Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-20 | Translate all .include to #include | mid-kid | |
This decision was made to reduce the complexity of using .include whilst juggling with tools/scaninc and tools/preproc: - tools/scaninc doesn't apply the proper search rules for .include (it assumes #include behavior). In particular, it doesn't consider paths starting from $PWD, and doesn't scan the included files as a result. - .include had to be processed before #include by preproc in many cases, as code was being included that had to be preprocessed by CPP (think of #define). This contradicts standard GCC behavior. To make include paths consistent across the asm/ data/ and src/ directories, the following files were moved: - constants/ → include/asm/constants/ - asm/macros/ → include/asm/macros/ - asm/macros.inc → include/asm/macros.inc - include/macros/m4a.inc → include/asm/macros/m4a.inc As part of the necessary changes for this to work, the scaninc method in the makefile was improved to generate .d files that don't choke when files are missing. | |||
2021-08-12 | More data dumping and some code cleaning (#46) | Seth Barberee | |
* more data dumping and some code cleaning * split out cutscene scripts * initial start at script conversion * more script work * use correct type * clearer up struct field names * split known scripts into seperate files * no need to preproc pure ascii strings in debug * more cutscene work * split out personality test scripts * solidify text macros and doc some dungeon fields * more scripting work | |||
2021-02-21 | Fully decomp save.s (#28) | Seth Barberee | |
* some work on decomping more save stuff * code cleanup and decomp another save func * fully decomp save and combine split save c files * fix two nonmatchings | |||
2020-12-28 | Label funcs and globals | Mateusz Naściszewski | |
2020-11-20 | finish docing PlayTime and fix function - Kermalis | Seth Barberee | |
2020-10-17 | some more splitting and decomping | Seth Barberee | |
2020-10-03 | lotsa data dumping and split one asm file | Seth Barberee | |
2020-09-25 | 40K line file into 2 20K files | Seth Barberee | |
2020-09-16 | some more splitting | Seth Barberee | |