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2022-02-17decomp a few more easy onesSeth Barberee
2022-02-17few more decomped funcsSeth Barberee
2022-02-17decomp a few more funcsSeth Barberee
2022-02-17static away more stringsSeth Barberee
2022-02-17Move all the menus to respective directory in src/data/menusSeth Barberee
2022-02-17finish moving data to load_screenSeth Barberee
2022-02-17move data from data to wonder_mailSeth Barberee
2022-02-17add more to moves headerSeth Barberee
2022-02-17add more funcs to headers and clean externsSeth Barberee
2022-02-17Move some data to src and add some more headersSeth Barberee
- Finish moving all data for main menu to src - Move some more data to wonder_mail - Add some headers to clean up some externs
2022-02-13Renamed some boolean move functionsAnonymousRandomPerson
2022-02-13Decomped HasType()AnonymousRandomPerson
2022-02-13Decomped GetMoveTargetingFlagsForPokemon()AnonymousRandomPerson
2022-02-13Decomped FindMoveTarget()AnonymousRandomPerson
2022-02-05Decomped TargetTileInFront()AnonymousRandomPerson
2022-02-05Decomped MoveMatchesChargingStatusAnonymousRandomPerson
2022-02-04Decomped DecideAttack()AnonymousRandomPerson
2022-01-31Merge pull request #94 from AnonymousRandomPerson/masterSeth Barberee
Dungeon movement decomp
2022-01-26Used official or more common names for music tracksAnonymousRandomPerson
2022-01-25Decomped IsFixedDungeon()AnonymousRandomPerson
2022-01-25Decomped GetCrossableTerrain()AnonymousRandomPerson
2022-01-25Decomped CanMoveInDirection()AnonymousRandomPerson
2022-01-20Merge pull request #93 from AnonymousRandomPerson/masterSeth Barberee
More AI decomp
2022-01-20Decomped IsSleeping()AnonymousRandomPerson
-Function provided by SethBarberee.
2022-01-16Made recruit rate signed in species dataAnonymousRandomPerson
2022-01-13Decomped SetWalkAction()AnonymousRandomPerson
2022-01-13Decomped HasStatusAffectingActions()AnonymousRandomPerson
2022-01-08Labeled CalculateFacingDir()AnonymousRandomPerson
2022-01-07Decomped HasNegativeStatus()AnonymousRandomPerson
2022-01-07Merge pull request #92 from AnonymousRandomPerson/masterSeth Barberee
More item AI decomp
2022-01-07Decomped CanTargetAdjacentPokemon()AnonymousRandomPerson
2022-01-06Decomped RoundUpFixedPoint()AnonymousRandomPerson
2022-01-06Fixed typo with MunchlaxAnonymousRandomPerson
2022-01-06Labeled Warp Scarf variablesAnonymousRandomPerson
2022-01-04Moved some constants from data to sourceAnonymousRandomPerson
2022-01-04Decomped EvaluateItem()AnonymousRandomPerson
2021-12-29Decomped HasItem()AnonymousRandomPerson
2021-12-28Merge pull request #91 from AnonymousRandomPerson/masterSeth Barberee
More item AI decomp
2021-12-28Created header for pokemon_3AnonymousRandomPerson
2021-12-28Decomped IsTargetStraightAhead()AnonymousRandomPerson
2021-12-28Decomped TargetThrownItem()AnonymousRandomPerson
2021-12-28Merge pull request #90 from pret/pokemon_mail_dataSeth Barberee
Pokemon mail data and some decomp
2021-12-24decomp some moreSeth Barberee
2021-12-22move pokemon mail data to srcSeth Barberee
2021-12-21Merge pull request #87 from SethBarberee/personality_test_data_2Seth Barberee
Personality test data 2
2021-12-21Delete build artifacts on clean target (#89)Seth Barberee
* delete build artifacts on clean target * clean out the graphics files too * fix up auto-gen message on pokemon_found and move END_OF_TABLE to actual end of table
2021-12-21use personality natures for wraparoundSeth Barberee
2021-12-20Merge pull request #86 from mid-kid/masterSeth Barberee
More disassembly and dependency generation fixes...
2021-12-20Explicitly declare dependencies for generated filesmid-kid
These are harder to pick up automatically, and will only change when the tools are edited, anyway... Any other methods for solving this issue can always be reconsidered later down the line...
2021-12-20Translate all .include to #includemid-kid
This decision was made to reduce the complexity of using .include whilst juggling with tools/scaninc and tools/preproc: - tools/scaninc doesn't apply the proper search rules for .include (it assumes #include behavior). In particular, it doesn't consider paths starting from $PWD, and doesn't scan the included files as a result. - .include had to be processed before #include by preproc in many cases, as code was being included that had to be preprocessed by CPP (think of #define). This contradicts standard GCC behavior. To make include paths consistent across the asm/ data/ and src/ directories, the following files were moved: - constants/ → include/asm/constants/ - asm/macros/ → include/asm/macros/ - asm/macros.inc → include/asm/macros.inc - include/macros/m4a.inc → include/asm/macros/m4a.inc As part of the necessary changes for this to work, the scaninc method in the makefile was improved to generate .d files that don't choke when files are missing.