diff options
author | AnonymousRandomPerson <chenghanngan.us@gmail.com> | 2022-01-25 22:46:40 -0500 |
---|---|---|
committer | AnonymousRandomPerson <chenghanngan.us@gmail.com> | 2022-01-25 22:46:40 -0500 |
commit | 154c44250512828d56f5431188a7907cd149ef10 (patch) | |
tree | efcc44e62d9699b51cac25a68cb4b762544c5ed4 | |
parent | 408fe77d7b9440d7eb5d46eda5f920572d516d67 (diff) |
Decomped CanMoveInDirection()
-rw-r--r-- | asm/code_8057824.s | 4 | ||||
-rw-r--r-- | asm/code_8070E3C.s (renamed from asm/code_8070D04.s) | 113 | ||||
-rw-r--r-- | asm/code_80718D8.s | 2 | ||||
-rw-r--r-- | data/data_8106A4C.s | 35 | ||||
-rw-r--r-- | data/data_8106FB5.s | 31 | ||||
-rw-r--r-- | include/dungeon_capabilities_1.h | 2 | ||||
-rw-r--r-- | include/map.h | 48 | ||||
-rwxr-xr-x | ld_script.txt | 4 | ||||
-rw-r--r-- | src/dungeon_capabilities_1.c | 51 | ||||
-rw-r--r-- | src/dungeon_util.c | 2 | ||||
-rw-r--r-- | src/status_checks.c | 4 |
11 files changed, 120 insertions, 176 deletions
diff --git a/asm/code_8057824.s b/asm/code_8057824.s index 84d3407..2856506 100644 --- a/asm/code_8057824.s +++ b/asm/code_8057824.s @@ -12949,7 +12949,7 @@ _0805E0C2: mov r0, r10 adds r1, r5, 0 str r3, [sp, 0x20] - bl CanMoveForward2 + bl CanMoveInDirection lsls r0, 24 ldr r3, [sp, 0x20] cmp r0, 0 @@ -14878,7 +14878,7 @@ _0805EFF6: bne _0805F008 mov r0, r8 adds r1, r4, 0 - bl CanMoveForward2 + bl CanMoveInDirection lsls r0, 24 cmp r0, 0 beq _0805F014 diff --git a/asm/code_8070D04.s b/asm/code_8070E3C.s index ce9f343..7af381e 100644 --- a/asm/code_8070D04.s +++ b/asm/code_8070E3C.s @@ -1,115 +1,10 @@ #include "asm/constants/gba_constants.inc" - #include "asm/macros.inc" + #include "asm/macros.inc" - .syntax unified - - .text - - thumb_func_start CanMoveForward2 -CanMoveForward2: - push {r4-r6,lr} - adds r4, r0, 0 - adds r6, r1, 0 - ldr r0, [r4, 0x70] - movs r1, 0x2 - ldrsh r0, [r0, r1] - bl GetCrossableTerrain - lsls r0, 24 - lsrs r5, r0, 24 - movs r2, 0x4 - ldrsh r0, [r4, r2] - ldr r1, _08070DD8 - lsls r2, r6, 2 - adds r2, r1 - movs r3, 0 - ldrsh r1, [r2, r3] - adds r0, r1 - movs r3, 0x6 - ldrsh r1, [r4, r3] - movs r3, 0x2 - ldrsh r2, [r2, r3] - adds r1, r2 - bl GetMapTileAtPosition - adds r2, r0, 0 - ldrh r1, [r2] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - bne _08070E34 - ldr r0, [r2, 0x10] - cmp r0, 0 - bne _08070E34 - bl IsFixedDungeon - lsls r0, 24 - cmp r0, 0 - bne _08070E04 - ldr r0, [r4, 0x70] - adds r0, 0xE4 - ldrb r0, [r0] - cmp r0, 0x3 - beq _08070DD2 - adds r0, r4, 0 - movs r1, 0x9 - bl HasItem - lsls r0, 24 - cmp r0, 0 - beq _08070DDC -_08070DD2: - movs r5, 0x3 - b _08070E04 - .align 2, 0 -_08070DD8: .4byte gAdjacentTileOffsets -_08070DDC: - adds r0, r4, 0 - movs r1, 0xC - bl HasIQSkill - lsls r0, 24 - cmp r0, 0 - bne _08070E02 - adds r0, r4, 0 - movs r1, 0xD - bl HasIQSkill - lsls r0, 24 - cmp r0, 0 - beq _08070E04 - movs r0, 0x1 - ands r0, r6 - movs r5, 0x3 - cmp r0, 0 - beq _08070E04 -_08070E02: - movs r5, 0x2 -_08070E04: - movs r1, 0x4 - ldrsh r0, [r4, r1] - movs r2, 0x6 - ldrsh r1, [r4, r2] - bl GetMapTileAtPosition - adds r2, r0, 0 - adds r1, r2, 0 - adds r1, 0xA - adds r1, r5 - ldr r2, _08070E30 - movs r0, 0x7 - ands r0, r6 - adds r0, r2 - ldrb r1, [r1] - ldrb r0, [r0] - ands r0, r1 - cmp r0, 0 - beq _08070E34 - movs r0, 0x1 - b _08070E36 - .align 2, 0 -_08070E30: .4byte gDirectionBitMasks -_08070E34: - movs r0, 0 -_08070E36: - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end CanMoveForward2 + .syntax unified + .text + thumb_func_start sub_8070E3C sub_8070E3C: push {r4-r7,lr} diff --git a/asm/code_80718D8.s b/asm/code_80718D8.s index 4ee7f09..030fd72 100644 --- a/asm/code_80718D8.s +++ b/asm/code_80718D8.s @@ -2652,7 +2652,7 @@ _08072F84: bne _08072FCC adds r0, r4, 0 adds r1, r3, 0 - bl CanMoveForward2 + bl CanMoveInDirection lsls r0, 24 cmp r0, 0 bne _08072FCC diff --git a/data/data_8106A4C.s b/data/data_8106A4C.s index 902cb73..d8e604b 100644 --- a/data/data_8106A4C.s +++ b/data/data_8106A4C.s @@ -362,38 +362,3 @@ gUnknown_8106F7C: @ 8106F7C .global gUnknown_8106FA4 gUnknown_8106FA4: @ 8106FA4 .string "{COLOR_2}%c%s{END_COLOR_TEXT_2}\0" - - .global gDirectionBitMasks -gDirectionBitMasks: @ 8106FAD -@ replacing .incbin "baserom.gba", 0x00106fad, 0x8 - .byte 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 - - .global gUnknown_8106FB5 -gUnknown_8106FB5: @ 8106FB5 -@ replacing .incbin "baserom.gba", 0x00106fb5, 0x8 - .byte 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 - - .global gUnknown_8106FBD -gUnknown_8106FBD: @ 8106FBD -@ replacing .incbin "baserom.gba", 0x00106fbd, 0x8 - .byte 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 - - .global gUnknown_8106FC5 -gUnknown_8106FC5: @ 8106FC5 -@ replacing .incbin "baserom.gba", 0x00106fc5, 0x8 - .byte 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 - - .global gUnknown_8106FCD -gUnknown_8106FCD: @ 8106FCD -@ replacing .incbin "baserom.gba", 0x00106fcd, 0x8 - .byte 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 - - .global gDirectionBitMasks_2 -gDirectionBitMasks_2: @ 8106FD5 -@ replacing .incbin "baserom.gba", 0x00106fd5, 0x8 - .byte 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 - - .global gDirectionBitMasks_3 -gDirectionBitMasks_3: @ 8106FDD -@ replacing .incbin "baserom.gba", 0x00106fdd, 0x8 - .byte 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 diff --git a/data/data_8106FB5.s b/data/data_8106FB5.s new file mode 100644 index 0000000..dc32b18 --- /dev/null +++ b/data/data_8106FB5.s @@ -0,0 +1,31 @@ + .section .rodata + + .global gUnknown_8106FB5 +gUnknown_8106FB5: @ 8106FB5 +@ replacing .incbin "baserom.gba", 0x00106fb5, 0x8 + .byte 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 + + .global gUnknown_8106FBD +gUnknown_8106FBD: @ 8106FBD +@ replacing .incbin "baserom.gba", 0x00106fbd, 0x8 + .byte 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 + + .global gUnknown_8106FC5 +gUnknown_8106FC5: @ 8106FC5 +@ replacing .incbin "baserom.gba", 0x00106fc5, 0x8 + .byte 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 + + .global gUnknown_8106FCD +gUnknown_8106FCD: @ 8106FCD +@ replacing .incbin "baserom.gba", 0x00106fcd, 0x8 + .byte 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 + + .global gDirectionBitMasks_2 +gDirectionBitMasks_2: @ 8106FD5 +@ replacing .incbin "baserom.gba", 0x00106fd5, 0x8 + .byte 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 + + .global gDirectionBitMasks_3 +gDirectionBitMasks_3: @ 8106FDD +@ replacing .incbin "baserom.gba", 0x00106fdd, 0x8 + .byte 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 