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path: root/data/text/type_names.inc
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2021-03-23Miscellaneous Work (Again) (#31)Seth Barberee
* move some personality data from asm to C * combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu * decomp some more wonder mail funcs and label some more data * lots of data splitting and move some to src * split out more dungeon data * continue splitting out more dungeon data * doc rescue team rank/pts funcs/data and exclusive pokemon ewram * doc more sound things and decomp a func * decomp LoadTeamRankBadge and label some data members * split out rescue team and text util stuff * forgot a constant * match a few funcs and clean up a few * cleaned up sub_80A28B4
2020-12-12Text data cleanup! (#6)Mateusz Naściszewski
* Text data cleanup! Reformatted and fixed up all of data/text/, and extended charmap.txt The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such. All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded. Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string. * Nuke all instances of `.asciz` As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap. * Minor string consistency fixes
2020-11-07some data dumping and doc # of friend areasSeth Barberee
2020-09-17split to decomp type name string functionsSeth Barberee
2020-09-15ahhh more string pointers. that's what that stuff wasSeth Barberee
2020-09-13convert to using asciz for handling all the 0x00 bytesSeth Barberee
2020-09-05got the type names figured. some junk in the topSeth Barberee
2020-09-05start dumping unformatted_type_namesSeth Barberee