summaryrefslogtreecommitdiff
path: root/src/pokemon_mid.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/pokemon_mid.c')
-rw-r--r--src/pokemon_mid.c687
1 files changed, 684 insertions, 3 deletions
diff --git a/src/pokemon_mid.c b/src/pokemon_mid.c
index d297ca0..56d49fe 100644
--- a/src/pokemon_mid.c
+++ b/src/pokemon_mid.c
@@ -1,5 +1,7 @@
#include "global.h"
#include "pokemon.h"
+#include "item.h"
+#include "file_system.h"
extern struct gPokemon *gMonsterParameters;
extern const char gUnknown_8107600[];
@@ -8,12 +10,124 @@ extern const char gUnownLetters[];
extern const char gUnknown_8107630[];
extern const char gUnknown_8107638[];
extern const char gUnknown_810763C[];
+extern const char gUnknown_810768C[]; // lvmp%03d\0
+extern struct FileArchive gSystemFileArchive;
+extern s16 gUnknown_810ACB8; // 0x14d
+extern s16 gUnknown_810ACBA; // 0x14d
+extern s16 gUnknown_810ACBC; // 0x14d
+extern s16 gUnknown_810ACBE; // 0x14d
+
+// wram data:
+extern u16 gLevelCurrentPokeId;
+extern struct LevelData gLevelCurrentData[];
+
extern void ExpandPlaceholdersBuffer(u8 *buffer, const char *r2, ...);
-extern s16 sub_808E770(u32);
+extern s16 GetBaseSpecies(u32);
extern void sub_80922B4(u8 *, u8 *, s32);
+extern int sprintf(char *, const char *, ...);
+extern u32 ReturnIntFromChar(u8 r0);
+extern void CopyStringtoBuffer(char *r0, char *r1);
+extern void sub_8093F50(void*, void*);
+extern void sub_80943A0(void*, s32);
+extern void xxx_unk_to_pokemonstruct_808DF44(struct PokemonStruct*, struct unkStruct_808DE50*);
+extern u8* sub_8092B18(s16);
+extern u8* sub_808E07C(u8* a1, u16* a2);
+extern u8* sub_8092B54(s32);
-extern void ExpandPlaceholdersBuffer(u8 *buffer, const char *r2, ...);
+struct unkStruct_8107654 {
+ s16 unk0;
+ s16 fill2;
+ s32 unk4;
+};
+
+extern u8 gUnknown_8107645[12];
+extern struct unkStruct_8107654 gUnknown_8107654[6];
+extern struct gPokemon *gMonsterParameters;
+extern struct FileArchive gMonsterFileArchive;
+extern const char gUnknown_8107684[];
+extern struct unkStruct_203B45C *gRecruitedPokemonRef;
+
+// bool8 sub_808D750(s16 index_) {
+// s32 i;
+// register s32 index asm("r8") = index_;
+// s32 count = 0;
+// s32 size_count = 0;
+
+// for (i = 0; i < 413; i++) {
+// register struct PokemonStruct* pokemon = &i[gRecruitedPokemonRef->pokemon];
+// register u16 unk0 = pokemon->unk0;
+// if ((unk0 & 1) && ((pokemon->unk0 >> 1) & 1)) {
+// size_count += GetPokemonSize(pokemon->speciesNum);
+// count++;
+// }
+// }
+
+// if (count < 4) {
+// struct PokemonStruct* pokemon;
+
+// pokemon = &gRecruitedPokemonRef->pokemon[index];
+
+// size_count += GetPokemonSize(pokemon->speciesNum);
+// if (size_count < 7) {
+// return TRUE;
+// }
+// }
+// return FALSE;
+// }
+
+
+void PeekPokemonItem(s16 index_, struct HeldItem* item) {
+ s32 index = index_;
+ struct PokemonStruct* pokemon = &gRecruitedPokemonRef->pokemon[index];
