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2022-03-13continue doing some more decompSeth Barberee
2022-03-10Decomped WeightWeakTypePicker()AnonymousRandomPerson
2022-03-10Removed redundant struct fillsAnonymousRandomPerson
2022-03-10Decomped LastUsedMoveOutOfPP()AnonymousRandomPerson
2022-03-10Decomped HasLastUsedMove()AnonymousRandomPerson
2022-02-24Decomped CanUseStatusMove()AnonymousRandomPerson
2022-02-20Decomped CanUseOnSelfWithStatusChecker()AnonymousRandomPerson
2022-02-13Decomped GetMoveTargetingFlagsForPokemon()AnonymousRandomPerson
2022-02-04Decomped DecideAttack()AnonymousRandomPerson
2022-01-26Used official or more common names for music tracksAnonymousRandomPerson
2022-01-04Decomped EvaluateItem()AnonymousRandomPerson
2021-12-19fix nonmatch and move question referencesSeth Barberee
2021-12-19all data moved except questionsSeth Barberee
2021-12-14Decomped CanTarget()AnonymousRandomPerson
2021-12-13Dump and document status spritesmid-kid
2021-12-01No wifi + 2 days on train = more decomp (#80)Seth Barberee
* No wifi + 2 days on train = more decomp * layin some more * one func, one file
2021-11-15Label and doc iq skills and tactics info (#75)Seth Barberee
* label/doc iq skills/tactics info * decomp a few more dungeon_util and label some funcs * doc the IQSkills field
2021-11-13Decomped DecideUseItem (#73)Cheng Hann Gan
2021-11-02Moves and some friend_area_action_menuSeth Barberee
2021-10-28Decomped more dungeon AI (#67)Cheng Hann Gan
* Decomped IsMovingClient() * Fixed typos in boss dialogue * Fixed spelling of Pelipper * Decomped CannotUseItems * Decomped ShouldAvoidEnemies() * Decomped HasAbility() * Decomped HasTactic() * Decomped CannotMove * Decomped CannotAct() and IsCharging()
2021-10-22Decomped DecideAction() (#66)Cheng Hann Gan
* Decomped DecideAction() * Defined dungeon Pokémon array sizes
2021-10-22Death by 74 files (#65)Seth Barberee
* death by 74 files * 20% reached * doc move stuff in pokemon * fix undef reference * doc more and plumb a few more constanst for num party members and num moves * that struct is def PokemonMove.. clean up all code with it
2021-10-05Added move data JSON (#60)Cheng Hann Gan
* Added move data JSON * Fixed typo * Fixed name of placeholder move
2021-09-28Created species/item data JSONs (#57)Cheng Hann Gan
* Created species data JSON * Added item data JSON * Removed address field from JSONs -Moved constants/item.h import to item.h. * Used default values for some JSON fields -Use item ID macros for item evolutions.
2021-09-09Defined more in-dungeon structs and enums (#53)Cheng Hann Gan
* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-09-01More PMD grind (#50)Seth Barberee
* more sese grind * match sub_802ABF8 * some more work
2021-08-12More data dumping and some code cleaning (#46)Seth Barberee
* more data dumping and some code cleaning * split out cutscene scripts * initial start at script conversion * more script work * use correct type * clearer up struct field names * split known scripts into seperate files * no need to preproc pure ascii strings in debug * more cutscene work * split out personality test scripts * solidify text macros and doc some dungeon fields * more scripting work
2021-07-07Sese's vacation workSeth Barberee
2021-06-2815% pogSeth Barberee
2021-06-18more splitting and labeling with some decompSeth Barberee
2021-05-23Keep on keepin on (#38)Seth Barberee
* end of may dump of work * move save text to src * decomp a little more
2021-05-15Sese's April/May Dump (#37)Seth Barberee
* splitting lots of pokemon square and labeling lots of other things * actually commit this stuff * more moving data and things * more screen work * split out some pokemon dungeon data * lots of data work * push more data work * split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more * lots of item work * label more item things * subtype -> category and doc types/category
2021-03-30Move some data and Splitting (#32)Seth Barberee
* move friend area settings to src * split out playtime into different C file and decomp a few more funcs * time -> play_time * fix include * split out more wonder mail stuff * unify 203B2C0 and unkDungeon structs. snuck in a decomp func too * split out more menu screens * work some more on trade items * doc a few more things * add a close nonmatch and decomp nullsub and small func * rollback struct attempt since it causes nonmatchings * only one func left in asm * death to trade_item asm and unify into one C file * more docing and cleanup * label main menu and trade items menu global menu struct * doc itemMode
2021-02-19Decomp more of personality_test (#27)Seth Barberee
* decomp most of personality_test * just gonna move the funcs to src in assembly for now so I can combine stuff * label another func and some cleanup * one func of personality test left in asm * small cleanups and labeling of funcs
2021-01-095% woooSeth Barberee
2020-12-31Friend Area Decomp Work (#15)Seth Barberee
split out and work on friend area stuff
2020-10-29fix up constants for species according to datacrystalSeth Barberee
2020-10-22start some basic constants for dungeon dataSeth Barberee
2020-10-17start moving some data into c of personality testSeth Barberee