " There!\n" .string "Success!#P" - .string " #C5$m5#R has forgotten\n" - .string "the move #C4$m1#R and any moves\n" + .string " {COLOR_1 CYAN}$m5{END_COLOR_TEXT_1} has forgotten\n" + .string "the move {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and any moves\n" .string "linked to it!\0" .align 2, 0 @@ -2317,20 +2317,20 @@ gUnknown_80D9988: .string " Gggggggg...#W Poof!#P" .string " There!\n" .string "Success!#P" - .string " #C5$m5#R has forgotten\n" - .string "the move #C4$m1#R!\0" + .string " {COLOR_1 CYAN}$m5{END_COLOR_TEXT_1} has forgotten\n" + .string "the move {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}!\0" .align 2, 0 .global gUnknown_80D99F0 gUnknown_80D99F0: .string " So~2c forget the move\n" - .string "#C4$m1#R and any moves linked to it?\0" + .string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and any moves linked to it?\0" .align 2, 0 .global gUnknown_80D9A2C gUnknown_80D9A2C: .string " So~2c forget the move\n" - .string "#C4$m1#R?\0" + .string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}?\0" .align 2, 0 .global gUnknown_80D9A50 @@ -2355,10 +2355,10 @@ gUnknown_80D9B1C: .string " Gggggggg...#W Pwah! Gulpin!#P" .string " There!\n" .string "Success!#P" - .string " #CM$m5#R is done!#P" + .string " #CM$m5{END_COLOR_TEXT_1} is done!#P" .string " It~27s forgotten the move\n" - .string "#C4$m1#R and any moves linked to it~2c\n" - .string "and #C5$m0#R has been remembered!\0" + .string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and any moves linked to it~2c\n" + .string "and {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1} has been remembered!\0" .align 2, 0 .global gUnknown_80D9BD8 @@ -2367,35 +2367,35 @@ gUnknown_80D9BD8: .string " Gggggggg...#W Pwah! Gulpin!#P" .string " There!\n" .string "Success!#P" - .string " #CM$m5#R has forgotten\n" - .string "the move #C4$m1#R and remembered\n" - .string "the move #C5$m0#R!\0" + .string " #CM$m5{END_COLOR_TEXT_1} has forgotten\n" + .string "the move {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and remembered\n" + .string "the move {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}!\0" .align 2, 0 .global gUnknown_80D9C68 gUnknown_80D9C68: - .string " So~2c forget #C4$m1#R\n" + .string " So~2c forget {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}\n" .string "and any moves linked to it~2c and remember\n" - .string "the move #C5$m0#R?\0" + .string "the move {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}?\0" .align 2, 0 .global gUnknown_80D9CC0 gUnknown_80D9CC0: .string " So~2c forget the move\n" - .string "#C4$m1#R and remember the move\n" - .string "#C5$m0#R?\0" + .string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and remember the move\n" + .string "{COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}?\0" .align 2, 0 .global gUnknown_80D9D00 gUnknown_80D9D00: - .string " So~2c the move #C5$m0#R\n" + .string " So~2c the move {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}\n" .string "is the one to be remembered?#W\n" .string "OK~2c here goes!#P" .string " Gggggggggggg...#W Gulpin!#P" .string " There!\n" .string "Success!#P" - .string " #CM$m5#R has\n" - .string "remembered the move #C5$m0#R!\0" + .string " #CM$m5{END_COLOR_TEXT_1} has\n" + .string "remembered the move {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}!\0" .align 2, 0 .global gUnknown_80D9DA4 @@ -2518,7 +2518,7 @@ gUnknown_80DA100: .string "Your reward...\n" .string "Promised...#P" .string " Zzz... Urr!\n" - .string "#CIBonsly Doll#R...\0" + .string "#CIBonsly Doll{END_COLOR_TEXT_1}...\0" .align 2, 0 .global gUnknown_80DA204 @@ -2575,9 +2575,9 @@ gUnknown_80DA338: .string "level up...#W\n" .string "And toughen up your rescue team.#P" .string " Also...#W\n" - .string "In the #CDFire Maze#R you will find only\n" + .string "In the {COLOR_1 YELLOW_3}Fire Maze{END_COLOR_TEXT_1} you will find only\n" .string "Fire-type Pokémon.#P" - .string " In the #CDWater Maze#R there\n" + .string " In the {COLOR_1 YELLOW_3}Water Maze{END_COLOR_TEXT_1} there\n" .string "will only be Water-type Pokémon.#P" .string " In such ways~2c only one type\n" .string "of Pokémon will be in a given room.\n" @@ -2623,7 +2623,7 @@ gUnknown_80DA688: .string "I promised you a reward for completing\n" .string "the training courses!#P" .string " So... Here it is!#W\n" - .string "My #CIBonsly Doll#R!#P" + .string "My #CIBonsly Doll{END_COLOR_TEXT_1}!#P" .string " Isn~27t it smashing? Hey?!\0" .align 2, 0 @@ -2871,12 +2871,12 @@ gUnknown_80DB580: @ 80DB580 .global gUnknown_80DB598 gUnknown_80DB598: @ 80DB598 - .string "#C4OVR#R\0" + .string "{COLOR_1 GREEN}OVR{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_80DB5A4 gUnknown_80DB5A4: @ 80DB5A4 - .string "#C6INS#R\0" + .string "{COLOR_1 YELLOW}INS{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_80DB5B0 @@ -2917,12 +2917,12 @@ gUnknown_80DB638: @ 80DB638 .global gUnknown_80DB654 gUnknown_80DB654: @ 80DB654 - .string "#C2%s#R\0" + .string "{COLOR_1 RED}%s{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_80DB65C gUnknown_80DB65C: @ 80DB65C - .string "#C5%s#R\0" + .string "{COLOR_1 CYAN}%s{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_80DB664 @@ -2940,7 +2940,7 @@ gUnknown_80DB664: @ 80DB664 .global gUnknown_80DB688 gUnknown_80DB688: @ 80DB688 - .string "Is the name #C5$m0#R OK?\0" + .string "Is the name {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1} OK?\0" .align 2,0 .global gUnknown_80DB6A4 @@ -3161,7 +3161,7 @@ gUnknown_80DB8E4: @ 80DB8E4 .global gUnknown_80DB8EC gUnknown_80DB8EC: @ 80DB8EC - .string "#C2%s#R\0" + .string "{COLOR_1 RED}%s{END_COLOR_TEXT_1}\0" .string "pksdir0\0" .align 2,0 @@ -3190,7 +3190,7 @@ gUnknown_80DB92C: @ 80DB92C .global gUnknown_80DB934 gUnknown_80DB934: @ 80DB934 - .string "#C2%s#R\0" + .string "{COLOR_1 RED}%s{END_COLOR_TEXT_1}\0" .string "pksdir0\0" .align 2,0 @@ -3228,12 +3228,12 @@ gTeamToolboxB: @ 80DB984 gUnknown_80DB994: @ 80DB994 .string "#C" .byte 0x02 - .string "$i0#R\0" + .string "$i0{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_80DB9A0 gUnknown_80DB9A0: @ 80DB9A0 - .string "#C2%s#R\0" + .string "{COLOR_1 RED}%s{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_80DB9A8 @@ -3251,13 +3251,13 @@ gUnknown_80DB9B0: @ 80DB9B0 .global gUnknown_80DB9BC gUnknown_80DB9BC: @ 80DB9BC .string "#+Who will learn the move\n" - .string "#+#C5$m7#R?\0" + .string "#+{COLOR_1 CYAN}$m7{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80DB9E4 gUnknown_80DB9E4: @ 80DB9E4 - .string "#+#CM$m8#R learned\n" - .string "#+the move #C5$m7#R!\0" + .string "#+#CM$m8{END_COLOR_TEXT_1} learned\n" + .string "#+the move {COLOR_1 CYAN}$m7{END_COLOR_TEXT_1}!\0" .align 2,0 .global gUnknown_80DBA0C @@ -3303,34 +3303,33 @@ gUnknown_80DBA88: @ 80DBA88 .global gUnknown_80DBAA0 gUnknown_80DBAA0: @ 80DBAA0 - .string "#+#CN$m0#R received\n" - .string "#+the promised #C4$i0#R. \0" + .string "#+#CN$m0{END_COLOR_TEXT_1} received\n" + .string "#+the promised {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}. \0" .align 2,0 .global gUnknown_80DBAD0 gUnknown_80DBAD0: @ 80DBAD0 - .string "#+#CN$m0#R~27s team received\n" - .string "#+the promised #C4$i0#R.\0" + .string "#+#CN$m0{END_COLOR_TEXT_1}~27s team received\n" + .string "#+the promised {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80DBB08 gUnknown_80DBB08: @ 80DBB08 .string "#+The team also received\n" - .string "#+the item #C4$i0#R.\0" + .string "#+the item {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80DBB38 gUnknown_80DBB38: @ 80DBB38 - .string "#+Received the #C4$i0#R!#P#+A very rare statue. It has been placed\n" + .string "#+Received the {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}!#P#+A very rare statue. It has been placed\n" .string "#+outside your rescue team base.\0" .align 2,0 .global gUnknown_80DBB9C gUnknown_80DBB9C: @ 80DBB9C - .string "#+The #C4$i0#R...\n" - .string "#+You~27ve already acquired it.#P#+Sorry to see that...#P#+In its place~2c #CN$m0#R~2c\n" - .string "#+you can have #CG1~2c000#R " - .byte 0x83, 0xBF, 0x83, 0xC4, 0x2E + .string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}...\n" + .string "#+You~27ve already acquired it.#P#+Sorry to see that...#P#+In its place~2c #CN$m0{END_COLOR_TEXT_1}~2c\n" + .string "#+you can have {COLOR_1 LIGHT_BLUE_2}1~2c000{END_COLOR_TEXT_1} {POKE}." .align 2,0 .global gUnknown_80DBC28 @@ -3348,25 +3347,25 @@ gUnknown_80DBC60: @ 80DBC60 .global gUnknown_80DBC98 gUnknown_80DBC98: @ 80DBC98 .string "#+Is it OK to throw away\n" - .string "#+this #C4$i0#R?\0" + .string "#+this {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80DBCC4 gUnknown_80DBCC4: @ 80DBCC4 - .string "#+The #C4$i0#R\n" + .string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}\n" .string "#+was thrown away.\0" .align 2,0 .global gUnknown_80DBCE8 gUnknown_80DBCE8: @ 80DBCE8 - .string "#+The #C4$i1#R was put in\n" - .string "#+storage to get the #C4$i0#R.\0" + .string "#+The {COLOR_1 GREEN}$i1{END_COLOR_TEXT_1} was put in\n" + .string "#+storage to get the {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80DBD24 gUnknown_80DBD24: @ 80DBD24 - .string "#+The #C4$i1#R was discarded\n" - .string "#+to get the #C4$i0#R.\0" + .string "#+The {COLOR_1 GREEN}$i1{END_COLOR_TEXT_1} was discarded\n" + .string "#+to get the {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}.\0" .align 2,0 .global gKangaskhanTrashToolboxItem @@ -3548,13 +3547,12 @@ gUnknown_80DBF34: @ 80DBF34 .global gUnknown_80DBF3C gUnknown_80DBF3C: @ 80DBF3C - .string "%s #C5%d#R Pts.\0" + .string "%s {COLOR_1 CYAN}%d{END_COLOR_TEXT_1} Pts.\0" .align 2,0 .global gUnknown_80DBF4C gUnknown_80DBF4C: @ 80DBF4C - .string "Money: #C5%d#R " - .byte 0x83, 0xBF, 0x83, 0xC4 + .string "Money: {COLOR_1 CYAN}%d{END_COLOR_TEXT_1} {POKE}" .align 2,0 .global gTeamRankBadgeFileName @@ -3609,7 +3607,7 @@ gUnknown_80DBFCC: @ 80DBFCC .byte 0x02, 0x00, 0x02, 0x00 .byte 0x0A, 0x00, 0x06, 0x00 .byte 0x06, 0x00, 0x00, 0x00 - + .4byte UnkData_80DBFC8 .global gOthers_MenuOption @@ -3770,15 +3768,15 @@ gUnknown_80DC164: @ 80DC164 .global gUnknown_80DC1A0 gUnknown_80DC1A0: @ 80DC1A0 - .string "#+Forget the move #C4$m1#R and\n" + .string "#+Forget the move {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and\n" .string "#+any moves linked to it~2c and learn the move\n" - .string "#+#C5$m0#R?\0" + .string "#+{COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80DC1FC gUnknown_80DC1FC: @ 80DC1FC - .string "#+Forget the move #C4$m1#R\n" - .string "#+and learn #C5$m0#R?\0" + .string "#+Forget the move {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}\n" + .string "#+and learn {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80DC230 @@ -3827,7 +3825,7 @@ gUnknown_80DC274: @ 80DC274 .global gUnknown_80DC28C gUnknown_80DC28C: @ 80DC28C - .string "Moves: #C6$m0#R \0" + .string "Moves: {COLOR_1 YELLOW}$m0{END_COLOR_TEXT_1} \0" .align 2,0 .global gUnknown_80DC2A0 @@ -3939,7 +3937,7 @@ gGulpinProceed: @ 80DC3C4 .global gGulpinInfo gGulpinInfo: @ 80DC3CC - .string "#C6Info#R \0" + .string "{COLOR_1 YELLOW}Info{END_COLOR_TEXT_1} \0" .align 2,0 .global gUnknown_80DC3D8 @@ -4035,12 +4033,12 @@ gUnknown_80DC494: @ 80DC494 .global gUnknown_80DC4A4 gUnknown_80DC4A4: @ 80DC4A4 - .string "#C2%s#R\0" + .string "{COLOR_1 RED}%s{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_80DC4AC gUnknown_80DC4AC: @ 80DC4AC - .string "#C4%s#R\0" + .string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}\0" .align 2,0 .string "pksdir0\0" .align 2,0 @@ -4075,7 +4073,7 @@ gUnknown_80DC4D8: @ 80DC4D8 .global gUnknown_80DC4F0 gUnknown_80DC4F0: @ 80DC4F0 - .string "Inhabitants (Friends: #c5Light blue#r)\0" + .string "Inhabitants (Friends: {COLOR_2 CYAN}Light blue{END_COLOR_TEXT_2})\0" .align 2,0 .global gUnknown_80DC518 @@ -4085,7 +4083,7 @@ gUnknown_80DC518: @ 80DC518 .global gUnknown_80DC524 gUnknown_80DC524: @ 80DC524 - .string "#c5%s#r\0" + .string "{COLOR_2 CYAN}%s{END_COLOR_TEXT_2}\0" .align 2,0 .string "pksdir0\0" .align 2,0 @@ -4310,7 +4308,7 @@ gUnknown_80DC934: @ 80DC934 .global gUnknown_80DC93C gUnknown_80DC93C: @ 80DC93C @ replacing .incbin "baserom.gba", 0x000dc93c, 0x14 - .string "#c%c%s#r\0" + .string "#c%c%s{END_COLOR_TEXT_2}\0" .align 2,0 .string "pksdir0\0" .align 2,0 @@ -4348,7 +4346,7 @@ gUnknown_80DC988: @ 80DC988 .global gUnknown_80DC998 gUnknown_80DC998: @ 80DC998 @ replacing .incbin "baserom.gba", 0x000dc998, 0xc - .string "#c%c%s#r\0" + .string "#c%c%s{END_COLOR_TEXT_2}\0" .align 2,0 .global gUnknown_80DC9A4 @@ -4495,13 +4493,13 @@ gUnknown_80DD7FC: @ 80DD7FC .global gUnknown_80DD8A0 gUnknown_80DD8A0: @ 80DD8A0 - .string "#+The #C4$i0#R was\n" + .string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was\n" .string "#+returned to the Toolbox.\0" .align 2,0 .global gUnknown_80DD8D0 gUnknown_80DD8D0: @ 80DD8D0 - .string "#+The #C4$i0#R was\n#+sent to storage.\0" + .string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was\n#+sent to storage.\0" .align 2,0 .global gFriendActionStandby @@ -4550,7 +4548,7 @@ gFriendActionCheckIQ: @ 80DD94C .global gUnknown_80DD958 gUnknown_80DD958: @ 80DD958 - .string "Item: #C4$i0#R \0" + .string "Item: {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} \0" .string "pksdir0\0" .global gUnknown_80DD970 diff --git a/data/data_80DED44.s b/data/data_80DED44.s index d5753b1..d24c420 100644 --- a/data/data_80DED44.s +++ b/data/data_80DED44.s @@ -463,31 +463,28 @@ gUnknown_80E041C: @ 80E041C .global gUnknown_80E0434 gUnknown_80E0434: @ 80E0434 .string " Here~27s your reward!\n" - .string "#C5$d0#R " - .byte 0x83, 0xBF, 0x83, 0xC4 - .string "!\0" + .string "{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}!\0" .align 2,0 .global gUnknown_80E045C gUnknown_80E045C: @ 80E045C @ replacing .incbin "baserom.gba", 0x000e045c, 0x28 - .string "#+#CN$m0#R received\n" - .string "#+#C5$d0#R" + .string "#+#CN$m0{END_COLOR_TEXT_1} received\n" + .string "#+{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1}" .byte 0x20, 0x83 .byte 0xbf, 0x83, 0xc4, 0x2e, 0x00, 0x00, 0x00, 0x00 .global gUnknown_80E0484 gUnknown_80E0484: @ 80E0484 - .string "#+#CN$m0#R~27s team received\n" - .string "#+#C5$d0#R " - .byte 0x83, 0xBF, 0x83, 0xC4 + .string "#+#CN$m0{END_COLOR_TEXT_1}~27s team received\n" + .string "#+{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}" .byte 0x2E, 0x00, 0x00, 0x00 .global gUnknown_80E04B4 gUnknown_80E04B4: @ 80E04B4 .string " As your reward~2c you can\n" .string "now go to the Friend Area\n" - .string "#C4$h#R!\0" + .string "{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}!\0" .align 2,0 .global gUnknown_80E04F4 @@ -496,34 +493,34 @@ gUnknown_80E04F4: @ 80E04F4 .global gUnknown_80E05C0 gUnknown_80E05C0: @ 80E05C0 - .string "#+#CN$m0#R gained access\n" + .string "#+#CN$m0{END_COLOR_TEXT_1} gained access\n" .string "#+to the Friend Area\n" - .string "#+#C4$h#R.\0" + .string "#+{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E05FC gUnknown_80E05FC: @ 80E05FC - .string "#+#CN$m0#R~27s team gained access\n" + .string "#+#CN$m0{END_COLOR_TEXT_1}~27s team gained access\n" .string "#+to the Friend Area\n" - .string "#+#C4$h#R.\0" + .string "#+{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E0640 gUnknown_80E0640: @ 80E0640 .string " Here~27s your reward!\n" - .string "The promised #C4$i1#R!\0" + .string "The promised {COLOR_1 GREEN}$i1{END_COLOR_TEXT_1}!\0" .align 2,0 .global gUnknown_80E0670 gUnknown_80E0670: @ 80E0670 - .string "#+Rescue Team #CG$t#R\n" - .string "#+gained #C5$d0#R rescue points.\0" + .string "#+Rescue Team {COLOR_1 LIGHT_BLUE_2}$t{END_COLOR_TEXT_1}\n" + .string "#+gained {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} rescue points.\0" .align 2,0 .global gUnknown_80E06A8 gUnknown_80E06A8: @ 80E06A8 .string "#+Congratulations!#P" - .string "#+#CG$t#R went up in rank\n" + .string "#+{COLOR_1 LIGHT_BLUE_2}$t{END_COLOR_TEXT_1} went up in rank\n" .string "#+from the $m2\n" .string "#+to the $m3!\0" .align 2,0 @@ -582,7 +579,7 @@ gUnknown_80E0760: @ 80E0760 .global gUnknown_80E0778 gUnknown_80E0778: @ 80E0778 - .string "#+#CN$n0#R received the #CIBonsly Doll#R!\n" + .string "#+#CN$n0{END_COLOR_TEXT_1} received the #CIBonsly Doll{END_COLOR_TEXT_1}!\n" .string "#+It has been placed outside your\n" .string "#+rescue team base.\0" .align 2,0 @@ -623,7 +620,7 @@ gUnknown_80E0824: @ 80E0824 .global gUnknown_80E0828 gUnknown_80E0828: @ 80E0828 - .string "#c%c%s#r\0" + .string "#c%c%s{END_COLOR_TEXT_2}\0" .align 2,0 .string "pksdir0\0" .align 2,0 @@ -648,7 +645,7 @@ gUnknown_80E0854: @ 80E0854 .global gUnknown_80E086C gUnknown_80E086C: @ 80E086C - + .4byte SOSList .4byte RequestList .4byte SOSMail @@ -657,7 +654,7 @@ gUnknown_80E086C: @ 80E086C .4byte ThanksList .4byte CompletedJobs .4byte OkdRescue - + .global OkdRescue OkdRescue: .string "OK~27d Rescues\0" @@ -766,7 +763,7 @@ gUnknown_80E0968: @ 80E0968 Info_80E0980: .string "Info\0" .align 2,0 - + .global Delete_80E0988 Delete_80E0988: .string "Delete\0" @@ -802,12 +799,12 @@ gUnknown_80E09C0: @ 80E09C0 .global gUnknown_80E09D8 gUnknown_80E09D8: @ 80E09D8 .string " ...Uh~2c no?\n" - .asciz "You don~27t have any #CGSOS Mail#R." + .string "You don~27t have any {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E0A0C gUnknown_80E0A0C: @ 80E0A0C .string " ...Uh~2c no?\n" - .asciz "You don~27t have any #CGA-OK Mail#R." + .string "You don~27t have any {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .asciz "pksdir0" diff --git a/data/data_80E1F30.s b/data/data_80E1F30.s index 725d0e5..f772f66 100644 --- a/data/data_80E1F30.s +++ b/data/data_80E1F30.s @@ -1,4 +1,4 @@ - .section .rodata + .section .rodata .global gUnknown_80E1F30 gUnknown_80E1F30: @ 80E1F30 @@ -11,7 +11,7 @@ gUnknown_80E1F3C: @ 80E1F3C .global gUnknown_80E1F40 gUnknown_80E1F40: @ 80E1F40 - .string " Rescue #C6%s#R\0" + .string " Rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_80E1F54 @@ -21,22 +21,22 @@ gUnknown_80E1F54: @ 80E1F54 .global gUnknown_80E1F60 gUnknown_80E1F60: @ 80E1F60 - .string " Bring #C4%s#R\0" + .string " Bring {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_80E1F70 gUnknown_80E1F70: @ 80E1F70 - .string " Find #C4%s#R\0" + .string " Find {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_80E1F80 gUnknown_80E1F80: @ 80E1F80 - .string " Escort to #C6%s#R\0" + .string " Escort to {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_80E1F94 gUnknown_80E1F94: @ 80E1F94 - .string "#CW???#R\0" + .string "#CW???{END_COLOR_TEXT_1}\0" .align 2,0 .string "pksdir0\0" diff --git a/data/data_80E2068.s b/data/data_80E2068.s index 5604c39..d125995 100644 --- a/data/data_80E2068.s +++ b/data/data_80E2068.s @@ -413,10 +413,10 @@ gUnknown_80E24F8: @ 80E24F8 .byte 0x19, 0x00, 0x00, 0x00 GetHelp_80E2520: - .string "#C6Get help#R \0" + .string "{COLOR_1 YELLOW}Get help{END_COLOR_TEXT_1} \0" .align 2,0 GoRescue_80E530: - .string "#C6Go rescue#R \0" + .string "{COLOR_1 YELLOW}Go rescue{END_COLOR_TEXT_1} \0" .align 2,0 RescueInfo_80E2540: .string "Friend Rescue Info\0" @@ -474,77 +474,77 @@ gUnknown_80E25F4: @ 80E25F4 .global gUnknown_80E2610 gUnknown_80E2610: @ 80E2610 .string "How would you like to send your\n" - .string "#CGSOS Mail#R?\0" + .string "{COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80E2640 gUnknown_80E2640: @ 80E2640 .string "How would you like to receive your\n" - .string "friend~27s #CGSOS Mail#R?\0" + .string "friend~27s {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80E2680 gUnknown_80E2680: @ 80E2680 .string "How would you like to send your\n" - .string "#CGA-OK Mail#R?\0" + .string "{COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80E26B0 gUnknown_80E26B0: @ 80E26B0 .string "How would you like to receive your\n" - .string "friend~27s #CGA-OK Mail#R?\0" + .string "friend~27s {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80E26F0 gUnknown_80E26F0: @ 80E26F0 .string "How would you like to send your\n" - .string "#CGThank-You Mail#R?\0" + .string "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80E2728 gUnknown_80E2728: @ 80E2728 .string "How would you like to receive your\n" - .string "friend~27s #CGThank-You Mail#R?\0" + .string "friend~27s {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80E276C gUnknown_80E276C: @ 80E276C .string "The GBA Game Pak does not have\n" - .string "an #CGA-OK Mail#R on it.\0" + .string "an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} on it.\0" .align 2,0 .global gUnknown_80E27A4 gUnknown_80E27A4: @ 80E27A4 - .string "If you accept an #CGA-OK Mail#R~2c the\n" - .string "#CGThank-You Mail#R you received before\n" + .string "If you accept an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}~2c the\n" + .string "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} you received before\n" .string "will be overwritten. Is that OK?\0" .align 2,0 .global gUnknown_80E2814 gUnknown_80E2814: @ 80E2814 - .string "Please enter the #CGA-OK Mail password#R.\0" + .string "Please enter the {COLOR_1 LIGHT_BLUE_2}A-OK Mail password{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E2840 gUnknown_80E2840: @ 80E2840 - .string "The #CGA-OK Mail#R will be received and\n" + .string "The {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} will be received and\n" .string "processed.\0" .align 2,0 .global gUnknown_80E2874 gUnknown_80E2874: @ 80E2874 - .string "A #CGhelper Pokémon#R also arrived!\0" + .string "A {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1} also arrived!\0" .align 2,0 .global gUnknown_80E2898 gUnknown_80E2898: @ 80E2898 - .string "An #CGA-OK Mail#R was received.\n" + .string "An {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} was received.\n" .string "Your adventure will be saved.\0" .align 2,0 .global gUnknown_80E28D8 gUnknown_80E28D8: @ 80E28D8 - .string "Resume your game using #CGRevive Team#R.\0" + .string "Resume your game using {COLOR_1 LIGHT_BLUE_2}Revive Team{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E2904 @@ -556,19 +556,19 @@ gUnknown_80E2904: @ 80E2904 .global gUnknown_80E296C gUnknown_80E296C: @ 80E296C - .string "Please choose the #CGSOS Mail#R you want\n" + .string "Please choose the {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} you want\n" .string "to send.\0" .align 2,0 .global gUnknown_80E29A0 gUnknown_80E29A0: @ 80E29A0 - .string "This #CGSOS Mail#R will be sent.\n" + .string "This {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} will be sent.\n" .string "Is that OK?\0" .align 2,0 .global gUnknown_80E29D0 gUnknown_80E29D0: @ 80E29D0 - .string "Your #CGSOS Mail#R was sent.\n" + .string "Your {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} was sent.\n" .string "Your adventure will be saved.\0" .align 2,0 @@ -585,12 +585,12 @@ gUnknown_80E2A1C: @ 80E2A1C .global gUnknown_80E2A5C gUnknown_80E2A5C: @ 80E2A5C - .asciz "Here is the #CGSOS Mail password#R." + .string "Here is the {COLOR_1 LIGHT_BLUE_2}SOS Mail password{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E2A80 gUnknown_80E2A80: @ 80E2A80 - .asciz "Here is the #CGA-OK Mail password#R." + .string "Here is the {COLOR_1 LIGHT_BLUE_2}A-OK Mail password{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E2AA8 @@ -601,21 +601,21 @@ gUnknown_80E2AA8: @ 80E2AA8 .global gUnknown_80E2AE4 gUnknown_80E2AE4: @ 80E2AE4 -.string "Please connect a #CGLink Cable#R.\n" +.string "Please connect a {COLOR_1 LIGHT_BLUE_2}Link Cable{END_COLOR_TEXT_1}.\n" .string "When your friend~27s side is ready~2c you may\n" .string "communicate and exchange data.\0" .align 2,0 .global gUnknown_80E2B54 gUnknown_80E2B54: @ 80E2B54 -.string "Your #CGA-OK Mail#R was sent.\n" +.string "Your {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} was sent.\n" .string "Your adventure will be saved.\0" .align 2,0 .global gUnknown_80E2B90 gUnknown_80E2B90: @ 80E2B90 -.string "Using a #CGGame Link cable#R~2c\n" -.string "you can send a #CGhelper Pokémon#R to\n" +.string "Using a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}~2c\n" +.string "you can send a {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1} to\n" .string "a friend.\0" .align 2,0 @@ -645,24 +645,24 @@ gUnknown_80E2CD4: @ 80E2CD4 .global gUnknown_80E2CE8 gUnknown_80E2CE8: @ 80E2CE8 -.string "Please choose the #CGA-OK Mail#R that should\n" +.string "Please choose the {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} that should\n" .string "be sent to your friend.\0" .align 2,0 .global gUnknown_80E2D30 gUnknown_80E2D30: @ 80E2D30 -.string "This #CGA-OK Mail#R will be sent.\n" +.string "This {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} will be sent.\n" .string "Is that OK?\0" .align 2,0 .global gUnknown_80E2D60 gUnknown_80E2D60: @ 80E2D60 - .asciz "There is no #CGA-OK Mail#R." + .string "There is no {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E2D7C gUnknown_80E2D7C: @ 80E2D7C -.string "Connect the #CGGame Link cable#R.\n" +.string "Connect the {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}.\n" .string "When your friend is ready~2c begin\n" .string "communication.\0" .align 2,0 @@ -696,19 +696,19 @@ gUnknown_80E2EB4: @ 80E2EB4 .global gUnknown_80E2F14 gUnknown_80E2F14: @ 80E2F14 -.string "There is no #CGSOS Mail#R on\n" +.string "There is no {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} on\n" .string "the GBA Game Pak.\0" .align 2,0 .global gUnknown_80E2F44 gUnknown_80E2F44: @ 80E2F44 -.string "Please choose an #CGSOS Mail#R\n" +.string "Please choose an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}\n" .string "on the GBA Game Pak.\0" .align 2,0 .global gUnknown_80E2F78 gUnknown_80E2F78: @ 80E2F78 -.string "Is it OK to accept this #CGSOS Mail#R?\0" +.string "Is it OK to accept this {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80E2FA0 @@ -720,7 +720,7 @@ gUnknown_80E2FA0: @ 80E2FA0 .global gUnknown_80E2FEC gUnknown_80E2FEC: @ 80E2FEC -.string "The #CGSOS Mail#R has been received.\n" +.string "The {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} has been received.\n" .string "Your adventure will be saved.\0" .align 2,0 @@ -732,28 +732,28 @@ gUnknown_80E3030: @ 80E3030 .global gUnknown_80E3078 gUnknown_80E3078: @ 80E3078 -.string "Please enter the #CGSOS Mail password#R.\0" +.string "Please enter the {COLOR_1 LIGHT_BLUE_2}SOS Mail password{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E30A4 gUnknown_80E30A4: @ 80E30A4 -.string "Is it OK to send this #CGThank-You Mail#R?\0" +.string "Is it OK to send this {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80E30D0 gUnknown_80E30D0: @ 80E30D0 -.string "Please choose the #CGThank-You Mail#R that\n" +.string "Please choose the {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} that\n" .string "should be sent to your friend.\0" .align 2,0 .global gUnknown_80E311C gUnknown_80E311C: @ 80E311C -.string "Please enter the #CGThank-You Mail password#R.\0" +.string "Please enter the {COLOR_1 LIGHT_BLUE_2}Thank-You Mail password{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E314C gUnknown_80E314C: @ 80E314C -.string "The #CGThank-You Mail password#R will be\n" +.string "The {COLOR_1 LIGHT_BLUE_2}Thank-You Mail password{END_COLOR_TEXT_1} will be\n" .string "shown.\0" .align 2,0 @@ -765,7 +765,7 @@ gUnknown_80E317C: @ 80E317C .global gUnknown_80E319C gUnknown_80E319C: @ 80E319C .string "Steps will now be taken to receive the\n" - .string "#CGThank-You Mail#R.\0" + .string "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E31D8 @@ -775,30 +775,30 @@ gUnknown_80E31D8: @ 80E31D8 .global gUnknown_80E31FC gUnknown_80E31FC: @ 80E31FC - .string "The #CGThank-You Mail#R was sent.\0" + .string "The {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} was sent.\0" .align 2,0 .global gUnknown_80E3220 gUnknown_80E3220: @ 80E3220 - .string "You received the #CGThank-You Mail#R.\0" + .string "You received the {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E3248 gUnknown_80E3248: @ 80E3248 - .string "The #CGThank-You Mail#R was sent.\n" + .string "The {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} was sent.\n" .string "Your adventure will be saved.\0" .align 2,0 .global gUnknown_80E3288 gUnknown_80E3288: @ 80E3288 .string "Steps will now be taken to send your\n" - .string "#CGThank-You Mail#R.\0" + .string "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E32C4 gUnknown_80E32C4: @ 80E32C4 .string "OK. You~27re good to go.\n" - .string "#CN%s#R~2c I hope your sense of\n" + .string "#CN%s{END_COLOR_TEXT_1}~2c I hope your sense of\n" .string "gratitude reaches your friend.\0" .align 2,0 @@ -823,14 +823,14 @@ gUnknown_80E339C: @ 80E339C .global gUnknown_80E33D8 gUnknown_80E33D8: @ 80E33D8 .string "Would you like to choose\n" -.string "a #CGreward item#R from storage and\n" +.string "a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1} from storage and\n" .string "send it with your mail?\0" .align 2,0 .global gUnknown_80E3430 gUnknown_80E3430: @ 80E3430 .string "This mail already has an attached\n" -.string "#CGreward item#R.#POnce an item has been chosen~2c it may not\n" +.string "{COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1}.#POnce an item has been chosen~2c it may not\n" .string "be exchanged with another item.\0" .align 2,0 @@ -842,13 +842,13 @@ gUnknown_80E34B0: @ 80E34B0 .global gUnknown_80E34F0 gUnknown_80E34F0: @ 80E34F0 -.string "Please select a #CGThank-You Mail#R\n" +.string "Please select a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}\n" .string "from the GBA Game Pak.\0" .align 2,0 .global gUnknown_80E352C gUnknown_80E352C: @ 80E352C - .string "Is it OK to accept this #CGThank-You Mail#R?\0" + .string "Is it OK to accept this {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80E355C @@ -860,24 +860,24 @@ gUnknown_80E355C: @ 80E355C .global gUnknown_80E35AC gUnknown_80E35AC: @ 80E35AC .string "The GBA Game Pak does not have\n" - .string "a #CGThank-You Mail#R on it.\0" + .string "a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} on it.\0" .align 2,0 .global gUnknown_80E35E8 gUnknown_80E35E8: @ 80E35E8 - .string "There is no #CGThank-You Mail#R.\0" + .string "There is no {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E360C gUnknown_80E360C: @ 80E360C .string "How would you like to send\n" - .string "your #CGThank-You Mail#R?\0" + .string "your {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80E3644 gUnknown_80E3644: @ 80E3644 .string "How would you like to receive\n" - .string "the #CGThank-You Mail#R?\0" + .string "the {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?