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-rw-r--r--src/data/nature_description.h232
-rw-r--r--src/data/unformatted_type_names.h18
-rw-r--r--src/data/wonder_mail_1.h141
3 files changed, 391 insertions, 0 deletions
diff --git a/src/data/nature_description.h b/src/data/nature_description.h
new file mode 100644
index 0000000..a8b396f
--- /dev/null
+++ b/src/data/nature_description.h
@@ -0,0 +1,232 @@
+ALIGNED(4) const char gQuirkyDescription[] =
+ "#+You appear to be...#W\n"
+ "#+The quirky type.#P"
+ "#+People consider you an eccentric\n"
+ "#+who does things at your own pace.#P"
+ "#+You never break tempo.#P"
+ "#+Your carefree nature makes you\n"
+ "#+attractive. But you also happen\n"
+ "#+to be somewhat childish...#P"
+ "#+You are fickle and cause problems for the\n"
+ "#+people who have to go along with you.#P"
+ "#+Maybe people are even upset\n"
+ "#+with you for being so fickle?#P"
+ "#+If you realize how selfishly\n"
+ "#+you~27re behaving~2c try to think\n"
+ "#+before you do anything rash.#P"
+ "#+A quirky person like you should be...";
+
+ALIGNED(4) const char gLonelyDescription[] =
+ "#+You appear to be...#W\n"
+ "#+The lonely type.#P"
+ "#+You always act cheerful and\n"
+ "#+jocular around other people.#P"
+ "#+But that~27s only because\n"
+ "#+you are with other people.#P"
+ "#+However~2c when you get alone...#P"
+ "#+Do you find yourself\n"
+ "#+feeling oddly depressed?#P"
+ "#+That~27s why you always\n"
+ "#+want to be with others.#P"
+ "#+But if you go around feeling\n"
+ "#+depressed too much...#P"
+ "#+Your nutritional balance goes out\n"
+ "#+of wack. Eat more vegetables!#P"
+ "#+However...#W\n"
+ "#+It~27s not a bad thing\n"
+ "#+to feel lonely.#P"
+ "#+You know what it~27s like when you aren~27t\n"
+ "#+alone~2c so that~27s why you feel lonesome.#P"
+ "#+And that~27s why you aren~27t really alone.#P"
+ "#+A lonely person like you should be...";
+
+ALIGNED(4) const char gRelaxedDescription[] =
+ "#+You appear to be...#W\n"
+ "#+The relaxed type.#P"
+ "#+Do you occasionally\n"
+ "#+zone out and miss a bus?#P"
+ "#+Or do you find yourself dozing off?#P"
+ "#+Or is your reaction time\n"
+ "#+a little slower than others?#P"
+ "#+But that~27s not necessarily\n"
+ "#+a bad thing.#P"
+ "#+You can do things at your own\n"
+ "#+tempo without feeling pressured.#P"
+ "#+You can live in a relaxed and\n"
+ "#+unhurried manner without worries.#P"
+ "#+I think that~27s a happy\n"
+ "#+lifestyle to be envied~2c even.#P"
+ "#+You~27re also surprisingly popular.#P"
+ "#+The way you vacantly stare\n"
+ "#+off into the distance...#P"
+ "#+It should make that someone\n"
+ "#+special~27s pulse race.#P"
+ "#+A relaxed person like you should be...";
+
+ALIGNED(4) const char gCalmDescription[] =
+ "#+You appear to be...#W\n"
+ "#+The calm type.#P"
+ "#+You~27re capable of giving advice\n"
+ "#+to friends with worries.#P"
+ "#+You don~27t like to fight.#P"
+ "#+You~27re a warm~2c kindhearted\n"
+ "#+person who cares.#P"
+ "#+You must have many friends\n"
+ "#+who look up to you.#P"
+ "#+However...#W\n"
+ "#+You may also be somewhat gullible...#P"
+ "#+As well as a little careless...#P"
+ "#+And even a little sloppy.#P"
+ "#+You might want to keep\n"
+ "#+those points in mind.#P"
+ "#+A calm person like you should be...";
+
+ALIGNED(4) const char gSassyDescription[] =
+ "#+You appear to be...#W\n"
+ "#+The sassy type.#P"
+ "#+You tend to be somewhat cynical.#P"
+ "#+Despite that~2c there is something\n"
+ "#+appealing and lovable about you.#P"
+ "#+But do you occasionally say something\n"
+ "#+arrogant that angers others?#P"
+ "#+Do you make that mistake?#P"
+ "#+Or have people called you\n"
+ "#+conceited~2c vain~2c or selfish?#P"
