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-rw-r--r--include/constants/status.h113
1 files changed, 78 insertions, 35 deletions
diff --git a/include/constants/status.h b/include/constants/status.h
index 229171f..19b860b 100644
--- a/include/constants/status.h
+++ b/include/constants/status.h
@@ -8,11 +8,13 @@
#define SLEEP_STATUS_YAWNING 4
#define SLEEP_STATUS_NAPPING 5
+#define NON_VOLATILE_STATUS_NONE 0
#define NON_VOLATILE_STATUS_BURNED 1
#define NON_VOLATILE_STATUS_POISONED 2
#define NON_VOLATILE_STATUS_BADLY_POISONED 3
#define NON_VOLATILE_STATUS_PARALYZED 4
+#define IMMOBILIZE_STATUS_NONE 0
#define IMMOBILIZE_STATUS_FROZEN 1
#define IMMOBILIZE_STATUS_IMMOBILIZED 2
#define IMMOBILIZE_STATUS_WRAPPED_AROUND_FOE 3
@@ -21,68 +23,109 @@
#define IMMOBILIZE_STATUS_PETRIFIED 6
#define IMMOBILIZE_STATUS_SQUEEZED 7
-#define CHARGING_STATUS_NONE 0x0
-#define CHARGING_STATUS_BIDE 0x1
-#define CHARGING_STATUS_SOLARBEAM 0x2
-#define CHARGING_STATUS_SKY_ATTACK 0x3
-#define CHARGING_STATUS_RAZOR_WIND 0x4
-#define CHARGING_STATUS_FOCUS_PUNCH 0x5
-#define CHARGING_STATUS_SKULL_BASH 0x6
-#define CHARGING_STATUS_FLY 0x7
-#define CHARGING_STATUS_BOUNCE 0x8
-#define CHARGING_STATUS_DIVE 0x9
-#define CHARGING_STATUS_DIG 0xA
-#define CHARGING_STATUS_CHARGE 0xB
-#define CHARGING_STATUS_RAGE 0xC
-
-#define PROTECTION_STATUS_REFLECT 0x1
-#define PROTECTION_STATUS_SAFEGUARD 0x2
-#define PROTECTION_STATUS_LIGHT_SCREEN 0x3
-#define PROTECTION_STATUS_COUNTER 0x4
-#define PROTECTION_STATUS_MAGIC_COAT 0x5
-#define PROTECTION_STATUS_WISH 0x6
-#define PROTECTION_STATUS_PROTECT 0x7
-#define PROTECTION_STATUS_MIRROR_COAT 0x8
-#define PROTECTION_STATUS_ENDURE 0x9
-#define PROTECTION_STATUS_MINI_COUNTER 0xA
-#define PROTECTION_STATUS_MIRROR_MOVE 0xB
-#define PROTECTION_STATUS_CONVERSION_2 0xC
-#define PROTECTION_STATUS_VITAL_THROW 0xD
-#define PROTECTION_STATUS_MIST 0xE
+#define VOLATILE_STATUS_NONE 0
+#define VOLATILE_STATUS_CRINGING 1
+#define VOLATILE_STATUS_CONFUSED 2
+#define VOLATILE_STATUS_PAUSED 3
+#define VOLATILE_STATUS_COWERING 4
+#define VOLATILE_STATUS_TAUNTED 5
+#define VOLATILE_STATUS_ENCORE 6
+#define VOLATILE_STATUS_INFATUATED 7
+
+#define CHARGING_STATUS_NONE 0
+#define CHARGING_STATUS_BIDE 1
+#define CHARGING_STATUS_SOLARBEAM 2
+#define CHARGING_STATUS_SKY_ATTACK 3
+#define CHARGING_STATUS_RAZOR_WIND 4
+#define CHARGING_STATUS_FOCUS_PUNCH 5
+#define CHARGING_STATUS_SKULL_BASH 6
+#define CHARGING_STATUS_FLY 7
+#define CHARGING_STATUS_BOUNCE 8
+#define CHARGING_STATUS_DIVE 9
+#define CHARGING_STATUS_DIG 10
+#define CHARGING_STATUS_CHARGE 11
+#define CHARGING_STATUS_RAGE 12
+
+#define PROTECTION_STATUS_NONE 0
+#define PROTECTION_STATUS_REFLECT 1
+#define PROTECTION_STATUS_SAFEGUARD 2
+#define PROTECTION_STATUS_LIGHT_SCREEN 3
+#define PROTECTION_STATUS_COUNTER 4
+#define PROTECTION_STATUS_MAGIC_COAT 5
