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-rw-r--r--include/constants/bg_music.h69
1 files changed, 68 insertions, 1 deletions
diff --git a/include/constants/bg_music.h b/include/constants/bg_music.h
index a51e244..53b18fb 100644
--- a/include/constants/bg_music.h
+++ b/include/constants/bg_music.h
@@ -2,19 +2,86 @@
#define GUARD_BG_MUSIC_H
#define MUS_TEAM_BASE 1
+#define MUS_FRIEND_AREA_SWAMP 2
+#define MUS_FRIEND_AREA_CAVES 3
+#define MUS_DREAM 4
+#define MUS_BENEVOLENT_SPIRT 5
+#define MUS_LEGEND_OF_NINETALES 6
#define MUS_POKEMON_SQUARE 7
#define MUS_LOADING_SCREEN 8
+#define MUS_RISING_FEAR 9
#define MUS_THERES_TROUBLE 10
+#define MUS_DECISIVE_BATTLE 11
+#define MUS_WELCOME_TO_WORLD_POKEMON 12
+#define MUS_BURIED_RELIC 13
+#define MUS_THUNDERWAVE_CAVE 14
+#define MUS_SINISTER_WOODS 15
+#define MUS_FRIEND_AREA_POND 16
#define MUS_KECLEON_SHOP 17
#define MUS_STOP_THIEF 18
-#define MUS_WORLD_CALAMITY 19
+#define MUS_WORLD_CALAMITY 19 // GIANT_STAR_APPROACHING
+#define MUS_GRAND_CANYON 20
+#define MUS_STORMY_SEA 21
+#define MUS_SKY_TOWER 22
+#define MUS_SKY_TOWER_SUMMIT 23
+#define MUS_RUN_AWAY 24
+#define MUS_MT_BLAZE 25
+#define MUS_SKY_TOWER_END 26
+#define MUS_FRIEND_AREA_STRATOS_LOOKOUT 27
+#define MUS_FRIEND_AREA_RAINBOW_PEAK 28
+#define MUS_GENGAR_DREAM 29
+#define MUS_FRIEND_AREA_DEEPSEA_CURRENT 30
+#define MUS_FRIEND_AREA_SEAFLOOR_CAVE 31
+#define MUS_LAST_BATTLE 32
+#define MUS_MT_BLAZE_PEAK 33
+#define MUS_FRIEND_AREA_VOLCANIC_PIT 34
+#define MUS_FRIEND_AREA_CRYPTIC_CAVE 35
+#define MUS_THROUGH_THE_LAND_OF_ICE_AND_SNOW 36
+#define MUS_GENGAR_DARK_WORLD 37
+#define MUS_MT_BLAZE_END 38
+#define MUS_FROSTY_GROTTO 39
#define MUS_INTRO 40
+#define MUS_AFTER_THE_BATTLE 41
+#define MUS_NEVER_FORGET 42
#define MUS_TITLE_SCREEN 43
#define MUS_CREDITS 44
#define MUS_EPILOGUE 45
+#define MUS_OPENING_TITLE 46
#define MUS_DUNGEON_FAIL 51
#define MUS_DUNGEON_COMPLETE 52
+// 53 - 99 are blank/empty slots for BG Music
+
+#define MUS_FRIEND_AREA_UNUSED_1 100
+#define MUS_MEETING_WITH_PARTNER 101
+#define MUS_LAPIS_CAVE 102
+#define MUS_A_SUCCESSFUL_RESCUE 103
+#define MUS_FROSTY_FOREST 104
+#define MUS_FRIEND_AREA_STEPPE 105
+#define MUS_FRIEND_AREA_OCEANIC 106
+#define MUS_FRIEND_AREA_FIELD 107
+#define MUS_MAGMA_CAVERN 108
+#define MUS_FRIEND_AREA_UNUSED_2 109
+#define MUS_MAKUHITA_DOJO 110
+#define MUS_MT_THUNDER 111
+#define MUS_FRIEND_AREA_LAB 112
+#define MUS_SILENT_CHASM 113
+#define MUS_IN_THE_DEPTHS_OF_PIT 114
+#define MUS_MT_FREEZE 115
+#define MUS_FRIEND_AREA_WILDS 116
+#define MUS_FRIEND_AREA_LEGENDARY_ISLAND 117
+#define MUS_FRIEND_AREA_SOUTHERN_ISLAND 118
+#define MUS_FRIEND_AREA_ENCLOSED_ISLAND 119
+#define MUS_MT_STEEL 120
+#define MUS_FRIEND_AREA_FOREST 121
+#define MUS_FRIEND_AREA_FINAL_ISLAND 122
+#define MUS_MT_FREEZE_PEAK 123
+#define MUS_MAGMA_CAVERN_PIT 124
+#define MUS_TINY_WOODS 125
+#define MUS_MT_THUNDER_PEAK 126
+#define MUS_FRIEND_AREA_HEALING_FOREST 127
+#define MUS_MONSTER_HOUSE 128
+
#define NUM_BG_SONGS 128
#endif //GUARD_BG_MUSIC_H