+ "#+Have people said that about you?#P"
+ "#+Huh?#W You~27re telling me to get lost?#P"
+ "#+Why~2c you... Come here and say that!#W\n"
+ "#+......Gasp!#P"
+ "#+...I~27m sorry.\n"
+ "#+I let my feelings run away.\n"
+ "#+I truly regret this~2c really.#P"
+ "#+Anyway~2c your cool and aloof\n"
+ "#+attitude is what defines you.#P"
+ "#+It makes you exasperating and\n"
+ "#+appealing at the same time.#P"
+ "#+A sassy person like you should be...";
+
+ALIGNED(4) const char gHastyDescription[] =
+ "#+You appear to be...#W\n"
+ "#+The hasty type.#P"
+ "#+You like to take charge\n"
+ "#+and get things done.#P"
+ "#+You~27re a real go-getter.#P"
+ "#+But are you also stressed out?#P"
+ "#+You get irritated when your\n"
+ "#+friends don~27t show up on time.#P"
+ "#+You get frustrated when things\n"
+ "#+don~27t turn out the way you expect.#P"
+ "#+Maybe you jab the elevator button\n"
+ "#+if the elevator is slow to arrive.#P"
+ "#+...Maybe you~27re already jabbing\n"
+ "#+the A Button repeatedly now.#P"
+ "#+Beware--getting too easily irritated\n"
+ "#+just isn~27t good for your well-being.#P"
+ "#+A hasty person like you should be...";
+
+ALIGNED(4) const char gTimidDescription[] =
+ "#+You appear to be...#W\n"
+ "#+The timid type.#P"
+ "#+You may find it hard to go\n"
+ "#+to the washroom at night.#P"
+ "#+You may also find it too frightening\n"
+ "#+to go back to school to get something\n"
+ "#+you left behind in class.#P"
+ "#+If you~27re ever walking on a dark\n"
+ "#+street at night~2c you probably turn\n"
+ "#+around often to check behind you.#P"
+ "#+But your timid nature is\n"
+ "#+also your good point!#P"
+ "#+Because those who know fear are\n"
+ "#+those who know true courage.#P"
+ "#+A timid person like you should be...";
+
+ALIGNED(4) const char gNaiveDescription[] =
+ "#+You appear to be...#W\n"
+ "#+The naive type.#P"
+ "#+You are highly curious~2c\n"
+ "#+and you love rare things.#P"
+ "#+Your cheerful and carefree\n"
+ "#+attitude should make things fun\n"
+ "#+for the people around you.#P"
+ "#+But you do have one flaw.\n"
+ "#+You can be childish.#P"
+ "#+You can never sit still.\n"
+ "#+You~27re always on the move.#P"
+ "#+You can also be selfish~2c\n"
+ "#+so you should watch yourself.#P"
+ "#+A naive person like you should be...";
+
+ALIGNED(4) const char gImpishDescription[] =
+ "#+You appear to be...#W\n"
+ "#+The impish type.#P"
+ "#+You~27re playful~2c cheerful~2c\n"
+ "#+and you love pranks.#P"
+ "#+You~27re also kindhearted.#P"
+ "#+That~27s why the people around\n"
+ "#+you find you so irresistible.#P"
+ "#+You must be the most\n"
+ "#+popular person around!#P"
+ "#+Oh?#W You~27re not that popular?#W\n"
+ "#+You~27re either being modest...\n"
+ "#+or you just don~27t notice it.#P"
+ "#+I bet people are just too shy\n"
+ "#+to let their feelings be known.#P"
+ "#+There~27s someone out there who~27s\n"
+ "#+afraid to declare their love for you!#P"
+ "#+An impish person like you should be...";
+
+ALIGNED(4) const char gJollyDescription[] =
+ "#+You appear to be...#W\n"
+ "#+The jolly type.#P"
+ "#+Always laughing and smiling~2c\n"
+ "#+you uplift everyone around you.#P"
+ "#+You love jokes!#P"
+ "#+You have lots of friends~2c and\n"
+ "#+you~27re popular wherever you go.#P"
+ "#+But sometimes you get carried away\n"
+ "#+and say things that get you in trouble.#P"
+ "#+You should learn to think before\n"
+ "#+saying or doing anything.#P"
+ "#+A jolly person like you should be...";
+
+ALIGNED(4) const char gBraveDescription[] =
+ "#+You appear to be...#W\n"
+ "#+The brave type.#P"
+ "#+You have a strong sense of justice.#W\n"
+ "#+You hate evil.#W\n"
+ "#+You will take on any opponent.#P"
+ "#+You are truly a hero!#P"