+ item->itemIndex = pokemon->heldItem.itemIndex;
+ item->numItems = pokemon->heldItem.numItems;
+}
+
+void GivePokemonItem(s16 index_, struct HeldItem* item) {
+ s32 index = index_;
+ struct PokemonStruct* pokemon = &gRecruitedPokemonRef->pokemon[index];
+ pokemon->heldItem.itemIndex = item->itemIndex;
+ pokemon->heldItem.numItems = item->numItems;
+}
+
+bool8 IsPokemonRenamed(struct PokemonStruct* pokemon) {
+ char species_name[20];
+ char* species = GetMonSpecies(pokemon->speciesNum);
+ s32 i;
+ CopyStringtoBuffer(species_name, species);
+ for (i = 0; i < 10; i++) {
+ if (pokemon->name[i] != species_name[i]) {
+ return FALSE;
+ }
+ if (!pokemon->name[i]) {
+ return TRUE;
+ }
+ }
+ return TRUE;
+}
+
+bool8 ComparePokemonNames(s16 a1, s16 a2) {
+ s32 index1 = a1;
+ s32 index2 = a2;
+ u8* name1 = gRecruitedPokemonRef->pokemon[index1].name;
+ u8* name2 = gRecruitedPokemonRef->pokemon[index2].name;
+
+ s32 i;
+ for (i = 0; i < 10; i++) {
+ s32 c1 = ReturnIntFromChar(*name1);
+ s32 c2 = ReturnIntFromChar(*name2);
+ if (c1 > c2) {
+ return TRUE;
+ }
+ if (c1 < c2) {
+ return FALSE;
+ }
+ name1++;
+ name2++;
+ }
+ return FALSE;
+}
void CopySpeciesNametoBuffer(u8 * buffer, s16 index)
{
@@ -40,7 +154,7 @@ void sub_808D930(u8 *buffer, s16 index)
const char *preload;
newIndex = index;
- if (sub_808E770(newIndex) == SPECIES_UNOWN) {
+ if (GetBaseSpecies(newIndex) == SPECIES_UNOWN) {
preload = gUnknown_8107630; // %s%c
unownString = GetMonSpecies(SPECIES_UNOWN);
unownIndex = GetUnownIndex(newIndex);
@@ -90,3 +204,570 @@ void sub_808DA34(u8 *buffer, struct PokemonStruct *pokemon)
{
sub_80922B4(buffer, pokemon->name, 10);
}
+
+bool8 sub_808DA44(s32 a1_, u32 a2_)
+{
+ // this is the dumbest thing ever, but just making a1 a s16 and
+ // a2 a u8 did weird stuff with shifting...
+ s32 a1 = (s16)a1_;
+ u32 a2 = (u8)a2_;
+ if (a2 > 0xc) {
+ s32 i;
+ struct unkStruct_8107654 data[6];
+ memcpy(data, gUnknown_8107654, 6 * sizeof(struct unkStruct_8107654));
+
+ for (i = 0; i < 10 && data[i].unk0; i++) {
+ if (data[i].unk0 == a1 && data[i].unk4 == a2) {
+ return 1;
+ }
+ }
+ return 0;
+ }
+ else {
+ return gUnknown_8107645[a2];
+ }
+}
+
+u8 *GetCategoryString(s16 index)
+{
+ return gMonsterParameters[index].category;
+}
+
+u8 GetPokemonSize(s16 index)
+{
+ return gMonsterParameters[index].size;
+}
+
+u8 GetShadowSize(s16 index)
+{
+ return gMonsterParameters[index].shadow_size;
+}
+
+s32 GetMoveSpeed(s16 index)
+{
+ return gMonsterParameters[index].move_speed;
+}
+
+u8 GetWalkableTiles(s16 index)
+{
+ return gMonsterParameters[index].walkable_tiles;
+}
+
+u8 GetUnk1B(s16 index)
+{
+ return ((u8)(gMonsterParameters[index].unk1B) << 25) >> 24;
+}
+
+bool8 GetIsMoving(s16 index)
+{
+ return gMonsterParameters[index].isMoving;
+}
+
+u8 GetUnk1D(s16 index)
+{
+ return gMonsterParameters[index].unk1D;
+}
+
+u16 GetLowKickDmg(s16 index)
+{
+ return gMonsterParameters[index].lowkick_dmg;
