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path: root/src/code_8057824_1.c
AgeCommit message (Collapse)Author
2022-02-20Decomped GetMapTile_2AnonymousRandomPerson
2021-12-17Moved gDungeonGlobalData definition to dungeon_global_data.hAnonymousRandomPerson
2021-12-12Dungeon random/AI decomp + converted positions to structs (#83)Cheng Hann Gan
* Decomped RollPercentChance() * Decomped DungeonRandomCapped() * Decomped DungeonRandom() * Decomped FindRockItemTargets() -Added position struct.
2021-12-09AI decomp + type cleanup (#82)Cheng Hann Gan
* Decomped SetAction() * Changed MapTile.tileType to u16 bit field * Decomped FindStraightThrowableTargets() * Cleaned up CannotAttack() * Cleaned up some externs * Converted dungeon action to substruct
2021-12-01No wifi + 2 days on train = more decomp (#80)Seth Barberee
* No wifi + 2 days on train = more decomp * layin some more * one func, one file
2021-11-22Label all entities in Boss Fight Cutscenes (#78)Seth Barberee
* label all entities in cutscenes * remove commented func.. wasn't matching anyway * Skarmony -> Skarmory
2021-11-20Labeled more symbols (#77)Cheng Hann Gan
* Labeled more symbols * Fixed comment typo * Renamed some functions
2021-10-22Decomped DecideAction() (#66)Cheng Hann Gan
* Decomped DecideAction() * Defined dungeon Pokémon array sizes
2021-10-15Decomped entityExists() (#64)Cheng Hann Gan
2021-10-11Finish main menu decomp (#59)Seth Barberee
* decomp rest of main_menu * move some main menu data over * decomp some more wonder mail * decomp the dungeon dialogue scene switches * more wonder mail * consolidate struct_802F204 * another wonder mail func * more wonder mail * slight cleanup
2021-09-09Defined more in-dungeon structs and enums (#53)Cheng Hann Gan
* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-09-08Thank You Mail and minor DungeonEnitity Work (#52)Seth Barberee
* Thank You Mail: split out code into own file w/ data * use constant for facingDir
2021-09-03Defined DungeonEntity (#51)Cheng Hann Gan
* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename
2021-08-12More data dumping and some code cleaning (#46)Seth Barberee
* more data dumping and some code cleaning * split out cutscene scripts * initial start at script conversion * more script work * use correct type * clearer up struct field names * split known scripts into seperate files * no need to preproc pure ascii strings in debug * more cutscene work * split out personality test scripts * solidify text macros and doc some dungeon fields * more scripting work
2021-07-17More item related decomp (#45)Dennis
* decompile sub_80918EC * some more item related functions * more item functions * more decomp, fix types in other places * more small functions * more item related decomp * one more weird branching item function * fix global.h includes * figured out branch pattern * decompile sub_8090F58 * make temporary struct for function * :crab: items.s is gone :crab: * some renaming * rename some obvious item related constants * fix spelling error
2021-06-18more splitting and labeling with some decompSeth Barberee
2021-05-15Sese's April/May Dump (#37)Seth Barberee
* splitting lots of pokemon square and labeling lots of other things * actually commit this stuff * more moving data and things * more screen work * split out some pokemon dungeon data * lots of data work * push more data work * split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more * lots of item work * label more item things * subtype -> category and doc types/category
2021-04-19Wonder mail and some boss dialogues (#36)Seth Barberee
* more wonder mail and main menu work * Lots of things.. doc'ing, decomping, and other things * continue decomping boss scenes * up to Suicune * up to Mewtwo dialogue * up to Raquaza * fix spelling error on Rayquaza and decomp a few more * up to groudon * divide > shift