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2022-01-13Decomped HasStatusAffectingActions()AnonymousRandomPerson
2022-01-07Decomped HasNegativeStatus()AnonymousRandomPerson
2021-12-20Translate all .include to #includemid-kid
This decision was made to reduce the complexity of using .include whilst juggling with tools/scaninc and tools/preproc: - tools/scaninc doesn't apply the proper search rules for .include (it assumes #include behavior). In particular, it doesn't consider paths starting from $PWD, and doesn't scan the included files as a result. - .include had to be processed before #include by preproc in many cases, as code was being included that had to be preprocessed by CPP (think of #define). This contradicts standard GCC behavior. To make include paths consistent across the asm/ data/ and src/ directories, the following files were moved: - constants/ → include/asm/constants/ - asm/macros/ → include/asm/macros/ - asm/macros.inc → include/asm/macros.inc - include/macros/m4a.inc → include/asm/macros/m4a.inc As part of the necessary changes for this to work, the scaninc method in the makefile was improved to generate .d files that don't choke when files are missing.
2021-11-20Labeled more symbols (#77)Cheng Hann Gan
* Labeled more symbols * Fixed comment typo * Renamed some functions
2021-11-15Label and doc iq skills and tactics info (#75)Seth Barberee
* label/doc iq skills/tactics info * decomp a few more dungeon_util and label some funcs * doc the IQSkills field
2021-11-13Decomped DecideUseItem (#73)Cheng Hann Gan
2021-11-02Moves and some friend_area_action_menuSeth Barberee
2021-10-28Decomped more dungeon AI (#67)Cheng Hann Gan
* Decomped IsMovingClient() * Fixed typos in boss dialogue * Fixed spelling of Pelipper * Decomped CannotUseItems * Decomped ShouldAvoidEnemies() * Decomped HasAbility() * Decomped HasTactic() * Decomped CannotMove * Decomped CannotAct() and IsCharging()
2021-10-22Decomped DecideAction() (#66)Cheng Hann Gan
* Decomped DecideAction() * Defined dungeon Pokémon array sizes
2021-10-15Decomped entityExists() (#64)Cheng Hann Gan
2021-10-11Finish main menu decomp (#59)Seth Barberee
* decomp rest of main_menu * move some main menu data over * decomp some more wonder mail * decomp the dungeon dialogue scene switches * more wonder mail * consolidate struct_802F204 * another wonder mail func * more wonder mail * slight cleanup
2021-09-09Defined more in-dungeon structs and enums (#53)Cheng Hann Gan
* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-09-01More PMD grind (#50)Seth Barberee
* more sese grind * match sub_802ABF8 * some more work
2021-07-10Decompiled some item related functions (#42)Dennis
* decompile sub_8091290 * decompile sub_80912c8 * rename functions / struct field * more names * decompile 80913A0 * decompile GetItemMove * decompile sub_80913E0 * rename function * decompile CanSellItem function * rename inventory struct * add some item check functions * fix renaming stuff * this file shouldnt have been here * forgot merge conflict * decompile more item functions * rename some stuff * fix HM/TM naming * Update src/code_801AFA4.c Use enum value for USED_TM * Fix incorrect value Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-06-2815% pogSeth Barberee
2021-06-18more splitting and labeling with some decompSeth Barberee
2021-06-10MedichamResuceDialogue => MedichamRescueDialogueSeth Barberee
Thanks Kermalis
2021-06-09Dungeon pokemon/Floor ID JSON Part 1 (#39)Seth Barberee
* move Thunderwave and Tiny Woods pokemon to json * rule tweaking to actually build tool before parsing JSON * delete .inc pokemon for tiny Woods and Thunderwave * silence git complaining about br_ips and ips_patch * use defines for species and pass the header file for species * convert sinister woods * convert MtThunderPeak * convert silent chasm * add trial floor_id w/ tiny woods * change make rule name to fix compile * MtSteel converted and bugfix * convert few floor headers and great canyon pokemon * code cleanup * unify unkData into UnkTextStruct2 * more code cleanup and some text decomp * doc more funcs and decomp/split some stuff * document more save stuff * more save work and move some data * pika sniped UpdateNatureTotal * decomp a litle and convert a few more dungeons * better scanning for json files * mt freeze and peak