+}
+
+u16 GetSizeOrbDmg(s16 index)
+{
+ return gMonsterParameters[index].sizeorb_dmg;
+}
+
+u8 GetFriendArea(s16 index)
+{
+ return gMonsterParameters[index].friend_area;
+}
+
+u16 GetBaseHP(s16 index)
+{
+ return gMonsterParameters[index].base_hp;
+}
+
+bool8 GetUnk33(s16 index)
+{
+ return gMonsterParameters[index].unk33;
+}
+
+u8 GetUnk12(s16 index)
+{
+ return gMonsterParameters[index].unk12;
+}
+
+s16 GetPokemonEvolveFrom(s16 index)
+{
+ return gMonsterParameters[index].pre.evolve_from;
+}
+
+u16 GetPokemonAttSpatt(s16 index, u32 r1)
+{
+ return gMonsterParameters[index].base_att_spatt[r1];
+}
+
+u16 GetPokemonDefSpdef(s16 index, u32 r1)
+{
+ return gMonsterParameters[index].base_def_spdef[r1];
+}
+
+u8 GetPokemonType(s32 index, u32 typeIndex)
+{
+ s16 newIndex = index;
+ return gMonsterParameters[newIndex].types[typeIndex];
+}
+
+u8 GetPokemonAbility(s16 index, u32 abilityIndex)
+{
+ return gMonsterParameters[index].abilities[abilityIndex];
+}
+
+s16 GetDexInternalNo(s16 index, u32 r1)
+{
+ return gMonsterParameters[index].dexInternal[r1];
+}
+
+s16 GetBaseRecruit(s16 index)
+{
+ return gMonsterParameters[index].base_recruit;
+}
+
+s16 GetAlphabetParentNo(s16 index, s32 r1)
+{
+ return gMonsterParameters[index].alphabetParent[r1];
+}
+
+
+s16 GetInternalNo(s16 index)
+{
+ return gMonsterParameters[index].dexInternal[1];
+}
+
+s32 CalculateEXPGain(s16 index, s32 level)
+{
+ s32 baseEXP = gMonsterParameters[index].base_exp;
+ return baseEXP + (baseEXP * (level - 1)) / 10;
+}
+
+s16 GetPokemonEvolveConditions(s16 index, struct unkEvolve *r1)
+{
+ struct EvolveStruct1 temp2;
+ struct EvolveNeeds temp1;
+ temp1 = gMonsterParameters[index].need;
+ temp2 = gMonsterParameters[index].pre;
+ r1->conditions = temp2;
+ r1->needs = temp1;
+ // The return value is not used anywhere, but necessary for the function to match.
+ return index;
+}
+
+u8 GetPokemonOverworldPalette(s16 index, u32 r1)
+{
+ // Had to have this cast to match
+ u32 temp;
+ temp = index;
+ if (r1 != 0)
+ {
+ return 10;
+ }
+ else
+ {
+ return gMonsterParameters[temp].overworld_palette;
+ }
+}
+
+struct OpenedFile *OpenPokemonDialogueSpriteFile(s16 index)
+{
+ // Looks like this loads the dialogue sprite for the pokemon
+
+ char buffer[0xC];
+ if(gMonsterParameters[index].dialogue_sprites == 0)
+ {
+ return NULL;
+ }
+ sprintf(buffer, gUnknown_8107684, index); // "kao%03d"
+ return OpenFile(buffer, &gMonsterFileArchive);
+}
+
+struct OpenedFile *GetDialogueSpriteDataPtr(s16 index)
+{
+ // Looks like this loads the dialogue sprite for the pokemon
+
+ char buffer[0xC];
+ if(gMonsterParameters[index].dialogue_sprites == 0)
+ {
+ return NULL;
+ }
+ sprintf(buffer, gUnknown_8107684, index); // "kao%03d"
+ return OpenFileAndGetFileDataPtr(buffer, &gMonsterFileArchive);
+}
+
+bool8 IsPokemonDialogueSpriteAvail(s16 index, s32 r1)
+{
+ // checking to see if dialogue sprite is available??