+ "#+Go forth!#P"
+ "#+For justice...#W\n"
+ "#+For peace on earth...#W\n"
+ "#+Fight the forces of evil!#P"
+ "#+......#WIf I~27m wrong...#W\n"
+ "#+Work at becoming a true hero!#P"
+ "#+A brave person like you should be...";
+
+ALIGNED(4) const char gDocileDescription[] =
+ "#+You appear to be...#W\n"
+ "#+The docile type.#P"
+ "#+You~27re very kindhearted.#W\n"
+ "#+Very helpful.#W\n"
+ "#+You can make friends with anyone.#P"
+ "#+You~27re a wonderful person.#P"
+ "#+......#WIs that going overboard?#W\n"
+ "#+I don~27t think so.#P"
+ "#+You yourself should be\n"
+ "#+the best judge of that.#P"
+ "#+A docile person like you should be...";
+
+
+ALIGNED(4) const char gHardyDescription[] =
+ "#+You appear to be...#W\n"
+ "#+The hardy type.#P#+You do your homework diligently~2c\n"
+ "#+and you know to eat properly.#P"
+ "#+You have strong willpower that lets\n"
+ "#+you complete tasks~2c however tough.#P"
+ "#+But~2c you can also be stubborn to the\n"
+ "#+point of even feuding with friends...#P"
+ "#+Nothing will go right for you when you~27re\n"
+ "#+irritated~2c so learn to laugh it off.#P"
+ "#+A hardy person like you should be...";
diff --git a/src/data/unformatted_type_names.h b/src/data/unformatted_type_names.h
new file mode 100644
index 0000000..1693626
--- /dev/null
+++ b/src/data/unformatted_type_names.h
@@ -0,0 +1,18 @@
+ALIGNED(4) const char gSteelText[] = "Steel";
+ALIGNED(4) const char gDarkText[] = "Dark";
+ALIGNED(4) const char gDragonText[] = "Dragon";
+ALIGNED(4) const char gGhostText[] = "Ghost";
+ALIGNED(4) const char gRockText[] = "Rock";
+ALIGNED(4) const char gBugText[] = "Bug";
+ALIGNED(4) const char gPsychicText[] = "Psychic";
+ALIGNED(4) const char gFlyingText[] = "Flying";
+ALIGNED(4) const char gGroundText[] = "Ground";
+ALIGNED(4) const char gPoisonText[] = "Poison";
+ALIGNED(4) const char gFightingText[] = "Fighting";
+ALIGNED(4) const char gIceText[] = "Ice";
+ALIGNED(4) const char gElectricText[] = "Electric";
+ALIGNED(4) const char gGrassText[] = "Grass";
+ALIGNED(4) const char gWaterText[] = "Water";
+ALIGNED(4) const char gFireText[] = "Fire";
+ALIGNED(4) const char gNormalText[] = "Normal";
+ALIGNED(4) const char gNoneText[] = "None";
diff --git a/src/data/wonder_mail_1.h b/src/data/wonder_mail_1.h
new file mode 100644
index 0000000..7b840d6
--- /dev/null
+++ b/src/data/wonder_mail_1.h
@@ -0,0 +1,141 @@
+ALIGNED(4) const char gUnknown_80DE1E4[] =
+ " ...Uh~2c no?\n"
+ "You don~27t have an #CGSOS Mail#R.#P"
+ " You~27ll need to arrange\n"
+ "to receive your friend~27s #CGSOS Mail#R first.\n"
+ "That~27s what you need to do.";
+
+ALIGNED(4) const char gUnknown_80DE280[] =
+ " Okeydoke!\n"
+ "Let me show you to the rescue site.";
+
+ALIGNED(4) const char gUnknown_80DE2B0[] =
+ " ...Uh~2c no?\n"
+ "Doesn~27t look like you can go to the dungeon\n"
+ "named in this #CGSOS Mail#R.#P"
+ " Come see me about doing\n"
+ "this rescue when you can actually go\n"
+ "to that dungeon~2c all right?";
+
+ALIGNED(4) const char gUnknown_80DE368[] =
+ " ...Uh~2c no?\n"
+ "You~27ve blown this rescue mission too\n"
+ "often. Your friend~27s team is beyond help.#P"
+ " I~27m sorry to say this~2c\n"
+ "but you~27ll have to tell your friend that\n"
+ "your rescue attempts failed.";
+
+ALIGNED(4) const char gUnknown_80DE430[] =
+ " Okeydoke.\n"
+ "I~27ll need you to choose the #CGSOS Mail#R\n"
+ "for you to go on a rescue mission.";
+
+ALIGNED(4) const char gUnknown_80DE48C[] =
+ " What kind of mail do you\n"
+ "want to delete?";
+
+ALIGNED(4) const char gUnknown_80DE4B8[] =
+ " All righty. Choose\n"
+ "the #CGSOS Mail#R you don~27t need.";
+
+ALIGNED(4) const char gUnknown_80DE4F0[] =
+ " ...Uh~2c no?\n"
+ "You don~27t have any #CGSOS Mail#R.";