\0" .align 2,0 .global gUnknown_80E367C @@ -888,13 +888,13 @@ gUnknown_80E367C: @ 80E367C .global gUnknown_80E3690 gUnknown_80E3690: @ 80E3690 .string "If your team is defeated and in need\n" -.string "of rescuing~2c send an #CGSOS Mail#R\n" +.string "of rescuing~2c send an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}\n" .string "to a friend.#POnce you send your mail~2c you must wait\n" .string "for your friend to send you\n" -.string "an #CGA-OK Mail#R.#PIf the #CGA-OK Mail#R arrives~2c your\n" +.string "an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.#PIf the {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} arrives~2c your\n" .string "team can be revived to resume exploring\n" .string "the dungeon it was in.#PWhen your team is revived~2c don~27t forget\n" -.string "to send a #CGThank-You Mail#R to the friend\n" +.string "to send a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} to the friend\n" .string "who came to your rescue.\0" .align 2,0 @@ -902,9 +902,9 @@ gUnknown_80E3690: @ 80E3690 gUnknown_80E3818: @ 80E3818 .string "If your team is defeated in\n" .string "a dungeon~2c you may send a friend\n" -.string "an #CGSOS Mail#R for help.#PHowever~2c there are some places\n" +.string "an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} for help.#PHowever~2c there are some places\n" .string "where it is impossible for you to\n" -.string "call for a rescue.#PAlso~2c if you send an #CGSOS Mail#R~2c\n" +.string "call for a rescue.#PAlso~2c if you send an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}~2c\n" .string "you may not continue with your\n" .string "adventure while awaiting rescue.#PIf you cannot wait to be rescued~2c\n" .string "you will have to give up and return\n" @@ -915,11 +915,11 @@ gUnknown_80E3818: @ 80E3818 gUnknown_80E3998: @ 80E3998 .string "If your friend successfully rescues\n" .string "your team~2c accept your friend~27s\n" -.string "#CGA-OK Mail#R.#POnce the #CGA-OK Mail#R is received~2c\n" +.string "{COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.#POnce the {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} is received~2c\n" .string "you may revive your team and resume\n" -.string "exploring the dungeon you were in.#PUsing a #CGGame Link cable#R~2c\n" +.string "exploring the dungeon you were in.#PUsing a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}~2c\n" .string "your friend can also send you\n" -.string "a #CGhelper Pokémon#R.#PHowever~2c the #CGhelper Pokémon#R will not\n" +.string "a {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1}.#PHowever~2c the {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1} will not\n" .string "be able to bring an item with it when\n" .string "joining your team.\0" .align 2,0 @@ -927,50 +927,50 @@ gUnknown_80E3998: @ 80E3998 .global gUnknown_80E3B1C gUnknown_80E3B1C: @ 80E3B1C .string "If your team has been rescued~2c be sure\n" -.string "to send a #CGThank-You Mail#R to the friend\n" -.string "that came to your help.#PYou may also attach a #CGreward item#R\n" -.string "from storage to your #CGThank-You Mail#R\n" +.string "to send a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} to the friend\n" +.string "that came to your help.#PYou may also attach a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1}\n" +.string "from storage to your {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}\n" .string "and send it to your friend.\0" .align 2,0 .global gUnknown_80E3BF8 gUnknown_80E3BF8: @ 80E3BF8 .string "If your friend~27s team needs rescuing~2c\n" -.string "you must first receive an #CGSOS Mail#R\n" +.string "you must first receive an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}\n" .string "from your friend.#PWhen you get the mail~2c you may embark\n" .string "on your rescue mission from the\n" -.string "#CGPelipper Post Office#R.#PIf you rescue your friend~27s defeated\n" -.string "team~2c send an #CGA-OK Mail#R to your\n" +.string "{COLOR_1 LIGHT_BLUE_2}Pelipper Post Office{END_COLOR_TEXT_1}.#PIf you rescue your friend~27s defeated\n" +.string "team~2c send an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} to your\n" .string "friend.#PIf you rescue a friend~2c you will be eligible\n" -.string "to receive a #CGThank-You Mail#R.#PIf you have quicksaved inside a dungeon~2c\n" -.string "you may not choose #CGGo Rescue#R.\n" +.string "to receive a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.#PIf you have quicksaved inside a dungeon~2c\n" +.string "you may not choose {COLOR_1 LIGHT_BLUE_2}Go Rescue{END_COLOR_TEXT_1}.\n" .string "Your last save must be out of a dungeon.\0" .align 2,0 .global gUnknown_80E3DE4 gUnknown_80E3DE4: @ 80E3DE4 -.string "You may receive an #CGSOS Mail#R from\n" +.string "You may receive an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} from\n" .string "a friend~27s team that lies defeated in\n" .string "a dungeon.#PIf there is no space for new mail~2c delete\n" -.string "old mail at the #CGPelipper Post Office#R.\0" +.string "old mail at the {COLOR_1 LIGHT_BLUE_2}Pelipper Post Office{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E3E98 gUnknown_80E3E98: @ 80E3E98 .string "If you successfully rescue your friend~27s\n" -.string "team~2c send your friend an #CGA-OK Mail#R.#PUsing a #CGGame Link cable#R~2c you may\n" +.string "team~2c send your friend an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.#PUsing a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}~2c you may\n" .string "also send your friend a Pokémon from\n" .string "your Friend Area as a helper.#PDon~27t worry--sending a Pokémon as\n" .string "a helper will not make it disappear from\n" .string "its Friend Area.#PIf there is no space for new mail~2c delete\n" -.string "old mail at the #CGPelipper Post Office#R.\0" +.string "old mail at the {COLOR_1 LIGHT_BLUE_2}Pelipper Post Office{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E4014 gUnknown_80E4014: @ 80E4014 -.string "When you receive an #CGSOS Mail#R~2c\n" +.string "When you receive an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}~2c\n" .string "you may embark on your rescue mission\n" -.string "from the #CGPelipper Post Office#R.#PBeware--if you do not have access to\n" +.string "from the {COLOR_1 LIGHT_BLUE_2}Pelipper Post Office{END_COLOR_TEXT_1}.#PBeware--if you do not have access to\n" .string "the dungeon they are in~2c you may not go\n" .string "on a rescue mission there.#PAccept challenging rescues only\n" .string "if you are ready and qualified!\0" @@ -978,31 +978,31 @@ gUnknown_80E4014: @ 80E4014 .global gUnknown_80E4130 gUnknown_80E4130: @ 80E4130 -.string "If you send an #CGA-OK Mail#R~2c you may\n" -.string "receive a #CGThank-You Mail#R in return\n" -.string "from your friend.#PThe #CGThank-You Mail#R may also come\n" -.string "with a #CGreward item#R attached.\0" +.string "If you send an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}~2c you may\n" +.string "receive a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} in return\n" +.string "from your friend.#PThe {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} may also come\n" +.string "with a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1} attached.\0" .align 2,0 .global gUnknown_80E41DC gUnknown_80E41DC: @ 80E41DC -.string "Using the #CGDual Slot#R function~2c\n" +.string "Using the {COLOR_1 LIGHT_BLUE_2}Dual Slot{END_COLOR_TEXT_1} function~2c\n" .string "you may perform rescue operations with\n" .string "friends using the GBA Game Pak version.#PInsert the DS Game Card and the GBA\n" .string "Game Pak in your Nintendo DS system~2c\n" .string "then turn on the power.#PFriend Rescue missions using\n" -.string "the #CGDual Slot#R function will be\n" +.string "the {COLOR_1 LIGHT_BLUE_2}Dual Slot{END_COLOR_TEXT_1} function will be\n" .string "available on the main menu. \0" .align 2,0 .global gUnknown_80E4314 gUnknown_80E4314: @ 80E4314 .string "Friends can rescue each other~27s defeated\n" -.string "teams using a #CGGame Link cable#R~2c\n" -.string "#CGpasswords#R~2c and so on.#PYou may go on a rescue mission to save\n" +.string "teams using a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}~2c\n" +.string "{COLOR_1 LIGHT_BLUE_2}passwords{END_COLOR_TEXT_1}~2c and so on.#PYou may go on a rescue mission to save\n" .string "your friend~27s team that has been defeated\n" .string "in a dungeon.#POr~2c you may call for help from a friend\n" -.string "to save your fallen team in a dungeon.#PUsing #CGpasswords#R~2c you can even\n" +.string "to save your fallen team in a dungeon.#PUsing {COLOR_1 LIGHT_BLUE_2}passwords{END_COLOR_TEXT_1}~2c you can even\n" .string "exchange help with faraway friends.\0" .align 2,0 @@ -1054,25 +1054,25 @@ gUnknown_80E4650: @ 80E4650 .global gUnknown_80E468C gUnknown_80E468C: @ 80E468C .string "You do not appear eligible to receive\n" -.string "this #CGA-OK Mail#R.\0" +.string "this {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E46C8 gUnknown_80E46C8: @ 80E46C8 .string "Your friend is not eligible to receive\n" -.string "this #CGA-OK Mail#R.\0" +.string "this {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E4704 gUnknown_80E4704: @ 80E4704 .string "You do not appear eligible to receive\n" -.string "this #CGThank-You Mail#R.\0" +.string "this {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E4744 gUnknown_80E4744: @ 80E4744 .string "Your friend is not eligible to receive\n" -.string "this #CGThank-You Mail#R.\0" +.string "this {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E4788 @@ -1105,19 +1105,19 @@ gUnknown_80E48A8: @ 80E48A8 .global gUnknown_80E48E8 gUnknown_80E48E8: @ 80E48E8 .string "This password does not appear to be\n" -.string "that of an #CGSOS Mail#R.\0" +.string "that of an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E4928 gUnknown_80E4928: @ 80E4928 -.string "Received the #CGSOS Mail#R.\n" +.string "Received the {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.\n" .string "Your adventure will be saved.\0" .align 2,0 .global gUnknown_80E4964 gUnknown_80E4964: @ 80E4964 .string "This password does not appear to be\n" -.string "an #CGA-OK Mail#R.\0" +.string "an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E499C @@ -1128,7 +1128,7 @@ gUnknown_80E499C: @ 80E499C .global gUnknown_80E49C4 gUnknown_80E49C4: @ 80E49C4 .string "This password does not appear to be\n" -.string "that of a #CGThank-You Mail#R.\0" +.string "that of a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .string "pksdir0\0" .align 2,0 diff --git a/data/data_80E59A8.s b/data/data_80E59A8.s index fc972e6..78b598e 100644 --- a/data/data_80E59A8.s +++ b/data/data_80E59A8.s @@ -185,7 +185,7 @@ gUnknown_80E61C0: @ 80E61C0 .global gUnknown_80E61E4 gUnknown_80E61E4: @ 80E61E4 - .string "#CG$d0#R #CI$i0(s)#R\n" + .string "{COLOR_1 LIGHT_BLUE_2}$d0{END_COLOR_TEXT_1} #CI$i0(s){END_COLOR_TEXT_1}\n" .string "will be sent.\n" .string "Is that OK?\0" .align 2,0 @@ -214,13 +214,13 @@ gUnknown_80E62C4: @ 80E62C4 .global gUnknown_80E6314 gUnknown_80E6314: @ 80E6314 .string "You received\n" - .string "#CG$d0#R #CI$i0(s)#R.\n" + .string "{COLOR_1 LIGHT_BLUE_2}$d0{END_COLOR_TEXT_1} #CI$i0(s){END_COLOR_TEXT_1}.\n" .string "Your adventure will be saved.\0" .align 2,0 .global gUnknown_80E6358 gUnknown_80E6358: @ 80E6358 - .string "You sent #CG$d0#R #CI$i0(s)#R.\0" + .string "You sent {COLOR_1 LIGHT_BLUE_2}$d0{END_COLOR_TEXT_1} #CI$i0(s){END_COLOR_TEXT_1}.\0" .align 2,0 @ Trade Items Link Errors @@ -540,7 +540,7 @@ gUnknown_80E6EAC: @ 80E6EAC .global Caution_80E6F04 Caution_80E6F04: - .asciz "#+#C2Caution!#R " + .string "#+{COLOR_1 RED}Caution!{END_COLOR_TEXT_1} \0" .align 2,0 .asciz "pksdir0" @@ -661,7 +661,7 @@ gUnknown_80E7214: @ 80E7214 .global Error_80E7268 Error_80E7268: - .asciz "#+#C2Error!#R " + .string "#+{COLOR_1 RED}Error!{END_COLOR_TEXT_1} \0" .align 2,0 .global gUnknown_80E7278 @@ -692,10 +692,10 @@ gUnknown_80E7290: @ 80E7290 PasswordAccept_80E72B4: .asciz "#+The password has been accepted." .align 2,0 - + .global Success_80E72D8 Success_80E72D8: - .asciz "#+#CGSuccess!#R " + .string "#+{COLOR_1 LIGHT_BLUE_2}Success!{END_COLOR_TEXT_1} \0" .align 2,0 .global gUnknown_80E72EC @@ -720,7 +720,7 @@ gUnknown_80E7304: @ 80E7304 .global NotSOSMail_80E7324 NotSOSMail_80E7324: - .asciz "#+This is not an #CGSOS Mail#R." + .string "#+This is not an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E7344 @@ -745,7 +745,7 @@ gUnknown_80E735C: @ 80E735C .global ReceiveSOSMail_80E737C ReceiveSOSMail_80E737C: - .asciz "#+This #CGSOS Mail#R has been received already." + .string "#+This {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} has been received already.\0" .align 2,0 .global gUnknown_80E73AC diff --git a/data/data_80E7D40.s b/data/data_80E7D40.s index e652854..ac78978 100644 --- a/data/data_80E7D40.s +++ b/data/data_80E7D40.s @@ -175,27 +175,27 @@ gUnknown_80E81D4: @ 80E81D4 .global gMankeyMission gMankeyMission: @ 80E87DC - .string "Punish bad #C6Mankey#R!\0" + .string "Punish bad {COLOR_1 YELLOW}Mankey{END_COLOR_TEXT_1}!\0" .align 2,0 .global gSmeargleMission gSmeargleMission: @ 80E87F4 - .string "#C6Smeargle#R~27s desperate plea!\0" + .string "{COLOR_1 YELLOW}Smeargle{END_COLOR_TEXT_1}~27s desperate plea!\0" .align 2,0 .global gMedichamMission gMedichamMission: @ 80E8818 - .string "#C6Medicham#R: Help me!\0" + .string "{COLOR_1 YELLOW}Medicham{END_COLOR_TEXT_1}: Help me!\0" .align 2,0 .global gUnknown_80E8830 gUnknown_80E8830: @ 80E8830 - .string "Deliver one #C4%s#R.\0" + .string "Deliver one {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E8848 gUnknown_80E8848: @ 80E8848 - .string "One #C4%s#R wanted!\0" + .string "One {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted!\0" .align 2,0 .global gUnknown_80E885C @@ -220,7 +220,7 @@ gUnknown_80E888C: @ 80E888C .global gMankeyMissionDescription gMankeyMissionDescription: @ 80E88A0 - .string "Please punish bad #C6Mankey#R~27s gang.\0" + .string "Please punish bad {COLOR_1 YELLOW}Mankey{END_COLOR_TEXT_1}~27s gang.\0" .align 2,0 .global gSmeargleMissionDescription @@ -231,7 +231,7 @@ gSmeargleMissionDescription: @ 80E88C8 .global gMedichamMissionDescription gMedichamMissionDescription: @ 80E8920 - .string "This is #C6Medicham#R. Rescue me~2c please!\n" + .string "This is {COLOR_1 YELLOW}Medicham{END_COLOR_TEXT_1}. Rescue me~2c please!\n" .string "The reward is a secret" .byte 0x81, 0x60 .string "♪ " @@ -239,13 +239,13 @@ gMedichamMissionDescription: @ 80E8920 .global gUnknown_80E8968 gUnknown_80E8968: @ 80E8968 - .string "With the item #C4%s#R~2c I can\n" + .string "With the item {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}~2c I can\n" .string "evolve! I~27m yearning to evolve! Help!\0" .align 2,0 .global gUnknown_80E89B0 gUnknown_80E89B0: @ 80E89B0 - .string "The #C4%s#R! What I love to eat\n" + .string "The {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}! What I love to eat\n" .string "and can~27t live without! Please get one!\0" .align 2,0 @@ -274,11 +274,11 @@ gUnknown_80E8AC8: @ 80E8AC8 .global gUnknown_80E8AD0 gUnknown_80E8AD0: @ 80E8AD0 - .string "%s#C4" + .string "%s{COLOR_1 GREEN}" .byte 0x81 .string "i%s" .byte 0x81 - .string "j#R\0" + .string "j{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_80E8AE0 @@ -293,12 +293,12 @@ gUnknown_80E8AEC: @ 80E8AEC .global gUnknown_80E8AFC gUnknown_80E8AFC: @ 80E8AFC - .string "Deliver #C4%s#R.\0" + .string "Deliver {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E8B10 gUnknown_80E8B10: @ 80E8B10 - .string "Find #C4%s#R.\0" + .string "Find {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E8B20 @@ -308,12 +308,12 @@ gUnknown_80E8B20: @ 80E8B20 .global gUnknown_80E8B2C gUnknown_80E8B2C: @ 80E8B2C - .string "Escort to #C6%s#R.\0" + .string "Escort to {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0" .align 2,0 .global gUnknown_80E8B40 gUnknown_80E8B40: @ 80E8B40 - .string "Find #C6%s#R.\0" + .string "Find {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0" .align 2,0 .global gSpecialMissionText @@ -466,7 +466,7 @@ gUnknown_80EAE5C: @ 80EAE5C .global WantToSee_Text WantToSee_Text: - .asciz "I want to see #C6%s#R." + .string "I want to see {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0" .align 2,0 .global TakeMe_Text @@ -498,10 +498,10 @@ gUnknown_80EAEB8: @ 80EAEB8 .byte 0x2c, 0xaf, 0x0e, 0x08 .byte 0x08, 0xaf, 0x0e, 0x08 - .asciz "I~27m close friends with #C6%s#R!" + .string "I~27m close friends with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0" .align 2,0 - .asciz "I want to apologize to #C6%s#R." + .string "I want to apologize to {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0" .align 2,0 .asciz "I don~27t care how--we must meet!" @@ -519,22 +519,22 @@ gUnknown_80EAEB8: @ 80EAEB8 .asciz "I~27m sick with worry..." .align 2,0 - .asciz "#C6%s#R may have fainted inside..." + .string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may have fainted inside...\0" .align 2,0 - .asciz "#C6%s#R hasn~27t returned!" + .string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn~27t returned!\0" .align 2,0 - .asciz "I want to help #C6%s#R!" + .string "I want to help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0" .align 2,0 - .asciz "Hurry~2c #C6%s#R is in trouble..." + .string "Hurry~2c {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is in trouble...\0" .align 2,0 - .asciz "#C6%s#R has been waiting forever..." + .string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} has been waiting forever...\0" .align 2,0 - .asciz "#C6%s#R is waiting in the dungeon." + .string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is waiting in the dungeon.\0" .align 2,0 .asciz "I~27m too weak. It~27s not possible." @@ -546,16 +546,16 @@ gUnknown_80EAEB8: @ 80EAEB8 .asciz "I can~27t go by myself..." .align 2,0 - .asciz "I~27m worried about #C6%s#R..." + .string "I~27m worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}...\0" .align 2,0 - .asciz "I want to meet with #C6%s#R." + .string "I want to meet with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0" .align 2,0 .asciz "We promised to meet in the dungeon!" .align 2,0 - .asciz "#C6%s#R is waiting for me!" + .string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is waiting for me!\0" .align 2,0 @@ -583,7 +583,7 @@ gUnknown_80EB198: @ 80EB198 .global PleaseTakeMeToSee PleaseTakeMeToSee: - .asciz "Please take me to see #C6%s#R!" + .string "Please take me to see {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0" .align 2,0 .global gUnknown_80EB220 @@ -596,22 +596,22 @@ gUnknown_80EB220: @ 80EB220 .byte 0x50, 0xb2, 0x0e, 0x08 .byte 0x38, 0xb2, 0x0e, 0x08 - .asciz "Without #C6%s#R~2c I..." + .string "Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}~2c I...\0" .align 2,0 - .asciz "I~27m so worried about #C6%s#R..." + .string "I~27m so worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}...\0" .align 2,0 - .asciz "I really want to meet #C6%s#R!" + .string "I really want to meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0" .align 2,0 - .asciz "Help me meet #C6%s#R!" + .string "Help me meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0" .align 2,0 - .asciz "Please escort me to my #C6%s#R!" + .string "Please escort me to my {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0" .align 2,0 - .asciz "Please! Take me to meet #C6%s#R!" + .string "Please! Take me to meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0" .align 2,0 .global gUnknown_80EB2F0 @@ -648,7 +648,7 @@ gUnknown_80EB2F0: @ 80EB2F0 WeBelong_80EB3A4: .asciz "We belong together! Please escort me!" .align 2,0 - + .global WeInLove_80EB3CC WeInLove_80EB3CC: .asciz "We~27re in love! Please~2c take me there!" diff --git a/data/data_80F4278.s b/data/data_80F4278.s index b33d8dc..9c5a12b 100644 --- a/data/data_80F4278.s +++ b/data/data_80F4278.s @@ -1824,14 +1824,14 @@ gUnknown_80F7AF8: @ 80F7AF8 .global gUnknown_80F7AFC gUnknown_80F7AFC: @ 80F7AFC - .string "#C6%s#R\0" + .string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_80F7B04 gUnknown_80F7B04: @ 80F7B04 - .string "#C6" + .string "{COLOR_1 YELLOW}" .byte 0x87, 0x45 - .string "#R\0" + .string "{END_COLOR_TEXT_1}\0" .align 2,0 .string "pksdir0\0" .align 2,0 @@ -2260,7 +2260,7 @@ gUnknown_80F7F70: @ 80F7F70 gRescueSpotDescription: @ 80F7F7C .string "You reached the rescue spot where your\n" .string "friend~27s team went down!\n" - .string "Send an #c2A-OK Mail#r from the Pelipper Post\n" + .string "Send an {COLOR_2 RED}A-OK Mail{END_COLOR_TEXT_2} from the Pelipper Post\n" .string "Office to let your friend know you~27ve\n" .string "rescued the defeated team.\0" .align 2,0 @@ -5673,8 +5673,8 @@ gPtrLinkedMovesComeApartMessage: @ 81002FC .global gLinkMoveOneUseWarningMessage gLinkMoveOneUseWarningMessage: @ 8100300 - .string "#c6The linked moves are almost out of PP!#r\n" - .string "#c6Use them again and they will come apart!#r\0" + .string "{COLOR_2 YELLOW}The linked moves are almost out of PP!{END_COLOR_TEXT_2}\n" + .string "{COLOR_2 YELLOW}Use them again and they will come apart!{END_COLOR_TEXT_2}\0" .align 2, 0 .global gPtrLinkMoveOneUseWarningMessage @@ -5683,8 +5683,8 @@ gPtrLinkMoveOneUseWarningMessage: @ 810035C .global gLinkMoveTwoUsesWarningMessage gLinkMoveTwoUsesWarningMessage: @ 8100360 - .string "#c6The linked moves are almost out of PP!#r\n" - .string "#c6Use them twice and they will come apart!#r\0" + .string "{COLOR_2 YELLOW}The linked moves are almost out of PP!{END_COLOR_TEXT_2}\n" + .string "{COLOR_2 YELLOW}Use them twice and they will come apart!{END_COLOR_TEXT_2}\0" .align 2, 0 .global gPtrLinkMoveTwoUsesWarningMessage @@ -7635,12 +7635,12 @@ gUnknown_8106E30: @ 8106E30 .global gUnknown_8106E34 gUnknown_8106E34: @ 8106E34 - .string "$i0#c5$v02:$m0#r\0" + .string "$i0{COLOR_2 CYAN}$v02:$m0{END_COLOR_TEXT_2}\0" .align 2,0 .global gUnknown_8106E48 gUnknown_8106E48: @ 8106E48 - .string "$i0#c6$v02:$m0#r\0" + .string "$i0{COLOR_2 YELLOW}$v02:$m0{END_COLOR_TEXT_2}\0" .align 2,0 .global gUnknown_8106E5C @@ -7870,12 +7870,12 @@ gUnknown_81075F4: @ 81075F4 .global gUnknown_8107600 gUnknown_8107600: @ 8107600 - .string "#{YELLOW_ALT}%s#r" + .string "{COLOR_2 YELLOW_ALT}%s{END_COLOR_TEXT_2}" .align 2,0 .global gUnknown_8107608 gUnknown_8107608: @ 8107608 - .string "#{CYAN_ALT}%s#r" + .string "{COLOR_2 CYAN_ALT}%s{END_COLOR_TEXT_2}" .align 2,0 .global gUnownLetters @@ -7895,7 +7895,7 @@ gUnknown_8107638: @ 8107638 .global gUnknown_810763C gUnknown_810763C: @ 810763C - .string "#c%c%s#r\0" + .string "#c%c%s{END_COLOR_TEXT_2}\0" .global gUnknown_8107645 gUnknown_8107645: @ 8107645 @@ -8057,21 +8057,21 @@ gUnknown_8108EC0: @ 8108EC0 .global gUnknown_8108F10 gUnknown_8108F10: @ 8108F10 - .asciz "#cD%s#r" + .string "{COLOR_2 YELLOW_3}%s{END_COLOR_TEXT_2}\0" .align 2,0 .global gUnknown_8108F18 gUnknown_8108F18: @ 8108F18 - .string "#cD%s#r" + .string "{COLOR_2 YELLOW_3}%s{END_COLOR_TEXT_2}" .byte 0x81, 0x40 - .asciz "#c5%d#rF" + .string "{COLOR_2 CYAN}%d{END_COLOR_TEXT_2}F\0" .align 2,0 .global gUnknown_8108F2C gUnknown_8108F2C: @ 8108F2C - .string "#cD%s#r" + .string "{COLOR_2 YELLOW_3}%s{END_COLOR_TEXT_2}" .byte 0x81, 0x40 - .asciz "B#c5%d#rF" + .string "B{COLOR_2 CYAN}%d{END_COLOR_TEXT_2}F\0" .align 2,0 .global gUnknown_8108F40 @@ -8204,14 +8204,14 @@ gUnknown_810983C: @ 810983C gUnknown_81098A4: @ 81098A4 .string "#c" .byte 0x4 - .string "%s#r\0" + .string "%s{END_COLOR_TEXT_2}\0" .align 2,0 .global gUnknown_81098AC gUnknown_81098AC: @ 81098AC .string "%s#=%c#C" .byte 0x4 - .string "%s#R\0" + .string "%s{END_COLOR_TEXT_1}\0" .align 2,0 .string "pksdir0" .align 2,0 @@ -8232,12 +8232,12 @@ gUnknown_81098DC: @ 81098DC .global gUnknown_81098E0 gUnknown_81098E0: @ 81098E0 - .string "#c%c%s%s#r\0" + .string "#c%c%s%s{END_COLOR_TEXT_2}\0" .align 2,0 .global gUnknown_81098EC gUnknown_81098EC: @ 81098EC - .string "#c%c#:%s%s%s#;%c%2d/%2d#r\0" + .string "#c%c#:%s%s%s#;%c%2d/%2d{END_COLOR_TEXT_2}\0" .align 2,0 .global gUnknown_8109908 @@ -8250,7 +8250,7 @@ gUnknown_810990C: @ 810990C .global gUnknown_8109910 gUnknown_8109910: @ 8109910 - .string "#c%c%s%s%s#=%c%2d/%2d#r\0" + .string "#c%c%s%s%s#=%c%2d/%2d{END_COLOR_TEXT_2}\0" .align 2,0 .global gUnknown_8109928 @@ -8306,12 +8306,12 @@ gStoryMissionText: @ 8109994 .global gDummyScenarioText gDummyScenarioText: @ 8109CA8 - .string "#CCScenario try dummy#R\0" + .string "{COLOR_1 YELLOW_2}Scenario try dummy{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_8109CC0 gUnknown_8109CC0: @ 8109CC0 - .string "#CW???#R\0" + .string "#CW???{END_COLOR_TEXT_1}\0" .align 2,0 .string "pksdir0\0" diff --git a/data/data_810AE24.s b/data/data_810AE24.s index 3d44e9c..0ac3eb7 100644 --- a/data/data_810AE24.s +++ b/data/data_810AE24.s @@ -556,7 +556,7 @@ gUnknown_810DE0C: @ 810DE0C .global UnkText_810DE10 UnkText_810DE10: - .string "#>92.#c2$v03#r/\0" + .string "#>92.{COLOR_2 RED}$v03{END_COLOR_TEXT_2}/\0" .align 2,0 .global gUnknown_810DE20 @@ -582,7 +582,7 @@ gUnknown_810DE38: @ 810DE38 .global UnkText_810DE3C UnkText_810DE3C: - .string "#>118.#c2$v03#r\0" + .string "#>118.{COLOR_2 RED}$v03{END_COLOR_TEXT_2}\0" .align 2,0 .global gUnknown_810DE4C @@ -630,7 +630,7 @@ gUnknown_810DE98: @ 810DE98 .global Species_810DE9C Species_810DE9C: - .string "Species:#>54.#C6$m0#R \0" + .string "Species:#>54.{COLOR_1 YELLOW}$m0{END_COLOR_TEXT_1} \0" .align 2,0 .global gUnknown_810DEB4 @@ -646,14 +646,14 @@ gUnknown_810DEB4: @ 810DEB4 gUnknown_810DEC8: @ 810DEC8 .4byte FriendArea_810DEB8 - .string "#>22.#C4$i0#R\0" + .string "#>22.{COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_810DEDC gUnknown_810DEDC: @ 810DEDC .4byte 0x810DECC - .string "#C5$m0 Pokémon#R \0" + .string "{COLOR_1 CYAN}$m0 Pokémon{END_COLOR_TEXT_1} \0" .align 2,0 .global gUnknown_810DEF4 @@ -693,7 +693,7 @@ gUnknown_810DFB4: @ 810DFB4 .global ItemPlaceholder_810DFB8 ItemPlaceholder_810DFB8: - .string "#>22.#C5$i0#R\0" + .string "#>22.{COLOR_1 CYAN}$i0{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_810DFC8 @@ -926,7 +926,7 @@ gUnknown_8113934: @ 8113934 .global Attack_8113938 Attack_8113938: - .string "Attack#>42.#c2$d0#r \0" + .string "Attack#>42.{COLOR_2 RED}$d0{END_COLOR_TEXT_2} \0" .align 2,0 .global gUnknown_8113950 @@ -935,7 +935,7 @@ gUnknown_8113950: @ 8113950 .global Defense_8113954 Defense_8113954: - .string "#>80.Defense#>128.#c2$d1#r \0" + .string "#>80.Defense#>128.{COLOR_2 RED}$d1{END_COLOR_TEXT_2} \0" .align 2,0 .global gUnknown_8113974 @@ -944,7 +944,7 @@ gUnknown_8113974: @ 8113974 .global SpAtk_8113978 SpAtk_8113978: - .string "Sp. Atk.#>42.#c2$d0#r \0" + .string "Sp. Atk.#>42.{COLOR_2 RED}$d0{END_COLOR_TEXT_2} \0" .align 2,0 .global gUnknown_8113990 @@ -953,7 +953,7 @@ gUnknown_8113990: @ 8113990 .global SpDef_8113994 SpDef_8113994: - .string "#>80.Sp. Def.#>128.#c2$d1#r \0" + .string "#>80.Sp. Def.#>128.{COLOR_2 RED}$d1{END_COLOR_TEXT_2} \0" .align 2,0 .global gUnknown_81139B4 @@ -1476,12 +1476,12 @@ gUnknown_8116148: @ 8116148 .global gInvalidityText gInvalidityText: @ 811615C - .string "#CWinvalidity#R\0" + .string "#CWinvalidity{END_COLOR_TEXT_1}\0" .align 2,0 .global gUndefineText gUndefineText: @ 811616C - .string "#CWundefine#R\0" + .string "#CWundefine{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_811617C @@ -1492,11 +1492,11 @@ gUnknown_811617C: @ 811617C gUnknown_8116180: @ 8116180 .string "#CN" .byte 0x87, 0x45 - .string "#R\0" + .string "{END_COLOR_TEXT_1}\0" .global gUnknown_8116188 gUnknown_8116188: @ 8116188 - .string "#CN%s#R\0" + .string "#CN%s{END_COLOR_TEXT_1}\0" .align 2,0 .global gUnknown_8116190 @@ -1675,7 +1675,7 @@ gUnknown_81163BC: @ 81163BC .global gUnknown_81163E4 gUnknown_81163E4: @ 81163E4 - .string "#CG%d#R %s\0" + .string "{COLOR_1 LIGHT_BLUE_2}%d{END_COLOR_TEXT_1} %s\0" .align 2,0 .global gUnknown_81163F0 @@ -1987,13 +1987,13 @@ gUnknown_8117000: @ 8117000 .4byte 0x81170ac .4byte 0x811709c - .string "#CWinvalidity#R\0" + .string "#CWinvalidity{END_COLOR_TEXT_1}\0" .align 2,0 - .string "#CCscene#R\0" + .string "{COLOR_1 YELLOW_2}scene{END_COLOR_TEXT_1}\0" .align 2,0 .string "New Game\0" .align 2,0 - .string "#CCdirection#R\0" + .string "{COLOR_1 YELLOW_2}direction{END_COLOR_TEXT_1}\0" .align 2,0 .string "Western Cave\0" .align 2,0 @@ -2551,7 +2551,7 @@ gUnknown_8118250: @ 8118250 .global gGroundLives_InvalidityText gGroundLives_InvalidityText: @ 811825C - .string "#CWinvalidity#R\0" + .string "#CWinvalidity{END_COLOR_TEXT_1}\0" .align 2,0 .global GroundLives_ActionText diff --git a/data/friend_area.inc b/data/friend_area.inc index 8e1c5b0..09ce66b 100644 --- a/data/friend_area.inc +++ b/data/friend_area.inc @@ -49,21 +49,21 @@ gUnknown_80DD1A8: @ 80DD1A8 .global gUnknown_80DD1C8 gUnknown_80DD1C8: @ 80DD1C8 - .string "#+The #C4$i1#R was\n" + .string "#+The {COLOR_1 GREEN}$i1{END_COLOR_TEXT_1} was\n" .string "#+handed over. \0" .align 2,0 .global gUnknown_80DD1EC gUnknown_80DD1EC: @ 80DD1EC - .string "#+The #C4$i1#R was\n" + .string "#+The {COLOR_1 GREEN}$i1{END_COLOR_TEXT_1} was\n" .string "#+handed over.#P" - .string "#+The #C4$i0#R was\n" + .string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was\n" .string "#+returned to the Toolbox.\0" .align 2,0 .global gUnknown_80DD240 gUnknown_80DD240: @ 80DD240 - .string "#+The #C4$i0#R was\n" + .string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was\n" .string "#+returned to the Toolbox.\0" .align 2,0 @@ -115,7 +115,7 @@ gUnknown_80DD2EC: @ 80DD2EC .global gUnknown_80DD2F8 gUnknown_80DD2F8: @ 80DD2F8 - .string "Item: #C4$i0#R \0" + .string "Item: {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} \0" .align 2,0 .string "pksdir0\0" .align 2,0 diff --git a/data/item/item_descriptions.s b/data/item/item_descriptions.s index aec2c21..8a428e5 100644 --- a/data/item/item_descriptions.s +++ b/data/item/item_descriptions.s @@ -8,19 +8,19 @@ ItemDescriptionSpike: .global ItemDescriptionRock ItemDescriptionRock: -.string "A throwing item that flies in an arc to#nclear obstacles and strike the target.#nIt is not affected by #c5Pierce#r or #c5Long Toss#r#nstatuses.\n\0" +.string "A throwing item that flies in an arc to#nclear obstacles and strike the target.#nIt is not affected by {COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2} or {COLOR_2 CYAN}Long Toss{END_COLOR_TEXT_2}#nstatuses.\n\0" .global ItemDescriptionMobileScarf ItemDescriptionMobileScarf: -.string "A hold item that enables the Pokémon to#nmove and attack through walls and on#nmagma~2c etc.#nThe Pokémon~27s #c6Belly#r will go down faster#nwhile traveling through walls~2c however.\n\0" +.string "A hold item that enables the Pokémon to#nmove and attack through walls and on#nmagma~2c etc.#nThe Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} will go down faster#nwhile traveling through walls~2c however.