+ return (gMonsterParameters[index].dialogue_sprites >> r1) & 1;
+}
+
+void xxx_pokemonstruct_index_to_unk_808DE30(void* r0, u32 r1)
+{
+ xxx_pokemonstruct_to_unk_808DE50(r0, &gRecruitedPokemonRef->pokemon[r1], r1);
+}
+
+void xxx_pokemonstruct_to_unk_808DE50(struct unkStruct_808DE50 * a1, struct PokemonStruct *pokemon, s32 a3)
+{
+ s32 i;
+ struct HeldItem* held;
+ struct ItemSlot* slot;
+ u32 somestruct_80943A0;
+ u32 somestruct2_80943A0;
+
+ a1->unk0 = pokemon->unk0;
+ a1->unkHasNextStage = pokemon->unkHasNextStage;
+ a1->IQ = pokemon->IQ;
+ a1->unk4C = pokemon->unk20;
+ sub_808E6F4(&a1->unk54);
+ a1->unk4 = pokemon->unk4;
+ a1->unk2 = pokemon->unk2;
+ a1->unkA = a3;
+ a1->speciesNum = pokemon->speciesNum;
+ a1->unk50 = pokemon->unk24;
+ a1->unk12 = pokemon->pokeHP;
+ a1->unk10 = pokemon->pokeHP;
+
+ for (i = 0; i < 2; i++) {
+ a1->offense.att[i] = pokemon->offense.att[i];
+ a1->offense.def[i] = pokemon->offense.def[i];
+ }
+
+ a1->unk18 = pokemon->unk1C;
+ sub_8093F50(&a1->unk1C, &pokemon->unk2C);
+
+ for (i = 0; i < 10; i++) {
+ a1->name[i] = pokemon->name[i];
+ }
+
+ held = &pokemon->heldItem;
+ slot = &a1->itemSlot;
+
+ if ((u32)(-held->itemIndex | held->itemIndex) >> 31) {
+ HeldItemToSlot(slot, held);
+ }
+ else {
+ slot->itemIndex = 0;
+ slot->numItems = 0;
+ slot->unk0 = 0;
+ }
+ sub_80943A0(&somestruct_80943A0, 100);
+ a1->unk44 = somestruct_80943A0;
+ sub_80943A0(&somestruct2_80943A0, 100);
+ a1->unk48 = somestruct2_80943A0;
+}
+
+void xxx_unk_to_pokemonstruct_index_808DF2C(s32 a1, struct unkStruct_808DE50* a2)
+{
+ xxx_unk_to_pokemonstruct_808DF44(&a1[gRecruitedPokemonRef->pokemon], a2);
+}
+
+extern void sub_8093FA8(struct unkPokeSubStruct_2C*, struct unkPokeSubStruct_2C*);
+
+
+void xxx_unk_to_pokemonstruct_808DF44(struct PokemonStruct* pokemon, struct unkStruct_808DE50* a2)
+{
+ s32 i;
+
+ pokemon->unk0 = a2->unk0;
+ pokemon->unkHasNextStage = a2->unkHasNextStage;
+ pokemon->IQ = a2->IQ;
+ pokemon->unk20 = a2->unk4C;
+ pokemon->unk4 = a2->unk4;
+ pokemon->unk2 = a2->unk2;
+ pokemon->speciesNum = a2->speciesNum;
+ pokemon->unk24 = a2->unk50;
+ pokemon->pokeHP = a2->unk12;
+
+ for (i = 0; i < 2; i++) {
+ pokemon->offense.att[i] = a2->offense.att[i];
+ pokemon->offense.def[i] = a2->offense.def[i];
+ }
+
+ pokemon->unk1C = a2->unk18;
+ sub_8093FA8(pokemon->unk2C, a2->unk1C);
+
+ for (i = 0; i < 10; i++) {
+ pokemon->name[i] = a2->name[i];
+ }
+
+ if (a2->itemSlot.unk0 & 1) {
+ SlotToHeldItem(&pokemon->heldItem, &a2->itemSlot);
+ }
+ else {
+ pokemon->heldItem.itemIndex = 0;
+ }
+}
+
+void sub_808DFDC(s32 a1, struct unkStruct_808DE50* a2)
+{
+ // transfer item from unk to pokemon at index
+ struct PokemonStruct* pokemon = &gRecruitedPokemonRef->pokemon[a1];
