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code_8057824.s
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Author
2022-02-20
Decomped GetMapTile_2
AnonymousRandomPerson
2022-02-20
Decomped CanUseOnSelfWithStatusChecker()
AnonymousRandomPerson
2022-02-13
Renamed some boolean move functions
AnonymousRandomPerson
2022-02-05
Decomped TargetTileInFront()
AnonymousRandomPerson
2022-02-05
Decomped MoveMatchesChargingStatus
AnonymousRandomPerson
2022-02-04
Decomped DecideAttack()
AnonymousRandomPerson
2022-01-25
Decomped CanMoveInDirection()
AnonymousRandomPerson
2022-01-13
Decomped HasStatusAffectingActions()
AnonymousRandomPerson
2022-01-06
Decomped RoundUpFixedPoint()
AnonymousRandomPerson
2021-12-24
decomp some more
Seth Barberee
2021-12-20
Translate all .include to #include
mid-kid
2021-12-18
Decomped GetMapTileAtPosition()
AnonymousRandomPerson
2021-12-13
Dump and document status sprites
mid-kid
2021-12-01
No wifi + 2 days on train = more decomp (#80)
Seth Barberee
2021-11-22
Label all entities in Boss Fight Cutscenes (#78)
Seth Barberee
2021-11-20
Labeled more symbols (#77)
Cheng Hann Gan
2021-11-15
Label and doc iq skills and tactics info (#75)
Seth Barberee
2021-11-13
Decomped DecideUseItem (#73)
Cheng Hann Gan
2021-11-02
Moves and some friend_area_action_menu
Seth Barberee
2021-10-28
Decomped more dungeon AI (#67)
Cheng Hann Gan
2021-10-22
Decomped DecideAction() (#66)
Cheng Hann Gan
2021-10-15
Decomped entityExists() (#64)
Cheng Hann Gan
2021-09-09
Defined more in-dungeon structs and enums (#53)
Cheng Hann Gan
2021-09-01
More PMD grind (#50)
Seth Barberee
2021-08-12
More data dumping and some code cleaning (#46)
Seth Barberee
2021-08-01
More pokemon related decomp (#48)
Dennis
2021-07-25
Pokemon related decomp (#47)
Dennis
2021-07-17
More item related decomp (#45)
Dennis
2021-07-10
Decompiled some item related functions (#42)
Dennis
2021-06-09
Dungeon pokemon/Floor ID JSON Part 1 (#39)
Seth Barberee
2021-05-23
Keep on keepin on (#38)
Seth Barberee
2021-05-15
Sese's April/May Dump (#37)
Seth Barberee
2021-04-19
Wonder mail and some boss dialogues (#36)
Seth Barberee