\n\0" .global ItemDescriptionHealRibbon ItemDescriptionHealRibbon: -.string "A hold item that speeds up the Pokémon~27s#nnatural #c6HP#r regeneration.#nThe Pokémon~27s #c6Belly#r will go down faster~2c#nhowever.\n\0" +.string "A hold item that speeds up the Pokémon~27s#nnatural {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} regeneration.#nThe Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} will go down faster~2c#nhowever.\n\0" .global ItemDescriptionTwistBand ItemDescriptionTwistBand: -.string "A hold item that prevents the Pokémon~27s#n#c6Attack#r and #c6Special Attack#r from going#ndown.\n\0" +.string "A hold item that prevents the Pokémon~27s#n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} from going#ndown.\n\0" .global ItemDescriptionScopeLens ItemDescriptionScopeLens: @@ -48,19 +48,19 @@ ItemDescriptionXRaySpecs: .global ItemDescriptionPersimBand ItemDescriptionPersimBand: -.string "A hold item that prevents the Pokémon#nfrom becoming #c5Confused#r.\n\0" +.string "A hold item that prevents the Pokémon#nfrom becoming {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionPowerBand ItemDescriptionPowerBand: -.string "A hold item that boosts the Pokémon~27s#n#c6Attack#r.\n\0" +.string "A hold item that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionPechaScarf ItemDescriptionPechaScarf: -.string "A hold item that prevents the Pokémon#nfrom being #c5poisoned#r or #c5badly poisoned#r.\n\0" +.string "A hold item that prevents the Pokémon#nfrom being {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2} or {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionInsomniscope ItemDescriptionInsomniscope: -.string "A hold item that prevents the Pokémon#nfrom going to #c5sleep#r~2c #c5napping#r~2c having#na #c5nightmare#r~2c or #c5yawning#r.\n\0" +.string "A hold item that prevents the Pokémon#nfrom going to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}~2c {COLOR_2 CYAN}napping{END_COLOR_TEXT_2}~2c having#na {COLOR_2 CYAN}nightmare{END_COLOR_TEXT_2}~2c or {COLOR_2 CYAN}yawning{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionWarpScarf ItemDescriptionWarpScarf: @@ -68,7 +68,7 @@ ItemDescriptionWarpScarf: .global ItemDescriptionTightBelt ItemDescriptionTightBelt: -.string "A hold item that prevents the Pokémon~27s#n#c6Belly#r from going down each turn.\n\0" +.string "A hold item that prevents the Pokémon~27s#n{COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} from going down each turn.\n\0" .global ItemDescriptionSneakScarf ItemDescriptionSneakScarf: @@ -80,11 +80,11 @@ ItemDescriptionGoldRibbon: .global ItemDescriptionGoggleSpecs ItemDescriptionGoggleSpecs: -.string "A hold item that improves the Pokémon~27s#nvision.#nIt reveals hidden traps and #c5invisible#r#nPokémon.\n\0" +.string "A hold item that improves the Pokémon~27s#nvision.#nIt reveals hidden traps and {COLOR_2 CYAN}invisible{END_COLOR_TEXT_2}#nPokémon.\n\0" .global ItemDescriptionDietRibbon ItemDescriptionDietRibbon: -.string "A hold item that changes the Pokémon~27s#nstatus to #c5Hungry Pal#r and prevents#nits #c6Belly#r from filling.#nIf the team leader is holding it~2c its #c6Belly#r#nwill go down faster.\n\0" +.string "A hold item that changes the Pokémon~27s#nstatus to {COLOR_2 CYAN}Hungry Pal{END_COLOR_TEXT_2} and prevents#nits {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} from filling.#nIf the team leader is holding it~2c its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}#nwill go down faster.\n\0" .global ItemDescriptionTrapScarf ItemDescriptionTrapScarf: @@ -96,11 +96,11 @@ ItemDescriptionRacketBand: .global ItemDescriptionDefScarf ItemDescriptionDefScarf: -.string "A hold item that boosts the Pokémon~27s#n#c6Defense#r.\n\0" +.string "A hold item that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionStaminaBand ItemDescriptionStaminaBand: -.string "A hold item that slows how quickly the#nPokémon~27s #c6Belly#r goes down.\n\0" +.string "A hold item that slows how quickly the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} goes down.\n\0" .global ItemDescriptionPlainRibbon ItemDescriptionPlainRibbon: @@ -108,15 +108,15 @@ ItemDescriptionPlainRibbon: .global ItemDescriptionSpecialBand ItemDescriptionSpecialBand: -.string "A hold item that boosts the Pokémon~27s#n#c6Special Attack#r.\n\0" +.string "A hold item that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionZincBand ItemDescriptionZincBand: -.string "A hold item that boosts the Pokémon~27s#n#c6Special Defense#r.\n\0" +.string "A hold item that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionDetectBand ItemDescriptionDetectBand: -.string "A hold item that boosts the Pokémon~27s#n#c6Evasion#r.\n\0" +.string "A hold item that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionAlertSpecs ItemDescriptionAlertSpecs: @@ -132,7 +132,7 @@ ItemDescriptionBounceBand: .global ItemDescriptionCurveBand ItemDescriptionCurveBand: -.string "A hold item that makes thrown items#nbounce off walls and fly sideways.#nIt has no effect if the Pokémon~27s status#nis #c5Pierce#r or if a rock is thrown.\n\0" +.string "A hold item that makes thrown items#nbounce off walls and fly sideways.#nIt has no effect if the Pokémon~27s status#nis {COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2} or if a rock is thrown.\n\0" .global ItemDescriptionWhiffSpecs ItemDescriptionWhiffSpecs: @@ -148,11 +148,11 @@ ItemDescriptionLockonSpecs: .global ItemDescriptionMunchBelt ItemDescriptionMunchBelt: -.string "A hold item that slightly boosts the#nPokémon~27s #c6Attack#r and #c6Special Attack#r.#nHowever~2c it also makes the Pokémon~27s#n#c6Belly#r go down faster.\n\0" +.string "A hold item that slightly boosts the#nPokémon~27s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.#nHowever~2c it also makes the Pokémon~27s#n{COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} go down faster.\n\0" .global ItemDescriptionPassScarf ItemDescriptionPassScarf: -.string "A hold item that can enable the#nPokémon to pass off the effects of#nattacks and certain kinds of hostile moves#nto a Pokémon next to it. However~2c it also#nmakes the Pokémon~27s #c6Belly#r go down.\n\0" +.string "A hold item that can enable the#nPokémon to pass off the effects of#nattacks and certain kinds of hostile moves#nto a Pokémon next to it. However~2c it also#nmakes the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} go down.\n\0" .global ItemDescriptionWeatherBand ItemDescriptionWeatherBand: @@ -188,211 +188,211 @@ ItemDescriptionRingF: .global ItemDescriptionHealSeed ItemDescriptionHealSeed: -.string "A food item that heals all status problems.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that heals all status problems.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionWishStone ItemDescriptionWishStone: -.string "A mysterious stone shaped like a musical#nnote.#nIt is said to make a wish come true if it#nis held while exploring the depths of#n#CDWish Cave#R.\n\0" +.string "A mysterious stone shaped like a musical#nnote.#nIt is said to make a wish come true if it#nis held while exploring the depths of#n{COLOR_1 YELLOW_3}Wish Cave{END_COLOR_TEXT_1}.\n\0" .global ItemDescriptionOranBerry ItemDescriptionOranBerry: -.string "A food item that restores #c6HP#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that restores {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionSitrusBerry ItemDescriptionSitrusBerry: -.string "A food item that restores #c6HP#r.#nIf the Pokémon has full #c6HP#r~2c eating this#nitem will slightly boost its #c6Maximum HP#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that restores {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.#nIf the Pokémon has full {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}~2c eating this#nitem will slightly boost its {COLOR_2 YELLOW}Maximum HP{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionEyedropSeed ItemDescriptionEyedropSeed: -.string "A food item that changes the Pokémon~27s#nstatus to #c5Eyedrops#r.#nIt reveals hidden traps and #c5invisible#r#nPokémon.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that changes the Pokémon~27s#nstatus to {COLOR_2 CYAN}Eyedrops{END_COLOR_TEXT_2}.#nIt reveals hidden traps and {COLOR_2 CYAN}invisible{END_COLOR_TEXT_2}#nPokémon.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionReviverSeed ItemDescriptionReviverSeed: -.string "An item that could revive a fainted#nPokémon.#nIt becomes a Plain Seed after use.#nIf held~2c it revives only the holder.#nIt can only be used by an #c6Item Master#r.\n\0" +.string "An item that could revive a fainted#nPokémon.#nIt becomes a Plain Seed after use.#nIf held~2c it revives only the holder.#nIt can only be used by an {COLOR_2 YELLOW}Item Master{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionBlinkerSeed ItemDescriptionBlinkerSeed: -.string "A food item that gives the Pokémon#n#c5Blinker#r status.#nIt makes other Pokémon~2c unclaimed#nitems~2c and the ground impossible to see.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that gives the Pokémon#n{COLOR_2 CYAN}Blinker{END_COLOR_TEXT_2} status.#nIt makes other Pokémon~2c unclaimed#nitems~2c and the ground impossible to see.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionDoomSeed ItemDescriptionDoomSeed: -.string "A food item that lowers the Pokémon~27s#n#c6level#r by one.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that lowers the Pokémon~27s#n{COLOR_2 YELLOW}level{END_COLOR_TEXT_2} by one.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionAllureSeed ItemDescriptionAllureSeed: -.string "A food item that gives the Pokémon#n#c5Cross-Eyed#r status.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that gives the Pokémon#n{COLOR_2 CYAN}Cross-Eyed{END_COLOR_TEXT_2} status.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionLifeSeed ItemDescriptionLifeSeed: -.string "A food item that slightly boosts the#nPokémon~27s #c6Maximum HP#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that slightly boosts the#nPokémon~27s {COLOR_2 YELLOW}Maximum HP{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionRawstBerry ItemDescriptionRawstBerry: -.string "A food item that heals the Pokémon~27s #c5burn#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that heals the Pokémon~27s {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionHungerSeed ItemDescriptionHungerSeed: -.string "A food item that slightly lowers the#nPokémon~27s maximum #c6Belly#r size.#nIf used by a Pokémon other than the#nleader~2c its status changes to #c5Hungry Pal#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that slightly lowers the#nPokémon~27s maximum {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.#nIf used by a Pokémon other than the#nleader~2c its status changes to {COLOR_2 CYAN}Hungry Pal{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionQuickSeed ItemDescriptionQuickSeed: -.string "A food item that boosts the Pokémon~27s#n#c6Movement Speed#r by one level.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionPechaBerry ItemDescriptionPechaBerry: -.string "A food item that heals the Pokémon when#n#c5poisoned#r or #c5badly poisoned#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that heals the Pokémon when#n{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2} or {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionCheriBerry ItemDescriptionCheriBerry: -.string "A food item that heals the Pokémon from#n#c5paralysis#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that heals the Pokémon from#n{COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionTotterSeed ItemDescriptionTotterSeed: -.string "A food item that makes the Pokémon#n#c5confused#r.#nThe Pokémon~27s movements turn erratic~2c#nand its attacks and moves may hit friends.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that makes the Pokémon#n{COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.#nThe Pokémon~27s movements turn erratic~2c#nand its attacks and moves may hit friends.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionSleepSeed ItemDescriptionSleepSeed: -.string "A food item that makes the user#n#c5sleep#r.#nThe Pokémon will be unable to do anything.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that makes the user#n{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.#nThe Pokémon will be unable to do anything.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionPlainSeed ItemDescriptionPlainSeed: -.string "A food item that has no special effect.#nIt does slightly fill the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that has no special effect.#nIt does slightly fill the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionWarpSeed ItemDescriptionWarpSeed: -.string "A food item that warps the Pokémon to#na different place on the same floor.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that warps the Pokémon to#na different place on the same floor.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionBlastSeed ItemDescriptionBlastSeed: -.string "A food item that makes the Pokémon#nbreathe highly damaging fire.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that makes the Pokémon#nbreathe highly damaging fire.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionGinseng ItemDescriptionGinseng: -.string "A drink that boosts the power of the#nPokémon~27s set move.#nIt may not have any effect on certain#nkinds of moves.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A drink that boosts the power of the#nPokémon~27s set move.#nIt may not have any effect on certain#nkinds of moves.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionJoySeed ItemDescriptionJoySeed: -.string "A food item that raises the Pokémon~27s#n#c6level#r by one.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that raises the Pokémon~27s#n{COLOR_2 YELLOW}level{END_COLOR_TEXT_2} by one.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionChestoBerry ItemDescriptionChestoBerry: -.string "A food item that causes the Pokémon to#nbecome #c5sleepless#r.#nThe Pokémon will not be able to go to#n#c5sleep#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that causes the Pokémon to#nbecome {COLOR_2 CYAN}sleepless{END_COLOR_TEXT_2}.#nThe Pokémon will not be able to go to#n{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionStunSeed ItemDescriptionStunSeed: -.string "A food item that causes the Pokémon to#nbecome #c5petrified#r.#nThe Pokémon will be unable to do anything#nuntil it takes damage.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A food item that causes the Pokémon to#nbecome {COLOR_2 CYAN}petrified{END_COLOR_TEXT_2}.#nThe Pokémon will be unable to do anything#nuntil it takes damage.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionMaxElixir ItemDescriptionMaxElixir: -.string "A drink that completely restores the#n#c6PP#r of all the Pokémon~27s moves.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A drink that completely restores the#n{COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} of all the Pokémon~27s moves.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionProtein ItemDescriptionProtein: -.string "A drink that boosts the Pokémon~27s#n#c6Attack#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A drink that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionCalcium ItemDescriptionCalcium: -.string "A drink that boosts the Pokémon~27s#n#c6Special Attack#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A drink that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionIron ItemDescriptionIron: -.string "A drink that boosts the Pokémon~27s#n#c6Defense#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A drink that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionZinc ItemDescriptionZinc: -.string "A drink that boosts the Pokémon~27s#n#c6Special Defense#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0" +.string "A drink that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionApple ItemDescriptionApple: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nEating this when its #c6Belly#r is full will#nslightly enlarge its #c6Belly#r size.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nEating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will#nslightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0" .global ItemDescriptionBigApple ItemDescriptionBigApple: -.string "A food item that amply fills the#nPokémon~27s #c6Belly#r.#nEating this when its #c6Belly#r is full will#nslightly enlarge its #c6Belly#r size.\n\0" +.string "A food item that amply fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nEating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will#nslightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0" .global ItemDescriptionGrimyFood ItemDescriptionGrimyFood: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nHowever~2c it will cause a variety of#nstatus problems.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nHowever~2c it will cause a variety of#nstatus problems.\n\0" .global ItemDescriptionHugeApple ItemDescriptionHugeApple: -.string "A food item that completely fills the#nPokémon~27s #c6Belly#r.#nIt also slightly enlarges the #c6Belly#r size.\n\0" +.string "A food item that completely fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nIt also slightly enlarges the {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0" .global ItemDescriptionWhiteGummi ItemDescriptionWhiteGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nNormal-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nNormal-type Pokémon like it the best.\n\0" .global ItemDescriptionRedGummi ItemDescriptionRedGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nFire-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nFire-type Pokémon like it the best.\n\0" .global ItemDescriptionBlueGummi ItemDescriptionBlueGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nWater-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nWater-type Pokémon like it the best.\n\0" .global ItemDescriptionGrassGummi ItemDescriptionGrassGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nGrass-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nGrass-type Pokémon like it the best.\n\0" .global ItemDescriptionYellowGummi ItemDescriptionYellowGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nElectric-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nElectric-type Pokémon like it the best.\n\0" .global ItemDescriptionClearGummi ItemDescriptionClearGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nIce-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nIce-type Pokémon like it the best.\n\0" .global ItemDescriptionOrangeGummi ItemDescriptionOrangeGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nFighting-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nFighting-type Pokémon like it the best.\n\0" .global ItemDescriptionPinkGummi ItemDescriptionPinkGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nPoison-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nPoison-type Pokémon like it the best.\n\0" .global ItemDescriptionBrownGummi ItemDescriptionBrownGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nGround-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nGround-type Pokémon like it the best.\n\0" .global ItemDescriptionSkyGummi ItemDescriptionSkyGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nFlying-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nFlying-type Pokémon like it the best.\n\0" .global ItemDescriptionGoldGummi ItemDescriptionGoldGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nPsychic-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nPsychic-type Pokémon like it the best.\n\0" .global ItemDescriptionGreenGummi ItemDescriptionGreenGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nBug-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nBug-type Pokémon like it the best.\n\0" .global ItemDescriptionGrayGummi ItemDescriptionGrayGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nRock-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nRock-type Pokémon like it the best.\n\0" .global ItemDescriptionPurpleGummi ItemDescriptionPurpleGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nGhost-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nGhost-type Pokémon like it the best.\n\0" .global ItemDescriptionRoyalGummi ItemDescriptionRoyalGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nDragon-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nDragon-type Pokémon like it the best.\n\0" .global ItemDescriptionBlackGummi ItemDescriptionBlackGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nDark-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nDark-type Pokémon like it the best.\n\0" .global ItemDescriptionSilverGummi ItemDescriptionSilverGummi: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nSteel-type Pokémon like it the best.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nSteel-type Pokémon like it the best.\n\0" .global ItemDescriptionBanana ItemDescriptionBanana: -.string "A rare food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nEating this when its #c6Belly#r is full will#nslightly enlarge its #c6Belly#r size.#nIt is occasionally found inside walls.\n\0" +.string "A rare food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nEating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will#nslightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.#nIt is occasionally found inside walls.\n\0" .global ItemDescriptionChestnut ItemDescriptionChestnut: -.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nMankey love to eat this.\n\0" +.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nMankey love to eat this.\n\0" .global ItemDescriptionPoke ItemDescriptionPoke: @@ -408,15 +408,15 @@ ItemDescriptionEvolutionItemMulti: .global ItemDescriptionIcePart ItemDescriptionIcePart: -.string "An item that was guarded by #CNRegice#R.#nIt may be related to this saying about the#n#CDBuried Relic#R: ~93Three parts guarded by#nthree servants. When they are one again~2c#na mirage shall appear to the bearer.~94\n\0" +.string "An item that was guarded by #CNRegice{END_COLOR_TEXT_1}.#nIt may be related to this saying about the#n{COLOR_1 YELLOW_3}Buried Relic{END_COLOR_TEXT_1}: ~93Three parts guarded by#nthree servants. When they are one again~2c#na mirage shall appear to the bearer.~94\n\0" .global ItemDescriptionSteelPart ItemDescriptionSteelPart: -.string "A mysterious item that was guarded by#n#CNRegisteel#R.#n#CNRegirock#R and #CNRegice#R also guarded parts#nin similar fashion.#nWhat is the secret behind these parts?\n\0" +.string "A mysterious item that was guarded by#n#CNRegisteel{END_COLOR_TEXT_1}.#n#CNRegirock{END_COLOR_TEXT_1} and #CNRegice{END_COLOR_TEXT_1} also guarded parts#nin similar fashion.#nWhat is the secret behind these parts?\n\0" .global ItemDescriptionRockPart ItemDescriptionRockPart: -.string "A mysterious item that was jealously#nguarded by #CNRegirock#R.#nHow it is to be used remains unknown~2c#nhowever.\n\0" +.string "A mysterious item that was jealously#nguarded by #CNRegirock{END_COLOR_TEXT_1}.#nHow it is to be used remains unknown~2c#nhowever.\n\0" .global ItemDescriptionMusicBox ItemDescriptionMusicBox: @@ -428,219 +428,219 @@ ItemDescriptionKey: .global ItemDescriptionUsedTM ItemDescriptionUsedTM: -.string "The remains of the item $i0#nafter use.#nIt can be restored using the move #c4Recycle#r.#nThis item cannot be placed in storage.\n\0" +.string "The remains of the item $i0#nafter use.#nIt can be restored using the move {COLOR_2 GREEN}Recycle{END_COLOR_TEXT_2}.#nThis item cannot be placed in storage.\n\0" .global ItemDescriptionFocusPunch ItemDescriptionFocusPunch: -.string "Teaches the move #c4Focus Punch#r.#nThe user~27s status changes to #c5Focus Punch#r~2c#nand it attacks on the next turn.#nIt is not possible to #c5link#r this move.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Focus Punch{END_COLOR_TEXT_2}.#nThe user~27s status changes to {COLOR_2 CYAN}Focus Punch{END_COLOR_TEXT_2}~2c#nand it attacks on the next turn.#nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0" .global ItemDescriptionDragonClaw ItemDescriptionDragonClaw: -.string "Teaches the move #c4Dragon Claw#r.#nIt inflicts damage on the target.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Dragon Claw{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.\n\0" .global ItemDescriptionWaterPulse ItemDescriptionWaterPulse: -.string "Teaches the move #c4Water Pulse#r.#nIt inflicts damage on the target even at a#ndistance.#nIt may also leave the target #c5confused#r.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Water Pulse{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance.#nIt may also leave the target {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionCalmMind ItemDescriptionCalmMind: -.string "Teaches the move #c4Calm Mind#r.#nIt raises the Pokémon~27s #c6Special Attack#r#nand #c6Special Defense#r by one level.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Calm Mind{END_COLOR_TEXT_2}.#nIt raises the Pokémon~27s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}#nand {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\n\0" .global ItemDescriptionRoar ItemDescriptionRoar: -.string "Teaches the move #c4Roar#r.#nIt sends the target flying.#nIf the foe hits a wall or another#nPokémon~2c it sustains damage.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Roar{END_COLOR_TEXT_2}.#nIt sends the target flying.#nIf the foe hits a wall or another#nPokémon~2c it sustains damage.\n\0" .global ItemDescriptionToxic ItemDescriptionToxic: -.string "Teaches the move #c4Toxic#r.#nIt #c5badly poisons#r the foe Pokémon.#nIf a Pokémon is #c5badly poisoned#r~2c it#nsustains damage over several turns.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Toxic{END_COLOR_TEXT_2}.#nIt {COLOR_2 CYAN}badly poisons{END_COLOR_TEXT_2} the foe Pokémon.#nIf a Pokémon is {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}~2c it#nsustains damage over several turns.\n\0" .global ItemDescriptionHail ItemDescriptionHail: -.string "An item that changes the dungeon floor~27s#nweather to #c5Hail#r for several turns.#n#n#nRange: All Pokémon on floor\n\0" +.string "An item that changes the dungeon floor~27s#nweather to {COLOR_2 CYAN}Hail{END_COLOR_TEXT_2} for several turns.#n#n#nRange: All Pokémon on floor\n\0" .global ItemDescriptionBulkUp ItemDescriptionBulkUp: -.string "Teaches the move #c4Bulk Up#r.#nIt boosts the user~27s #c6Attack#r and #c6Defense#r#nby one level.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Bulk Up{END_COLOR_TEXT_2}.#nIt boosts the user~27s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}#nby one level.\n\0" .global ItemDescriptionBulletSeed ItemDescriptionBulletSeed: -.string "Teaches the move #c4Bullet Seed#r.#nIt inflicts damage on the target even at a#ndistance.#nIt hits two to five times per use.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Bullet Seed{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance.#nIt hits two to five times per use.\n\0" .global ItemDescriptionHiddenPower ItemDescriptionHiddenPower: -.string "Teaches the move #c4Hidden Power#r.#nIt inflicts damage on the target.#nIts type and power change with the#ndungeon.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Hidden Power{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIts type and power change with the#ndungeon.\n\0" .global ItemDescriptionSunnyDay ItemDescriptionSunnyDay: -.string "An item that changes the dungeon floor~27s#nweather to #c5Sunny#r for several turns.#n#n#nRange: All Pokémon on floor\n\0" +.string "An item that changes the dungeon floor~27s#nweather to {COLOR_2 CYAN}Sunny{END_COLOR_TEXT_2} for several turns.#n#n#nRange: All Pokémon on floor\n\0" .global ItemDescriptionTaunt ItemDescriptionTaunt: -.string "Teaches the move #c4Taunt#r.#nThe targeted Pokémon~27s status changes#nto #c5Taunted#r.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Taunt{END_COLOR_TEXT_2}.#nThe targeted Pokémon~27s status changes#nto {COLOR_2 CYAN}Taunted{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionIceBeam ItemDescriptionIceBeam: -.string "Teaches the move #c4Ice Beam#r.#nIt inflicts damage on the target even at a#ndistance. It may also leave the target#n#c5frozen#r and incapable of action.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Ice Beam{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance. It may also leave the target#n{COLOR_2 CYAN}frozen{END_COLOR_TEXT_2} and incapable of action.\n\0" .global ItemDescriptionBlizzard ItemDescriptionBlizzard: -.string "Teaches the move #c4Blizzard#r.#nIt inflicts damage on the target.#nIt may also leave the target #c5frozen#r and#nincapable of action.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Blizzard{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt may also leave the target {COLOR_2 CYAN}frozen{END_COLOR_TEXT_2} and#nincapable of action.\n\0" .global ItemDescriptionHyperBeam ItemDescriptionHyperBeam: -.string "Teaches the move #c4Hyper Beam#r.#nIt inflicts damage on the target even at a#ndistance. However~2c it also makes the user#n#c5paused#r and incapable of action.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Hyper Beam{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance. However~2c it also makes the user#n{COLOR_2 CYAN}paused{END_COLOR_TEXT_2} and incapable of action.\n\0" .global ItemDescriptionLightScreen ItemDescriptionLightScreen: -.string "Teaches the move #c4Light Screen#r.#nIt makes the user~27s status #c5Light Screen#r.#nIt halves the damage from#n#c5Special Attack moves#r.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Light Screen{END_COLOR_TEXT_2}.#nIt makes the user~27s status {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2}.#nIt halves the damage from#n{COLOR_2 CYAN}Special Attack moves{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionProtect ItemDescriptionProtect: -.string "Teaches the move #c4Protect#r.#nIt changes the Pokémon~27s status to#n#c5Protect#r and prevents damage from#nenemy attacks and moves.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Protect{END_COLOR_TEXT_2}.#nIt changes the Pokémon~27s status to#n{COLOR_2 CYAN}Protect{END_COLOR_TEXT_2} and prevents damage from#nenemy attacks and moves.\n\0" .global ItemDescriptionRainDance ItemDescriptionRainDance: -.string "An item that changes the dungeon floor~27s#nweather to #c5Rain#r for several turns.