+ if (a2->itemSlot.unk0 & 1) {
+ SlotToHeldItem(&pokemon->heldItem, &a2->itemSlot);
+ }
+ else {
+ pokemon->heldItem.itemIndex = 0;
+ }
+}
+
+void GetPokemonLevelData(struct LevelData* a1, s16 _id, s32 a3)
+{
+ u8 buffer[12];
+ s32 id = _id;
+
+ if ((s16)gLevelCurrentPokeId != id)
+ {
+ struct OpenedFile *file;
+
+ gLevelCurrentPokeId = id;
+ // lvmp%03d\0
+ sprintf(buffer, gUnknown_810768C, id);
+ file = OpenFileAndGetFileDataPtr(buffer, &gSystemFileArchive);
+ DecompressATFile((char*)gLevelCurrentData, 0, file);
+ CloseFile(file);
+ }
+ a3 -= 1;
+ if ( a3 < 0 )
+ a3 = 0;
+
+ *a1 = gLevelCurrentData[a3];
+}
+
+u8* sub_808E07C(u8* a1, u16* a2)
+{
+ u32 r1 = *a1++;
+ u32 r3;
+ if (r1 & 0x80) {
+ r3 = *a1++;
+ }
+ else {
+ r3 = r1;
+ r1 = 0;
+ }
+#ifdef NONMATCHING
+ // wrong order
+ r1 &= 0x7f;
+ r3 &= 0x7f;
+ *a2 = (r1 << 7) | r3;
+#else
+ {
+ register u32 mask asm("r0") = 0x7f;
+ r3 &= mask;
+ r1 &= mask;
+ *a2 = (r1 << 7) | r3;
+ }
+#endif
+ return a1;
+}
+
+s32 sub_808E0AC(u16* a1, s16 species, s32 a3, s32 a4)
+{
+ u8* stream;
+ u16 result; // struct?
+ s32 count;
+ register s32 _species asm("r2"); // weird regalloc
+
+ _species = (s16)species;
+ count = 0;
+
+ if (species == SPECIES_DECOY) return 0;
+ if (species == SPECIES_NONE) return 0;
+ if (species == SPECIES_MUNCHLAX) return 0;
+ // get stream
+ stream = sub_8092B18(_species);
+
+ while (*stream)
+ {
+ u8 v12;
+
+ // read from stream
+ stream = sub_808E07C(stream, &result);
+ v12 = *stream++;
+
+ if (v12 > a3)
+ break;
+ if (v12 == a3) {
+ bool8 cond = 1;
+ // I don't think these are species IDs
+ // the pokemon they would correspond to are pretty random if they are
+ // shuckle, heracross, pupitar, vibrava
+ if ((result == 238) && (a4 < gUnknown_810ACB8)) cond = 0;
+ if ((result == 239) && (a4 < gUnknown_810ACBA)) cond = 0;
+ if ((result == 272) && (a4 < gUnknown_810ACBC)) cond = 0;
+ if ((result == 354) && (a4 < gUnknown_810ACBE)) cond = 0;
+
+ if (cond) {
+ if (count < 16) {
+ *a1++ = result;
+ ++count;
+ }
+ }
+ }
+ }
+ return count;
+}
+
+bool8 sub_808E190(u16 a1, s16 _species)
+{
+ u16 result;
+ u16 result2;
+ s32 species = _species; // r4
+ u8* ptr;
+
+ if (species == SPECIES_DECOY) return 0;
+ if (species == SPECIES_NONE) return 0;
+ if (species == SPECIES_MUNCHLAX) return 0;
+ if (a1 == 352) return 0;
+
+ ptr = sub_8092B18(species);
+ while (*ptr) {
+ ptr = sub_808E07C(ptr, &result);
+ ptr++;
+ if (a1 == result) {
+ return 1;
+ }
+ }
+
+ ptr = sub_8092B54(species);
+ while (*ptr) {
+ ptr = sub_808E07C(ptr, &result2);
+ if (result2 == a1) {
+ return 1;
+ }
+ }
+ return 0;
+}
+
+
+s32 sub_808E218(struct unkStruct_808E218_arg* a1, struct PokemonStruct* pokemon)
