diff options
Diffstat (limited to 'src/dungeon_ai_attack_2.c')
-rw-r--r-- | src/dungeon_ai_attack_2.c | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/src/dungeon_ai_attack_2.c b/src/dungeon_ai_attack_2.c deleted file mode 100644 index 41e924a..0000000 --- a/src/dungeon_ai_attack_2.c +++ /dev/null @@ -1,76 +0,0 @@ -#include "global.h" -#include "dungeon_ai_attack_2.h" - -#include "constants/iq_skill.h" -#include "dungeon_global_data.h" -#include "dungeon_map_access.h" -#include "dungeon_pokemon_attributes.h" -#include "dungeon_util.h" - -bool8 IsTargetStraightAhead(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, s32 facingDir, s32 maxRange) -{ - s32 posDiffX = pokemon->posWorld.x - targetPokemon->posWorld.x; - s32 effectiveMaxRange; - if (posDiffX < 0) - { - posDiffX = -posDiffX; - } - effectiveMaxRange = pokemon->posWorld.y - targetPokemon->posWorld.y; - if (effectiveMaxRange < 0) - { - effectiveMaxRange = -effectiveMaxRange; - } - if (effectiveMaxRange < posDiffX) - { - effectiveMaxRange = posDiffX; - } - if (effectiveMaxRange > maxRange) - { - effectiveMaxRange = maxRange; - } - if (!HasIQSkill(pokemon, IQ_SKILL_COURSE_CHECKER)) - { - // BUG: effectiveMaxRange is already capped at maxRange, so this condition always evaluates to TRUE. - // The AI also has range checks elsewhere, so this doesn't become an issue in most cases. - // If the AI has the Long Toss or Pierce statuses and Course Checker is disabled, - // this incorrect check causes the AI to throw items at targets further than 10 tiles away. - if (effectiveMaxRange <= maxRange) - { - return TRUE; - } - } - else - { - s32 currentPosX = pokemon->posWorld.x; - s32 currentPosY = pokemon->posWorld.y; - s32 adjacentTileOffsetX = gAdjacentTileOffsets[facingDir].x; - s32 adjacentTileOffsetY = gAdjacentTileOffsets[facingDir].y; - s32 i; - for (i = 0; i <= effectiveMaxRange; i++) - { - struct MapTile *mapTile; - currentPosX += adjacentTileOffsetX; - currentPosY += adjacentTileOffsetY; - if (currentPosX <= 0 || currentPosY <= 0 || - currentPosX >= DUNGEON_MAX_SIZE_X - 1 || currentPosY >= DUNGEON_MAX_SIZE_Y - 1) - { - break; - } - while (0); // Extra label needed to swap branch locations in ASM. - mapTile = GetMapTile_1(currentPosX, currentPosY); - if (!(mapTile->tileType & (TILE_TYPE_FLOOR | TILE_TYPE_LIQUID))) - { - break; - } - if (mapTile->pokemon == targetPokemon) - { - return TRUE; - } - if (mapTile->pokemon != NULL) - { - break; - } - } - } - return FALSE; -} |