summaryrefslogtreecommitdiff
path: root/asm/code_80450F8.s
AgeCommit message (Collapse)Author
2022-02-20Decomped GetMapTile_2AnonymousRandomPerson
2021-12-20Translate all .include to #includemid-kid
This decision was made to reduce the complexity of using .include whilst juggling with tools/scaninc and tools/preproc: - tools/scaninc doesn't apply the proper search rules for .include (it assumes #include behavior). In particular, it doesn't consider paths starting from $PWD, and doesn't scan the included files as a result. - .include had to be processed before #include by preproc in many cases, as code was being included that had to be preprocessed by CPP (think of #define). This contradicts standard GCC behavior. To make include paths consistent across the asm/ data/ and src/ directories, the following files were moved: - constants/ → include/asm/constants/ - asm/macros/ → include/asm/macros/ - asm/macros.inc → include/asm/macros.inc - include/macros/m4a.inc → include/asm/macros/m4a.inc As part of the necessary changes for this to work, the scaninc method in the makefile was improved to generate .d files that don't choke when files are missing.
2021-12-14Decomped CanSee()AnonymousRandomPerson
2021-12-13Dump and document status spritesmid-kid
2021-11-20Labeled more symbols (#77)Cheng Hann Gan
* Labeled more symbols * Fixed comment typo * Renamed some functions
2021-11-15Label and doc iq skills and tactics info (#75)Seth Barberee
* label/doc iq skills/tactics info * decomp a few more dungeon_util and label some funcs * doc the IQSkills field
2021-11-13Decomped DecideUseItem (#73)Cheng Hann Gan
2021-11-02Moves and some friend_area_action_menuSeth Barberee
2021-10-28Decomped more dungeon AI (#67)Cheng Hann Gan
* Decomped IsMovingClient() * Fixed typos in boss dialogue * Fixed spelling of Pelipper * Decomped CannotUseItems * Decomped ShouldAvoidEnemies() * Decomped HasAbility() * Decomped HasTactic() * Decomped CannotMove * Decomped CannotAct() and IsCharging()
2021-10-22Decomped DecideAction() (#66)Cheng Hann Gan
* Decomped DecideAction() * Defined dungeon Pokémon array sizes
2021-10-22Death by 74 files (#65)Seth Barberee
* death by 74 files * 20% reached * doc move stuff in pokemon * fix undef reference * doc more and plumb a few more constanst for num party members and num moves * that struct is def PokemonMove.. clean up all code with it
2021-10-15Decomped entityExists() (#64)Cheng Hann Gan