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-rw-r--r--include/dungeon_entity.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/include/dungeon_entity.h b/include/dungeon_entity.h
index 233ef8e..640183f 100644
--- a/include/dungeon_entity.h
+++ b/include/dungeon_entity.h
@@ -164,8 +164,7 @@ struct DungeonEntityData
u8 fillFE[0x100 - 0xFE];
/* 0x100 */ u8 targetingDecoy; // If the Pokémon is targeting a decoy, this indicates whether the decoy target is a team or wild Pokémon.
u8 fill101[0x104 - 0x101];
- /* 0x104 */ u8 movementSpeed;
- u8 fill105[0x108 - 0x105];
+ /* 0x104 */ s32 movementSpeed;
// The turn counter for movement speed up/down is split into five timers each. Multiple timers are used if the Pokémon is affected by multiple
// speed-up/slow effects at once, like using Agility twice.
/* 0x108 */ u8 speedUpTurnsLeft[5];
@@ -195,7 +194,9 @@ struct DungeonEntityData
u8 unk15D;
u8 unk15E;
u8 unk15F;
- u8 fill160[0x16C - 0x160];
+ u8 fill160[0x169 - 0x160];
+ u8 turnsSinceWarpScarfActivation;
+ u8 fill16A[0x16C - 0x16A];
/* 0x16C */ struct Position targetPosition;
/* 0x170 */ struct Position posPixel;
u32 unk174;