#n#n#nRange: All Pokémon on floor\n\0" +.string "An item that changes the dungeon floor~27s#nweather to {COLOR_2 CYAN}Rain{END_COLOR_TEXT_2} for several turns.#n#n#nRange: All Pokémon on floor\n\0" .global ItemDescriptionGigaDrain ItemDescriptionGigaDrain: -.string "Teaches the move #c4Giga Drain#r.#nIt inflicts damage on the target.#nIt also restores the user~27s #c6HP#r based#non the damage it inflicted.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Giga Drain{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt also restores the user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} based#non the damage it inflicted.\n\0" .global ItemDescriptionSafeguard ItemDescriptionSafeguard: -.string "Teaches the move #c4Safeguard#r.#nIt changes the status of the user and team#nmembers in the same room to #c5Safeguard#r#nand prevents status problems.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Safeguard{END_COLOR_TEXT_2}.#nIt changes the status of the user and team#nmembers in the same room to {COLOR_2 CYAN}Safeguard{END_COLOR_TEXT_2}#nand prevents status problems.\n\0" .global ItemDescriptionFrustration ItemDescriptionFrustration: -.string "Teaches the move #c4Frustration#r.#nIt inflicts damage on the target and#ninflicts greater damage if the user~27s#n#c6IQ#r is low.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Frustration{END_COLOR_TEXT_2}.#nIt inflicts damage on the target and#ninflicts greater damage if the user~27s#n{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2} is low.\n\0" .global ItemDescriptionSolarBeam ItemDescriptionSolarBeam: -.string "Teaches the move #c4Solarbeam#r.#nThe user~27s status becomes #c5Solarbeam#r~2c#nand it attacks on the next turn.#nIt is not possible to #c5link#r this move.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Solarbeam{END_COLOR_TEXT_2}.#nThe user~27s status becomes {COLOR_2 CYAN}Solarbeam{END_COLOR_TEXT_2}~2c#nand it attacks on the next turn.#nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0" .global ItemDescriptionIronTail ItemDescriptionIronTail: -.string "Teaches the move #c4Iron Tail#r.#nIt inflicts damage on the target.#nIt may also lower the target~27s #c6Defense#r#nby one level.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Iron Tail{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt may also lower the target~27s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}#nby one level.\n\0" .global ItemDescriptionThunderbolt ItemDescriptionThunderbolt: -.string "Teaches the move #c4Thunderbolt#r.#nIt damages all foes around the user.#nIt may also cause #c5paralysis#r~2c which#nprevents attacks and moves.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Thunderbolt{END_COLOR_TEXT_2}.#nIt damages all foes around the user.#nIt may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}~2c which#nprevents attacks and moves.\n\0" .global ItemDescriptionThunder ItemDescriptionThunder: -.string "Teaches the move #c4Thunder#r.#nIt inflicts damage on the target#nand may also cause #c5paralysis#r.#nIts accuracy is affected by the weather.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Thunder{END_COLOR_TEXT_2}.#nIt inflicts damage on the target#nand may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.#nIts accuracy is affected by the weather.\n\0" .global ItemDescriptionEarthquake ItemDescriptionEarthquake: -.string "Teaches the move #c4Earthquake#r.#nIt damages all Pokémon in the same room.#nIt inflicts double damage on any #c5digging#r#nPokémon.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Earthquake{END_COLOR_TEXT_2}.#nIt damages all Pokémon in the same room.#nIt inflicts double damage on any {COLOR_2 CYAN}digging{END_COLOR_TEXT_2}#nPokémon.\n\0" .global ItemDescriptionReturn ItemDescriptionReturn: -.string "Teaches the move #c4Return#r.#nIt inflicts damage on the target.#nIts power rises with the user~27s #c6IQ#r.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Return{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIts power rises with the user~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionDig ItemDescriptionDig: -.string "Teaches the move #c4Dig#r.#nThe user~27s status becomes #c5Digging#r~2c#nand it attacks on the next turn.#nIt is not possible to #c5link#r this move.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Dig{END_COLOR_TEXT_2}.#nThe user~27s status becomes {COLOR_2 CYAN}Digging{END_COLOR_TEXT_2}~2c#nand it attacks on the next turn.#nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0" .global ItemDescriptionPsychic ItemDescriptionPsychic: -.string "Teaches the move #c4Psychic#r.#nIt inflicts damage on the target.#nIt may also lower the target~27s #c6Special#nDefense#r by one level.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Psychic{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt may also lower the target~27s {COLOR_2 YELLOW}Special#nDefense{END_COLOR_TEXT_2} by one level.\n\0" .global ItemDescriptionShadowBall ItemDescriptionShadowBall: -.string "Teaches the move #c4Shadow Ball#r.#nIt inflicts damage on the target even at a#ndistance. It may also lower the target~27s#n#c6Special Defense#r by one level.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Shadow Ball{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance. It may also lower the target~27s#n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\n\0" .global ItemDescriptionBrickBreak ItemDescriptionBrickBreak: -.string "Teaches the move #c4Brick Break#r.#nIt shatters the target~27s #c5Reflect#r#nor #c5Light Screen#r to inflict damage.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Brick Break{END_COLOR_TEXT_2}.#nIt shatters the target~27s {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}#nor {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} to inflict damage.\n\0" .global ItemDescriptionDoubleTeam ItemDescriptionDoubleTeam: -.string "An item that raises the user~27s #c6Evasion#r#nby one level.#n#n#nRange: User\n\0" +.string "An item that raises the user~27s {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}#nby one level.#n#n#nRange: User\n\0" .global ItemDescriptionReflect ItemDescriptionReflect: -.string "Teaches the move #c4Reflect#r.#nIt makes the user~27s status #c5Reflect#r#nand halves the damage from all#n#c5Physical Attack moves#r and#nregular attacks.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Reflect{END_COLOR_TEXT_2}.#nIt makes the user~27s status {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}#nand halves the damage from all#n{COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2} and#nregular attacks.\n\0" .global ItemDescriptionShockWave ItemDescriptionShockWave: -.string "Teaches the move #c4Shock Wave#r.#nIt inflicts damage on the target even at a#ndistance.#nIt never misses.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Shock Wave{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance.#nIt never misses.\n\0" .global ItemDescriptionFlamethrower ItemDescriptionFlamethrower: -.string "Teaches the move #c4Flamethrower#r.#nIt inflicts damage on the target even at a#ndistance. It may also cause a #c5burn#r.#nIt thaws and frees frozen Pokémon.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Flamethrower{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance. It may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.#nIt thaws and frees frozen Pokémon.\n\0" .global ItemDescriptionSludgeBomb ItemDescriptionSludgeBomb: -.string "Teaches the move #c4Sludge Bomb#r.#nIt inflicts damage on the target even at a#ndistance. It may also leave the target#n#c5poisoned#r~2c damaging it over several turns.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Sludge Bomb{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance. It may also leave the target#n{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}~2c damaging it over several turns.\n\0" .global ItemDescriptionSandstorm ItemDescriptionSandstorm: -.string "An item that changes the dungeon floor~27s#nweather to #c5Sandstorm#r for several turns.#n#n#nRange: All Pokémon on floor\n\0" +.string "An item that changes the dungeon floor~27s#nweather to {COLOR_2 CYAN}Sandstorm{END_COLOR_TEXT_2} for several turns.#n#n#nRange: All Pokémon on floor\n\0" .global ItemDescriptionFireBlast ItemDescriptionFireBlast: -.string "Teaches the move #c4Fire Blast#r.#nIt inflicts damage on the target.#nIt may also cause a #c5burn#r.#nIt thaws and frees frozen Pokémon.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Fire Blast{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.#nIt thaws and frees frozen Pokémon.\n\0" .global ItemDescriptionRockTomb ItemDescriptionRockTomb: -.string "It inflicts damage on the target.#nIt also lowers the target~27s #c6Movement#nSpeed#r by one level.#n#nRange: Foe in front\n\0" +.string "It inflicts damage on the target.#nIt also lowers the target~27s {COLOR_2 YELLOW}Movement#nSpeed{END_COLOR_TEXT_2} by one level.#n#nRange: Foe in front\n\0" .global ItemDescriptionAerialAce ItemDescriptionAerialAce: -.string "Teaches the move #c4Aerial Ace#r.#nIt inflicts damage on the target.#nIt never misses.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Aerial Ace{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt never misses.\n\0" .global ItemDescriptionTorment ItemDescriptionTorment: -.string "Teaches the move #c4Torment#r.#nIt prevents the targeted Pokémon from#nrepeating its last move while it#nremains on the floor.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Torment{END_COLOR_TEXT_2}.#nIt prevents the targeted Pokémon from#nrepeating its last move while it#nremains on the floor.\n\0" .global ItemDescriptionFacade ItemDescriptionFacade: -.string "Teaches the move #c4Facade#r.#nIt inflicts damage on the target.#nIf the user is #c5poisoned#r~2c #c5badly poisoned#r~2c#nor has a #c5burn#r~2c its power is doubled.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Facade{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIf the user is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}~2c {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}~2c#nor has a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}~2c its power is doubled.\n\0" .global ItemDescriptionSecretPower ItemDescriptionSecretPower: -.string "Teaches the move #c4Secret Power#r.#nIt inflicts damage on the target.#nIt may also trigger other effects#ndepending on the terrain.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Secret Power{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt may also trigger other effects#ndepending on the terrain.\n\0" .global ItemDescriptionRest ItemDescriptionRest: -.string "Teaches the move #c4Rest#r.#nIt makes the user go to #c5sleep#r.#nUpon awakening~2c the Pokémon regains #c6HP#r#nand recovers from any status problems.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Rest{END_COLOR_TEXT_2}.#nIt makes the user go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.#nUpon awakening~2c the Pokémon regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}#nand recovers from any status problems.\n\0" .global ItemDescriptionAttract ItemDescriptionAttract: -.string "Teaches the move #c4Attract#r.#nIt changes the target~27s status to#n#c5Infatuated#r.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Attract{END_COLOR_TEXT_2}.#nIt changes the target~27s status to#n{COLOR_2 CYAN}Infatuated{END_COLOR_TEXT_2}.\n\0" .global ItemDescriptionThief ItemDescriptionThief: -.string "Teaches the move #c4Thief#r.#nIt inflicts damage on the target.#nIt also snatches the target~27s hold item#nand makes it the user~27s hold item.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Thief{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt also snatches the target~27s hold item#nand makes it the user~27s hold item.\n\0" .global ItemDescriptionSteelWIng ItemDescriptionSteelWIng: -.string "Teaches the move #c4Steel Wing#r.#nIt inflicts damage on the target.#nIt may also raise the user~27s #c6Defense#r by#none level.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Steel Wing{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt may also raise the user~27s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by#none level.\n\0" .global ItemDescriptionSkillSwap ItemDescriptionSkillSwap: -.string "Teaches the move #c4Skill Swap#r.#nIt switches the user~27s #c6Special Ability#r with#nthat of the target.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Skill Swap{END_COLOR_TEXT_2}.#nIt switches the user~27s {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2} with#nthat of the target.\n\0" .global ItemDescriptionSnatch ItemDescriptionSnatch: -.string "It switches the user~27s status to #c5Snatch#r.#nIt steals the moves of Pokémon on#nthe same floor.#n#nRange: User\n\0" +.string "It switches the user~27s status to {COLOR_2 CYAN}Snatch{END_COLOR_TEXT_2}.#nIt steals the moves of Pokémon on#nthe same floor.#n#nRange: User\n\0" .global ItemDescriptionOverheat ItemDescriptionOverheat: -.string "Teaches the move #c4Overheat#r.#nIt damages all foes around the user~2c but it#nalso lowers the user~27s #c6Special Attack#r#nby two levels and thaws frozen Pokémon.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Overheat{END_COLOR_TEXT_2}.#nIt damages all foes around the user~2c but it#nalso lowers the user~27s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}#nby two levels and thaws frozen Pokémon.\n\0" .global ItemDescriptionWideSlash ItemDescriptionWideSlash: -.string "Teaches the move #c4Wide Slash#r.#nIt inflicts damage on foes on the 3#ntiles diagonally and directly in front.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Wide Slash{END_COLOR_TEXT_2}.#nIt inflicts damage on foes on the 3#ntiles diagonally and directly in front.\n\0" .global ItemDescriptionExcavate ItemDescriptionExcavate: -.string "Teaches the move #c4Excavate#r.#nIt digs through the wall the user is facing.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Excavate{END_COLOR_TEXT_2}.#nIt digs through the wall the user is facing.\n\0" .global ItemDescriptionSpinSlash ItemDescriptionSpinSlash: -.string "Teaches the move #c4Spin Slash#r.#nIt inflicts damage on all foes surrounding#nthe user.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Spin Slash{END_COLOR_TEXT_2}.#nIt inflicts damage on all foes surrounding#nthe user.\n\0" .global ItemDescriptionSeeTrapOrb ItemDescriptionSeeTrapOrb: @@ -652,7 +652,7 @@ ItemDescriptionMugOrb: .global ItemDescriptionReboundOrb ItemDescriptionReboundOrb: -.string "Changes the user~27s status to #c5Mini Counter#r.#nAny damage from #c5Physical Attack moves#r#nor a regular attack is partially returned.#n#nRange: User\n\0" +.string "Changes the user~27s status to {COLOR_2 CYAN}Mini Counter{END_COLOR_TEXT_2}.#nAny damage from {COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2}#nor a regular attack is partially returned.#n#nRange: User\n\0" .global ItemDescriptionLobOrb ItemDescriptionLobOrb: @@ -676,11 +676,11 @@ ItemDescriptionTransferOrb: .global ItemDescriptionSlowOrb ItemDescriptionSlowOrb: -.string "Lowers the #c6Movement Speed#r of foes in#nthe same room by one level.#n#n#nRange: Foes in room\n\0" +.string "Lowers the {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} of foes in#nthe same room by one level.#n#n#nRange: Foes in room\n\0" .global ItemDescriptionQuickOrb ItemDescriptionQuickOrb: -.string "Boosts the #c6Movement Speed#r of the user#nand team members in the room by one#nlevel.#n#nRange: All team members in room\n\0" +.string "Boosts the {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} of the user#nand team members in the room by one#nlevel.#n#nRange: All team members in room\n\0" .global ItemDescriptionLuminousOrb ItemDescriptionLuminousOrb: @@ -688,11 +688,11 @@ ItemDescriptionLuminousOrb: .global ItemDescriptionPetrifyOrb ItemDescriptionPetrifyOrb: -.string "Changes the status of foes in the room to#n#c5Petrified#r~2c making them incapable of action.#n#n#nRange: Foes in room\n\0" +.string "Changes the status of foes in the room to#n{COLOR_2 CYAN}Petrified{END_COLOR_TEXT_2}~2c making them incapable of action.#n#n#nRange: Foes in room\n\0" .global ItemDescriptionStayawayOrb ItemDescriptionStayawayOrb: -.string "Changes the status of the target to#n#c5Petrified#r and warps it near the stairs.#n#n#nRange: Foe in front\n\0" +.string "Changes the status of the target to#n{COLOR_2 CYAN}Petrified{END_COLOR_TEXT_2} and warps it near the stairs.#n#n#nRange: Foe in front\n\0" .global ItemDescriptionPounceOrb ItemDescriptionPounceOrb: @@ -708,27 +708,27 @@ ItemDescriptionCleanseOrb: .global ItemDescriptionObserverOrb ItemDescriptionObserverOrb: -.string "Changes the status of the target to#n#c5Paused#r~2c making it incapable of action.#n#n#nRange: Foe in front\n\0" +.string "Changes the status of the target to#n{COLOR_2 CYAN}Paused{END_COLOR_TEXT_2}~2c making it incapable of action.#n#n#nRange: Foe in front\n\0" .global ItemDescriptionDecoyOrb ItemDescriptionDecoyOrb: -.string "Changes the status of the target to#n#c5Decoy#r~2c making it the target of its fellow#nPokémon.#n#nRange: Foe in front\n\0" +.string "Changes the status of the target to#n{COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2}~2c making it the target of its fellow#nPokémon.#n#nRange: Foe in front\n\0" .global ItemDescriptionSlumberOrb ItemDescriptionSlumberOrb: -.string "Changes the status of foes in the same#nroom to #c5Sleep#r~2c making them incapable#nof action.#n#nRange: Foes in room\n\0" +.string "Changes the status of foes in the same#nroom to {COLOR_2 CYAN}Sleep{END_COLOR_TEXT_2}~2c making them incapable#nof action.#n#nRange: Foes in room\n\0" .global ItemDescriptionTotterOrb ItemDescriptionTotterOrb: -.string "Changes the status of foes in the same#nroom to #c5Confused#r~2c making their#nattacks and movements erratic.#n#nRange: Foes in room\n\0" +.string "Changes the status of foes in the same#nroom to {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2}~2c making their#nattacks and movements erratic.#n#nRange: Foes in room\n\0" .global ItemDescriptionTwoEdgeOrb ItemDescriptionTwoEdgeOrb: -.string "Drops the #c6HP#r of foes in the same#nroom to one. If it hits~2c it also halves#nthe user~27s #c6HP#r.#n#nRange: Foes in room\n\0" +.string "Drops the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of foes in the same#nroom to one. If it hits~2c it also halves#nthe user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.#n#nRange: Foes in room\n\0" .global ItemDescriptionSilenceOrb ItemDescriptionSilenceOrb: -.string "Changes the status of the target to#n#c5Muzzled#r~2c making it incapable of attacks or#nmoves using its mouth.#n#nRange: Foe in front\n\0" +.string "Changes the status of the target to#n{COLOR_2 CYAN}Muzzled{END_COLOR_TEXT_2}~2c making it incapable of attacks or#nmoves using its mouth.#n#nRange: Foe in front\n\0" .global ItemDescriptionEscapeOrb ItemDescriptionEscapeOrb: @@ -756,7 +756,7 @@ ItemDescriptionRollcallOrb: .global ItemDescriptionInvisifyOrb ItemDescriptionInvisifyOrb: -.string "The user becomes #c5invisible#r to other#nPokémon.#n#n#nRange: User\n\0" +.string "The user becomes {COLOR_2 CYAN}invisible{END_COLOR_TEXT_2} to other#nPokémon.#n#n#nRange: User\n\0" .global ItemDescriptionOneShotOrb ItemDescriptionOneShotOrb: @@ -768,7 +768,7 @@ ItemDescriptionIdentifyOrb: .global ItemDescriptionVacuumCut ItemDescriptionVacuumCut: -.string "Teaches the move #c4Vacuum Cut#r.#nIt inflicts damage on all foes in the room.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Vacuum Cut{END_COLOR_TEXT_2}.#nIt inflicts damage on all foes in the room.\n\0" .global ItemDescriptionReviverOrb ItemDescriptionReviverOrb: @@ -776,7 +776,7 @@ ItemDescriptionReviverOrb: .global ItemDescriptionShockerOrb ItemDescriptionShockerOrb: -.string "Changes the target~27s status to #c5Cowering#r~2c#nmaking its attacks go in the opposite#ndirection.#n#nRange: Foe in front\n\0" +.string "Changes the target~27s status to {COLOR_2 CYAN}Cowering{END_COLOR_TEXT_2}~2c#nmaking its attacks go in the opposite#ndirection.#n#nRange: Foe in front\n\0" .global ItemDescriptionSizebustOrb ItemDescriptionSizebustOrb: @@ -808,7 +808,7 @@ ItemDescriptionHurlOrb: .global ItemDescriptionMobileOrb ItemDescriptionMobileOrb: -.string "Changes the user~27s status to #c5Mobile#r~2c#nenabling it to move and attack through#nwalls and on lava~2c water~2c and clouds.#n#nRange: User\n\0" +.string "Changes the user~27s status to {COLOR_2 CYAN}Mobile{END_COLOR_TEXT_2}~2c#nenabling it to move and attack through#nwalls and on lava~2c water~2c and clouds.#n#nRange: User\n\0" .global ItemDescriptionTossOrb ItemDescriptionTossOrb: @@ -820,47 +820,47 @@ ItemDescriptionStairsOrb: .global ItemDescriptionLongtossOrb ItemDescriptionLongtossOrb: -.string "Changes the user~27s status to #c5Long Toss#r.#nItems thrown by the user will fly until#nthey hit a wall or a Pokémon.#n#nRange: User\n\0" +.string "Changes the user~27s status to {COLOR_2 CYAN}Long Toss{END_COLOR_TEXT_2}.#nItems thrown by the user will fly until#nthey hit a wall or a Pokémon.#n#nRange: User\n\0" .global ItemDescriptionPierceOrb ItemDescriptionPierceOrb: -.string "Changes the user~27s status to #c5Pierce#r.#nItems thrown by the user will fly through#nwalls and Pokémon without stopping.#n#nRange: User\n\0" +.string "Changes the user~27s status to {COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2}.#nItems thrown by the user will fly through#nwalls and Pokémon without stopping.#n#nRange: User\n\0" .global ItemDescriptionCut ItemDescriptionCut: -.string "Teaches the move #c4Cut#r. It does not break~2c#nbut cannot be used in a dungeon.#nThe move damages all foes around the#nuser.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Cut{END_COLOR_TEXT_2}. It does not break~2c#nbut cannot be used in a dungeon.#nThe move damages all foes around the#nuser.\n\0" .global ItemDescriptionFly ItemDescriptionFly: -.string "Teaches the move #c4Fly#r. It does not break~2c#nbut cannot be used in a dungeon.#nThe move makes the user~27s status #c5Flying#r~2c#nmaking it attack on the next turn.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Fly{END_COLOR_TEXT_2}. It does not break~2c#nbut cannot be used in a dungeon.#nThe move makes the user~27s status {COLOR_2 CYAN}Flying{END_COLOR_TEXT_2}~2c#nmaking it attack on the next turn.\n\0" .global ItemDescriptionSurf ItemDescriptionSurf: -.string "Teaches the move #c4Surf#r. It does not break~2c#nbut cannot be used in a dungeon.#nThe move damages the target.#nInflicts double damage on a #c5diving#r foe.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Surf{END_COLOR_TEXT_2}. It does not break~2c#nbut cannot be used in a dungeon.#nThe move damages the target.#nInflicts double damage on a {COLOR_2 CYAN}diving{END_COLOR_TEXT_2} foe.\n\0" .global ItemDescriptionStrength ItemDescriptionStrength: -.string "Teaches the move #c4Strength#r. It does not#nbreak~2c but cannot be used in a dungeon.#nThe move hurls the target at another#nPokémon to inflict damage.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Strength{END_COLOR_TEXT_2}. It does not#nbreak~2c but cannot be used in a dungeon.#nThe move hurls the target at another#nPokémon to inflict damage.\n\0" .global ItemDescriptionFlash ItemDescriptionFlash: -.string "Teaches the move #c4Flash#r. It does not break~2c#nbut cannot be used in a dungeon.#nThe move lowers the target~27s #c6Accuracy#r#nby one level.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Flash{END_COLOR_TEXT_2}. It does not break~2c#nbut cannot be used in a dungeon.#nThe move lowers the target~27s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}#nby one level.\n\0" .global ItemDescriptionRockSmash ItemDescriptionRockSmash: -.string "Teaches the move #c4Rock Smash#r. It does not#nbreak~2c but cannot be used in a dungeon.#nThe move digs through the wall the user#nis facing.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Rock Smash{END_COLOR_TEXT_2}. It does not#nbreak~2c but cannot be used in a dungeon.#nThe move digs through the wall the user#nis facing.\n\0" .global ItemDescriptionWaterfall ItemDescriptionWaterfall: -.string "Teaches the move #c4Waterfall#r. It does not#nbreak~2c but cannot be used in a dungeon.#nThe move damages the target.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Waterfall{END_COLOR_TEXT_2}. It does not#nbreak~2c but cannot be used in a dungeon.#nThe move damages the target.\n\0" .global ItemDescriptionDive ItemDescriptionDive: -.string "Teaches the move #c4Dive#r. It does not break~2c#nbut cannot be used in a dungeon.#nThe move makes the user~27s status #c5Diving#r~2c#nmaking it attack strongly on the next turn.\n\0" +.string "Teaches the move {COLOR_2 GREEN}Dive{END_COLOR_TEXT_2}. It does not break~2c#nbut cannot be used in a dungeon.#nThe move makes the user~27s status {COLOR_2 CYAN}Diving{END_COLOR_TEXT_2}~2c#nmaking it attack strongly on the next turn.\n\0" .global ItemDescriptionLinkBox ItemDescriptionLinkBox: -.string "A marvelous box that enables the user to#n#c5link#r and delink moves.#n#c5Linked#r moves become separated if#ntheir combined #c6PP#r drops to zero.\n\0" +.string "A marvelous box that enables the user to#n{COLOR_2 CYAN}link{END_COLOR_TEXT_2} and delink moves.#n{COLOR_2 CYAN}Linked{END_COLOR_TEXT_2} moves become separated if#ntheir combined {COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} drops to zero.\n\0" .global ItemDescriptionSwitchBox ItemDescriptionSwitchBox: diff --git a/data/item/item_names.s b/data/item/item_names.s index 99d36dd..5518a39 100644 --- a/data/item/item_names.s +++ b/data/item/item_names.s @@ -15,8 +15,7 @@ ItemNameGMachine6: .global ItemNameBeatupOrb ItemNameBeatupOrb: -.byte 0x87 -.string "OBeatup Orb\0" +.string "{ORB}Beatup Orb\0" .align 2,0 .global ItemNameMimeJrFig @@ -41,650 +40,542 @@ ItemNameLinkBox: .global ItemNameDive ItemNameDive: -.byte 0x87 -.string "NDive\0" +.string "{TM}Dive\0" .align 2,0 .global ItemNameWaterfall ItemNameWaterfall: -.byte 0x87 -.string "NWaterfall\0" +.string "{TM}Waterfall\0" .align 2,0 .global ItemNameRockSmash ItemNameRockSmash: -.byte 0x87 -.string "NRock Smash\0" +.string "{TM}Rock Smash\0" .align 2,0 .global ItemNameFlash ItemNameFlash: -.byte 0x87 -.string "NFlash\0" +.string "{TM}Flash\0" .align 2,0 .global ItemNameStrength ItemNameStrength: -.byte 0x87 -.string "NStrength\0" +.string "{TM}Strength\0" .align 2,0 .global ItemNameSurf ItemNameSurf: -.byte 0x87 -.string "NSurf\0" +.string "{TM}Surf\0" .align 2,0 .global ItemNameFly ItemNameFly: -.byte 0x87 -.string "NFly\0" +.string "{TM}Fly\0" .align 2,0 .global ItemNameCut ItemNameCut: -.byte 0x87 -.string "NCut\0" +.string "{TM}Cut\0" .align 2,0 .global ItemNamePierceOrb ItemNamePierceOrb: -.byte 0x87 -.string "OPierce Orb\0" +.string "{ORB}Pierce Orb\0" .align 2,0 .global ItemNameLongtossOrb ItemNameLongtossOrb: -.byte 0x87 -.string "OLongtoss Orb\0" +.string "{ORB}Longtoss Orb\0" .align 2,0 .global ItemNameStairsOrb ItemNameStairsOrb: -.byte 0x87 -.string "OStairs Orb\0" +.string "{ORB}Stairs Orb\0" .align 2,0 .global ItemNameTossOrb ItemNameTossOrb: -.byte 0x87 -.string "OToss Orb\0" +.string "{ORB}Toss Orb\0" .align 2,0 .global ItemNameMobileOrb ItemNameMobileOrb: -.byte 0x87 -.string "OMobile Orb\0" +.string "{ORB}Mobile Orb\0" .align 2,0 .global ItemNameHurlOrb ItemNameHurlOrb: -.byte 0x87 -.string "OHurl Orb\0" +.string "{ORB}Hurl Orb\0" .align 2,0 .global ItemNameItemizerOrb ItemNameItemizerOrb: -.byte 0x87 -.string "OItemizer Orb\0" +.string "{ORB}Itemizer Orb\0" .align 2,0 .global ItemNamePossessOrb ItemNamePossessOrb: -.byte 0x87 -.string "OPossess Orb\0" +.string "{ORB}Possess Orb\0" .align 2,0 .global ItemNameTrapperOrb ItemNameTrapperOrb: -.byte 0x87 -.string "OTrapper Orb\0" +.string "{ORB}Trapper Orb\0" .align 2,0 .global ItemNameFillInOrb ItemNameFillInOrb: -.byte 0x87 -.string "OFill-In Orb\0" +.string "{ORB}Fill-In Orb\0" .align 2,0 .global ItemNameOneRoomOrb ItemNameOneRoomOrb: -.byte 0x87 -.string "OOne-Room Orb\0" +.string "{ORB}One-Room Orb\0" .align 2,0 .global ItemNameSizebustOrb ItemNameSizebustOrb: -.byte 0x87 -.string "OSizebust Orb\0" +.string "{ORB}Sizebust Orb\0" .align 2,0 .global ItemNameShockerOrb ItemNameShockerOrb: -.byte 0x87 -.string "OShocker Orb\0" +.string "{ORB}Shocker Orb\0" .align 2,0 .global ItemNameReviverOrb ItemNameReviverOrb: -.byte 0x87 -.string "OReviver Orb\0" +.string "{ORB}Reviver Orb\0" .align 2,0 .global ItemNameVacuumCut ItemNameVacuumCut: -.byte 0x87 -.string "NVacuum-Cut\0" +.string "{TM}Vacuum-Cut\0" .align 2,0 .global ItemNameIdentifyOrb ItemNameIdentifyOrb: -.byte 0x87 -.string "OIdentify Orb\0" +.string "{ORB}Identify Orb\0" .align 2,0 .global ItemNameOneShotOrb ItemNameOneShotOrb: -.byte 0x87 -.string "OOne-Shot Orb\0" +.string "{ORB}One-Shot Orb\0" .align 2,0 .global ItemNameInvisifyOrb ItemNameInvisifyOrb: -.byte 0x87 -.string "OInvisify Orb\0" +.string "{ORB}Invisify Orb\0" .align 2,0 .global ItemNameRollcallOrb ItemNameRollcallOrb: -.byte 0x87 -.string "ORollcall Orb\0" +.string "{ORB}Rollcall Orb\0" .align 2,0 .global ItemNameTrapbustOrb ItemNameTrapbustOrb: -.byte 0x87 -.string "OTrapbust Orb\0" +.string "{ORB}Trapbust Orb\0" .align 2,0 .global ItemNameDroughtOrb ItemNameDroughtOrb: -.byte 0x87 -.string "ODrought Orb\0" +.string "{ORB}Drought Orb\0" .align 2,0 .global ItemNameRadarOrb ItemNameRadarOrb: -.byte 0x87 -.string "ORadar Orb\0" +.string "{ORB}Radar Orb\0" .align 2,0 .global ItemNameScannerOrb ItemNameScannerOrb: -.byte 0x87 -.string "OScanner Orb\0" +.string "{ORB}Scanner Orb\0" .align 2,0 .global ItemNameEscapeOrb ItemNameEscapeOrb: -.byte 0x87 -.string "OEscape Orb\0" +.string "{ORB}Escape Orb\0" .align 2,0 .global ItemNameSilenceOrb ItemNameSilenceOrb: -.byte 0x87 -.string "OSilence Orb\0" +.string "{ORB}Silence Orb\0" .align 2,0 .global ItemNameTwoEdgeOrb ItemNameTwoEdgeOrb: -.byte 0x87 -.string "OTwo-Edge Orb\0" +.string "{ORB}Two-Edge Orb\0" .align 2,0 .global ItemNameTotterOrb ItemNameTotterOrb: -.byte 0x87 -.string "OTotter Orb\0" +.string "{ORB}Totter Orb\0" .align 2,0 .global ItemNameSlumberOrb ItemNameSlumberOrb: -.byte 0x87 -.string "OSlumber Orb\0" +.string "{ORB}Slumber Orb\0" .align 2,0 .global ItemNameDecoyOrb ItemNameDecoyOrb: -.byte 0x87 -.string "ODecoy Orb\0" +.string "{ORB}Decoy Orb\0" .align 2,0 .global ItemNameObserverOrb ItemNameObserverOrb: -.byte 0x87 -.string "OObserver Orb\0" +.string "{ORB}Observer Orb\0" .align 2,0 .global ItemNameCleanseOrb ItemNameCleanseOrb: -.byte 0x87 -.string "OCleanse Orb\0" +.string "{ORB}Cleanse Orb\0" .align 2,0 .global ItemNameTrawlOrb