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code_803D110.s
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Author
2022-03-10
Renamed sprintf() duplicate function
AnonymousRandomPerson
2022-02-20
Decomped GetMapTile_2
AnonymousRandomPerson
2022-01-06
Decomped RoundUpFixedPoint()
AnonymousRandomPerson
2021-12-20
Translate all .include to #include
mid-kid
2021-11-20
Labeled more symbols (#77)
Cheng Hann Gan
2021-11-15
Label and doc iq skills and tactics info (#75)
Seth Barberee
2021-11-13
Decomped DecideUseItem (#73)
Cheng Hann Gan
2021-10-22
Decomped DecideAction() (#66)
Cheng Hann Gan
2021-10-15
Decomped entityExists() (#64)
Cheng Hann Gan
2021-09-09
Defined more in-dungeon structs and enums (#53)
Cheng Hann Gan
2021-08-01
More pokemon related decomp (#48)
Dennis
2021-06-18
more splitting and labeling with some decomp
Seth Barberee
2021-06-09
Dungeon pokemon/Floor ID JSON Part 1 (#39)
Seth Barberee
2021-05-15
Sese's April/May Dump (#37)
Seth Barberee
2021-03-23
Miscellaneous Work (Again) (#31)
Seth Barberee
2021-02-21
Fully decomp save.s (#28)
Seth Barberee
2021-01-20
mass doc'ing of symbols and some tiny decomp work
Seth Barberee
2021-01-04
CPU and GPU Reg Funcs Decomp (#16)
Seth Barberee
2020-12-28
Decompile GameLoop and lots of renames
Mateusz Naściszewski
2020-12-28
Label funcs and globals
Mateusz Naściszewski
2020-11-20
finish docing PlayTime and fix function - Kermalis
Seth Barberee
2020-10-21
further splitting and decomping
Seth Barberee
2020-10-10
some doc'ing and decomping
Seth Barberee
2020-09-27
1.8% functions decomped.. so close to 2%
Seth Barberee
2020-09-25
split, decomp, rinse, repeat
Seth Barberee
2020-09-24
finally found the personality test stuff. now I can work on some of that now
Seth Barberee