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-rw-r--r--src/dungeon_ai_attack.c265
1 files changed, 262 insertions, 3 deletions
diff --git a/src/dungeon_ai_attack.c b/src/dungeon_ai_attack.c
index 35d15c8..3e2a9f3 100644
--- a/src/dungeon_ai_attack.c
+++ b/src/dungeon_ai_attack.c
@@ -7,13 +7,14 @@
#include "constants/move_id.h"
#include "constants/status.h"
#include "constants/tactic.h"
+#include "constants/targeting.h"
#include "constants/type.h"
#include "charge_move.h"
#include "dungeon_action.h"
#include "dungeon_ai_targeting.h"
#include "dungeon_ai_targeting_1.h"
+#include "dungeon_ai_targeting_2.h"
#include "dungeon_ai_attack_1.h"
-#include "dungeon_ai_attack_2.h"
#include "dungeon_capabilities_1.h"
#include "dungeon_global_data.h"
#include "dungeon_map_access.h"
@@ -26,8 +27,10 @@
#include "position_util.h"
#include "status_checker.h"
#include "status_checks.h"
+#include "status_checks_1.h"
#include "targeting.h"
#include "targeting_flags.h"
+#include "type_effectiveness.h"
#define REGULAR_ATTACK_INDEX 4
@@ -41,7 +44,6 @@ extern struct DungeonEntity *gPotentialTargets[NUM_DIRECTIONS];
extern bool8 IsMoveUsable_1(struct DungeonEntity*, s32, bool8);
extern bool8 TargetRegularAttack(struct DungeonEntity*, u32*, bool8);
-extern bool8 IsTargetInLineRange(struct DungeonEntity*, struct DungeonEntity*, s32);
void DecideAttack(struct DungeonEntity *pokemon)
{
@@ -521,4 +523,261 @@ s32 FindMoveTarget(struct MoveTargetResults *moveTargetResults, struct DungeonEn
moveTargetResults->moveWeight = 8;
}
return moveWeight;
-} \ No newline at end of file
+}
+
+bool8 IsTargetInLineRange(struct DungeonEntity *user, struct DungeonEntity *target, s32 range)
+{
+ s32 posDiffX = user->posWorld.x - target->posWorld.x;
+ s32 posDiffY, maxPosDiff;
+ s32 direction;
+ if (posDiffX < 0)
+ {
+ posDiffX = -posDiffX;
+ }
+ posDiffY = user->posWorld.y - target->posWorld.y;
+ if (posDiffY < 0)
+ {
+ posDiffY = -posDiffY;
+ }
+ maxPosDiff = posDiffY;
+ if (posDiffY < posDiffX)
+ {
+ maxPosDiff = posDiffX;
+ }
+ if (maxPosDiff > RANGED_ATTACK_RANGE || maxPosDiff > range)
+ {
+ return FALSE;
+ }
+ direction = -1;
+ if (posDiffX == posDiffY)
+ {
+ if (user->posWorld.x < target->posWorld.x &&
+ (user->posWorld.y < target->posWorld.y || user->posWorld.y > target->posWorld.y))
+ {
+ returnTrue:
+ return TRUE;
+ }
+ if (user->posWorld.x > target->posWorld.x); // Fixes register loading order.