ItemNameTrawlOrb: -.byte 0x87 -.string "OTrawl Orb\0" +.string "{ORB}Trawl Orb\0" .align 2,0 .global ItemNamePounceOrb ItemNamePounceOrb: -.byte 0x87 -.string "OPounce Orb\0" +.string "{ORB}Pounce Orb\0" .align 2,0 .global ItemNameStayawayOrb ItemNameStayawayOrb: -.byte 0x87 -.string "OStayaway Orb\0" +.string "{ORB}Stayaway Orb\0" .align 2,0 .global ItemNamePetrifyOrb ItemNamePetrifyOrb: -.byte 0x87 -.string "OPetrify Orb\0" +.string "{ORB}Petrify Orb\0" .align 2,0 .global ItemNameLuminousOrb ItemNameLuminousOrb: -.byte 0x87 -.string "OLuminous Orb\0" +.string "{ORB}Luminous Orb\0" .align 2,0 .global ItemNameQuickOrb ItemNameQuickOrb: -.byte 0x87 -.string "OQuick Orb\0" +.string "{ORB}Quick Orb\0" .align 2,0 .global ItemNameSlowOrb ItemNameSlowOrb: -.byte 0x87 -.string "OSlow Orb\0" +.string "{ORB}Slow Orb\0" .align 2,0 .global ItemNameTransferOrb ItemNameTransferOrb: -.byte 0x87 -.string "OTransfer Orb\0" +.string "{ORB}Transfer Orb\0" .align 2,0 .global ItemNameWarpOrb ItemNameWarpOrb: -.byte 0x87 -.string "OWarp Orb\0" +.string "{ORB}Warp Orb\0" .align 2,0 .global ItemNameBlowbackOrb ItemNameBlowbackOrb: -.byte 0x87 -.string "OBlowback Orb\0" +.string "{ORB}Blowback Orb\0" .align 2,0 .global ItemNameSwitcherOrb ItemNameSwitcherOrb: -.byte 0x87 -.string "OSwitcher Orb\0" +.string "{ORB}Switcher Orb\0" .align 2,0 .global ItemNameLobOrb ItemNameLobOrb: -.byte 0x87 -.string "OLob Orb\0" +.string "{ORB}Lob Orb\0" .align 2,0 .global ItemNameReboundOrb ItemNameReboundOrb: -.byte 0x87 -.string "ORebound Orb\0" +.string "{ORB}Rebound Orb\0" .align 2,0 .global ItemNameMugOrb ItemNameMugOrb: -.byte 0x87 -.string "OMug Orb\0" +.string "{ORB}Mug Orb\0" .align 2,0 .global ItemNameSeeTrapOrb ItemNameSeeTrapOrb: -.byte 0x87 -.string "OSee-Trap Orb\0" +.string "{ORB}See-Trap Orb\0" .align 2,0 .global ItemNameSpinSlash ItemNameSpinSlash: -.byte 0x87 -.string "NSpin Slash\0" +.string "{TM}Spin Slash\0" .align 2,0 .global ItemNameExcavate ItemNameExcavate: -.byte 0x87 -.string "NExcavate\0" +.string "{TM}Excavate\0" .align 2,0 .global ItemNameWideSlash ItemNameWideSlash: -.byte 0x87 -.string "NWide Slash\0" +.string "{TM}Wide Slash\0" .align 2,0 .global ItemNameOverheat ItemNameOverheat: -.byte 0x87 -.string "NOverheat\0" +.string "{TM}Overheat\0" .align 2,0 .global ItemNameSnatch ItemNameSnatch: -.byte 0x87 -.string "OSnatch Orb\0" +.string "{ORB}Snatch Orb\0" .align 2,0 .global ItemNameSkillSwap ItemNameSkillSwap: -.byte 0x87 -.string "NSkill Swap\0" +.string "{TM}Skill Swap\0" .align 2,0 .global ItemNameSteelWIng ItemNameSteelWIng: -.byte 0x87 -.string "NSteel Wing\0" +.string "{TM}Steel Wing\0" .align 2,0 .global ItemNameThief ItemNameThief: -.byte 0x87 -.string "NThief\0" +.string "{TM}Thief\0" .align 2,0 .global ItemNameAttract ItemNameAttract: -.byte 0x87 -.string "NAttract\0" +.string "{TM}Attract\0" .align 2,0 .global ItemNameRest ItemNameRest: -.byte 0x87 -.string "NRest\0" +.string "{TM}Rest\0" .align 2,0 .global ItemNameSecretPower ItemNameSecretPower: -.byte 0x87 -.string "NSecret Power\0" +.string "{TM}Secret Power\0" .align 2,0 .global ItemNameFacade ItemNameFacade: -.byte 0x87 -.string "NFacade\0" +.string "{TM}Facade\0" .align 2,0 .global ItemNameTorment ItemNameTorment: -.byte 0x87 -.string "NTorment\0" +.string "{TM}Torment\0" .align 2,0 .global ItemNameAerialAce ItemNameAerialAce: -.byte 0x87 -.string "NAerial Ace\0" +.string "{TM}Aerial Ace\0" .align 2,0 .global ItemNameRockTomb ItemNameRockTomb: -.byte 0x87 -.string "ORocky Orb\0" +.string "{ORB}Rocky Orb\0" .align 2,0 .global ItemNameFireBlast ItemNameFireBlast: -.byte 0x87 -.string "NFire Blast\0" +.string "{TM}Fire Blast\0" .align 2,0 .global ItemNameSandstorm ItemNameSandstorm: -.byte 0x87 -.string "OSandy Orb\0" +.string "{ORB}Sandy Orb\0" .align 2,0 .global ItemNameSludgeBomb ItemNameSludgeBomb: -.byte 0x87 -.string "NSludge Bomb\0" +.string "{TM}Sludge Bomb\0" .align 2,0 .global ItemNameFlamethrower ItemNameFlamethrower: -.byte 0x87 -.string "NFlamethrower\0" +.string "{TM}Flamethrower\0" .align 2,0 .global ItemNameShockWave ItemNameShockWave: -.byte 0x87 -.string "NShock Wave\0" +.string "{TM}Shock Wave\0" .align 2,0 .global ItemNameReflect ItemNameReflect: -.byte 0x87 -.string "NReflect\0" +.string "{TM}Reflect\0" .align 2,0 .global ItemNameDoubleTeam ItemNameDoubleTeam: -.byte 0x87 -.string "OEvasion Orb\0" +.string "{ORB}Evasion Orb\0" .align 2,0 .global ItemNameBrickBreak ItemNameBrickBreak: -.byte 0x87 -.string "NBrick Break\0" +.string "{TM}Brick Break\0" .align 2,0 .global ItemNameShadowBall ItemNameShadowBall: -.byte 0x87 -.string "NShadow Ball\0" +.string "{TM}Shadow Ball\0" .align 2,0 .global ItemNamePsychic ItemNamePsychic: -.byte 0x87 -.string "NPsychic\0" +.string "{TM}Psychic\0" .align 2,0 .global ItemNameDig ItemNameDig: -.byte 0x87 -.string "NDig\0" +.string "{TM}Dig\0" .align 2,0 .global ItemNameReturn ItemNameReturn: -.byte 0x87 -.string "NReturn\0" +.string "{TM}Return\0" .align 2,0 .global ItemNameEarthquake ItemNameEarthquake: -.byte 0x87 -.string "NEarthquake\0" +.string "{TM}Earthquake\0" .align 2,0 .global ItemNameThunder ItemNameThunder: -.byte 0x87 -.string "NThunder\0" +.string "{TM}Thunder\0" .align 2,0 .global ItemNameThunderbolt ItemNameThunderbolt: -.byte 0x87 -.string "NThunderbolt\0" +.string "{TM}Thunderbolt\0" .align 2,0 .global ItemNameIronTail ItemNameIronTail: -.byte 0x87 -.string "NIron Tail\0" +.string "{TM}Iron Tail\0" .align 2,0 .global ItemNameSolarBeam ItemNameSolarBeam: -.byte 0x87 -.string "NSolarbeam\0" +.string "{TM}Solarbeam\0" .align 2,0 .global ItemNameFrustration ItemNameFrustration: -.byte 0x87 -.string "NFrustration\0" +.string "{TM}Frustration\0" .align 2,0 .global ItemNameSafeguard ItemNameSafeguard: -.byte 0x87 -.string "NSafeguard\0" +.string "{TM}Safeguard\0" .align 2,0 .global ItemNameGigaDrain ItemNameGigaDrain: -.byte 0x87 -.string "NGiga Drain\0" +.string "{TM}Giga Drain\0" .align 2,0 .global ItemNameRainDance ItemNameRainDance: -.byte 0x87 -.string "ORainy Orb\0" +.string "{ORB}Rainy Orb\0" .align 2,0 .global ItemNameProtect ItemNameProtect: -.byte 0x87 -.string "NProtect\0" +.string "{TM}Protect\0" .align 2,0 .global ItemNameLightScreen ItemNameLightScreen: -.byte 0x87 -.string "NLight Screen\0" +.string "{TM}Light Screen\0" .align 2,0 .global ItemNameHyperBeam ItemNameHyperBeam: -.byte 0x87 -.string "NHyper Beam\0" +.string "{TM}Hyper Beam\0" .align 2,0 .global ItemNameBlizzard ItemNameBlizzard: -.byte 0x87 -.string "NBlizzard\0" +.string "{TM}Blizzard\0" .align 2,0 .global ItemNameIceBeam ItemNameIceBeam: -.byte 0x87 -.string "NIce Beam\0" +.string "{TM}Ice Beam\0" .align 2,0 .global ItemNameTaunt ItemNameTaunt: -.byte 0x87 -.string "NTaunt\0" +.string "{TM}Taunt\0" .align 2,0 .global ItemNameSunnyDay ItemNameSunnyDay: -.byte 0x87 -.string "OSunny Orb\0" +.string "{ORB}Sunny Orb\0" .align 2,0 .global ItemNameHiddenPower ItemNameHiddenPower: -.byte 0x87 -.string "NHidden Power\0" +.string "{TM}Hidden Power\0" .align 2,0 .global ItemNameBulletSeed ItemNameBulletSeed: -.byte 0x87 -.string "NBullet Seed\0" +.string "{TM}Bullet Seed\0" .align 2,0 .global ItemNameBulkUp ItemNameBulkUp: -.byte 0x87 -.string "NBulk Up\0" +.string "{TM}Bulk Up\0" .align 2,0 .global ItemNameHail ItemNameHail: -.byte 0x87 -.string "OHail Orb\0" +.string "{ORB}Hail Orb\0" .align 2,0 .global ItemNameToxic ItemNameToxic: -.byte 0x87 -.string "NToxic\0" +.string "{TM}Toxic\0" .align 2,0 .global ItemNameRoar ItemNameRoar: -.byte 0x87 -.string "NRoar\0" +.string "{TM}Roar\0" .align 2,0 .global ItemNameCalmMind ItemNameCalmMind: -.byte 0x87 -.string "NCalm Mind\0" +.string "{TM}Calm Mind\0" .align 2,0 .global ItemNameWaterPulse ItemNameWaterPulse: -.byte 0x87 -.string "NWater Pulse\0" +.string "{TM}Water Pulse\0" .align 2,0 .global ItemNameDragonClaw ItemNameDragonClaw: -.byte 0x87 -.string "NDragon Claw\0" +.string "{TM}Dragon Claw\0" .align 2,0 .global ItemNameFocusPunch ItemNameFocusPunch: -.byte 0x87 -.string "NFocus Punch\0" +.string "{TM}Focus Punch\0" .align 2,0 .global ItemNameUsedTM ItemNameUsedTM: -.byte 0x87 -.string "NUsed TM\0" +.string "{TM}Used TM\0" .align 2,0 .global ItemNameKey diff --git a/data/move/move_names.s b/data/move/move_names.s index c746231..ca40fd8 100644 --- a/data/move/move_names.s +++ b/data/move/move_names.s @@ -275,8 +275,7 @@ MoveUseTextBide: .global MoveNameBide2 MoveNameBide2: -.byte 0x82, 0xaa, 0x82, 0xdc, 0x82, 0xf1 -.string "\0" +.string "かみん\0" .align 2,0 .global MoveDescriptionIsWatching @@ -286,8 +285,7 @@ MoveDescriptionIsWatching: .global MoveNameIsWatching MoveNameIsWatching: -.byte 0x82, 0xe6, 0x82, 0xa4, 0x82, 0xb7, 0x82, 0xf0, 0x82, 0xdd, 0x82 -.string "é\0" +.string "ようすをまる\0" .align 2,0 .global MoveUseTextRegularAttack @@ -322,7 +320,7 @@ MoveNameAeroblast: .global MoveDescriptionStruggle MoveDescriptionStruggle: -.string "Inflicts damage on the target.\nHowever~2c the user also takes damage one\nquarter of its #c6maximum HP#r.\0" +.string "Inflicts damage on the target.\nHowever~2c the user also takes damage one\nquarter of its {COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameStruggle @@ -342,7 +340,7 @@ MoveNameRockBlast: .global MoveDescriptionLockOn MoveDescriptionLockOn: -.string "Gives the user the #c5Sure Shot#r status~2c\nmaking all its moves and attacks\ncompletely accurate.\0" +.string "Gives the user the {COLOR_2 CYAN}Sure Shot{END_COLOR_TEXT_2} status~2c\nmaking all its moves and attacks\ncompletely accurate.\0" .align 2,0 .global MoveNameLockOn @@ -352,7 +350,7 @@ MoveNameLockOn: .global MoveDescriptionSkullBash MoveDescriptionSkullBash: -.string "The user gains the #c5Skull Bash#r status~2c\ncausing it to attack strongly on the\nnext turn.\nIt is not possible to #c5link#r this move.\0" +.string "The user gains the {COLOR_2 CYAN}Skull Bash{END_COLOR_TEXT_2} status~2c\ncausing it to attack strongly on the\nnext turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameSkullBash @@ -372,7 +370,7 @@ MoveNameFuryCutter: .global MoveDescriptionIceBeam MoveDescriptionIceBeam: -.string "Inflicts damage on the target~2c even at a\ndistance. It may also leave the target\n#c5frozen#r and incapable of action.\0" +.string "Inflicts damage on the target~2c even at a\ndistance. It may also leave the target\n{COLOR_2 CYAN}frozen{END_COLOR_TEXT_2} and incapable of action.\0" .align 2,0 .global MoveNameIceBeam @@ -387,7 +385,7 @@ MoveNameIcePunch: .global MoveDescriptionDragonDance MoveDescriptionDragonDance: -.string "Boosts the user~27s #c6Attack#r and #c6Movement\nSpeed#r by one level.\0" +.string "Boosts the user~27s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Movement\nSpeed{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameDragonDance @@ -397,7 +395,7 @@ MoveNameDragonDance: .global MoveDescriptionDragonbreath MoveDescriptionDragonbreath: -.string "Inflicts damage on the target~2c even at a\ndistance. It may also cause #c5paralysis#r~2c\npreventing any attacks or moves.\0" +.string "Inflicts damage on the target~2c even at a\ndistance. It may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}~2c\npreventing any attacks or moves.\0" .align 2,0 .global MoveNameDragonbreath @@ -432,7 +430,7 @@ MoveNameRefresh: .global MoveDescriptionReflect MoveDescriptionReflect: -.string "The user gains the #c5Reflect#r status~2c\nhalving the damage from all\n#c5Physical Attack moves#r and\nregular attacks.\0" +.string "The user gains the {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2} status~2c\nhalving the damage from all\n{COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2} and\nregular attacks.\0" .align 2,0 .global MoveNameReflect @@ -442,9 +440,7 @@ MoveNameReflect: .global MoveDescriptionRecycle MoveDescriptionRecycle: -.string "Repairs the item #c4" -.byte 0x87 -.string "NUsed TM#r and restores\nit to its original~2c unused state.\0" +.string "Repairs the item {COLOR_2 GREEN}{TM}Used TM{END_COLOR_TEXT_2} and restores\nit to its original~2c unused state.\0" .align 2,0 .global MoveNameRecycle @@ -464,7 +460,7 @@ MoveNameLusterPurge: .global MoveDescriptionSnatch MoveDescriptionSnatch: -.string "The user gains the #c5Snatch#r status.\nIt steals the moves of Pokémon on\nthe same floor.\0" +.string "The user gains the {COLOR_2 CYAN}Snatch{END_COLOR_TEXT_2} status.\nIt steals the moves of Pokémon on\nthe same floor.\0" .align 2,0 .global MoveNameSnatch @@ -474,7 +470,7 @@ MoveNameSnatch: .global MoveDescriptionAcid MoveDescriptionAcid: -.string "Inflicts damage on the target.\nIt may also lower the user~27s #c6Defense#r by\none level.\0" +.string "Inflicts damage on the target.\nIt may also lower the user~27s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by\none level.\0" .align 2,0 .global MoveNameAcid @@ -484,7 +480,7 @@ MoveNameAcid: .global MoveDescriptionDreamEater MoveDescriptionDreamEater: -.string "Inflicts damage on the target and restores\nthe user~27s #c6HP#r.\nEffective only against sleeping foes.\0" +.string "Inflicts damage on the target and restores\nthe user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\nEffective only against sleeping foes.\0" .align 2,0 .global MoveNameDreamEater @@ -504,7 +500,7 @@ MoveNameMetronome: .global MoveDescriptionLeechSeed MoveDescriptionLeechSeed: -.string "Inflicts the #c5Leech Seed#r status\non the target.\nThe target~27s #c6HP#r is leeched every several\nturns to restore the user~27s #c6HP#r.\0" +.string "Inflicts the {COLOR_2 CYAN}Leech Seed{END_COLOR_TEXT_2} status\non the target.\nThe target~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} is leeched every several\nturns to restore the user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameLeechSeed @@ -514,7 +510,7 @@ MoveNameLeechSeed: .global MoveDescriptionFrustration MoveDescriptionFrustration: -.string "Inflicts damage on the target.\nIt inflicts greater damage if the user~27s\n#c6IQ#r is low.\0" +.string "Inflicts damage on the target.\nIt inflicts greater damage if the user~27s\n{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2} is low.\0" .align 2,0 .global MoveNameFrustration @@ -534,7 +530,7 @@ MoveNameMimic: .global MoveDescriptionAttract MoveDescriptionAttract: -.string "Inflicts the #c5Infatuated#r status on\nthe target.\0" +.string "Inflicts the {COLOR_2 CYAN}Infatuated{END_COLOR_TEXT_2} status on\nthe target.\0" .align 2,0 .global MoveNameAttract @@ -544,7 +540,7 @@ MoveNameAttract: .global MoveDescriptionMetalClaw MoveDescriptionMetalClaw: -.string "Inflicts damage on the target.\nIt may also boost the user~27s #c6Attack#r by\none level.\0" +.string "Inflicts damage on the target.\nIt may also boost the user~27s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by\none level.\0" .align 2,0 .global MoveNameMetalClaw @@ -584,7 +580,7 @@ MoveNameMegaDrain: .global MoveDescriptionCalmMind MoveDescriptionCalmMind: -.string "Boosts the Pokémon~27s #c6Special Attack#r and\n#c6Special Defense#r by one level.\0" +.string "Boosts the Pokémon~27s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} and\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameCalmMind @@ -594,7 +590,7 @@ MoveNameCalmMind: .global MoveDescriptionMilkDrink MoveDescriptionMilkDrink: -.string "Restores the #c6HP#r of the user and its\nteam members on the floor by one quarter\nof their #c6maximum HP#r.\0" +.string "Restores the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and its\nteam members on the floor by one quarter\nof their {COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameMilkDrink @@ -609,7 +605,7 @@ MoveNameFutureSight: .global MoveDescriptionMirrorCoat MoveDescriptionMirrorCoat: -.string "The user gains the #c5Mirror Coat#r status.\nThe user returns the damage it takes from\nany #c5Special Attack moves#r used\nby a foe beside it.\0" +.string "The user gains the {COLOR_2 CYAN}Mirror Coat{END_COLOR_TEXT_2} status.\nThe user returns the damage it takes from\nany {COLOR_2 CYAN}Special Attack moves{END_COLOR_TEXT_2} used\nby a foe beside it.\0" .align 2,0 .global MoveNameMirrorCoat @@ -619,7 +615,7 @@ MoveNameMirrorCoat: .global MoveDescriptionForesight MoveDescriptionForesight: -.string "Resets the boosted #c6Evasion#r of the target.\nGhost-type foes become #c5exposed#r.\0" +.string "Resets the boosted {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} of the target.\nGhost-type foes become {COLOR_2 CYAN}exposed{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameForesight @@ -629,7 +625,7 @@ MoveNameForesight: .global MoveDescriptionFalseSwipe MoveDescriptionFalseSwipe: -.string "Inflicts damage on the target.\nIt leaves the target with one #c6HP#r if its\ndamage would have made the target faint.\0" +.string "Inflicts damage on the target.\nIt leaves the target with one {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} if its\ndamage would have made the target faint.\0" .align 2,0 .global MoveNameFalseSwipe @@ -639,7 +635,7 @@ MoveNameFalseSwipe: .global MoveDescriptionDestinyBond MoveDescriptionDestinyBond: -.string "The user and the target gain the\n#c5Destiny Bond#r status.\nThe target sustains the same damage\nas the user in this state.\0" +.string "The user and the target gain the\n{COLOR_2 CYAN}Destiny Bond{END_COLOR_TEXT_2} status.\nThe target sustains the same damage\nas the user in this state.\0" .align 2,0 .global MoveNameDestinyBond @@ -659,7 +655,7 @@ MoveNameFuryAttack: .global MoveDescriptionWaterPulse MoveDescriptionWaterPulse: -.string "Inflicts damage on the target~2c even at a\ndistance.\nIt may also leave the target #c5confused#r.\0" +.string "Inflicts damage on the target~2c even at a\ndistance.\nIt may also leave the target {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameWaterPulse @@ -669,7 +665,7 @@ MoveNameWaterPulse: .global MoveDescriptionMistBall MoveDescriptionMistBall: -.string "Inflicts damage on the target.\nIt may lower the target~27s #c6Special Attack#r\nby one level.\0" +.string "Inflicts damage on the target.\nIt may lower the target~27s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}\nby one level.\0" .align 2,0 .global MoveNameMistBall @@ -684,7 +680,7 @@ MoveNameWaterGun: .global MoveDescriptionWaterSport MoveDescriptionWaterSport: -.string "Changes the floor~27s status to #c5Water Sport#r~2c\nwhich halves the power of Fire-type\nmoves.\0" +.string "Changes the floor~27s status to {COLOR_2 CYAN}Water Sport{END_COLOR_TEXT_2}~2c\nwhich halves the power of Fire-type\nmoves.\0" .align 2,0 .global MoveNameWaterSport @@ -704,7 +700,7 @@ MoveNameDetect: .global MoveDescriptionSubstitute MoveDescriptionSubstitute: -.string "The target gains the #c5Decoy#r status~2c\nmaking it the target of its fellow\nPokémon.\0" +.string "The target gains the {COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2} status~2c\nmaking it the target of its fellow\nPokémon.\0" .align 2,0 .global MoveNameSubstitute @@ -724,7 +720,7 @@ MoveNameDefenseCurl: .global MoveDescriptionProtect MoveDescriptionProtect: -.string "The user gains the #c5Protect#r status~2c\npreventing damage from enemy attacks\nand moves.\0" +.string "The user gains the {COLOR_2 CYAN}Protect{END_COLOR_TEXT_2} status~2c\npreventing damage from enemy attacks\nand moves.\0" .align 2,0 .global MoveNameProtect @@ -744,7 +740,7 @@ MoveNameMudShot: .global MoveDescriptionMagicCoat MoveDescriptionMagicCoat: -.string "The user gains the #c5Magic Coat#r status.\nThe user reflects several moves directly\nback to the foes.\0" +.string "The user gains the {COLOR_2 CYAN}Magic Coat{END_COLOR_TEXT_2} status.\nThe user reflects several moves directly\nback to the foes.\0" .align 2,0 .global MoveNameMagicCoat @@ -759,7 +755,7 @@ MoveNameMagicalLeaf: .global MoveDescriptionMagnitude MoveDescriptionMagnitude: -.string "Damages all Pokémon in the same room.\nThe amount of damage varies.\nIt inflicts double damage on any #c5digging#r\nPokémon.\0" +.string "Damages all Pokémon in the same room.\nThe amount of damage varies.\nIt inflicts double damage on any {COLOR_2 CYAN}digging{END_COLOR_TEXT_2}\nPokémon.\0" .align 2,0 .global MoveNameMagnitude @@ -774,7 +770,7 @@ MoveDescriptionSpikes: .global MoveDescriptionWrap MoveDescriptionWrap: -.string "The user gains the #c5Wrap#r status~2c and\nthe #c5Wrapped#r status is inflicted on\nthe target.\nBoth Pokémon become incapable of action.\0" +.string "The user gains the {COLOR_2 CYAN}Wrap{END_COLOR_TEXT_2} status~2c and\nthe {COLOR_2 CYAN}Wrapped{END_COLOR_TEXT_2} status is inflicted on\nthe target.\nBoth Pokémon become incapable of action.\0" .align 2,0 .global MoveNameWrap @@ -784,7 +780,7 @@ MoveNameWrap: .global MoveDescriptionPerishSong MoveDescriptionPerishSong: -.string "Inflicts the #c5Perish Song#r status on all foes\non the floor. The affected foes faint\nafter several turns.\0" +.string "Inflicts the {COLOR_2 CYAN}Perish Song{END_COLOR_TEXT_2} status on all foes\non the floor. The affected foes faint\nafter several turns.\0" .align 2,0 .global MoveNamePerishSong @@ -799,7 +795,7 @@ MoveNameFirePunch: .global MoveDescriptionFireSpin MoveDescriptionFireSpin: -.string "Inflicts damage on the target.\nIt may also cause #c5constriction#r.\nIt thaws and frees frozen Pokémon.\0" +.string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}constriction{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\0" .align 2,0 .global MoveNameFireSpin @@ -824,7 +820,7 @@ MoveNameBoneClub: .global MoveDescriptionTailGlow MoveDescriptionTailGlow: -.string "Boosts the user~27s #c6Special Attack#r by\ntwo levels.\0" +.string "Boosts the user~27s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} by\ntwo levels.\0" .align 2,0 .global MoveNameTailGlow @@ -859,7 +855,7 @@ MoveNameRoar: .global MoveDescriptionPoisonTail MoveDescriptionPoisonTail: -.string "Inflicts damage on the target.\nIt may also leave the target #c5poisoned#r.\nIt has a high critical-hit rate.\0" +.string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}.\nIt has a high critical-hit rate.\0" .align 2,0 .global MoveNamePoisonTail @@ -869,7 +865,7 @@ MoveNamePoisonTail: .global MoveDescriptionTransform MoveDescriptionTransform: -.string "The user gains the #c5Transformed#r status.\nThe user transforms into a hostile\nPokémon that appears on the floor.\0" +.string "The user gains the {COLOR_2 CYAN}Transformed{END_COLOR_TEXT_2} status.\nThe user transforms into a hostile\nPokémon that appears on the floor.\0" .align 2,0 .global MoveNameGlare @@ -879,7 +875,7 @@ MoveNameGlare: .global MoveDescriptionSludgeBomb MoveDescriptionSludgeBomb: -.string "Inflicts damage on the target~2c even at a\ndistance. It may also leave the target\n#c5poisoned#r~2c damaging it for several turns.\0" +.string "Inflicts damage on the target~2c even at a\ndistance. It may also leave the target\n{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}~2c damaging it for several turns.\0" .align 2,0 .global MoveNameSludgeBomb @@ -889,17 +885,17 @@ MoveNameSludgeBomb: .global MoveDescriptionSludge MoveDescriptionSludge: -.string "Inflicts damage on the target.\nIt may also leave the target #c5poisoned#r~2c\ndamaging it for several turns.\0" +.string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}~2c\ndamaging it for several turns.\0" .align 2,0 .global MoveDescriptionEruption MoveDescriptionEruption: -.string "Inflicts damage on the target.\nThe higher the user~27s #c6HP#r~2c the greater\nthe damage.\nIt thaws and frees frozen Pokémon.\0" +.string "Inflicts damage on the target.\nThe higher the user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}~2c the greater\nthe damage.\nIt thaws and frees frozen Pokémon.\0" .align 2,0 .global MoveDescriptionPresent MoveDescriptionPresent: -.string "Either inflicts damage on the target\nor restores its #c6HP#r.\0" +.string "Either inflicts damage on the target\nor restores its {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNamePresent @@ -909,7 +905,7 @@ MoveNamePresent: .global MoveDescriptionBlazeKick MoveDescriptionBlazeKick: -.string "Inflicts damage on the target.\nIt may also cause a #c5burn#r.\nIt thaws and frees frozen Pokémon.\nIt has a high critical-hit rate.\0" +.string "Inflicts damage on the target.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\nIt has a high critical-hit rate.\0" .align 2,0 .global MoveNameBlazeKick @@ -924,7 +920,7 @@ MoveNameCrushClaw: .global MoveDescriptionTeeterDance MoveDescriptionTeeterDance: -.string "Inflicts the #c5Confused#r status on all\nPokémon on the floor~2c making their attacks\nand movements erratic.\0" +.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on all\nPokémon on the floor~2c making their attacks\nand movements erratic.\0" .align 2,0 .global MoveNameTeeterDance @@ -939,7 +935,7 @@ MoveNameFlash: .global MoveDescriptionBlastBurn MoveDescriptionBlastBurn: -.string "Inflicts damage on the target. However~2c it\nalso inflicts the #c5Paused#r status on the user.\nIt also thaws and frees frozen Pokémon.\0" +.string "Inflicts damage on the target. However~2c it\nalso inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status on the user.\nIt also thaws and frees frozen Pokémon.\0" .align 2,0 .global MoveNameBlastBurn @@ -979,7 +975,7 @@ MoveNameWhirlwind: .global MoveDescriptionFeatherdance MoveDescriptionFeatherdance: -.string "Lowers the target~27s #c6Attack#r by two levels.\0" +.string "Lowers the target~27s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by two levels.\0" .align 2,0 .global MoveNameFeatherdance @@ -989,7 +985,7 @@ MoveNameFeatherdance: .global MoveDescriptionImprison MoveDescriptionImprison: -.string "Inflicts the #c5Paused#r status on the target~2c\nmaking it incapable of action.\0" +.string "Inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status on the target~2c\nmaking it incapable of action.\0" .align 2,0 .global MoveNameImprison @@ -999,7 +995,7 @@ MoveNameImprison: .global MoveDescriptionBulkUp MoveDescriptionBulkUp: -.string "Raises the user~27s #c6Attack#r and #c6Defense#r\nby one level.\0" +.string "Raises the user~27s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}\nby one level.\0" .align 2,0 .global MoveNameBulkUp @@ -1039,7 +1035,7 @@ MoveNameScratch: .global MoveDescriptionLightScreen MoveDescriptionLightScreen: -.string "The user gains the #c5Light Screen#r status.\nIt halves the damage from\n#c5Special Attack moves#r.\0" +.string "The user gains the {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} status.\nIt halves the damage from\n{COLOR_2 CYAN}Special Attack moves{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameLightScreen @@ -1049,7 +1045,7 @@ MoveNameLightScreen: .global MoveDescriptionBellyDrum MoveDescriptionBellyDrum: -.string "Boosts the user~27s #c6Attack#r to maximum~2c\nbut empties its #c6Belly#r to just one.\nIt has no effect if the #c6Belly#r is one or less.\0" +.string "Boosts the user~27s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} to maximum~2c\nbut empties its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} to just one.\nIt has no effect if the {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is one or less.\0" .align 2,0 .global MoveNameBellyDrum @@ -1059,7 +1055,7 @@ MoveNameBellyDrum: .global MoveDescriptionFixedDamage MoveDescriptionFixedDamage: -.string "The user gains the #c5Set Damage#r status.\nIn this state~2c all damage inflicted by the\nuser will remain constant.\0" +.string "The user gains the {COLOR_2 CYAN}Set Damage{END_COLOR_TEXT_2} status.\nIn this state~2c all damage inflicted by the\nuser will remain constant.\0" .align 2,0 .global MoveNameDoomDesire @@ -1084,7 +1080,7 @@ MoveNameSplash: .global MoveDescriptionPetalDance MoveDescriptionPetalDance: -.string "Hits the target two to five times in\nsuccession. However it also makes the\nuser #c5confused#r.\0" +.string "Hits the target two to five times in\nsuccession. However it also makes the\nuser {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNamePetalDance @@ -1139,7 +1135,7 @@ MoveNameGuillotine: .global MoveDescriptionDynamicpunch MoveDescriptionDynamicpunch: -.string "Inflicts damage on the target.\nIt also leaves the target #c5confused#r.\0" +.string "Inflicts damage on the target.\nIt also leaves the target {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameDynamicpunch @@ -1149,7 +1145,7 @@ MoveNameDynamicpunch: .global MoveDescriptionSpitUp MoveDescriptionSpitUp: -.string "Inflicts damage on the target.\nIts power depends on how often the move\n#c4Stockpile#r was used before.\0" +.string "Inflicts damage on the target.\nIts power depends on how often the move\n{COLOR_2 GREEN}Stockpile{END_COLOR_TEXT_2} was used before.\0" .align 2,0 .global MoveNameSpitUp @@ -1159,7 +1155,7 @@ MoveNameSpitUp: .global MoveDescriptionSteelWing MoveDescriptionSteelWing: -.string "Inflicts damage on the target.\nIt may also raise the user~27s #c6Defense#r by\none level.\0" +.string "Inflicts damage on the target.\nIt may also raise the user~27s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by\none level.\0" .align 2,0 .global MoveNameSteelWing @@ -1169,12 +1165,12 @@ MoveNameSteelWing: .global MoveDescriptionSuperpower MoveDescriptionSuperpower: -.string "Inflicts damage on the target.\nHowever~2c it also lowers the user~27s\n#c6Attack#r and #c6Defense#r by one level.\0" +.string "Inflicts damage on the target.\nHowever~2c it also lowers the user~27s\n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveDescriptionHyperBeam MoveDescriptionHyperBeam: -.string "Inflicts damage on the target~2c even at a\ndistance. It also inflicts the #c5Paused#r status\non the user~2c making it incapable of action.\0" +.string "Inflicts damage on the target~2c even at a\ndistance. It also inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status\non the user~2c making it incapable of action.\0" .align 2,0 .global MoveNameHyperBeam @@ -1199,7 +1195,7 @@ MoveNameHydroPump: .global MoveDescriptionHydroCannon MoveDescriptionHydroCannon: -.string "Inflicts damage on the target~2c even at a\ndistance. It also inflicts the #c5Paused#r\nstatus on the user~2c making it incapable\nof action.\0" +.string "Inflicts damage on the target~2c even at a\ndistance. It also inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2}\nstatus on the user~2c making it incapable\nof action.\0" .align 2,0 .global MoveNameHydroCannon @@ -1209,7 +1205,7 @@ MoveNameHydroCannon: .global MoveDescriptionFrenzyPlant MoveDescriptionFrenzyPlant: -.string "Inflicts damage on the target.\nHowever~2c it also inflicts the #c5Paused#r status\non the user~2c making it incapable of action.\0" +.string "Inflicts damage on the target.