+
+ALIGNED(4) const char gUnknown_80DE524[] =
+ " If you want a reward~2c #C2don~27t\n"
+ "delete an A-OK Mail#R before getting a\n"
+ "#CGThank-You Mail#R back for it.#P"
+ " #C2Be careful#R if you~27re going\n"
+ "to delete any #CGA-OK Mail#R.#P"
+ " Okeydoke.\n"
+ "Choose an #CGA-OK Mail#R\n"
+ "you don~27t need anymore.";
+ALIGNED(4) const char gUnknown_80DE614[] =
+ " ...Uh~2c no?\n"
+ "You don~27t have any #CGA-OK Mail#R.";
+ALIGNED(4) const char gUnknown_80DE648[] =
+ " Uh~2c OK.\n"
+ "So~2c you want me to delete every piece\n"
+ "of mail that you have.";
+ALIGNED(4) const char gUnknown_80DE694[] =
+ " ...Uh~2c no?\n"
+ "You don~27t have a single piece of\n"
+ "mail on you!";
+ALIGNED(4) const char gUnknown_80DE6D4[] =
+ " So~2c delete all your #CGSOS Mail#R~2c\n"
+ "#CGA-OK Mail#R~2c and your #CGThank-You Mail#R?\n"
+ "You~27re absolutely~2c positively sure?";
+ALIGNED(4) const char gUnknown_80DE754[] =
+ " If I delete any mail~2c it~27s\n"
+ "gone forever and ever. Bye-bye.\n"
+ "You~27re really~2c really sure now?";
+ALIGNED(4) const char gUnknown_80DE7B8[] =
+ " OK~2c then.\n"
+ "Let me save your adventure now.";
+ALIGNED(4) const char gUnknown_80DE7E8[] =
+ " Okeydoke. That~27s all done.";
+ALIGNED(4) const char gUnknown_80DE808[] =
+ " Do you want to delete\n"
+ "any other mail?";
+ALIGNED(4) const char gUnknown_80DE830[] =
+ " Okeydoke.\n"
+ "I~27ll delete #CGevery piece of mail#R.";
+ALIGNED(4) const char gUnknown_80DE864[] =
+ " Okeydoke.\n"
+ "Every bit of mail has been deleted.#P"
+ " Let me save your adventure.";
+ALIGNED(4) const char gUnknown_80DE8B4[] =
+ " Well~2c hello~2c there!\n"
+ "This is the #CGFriend Rescue#R counter.\n"
+ "What can I help you with today?";
+ALIGNED(4) const char gUnknown_80DE918[] =
+ " Help you with anything\n"
+ "else today?";
+ALIGNED(4) const char gUnknown_80DE93C[] =
+ " Come again anytime!";
+
+ALIGNED(4) const char gWonderMailErrorText[] =
+ " ...Uh~2c no?\n"
+ "Something~27s not working right here...";
+ALIGNED(4) const char gWonderMailNumGBAsText[] =
+ " ...Uh~2c no?\n"
+ "The number of GBA systems isn~27t right.\n"
+ "You~27d better try this again from the top.";
+ALIGNED(4) const char gWonderMailWrongModeText[] =
+ " ...Uh~2c no? You~27re not in the\n"
+ "same mode as your friend.\n"
+ "You~27d better try this again from the top.";
+ALIGNED(4) const char gWonderMailStorageFullText[] =
+ " ...Uh~2c no?\n"
+ "Your storage space is stuffed full.\n"
+ "You~27d better make room and try again.";
+ALIGNED(4) const char gWonderMailDuplicateText[] =
+ " ...Uh~2c no? It looks like\n"
+ "you received this mail before.\n"
+ "You can~27t get the same mail twice. ";
+ALIGNED(4) const char gWonderMailNotEligibleReceiveText[] =
+ " ...Uh~2c no?\n"
+ "You~27re not eligible to receive this mail.";
+ALIGNED(4) const char gWonderMailNoRoomText[] =
+ " ...Uh~2c no?\n"
+ "There~27s no room for you to \n"
+ "receive any more mail.#P"
+ " You~27d better delete some\n"
+ "mail and make room before you come see\n"
+ "me again about receiving new mail.";
+ALIGNED(4) const char gWonderMailFriendErrorText[] =
+ " ...Uh~2c no? Looks like your\n"
+ "friend didn~27t do what needed doing.\n"
+ "You~27d better do this again from the top.";
+ALIGNED(4) const char gWonderMailPasswordIncorrectText[] =
+ " ...Uh~2c no?\n"
+ "This here password looks wrong.\n"
+ "Do you want to try that again?";
+ALIGNED(4) const char gWonderMailSOSPasswordIncorrectText[] =
+ " ...Uh~2c no? This password~27s\n"
+ "not for any #CGSOS Mail#R.";
+ALIGNED(4) const char gWonderMailAOKMailReceivedText[] =
+ ": I received the #CGSOS Mail#R.\n"
+ "Your adventure will be saved.";
+ALIGNED(4) const char mail_filler[] = "pksdir0";