diff options
Diffstat (limited to 'include/constants')
-rw-r--r-- | include/constants/bg_music.h | 69 |
1 files changed, 68 insertions, 1 deletions
diff --git a/include/constants/bg_music.h b/include/constants/bg_music.h index a51e244..53b18fb 100644 --- a/include/constants/bg_music.h +++ b/include/constants/bg_music.h @@ -2,19 +2,86 @@ #define GUARD_BG_MUSIC_H #define MUS_TEAM_BASE 1 +#define MUS_FRIEND_AREA_SWAMP 2 +#define MUS_FRIEND_AREA_CAVES 3 +#define MUS_DREAM 4 +#define MUS_BENEVOLENT_SPIRT 5 +#define MUS_LEGEND_OF_NINETALES 6 #define MUS_POKEMON_SQUARE 7 #define MUS_LOADING_SCREEN 8 +#define MUS_RISING_FEAR 9 #define MUS_THERES_TROUBLE 10 +#define MUS_DECISIVE_BATTLE 11 +#define MUS_WELCOME_TO_WORLD_POKEMON 12 +#define MUS_BURIED_RELIC 13 +#define MUS_THUNDERWAVE_CAVE 14 +#define MUS_SINISTER_WOODS 15 +#define MUS_FRIEND_AREA_POND 16 #define MUS_KECLEON_SHOP 17 #define MUS_STOP_THIEF 18 -#define MUS_WORLD_CALAMITY 19 +#define MUS_WORLD_CALAMITY 19 // GIANT_STAR_APPROACHING +#define MUS_GRAND_CANYON 20 +#define MUS_STORMY_SEA 21 +#define MUS_SKY_TOWER 22 +#define MUS_SKY_TOWER_SUMMIT 23 +#define MUS_RUN_AWAY 24 +#define MUS_MT_BLAZE 25 +#define MUS_SKY_TOWER_END 26 +#define MUS_FRIEND_AREA_STRATOS_LOOKOUT 27 +#define MUS_FRIEND_AREA_RAINBOW_PEAK 28 +#define MUS_GENGAR_DREAM 29 +#define MUS_FRIEND_AREA_DEEPSEA_CURRENT 30 +#define MUS_FRIEND_AREA_SEAFLOOR_CAVE 31 +#define MUS_LAST_BATTLE 32 +#define MUS_MT_BLAZE_PEAK 33 +#define MUS_FRIEND_AREA_VOLCANIC_PIT 34 +#define MUS_FRIEND_AREA_CRYPTIC_CAVE 35 +#define MUS_THROUGH_THE_LAND_OF_ICE_AND_SNOW 36 +#define MUS_GENGAR_DARK_WORLD 37 +#define MUS_MT_BLAZE_END 38 +#define MUS_FROSTY_GROTTO 39 #define MUS_INTRO 40 +#define MUS_AFTER_THE_BATTLE 41 +#define MUS_NEVER_FORGET 42 #define MUS_TITLE_SCREEN 43 #define MUS_CREDITS 44 #define MUS_EPILOGUE 45 +#define MUS_OPENING_TITLE 46 #define MUS_DUNGEON_FAIL 51 #define MUS_DUNGEON_COMPLETE 52 +// 53 - 99 are blank/empty slots for BG Music + +#define MUS_FRIEND_AREA_UNUSED_1 100 +#define MUS_MEETING_WITH_PARTNER 101 +#define MUS_LAPIS_CAVE 102 +#define MUS_A_SUCCESSFUL_RESCUE 103 +#define MUS_FROSTY_FOREST 104 +#define MUS_FRIEND_AREA_STEPPE 105 +#define MUS_FRIEND_AREA_OCEANIC 106 +#define MUS_FRIEND_AREA_FIELD 107 +#define MUS_MAGMA_CAVERN 108 +#define MUS_FRIEND_AREA_UNUSED_2 109 +#define MUS_MAKUHITA_DOJO 110 +#define MUS_MT_THUNDER 111 +#define MUS_FRIEND_AREA_LAB 112 +#define MUS_SILENT_CHASM 113 +#define MUS_IN_THE_DEPTHS_OF_PIT 114 +#define MUS_MT_FREEZE 115 +#define MUS_FRIEND_AREA_WILDS 116 +#define MUS_FRIEND_AREA_LEGENDARY_ISLAND 117 +#define MUS_FRIEND_AREA_SOUTHERN_ISLAND 118 +#define MUS_FRIEND_AREA_ENCLOSED_ISLAND 119 +#define MUS_MT_STEEL 120 +#define MUS_FRIEND_AREA_FOREST 121 +#define MUS_FRIEND_AREA_FINAL_ISLAND 122 +#define MUS_MT_FREEZE_PEAK 123 +#define MUS_MAGMA_CAVERN_PIT 124 +#define MUS_TINY_WOODS 125 +#define MUS_MT_THUNDER_PEAK 126 +#define MUS_FRIEND_AREA_HEALING_FOREST 127 +#define MUS_MONSTER_HOUSE 128 + #define NUM_BG_SONGS 128 #endif //GUARD_BG_MUSIC_H |