\nHowever~2c it also inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status\non the user~2c making it incapable of action.\0" .align 2,0 .global MoveNameFrenzyPlant @@ -1219,7 +1215,7 @@ MoveNameFrenzyPlant: .global MoveDescriptionCurse MoveDescriptionCurse: -.string "Boosts the user~27s #c6Attack#r and #c6Defense#r by\none level~2c but also lowers #c6Movement Speed#r\nby one level. If used by a Ghost type~2c the\ntarget is #c5cursed#r~2c and the user~27s #c6HP#r halved.\0" +.string "Boosts the user~27s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by\none level~2c but also lowers {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}\nby one level. If used by a Ghost type~2c the\ntarget is {COLOR_2 CYAN}cursed{END_COLOR_TEXT_2}~2c and the user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} halved.\0" .align 2,0 .global MoveNameCurse @@ -1229,7 +1225,7 @@ MoveNameCurse: .global MoveDescriptionSwallow MoveDescriptionSwallow: -.string "Restores the user~27s #c6HP#r.\nThe #c6HP#r recovered depends on how often\nthe move #c4Stockpile#r was used before.\0" +.string "Restores the user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\nThe {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} recovered depends on how often\nthe move {COLOR_2 GREEN}Stockpile{END_COLOR_TEXT_2} was used before.\0" .align 2,0 .global MoveNameBodySlam @@ -1239,7 +1235,7 @@ MoveNameBodySlam: .global MoveDescriptionConfuseChance MoveDescriptionConfuseChance: -.string "Inflicts damage on the target.\nIt may also leave the target #c5confused#r.\0" +.string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameConfusion @@ -1249,7 +1245,7 @@ MoveNameConfusion: .global MoveDescriptionIngrain MoveDescriptionIngrain: -.string "The user gains the #c5Ingrain#r status.\nThe user becomes incapable of moving~2c\nbut regains #c6HP#r over several turns.\0" +.string "The user gains the {COLOR_2 CYAN}Ingrain{END_COLOR_TEXT_2} status.\nThe user becomes incapable of moving~2c\nbut regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} over several turns.\0" .align 2,0 .global MoveNameIngrain @@ -1259,7 +1255,7 @@ MoveNameIngrain: .global MoveDescriptionRest MoveDescriptionRest: -.string "The user gains the #c5Napping#r status.\nUpon awakening~2c the Pokémon regains #c6HP#r\nand recovers from any status problems.\0" +.string "The user gains the {COLOR_2 CYAN}Napping{END_COLOR_TEXT_2} status.\nUpon awakening~2c the Pokémon regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}\nand recovers from any status problems.\0" .align 2,0 .global MoveNameRest @@ -1269,7 +1265,7 @@ MoveNameRest: .global MoveDescriptionSleepPowder MoveDescriptionSleepPowder: -.string "Makes all foes around the user go to\n#c5sleep#r~2c making them incapable of action.\0" +.string "Makes all foes around the user go to\n{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}~2c making them incapable of action.\0" .align 2,0 .global MoveNameSleepPowder @@ -1279,7 +1275,7 @@ MoveNameSleepPowder: .global MoveDescriptionHeatWave MoveDescriptionHeatWave: -.string "Inflicts damage on foes in the room.\nIt may also cause a #c5burn#r.\nIt thaws and frees frozen Pokémon.\0" +.string "Inflicts damage on foes in the room.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\0" .align 2,0 .global MoveNameHeatWave @@ -1324,7 +1320,7 @@ MoveNameSleepTalk: .global MoveDescriptionFakeOut MoveDescriptionFakeOut: -.string "Inflicts damage on the target.\nIt may also make the target #c5cringe#r.\nIt reaches up to two tiles ahead.\0" +.string "Inflicts damage on the target.\nIt may also make the target {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}.\nIt reaches up to two tiles ahead.\0" .align 2,0 .global MoveNameFakeOut @@ -1334,7 +1330,7 @@ MoveNameFakeOut: .global MoveDescriptionWish MoveDescriptionWish: -.string "The user gains the #c5Wish#r status.\nIt boosts the user~27s #c6HP#r recovery rate.\0" +.string "The user gains the {COLOR_2 CYAN}Wish{END_COLOR_TEXT_2} status.\nIt boosts the user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} recovery rate.\0" .align 2,0 .global MoveNameLeer @@ -1344,7 +1340,7 @@ MoveNameLeer: .global MoveDescriptionSunnyDay MoveDescriptionSunnyDay: -.string "Changes the dungeon floor~27s weather to\n#c5Sunny#r over several turns.\0" +.string "Changes the dungeon floor~27s weather to\n{COLOR_2 CYAN}Sunny{END_COLOR_TEXT_2} over several turns.\0" .align 2,0 .global MoveNameSunnyDay @@ -1369,7 +1365,7 @@ MoveNameNeedleArm: .global MoveDescriptionRolePlay MoveDescriptionRolePlay: -.string "Copies the target~27s #c6Special Ability#r.\nThe user regains its own #c6Special Ability#r\nwhen it leaves the floor.\0" +.string "Copies the target~27s {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2}.\nThe user regains its own {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2}\nwhen it leaves the floor.\0" .align 2,0 .global MoveNameRolePlay @@ -1379,7 +1375,7 @@ MoveNameRolePlay: .global MoveDescriptionSurf MoveDescriptionSurf: -.string "Inflicts damage on the target.\nInflicts double damage on a #c5diving#r foe.\0" +.string "Inflicts damage on the target.\nInflicts double damage on a {COLOR_2 CYAN}diving{END_COLOR_TEXT_2} foe.\0" .align 2,0 .global MoveNameSurf @@ -1394,7 +1390,7 @@ MoveNameSlackOff: .global MoveDescriptionGrowl MoveDescriptionGrowl: -.string "Lowers the #c6Attack#r of all foes in the room\nby one level.\0" +.string "Lowers the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} of all foes in the room\nby one level.\0" .align 2,0 .global MoveNameGrowl @@ -1404,7 +1400,7 @@ MoveNameGrowl: .global MoveDescriptionNightShade MoveDescriptionNightShade: -.string "Damages all foes around the user.\nThe amount of damage depends on the\nuser~27s #c6level#r.\0" +.string "Damages all foes around the user.\nThe amount of damage depends on the\nuser~27s {COLOR_2 YELLOW}level{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameNightShade @@ -1414,7 +1410,7 @@ MoveNameNightShade: .global MoveDescriptionAmnesia MoveDescriptionAmnesia: -.string "Boosts the user~27s #c6Special Defense#r by\ntwo levels.\0" +.string "Boosts the user~27s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by\ntwo levels.\0" .align 2,0 .global MoveNameAmnesia @@ -1434,7 +1430,7 @@ MoveNameThief: .global MoveDescriptionMudSlap MoveDescriptionMudSlap: -.string "Inflicts damage on the target.\nIt also lowers the target~27s #c6Accuracy#r by\none level.\0" +.string "Inflicts damage on the target.\nIt also lowers the target~27s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2} by\none level.\0" .align 2,0 .global MoveNameMudSlap @@ -1444,7 +1440,7 @@ MoveNameMudSlap: .global MoveDescriptionMudSport MoveDescriptionMudSport: -.string "Changes the floor~27s status to #c5Mud Sport#r~2c\nwhich halves the power of Electric-type\nmoves.\0" +.string "Changes the floor~27s status to {COLOR_2 CYAN}Mud Sport{END_COLOR_TEXT_2}~2c\nwhich halves the power of Electric-type\nmoves.\0" .align 2,0 .global MoveNameMudSport @@ -1484,7 +1480,7 @@ MoveNameDragonClaw: .global MoveDescriptionTriAttack MoveDescriptionTriAttack: -.string "Inflicts damage on the target.\nIt may also cause a #c5burn#r~2c\n#c5paralysis#r~2c or leave the target #c5frozen#r.\0" +.string "Inflicts damage on the target.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}~2c\n{COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}~2c or leave the target {COLOR_2 CYAN}frozen{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameTriAttack @@ -1499,7 +1495,7 @@ MoveNameHiJumpKick: .global MoveDescriptionBounce MoveDescriptionBounce: -.string "The user gains the #c5Bouncing#r status~2c\nmaking it attack strongly on the next turn.\nIt may also cause #c5paralysis#r.\nIt is not possible to #c5link#r this move.\0" +.string "The user gains the {COLOR_2 CYAN}Bouncing{END_COLOR_TEXT_2} status~2c\nmaking it attack strongly on the next turn.\nIt may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveDescriptionJumpKick @@ -1544,7 +1540,7 @@ MoveNamePoisonpowder: .global MoveDescriptionPoisonFang MoveDescriptionPoisonFang: -.string "Inflicts damage on the target.\nIt may also leave the target\n#c5badly poisoned#r~2c damaging it over\nseveral turns.\0" +.string "Inflicts damage on the target.\nIt may also leave the target\n{COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}~2c damaging it over\nseveral turns.\0" .align 2,0 .global MoveNamePoisonFang @@ -1554,7 +1550,7 @@ MoveNamePoisonFang: .global MoveDescriptionToxic MoveDescriptionToxic: -.string "#c5Badly poisons#r the target.\nIf a Pokémon is #c5badly poisoned#r~2c it\nsustains damage over several turns.\0" +.string "{COLOR_2 CYAN}Badly poisons{END_COLOR_TEXT_2} the target.\nIf a Pokémon is {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}~2c it\nsustains damage over several turns.\0" .align 2,0 .global MoveNameToxic @@ -1564,7 +1560,7 @@ MoveNameToxic: .global MoveDescriptionPoison MoveDescriptionPoison: -.string "#c5Poisons#r the target.\nIf a Pokémon is #c5poisoned#r~2c it sustains\ndamage over several turns.\0" +.string "{COLOR_2 CYAN}Poisons{END_COLOR_TEXT_2} the target.\nIf a Pokémon is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}~2c it sustains\ndamage over several turns.\0" .align 2,0 .global MoveNameHowl @@ -1574,7 +1570,7 @@ MoveNameHowl: .global MoveDescriptionBlock MoveDescriptionBlock: -.string "Inflicts the #c5Leg Hold#r status on the\ntarget~2c making it incapable of movement.\0" +.string "Inflicts the {COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2} status on the\ntarget~2c making it incapable of movement.\0" .align 2,0 .global MoveNameBlock @@ -1584,7 +1580,7 @@ MoveNameBlock: .global MoveDescriptionZapCannon MoveDescriptionZapCannon: -.string "Inflicts damage on the target~2c even at a\ndistance. It also causes #c5paralysis#r~2c\npreventing any attacks or moves.\0" +.string "Inflicts damage on the target~2c even at a\ndistance. It also causes {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}~2c\npreventing any attacks or moves.\0" .align 2,0 .global MoveNameZapCannon @@ -1634,7 +1630,7 @@ MoveNameTeleport: .global MoveDescriptionBoostDefenseTwo MoveDescriptionBoostDefenseTwo: -.string "Boosts the user~27s #c6Defense#r by two levels.\0" +.string "Boosts the user~27s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by two levels.\0" .align 2,0 .global MoveNameIronDefense @@ -1644,7 +1640,7 @@ MoveNameIronDefense: .global MoveDescriptionHelpingHand MoveDescriptionHelpingHand: -.string "Boosts the #c6Attack#r and #c6Special Attack#r of\nteam members in the same room by one\nlevel.\0" +.string "Boosts the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} of\nteam members in the same room by one\nlevel.\0" .align 2,0 .global MoveNameHelpingHand @@ -1654,7 +1650,7 @@ MoveNameHelpingHand: .global MoveDescriptionConversion2 MoveDescriptionConversion2: -.string "The user gains the #c5Conversion 2#r status.\nIt changes the user~27s type to one that is\nstrong against the move type it took last.\0" +.string "The user gains the {COLOR_2 CYAN}Conversion 2{END_COLOR_TEXT_2} status.\nIt changes the user~27s type to one that is\nstrong against the move type it took last.\0" .align 2,0 .global MoveNameConversion2 @@ -1679,7 +1675,7 @@ MoveNameVineWhip: .global MoveDescriptionSwordsDance MoveDescriptionSwordsDance: -.string "Boosts the user~27s #c6Attack#r by two levels.\0" +.string "Boosts the user~27s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by two levels.\0" .align 2,0 .global MoveNameSwordsDance @@ -1724,12 +1720,12 @@ MoveNamePeck: .global MoveDescriptionMoonlight MoveDescriptionMoonlight: -.string "Restores the #c6HP#r of the user and team\nmembers on the same floor. The amount of\n#c6HP#r recovered depends on the weather.\0" +.string "Restores the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and team\nmembers on the same floor. The amount of\n{COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} recovered depends on the weather.\0" .align 2,0 .global MoveDescriptionTaunt MoveDescriptionTaunt: -.string "Inflicts the #c5Taunted#r status\non the targeted Pokémon.\0" +.string "Inflicts the {COLOR_2 CYAN}Taunted{END_COLOR_TEXT_2} status\non the targeted Pokémon.\0" .align 2,0 .global MoveNameTaunt @@ -1739,7 +1735,7 @@ MoveNameTaunt: .global MoveDescriptionConfuse MoveDescriptionConfuse: -.string "Inflicts the #c5Confused#r status on the\ntarget~2c making its attacks and\nmovements erratic.\0" +.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on the\ntarget~2c making its attacks and\nmovements erratic.\0" .align 2,0 .global MoveNameSupersonic @@ -1749,7 +1745,7 @@ MoveNameSupersonic: .global MoveDescriptionSeismicToss MoveDescriptionSeismicToss: -.string "Inflicts damage on the target.\nThe amount of damage depends on the\nuser~27s #c6level#r.\0" +.string "Inflicts damage on the target.\nThe amount of damage depends on the\nuser~27s {COLOR_2 YELLOW}level{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSeismicToss @@ -1779,7 +1775,7 @@ MoveNameEggBomb: .global MoveDescriptionSoftboiled MoveDescriptionSoftboiled: -.string "Restores the #c6HP#r of the user and team\nmembers in the same room by one quarter\nof their #c6maximum HP#r.\0" +.string "Restores the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and team\nmembers in the same room by one quarter\nof their {COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSoftboiled @@ -1789,7 +1785,7 @@ MoveNameSoftboiled: .global MoveDescriptionTwineedle MoveDescriptionTwineedle: -.string "Hits the target twice~2c even at a distance.\nIt may also leave the target #c5poisoned#r~2c\ndamaging it over several turns.\0" +.string "Hits the target twice~2c even at a distance.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}~2c\ndamaging it over several turns.\0" .align 2,0 .global MoveNameTwineedle @@ -1809,7 +1805,7 @@ MoveNameBulletSeed: .global MoveDescriptionTwister MoveDescriptionTwister: -.string "Inflicts damage on the target. It may also\ncause the target to #c5cringe#r~2c making\nit incapable of action. Doubles damage\non a #c5flying#r or #c5bouncing#r Pokémon.\0" +.string "Inflicts damage on the target. It may also\ncause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}~2c making\nit incapable of action. Doubles damage\non a {COLOR_2 CYAN}flying{END_COLOR_TEXT_2} or {COLOR_2 CYAN}bouncing{END_COLOR_TEXT_2} Pokémon.\0" .align 2,0 .global MoveNameTwister @@ -1824,7 +1820,7 @@ MoveNameSlam: .global MoveDescriptionStockpile MoveDescriptionStockpile: -.string "Stockpiles power for up to three turns.\nThe stored power boosts the performance\nof the moves #c4Swallow#r and #c4Spit Up#r.\0" +.string "Stockpiles power for up to three turns.\nThe stored power boosts the performance\nof the moves {COLOR_2 GREEN}Swallow{END_COLOR_TEXT_2} and {COLOR_2 GREEN}Spit Up{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameStockpile @@ -1834,7 +1830,7 @@ MoveNameStockpile: .global MoveDescriptionMuddyWater MoveDescriptionMuddyWater: -.string "Inflicts damage on the target.\nIt may also lower the target~27s #c6Accuracy#r\nby one level.\0" +.string "Inflicts damage on the target.\nIt may also lower the target~27s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}\nby one level.\0" .align 2,0 .global MoveNameMuddyWater @@ -1854,7 +1850,7 @@ MoveNameFireBlast: .global MoveDescriptionDive MoveDescriptionDive: -.string "The user gains the #c5Diving#r status~2c\nmaking it attack strongly on the next turn.\nIt is not possible to #c5link#r this move.\nIt can~27t be used without water.\0" +.string "The user gains the {COLOR_2 CYAN}Diving{END_COLOR_TEXT_2} status~2c\nmaking it attack strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\nIt can~27t be used without water.\0" .align 2,0 .global MoveNameDive @@ -1864,7 +1860,7 @@ MoveNameDive: .global MoveDescriptionExplosion MoveDescriptionExplosion: -.string "Makes the user blow up in\na #c5huge explosion#r~2c inflicting damage on all\nsurrounding Pokémon. It also destroys\nsurrounding items and walls.\0" +.string "Makes the user blow up in\na {COLOR_2 CYAN}huge explosion{END_COLOR_TEXT_2}~2c inflicting damage on all\nsurrounding Pokémon. It also destroys\nsurrounding items and walls.\0" .align 2,0 .global MoveNameExplosion @@ -1879,7 +1875,7 @@ MoveNameTackle: .global MoveDescriptionFly MoveDescriptionFly: -.string "The user gains the #c5Flying#r status~2c \nmaking it attack strongly on the next turn.\nIt is not possible to #c5link#r this move.\0" +.string "The user gains the {COLOR_2 CYAN}Flying{END_COLOR_TEXT_2} status~2c \nmaking it attack strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameFly @@ -1899,7 +1895,7 @@ MoveNameSonicboom: .global MoveDescriptionSolarbeam MoveDescriptionSolarbeam: -.string "The user gains the #c5Solarbeam#r status~2c\nmaking it attack strongly on the next turn.\nIt is not possible to #c5link#r this move.\0" +.string "The user gains the {COLOR_2 CYAN}Solarbeam{END_COLOR_TEXT_2} status~2c\nmaking it attack strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameSolarbeam @@ -1919,7 +1915,7 @@ MoveNameSheerCold: .global MoveDescriptionSacredFire MoveDescriptionSacredFire: -.string "Inflicts damage on the target.\nIt may also cause a #c5burn#r.\0" +.string "Inflicts damage on the target.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSacredFire @@ -1929,7 +1925,7 @@ MoveNameSacredFire: .global MoveDescriptionGrowth MoveDescriptionGrowth: -.string "Boosts the user~27s #c6Special Attack#r by one\nlevel.\0" +.string "Boosts the user~27s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} by one\nlevel.\0" .align 2,0 .global MoveNameGrowth @@ -1939,7 +1935,7 @@ MoveNameGrowth: .global MoveDescriptionPoisonChance MoveDescriptionPoisonChance: -.string "Inflicts damage on the target.\nIt may also leave the target #c5poisoned#r~2c\ndamaging it over several turns.\0" +.string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}~2c\ndamaging it over several turns.\0" .align 2,0 .global MoveNameSmog @@ -1969,7 +1965,7 @@ MoveNameSandTomb: .global MoveDescriptionLowerAccuracy MoveDescriptionLowerAccuracy: -.string "Lowers the target~27s #c6Accuracy#r by one level.\0" +.string "Lowers the target~27s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameSandAttack @@ -1979,7 +1975,7 @@ MoveNameSandAttack: .global MoveDescriptionSandstorm MoveDescriptionSandstorm: -.string "Changes the dungeon floor~27s weather to\n#c5Sandstorm#r for several turns.\0" +.string "Changes the dungeon floor~27s weather to\n{COLOR_2 CYAN}Sandstorm{END_COLOR_TEXT_2} for several turns.\0" .align 2,0 .global MoveNameSandstorm @@ -1999,7 +1995,7 @@ MoveNameHeadbutt: .global MoveDescriptionSketch MoveDescriptionSketch: -.string "Copies the move last used by the target\nand makes it the user~27s.\n#c4Sketch#r disappears after it copies a move.\0" +.string "Copies the move last used by the target\nand makes it the user~27s.\n{COLOR_2 GREEN}Sketch{END_COLOR_TEXT_2} disappears after it copies a move.\0" .align 2,0 .global MoveNameSketch @@ -2009,7 +2005,7 @@ MoveNameSketch: .global MoveDescriptionSkillSwap MoveDescriptionSkillSwap: -.string "Switches the user~27s #c6Special Ability#r with\nthat of the target.\0" +.string "Switches the user~27s {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2} with\nthat of the target.\0" .align 2,0 .global MoveNameSkillSwap @@ -2019,7 +2015,7 @@ MoveNameSkillSwap: .global MoveDescriptionSkyUppercut MoveDescriptionSkyUppercut: -.string "Inflicts damage on the target.\nIt hits even a Pokémon that is either\n#c5flying#r or #c5bouncing#r.\0" +.string "Inflicts damage on the target.\nIt hits even a Pokémon that is either\n{COLOR_2 CYAN}flying{END_COLOR_TEXT_2} or {COLOR_2 CYAN}bouncing{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSkyUppercut @@ -2034,7 +2030,7 @@ MoveNameAbsorb: .global MoveDescriptionSafeguard MoveDescriptionSafeguard: -.string "The user and team members in the same\nroom gain the #c5Safeguard#r status~2c\nwhich prevents status problems.\0" +.string "The user and team members in the same\nroom gain the {COLOR_2 CYAN}Safeguard{END_COLOR_TEXT_2} status~2c\nwhich prevents status problems.\0" .align 2,0 .global MoveNameSafeguard @@ -2044,7 +2040,7 @@ MoveNameSafeguard: .global MoveDescriptionExtrasensory MoveDescriptionExtrasensory: -.string "Inflicts damage on the target.\nIt may also cause the target to #c5cringe#r~2c\nmaking it incapable of attacking\nor using moves.\0" +.string "Inflicts damage on the target.\nIt may also cause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}~2c\nmaking it incapable of attacking\nor using moves.\0" .align 2,0 .global MoveNameExtrasensory @@ -2074,7 +2070,7 @@ MoveNameFissure: .global MoveDescriptionMist MoveDescriptionMist: -.string "The user gains the #c5Mist#r status.\nIt prevents #c6Attack#r~2c #c6Defense#r~2c #c6Special\nAttack#r~2c #c6Special Defense#r~2c #c6Accuracy#r~2c and\n#c6Evasion#r from being reduced.\0" +.string "The user gains the {COLOR_2 CYAN}Mist{END_COLOR_TEXT_2} status.\nIt prevents {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}~2c {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}~2c {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2}~2c {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}~2c {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}~2c and\n{COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} from being reduced.\0" .align 2,0 .global MoveNameMist @@ -2084,7 +2080,7 @@ MoveNameMist: .global MoveDescriptionThunderbolt MoveDescriptionThunderbolt: -.string "Damages all foes around the user.\nIt may also cause #c5paralysis#r and prevent\nany attacks or moves.\0" +.string "Damages all foes around the user.\nIt may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} and prevent\nany attacks or moves.\0" .align 2,0 .global MoveNameThunderbolt @@ -2094,7 +2090,7 @@ MoveNameThunderbolt: .global MoveDescriptionCharge MoveDescriptionCharge: -.string "The user gains the #c5Charging#r status.\nIt boosts the power of the Electric-type\nmove to be used next.\0" +.string "The user gains the {COLOR_2 CYAN}Charging{END_COLOR_TEXT_2} status.\nIt boosts the power of the Electric-type\nmove to be used next.\0" .align 2,0 .global MoveNameCharge @@ -2104,7 +2100,7 @@ MoveNameCharge: .global MoveDescriptionShadowBall MoveDescriptionShadowBall: -.string "Inflicts damage on the target~2c even at a\ndistance. It may also lower the target~27s\n#c6Special Defense#r by one level.\0" +.string "Inflicts damage on the target~2c even at a\ndistance. It may also lower the target~27s\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameShadowBall @@ -2129,7 +2125,7 @@ MoveNameBind: .global MoveDescriptionStunSpore MoveDescriptionStunSpore: -.string "Causes #c5paralysis#r in surrounding foes.\nA Pokémon affected by #c5paralysis#r is\nincapable of attacking or using moves.\0" +.string "Causes {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} in surrounding foes.\nA Pokémon affected by {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} is\nincapable of attacking or using moves.\0" .align 2,0 .global MoveNameStunSpore @@ -2139,7 +2135,7 @@ MoveNameStunSpore: .global MoveDescriptionSelfdestruct MoveDescriptionSelfdestruct: -.string "Makes the user #c5explode#r~2c inflicting\ndamage on all surrounding Pokémon.\nIt also destroys surrounding items.\0" +.string "Makes the user {COLOR_2 CYAN}explode{END_COLOR_TEXT_2}~2c inflicting\ndamage on all surrounding Pokémon.\nIt also destroys surrounding items.\0" .align 2,0 .global MoveNameSelfdestruct @@ -2149,7 +2145,7 @@ MoveNameSelfdestruct: .global MoveDescriptionLowerDefense MoveDescriptionLowerDefense: -.string "Lowers the target~27s #c6Defense#r by one level.\0" +.string "Lowers the target~27s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameTailWhip @@ -2159,7 +2155,7 @@ MoveNameTailWhip: .global MoveDescriptionFlail MoveDescriptionFlail: -.string "Inflicts damage on the target.\nThe lower the user~27s #c6HP#r~2c the greater\nthe damage.\0" +.string "Inflicts damage on the target.\nThe lower the user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}~2c the greater\nthe damage.\0" .align 2,0 .global MoveNameFlail @@ -2184,7 +2180,7 @@ MoveNameNaturePower: .global MoveDescriptionEarthquake MoveDescriptionEarthquake: -.string "Damages all Pokémon in the same room.\nIt inflicts double damage on any #c5digging#r\nPokémon.\0" +.string "Damages all Pokémon in the same room.\nIt inflicts double damage on any {COLOR_2 CYAN}digging{END_COLOR_TEXT_2}\nPokémon.\0" .align 2,0 .global MoveNameEarthquake @@ -2194,7 +2190,7 @@ MoveNameEarthquake: .global MoveDescriptionRecover MoveDescriptionRecover: -.string "Restores the user~27s #c6HP#r by half its\n#c6maximum HP#r.\0" +.string "Restores the user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} by half its\n{COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameRecover @@ -2214,7 +2210,7 @@ MoveNameSubmission: .global MoveDescriptionPsychUp MoveDescriptionPsychUp: -.string "Copies the target~27s levels for stats such\nas #c6Attack#r and #c6Defense#r.\0" +.string "Copies the target~27s levels for stats such\nas {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNamePsychUp @@ -2229,7 +2225,7 @@ MoveNameSignalBeam: .global MoveDescriptionWaterSpout MoveDescriptionWaterSpout: -.string "Inflicts damage on the target.\nThe higher the user~27s #c6HP#r~2c the greater\nthe damage.\0" +.string "Inflicts damage on the target.\nThe higher the user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}~2c the greater\nthe damage.\0" .align 2,0 .global MoveNameWaterSpout @@ -2239,7 +2235,7 @@ MoveNameWaterSpout: .global MoveDescriptionUproar MoveDescriptionUproar: -.string "The user and team members in the room\ngain the #c5Sleepless#r status~2c\nso they cannot fall asleep.\nIt also awakens sleeping team members.\0" +.string "The user and team members in the room\ngain the {COLOR_2 CYAN}Sleepless{END_COLOR_TEXT_2} status~2c\nso they cannot fall asleep.\nIt also awakens sleeping team members.\0" .align 2,0 .global MoveNameUproar @@ -2249,7 +2245,7 @@ MoveNameUproar: .global MoveDescriptionPsychoBoost MoveDescriptionPsychoBoost: -.string "Inflicts damage on the target.\nHowever~2c it also lowers the user~27s #c6Special\nAttack#r by two levels.\0" +.string "Inflicts damage on the target.\nHowever~2c it also lowers the user~27s {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2} by two levels.\0" .align 2,0 .global MoveNamePsychoBoost @@ -2264,7 +2260,7 @@ MoveNamePsychic: .global MoveDescriptionPsywave MoveDescriptionPsywave: -.string "Inflicts damage on the target~2c even at a\ndistance. The amount of damage depends\non the user~27s #c6level#r.\0" +.string "Inflicts damage on the target~2c even at a\ndistance. The amount of damage depends\non the user~27s {COLOR_2 YELLOW}level{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNamePsywave @@ -2274,7 +2270,7 @@ MoveNamePsywave: .global MoveDescriptionConfuseChanceDistance MoveDescriptionConfuseChanceDistance: -.string "Inflicts damage on the target~2c even at a\ndistance. It may also leave the target\n#c5confused#r.\0" +.string "Inflicts damage on the target~2c even at a\ndistance. It may also leave the target\n{COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNamePsybeam @@ -2284,7 +2280,7 @@ MoveNamePsybeam: .global MoveDescriptionLowerSpeed MoveDescriptionLowerSpeed: -.string "Lowers the target~27s #c6Movement Speed#r by\none level.\0" +.string "Lowers the target~27s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by\none level.\0" .align 2,0 .global MoveNameScaryFace @@ -2299,7 +2295,7 @@ MoveNameRollout: .global MoveDescriptionEndure MoveDescriptionEndure: -.string "The user gains the #c5Enduring#r status.\nThe user will survive any attack with just\none #c6HP#r.\0" +.string "The user gains the {COLOR_2 CYAN}Enduring{END_COLOR_TEXT_2} status.\nThe user will survive any attack with just\none {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameEndure @@ -2309,7 +2305,7 @@ MoveNameEndure: .global MoveDescriptionMeteorMash MoveDescriptionMeteorMash: -.string "Inflicts damage on the target~2c even at a\ndistance. It may also boost the user~27s\n#c6Attack#r by one level.\0" +.string "Inflicts damage on the target~2c even at a\ndistance. It may also boost the user~27s\n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameMeteorMash @@ -2319,7 +2315,7 @@ MoveNameMeteorMash: .global MoveDescriptionFollowMe MoveDescriptionFollowMe: -.string "The user gains the #c5Decoy#r status~2c\nmaking it the primary target of foes.\0" +.string "The user gains the {COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2} status~2c\nmaking it the primary target of foes.\0" .align 2,0 .global MoveNameFollowMe @@ -2329,7 +2325,7 @@ MoveNameFollowMe: .global MoveDescriptionFreezeChanceRoom MoveDescriptionFreezeChanceRoom: -.string "Inflicts damage on the target.\nIt may also leave the target #c5frozen#r and\nincapable of action.\0" +.string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}frozen{END_COLOR_TEXT_2} and\nincapable of action.\0" .align 2,0 .global MoveNamePowderSnow @@ -2339,7 +2335,7 @@ MoveNamePowderSnow: .global MoveDescriptionSkyAttack MoveDescriptionSkyAttack: -.string "The user gains the #c5Sky Attack#r status~2c\nand it attacks strongly on the next turn.\nIt is not possible to #c5link#r this move.\0" +.string "The user gains the {COLOR_2 CYAN}Sky Attack{END_COLOR_TEXT_2} status~2c\nand it attacks strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameSkyAttack @@ -2349,7 +2345,7 @@ MoveNameSkyAttack: .global MoveDescriptionCosmicPower MoveDescriptionCosmicPower: -.string "Boosts the user~27s #c6Defense#r and #c6Special\nDefense#r by one level.\0" +.string "Boosts the user~27s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special\nDefense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameCosmicPower @@ -2359,7 +2355,7 @@ MoveNameCosmicPower: .global MoveDescriptionMindReader MoveDescriptionMindReader: -.string "Gives the user #c5Sure Shot#r status~2c making\nall its moves and attacks completely\naccurate.\0" +.string "Gives the user {COLOR_2 CYAN}Sure Shot{END_COLOR_TEXT_2} status~2c making\nall its moves and attacks completely\naccurate.\0" .align 2,0 .global MoveNameMindReader @@ -2369,7 +2365,7 @@ MoveNameMindReader: .global MoveDescriptionIcyWind MoveDescriptionIcyWind: -.string "Inflicts damage on the target~2c even at a\ndistance. It also lowers the target~27s\n#c6Movement Speed#r by one level.