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-rw-r--r--src/dungeon_ai_targeting.c62
1 files changed, 62 insertions, 0 deletions
diff --git a/src/dungeon_ai_targeting.c b/src/dungeon_ai_targeting.c
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+++ b/src/dungeon_ai_targeting.c
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+#include "global.h"
+#include "dungeon_ai_targeting.h"
+
+#include "constants/iq_skill.h"
+#include "constants/item.h"
+#include "constants/status.h"
+#include "dungeon_engine.h"
+#include "dungeon_items.h"
+#include "dungeon_map_access.h"
+#include "dungeon_movement.h"
+#include "dungeon_pokemon_attributes.h"
+#include "dungeon_util.h"
+#include "map.h"
+
+const u8 gDirectionBitMasks_2[] = {0x1, 0x2, 0x4, 0x8, 0x10, 0x20, 0x40, 0x80};
+
+bool8 CanAttackInFront(struct DungeonEntity *pokemon, s32 direction)
+{
+ u8 crossableTerrain = GetCrossableTerrain(pokemon->entityData->entityID);
+ struct MapTile *tile;
+ if (crossableTerrain < CROSSABLE_TERRAIN_CREVICE)
+ {
+ crossableTerrain = CROSSABLE_TERRAIN_CREVICE;
+ }
+ tile = GetMapTile_1(pokemon->posWorld.x + gAdjacentTileOffsets[direction].x,
+ pokemon->posWorld.y + gAdjacentTileOffsets[direction].y);
+ if (!(tile->tileType & TILE_TYPE_MAP_EDGE) &&
+ (tile->pokemon == NULL || GetEntityType(tile->pokemon) == ENTITY_POKEMON))
+ {
+ if (!IsFixedDungeon())
+ {
+ if (pokemon->entityData->transformStatus == TRANSFORM_STATUS_MOBILE ||
+ HasItem(pokemon, ITEM_ID_MOBILE_SCARF))
+ {
+ crossableTerrain = CROSSABLE_TERRAIN_WALL;
+ }
+ else if (HasIQSkill(pokemon, IQ_SKILL_ALL_TERRAIN_HIKER))
+ {
+ // BUG: If the Pokémon is a Ghost type that can normally attack through walls,
+ // All-Terrain Hiker/Super Mobile may make the AI think it can't attack through walls.
+ crossableTerrain = CROSSABLE_TERRAIN_CREVICE;
+ }
+ else if (HasIQSkill(pokemon, IQ_SKILL_SUPER_MOBILE))
+ {
+ if ((direction & 1) != 0)
+ {
+ crossableTerrain = CROSSABLE_TERRAIN_CREVICE;
+ }
+ else
+ {
+ crossableTerrain = CROSSABLE_TERRAIN_WALL;
+ }
+ }
+ }
+ tile = GetMapTile_1(pokemon->posWorld.x, pokemon->posWorld.y);
+ if (tile->canMoveAdjacent[crossableTerrain] & gDirectionBitMasks_2[direction & DIRECTION_MASK])
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}