diff options
Diffstat (limited to 'src/dungeon_ai_attack_2.c')
-rw-r--r-- | src/dungeon_ai_attack_2.c | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/dungeon_ai_attack_2.c b/src/dungeon_ai_attack_2.c new file mode 100644 index 0000000..41e924a --- /dev/null +++ b/src/dungeon_ai_attack_2.c @@ -0,0 +1,76 @@ +#include "global.h" +#include "dungeon_ai_attack_2.h" + +#include "constants/iq_skill.h" +#include "dungeon_global_data.h" +#include "dungeon_map_access.h" +#include "dungeon_pokemon_attributes.h" +#include "dungeon_util.h" + +bool8 IsTargetStraightAhead(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, s32 facingDir, s32 maxRange) +{ + s32 posDiffX = pokemon->posWorld.x - targetPokemon->posWorld.x; + s32 effectiveMaxRange; + if (posDiffX < 0) + { + posDiffX = -posDiffX; + } + effectiveMaxRange = pokemon->posWorld.y - targetPokemon->posWorld.y; + if (effectiveMaxRange < 0) + { + effectiveMaxRange = -effectiveMaxRange; + } + if (effectiveMaxRange < posDiffX) + { + effectiveMaxRange = posDiffX; + } + if (effectiveMaxRange > maxRange) + { + effectiveMaxRange = maxRange; + } + if (!HasIQSkill(pokemon, IQ_SKILL_COURSE_CHECKER)) + { + // BUG: effectiveMaxRange is already capped at maxRange, so this condition always evaluates to TRUE. + // The AI also has range checks elsewhere, so this doesn't become an issue in most cases. + // If the AI has the Long Toss or Pierce statuses and Course Checker is disabled, + // this incorrect check causes the AI to throw items at targets further than 10 tiles away. + if (effectiveMaxRange <= maxRange) + { + return TRUE; + } + } + else + { + s32 currentPosX = pokemon->posWorld.x; + s32 currentPosY = pokemon->posWorld.y; + s32 adjacentTileOffsetX = gAdjacentTileOffsets[facingDir].x; + s32 adjacentTileOffsetY = gAdjacentTileOffsets[facingDir].y; + s32 i; + for (i = 0; i <= effectiveMaxRange; i++) + { + struct MapTile *mapTile; + currentPosX += adjacentTileOffsetX; + currentPosY += adjacentTileOffsetY; + if (currentPosX <= 0 || currentPosY <= 0 || + currentPosX >= DUNGEON_MAX_SIZE_X - 1 || currentPosY >= DUNGEON_MAX_SIZE_Y - 1) + { + break; + } + while (0); // Extra label needed to swap branch locations in ASM. + mapTile = GetMapTile_1(currentPosX, currentPosY); + if (!(mapTile->tileType & (TILE_TYPE_FLOOR | TILE_TYPE_LIQUID))) + { + break; + } + if (mapTile->pokemon == targetPokemon) + { + return TRUE; + } + if (mapTile->pokemon != NULL) + { + break; + } + } + } + return FALSE; +} |