\0" +.string "Inflicts damage on the target~2c even at a\ndistance. It also lowers the target~27s\n{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameIcyWind @@ -2379,7 +2375,7 @@ MoveNameIcyWind: .global MoveDescriptionRapidSpin MoveDescriptionRapidSpin: -.string "Inflicts damage on the target.\nIt also frees the user from #c5Leech Seed#r~2c\n#c5Leg Hold#r~2c #c5Ingrain#r~2c or #c5Constriction#r.\0" +.string "Inflicts damage on the target.\nIt also frees the user from {COLOR_2 CYAN}Leech Seed{END_COLOR_TEXT_2}~2c\n{COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2}~2c {COLOR_2 CYAN}Ingrain{END_COLOR_TEXT_2}~2c or {COLOR_2 CYAN}Constriction{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameRapidSpin @@ -2389,7 +2385,7 @@ MoveNameRapidSpin: .global MoveDescriptionAgility MoveDescriptionAgility: -.string "Boosts by one level the #c6Movement Speed#r\nof the user and team members in the\nsame room.\0" +.string "Boosts by one level the {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}\nof the user and team members in the\nsame room.\0" .align 2,0 .global MoveNameAgility @@ -2399,7 +2395,7 @@ MoveNameAgility: .global MoveDescriptionSynthesis MoveDescriptionSynthesis: -.string "Restores the user~27s #c6HP#r.\nThe amount of #c6HP#r regained depends on\nthe weather.\0" +.string "Restores the user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\nThe amount of {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} regained depends on\nthe weather.\0" .align 2,0 .global MoveNameSynthesis @@ -2409,7 +2405,7 @@ MoveNameSynthesis: .global MoveDescriptionAncientpower MoveDescriptionAncientpower: -.string "Inflicts damage on the target.\nIt may also simultaneously raise by one\nlevel #c6Attack#r~2c #c6Special Attack#r~2c #c6Defense#r~2c\n#c6Special Defense#r~2c and #c6Movement Speed#r.\0" +.string "Inflicts damage on the target.\nIt may also simultaneously raise by one\nlevel {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}~2c {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}~2c {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}~2c\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}~2c and {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameAncientpower @@ -2429,7 +2425,7 @@ MoveNameLowKick: .global MoveDescriptionOutrage MoveDescriptionOutrage: -.string "Hits the target two to five times in\nsuccession. However~2c it also makes the\nuser #c5confused#r.\0" +.string "Hits the target two to five times in\nsuccession. However~2c it also makes the\nuser {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameOutrage @@ -2449,7 +2445,7 @@ MoveNameMeanLook: .global MoveDescriptionHaze MoveDescriptionHaze: -.string "Resets the #c6Attack#r~2c #c6Defense#r~2c etc.~2c of all\nPokémon on the floor whether they were\nboosted or lowered.\0" +.string "Resets the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}~2c {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}~2c etc.~2c of all\nPokémon on the floor whether they were\nboosted or lowered.\0" .align 2,0 .global MoveNameHaze @@ -2464,7 +2460,7 @@ MoveNameCrabhammer: .global MoveDescriptionLegHolder MoveDescriptionLegHolder: -.string "Inflicts the #c5Leg Hold#r status on the target~2c\nmaking it incapable of movement.\0" +.string "Inflicts the {COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2} status on the target~2c\nmaking it incapable of movement.\0" .align 2,0 .global MoveNameSpiderWeb @@ -2474,7 +2470,7 @@ MoveNameSpiderWeb: .global MoveDescriptionTickle MoveDescriptionTickle: -.string "Reduces the target~27s #c6Attack#r and #c6Defense#r\nby one level.\0" +.string "Reduces the target~27s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}\nby one level.\0" .align 2,0 .global MoveNameTickle @@ -2484,7 +2480,7 @@ MoveNameTickle: .global MoveDescriptionSleep MoveDescriptionSleep: -.string "Makes the target go to #c5sleep#r~2c causing it\nto be incapable of action.\0" +.string "Makes the target go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}~2c causing it\nto be incapable of action.\0" .align 2,0 .global MoveNameGrasswhistle @@ -2494,7 +2490,7 @@ MoveNameGrasswhistle: .global MoveDescriptionMetalSound MoveDescriptionMetalSound: -.string "Reduces the target~27s #c6Special Defense#r by\nthree levels.\0" +.string "Reduces the target~27s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by\nthree levels.\0" .align 2,0 .global MoveNameMetalSound @@ -2504,7 +2500,7 @@ MoveNameMetalSound: .global MoveDescriptionSilverWind MoveDescriptionSilverWind: -.string "Inflicts damage on foes in the same room.\nIt may also simultaneously raise by one\nlevel #c6Attack#r~2c #c6Special Attack#r~2c #c6Defense#r~2c\n#c6Special Defense#r~2c and #c6Movement Speed#r.\0" +.string "Inflicts damage on foes in the same room.\nIt may also simultaneously raise by one\nlevel {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}~2c {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}~2c {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}~2c\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}~2c and {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSilverWind @@ -2524,7 +2520,7 @@ MoveNameLeechLife: .global MoveDescriptionSpore MoveDescriptionSpore: -.string "Makes all the foes in the room go to\n#c5sleep#r.\0" +.string "Makes all the foes in the room go to\n{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSpore @@ -2534,7 +2530,7 @@ MoveNameSpore: .global MoveDescriptionSmellingsalt MoveDescriptionSmellingsalt: -.string "Inflicts damage on the target.\nIt inflicts greater damage if the target\nhas #c5paralysis#r~2c but it also heals #c5paralysis#r.\0" +.string "Inflicts damage on the target.\nIt inflicts greater damage if the target\nhas {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}~2c but it also heals {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSmellingsalt @@ -2544,7 +2540,7 @@ MoveNameSmellingsalt: .global MoveDescriptionReversal MoveDescriptionReversal: -.string "Inflicts damage on the target.\nThe lower the user~27s #c6HP#r~2c the greater the\ndamage it inflicts.\0" +.string "Inflicts damage on the target.\nThe lower the user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}~2c the greater the\ndamage it inflicts.\0" .align 2,0 .global MoveNameReversal @@ -2554,7 +2550,7 @@ MoveNameReversal: .global MoveDescriptionDrain MoveDescriptionDrain: -.string "Inflicts damage on the target.\nIt also restores the user~27s #c6HP#r based\non the damage it inflicted.\0" +.string "Inflicts damage on the target.\nIt also restores the user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} based\non the damage it inflicted.\0" .align 2,0 .global MoveNameGigaDrain @@ -2564,7 +2560,7 @@ MoveNameGigaDrain: .global MoveDescriptionFocusPunch MoveDescriptionFocusPunch: -.string "The user gains the #c5Focus Punch#r status~2c\nand it attacks on the next turn.\nIt is not possible to #c5link#r this move.\0" +.string "The user gains the {COLOR_2 CYAN}Focus Punch{END_COLOR_TEXT_2} status~2c\nand it attacks on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameFocusPunch @@ -2574,7 +2570,7 @@ MoveNameFocusPunch: .global MoveDescriptionFocusEnergy MoveDescriptionFocusEnergy: -.string "The user gains the #c5Focus Energy#r status~2c\nraising its critical-hit rate.\0" +.string "The user gains the {COLOR_2 CYAN}Focus Energy{END_COLOR_TEXT_2} status~2c\nraising its critical-hit rate.\0" .align 2,0 .global MoveNameFocusEnergy @@ -2584,7 +2580,7 @@ MoveNameFocusEnergy: .global MoveDescriptionDamageLowerSpeed MoveDescriptionDamageLowerSpeed: -.string "Inflicts damage on the target.\nIt also lowers the target~27s #c6Movement\nSpeed#r by one level.\0" +.string "Inflicts damage on the target.\nIt also lowers the target~27s {COLOR_2 YELLOW}Movement\nSpeed{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameRockTomb @@ -2594,7 +2590,7 @@ MoveNameRockTomb: .global MoveDescriptionBrickBreak MoveDescriptionBrickBreak: -.string "Shatters the target~27s #c5Reflect#r\nor #c5Light Screen#r to inflict damage.\0" +.string "Shatters the target~27s {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}\nor {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} to inflict damage.\0" .align 2,0 .global MoveNameBrickBreak @@ -2604,7 +2600,7 @@ MoveNameBrickBreak: .global MoveDescriptionConstrict MoveDescriptionConstrict: -.string "Inflicts damage on the target.\nIt may also lower the target~27s #c6Movement\nSpeed#r by one level.\0" +.string "Inflicts damage on the target.\nIt may also lower the target~27s {COLOR_2 YELLOW}Movement\nSpeed{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameConstrict @@ -2619,7 +2615,7 @@ MoveNameWithdraw: .global MoveDescriptionConstriction MoveDescriptionConstriction: -.string "Inflicts damage on the target.\nIt may also cause #c5constriction#r~2c making the\nfoe incapable of movement.\0" +.string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}constriction{END_COLOR_TEXT_2}~2c making the\nfoe incapable of movement.\0" .align 2,0 .global MoveNameClamp @@ -2634,7 +2630,7 @@ MoveNameKarateChop: .global MoveDescriptionFacade MoveDescriptionFacade: -.string "Inflicts damage on the target.\nIf the user is #c5poisoned#r~2c #c5badly poisoned#r~2c\nor has a #c5burn#r~2c its power is doubled.\0" +.string "Inflicts damage on the target.\nIf the user is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}~2c {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}~2c\nor has a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}~2c its power is doubled.\0" .align 2,0 .global MoveNameFacade @@ -2644,7 +2640,7 @@ MoveNameFacade: .global MoveDescriptionEndeavor MoveDescriptionEndeavor: -.string "The difference between the foe~27s #c6HP#r and\nthe user~27s #c6HP#r is applied as this move~27s\ndamage.\0" +.string "The difference between the foe~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} and\nthe user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} is applied as this move~27s\ndamage.\0" .align 2,0 .global MoveNameEndeavor @@ -2654,7 +2650,7 @@ MoveNameEndeavor: .global MoveDescriptionParalyzeChance MoveDescriptionParalyzeChance: -.string "Inflicts damage on the target.\nIt may also cause #c5paralysis#r and prevent\nany attacks or moves.\0" +.string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} and prevent\nany attacks or moves.\0" .align 2,0 .global MoveNameThunderpunch @@ -2664,12 +2660,12 @@ MoveNameThunderpunch: .global MoveDescriptionThunder MoveDescriptionThunder: -.string "Inflicts damage on the target. It may also\ncause #c5paralysis#r. Its accuracy is affected\nby the weather. It even hits a Pokémon\nthat is #c5flying#r or #c5bouncing#r.\0" +.string "Inflicts damage on the target. It may also\ncause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}. Its accuracy is affected\nby the weather. It even hits a Pokémon\nthat is {COLOR_2 CYAN}flying{END_COLOR_TEXT_2} or {COLOR_2 CYAN}bouncing{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveDescriptionLowerSpecialDefenseChance MoveDescriptionLowerSpecialDefenseChance: -.string "Inflicts damage on the target.\nIt may also lower the target~27s #c6Special\nDefense#r by one level.\0" +.string "Inflicts damage on the target.\nIt may also lower the target~27s {COLOR_2 YELLOW}Special\nDefense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameCrunch @@ -2679,7 +2675,7 @@ MoveNameCrunch: .global MoveDescriptionBide MoveDescriptionBide: -.string "The user gains the #c5Bide#r status.\nWhen #c5Bide#r is released~2c the user looses an\nattack double the damage it took\nwhile waiting.\0" +.string "The user gains the {COLOR_2 CYAN}Bide{END_COLOR_TEXT_2} status.\nWhen {COLOR_2 CYAN}Bide{END_COLOR_TEXT_2} is released~2c the user looses an\nattack double the damage it took\nwhile waiting.\0" .align 2,0 .global MoveNameBide @@ -2689,7 +2685,7 @@ MoveNameBide: .global MoveDescriptionRazorWind MoveDescriptionRazorWind: -.string "The user gains the #c5Razor Wind#r status~2c\nand it looses a powerful attack with a\nhigh critical-hit rate on the next turn.\nIt is not possible to #c5link#r this move.\0" +.string "The user gains the {COLOR_2 CYAN}Razor Wind{END_COLOR_TEXT_2} status~2c\nand it looses a powerful attack with a\nhigh critical-hit rate on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameRazorWind @@ -2699,7 +2695,7 @@ MoveNameRazorWind: .global MoveDescriptionParalyze MoveDescriptionParalyze: -.string "Causes #c5paralysis#r in the target.\nA Pokémon affected by #c5paralysis#r is\nincapable of attacking or using moves.\0" +.string "Causes {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} in the target.\nA Pokémon affected by {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} is\nincapable of attacking or using moves.\0" .align 2,0 .global MoveNameDisable @@ -2709,7 +2705,7 @@ MoveNameDisable: .global MoveDescriptionBoostDefense MoveDescriptionBoostDefense: -.string "Boosts the user~27s #c6Defense#r by one level.\0" +.string "Boosts the user~27s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameHarden @@ -2719,7 +2715,7 @@ MoveNameHarden: .global MoveDescriptionGust MoveDescriptionGust: -.string "Inflicts damage on the target.\nDoubles damage on a #c5flying#r or #c5bouncing#r\nPokémon.\0" +.string "Inflicts damage on the target.\nDoubles damage on a {COLOR_2 CYAN}flying{END_COLOR_TEXT_2} or {COLOR_2 CYAN}bouncing{END_COLOR_TEXT_2}\nPokémon.\0" .align 2,0 .global MoveNameGust @@ -2729,7 +2725,7 @@ MoveNameGust: .global MoveDescriptionBoostEvasion MoveDescriptionBoostEvasion: -.string "Boosts the user~27s #c6Evasion#r by one level.\0" +.string "Boosts the user~27s {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameDoubleTeam @@ -2739,7 +2735,7 @@ MoveNameDoubleTeam: .global MoveDescriptionBoostAttack MoveDescriptionBoostAttack: -.string "Boosts the user~27s #c6Attack#r by one level.\0" +.string "Boosts the user~27s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameSharpen @@ -2749,7 +2745,7 @@ MoveNameSharpen: .global MoveDescriptionOdorSleuth MoveDescriptionOdorSleuth: -.string "Resets the boosted #c6Evasion#r of foes in\nthe same room.\nGhost-type foes are #c5exposed#r.\0" +.string "Resets the boosted {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} of foes in\nthe same room.\nGhost-type foes are {COLOR_2 CYAN}exposed{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameOdorSleuth @@ -2759,7 +2755,7 @@ MoveNameOdorSleuth: .global MoveDescriptionFlamethrower MoveDescriptionFlamethrower: -.string "Inflicts damage on the target~2c even at a\ndistance. It may also cause a #c5burn#r.\nIt thaws and frees frozen Pokémon.\0" +.string "Inflicts damage on the target~2c even at a\ndistance. It may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\0" .align 2,0 .global MoveNameFlamethrower @@ -2769,7 +2765,7 @@ MoveNameFlamethrower: .global MoveDescriptionBurnChance MoveDescriptionBurnChance: -.string "Inflicts damage on the target.\nIt may also cause a #c5burn#r.\nIt thaws and frees frozen Pokémon.\0" +.string "Inflicts damage on the target.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\0" .align 2,0 .global MoveNameFlameWheel @@ -2794,7 +2790,7 @@ MoveNameStrength: .global MoveDescriptionGrudge MoveDescriptionGrudge: -.string "The user gains the #c5Grudge#r status.\nIf the user is defeated~2c it zeroes the #c6PP#r\nof the move last used by the foe.\0" +.string "The user gains the {COLOR_2 CYAN}Grudge{END_COLOR_TEXT_2} status.\nIf the user is defeated~2c it zeroes the {COLOR_2 YELLOW}PP{END_COLOR_TEXT_2}\nof the move last used by the foe.\0" .align 2,0 .global MoveNameGrudge @@ -2804,7 +2800,7 @@ MoveNameGrudge: .global MoveDescriptionReturn MoveDescriptionReturn: -.string "Inflicts damage on the target.\nIts power rises with the user~27s\n#c6IQ#r.\0" +.string "Inflicts damage on the target.\nIts power rises with the user~27s\n{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameReturn @@ -2814,7 +2810,7 @@ MoveNameReturn: .global MoveDescriptionWillOWisp MoveDescriptionWillOWisp: -.string "Inflicts a #c5burn#r on the target.\nA #c5burn#r inflicts damage every few turns.\0" +.string "Inflicts a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2} on the target.\nA {COLOR_2 CYAN}burn{END_COLOR_TEXT_2} inflicts damage every few turns.\0" .align 2,0 .global MoveNameWillOWisp @@ -2824,7 +2820,7 @@ MoveNameWillOWisp: .global MoveDescriptionCringe MoveDescriptionCringe: -.string "Inflicts damage on the target.\nIt may also cause the target to #c5cringe#r~2c\nmaking it incapable of action.\0" +.string "Inflicts damage on the target.\nIt may also cause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}~2c\nmaking it incapable of action.\0" .align 2,0 .global MoveNameAstonish @@ -2834,7 +2830,7 @@ MoveNameAstonish: .global MoveDescriptionFlatter MoveDescriptionFlatter: -.string "Inflicts the #c5Confused#r status on the\ntarget~2c but also raises its #c6Special\nAttack#r by one level.\0" +.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on the\ntarget~2c but also raises its {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameFlatter @@ -2844,7 +2840,7 @@ MoveNameFlatter: .global MoveDescriptionOctazooka MoveDescriptionOctazooka: -.string "Inflicts damage on the target~2c even at a\ndistance. It may also lower the target~27s\n#c6Accuracy#r by one level.\0" +.string "Inflicts damage on the target~2c even at a\ndistance. It may also lower the target~27s\n{COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameOctazooka @@ -2854,7 +2850,7 @@ MoveNameOctazooka: .global MoveDescriptionMemento MoveDescriptionMemento: -.string "Sharply reduces the #c6Attack#r and #c6Special\nAttack#r of all foes in the room. It also\ncuts the user~27s #c6HP#r to one and warps the\nuser to a different place on the floor.\n\0" +.string "Sharply reduces the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2} of all foes in the room. It also\ncuts the user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} to one and warps the\nuser to a different place on the floor.\n\0" .align 2,0 .global MoveNameMemento @@ -2864,7 +2860,7 @@ MoveNameMemento: .global MoveDescriptionAuroraBeam MoveDescriptionAuroraBeam: -.string "Inflicts damage on the target~2c even at a\ndistance. It may also halve the \ntarget~27s #c6Attack#r.\0" +.string "Inflicts damage on the target~2c even at a\ndistance. It may also halve the \ntarget~27s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameAuroraBeam @@ -2874,7 +2870,7 @@ MoveNameAuroraBeam: .global MoveDescriptionOverheat MoveDescriptionOverheat: -.string "Damages all foes around the user~2c but\nalso lowers the user~27s #c6Special Defense#r\nby two levels and thaws frozen Pokémon.\0" +.string "Damages all foes around the user~2c but\nalso lowers the user~27s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}\nby two levels and thaws frozen Pokémon.\0" .align 2,0 .global MoveNameOverheat @@ -2884,7 +2880,7 @@ MoveNameOverheat: .global MoveDescriptionMirrorMove MoveDescriptionMirrorMove: -.string "The user gains the #c5Mirror Move#r status.\nAny move used against the user is\ncountered with the same move.\0" +.string "The user gains the {COLOR_2 CYAN}Mirror Move{END_COLOR_TEXT_2} status.\nAny move used against the user is\ncountered with the same move.\0" .align 2,0 .global MoveNameMirrorMove @@ -2904,7 +2900,7 @@ MoveNameDoubleslap: .global MoveDescriptionCounter MoveDescriptionCounter: -.string "The user gains the #c5Counter#r status.\nAny damage from #c5Physical Attack moves#r\nor a regular attack is partially returned.\0" +.string "The user gains the {COLOR_2 CYAN}Counter{END_COLOR_TEXT_2} status.\nAny damage from {COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2}\nor a regular attack is partially returned.\0" .align 2,0 .global MoveNamePursuit @@ -2914,7 +2910,7 @@ MoveNamePursuit: .global MoveDescriptionSmokescreen MoveDescriptionSmokescreen: -.string "Inflicts the #c5Whiffer#r status on the target~2c\nmaking it miss almost all of its attacks\nand moves.\0" +.string "Inflicts the {COLOR_2 CYAN}Whiffer{END_COLOR_TEXT_2} status on the target~2c\nmaking it miss almost all of its attacks\nand moves.\0" .align 2,0 .global MoveNameSmokescreen @@ -2934,7 +2930,7 @@ MoveNameAirCutter: .global MoveDescriptionSpite MoveDescriptionSpite: -.string "Zeroes the #c6PP#r of the move last used by\nthe target~2c making it unusable.\0" +.string "Zeroes the {COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} of the move last used by\nthe target~2c making it unusable.\0" .align 2,0 .global MoveNameSpite @@ -2944,7 +2940,7 @@ MoveNameSpite: .global MoveDescriptionSing MoveDescriptionSing: -.string "Makes the target go to #c5sleep#r~2c causing\nit to be incapable of action.\0" +.string "Makes the target go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}~2c causing\nit to be incapable of action.\0" .align 2,0 .global MoveNameSing @@ -2954,7 +2950,7 @@ MoveNameSing: .global MoveDescriptionFakeTears MoveDescriptionFakeTears: -.string "Lowers the target~27s #c6Special Defense#r by\ntwo levels.\0" +.string "Lowers the target~27s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by\ntwo levels.\0" .align 2,0 .global MoveNameFakeTears @@ -2964,7 +2960,7 @@ MoveNameFakeTears: .global MoveDescriptionWhirlpool MoveDescriptionWhirlpool: -.string "Inflicts damage on the target.\nIt may also cause #c5constriction#r~2c making the\nfoe incapable of movement.\nInflicts double damage on a #c5diving#r foe.\0" +.string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}constriction{END_COLOR_TEXT_2}~2c making the\nfoe incapable of movement.\nInflicts double damage on a {COLOR_2 CYAN}diving{END_COLOR_TEXT_2} foe.\0" .align 2,0 .global MoveNameWhirlpool @@ -2984,7 +2980,7 @@ MoveNameWeatherBall: .global MoveDescriptionRockSlide MoveDescriptionRockSlide: -.string "Inflicts damage on the target.\nIt may also cause the target to #c5cringe#r~2c \nmaking it incapable of action.\0" +.string "Inflicts damage on the target.\nIt may also cause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}~2c \nmaking it incapable of action.\0" .align 2,0 .global MoveNameRockSlide @@ -3014,7 +3010,7 @@ MoveNameRockThrow: .global MoveDescriptionScreech MoveDescriptionScreech: -.string "Sharply lowers the target~27s #c6Defense#r.\0" +.string "Sharply lowers the target~27s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameHealBell @@ -3024,7 +3020,7 @@ MoveNameHealBell: .global MoveDescriptionSnore MoveDescriptionSnore: -.string "If the user is attacked while asleep~2c it\ncounterattacks. It may also cause the\ntarget to #c5cringe#r~2c making it incapable\nof action.\0" +.string "If the user is attacked while asleep~2c it\ncounterattacks. It may also cause the\ntarget to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}~2c making it incapable\nof action.\0" .align 2,0 .global MoveNameSnore @@ -3034,7 +3030,7 @@ MoveNameSnore: .global MoveDescriptionSwagger MoveDescriptionSwagger: -.string "Inflicts the #c5Confused#r status on the\ntarget~2c but also raises its #c6Attack#r by\ntwo levels.\0" +.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on the\ntarget~2c but also raises its {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by\ntwo levels.\0" .align 2,0 .global MoveNameSwagger @@ -3044,7 +3040,7 @@ MoveNameSwagger: .global MoveDescriptionStringShot MoveDescriptionStringShot: -.string "Reduces the target~27s #c6Movement Speed#r by\none level~2c even at a distance.\0" +.string "Reduces the target~27s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by\none level~2c even at a distance.\0" .align 2,0 .global MoveNameStringShot @@ -3064,7 +3060,7 @@ MoveNameTorment: .global MoveDescriptionPainSplit MoveDescriptionPainSplit: -.string "Adds the #c6HP#r of the user and the target~2c\nthen shares it equally.\0" +.string "Adds the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and the target~2c\nthen shares it equally.\0" .align 2,0 .global MoveNamePainSplit @@ -3074,7 +3070,7 @@ MoveNamePainSplit: .global MoveDescriptionSuperFang MoveDescriptionSuperFang: -.string "Halves the target~27s #c6HP#r.\0" +.string "Halves the target~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0" .align 2,0 .global MoveNameSuperFang @@ -3084,7 +3080,7 @@ MoveNameSuperFang: .global MoveDescriptionRage MoveDescriptionRage: -.string "The user gains the #c5Enraged#r status.\nIts #c6Attack#r rises by one level every time\nthe user takes damage.\0" +.string "The user gains the {COLOR_2 CYAN}Enraged{END_COLOR_TEXT_2} status.\nIts {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} rises by one level every time\nthe user takes damage.\0" .align 2,0 .global MoveNameRage @@ -3104,7 +3100,7 @@ MoveNameCut: .global MoveDescriptionEncore MoveDescriptionEncore: -.string "Inflicts the #c5Encore#r status on the target~2c\nmaking it capable of using only\nthe move it last used.\0" +.string "Inflicts the {COLOR_2 CYAN}Encore{END_COLOR_TEXT_2} status on the target~2c\nmaking it capable of using only\nthe move it last used.\0" .align 2,0 .global MoveNameEncore @@ -3114,7 +3110,7 @@ MoveNameEncore: .global MoveDescriptionLowerSpeedChanceDistance MoveDescriptionLowerSpeedChanceDistance: -.string "Inflicts damage on the target~2c even at a\ndistance. It may also lower the target~27s\n#c6Movement Speed#r by one level.\0" +.string "Inflicts damage on the target~2c even at a\ndistance. It may also lower the target~27s\n{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.\0" .align 2,0 .global MoveNameBubble @@ -3134,7 +3130,7 @@ MoveNameAromatherapy: .global MoveDescriptionHail MoveDescriptionHail: -.string "Changes the dungeon floor~27s weather to\n#c5Hail#r for several turns.\0" +.string "Changes the dungeon floor~27s weather to\n{COLOR_2 CYAN}Hail{END_COLOR_TEXT_2} for several turns.\0" .align 2,0 .global MoveNameHail @@ -3144,7 +3140,7 @@ MoveNameHail: .global MoveDescriptionConfuseRay MoveDescriptionConfuseRay: -.string "Inflicts the #c5Confused#r status on\nthe target~2c making its attacks and\nmovements erratic.\0" +.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on\nthe target~2c making its attacks and\nmovements erratic.\0" .align 2,0 .global MoveNameConfuseRay @@ -3154,7 +3150,7 @@ MoveNameConfuseRay: .global MoveDescriptionRainDance MoveDescriptionRainDance: -.string "Changes the dungeon floor~27s weather to\n#c5Rain#r over several turns.\0" +.string "Changes the dungeon floor~27s weather to\n{COLOR_2 CYAN}Rain{END_COLOR_TEXT_2} over several turns.\0" .align 2,0 .global MoveNameRainDance @@ -3164,7 +3160,7 @@ MoveNameRainDance: .global MoveDescriptionCharm MoveDescriptionCharm: -.string "Lowers the #c6Attack#r of the target\nby two levels.\0" +.string "Lowers the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} of the target\nby two levels.\0" .align 2,0 .global MoveNameCharm @@ -3174,7 +3170,7 @@ MoveNameCharm: .global MoveDescriptionSweetScent MoveDescriptionSweetScent: -.string "Lowers the #c6Evasion#r of foes in the same\nroom by one level.\0" +.string "Lowers the {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} of foes in the same\nroom by one level.\0" .align 2,0 .global MoveNameSweetScent @@ -3194,7 +3190,7 @@ MoveNameThrash: .global MoveDescriptionDig MoveDescriptionDig: -.string "The user gains the #c5Digging#r status~2c\nand it attacks on the next turn.\nIt is not possible to #c5link#r this move.\0" +.string "The user gains the {COLOR_2 CYAN}Digging{END_COLOR_TEXT_2} status~2c\nand it attacks on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0" .align 2,0 .global MoveNameDig @@ -3204,7 +3200,7 @@ MoveNameDig: .global MoveDescriptionVitalThrow MoveDescriptionVitalThrow: -.string "The user gains the #c5Vital Throw#r status.\nFoes that attack the user are hurled at\nother foes.\0" +.string "The user gains the {COLOR_2 CYAN}Vital Throw{END_COLOR_TEXT_2} status.\nFoes that attack the user are hurled at\nother foes.\0" .align 2,0 .global MoveNameVitalThrow @@ -3214,7 +3210,7 @@ MoveNameVitalThrow: .global MoveDescriptionMorningSun MoveDescriptionMorningSun: -.string "Restores the #c6HP#r of the user and team\nmembers on the floor.\nThe amount of #c6HP#r regained depends on\nthe weather.\0" +.string "Restores the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and team\nmembers on the floor.\nThe amount of {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} regained depends on\nthe weather.\0" .align 2,0 .global MoveNameMorningSun @@ -3224,7 +3220,7 @@ MoveNameMorningSun: .global MoveDescriptionNightmare MoveDescriptionNightmare: -.string "Inflicts the #c5Nightmare#r status\non the target~2c making it incapable\nof action.\0" +.string "Inflicts the {COLOR_2 CYAN}Nightmare{END_COLOR_TEXT_2} status\non the target~2c making it incapable\nof action.\0" .align 2,0 .global MoveNameNightmare @@ -3234,7 +3230,7 @@ MoveNameNightmare: .global MoveDescriptionLovelyKiss MoveDescriptionLovelyKiss: -.string "Makes all foes around the user go to #c5sleep#r~2c\ncausing them to be incapable of action.\0" +.string "Makes all foes around the user go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}~2c\ncausing them to be incapable of action.\0" .align 2,0 .global MoveNameLovelyKiss @@ -3244,7 +3240,7 @@ MoveNameLovelyKiss: .global MoveDescriptionYawn MoveDescriptionYawn: -.string "Inflicts the #c5Yawning#r status on the target.\nA #c5yawning#r Pokémon falls\nasleep sometime later.\0" +.string "Inflicts the {COLOR_2 CYAN}Yawning{END_COLOR_TEXT_2} status on the target.\nA {COLOR_2 CYAN}yawning{END_COLOR_TEXT_2} Pokémon falls\nasleep sometime later.\0" .align 2,0 .global MoveNameYawn @@ -3269,7 +3265,7 @@ MoveUseTextUse: .global MoveDescriptionLowerDefenseChance MoveDescriptionLowerDefenseChance: -.string "Inflicts damage on the target.\nIt may also lower the target~27s #c6Defense#r\nby one level.\0" +.string "Inflicts damage on the target.\nIt may also lower the target~27s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}\nby one level.\0" .align 2,0 .global MoveNameIronTail @@ -3284,6 +3280,5 @@ MoveDescriptionNone: .global MoveNameNone MoveNameNone: -.byte 0x82, 0xc8, 0x82, 0xc9, 0x82, 0xe0, 0x82, 0xcc, 0x81 -.string "H\0" +.string "なにのも?\0" .align 2,0 diff --git a/data/pokemon_mail.s b/data/pokemon_mail.s index 7569f66..34c5e87 100644 --- a/data/pokemon_mail.s +++ b/data/pokemon_mail.s @@ -150,7 +150,7 @@ gPokemonMail: @ 80EBA18 .global BuriedRelicText BuriedRelicText: - .string "#+#C6Mystery Ruin Found Underground!#R\n" + .string "#+{COLOR_1 YELLOW}Mystery Ruin Found Underground!