diff options
Diffstat (limited to 'src/dungeon_movement.c')
-rw-r--r-- | src/dungeon_movement.c | 144 |
1 files changed, 143 insertions, 1 deletions
diff --git a/src/dungeon_movement.c b/src/dungeon_movement.c index 6a55c90..5525f28 100644 --- a/src/dungeon_movement.c +++ b/src/dungeon_movement.c @@ -2,6 +2,7 @@ #include "dungeon_movement.h" #include "constants/dungeon_action.h" +#include "constants/direction.h" #include "constants/iq_skill.h" #include "constants/status.h" #include "dungeon_global_data.h" @@ -10,6 +11,7 @@ extern char gAvailablePokemonNames[]; extern char *gPtrCouldntBeUsedMessage; +extern char *gPtrItsaMonsterHouseMessage; extern struct DungeonGlobalData *gDungeonGlobalData; extern void SendImmobilizeEndMessage(struct DungeonEntity*, struct DungeonEntity*); @@ -27,6 +29,132 @@ extern bool8 HasIQSkill(struct DungeonEntity*, u8); extern void DecideAttack(struct DungeonEntity*); extern bool8 GetIsMoving(s16); extern void MoveIfPossible(struct DungeonEntity*, bool8); +extern u8 sub_8044B28(void); +struct MapTile *sub_8045128(struct DungeonEntity *entity); +extern void sub_807AB38(struct DungeonEntity *, u32); +extern void sub_8041888(u32); +extern u8 sub_803F428(s16 *); +extern void sub_803E708(u32, u32); +extern struct DungeonEntity *GetLeaderEntity(); +struct ItemSlot *GetItemData(struct DungeonEntity *entity); +u8 *GetTrapData(struct DungeonEntity *entity); +u32 GetEntityType(struct DungeonEntity *entity); +extern void TargetTileInFront(struct DungeonEntity *); + +u32 sub_8075818(struct DungeonEntity *entity) +{ + struct MapTile *tile; + struct DungeonEntityData *entityData; + struct DungeonEntity *subEntity; + struct ItemSlot *item; + u8 *trapData; // TODO: turn into struct when more research is done.. + u8 r1; + + entityData = entity->entityData; + if(EntityExists(entity)) + { + tile = sub_8045128(entity); + if(HasIQSkill(entity, IQ_SKILL_SUPER_MOBILE)) + if(!(tile->MapTileUnion.tileFlags_u16 & 3)) + return 1; + subEntity = tile->mapObject; + if(subEntity != NULL) + { + switch(GetEntityType(subEntity)) + { + case ENTITY_NONE: + case ENTITY_POKEMON: + case 4: + case 5: + break; + case ENTITY_TRAP: + trapData = GetTrapData(subEntity); + r1 = 0; + if(trapData[1] == 0) + { + if(!subEntity->visible || entityData->isEnemy) + goto flag_check; + else + goto error; + } + else if(trapData[1] == 1) + { + if(!entityData->isEnemy) + goto flag_check; + else + goto error; + } + else if(trapData[1] == 2) + { + if(!entityData->isEnemy) + r1 = 1; + } +flag_check: + if(r1 == 0) + break; + else + goto error; + case ENTITY_ITEM: + if(!entityData->isLeader) + { + if(!(entityData->heldItem.itemFlags & ITEM_FLAG_EXISTS)) + { + if(!(tile->MapTileUnion.tileFlags_u16 & 3)) + { + if(entityData->isEnemy) + break; + else + { + item = GetItemData(subEntity); + if(!(item->itemFlags & ITEM_FLAG_FOR_SALE)) + { + return 1; + } + } + } + else + { + item = GetItemData(subEntity); + if(!(item->itemFlags & ITEM_FLAG_FOR_SALE)) + { +error: + return 1; + } + } + } + } + break; + } + } + } + return 0; +} + +void sub_8075900(struct DungeonEntity *pokemon, u8 r1) +{ + if(EntityExists(pokemon)) + { + if(!pokemon->entityData->isEnemy) + { + if(!sub_8044B28()) + { + if(!gDungeonGlobalData->monsterHouseActive) + { + if((sub_8045128(pokemon)->MapTileUnion.tileFlags_u16 & TILE_TYPE_MONSTER_HOUSE)) + { + // It's a monster house! + SendMessage(GetLeaderEntity(), gPtrItsaMonsterHouseMessage); + gDungeonGlobalData->unk672 = 1; + sub_807AB38(pokemon, r1); + sub_8041888(0); + if(sub_803F428(&pokemon->posWorldX) != 0) + sub_803E708(0x78, 0x39); + } + } + } + } + } +} void DecideAction(struct DungeonEntity *pokemon) { @@ -35,7 +163,7 @@ void DecideAction(struct DungeonEntity *pokemon) { if (pokemonData->immobilizeStatus == IMMOBILIZE_STATUS_PETRIFIED) { - SendImmobilizeEndMessage(pokemon, pokemon); + SendImmobilizeEndMessage(pokemon, pokemon); } } else @@ -147,3 +275,17 @@ void DecideAction(struct DungeonEntity *pokemon) } } } + +void sub_8075BA4(struct DungeonEntity *param_1,char param_2) +{ + struct DungeonEntityData * iVar2 = param_1->entityData; + + if ((param_2 != '\0') && (iVar2->volatileStatus == VOLATILE_STATUS_COWERING)) { + iVar2->facingDir = (iVar2->facingDir + 4) & DIRECTION_MASK; + TargetTileInFront(param_1); + } + else if (iVar2->volatileStatus == VOLATILE_STATUS_CONFUSED) { + iVar2->facingDir = DungeonRandomCapped(NUM_DIRECTIONS); + TargetTileInFront(param_1); + } +} |