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2021-02-21Fully decomp save.s (#28)Seth Barberee
* some work on decomping more save stuff * code cleanup and decomp another save func * fully decomp save and combine split save c files * fix two nonmatchings
2021-02-19Decomp more of personality_test (#27)Seth Barberee
* decomp most of personality_test * just gonna move the funcs to src in assembly for now so I can combine stuff * label another func and some cleanup * one func of personality test left in asm * small cleanups and labeling of funcs
2021-02-07Some Personality and data (#26)Seth Barberee
* decomp few personality funcs and clean up some pointers in the dungeon data * de-pointer-ify friend area dialogue * clean pointers on a personality test question * decomp a few more main menu funcs and dump some more data * label some funcs
2021-01-31Main Menu and Scripts (#25)Seth Barberee
* label more funcs, dump scripts/text, and decomp main menu * decomp vram func and dump more data * add forgotten file * get rid of goto in UpdateMenu
2021-01-28small dungeon work.. to trigger webhookSeth Barberee
2021-01-22more headway on Pokemon funcs and labeled in asmSeth Barberee
2021-01-22split out all dungeon floor id dataSeth Barberee
2021-01-20mass doc'ing of symbols and some tiny decomp workSeth Barberee
2020-12-31Friend Area Decomp Work (#15)Seth Barberee
split out and work on friend area stuff
2020-12-15Wonder mail Pt. 1 (#11)Seth Barberee
Some work on decomping/labeling wonder mail. Renamed corresponding assembly/C files. Labeled a few strings in data too.
2020-12-15Translating DecompressionMateusz Naściszewski
Hopefully part one of many, some NONMATCHINGs in the larger functions, sadly.
2020-12-13Continue dumping and documenting stringsMateusz Naściszewski
2020-12-12Improve calcrom, add incbin counting, fix a few existing issues (#7)Mateusz Naściszewski
2020-12-12dump/label more data from data_800D090Seth Barberee
2020-12-12Text data cleanup! (#6)Mateusz Naściszewski
* Text data cleanup! Reformatted and fixed up all of data/text/, and extended charmap.txt The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such. All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded. Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string. * Nuke all instances of `.asciz` As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap. * Minor string consistency fixes
2020-12-11Move personality test data out of data_80EBA18 (#5)Mateusz Naściszewski
2020-12-11data_80F4278.s dumping (#4)Mateusz Naściszewski
* Dumping menu text, part 1 * Continuing to dump text * Renamed actions array according to suggestion
2020-12-11Resolve a few text incbins (#3)Mateusz Naściszewski
2020-12-05split more main_data offSeth Barberee
2020-12-04splitting more dungeon floor dataSeth Barberee
2020-12-03split out more floor dataSeth Barberee
2020-12-02slight cleanupSeth Barberee
Found a few things when I attempted to decompile GameLoop.
2020-12-02Added missing personality test results (#2)z80rotom
2020-11-24fix up matchingSeth Barberee
2020-11-24Revert "more data dumping"Seth Barberee
This reverts commit 88cac2003455015f0fba13c38e3e617c472aa7bd.
2020-11-24more data dumpingSeth Barberee
2020-11-21some more data dump workSeth Barberee
2020-11-20dumping some more textSeth Barberee
2020-11-17data dumping and doc'ingSeth Barberee
2020-11-14more decomping and some data dumpingSeth Barberee
2020-11-07some data dumping and doc # of friend areasSeth Barberee
2020-11-07continue my slow paceSeth Barberee
2020-11-03remove tiny text data fileSeth Barberee
2020-11-03start converting personality descriptionsSeth Barberee
2020-11-03conntinue datadumpingSeth Barberee
2020-11-02some more data dumpingSeth Barberee
2020-10-31more data siftingSeth Barberee
2020-10-30stringify categories 1-2 on personality testSeth Barberee
2020-10-30seperate each personality questionSeth Barberee
2020-10-29doc some stringsSeth Barberee
2020-10-29pointer up these stringsSeth Barberee
2020-10-29add pointers for shifting stuff aroundSeth Barberee
2020-10-29splitting more post story floor dataSeth Barberee
2020-10-29main data from story line dungeon split outSeth Barberee
2020-10-29split out main story dungeon floor dataSeth Barberee
2020-10-28continue splitting dungeon floor id data by dungeonSeth Barberee
2020-10-24for some reason, this was breaking the build... troubleshoot later when we ↵Seth Barberee
actually use these
2020-10-23more labeling of stuff with rom map (thx MegaMinerd)Seth Barberee
2020-10-22more work on dungeon dataSeth Barberee
2020-10-22split sinister woods data offSeth Barberee