{END_COLOR_TEXT_1}\n" .string "Its site had been hidden by the crater of a\n" .string "meteor strike in ancient times. The Buried\n" .string "Relic is thought to date back beyond\n" @@ -165,11 +165,11 @@ gPokemonMail: @ 80EBA18 .string "Buried Relic Discovered!\0" .align 2,0 - .string "#+#C5$m0 Innocent! Part 2#R\n" - .string "#C4Quote from Charizard on the scene:#R\n" + .string "#+{COLOR_1 CYAN}$m0 Innocent! Part 2{END_COLOR_TEXT_1}\n" + .string "{COLOR_1 GREEN}Quote from Charizard on the scene:{END_COLOR_TEXT_1}\n" .string "~93That~27s what I thought right from\n" .string "the start~2c hahaha!~94\n" - .string "#C4Quote from Tyranitar on the scene:#R\n" + .string "{COLOR_1 GREEN}Quote from Tyranitar on the scene:{END_COLOR_TEXT_1}\n" .string "~93That muckraking Gengar...\n" .string "He~27s not getting away with this!\n" .string "He~27d better be ready for it!~94\0" @@ -178,13 +178,13 @@ gPokemonMail: @ 80EBA18 .string "Pokémon News Extra 2\0" .align 2,0 - .string "#+#C5$m0 Innocent! Part 1#R\n" - .string "$m1 met with Ninetales on #C2Mt. Freeze#R.\n" + .string "#+{COLOR_1 CYAN}$m0 Innocent! Part 1{END_COLOR_TEXT_1}\n" + .string "$m1 met with Ninetales on {COLOR_1 RED}Mt. Freeze{END_COLOR_TEXT_1}.\n" .string "Ninetales testified that $m0 was\n" .string "not the human that appeared in the legend.\n" .string "As a result~2c Gengar~27s claims were found to\n" .string "be malicious lies.\n" - .string "#C4The clearly dismayed Gengar~27s quote:#R\n" + .string "{COLOR_1 GREEN}The clearly dismayed Gengar~27s quote:{END_COLOR_TEXT_1}\n" .string "~93Ugegegegegegegegegegegeh!~94\0" .align 2,0 @@ -203,41 +203,41 @@ gPokemonMail: @ 80EBA18 .string "A Letter from Pelipper\0" .align 2,0 - .string "#+#C6Try These Linked Moves to KO Foes!#R\n\n" + .string "#+{COLOR_1 YELLOW}Try These Linked Moves to KO Foes!{END_COLOR_TEXT_1}\n\n" .string "Psyduck\n" - .string "#C4Confusion#R + #C4Disable#R\n" + .string "{COLOR_1 GREEN}Confusion{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Disable{END_COLOR_TEXT_1}\n" .string "Totodile\n" - .string "#C4Bite#R + #C4Scary Face#R\n" + .string "{COLOR_1 GREEN}Bite{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Scary Face{END_COLOR_TEXT_1}\n" .string "Cyndaquil\n" - .string "#C4Flame Wheel#R + #C4Smokescreen#R#P" + .string "{COLOR_1 GREEN}Flame Wheel{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Smokescreen{END_COLOR_TEXT_1}#P" .string "Pikachu\n" - .string "#C4Thunderbolt#R + #C4Double Team#R\n" + .string "{COLOR_1 GREEN}Thunderbolt{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Double Team{END_COLOR_TEXT_1}\n" .string "Skitty\n" - .string "#C4Tail Whip#R + #C4Doubleslap#R\0" + .string "{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Doubleslap{END_COLOR_TEXT_1}\0" .align 2,0 .string "#50 Linked Moves Pro Level 2\0" .align 2,0 - .string "#+#C6These Linked Move Combinations#R\n" - .string "#+#C6Can Be Devastating!#R\n\n" + .string "#+{COLOR_1 YELLOW}These Linked Move Combinations{END_COLOR_TEXT_1}\n" + .string "#+{COLOR_1 YELLOW}Can Be Devastating!{END_COLOR_TEXT_1}\n\n" .string "Bulbasaur\n" - .string "#C4Razor Leaf#R + #C4Sleep Powder#R\n" + .string "{COLOR_1 GREEN}Razor Leaf{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Sleep Powder{END_COLOR_TEXT_1}\n" .string "Chikorita\n" - .string "#C4Body Slam#R + #C4Reflect#R#P" + .string "{COLOR_1 GREEN}Body Slam{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Reflect{END_COLOR_TEXT_1}#P" .string "Treecko\n" - .string "#C4Screech#R + #C4Pound#R\n" + .string "{COLOR_1 GREEN}Screech{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Pound{END_COLOR_TEXT_1}\n" .string "Machop\n" - .string "#C4Focus Energy#R + #C4Karate Chop#R\n" + .string "{COLOR_1 GREEN}Focus Energy{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Karate Chop{END_COLOR_TEXT_1}\n" .string "Cubone\n" - .string "#C4Tail Whip#R + #C4Bonemerang#R\0" + .string "{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Bonemerang{END_COLOR_TEXT_1}\0" .align 2,0 .string "#49 Linked Moves Pro Level 1\0" .align 2,0 - .string "#+#C6Relief for Delicate Souls Who Can~27t#R\n" - .string "#+#C6Sleep with Different Pillows!#R\n" + .string "#+{COLOR_1 YELLOW}Relief for Delicate Souls Who Can~27t{END_COLOR_TEXT_1}\n" + .string "#+{COLOR_1 YELLOW}Sleep with Different Pillows!{END_COLOR_TEXT_1}\n" .string "Insomniacs rejoiced over the announcement\n" .string "of the Slakoth Pillow~2c which is said to\n" .string "induce sleepiness just by seeing it.\n" @@ -262,14 +262,14 @@ gPokemonMail: @ 80EBA18 .string "#47 Beware of Pitfalls\0" .align 2,0 - .string "A high-seas rescue in the #C2Stormy Sea#R by\n" - .string "#C5Team Sea Dragons#R ended yesterday with\n" + .string "A high-seas rescue in the {COLOR_1 RED}Stormy Sea{END_COLOR_TEXT_1} by\n" + .string "{COLOR_1 CYAN}Team Sea Dragons{END_COLOR_TEXT_1} ended yesterday with\n" .string "the successful recovery of Tentacool.\n" .string "The client~2c Corsola~2c is said to be delighted\n" .string "by the outcome.\n" .string "Tentacool stated~2c ~93I didn~27t realize how far\n" .string "I~27d been washed out to sea.~94\n" - .string "The #C2Stormy Sea#R is unforgiving!\0" + .string "The {COLOR_1 RED}Stormy Sea{END_COLOR_TEXT_1} is unforgiving!\0" .align 2,0 .string "#46 Sea Rescue a Success!\0" @@ -287,7 +287,7 @@ gPokemonMail: @ 80EBA18 .string "#45 Vileplume~27s Weighty Problem\0" .align 2,0 - .string "Research has revealed that #C4Rawst Berries#R\n" + .string "Research has revealed that {COLOR_1 GREEN}Rawst Berries{END_COLOR_TEXT_1}\n" .string "found in dungeons are usually unripened\n" .string "and colored green. When ripe~2c they turn a\n" .string "sky blue color. An unripened one is easier\n" @@ -340,9 +340,7 @@ gPokemonMail: @ 80EBA18 .string "Smeargle~2c the artist known for his unique\n" .string "artistic vision~2c had a windfall day as one\n" .string "of his paintings was auctioned for 300\n" - .string "million " - .byte 0x83, 0xbf, 0x83, 0xc4, 0x20 @ POKE - .string "yesterday. The auctioned\n" + .string "million {POKE} yesterday. The auctioned\n" .string "artwork was one of Smeargle~27s signature\n" .string "works from early in his career.\0" .align 2,0 @@ -362,10 +360,10 @@ gPokemonMail: @ 80EBA18 .align 2,0 .string "Reports of a noxious gas leak caused\n" - .string "widespread chaos in the #CDSinister Woods#R.\n" + .string "widespread chaos in the {COLOR_1 YELLOW_3}Sinister Woods{END_COLOR_TEXT_1}.\n" .string "Specialists speculate that the recent\n" .string "natural disasters are to blame. However~2c\n" - .string "some also blame #C5Team Koffing#R~27s training\n" + .string "some also blame {COLOR_1 CYAN}Team Koffing{END_COLOR_TEXT_1}~27s training\n" .string "in the area for the foul-smelling gas.\n" .string "The answer~2c apparently~2c is blowing in the\n" .string "wind.\0" diff --git a/data/text/luminous_cave.inc b/data/text/luminous_cave.inc index 96f852e..60ab2f8 100644 --- a/data/text/luminous_cave.inc +++ b/data/text/luminous_cave.inc @@ -64,8 +64,8 @@ gLuminousCaveChangedAppearance:: @ 80DCE68 .align 2, 0 gLuminousCaveEvolved:: @ 80DCEB0 - .string "#+It evolved from #C4$m0#R\n" - .string "#+to #C6$m1#R!\0" + .string "#+It evolved from {COLOR_1 GREEN}$m0{END_COLOR_TEXT_1}\n" + .string "#+to {COLOR_1 YELLOW}$m1{END_COLOR_TEXT_1}!\0" .align 2, 0 gLuminousCaveComeAlone:: @ 80DCEDC diff --git a/data/text/party_menu.inc b/data/text/party_menu.inc index 5ffea3e..40cc664 100644 --- a/data/text/party_menu.inc +++ b/data/text/party_menu.inc @@ -36,24 +36,24 @@ gUnknown_80DD564:: @ 80DD564 .align 2,0 gUnknown_80DD594:: @ 80DD594 - .string "#+The #C4$i1#R was\n" + .string "#+The {COLOR_1 GREEN}$i1{END_COLOR_TEXT_1} was\n" .string "#+handed over. \0" .align 2, 0 gUnknown_80DD5B8:: @ 80DD5B8 - .string "#+The #C4$i1#R was\n" + .string "#+The {COLOR_1 GREEN}$i1{END_COLOR_TEXT_1} was\n" .string "#+handed over.#P" - .string "#+The #C4$i0#R was\n" + .string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was\n" .string "#+returned to the Toolbox.\0" .align 2, 0 gUnknown_80DD60C:: @ 80DD60C - .string "#+The #C4$i0#R was\n" + .string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was\n" .string "#+returned to the Toolbox.\0" .align 2, 0 gUnknown_80DD63C:: @ 80DD63C - .string "#+The #C4$i0#R was\n" + .string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was\n" .string "#+sent to storage.\0" .align 2, 0 @@ -98,7 +98,7 @@ gPartyMenuCheckIQ:: @ 80DD6C4 .align 2, 0 gPartyMenuItemPlaceholder:: @ 80DD6D0 - .string "Item: #C4$i0#R \0" + .string "Item: {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} \0" .align 2, 0 gUnknown_80DD6E0:: @ 80DD6E0 diff --git a/data/text/wonder_mail_3.inc b/data/text/wonder_mail_3.inc index 773b1f6..f3076e5 100644 --- a/data/text/wonder_mail_3.inc +++ b/data/text/wonder_mail_3.inc @@ -1,21 +1,21 @@ gUnknown_80DFE4C:: @ 80DFE4C .string "Are you sure you want to replace the\n" - .string "old #CGWonder Mail#R with the new one?\0" + .string "old {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} with the new one?\0" .align 2, 0 gUnknown_80DFE9C:: @ 80DFE9C - .string "This #CGWonder Mail#R has already been\n" + .string "This {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} has already been\n" .string "received.\0" .align 2, 0 gUnknown_80DFED0:: @ 80DFED0 - .string "This #CGWonder Mail#R has already been\n" + .string "This {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} has already been\n" .string "received.\n" .string "You may not receive the same one again.\0" .align 2, 0 gUnknown_80DFF2C:: @ 80DFF2C - .string "Only #CGone piece#R of #CGWonder Mail#R can be held.\n" + .string "Only {COLOR_1 LIGHT_BLUE_2}one piece{END_COLOR_TEXT_1} of {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} can be held.\n" .string "Please receive it after completing any\n" .string "rescue mission in progress.\0" .align 2, 0 @@ -31,17 +31,17 @@ gUnknown_80E0010:: @ 80E0010 .string "a dungeon with a mission in progress.\n" .string "Mail cannot be deleted now.\0" gUnknown_80E0074:: @ 80E0074 - .string "Received the #CGWonder Mail#R!\0" + .string "Received the {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1}!\0" .align 2, 0 gUnknown_80E0094:: @ 80E0094 - .string "Only #CGone piece#R of #CGWonder Mail#R can be held.\n" - .string "Is it OK to replace the old #CGWonder Mail#R\n" + .string "Only {COLOR_1 LIGHT_BLUE_2}one piece{END_COLOR_TEXT_1} of {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} can be held.\n" + .string "Is it OK to replace the old {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1}\n" .string "with the new one?\0" .align 2, 0 gUnknown_80E0108:: @ 80E0108 - .string "Your #CGJob List#R is full.\n" + .string "Your {COLOR_1 LIGHT_BLUE_2}Job List{END_COLOR_TEXT_1} is full.\n" .string "Please select and delete unwanted mail.\0" .align 2, 0 diff --git a/data/text/wonder_mail_complete.inc b/data/text/wonder_mail_complete.inc index 24a5288..06308a4 100644 --- a/data/text/wonder_mail_complete.inc +++ b/data/text/wonder_mail_complete.inc @@ -4,22 +4,22 @@ gWonderMailClientThanksForRescuingMe:: @ 80E0184 gWonderMailClientThanksForRescuingThem:: @ 80E01A0 .string " Thank you for rescuing\n" - .string "#C5$m1#R!\0" + .string "{COLOR_1 CYAN}$m1{END_COLOR_TEXT_1}!\0" .align 2, 0 gWonderMailClientEscorted:: @ 80E01C4 .string " Thank you for escorting me\n" - .string "to #C5$m1#R! \0" + .string "to {COLOR_1 CYAN}$m1{END_COLOR_TEXT_1}! \0" .align 2, 0 gWonderMailClientItemDelivered1:: @ 80E01F0 .string " Thank you for delivering\n" - .string "the #C4$i0#R!\0" + .string "the {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}!\0" .align 2, 0 gWonderMailClientItemDelivered2:: @ 80E0218 .string " Thank you for getting me\n" - .string "the #C4$i0#R!\0" + .string "the {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}!\0" .align 2, 0 .string "pksdir0\0" diff --git a/src/code_8012A18_1.c b/src/code_8012A18_1.c index 15cac81..d5b6be7 100644 --- a/src/code_8012A18_1.c +++ b/src/code_8012A18_1.c @@ -69,7 +69,7 @@ s32 sub_8015FEC(u8 *buffer, s32 size) s32 currLength; s32 iVar4; u8 *bufferPtr; - + iVar4 = 0; currLength = 0; @@ -162,7 +162,7 @@ void nullsub_36(void) } void sub_8016110(void) -{ +{ switch(gUnknown_203B200->state) { case 0: @@ -176,7 +176,7 @@ void sub_8016110(void) else { sub_80922B4(gAvailablePokemonNames,gUnknown_203B200->pokeName, POKEMON_NAME_LENGTH); } - // Is the name #C5$m0#R OK? + // Is the name {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1} OK? sub_8014248(&gUnknown_80DB688,0,3,gUnknown_203B200->menus,0,4,0,0,0x20); break; @@ -194,7 +194,7 @@ void sub_8016110(void) } void CreateConfirmNameMenu(void) -{ +{ gUnknown_203B200->menus[0].text = gUnknown_80D4920; // Yes gUnknown_203B200->menus[0].menuAction = MENU_ACTION_YES; gUnknown_203B200->menus[1].text = gUnknown_80D4928; // No @@ -207,7 +207,7 @@ void sub_80161F8(void) { s32 iVar2; s32 maxLength; - + if (sub_80154F0() == 3) { sub_80155F0(); if (IsNameEmpty()) { diff --git a/src/code_801AFA4.c b/src/code_801AFA4.c index 14b9e99..e60fec1 100644 --- a/src/code_801AFA4.c +++ b/src/code_801AFA4.c @@ -126,7 +126,7 @@ void sub_801B080(void) case 0: sub_801B178(); // #+Who will learn the move - // #+#C5$m7#R? + // #+{COLOR_1 CYAN}$m7{END_COLOR_TEXT_1}? sub_8014248(&gUnknown_80DB9BC, 0, gUnknown_203B22C->unk60, gUnknown_203B22C->menuItems, 0, 4, 0, 0, 0x20); break; case 1: @@ -140,8 +140,8 @@ void sub_801B080(void) gTeamInventory_203B460->teamItems[gUnknown_203B22C->teamItemIndex].itemIndex = ITEM_ID_USED_TM; } PlaySound(0x9C << 1); - // #+CM$m8#R learned - // #+the move #C5$m7#R! + // #+CM$m8{END_COLOR_TEXT_1} learned + // #+the move {COLOR_1 CYAN}$m7{END_COLOR_TEXT_1}! sub_80141B4(&gUnknown_80DB9E4, 0, 0, 0x121); break; case 3: diff --git a/src/code_801D760.c b/src/code_801D760.c index f19925f..bdab0f2 100644 --- a/src/code_801D760.c +++ b/src/code_801D760.c @@ -99,7 +99,7 @@ struct unk_203B250 *gUnknown_203B250; void sub_801D680(void) { int local_c; - + local_c = 0; if ((sub_8012FD8(&gUnknown_203B250->unk18) == '\0') && (sub_8013114(&gUnknown_203B250->unk18,&local_c), local_c != 1)) { gUnknown_203B250->unk14 = local_c; @@ -307,7 +307,7 @@ void sub_801D894(void) u32 *preload_string; u32 *r5; // R5 u8 buffer [96]; // sp +4 - + if (gUnknown_203B250->currFriendAreaLocation == NONE) { location = sub_8098FB4(); } @@ -327,7 +327,7 @@ void sub_801D894(void) LoadTeamRankBadge(2, 8, 6); // Have to load before TeamRank funcs - r5 = &gUnknown_80DBF3C; // %s #C5%d#R Pts. + r5 = &gUnknown_80DBF3C; // %s {COLOR_1 CYAN}%d{END_COLOR_TEXT_1} Pts. rank = GetRescueTeamRank(); ExpandPlaceholdersBuffer(buffer, r5, GetTeamRankString(rank), GetTeamRankPts()); xxx_call_draw_string(32, 4, buffer, 2, 0); @@ -374,7 +374,7 @@ u32 sub_801D9E4(void) } void sub_801DA58(s16 param_0) -{ +{ s32 cast; cast = param_0; sub_8013878(gUnknown_203B258, cast); diff --git a/src/code_8090208.c b/src/code_8090208.c index b64b551..3a60640 100644 --- a/src/code_8090208.c +++ b/src/code_8090208.c @@ -16,7 +16,7 @@ struct unkDungeonStruct void sub_8090208(u8 *buffer, struct unkDungeonStruct *dungeonLocation) { - ExpandPlaceholdersBuffer(buffer, gUnknown_8108F10, gDungeonNames[dungeonLocation->index].name1); // #cD%s#r (normal floor print (no B) + ExpandPlaceholdersBuffer(buffer, gUnknown_8108F10, gDungeonNames[dungeonLocation->index].name1); // {COLOR_2 YELLOW_3}%s{END_COLOR_TEXT_2} (normal floor print (no B) } void PrintDungeonLocationtoBuffer(u8 *buffer, struct unkDungeonStruct *dungeonLocation) diff --git a/src/friend_area_action_menu.c b/src/friend_area_action_menu.c index e6d09cd..48ebb1a 100644 --- a/src/friend_area_action_menu.c +++ b/src/friend_area_action_menu.c @@ -234,13 +234,13 @@ void sub_8027274(void) break; case 6: gUnknown_203B2BC->unk4 = 2; - // The #C4$i0#R was + // The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was // returned to the Toolbox sub_80141B4(gUnknown_80DD8A0,0,0,0x101); break; case 7: gUnknown_203B2BC->unk4 = 2; - // The #C4$i0#R was + // The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was // returned to storage sub_80141B4(gUnknown_80DD8D0,0,0,0x101); break; diff --git a/src/pokemon_mid.c b/src/pokemon_mid.c index 38eb0d4..9bd00d5 100644 --- a/src/pokemon_mid.c +++ b/src/pokemon_mid.c @@ -239,13 +239,13 @@ void CopySpeciesNametoBuffer(u8 * buffer, s16 index) void CopyYellowSpeciesNametoBuffer(u8 *buffer, s16 index) { s32 new_index = index; - ExpandPlaceholdersBuffer(buffer, gUnknown_8107600, gMonsterParameters[new_index].species); // #c6%s#r + ExpandPlaceholdersBuffer(buffer, gUnknown_8107600, gMonsterParameters[new_index].species); // {COLOR_2 YELLOW}%s{END_COLOR_TEXT_2} } void CopyCyanSpeciesNametoBuffer(u8 *buffer, s16 index) { s32 new_index = index; - ExpandPlaceholdersBuffer(buffer, gUnknown_8107608, gMonsterParameters[new_index].species); // #c5%s#r + ExpandPlaceholdersBuffer(buffer, gUnknown_8107608, gMonsterParameters[new_index].species); // {COLOR_2 CYAN}%s{END_COLOR_TEXT_2} } void sub_808D930(u8 *buffer, s16 index) @@ -278,7 +278,7 @@ void sub_808D9AC(u8 *buffer, struct PokemonStruct *pokemon, s32 colorNum) if (colorNum == 0) { colorNum = COLOR_CYAN; } - ExpandPlaceholdersBuffer(buffer,gUnknown_810763C,colorNum,nameBuffer); // #c%c%s#r + ExpandPlaceholdersBuffer(buffer,gUnknown_810763C,colorNum,nameBuffer); // #c%c%s{END_COLOR_TEXT_2} } void sub_808D9DC(u8 *buffer, u8 *param_2, s32 colorNum) @@ -289,7 +289,7 @@ void sub_808D9DC(u8 *buffer, u8 *param_2, s32 colorNum) if (colorNum == 0) { colorNum = COLOR_YELLOW; } - ExpandPlaceholdersBuffer(buffer,gUnknown_810763C,colorNum,nameBuffer); // #c%c%s#r + ExpandPlaceholdersBuffer(buffer,gUnknown_810763C,colorNum,nameBuffer); // #c%c%s{END_COLOR_TEXT_2} } void sub_808DA0C(u8 *buffer, u8 *param_2) diff --git a/src/thank_you_wonder_mail.c b/src/thank_you_wonder_mail.c index 74a3ca5..078fc50 100644 --- a/src/thank_you_wonder_mail.c +++ b/src/thank_you_wonder_mail.c @@ -211,39 +211,39 @@ ALIGNED(4) const u8 gUnknown_80DF138[]= "follow through on their side.\n" "Please try again from the start."; -ALIGNED(4) const u8 gUnknown_80DF194[]= - " Your #CGThank-You Mail#R\n" - "has been sent."; +ALIGNED(4) const u8 gUnknown_80DF194[]= _( + " Your {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}\n" + "has been sent."); ALIGNED(4) const u8 gUnknown_80DF1C0[]= - " ...Oh?\n" - "This password appears to be wrong.\n" - "Would you like to try again?"; + " ...Oh?\n" + "This password appears to be wrong.\n" + "Would you like to try again?"; -ALIGNED(4) const u8 gUnknown_80DF208[]= +ALIGNED(4) const u8 gUnknown_80DF208[]= _( " ...Oh? This password doesn~27t\n" - "appear to be for a #CGThank-You Mail#R."; + "appear to be for a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}."); -ALIGNED(4) const u8 gUnknown_80DF250[]= - ": This is the counter for\n" - "#CGThank-You Mail#R.#P" - ": Oh~2c hi~2c #CN%s#R.\n" - "I~27ve been waiting for you. You wanted me\n" - "to process a #CGThank-You Mail#R?#P" - ": Let me get on it right away."; +ALIGNED(4) const u8 gUnknown_80DF250[]= _( + ": This is the counter for\n" + "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.#P" + ": Oh~2c hi~2c #CN%s{END_COLOR_TEXT_1}.\n" + "I~27ve been waiting for you. You wanted me\n" + "to process a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?#P" + ": Let me get on it right away."); -ALIGNED(4) const u8 gUnknown_80DF304[]= +ALIGNED(4) const u8 gUnknown_80DF304[]= _( " Is it OK to send this\n" - "#CGThank-You Mail#R?"; + "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?"); -ALIGNED(4) const u8 gUnknown_80DF330[]= - " Please choose the\n" - "#CGThank-You Mail#R that you want to\n" - "send to your friend."; +ALIGNED(4) const u8 gUnknown_80DF330[]= _( + " Please choose the\n" + "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} that you want to\n" + "send to your friend."); -ALIGNED(4) const u8 gUnknown_80DF380[]= +ALIGNED(4) const u8 gUnknown_80DF380[]= _( " OK. Please enter the\n" - "#CGThank-You Mail password#R."; + "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail password{END_COLOR_TEXT_1}."); ALIGNED(4) const u8 gUnknown_80DF3B4[]= " Please give this password\n" @@ -251,50 +251,50 @@ ALIGNED(4) const u8 gUnknown_80DF3B4[]= " I also must save your\n" "adventure."; -ALIGNED(4) const u8 gUnknown_80DF418[]= +ALIGNED(4) const u8 gUnknown_80DF418[]= _( " OK~2c here is your\n" - "#CGThank-You Mail password#R."; + "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail password{END_COLOR_TEXT_1}."); ALIGNED(4) const u8 gUnknown_80DF44C[]= " I need to save your\n" "adventure."; ALIGNED(4) const u8 gUnknown_80DF46C[]= - " There we go.\n" - "I~27m all done.#P" - " Doesn~27t it feel great to\n" + " There we go.\n" + "I~27m all done.#P" + " Doesn~27t it feel great to\n" "be appreciated for doing something good?\n" "Please keep up your rescue work!"; -ALIGNED(4) const u8 gUnknown_80DF4F4[]= - " A #CGThank-You Mail#R has\n" - "arrived from your friend for your rescue\n" - "mission."; +ALIGNED(4) const u8 gUnknown_80DF4F4[]= _( + " A {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} has\n" + "arrived from your friend for your rescue\n" + "mission."); ALIGNED(4) const u8 gUnknown_80DF544[]= _( "#+Communicating...\n" "#+Please wait with the power on.\n" "#+To cancel~2c press {B_BUTTON}."); -ALIGNED(4) const u8 gUnknown_80DF594[]= - " There. I~27ve sent your\n" - "#CGThank-You Mail#R.\n" - "I need to save your adventure."; +ALIGNED(4) const u8 gUnknown_80DF594[]= _( + " There. I~27ve sent your\n" + "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\n" + "I need to save your adventure."); -ALIGNED(4) const u8 gUnknown_80DF5E4[]= - " Please connect the GBA\n" - "systems with a #CGGame Link cable#R.\n" - "Is your friend also ready?"; +ALIGNED(4) const u8 gUnknown_80DF5E4[]= _( + " Please connect the GBA\n" + "systems with a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}.\n" + "Is your friend also ready?"); -ALIGNED(4) const u8 gUnknown_80DF63C[]= - " There~2c all done.\n" - "#CN%s#R~2c I hope your friend\n" - "appreciates your sense of gratitude."; +ALIGNED(4) const u8 gUnknown_80DF63C[]= _( + " There~2c all done.\n" + "#CN%s{END_COLOR_TEXT_1}~2c I hope your friend\n" + "appreciates your sense of gratitude."); ALIGNED(4) const u8 gUnknown_80DF694[]= - " The item you~27ve chosen\n" - "here can~27t be exchanged later.\n" - "Are you certain this item is OK?"; + " The item you~27ve chosen\n" + "here can~27t be exchanged later.\n" + "Are you certain this item is OK?"; ALIGNED(4) const u8 gUnknown_80DF6F0[]= " I~27ve saved your adventure. "; @@ -304,35 +304,35 @@ ALIGNED(4) const u8 gUnknown_80DF710[]= "the item to be sent."; ALIGNED(4) const u8 gUnknown_80DF73C[]= - " ...Oh?\n" - "Your storage space is empty.\n" - "What would you like to do?"; + " ...Oh?\n" + "Your storage space is empty.\n" + "What would you like to do?"; -ALIGNED(4) const u8 gUnknown_80DF77C[]= - " Would you like to choose\n" - "a #CGreward item#R from storage and\n" - "send it with your mail?"; +ALIGNED(4) const u8 gUnknown_80DF77C[]= _( + " Would you like to choose\n" + "a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1} from storage and\n" + "send it with your mail?"); -ALIGNED(4) const u8 gUnknown_80DF7D4[]= +ALIGNED(4) const u8 gUnknown_80DF7D4[]= _( " ...Oh?\n" - "You~27ve already attached a #CGreward item#R\n" + "You~27ve already attached a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1}\n" "to this mail.#P" " I~27m sorry~2c but once an item\n" "has been attached to mail~2c it can~27t be\n" - "exchanged."; + "exchanged."); ALIGNED(4) const u8 gUnknown_80DF870[]= " Would you like to send it\n" "again with the item you chose before?"; -ALIGNED(4) const u8 gUnknown_80DF8B4[]= +ALIGNED(4) const u8 gUnknown_80DF8B4[]= _( " ...Oh?\n" - "You don~27t seem to have a #CGThank-You Mail#R."; + "You don~27t seem to have a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}."); -ALIGNED(4) const u8 gUnknown_80DF8EC[]= +ALIGNED(4) const u8 gUnknown_80DF8EC[]= _( " Hello.\n" - "I handle #CGThank-You Mail#R.\n" - "How may I serve you?"; + "I handle {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\n" + "How may I serve you?"); ALIGNED(4) const u8 gUnknown_80DF928[]= " May I help you with\n" @@ -342,13 +342,13 @@ ALIGNED(4) const u8 gUnknown_80DF94C[] = " Please come see me\n" "anytime."; -ALIGNED(4) const u8 gUnknown_80DF96C[] = +ALIGNED(4) const u8 gUnknown_80DF96C[] = _( " How would you like to send\n" - "your #CGThank-You Mail#R?"; + "your {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?"); -ALIGNED(4) const u8 gUnknown_80DF9A4[]= +ALIGNED(4) const u8 gUnknown_80DF9A4[]= _( " How would you like to\n" - "receive your friend~27s #CGThank-You Mail#R?"; + "receive your friend~27s {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?"); ALIGNED(4) const u8 thank_you_fill[] = "pksdir0"; diff --git a/src/wonder_mail_2.c b/src/wonder_mail_2.c index 73d25be..8a9c0ed 100644 --- a/src/wonder_mail_2.c +++ b/src/wonder_mail_2.c @@ -165,7 +165,7 @@ ALIGNED(4) const char gUnknown_80DF9F0[] = "????"; ALIGNED(4) const char gUnknown_80DF9F8[] = _( " Oh~2c hello!\n" "Your rescue mission went well~2c didn~27t it?\n" - "I wouldn~27t expect any less~2c #CG%s#R!#P" + "I wouldn~27t expect any less~2c {COLOR_1 LIGHT_BLUE_2}%s{END_COLOR_TEXT_1}!#P" " Well~2c well!\n" "Here is your reward from the Pokémon\n" "Rescue Organization!"); @@ -177,12 +177,12 @@ ALIGNED(4) const char gUnknown_80DFAA8[] = " And now~2c I must save\n" "your adventure."; -ALIGNED(4) const char gUnknown_80DFB14[] = +ALIGNED(4) const char gUnknown_80DFB14[] = _( " Oh~2c yes~2c that~27s right.\n" - "Please don~27t forget to send an #CGA-OK Mail#R\n" + "Please don~27t forget to send an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}\n" "to the friend you just rescued.#P" " Please give me a shout if\n" - "you would like to send #CGA-OK Mail#R."; + "you would like to send {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}."); ALIGNED(4) const char wonder_mail_2_fill[] = "pksdir0"; diff --git a/src/wonder_mail_main_menu.c b/src/wonder_mail_main_menu.c index 84c0d25..340e804 100644 --- a/src/wonder_mail_main_menu.c +++ b/src/wonder_mail_main_menu.c @@ -94,38 +94,38 @@ ALIGNED(4) const char gUnknown_80E7A48[] = "There is no response from your frien ALIGNED(4) const char gUnknown_80E7AC4[] = "What would you like to do?"; -ALIGNED(4) const char gUnknown_80E7AE0[] = "How would you like to send your\n" - "#CGWonder Mail#R?"; +ALIGNED(4) const char gUnknown_80E7AE0[] = _("How would you like to send your\n" + "{COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1}?"); -ALIGNED(4) const char gUnknown_80E7B14[] = "How would you like to receive the\n" - "#CGWonder Mail#R?"; +ALIGNED(4) const char gUnknown_80E7B14[] = _("How would you like to receive the\n" + "{COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1}?"); ALIGNED(4) const char gUnknown_80E7B48[] = "Your adventure will be saved."; -ALIGNED(4) const char gUnknown_80E7B68[] = "Your #CGWonder Mail#R was sent."; +ALIGNED(4) const char gUnknown_80E7B68[] = _("Your {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} was sent."); -ALIGNED(4) const char gUnknown_80E7B88[] = "The received #CGWonder Mail#R was\n" - "added to the #CGJob List#R."; +ALIGNED(4) const char gUnknown_80E7B88[] = _("The received {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} was\n" + "added to the {COLOR_1 LIGHT_BLUE_2}Job List{END_COLOR_TEXT_1}."); -ALIGNED(4) const char gUnknown_80E7BC8[] = "The #CGWonder Mail#R was refused."; +ALIGNED(4) const char gUnknown_80E7BC8[] = _("The {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} was refused."); -ALIGNED(4) const char gUnknown_80E7BEC[] = _("Connect a #CGGame Link cable#R.\n" +ALIGNED(4) const char gUnknown_80E7BEC[] = _("Connect a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}.\n" "When you and your friend are ready~2c\n" "you may communicate. "); ALIGNED(4) const char gUnknown_80E7C48[] = _("#+In communication...\n" - "#+Please wait with the power on.\n" - "#+To cancel~2c press {B_BUTTON}."); + "#+Please wait with the power on.\n" + "#+To cancel~2c press {B_BUTTON}."); -ALIGNED(4) const char gUnknown_80E7C98[] = "Please enter the\n" - "#CGWonder Mail password#R."; +ALIGNED(4) const char gUnknown_80E7C98[] = _("Please enter the\n" + "{COLOR_1 LIGHT_BLUE_2}Wonder Mail password{END_COLOR_TEXT_1}."); ALIGNED(4) const char gUnknown_80E7CC4[] = "This password is incorrect.\n" "Would you like to enter it again?"; ALIGNED(4) const char wonder_mail_main_fill0[] = "pksdir0"; -const struct MenuItem WonderMailMainUnused[3] = +const struct MenuItem WonderMailMainUnused[3] = { {Yes_80E7D2C, 1}, {Cancel_80E7D24, 0}, @@ -302,7 +302,7 @@ u8 UpdateWonderMailMenu(void) case COMMUNICATION_ERROR: ReturnToReceiveWonderMailMainScreen(); break; - case PROMPT_PASSWORD_ENTRY: // "Please enter the Wonder Mail Password" Screen + case PROMPT_PASSWORD_ENTRY: // "Please enter the Wonder Mail Password" Screen AdvanceToPasswordEntryScreen(); break; case PASSWORD_ENTRY_SCREEN: // Password Entry @@ -408,7 +408,7 @@ void sub_8039B58(void) if (sub_80144A4(&temp) == 0) { if (gUnknown_203B3E8->wonderMailStatus == 0) { switch(gUnknown_203B3E8->unk24C){ - case 9: + case 9: SetWonderMailMainMenuState(WONDER_MAIL_SENT); break; case 10: @@ -476,7 +476,7 @@ void PrintWonderMailMainMenuError(u32 status) void HandlePasswordEntryScreen(void) { int iVar2; - + iVar2 = sub_80154F0(); MemoryFill8(gUnknown_203B3E8->UNK38.unk38_u8, 0, sizeof(gUnknown_203B3E8->UNK38)); switch(iVar2){ @@ -484,7 +484,7 @@ void HandlePasswordEntryScreen(void) sub_80155F0(); ResetUnusedInputStruct(); sub_800641C(gUnknown_203B3E8->unk1EC,1,1); - if ( !DecodeWonderMailPassword(gUnknown_203B3E8->PasswordEntryBuffer, &gUnknown_203B3E8->UNK38.decodedMail) || !IsValidWonderMail(&gUnknown_203B3E8->UNK38.decodedMail) ) + if ( !DecodeWonderMailPassword(gUnknown_203B3E8->PasswordEntryBuffer, &gUnknown_203B3E8->UNK38.decodedMail) || !IsValidWonderMail(&gUnknown_203B3E8->UNK38.decodedMail) ) { // Invalid password SetWonderMailMainMenuState(PASSWORD_INVALID); @@ -574,7 +574,7 @@ void HandleWonderMailAddedScreen(void) void HandleInvalidPasswordMenu(void) { s32 menuAction; - + // Prompt to re-enter password if(sub_80144A4(&menuAction) == 0) { @@ -598,7 +598,7 @@ void WonderMailMainMenuCallback(void) { int iVar2; struct unkStruct_803B344 *temp; - + switch(gUnknown_203B3E8->state) { case SELECT_WONDER_MAIL_MODE_MAIN_SCREEN: sub_8014248(gUnknown_80E7AC4,0,1,gSelectWonderMailModeMainMenuItems,0,4,0,0,0x101); @@ -625,7 +625,7 @@ void WonderMailMainMenuCallback(void) { gUnknown_203B3E8->unk488 = NULL; gUnknown_203B3E8->unk48C = NULL; - } + } sub_802D098(&gUnknown_203B3E8->unk474); break; case PREPARE_SAVE: |