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code_80428A0.s
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Author
2022-02-20
Decomped IsBossBattle()
AnonymousRandomPerson
2022-02-20
Decomped GetMapTile_2
AnonymousRandomPerson
2022-01-25
Decomped IsFixedDungeon()
AnonymousRandomPerson
2021-12-24
decomp some more
Seth Barberee
2021-12-20
Translate all .include to #include
mid-kid
2021-12-13
Dump and document status sprites
mid-kid
2021-12-09
AI decomp + type cleanup (#82)
Cheng Hann Gan
2021-12-01
No wifi + 2 days on train = more decomp (#80)
Seth Barberee
2021-11-22
Label all entities in Boss Fight Cutscenes (#78)
Seth Barberee
2021-11-20
Labeled more symbols (#77)
Cheng Hann Gan
2021-11-13
Decomped DecideUseItem (#73)
Cheng Hann Gan
2021-11-02
Moves and some friend_area_action_menu
Seth Barberee
2021-10-28
Decomped more dungeon AI (#67)
Cheng Hann Gan
2021-10-22
Decomped DecideAction() (#66)
Cheng Hann Gan
2021-10-15
Decomped entityExists() (#64)
Cheng Hann Gan
2021-09-09
Defined more in-dungeon structs and enums (#53)
Cheng Hann Gan
2021-09-01
More PMD grind (#50)
Seth Barberee
2021-07-17
More item related decomp (#45)
Dennis
2021-07-10
Decompiled some item related functions (#42)
Dennis
2021-06-18
more splitting and labeling with some decomp
Seth Barberee
2021-05-15
Sese's April/May Dump (#37)
Seth Barberee
2021-02-27
Miscellaneous decomp/labeling/splitting (#29)
Seth Barberee
2021-01-31
Main Menu and Scripts (#25)
Seth Barberee
2021-01-20
mass doc'ing of symbols and some tiny decomp work
Seth Barberee
2020-12-28
Decompile GameLoop and lots of renames
Mateusz Naściszewski
2020-12-13
Continue dumping and documenting strings
Mateusz Naściszewski
2020-12-11
data_80F4278.s dumping (#4)
Mateusz Naściszewski
2020-11-23
isemi-identified VRAM and split personality test funcs
Seth Barberee
2020-10-10
some doc'ing and decomping
Seth Barberee
2020-09-27
1.8% functions decomped.. so close to 2%
Seth Barberee