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2022-03-13continue doing some more decompSeth Barberee
2021-12-20Translate all .include to #includemid-kid
This decision was made to reduce the complexity of using .include whilst juggling with tools/scaninc and tools/preproc: - tools/scaninc doesn't apply the proper search rules for .include (it assumes #include behavior). In particular, it doesn't consider paths starting from $PWD, and doesn't scan the included files as a result. - .include had to be processed before #include by preproc in many cases, as code was being included that had to be preprocessed by CPP (think of #define). This contradicts standard GCC behavior. To make include paths consistent across the asm/ data/ and src/ directories, the following files were moved: - constants/ → include/asm/constants/ - asm/macros/ → include/asm/macros/ - asm/macros.inc → include/asm/macros.inc - include/macros/m4a.inc → include/asm/macros/m4a.inc As part of the necessary changes for this to work, the scaninc method in the makefile was improved to generate .d files that don't choke when files are missing.
2021-06-23Finish out game options and FatalErrorSeth Barberee
Some data cleanup as well. Thanks pika for the noreturn tip for FatalError.
2021-06-09Dungeon pokemon/Floor ID JSON Part 1 (#39)Seth Barberee
* move Thunderwave and Tiny Woods pokemon to json * rule tweaking to actually build tool before parsing JSON * delete .inc pokemon for tiny Woods and Thunderwave * silence git complaining about br_ips and ips_patch * use defines for species and pass the header file for species * convert sinister woods * convert MtThunderPeak * convert silent chasm * add trial floor_id w/ tiny woods * change make rule name to fix compile * MtSteel converted and bugfix * convert few floor headers and great canyon pokemon * code cleanup * unify unkData into UnkTextStruct2 * more code cleanup and some text decomp * doc more funcs and decomp/split some stuff * document more save stuff * more save work and move some data * pika sniped UpdateNatureTotal * decomp a litle and convert a few more dungeons * better scanning for json files * mt freeze and peak
2021-05-15Sese's April/May Dump (#37)Seth Barberee
* splitting lots of pokemon square and labeling lots of other things * actually commit this stuff * more moving data and things * more screen work * split out some pokemon dungeon data * lots of data work * push more data work * split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more * lots of item work * label more item things * subtype -> category and doc types/category
2021-03-12Miscellaneous Work (Again) (#30)Seth Barberee
* work on debug menu and document that and main menu * split, decomp, label more funcs * split exclusive pokemon data out into C * macro-ize exlusive pokemon data * decomp 2 more funcs * decomp a few more * finally match PromptNewQuestion * woot 7% aka more debug menu stuff
2021-02-27Miscellaneous decomp/labeling/splitting (#29)Seth Barberee
* lots of wonder mail work, credits and label some stuff * nonmatch one intr func, match another, and label unused intr func * seperate credits out * split out debug menu and other stuff that isn't main menu * label another func * label some more funcs
2021-01-22more headway on Pokemon funcs and labeled in asmSeth Barberee
2021-01-20mass doc'ing of symbols and some tiny decomp workSeth Barberee
2020-10-13docing and one decomp of a functionSeth Barberee
2020-10-10some doc'ing and decompingSeth Barberee
2020-09-17split to decomp type name string functionsSeth Barberee
2020-09-16dumped friend area namesSeth Barberee
2020-09-16some more splittingSeth Barberee
2020-09-11more datadumping and starting to doc ewram componentsSeth Barberee
2020-09-09doc'ing more data from datacrytalSeth Barberee
2020-09-08The great text dump of 2020Seth Barberee
2020-09-05document Team RnRanksSeth Barberee
2020-06-02decomp dungeon data gettersshinny