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path: root/asm/code_803D110.s
AgeCommit message (Expand)Author
2022-03-10Renamed sprintf() duplicate functionAnonymousRandomPerson
2022-02-20Decomped GetMapTile_2AnonymousRandomPerson
2022-01-06Decomped RoundUpFixedPoint()AnonymousRandomPerson
2021-12-20Translate all .include to #includemid-kid
2021-11-20Labeled more symbols (#77)Cheng Hann Gan
2021-11-15Label and doc iq skills and tactics info (#75)Seth Barberee
2021-11-13Decomped DecideUseItem (#73)Cheng Hann Gan
2021-10-22Decomped DecideAction() (#66)Cheng Hann Gan
2021-10-15Decomped entityExists() (#64)Cheng Hann Gan
2021-09-09Defined more in-dungeon structs and enums (#53)Cheng Hann Gan
2021-08-01More pokemon related decomp (#48)Dennis
2021-06-18more splitting and labeling with some decompSeth Barberee
2021-06-09Dungeon pokemon/Floor ID JSON Part 1 (#39)Seth Barberee
2021-05-15Sese's April/May Dump (#37)Seth Barberee
2021-03-23Miscellaneous Work (Again) (#31)Seth Barberee
2021-02-21Fully decomp save.s (#28)Seth Barberee
2021-01-20mass doc'ing of symbols and some tiny decomp workSeth Barberee
2021-01-04CPU and GPU Reg Funcs Decomp (#16)Seth Barberee
2020-12-28Decompile GameLoop and lots of renamesMateusz Naściszewski
2020-12-28Label funcs and globalsMateusz Naściszewski
2020-11-20finish docing PlayTime and fix function - KermalisSeth Barberee
2020-10-21further splitting and decompingSeth Barberee
2020-10-10some doc'ing and decompingSeth Barberee
2020-09-271.8% functions decomped.. so close to 2%Seth Barberee
2020-09-25split, decomp, rinse, repeatSeth Barberee
2020-09-24finally found the personality test stuff. now I can work on some of that nowSeth Barberee