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Diffstat (limited to 'src/dungeon_ai_items.c')
-rw-r--r--src/dungeon_ai_items.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/dungeon_ai_items.c b/src/dungeon_ai_items.c
index d515ebb..183d143 100644
--- a/src/dungeon_ai_items.c
+++ b/src/dungeon_ai_items.c
@@ -7,7 +7,7 @@
#include "constants/targeting.h"
#include "dungeon_action.h"
#include "dungeon_ai_1.h"
-#include "dungeon_ai_attack.h"
+#include "dungeon_ai_attack_1.h"
#include "dungeon_ai_item_weight.h"
#include "dungeon_ai_items.h"
#include "dungeon_capabilities.h"
@@ -15,7 +15,7 @@
#include "dungeon_entity.h"
#include "dungeon_global_data.h"
#include "dungeon_map_access.h"
-#include "dungeon_pokemon_attributes_1.h"
+#include "dungeon_pokemon_attributes.h"
#include "dungeon_random.h"
#include "dungeon_random_1.h"
#include "dungeon_util.h"
@@ -40,7 +40,7 @@ extern void sub_8077274(struct DungeonEntity *, struct DungeonEntity *);
extern s32 gNumPotentialTargets;
extern u32 gPotentialTargetWeights[NUM_DIRECTIONS];
-extern u32 gPotentialTargetDirections[NUM_DIRECTIONS];
+extern u32 gPotentialItemTargetDirections[NUM_DIRECTIONS];
extern bool8 gTargetAhead[NUM_DIRECTIONS];
extern struct TeamInventory *gTeamInventory_203B460;
@@ -101,7 +101,7 @@ void DecideUseItem(struct DungeonEntity *pokemon)
pokemonData->action.actionUseIndex = selectedToolboxIndex;
pokemonData->action.lastItemThrowPosition.x = pokemon->posWorld.x;
pokemonData->action.lastItemThrowPosition.y = pokemon->posWorld.y;
- pokemonData->action.facingDir = gPotentialTargetDirections[targetIndex] & DIRECTION_MASK;
+ pokemonData->action.facingDir = gPotentialItemTargetDirections[targetIndex] & DIRECTION_MASK;
break;
}
}
@@ -261,7 +261,7 @@ void DecideUseItem(struct DungeonEntity *pokemon)
pokemonData->action.actionUseIndex = selectedToolboxIndex;
pokemonData->action.lastItemThrowPosition.x = pokemon->posWorld.x;
pokemonData->action.lastItemThrowPosition.y = pokemon->posWorld.y;
- pokemonData->action.facingDir = gPotentialTargetDirections[targetIndex] & DIRECTION_MASK;
+ pokemonData->action.facingDir = gPotentialItemTargetDirections[targetIndex] & DIRECTION_MASK;
return;
}
}
@@ -421,7 +421,7 @@ void TargetThrownItem(struct DungeonEntity *pokemon, struct DungeonEntity *targe
u32 itemWeight;
u32 *targetWeight;
gTargetAhead[targetDirection] = TRUE;
- gPotentialTargetDirections[gNumPotentialTargets] = targetDirection;
+ gPotentialItemTargetDirections[gNumPotentialTargets] = targetDirection;
targetWeight = &gPotentialTargetWeights[gNumPotentialTargets];
itemWeight = !ignoreRollChance ? EvaluateItem(targetPokemon, item, targetingFlags) : 100;
*targetWeight = itemWeight;