+ direction = DIRECTION_SOUTHWEST;
+ if (user->posWorld.x <= target->posWorld.x || user->posWorld.y <= target->posWorld.y)
+ {
+ goto checkDirectionSet;
+ }
+ goto returnTrue;
+ }
+ else if (user->posWorld.x == target->posWorld.x && user->posWorld.y < target->posWorld.y)
+ {
+ return TRUE;
+ }
+ else if (user->posWorld.x < target->posWorld.x && user->posWorld.y == target->posWorld.y)
+ {
+ return TRUE;
+ }
+ else if (user->posWorld.x == target->posWorld.x && user->posWorld.y > target->posWorld.y)
+ {
+ return TRUE;
+ }
+ else if (user->posWorld.x > target->posWorld.x && user->posWorld.y == target->posWorld.y)
+ {
+ direction = DIRECTION_WEST;
+ }
+ checkDirectionSet:
+ if (direction < 0)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+s32 WeightMoveIfUsable(s32 numPotentialTargets, s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, bool32 hasStatusChecker)
+{
+ s32 facingDir;
+ s32 targetingFlags2 = (s16) targetingFlags;
+ bool8 hasStatusChecker2 = hasStatusChecker;
+ struct DungeonEntityData *userData = user->entityData;
+ if ((user->posWorld.x == target->posWorld.x && user->posWorld.y == target->posWorld.y) ||
+ (targetingFlags2 & 0xF0) == TARGETING_FLAG_TARGET_ROOM ||
+ (targetingFlags2 & 0xF0) == TARGETING_FLAG_TARGET_FLOOR ||
+ (targetingFlags2 & 0xF0) == TARGETING_FLAG_TARGET_SELF)
+ {
+ facingDir = userData->action.facingDir;
+ }
+ else
+ {
+ facingDir = CalculateFacingDir(&user->posWorld, &target->posWorld);
+ }
+ if (!gCanAttackInDirection[facingDir] &&
+ CanUseStatusMove(targetingFlags2, user, target, move, hasStatusChecker2))
+ {
+ gCanAttackInDirection[facingDir] = TRUE;
+ do { gPotentialAttackTargetDirections[numPotentialTargets] = facingDir; } while (0);
+ gPotentialAttackTargetWeights[numPotentialTargets] = WeightMove(user, targetingFlags2, target, GetMoveTypeForPokemon(user, move));
+ gPotentialTargets[numPotentialTargets] = target;
+ numPotentialTargets++;
+ }
+ return numPotentialTargets;
+}
+
+bool8 CanUseStatusMove(s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, bool32 hasStatusChecker)
+{
+ struct DungeonEntityData *targetData;
+ s32 targetingFlags2 = (s16) targetingFlags;
+ bool8 hasStatusChecker2 = hasStatusChecker;
+ bool8 hasTarget = FALSE;
+ u32 categoryTargetingFlags = targetingFlags2 & 0xF;
+ u32 *categoryTargetingFlags2 = &categoryTargetingFlags; // Fixes a regswap.
+ if (*categoryTargetingFlags2 == TARGETING_FLAG_TARGET_OTHER)
+ {
+ if (CanTarget(user, target, FALSE, TRUE) == TARGET_CAPABILITY_CAN_TARGET)
+ {
+ hasTarget = TRUE;
+ }
+ }
+ else if (categoryTargetingFlags == TARGETING_FLAG_HEAL_TEAM)
+ {
+ goto checkCanTarget;
+ }
+ else if (categoryTargetingFlags == TARGETING_FLAG_LONG_RANGE)
+ {
+ targetData = target->entityData;
+ goto checkThirdParty;
+ }
+ else if (categoryTargetingFlags == TARGETING_FLAG_ATTACK_ALL)
+ {
+ targetData = target->entityData;
+ if (user == target)
+ {
+ goto returnFalse;
+ }
+ checkThirdParty:
+ hasTarget = TRUE;
+ if (targetData->shopkeeperMode == SHOPKEEPER_FRIENDLY ||
+ targetData->clientType == CLIENT_TYPE_DONT_MOVE ||
+ targetData->clientType == CLIENT_TYPE_CLIENT)
+ {
+ returnFalse:
+ return FALSE;
+ }
+ }
+ else if (categoryTargetingFlags == TARGETING_FLAG_BOOST_TEAM)
+ {
+ if (user == target)
+ {
+ goto returnFalse;
+ }
+ checkCanTarget:
+ if (CanTarget(user, target, FALSE, TRUE) == TARGET_CAPABILITY_CANNOT_ATTACK)
+ {
+ hasTarget = TRUE;
+ }
+ }
+ else if ((u16) (categoryTargetingFlags - 3) <= 1) // categoryTargetingFlags == TARGETING_FLAG_ITEM
+ {
+ hasTarget = TRUE;
+ }
+
+ if (hasTarget)
+ {
+ if (hasStatusChecker2)
+ {
+ if (!CanUseOnTargetWithStatusChecker(user, target, move))
+ {
+ goto returnFalse;
+ }
+ if ((targetingFlags2 & 0xF00) == TARGETING_FLAG_SET_TRAP)
+ {
+ goto rollMoveUseChance;
+ }
+ else if ((targetingFlags2 & 0xF00) == TARGETING_FLAG_HEAL_HP)
+ {
+ if (!HasQuarterHPOrLess(target))
+ {
+ if (*categoryTargetingFlags2);
+ goto returnFalse;
+ }
+ }
+ else if ((targetingFlags2 & 0xF00) == TARGETING_FLAG_HEAL_STATUS)
+ {
+ if (!HasNegativeStatus(target))
+ {
+ if (*categoryTargetingFlags2); // Flips the conditional.