+#define PROTECTION_STATUS_WISH 6
+#define PROTECTION_STATUS_PROTECT 7
+#define PROTECTION_STATUS_MIRROR_COAT 8
+#define PROTECTION_STATUS_ENDURE 9
+#define PROTECTION_STATUS_MINI_COUNTER 10
+#define PROTECTION_STATUS_MIRROR_MOVE 11
+#define PROTECTION_STATUS_CONVERSION_2 12
+#define PROTECTION_STATUS_VITAL_THROW 13
+#define PROTECTION_STATUS_MIST 14
+#define WAITING_STATUS_NONE 0
#define WAITING_STATUS_CURSED 1
#define WAITING_STATUS_DECOY 2
#define WAITING_STATUS_SNATCH 3
+#define LINKED_STATUS_NONE 0
#define LINKED_STATUS_LEECH_SEED 1
#define LINKED_STATUS_DESTINY_BOND 2
+#define MOVE_STATUS_NONE 0
#define MOVE_STATUS_SURE_SHOT 1
#define MOVE_STATUS_WHIFFER 2
#define MOVE_STATUS_SET_DAMAGE 3
#define MOVE_STATUS_FOCUS_ENERGY 4
+#define ITEM_STATUS_NONE 0
#define ITEM_STATUS_LONG_TOSS 1
#define ITEM_STATUS_PIERCE 2
+#define TRANSFORM_STATUS_NONE 0
#define TRANSFORM_STATUS_INVISIBLE 1
#define TRANSFORM_STATUS_TRANSFORMED 2
#define TRANSFORM_STATUS_MOBILE 3
+#define EYESIGHT_STATUS_NONE 0
#define EYESIGHT_STATUS_BLINKER 1
#define EYESIGHT_STATUS_CROSS_EYED 2
#define EYESIGHT_STATUS_EYEDROPS 3
-#define VOLATILE_STATUS_CRINGING 1
-#define VOLATILE_STATUS_CONFUSED 2
-#define VOLATILE_STATUS_PAUSED 3
-#define VOLATILE_STATUS_COWERING 4
-#define VOLATILE_STATUS_TAUNTED 5
-#define VOLATILE_STATUS_ENCORE 6
-#define VOLATILE_STATUS_INFATUATED 7
+#define MUZZLED_STATUS_NONE 0
+#define MUZZLED_STATUS_MUZZLED 1
#define TARGETING_DECOY_NONE 0
#define TARGETING_DECOY_TEAM 1
#define TARGETING_DECOY_WILD 2
+#define STATUS_SPRITE_SLEEPLESS (1 << 0)
+#define STATUS_SPRITE_BURNED (1 << 1)
+#define STATUS_SPRITE_POISONED (1 << 2)
+#define STATUS_SPRITE_BADLY_POISONED (1 << 3)
+#define STATUS_SPRITE_CONFUSED (1 << 4)
+#define STATUS_SPRITE_COWERING (1 << 5)
+#define STATUS_SPRITE_TAUNTED (1 << 6)
+#define STATUS_SPRITE_ENCORE (1 << 7)
+#define STATUS_SPRITE_SHIELD_BLUE (1 << 8) // REFLECT, COUNTER, MINI_COUNTER, MIST
+#define STATUS_SPRITE_SHIELD_RED (1 << 9) // SAFEGUARD, MIRROR_COAT
+#define STATUS_SPRITE_SHIELD_YELLOW (1 << 10) // LIGHT_SCREEN, MAGIC_COAT
+#define STATUS_SPRITE_SHIELD_GREEN (1 << 11) // PROTECT, MIRRO_MOVE, VITAL_THROW
+#define STATUS_SPRITE_ENDURE (1 << 12)
+#define STATUS_SPRITE_LOWHP (1 << 13)
+#define STATUS_SPRITE_CURSED (1 << 14)
+#define STATUS_SPRITE_SNATCH (1 << 15)
+#define STATUS_SPRITE_SURE_SHOT (1 << 16)
+#define STATUS_SPRITE_WHIFFER (1 << 17)
+#define STATUS_SPRITE_SET_DAMAGE (1 << 18)
+#define STATUS_SPRITE_FOCUS_ENERGY (1 << 19)
+#define STATUS_SPRITE_BLINKER (1 << 20)
+#define STATUS_SPRITE_CROSS_EYED (1 << 21)
+#define STATUS_SPRITE_EYEDROPS (1 << 22)
+#define STATUS_SPRITE_MUZZLED (1 << 23)
+#define STATUS_SPRITE_GRUDGE (1 << 24)
+#define STATUS_SPRITE_EXPOSED (1 << 25)
+#define STATUS_SPRITE_SLEEP (1 << 26)
+#define STATUS_SPRITE_STAT_DOWN (1 << 27)
+#define STATUS_SPRITE_FROZEN (1 << 28)
+
#endif