Age | Commit message (Collapse) | Author |
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This decision was made to reduce the complexity of using .include whilst
juggling with tools/scaninc and tools/preproc:
- tools/scaninc doesn't apply the proper search rules for .include (it
assumes #include behavior). In particular, it doesn't consider paths
starting from $PWD, and doesn't scan the included files as a result.
- .include had to be processed before #include by preproc in many cases,
as code was being included that had to be preprocessed by CPP (think
of #define). This contradicts standard GCC behavior.
To make include paths consistent across the asm/ data/ and src/
directories, the following files were moved:
- constants/ → include/asm/constants/
- asm/macros/ → include/asm/macros/
- asm/macros.inc → include/asm/macros.inc
- include/macros/m4a.inc → include/asm/macros/m4a.inc
As part of the necessary changes for this to work, the scaninc method in
the makefile was improved to generate .d files that don't choke when
files are missing.
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* label all entities in cutscenes
* remove commented func.. wasn't matching anyway
* Skarmony -> Skarmory
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* label/doc iq skills/tactics info
* decomp a few more dungeon_util and label some funcs
* doc the IQSkills field
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* more data dumping and some code cleaning
* split out cutscene scripts
* initial start at script conversion
* more script work
* use correct type
* clearer up struct field names
* split known scripts into seperate files
* no need to preproc pure ascii strings in debug
* more cutscene work
* split out personality test scripts
* solidify text macros and doc some dungeon fields
* more scripting work
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* add struct names
* decompile SaveRecruitedPokemon
* decompile ReadRecruitedPokemon
* decomp anotha one
* some renaming
* another save function
* more backup functions
* sub_808E400
* only one function left in pokemon_2.s
* decomp one more function
* merge 2 structs
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* decompile last function in pokemon_1.s
* some pokemon related decomp
* more decomp
* decomp another function
* decompile function
* another one
* decompile GetPokemonLevelData
* decompile more
* more decomp
* more structure and decomp
* decomp another function (need to do some renaming)
* rename some stuff
* I cant do anything without committing these 2 files
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* decompile sub_80918EC
* some more item related functions
* more item functions
* more decomp, fix types in other places
* more small functions
* more item related decomp
* one more weird branching item function
* fix global.h includes
* figured out branch pattern
* decompile sub_8090F58
* make temporary struct for function
* :crab: items.s is gone :crab:
* some renaming
* rename some obvious item related constants
* fix spelling error
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* decompile sub_8091290
* decompile sub_80912c8
* rename functions / struct field
* more names
* decompile 80913A0
* decompile GetItemMove
* decompile sub_80913E0
* rename function
* decompile CanSellItem function
* rename inventory struct
* add some item check functions
* fix renaming stuff
* this file shouldnt have been here
* forgot merge conflict
* decompile more item functions
* rename some stuff
* fix HM/TM naming
* Update src/code_801AFA4.c
Use enum value for USED_TM
* Fix incorrect value
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
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