diff options
Diffstat (limited to 'src/dungeon_capabilities_1.c')
-rw-r--r-- | src/dungeon_capabilities_1.c | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/dungeon_capabilities_1.c b/src/dungeon_capabilities_1.c index 721bdcb..bbe48bc 100644 --- a/src/dungeon_capabilities_1.c +++ b/src/dungeon_capabilities_1.c @@ -2,10 +2,20 @@ #include "dungeon_capabilities_1.h" #include "constants/dungeon.h" +#include "constants/iq_skill.h" #include "constants/status.h" #include "charge_move.h" #include "dungeon_ai.h" #include "dungeon_capabilities.h" +#include "dungeon_engine.h" +#include "dungeon_items.h" +#include "dungeon_map_access.h" +#include "dungeon_movement.h" +#include "dungeon_pokemon_attributes_1.h" +#include "dungeon_util.h" +#include "map.h" + +const u8 gDirectionBitMasks[] = {0x1, 0x2, 0x4, 0x8, 0x10, 0x20, 0x40, 0x80}; static inline bool8 JoinLocationCannotUseItems(struct DungeonEntityData *pokemonData) { @@ -75,3 +85,43 @@ bool8 CannotAttack(struct DungeonEntity *pokemon, bool8 skipSleep) } return TRUE; } + +bool8 CanMoveInDirection(struct DungeonEntity *pokemon, u32 facingDir) +{ + u8 crossableTerrain = GetCrossableTerrain(pokemon->entityData->entityID); + struct MapTile *currentMapTile = GetMapTileAtPosition(pokemon->posWorld.x + gAdjacentTileOffsets[facingDir].x, + pokemon->posWorld.y + gAdjacentTileOffsets[facingDir].y); + if (currentMapTile->tileType & TILE_TYPE_MAP_EDGE || currentMapTile->pokemon != NULL) + { + return FALSE; + } + if (!IsFixedDungeon()) + { + if (pokemon->entityData->transformStatus == TRANSFORM_STATUS_MOBILE || HasItem(pokemon, ITEM_ID_MOBILE_SCARF)) + { + crossableTerrain = CROSSABLE_TERRAIN_WALL; + } + else if (HasIQSkill(pokemon, IQ_SKILL_ALL_TERRAIN_HIKER)) + { + crossableTerrain = CROSSABLE_TERRAIN_CREVICE; + } + else if (HasIQSkill(pokemon, IQ_SKILL_SUPER_MOBILE)) + { + if (facingDir & 1) + { + // Super Mobile can't break walls diagonally. + crossableTerrain = CROSSABLE_TERRAIN_CREVICE; + } + else + { + crossableTerrain = CROSSABLE_TERRAIN_WALL; + } + } + } + currentMapTile = GetMapTileAtPosition(pokemon->posWorld.x, pokemon->posWorld.y); + if (!(currentMapTile->canMoveAdjacent[crossableTerrain] & gDirectionBitMasks[facingDir & DIRECTION_MASK])) + { + return FALSE; + } + return TRUE; +} |