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-rw-r--r--src/dungeon_ai_attack_2.c76
1 files changed, 76 insertions, 0 deletions
diff --git a/src/dungeon_ai_attack_2.c b/src/dungeon_ai_attack_2.c
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+++ b/src/dungeon_ai_attack_2.c
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+#include "global.h"
+#include "dungeon_ai_attack_2.h"
+
+#include "constants/iq_skill.h"
+#include "dungeon_global_data.h"
+#include "dungeon_map_access.h"
+#include "dungeon_pokemon_attributes.h"
+#include "dungeon_util.h"
+
+bool8 IsTargetStraightAhead(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, s32 facingDir, s32 maxRange)
+{
+ s32 posDiffX = pokemon->posWorld.x - targetPokemon->posWorld.x;
+ s32 effectiveMaxRange;
+ if (posDiffX < 0)
+ {
+ posDiffX = -posDiffX;
+ }
+ effectiveMaxRange = pokemon->posWorld.y - targetPokemon->posWorld.y;
+ if (effectiveMaxRange < 0)
+ {
+ effectiveMaxRange = -effectiveMaxRange;
+ }
+ if (effectiveMaxRange < posDiffX)
+ {
+ effectiveMaxRange = posDiffX;
+ }
+ if (effectiveMaxRange > maxRange)
+ {
+ effectiveMaxRange = maxRange;
+ }
+ if (!HasIQSkill(pokemon, IQ_SKILL_COURSE_CHECKER))
+ {
+ // BUG: effectiveMaxRange is already capped at maxRange, so this condition always evaluates to TRUE.
+ // The AI also has range checks elsewhere, so this doesn't become an issue in most cases.
+ // If the AI has the Long Toss or Pierce statuses and Course Checker is disabled,
+ // this incorrect check causes the AI to throw items at targets further than 10 tiles away.
+ if (effectiveMaxRange <= maxRange)
+ {
+ return TRUE;
+ }
+ }
+ else
+ {
+ s32 currentPosX = pokemon->posWorld.x;
+ s32 currentPosY = pokemon->posWorld.y;
+ s32 adjacentTileOffsetX = gAdjacentTileOffsets[facingDir].x;
+ s32 adjacentTileOffsetY = gAdjacentTileOffsets[facingDir].y;
+ s32 i;
+ for (i = 0; i <= effectiveMaxRange; i++)
+ {
+ struct MapTile *mapTile;
+ currentPosX += adjacentTileOffsetX;
+ currentPosY += adjacentTileOffsetY;
+ if (currentPosX <= 0 || currentPosY <= 0 ||
+ currentPosX >= DUNGEON_MAX_SIZE_X - 1 || currentPosY >= DUNGEON_MAX_SIZE_Y - 1)
+ {
+ break;
+ }
+ while (0); // Extra label needed to swap branch locations in ASM.
+ mapTile = GetMapTile_1(currentPosX, currentPosY);
+ if (!(mapTile->tileType & (TILE_TYPE_FLOOR | TILE_TYPE_LIQUID)))
+ {
+ break;
+ }
+ if (mapTile->pokemon == targetPokemon)
+ {
+ return TRUE;
+ }
+ if (mapTile->pokemon != NULL)
+ {
+ break;
+ }
+ }
+ }
+ return FALSE;
+}