diff --git a/include/dungeon_capabilities_1.h b/include/dungeon_capabilities_1.h index 1d10a0f..c19391b 100644 --- a/include/dungeon_capabilities_1.h +++ b/include/dungeon_capabilities_1.h @@ -7,5 +7,7 @@ bool8 CannotUseItems(struct DungeonEntity *pokemon); // 0x70CD0 bool8 CannotAct(struct DungeonEntity *pokemon); +// 0x70D6C +bool8 CanMoveInDirection(struct DungeonEntity *pokemon, u32 facingDir); #endif diff --git a/include/map.h b/include/map.h index bb991ff..9122f00 100644 --- a/include/map.h +++ b/include/map.h @@ -7,6 +7,27 @@ #define MAX_ROOM_COUNT 24 // Empirical max, not sure if the code supports any more. #define CORRIDOR_ROOM_INDEX 0xFF +enum TileType +{ + TILE_TYPE_FLOOR = 1 << 0, + TILE_TYPE_LIQUID = 1 << 1, // Water or lava depending on the dungeon. + TILE_TYPE_UNK_2 = 1 << 2, + TILE_TYPE_ROOM_EXIT = 1 << 3, + TILE_TYPE_MAP_EDGE = 1 << 4, + TILE_TYPE_SHOP = 1 << 5, + TILE_TYPE_MONSTER_HOUSE = 1 << 6, + TILE_TYPE_STAIRS = 1 << 9 +}; + +enum CrossableTerrain +{ + CROSSABLE_TERRAIN_REGULAR = 0, + CROSSABLE_TERRAIN_LIQUID = 1, + CROSSABLE_TERRAIN_CREVICE = 2, + CROSSABLE_TERRAIN_WALL = 3, + NUM_CROSSABLE_TERRAIN +}; + struct MapTile { // Uses the TileType bit flags. @@ -17,11 +38,8 @@ struct MapTile u8 unk8; /* 0x9 */ u8 roomIndex; // Bitwise flags for whether Pokémon can move to an adjacent tile. Bits correspond to directions in direction.h. - // Different sets of flags are used for Pokémon that can cross special terrain. - /* 0xA */ u8 canMoveAdjacent; - /* 0xB */ u8 canMoveAdjacentLiquid; - /* 0xC */ u8 canMoveAdjacentCrevice; - /* 0xD */ u8 canMoveAdjacentWall; + // Different sets of flags are used for Pokémon that can cross special terrain, corresponding to Cthe rossableTerrain enum. + /* 0xA */ u8 canMoveAdjacent[NUM_CROSSABLE_TERRAIN]; u8 fillE[0x10 - 0xE]; /* 0x10 */ struct DungeonEntity *pokemon; // Pokémon on the tile. /* 0x14 */ struct DungeonEntity *mapObject; // Item or trap on the tile. @@ -39,24 +57,4 @@ struct MapRoom u8 fillA[0x1A - 0xA]; }; -enum TileType -{ - TILE_TYPE_FLOOR = 1 << 0, - TILE_TYPE_LIQUID = 1 << 1, // Water or lava depending on the dungeon. - TILE_TYPE_UNK_2 = 1 << 2, - TILE_TYPE_ROOM_EXIT = 1 << 3, - TILE_TYPE_MAP_EDGE = 1 << 4, - TILE_TYPE_SHOP = 1 << 5, - TILE_TYPE_MONSTER_HOUSE = 1 << 6, - TILE_TYPE_STAIRS = 1 << 9 -}; - -enum CrossableTerrain -{ - CROSSABLE_TERRAIN_REGULAR = 0, - CROSSABLE_TERRAIN_LIQUID = 1, - CROSSABLE_TERRAIN_CREVICE = 2, - CROSSABLE_TERRAIN_WALL = 3, -}; - #endif diff --git a/ld_script.txt b/ld_script.txt index 23ea939..6562b0f 100755 --- a/ld_script.txt +++ b/ld_script.txt @@ -214,7 +214,7 @@ SECTIONS { src/dungeon_capabilities.o(.text); asm/code_8070BC0.o(.text); src/dungeon_capabilities_1.o(.text); - asm/code_8070D04.o(.text); + asm/code_8070E3C.o(.text); src/dungeon_ai.o(.text); asm/code_8071518.o(.text); src/dungeon_ai_1.o(.text); @@ -400,6 +400,8 @@ SECTIONS { data/data_80F59C8.o(.rodata); src/charge_move.o(.rodata); data/data_8106A4C.o(.rodata); + src/dungeon_capabilities_1.o(.rodata); + data/data_8106FB5.o(.rodata); src/dungeon_ai_1.o(.rodata); data/data_8107010.o(.rodata); src/friend_area.o(.rodata); diff --git a/src/dungeon_capabilities_1.c b/src/dungeon_capabilities_1.c index 721bdcb..7ad12d8 100644 --- a/src/dungeon_capabilities_1.c +++ b/src/dungeon_capabilities_1.c @@ -2,10 +2,21 @@ #include "dungeon_capabilities_1.h" #include "constants/dungeon.h" +#include "constants/iq_skill.h" #include "constants/status.h" #include "charge_move.h" #include "dungeon_ai.h" #include "dungeon_capabilities.h" +#include "dungeon_items.h" +#include "dungeon_map_access.h" +#include "dungeon_pokemon_attributes_1.h" +#include "dungeon_util.h" +#include "map.h" + +const u8 gDirectionBitMasks[] = {0x1, 0x2, 0x4, 0x8, 0x10, 0x20, 0x40, 0x80}; + +extern u8 GetCrossableTerrain(s16); +extern bool8 IsFixedDungeon(); static inline bool8 JoinLocationCannotUseItems(struct DungeonEntityData *pokemonData) { @@ -75,3 +86,43 @@ bool8 CannotAttack(struct DungeonEntity *pokemon, bool8 skipSleep) } return TRUE; } + +bool8 CanMoveInDirection(struct DungeonEntity *pokemon, u32 facingDir) +{ + u8 crossableTerrain = GetCrossableTerrain(pokemon->entityData->entityID); + struct MapTile *currentMapTile = GetMapTileAtPosition(pokemon->posWorld.x + gAdjacentTileOffsets[facingDir].x, + pokemon->posWorld.y + gAdjacentTileOffsets[facingDir].y); + if (currentMapTile->tileType & TILE_TYPE_MAP_EDGE || currentMapTile->pokemon != NULL) + { + return FALSE; + } + if (!IsFixedDungeon()) + { + if (pokemon->entityData->transformStatus == TRANSFORM_STATUS_MOBILE || HasItem(pokemon, ITEM_ID_MOBILE_SCARF)) + { + crossableTerrain = CROSSABLE_TERRAIN_WALL; + } + else if (HasIQSkill(pokemon, IQ_SKILL_ALL_TERRAIN_HIKER)) + { + crossableTerrain = CROSSABLE_TERRAIN_CREVICE; + } + else if (HasIQSkill(pokemon, IQ_SKILL_SUPER_MOBILE)) + { + if (facingDir & 1) + { + // Super Mobile can't break walls diagonally. + crossableTerrain = CROSSABLE_TERRAIN_CREVICE; + } + else + { + crossableTerrain = CROSSABLE_TERRAIN_WALL; + } + } + } + currentMapTile = GetMapTileAtPosition(pokemon->posWorld.x, pokemon->posWorld.y); + if (!(currentMapTile->canMoveAdjacent[crossableTerrain] & gDirectionBitMasks[facingDir & DIRECTION_MASK])) + { + return FALSE; + } + return TRUE; +} diff --git a/src/dungeon_util.c b/src/dungeon_util.c index 5b6bd5a..c5b5695 100644 --- a/src/dungeon_util.c +++ b/src/dungeon_util.c @@ -3,7 +3,7 @@ #include "dungeon_map_access.h" -const struct Position gAdjacentTileOffsets[NUM_DIRECTIONS] = { +const struct Position gAdjacentTileOffsets[] = { {0, 1}, {1, 1}, {1, 0}, diff --git a/src/status_checks.c b/src/status_checks.c index ed39e99..b371934 100644 --- a/src/status_checks.c +++ b/src/status_checks.c @@ -6,6 +6,7 @@ #include "constants/status.h" #include "code_80521D0.h" #include "dungeon_action.h" +#include "dungeon_capabilities_1.h" #include "dungeon_random.h" extern char *gPtrFrozenMessage; @@ -17,7 +18,6 @@ extern char *gPtrInfatuatedMessage; extern char gAvailablePokemonNames[]; extern void SetMessageArgument(char[], struct DungeonEntity*, u32); -extern bool8 CanMoveForward2(struct DungeonEntity*, u8); extern void DecideAttack(struct DungeonEntity*); bool8 HasStatusAffectingActions(struct DungeonEntity *pokemon) @@ -74,7 +74,7 @@ bool8 HasStatusAffectingActions(struct DungeonEntity *pokemon) } if (pokemonData->eyesightStatus == EYESIGHT_STATUS_BLINKER) { - if (!CanMoveForward2(pokemon, pokemonData->action.facingDir)) + if (!CanMoveInDirection(pokemon, pokemonData->action.facingDir)) { if (DungeonRandomCapped(2) != 0) { |