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AgeCommit message (Collapse)Author
2021-12-14Swapped out more text macrosAnonymousRandomPerson
2021-12-13Dump and document status spritesmid-kid
2021-12-13Dump unidentified tablesmid-kid
2021-11-20Labeled more symbols (#77)Cheng Hann Gan
* Labeled more symbols * Fixed comment typo * Renamed some functions
2021-08-12More data dumping and some code cleaning (#46)Seth Barberee
* more data dumping and some code cleaning * split out cutscene scripts * initial start at script conversion * more script work * use correct type * clearer up struct field names * split known scripts into seperate files * no need to preproc pure ascii strings in debug * more cutscene work * split out personality test scripts * solidify text macros and doc some dungeon fields * more scripting work
2021-06-09Dungeon pokemon/Floor ID JSON Part 1 (#39)Seth Barberee
* move Thunderwave and Tiny Woods pokemon to json * rule tweaking to actually build tool before parsing JSON * delete .inc pokemon for tiny Woods and Thunderwave * silence git complaining about br_ips and ips_patch * use defines for species and pass the header file for species * convert sinister woods * convert MtThunderPeak * convert silent chasm * add trial floor_id w/ tiny woods * change make rule name to fix compile * MtSteel converted and bugfix * convert few floor headers and great canyon pokemon * code cleanup * unify unkData into UnkTextStruct2 * more code cleanup and some text decomp * doc more funcs and decomp/split some stuff * document more save stuff * more save work and move some data * pika sniped UpdateNatureTotal * decomp a litle and convert a few more dungeons * better scanning for json files * mt freeze and peak
2021-05-23Keep on keepin on (#38)Seth Barberee
* end of may dump of work * move save text to src * decomp a little more
2021-05-15Sese's April/May Dump (#37)Seth Barberee
* splitting lots of pokemon square and labeling lots of other things * actually commit this stuff * more moving data and things * more screen work * split out some pokemon dungeon data * lots of data work * push more data work * split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more * lots of item work * label more item things * subtype -> category and doc types/category
2021-04-05Preproc all the data (#35)Seth Barberee
* actually put C files in preproc and use it for formatted type names. Cleaned up makefile like pokeemerald * finish adding all colors and text macros to charmap * preproc all the data and use text macros * move all of wonder_mail_1 to src * unify wonder_mail and wonder_mail_mid * small code cleanup * name two more exclusive pokemon funcs * decomp a few more wonder mail funcs * clean up MemoryFill call * doc more of wonder mail in main menu
2021-03-23Miscellaneous Work (Again) (#31)Seth Barberee
* move some personality data from asm to C * combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu * decomp some more wonder mail funcs and label some more data * lots of data splitting and move some to src * split out more dungeon data * continue splitting out more dungeon data * doc rescue team rank/pts funcs/data and exclusive pokemon ewram * doc more sound things and decomp a func * decomp LoadTeamRankBadge and label some data members * split out rescue team and text util stuff * forgot a constant * match a few funcs and clean up a few * cleaned up sub_80A28B4
2021-03-12Miscellaneous Work (Again) (#30)Seth Barberee
* work on debug menu and document that and main menu * split, decomp, label more funcs * split exclusive pokemon data out into C * macro-ize exlusive pokemon data * decomp 2 more funcs * decomp a few more * finally match PromptNewQuestion * woot 7% aka more debug menu stuff
2021-02-27Miscellaneous decomp/labeling/splitting (#29)Seth Barberee
* lots of wonder mail work, credits and label some stuff * nonmatch one intr func, match another, and label unused intr func * seperate credits out * split out debug menu and other stuff that isn't main menu * label another func * label some more funcs
2021-02-21Fully decomp save.s (#28)Seth Barberee
* some work on decomping more save stuff * code cleanup and decomp another save func * fully decomp save and combine split save c files * fix two nonmatchings
2021-02-19Decomp more of personality_test (#27)Seth Barberee
* decomp most of personality_test * just gonna move the funcs to src in assembly for now so I can combine stuff * label another func and some cleanup * one func of personality test left in asm * small cleanups and labeling of funcs
2021-02-07Some Personality and data (#26)Seth Barberee
* decomp few personality funcs and clean up some pointers in the dungeon data * de-pointer-ify friend area dialogue * clean pointers on a personality test question * decomp a few more main menu funcs and dump some more data * label some funcs
2021-01-31Main Menu and Scripts (#25)Seth Barberee
* label more funcs, dump scripts/text, and decomp main menu * decomp vram func and dump more data * add forgotten file * get rid of goto in UpdateMenu
2021-01-22more headway on Pokemon funcs and labeled in asmSeth Barberee
2021-01-20mass doc'ing of symbols and some tiny decomp workSeth Barberee
2020-12-15Wonder mail Pt. 1 (#11)Seth Barberee
Some work on decomping/labeling wonder mail. Renamed corresponding assembly/C files. Labeled a few strings in data too.
2020-12-15Translating DecompressionMateusz Naściszewski
Hopefully part one of many, some NONMATCHINGs in the larger functions, sadly.
2020-12-12dump/label more data from data_800D090Seth Barberee
2020-12-12Text data cleanup! (#6)Mateusz Naściszewski
* Text data cleanup! Reformatted and fixed up all of data/text/, and extended charmap.txt The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such. All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded. Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string. * Nuke all instances of `.asciz` As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap. * Minor string consistency fixes
2020-11-03remove tiny text data fileSeth Barberee
2020-11-03conntinue datadumpingSeth Barberee
2020-11-02some more data dumpingSeth Barberee
2020-10-29doc some stringsSeth Barberee
2020-10-23more labeling of stuff with rom map (thx MegaMinerd)Seth Barberee
2020-10-17start moving some data into c of personality testSeth Barberee
2020-10-13docing and one decomp of a functionSeth Barberee
2020-10-09some data dumpingSeth Barberee
2020-10-05some doc'ing and decomp workSeth Barberee
2020-10-03starting to make sense of some of the data stuffSeth Barberee
2020-10-03more data dumpingSeth Barberee
2020-10-03lotsa data dumping and split one asm fileSeth Barberee
2020-09-30some more dumping and one decompSeth Barberee
2020-09-24More data dumpingSeth Barberee
2020-09-22more data dumpingSeth Barberee
2020-09-19more datadumping and some decomp workSeth Barberee
2020-09-18further splitting and decompile one funcSeth Barberee
2020-09-17more datadumpingSeth Barberee
2020-09-17split to decomp type name string functionsSeth Barberee
2020-09-16dumped friend area namesSeth Barberee
2020-09-13adding more align stuffSeth Barberee
2020-09-13convert to using asciz for handling all the 0x00 bytesSeth Barberee
2020-09-11more datadumping and starting to doc ewram componentsSeth Barberee
2020-09-10split friend area stuff to seperate file and work on more friend area warp ↵Seth Barberee
scripts
2020-09-10dumped some friend area warp scriptsSeth Barberee
2020-09-10split personality test data to different file and doc personality nature ↵Seth Barberee
text table
2020-09-10dumped starters a and partnersSeth Barberee
2020-09-09doc'ing more data from datacrytalSeth Barberee