Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-21 | Fully decomp save.s (#28) | Seth Barberee | |
* some work on decomping more save stuff * code cleanup and decomp another save func * fully decomp save and combine split save c files * fix two nonmatchings | |||
2021-02-19 | Decomp more of personality_test (#27) | Seth Barberee | |
* decomp most of personality_test * just gonna move the funcs to src in assembly for now so I can combine stuff * label another func and some cleanup * one func of personality test left in asm * small cleanups and labeling of funcs | |||
2021-02-07 | Some Personality and data (#26) | Seth Barberee | |
* decomp few personality funcs and clean up some pointers in the dungeon data * de-pointer-ify friend area dialogue * clean pointers on a personality test question * decomp a few more main menu funcs and dump some more data * label some funcs | |||
2021-01-31 | Main Menu and Scripts (#25) | Seth Barberee | |
* label more funcs, dump scripts/text, and decomp main menu * decomp vram func and dump more data * add forgotten file * get rid of goto in UpdateMenu | |||
2021-01-28 | small dungeon work.. to trigger webhook | Seth Barberee | |
2021-01-22 | more headway on Pokemon funcs and labeled in asm | Seth Barberee | |
2021-01-22 | split out all dungeon floor id data | Seth Barberee | |
2021-01-20 | mass doc'ing of symbols and some tiny decomp work | Seth Barberee | |
2020-12-31 | Friend Area Decomp Work (#15) | Seth Barberee | |
split out and work on friend area stuff | |||
2020-12-15 | Wonder mail Pt. 1 (#11) | Seth Barberee | |
Some work on decomping/labeling wonder mail. Renamed corresponding assembly/C files. Labeled a few strings in data too. | |||
2020-12-15 | Translating Decompression | Mateusz Naściszewski | |
Hopefully part one of many, some NONMATCHINGs in the larger functions, sadly. | |||
2020-12-13 | Continue dumping and documenting strings | Mateusz Naściszewski | |
2020-12-12 | Improve calcrom, add incbin counting, fix a few existing issues (#7) | Mateusz Naściszewski | |
2020-12-12 | dump/label more data from data_800D090 | Seth Barberee | |
2020-12-12 | Text data cleanup! (#6) | Mateusz Naściszewski | |
* Text data cleanup! Reformatted and fixed up all of data/text/, and extended charmap.txt The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such. All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded. Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string. * Nuke all instances of `.asciz` As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap. * Minor string consistency fixes | |||
2020-12-11 | Move personality test data out of data_80EBA18 (#5) | Mateusz Naściszewski | |
2020-12-11 | data_80F4278.s dumping (#4) | Mateusz Naściszewski | |
* Dumping menu text, part 1 * Continuing to dump text * Renamed actions array according to suggestion | |||
2020-12-11 | Resolve a few text incbins (#3) | Mateusz Naściszewski | |
2020-12-05 | split more main_data off | Seth Barberee | |
2020-12-04 | splitting more dungeon floor data | Seth Barberee | |
2020-12-03 | split out more floor data | Seth Barberee | |
2020-12-02 | slight cleanup | Seth Barberee | |
Found a few things when I attempted to decompile GameLoop. | |||
2020-12-02 | Added missing personality test results (#2) | z80rotom | |
2020-11-24 | fix up matching | Seth Barberee | |
2020-11-24 | Revert "more data dumping" | Seth Barberee | |
This reverts commit 88cac2003455015f0fba13c38e3e617c472aa7bd. | |||
2020-11-24 | more data dumping | Seth Barberee | |
2020-11-21 | some more data dump work | Seth Barberee | |
2020-11-20 | dumping some more text | Seth Barberee | |
2020-11-17 | data dumping and doc'ing | Seth Barberee | |
2020-11-14 | more decomping and some data dumping | Seth Barberee | |
2020-11-07 | some data dumping and doc # of friend areas | Seth Barberee | |
2020-11-07 | continue my slow pace | Seth Barberee | |
2020-11-03 | remove tiny text data file | Seth Barberee | |
2020-11-03 | start converting personality descriptions | Seth Barberee | |
2020-11-03 | conntinue datadumping | Seth Barberee | |
2020-11-02 | some more data dumping | Seth Barberee | |
2020-10-31 | more data sifting | Seth Barberee | |
2020-10-30 | stringify categories 1-2 on personality test | Seth Barberee | |
2020-10-30 | seperate each personality question | Seth Barberee | |
2020-10-29 | doc some strings | Seth Barberee | |
2020-10-29 | pointer up these strings | Seth Barberee | |
2020-10-29 | add pointers for shifting stuff around | Seth Barberee | |
2020-10-29 | splitting more post story floor data | Seth Barberee | |
2020-10-29 | main data from story line dungeon split out | Seth Barberee | |
2020-10-29 | split out main story dungeon floor data | Seth Barberee | |
2020-10-28 | continue splitting dungeon floor id data by dungeon | Seth Barberee | |
2020-10-24 | for some reason, this was breaking the build... troubleshoot later when we ↵ | Seth Barberee | |
actually use these | |||
2020-10-23 | more labeling of stuff with rom map (thx MegaMinerd) | Seth Barberee | |
2020-10-22 | more work on dungeon data | Seth Barberee | |
2020-10-22 | split sinister woods data off | Seth Barberee | |