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-rw-r--r--src/dungeon_ai_attack_1.c76
1 files changed, 0 insertions, 76 deletions
diff --git a/src/dungeon_ai_attack_1.c b/src/dungeon_ai_attack_1.c
deleted file mode 100644
index 641bc8c..0000000
--- a/src/dungeon_ai_attack_1.c
+++ /dev/null
@@ -1,76 +0,0 @@
-#include "global.h"
-#include "dungeon_ai_attack_1.h"
-
-#include "constants/iq_skill.h"
-#include "dungeon_global_data.h"
-#include "dungeon_map_access.h"
-#include "dungeon_pokemon_attributes.h"
-#include "dungeon_util.h"
-
-bool8 IsTargetStraightAhead(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, s32 facingDir, s32 maxRange)
-{
- s32 posDiffX = pokemon->posWorld.x - targetPokemon->posWorld.x;
- s32 effectiveMaxRange;
- if (posDiffX < 0)
- {
- posDiffX = -posDiffX;
- }
- effectiveMaxRange = pokemon->posWorld.y - targetPokemon->posWorld.y;
- if (effectiveMaxRange < 0)
- {
- effectiveMaxRange = -effectiveMaxRange;
- }
- if (effectiveMaxRange < posDiffX)
- {
- effectiveMaxRange = posDiffX;
- }
- if (effectiveMaxRange > maxRange)
- {
- effectiveMaxRange = maxRange;
- }
- if (!HasIQSkill(pokemon, IQ_SKILL_COURSE_CHECKER))
- {
- // BUG: effectiveMaxRange is already capped at maxRange, so this condition always evaluates to TRUE.
- // The AI also has range checks elsewhere, so this doesn't become an issue in most cases.
- // If the AI has the Long Toss or Pierce statuses and Course Checker is disabled,
- // this incorrect check causes the AI to throw items at targets further than 10 tiles away.
- if (effectiveMaxRange <= maxRange)
- {
- return TRUE;
- }
- }
- else
- {
- s32 currentPosX = pokemon->posWorld.x;
- s32 currentPosY = pokemon->posWorld.y;
- s32 adjacentTileOffsetX = gAdjacentTileOffsets[facingDir].x;
- s32 adjacentTileOffsetY = gAdjacentTileOffsets[facingDir].y;
- s32 i;
- for (i = 0; i <= effectiveMaxRange; i++)
- {
- struct MapTile *mapTile;
- currentPosX += adjacentTileOffsetX;
- currentPosY += adjacentTileOffsetY;
- if (currentPosX <= 0 || currentPosY <= 0 ||
- currentPosX >= DUNGEON_MAX_SIZE_X - 1 || currentPosY >= DUNGEON_MAX_SIZE_Y - 1)
- {
- break;
- }
- while (0); // Extra label needed to swap branch locations in ASM.
- mapTile = GetMapTile_1(currentPosX, currentPosY);
- if (!(mapTile->tileType & (TILE_TYPE_FLOOR | TILE_TYPE_LIQUID)))
- {
- break;
- }
- if (mapTile->pokemon == targetPokemon)
- {
- return TRUE;
- }
- if (mapTile->pokemon != NULL)
- {
- break;
- }
- }
- }
- return FALSE;
-}