+{
+ s32 i;
+ s32 count;
+ struct EvolveStage evolve_sequence[3];
+ s32 sequence_length;
+
+ count = 0;
+ a1->count = 0;
+ if (pokemon->speciesNum == SPECIES_DECOY) return 0;
+ if (pokemon->speciesNum == SPECIES_NONE) return 0;
+ if (pokemon->speciesNum == SPECIES_MUNCHLAX) return 0;
+
+ sequence_length = GetEvolutionSequence(pokemon, evolve_sequence);
+ for (i = 0; i < sequence_length; i++) {
+ u8* ptr;
+ u16 result;
+
+ ptr = sub_8092B18(evolve_sequence[i].speciesNum);
+ while (*ptr) {
+ s32 value;
+ ptr = sub_808E07C(ptr, &result);
+ value = *ptr++;
+
+ if (value > evolve_sequence[i].unkHasNextStage) {
+ break;
+ }
+
+ if (count < NUM_SPECIES) {
+ s32 j;
+ bool8 cond = 1;
+ // I don't think these are species IDs
+ // the pokemon they would correspond to are pretty random if they are
+ // shuckle, heracross, pupitar, vibrava
+ if ((result == 238) && (pokemon->IQ < gUnknown_810ACB8)) cond = 0;
+ if ((result == 239) && (pokemon->IQ < gUnknown_810ACBA)) cond = 0;
+ if ((result == 272) && (pokemon->IQ < gUnknown_810ACBC)) cond = 0;
+ if ((result == 354) && (pokemon->IQ < gUnknown_810ACBE)) cond = 0;
+
+ for (j = 0; j < 4; j++) {
+ if ((pokemon->unk2C[j].unk0 & 1) && pokemon->unk2C[j].unk2 == result) {
+ cond = 0;
+ }
+ }
+
+ if (cond) {
+ s32 k;
+ for (k = 0; k < count && a1->unk0[k] != result; k++) {}
+
+ if (k == count) {
+ a1->unk0[count++] = result;
+ }
+ }
+ }
+ }
+ }
+
+ a1->count = count;
+ return count;
+}
+
+
+s32 GetEvolutionSequence(struct PokemonStruct* pokemon, struct EvolveStage* a2)
+{
+#ifdef NONMATCHING
+ s32 count;
+ s32 species;
+ s32 i;
+
+ a2[0].specesNum = pokemon->speciesNum;
+ a2[0].unkHasNextStage = pokemon->unkHasNextStage;
+
+ count = 1;
+ species = pokemon->speciesNum;
+ i = 0;
+
+ for (; i < 2; i++) {
+ if (!pokemon->unkC[i].unk0) {
+ break;
+ }
+ species = GetPokemonEvolveFrom(species);
+ if (!species) {
+ break;
+ }
+ a2[1 + i].speciesNum = species;
+ a2[1 + i].unkHasNextStage = pokemon->unkC[i].unk0;
+ // wrong increment order:
+ count++;
+ }
+ return count;
+#else
+ s32 count;
+ s32 species;
+ s32 i;
+ struct EvolveStage* stage;
+ struct unkPokeSubStruct_C* has_next_stage;
+
+ a2[0].speciesNum = pokemon->speciesNum;
+ a2[0].unkHasNextStage = pokemon->unkHasNextStage;
+
+ count = 1;
+ species = pokemon->speciesNum;
+ i = 0;
+ has_next_stage = pokemon->unkC;
+ stage = &a2[1];
+
+ for (; i < 2; i++) {
+ if (!has_next_stage->unk0) {
+ break;
+ }
+ species = GetPokemonEvolveFrom(species);
+ if (!species) {
+ break;
+ }
+ stage->speciesNum = species;
+ stage->unkHasNextStage = has_next_stage->unk0;
+ stage++;
+ count++;
+ has_next_stage++;
+ }
+ return count;
+#endif
+} \ No newline at end of file