Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-23 | Miscellaneous Work (Again) (#31) | Seth Barberee | |
* move some personality data from asm to C * combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu * decomp some more wonder mail funcs and label some more data * lots of data splitting and move some to src * split out more dungeon data * continue splitting out more dungeon data * doc rescue team rank/pts funcs/data and exclusive pokemon ewram * doc more sound things and decomp a func * decomp LoadTeamRankBadge and label some data members * split out rescue team and text util stuff * forgot a constant * match a few funcs and clean up a few * cleaned up sub_80A28B4 | |||
2020-12-12 | Text data cleanup! (#6) | Mateusz Naściszewski | |
* Text data cleanup! Reformatted and fixed up all of data/text/, and extended charmap.txt The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such. All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded. Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string. * Nuke all instances of `.asciz` As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap. * Minor string consistency fixes | |||
2020-11-07 | some data dumping and doc # of friend areas | Seth Barberee | |
2020-09-17 | split to decomp type name string functions | Seth Barberee | |
2020-09-15 | ahhh more string pointers. that's what that stuff was | Seth Barberee | |
2020-09-13 | convert to using asciz for handling all the 0x00 bytes | Seth Barberee | |
2020-09-05 | got the type names figured. some junk in the top | Seth Barberee | |
2020-09-05 | start dumping unformatted_type_names | Seth Barberee | |