+ goto returnFalse;
+ }
+ }
+ else if ((targetingFlags2 & 0xF00) == TARGETING_FLAG_DREAM_EATER)
+ {
+ if (!IsSleeping(target))
+ {
+ if (*categoryTargetingFlags2); // Flips the conditional.
+ goto returnFalse;
+ }
+ }
+ else if ((targetingFlags2 & 0xF00) == TARGETING_FLAG_EXPOSE)
+ {
+ targetData = target->entityData;
+ if ((targetData->types[0] != TYPE_GHOST && targetData->types[1] != TYPE_GHOST) || targetData->exposedStatus)
+ {
+ if (*categoryTargetingFlags2); // Flips the conditional.
+ goto returnFalse;
+ }
+ }
+ else if ((targetingFlags2 & 0xF00) == TARGETING_FLAG_HEAL_ALL)
+ {
+ if (!HasNegativeStatus(target) && !HasQuarterHPOrLess(target))
+ {
+ if (*categoryTargetingFlags2); // Flips the conditional.
+ goto returnFalse;
+ }
+ }
+ }
+ else if ((targetingFlags2 & 0xF00) == TARGETING_FLAG_SET_TRAP)
+ {
+ s32 useChance;
+ rollMoveUseChance:
+ useChance = GetMoveAccuracy(move, ACCURACY_TYPE_USE_CHANCE);
+ if (DungeonRandomCapped(100) >= useChance)
+ {
+ goto returnFalse;
+ }
+ }
+ }
+ return hasTarget;
+}
+
+s32 WeightMove(struct DungeonEntity *user, s32 targetingFlags, struct DungeonEntity *target, u32 moveType)
+{
+#ifndef NONMATCHING
+ register struct DungeonEntityData *targetData asm("r4");
+#else
+ struct DungeonEntityData *targetData;
+#endif
+ s32 targetingFlags2 = (s16) targetingFlags;
+ u8 moveType2 = moveType;
+ u8 weight = 1;
+ struct DungeonEntityData *targetData2;
+ targetData2 = targetData = target->entityData;
+ if (!targetData->isEnemy || (targetingFlags2 & 0xF) != TARGETING_FLAG_TARGET_OTHER)
+ {
+ return 1;
+ }
+ else if (HasIQSkill(user, IQ_SKILL_EXP_GO_GETTER))
+ {
+ // BUG: expYieldRankings has lower values as the Pokémon's experience yield increases.
+ // This causes Exp. Go-Getter to prioritizes Pokémon worth less experience
+ // instead of Pokémon worth more experience.
+ weight = gDungeonGlobalData->expYieldRankings[targetData->entityID];
+ }
+ else if (HasIQSkill(user, IQ_SKILL_EFFICIENCY_EXPERT))
+ {
+ weight = -12 - targetData2->HP;
+ if (weight == 0)
+ {
+ weight = 1;
+ }
+ }
+ else if (HasIQSkill(user, IQ_SKILL_WEAK_TYPE_PICKER))
+ {
+ weight = WeightWeakTypePicker(user, target, moveType2) + 1;
+ }
+ return weight;
+}