Age | Commit message (Collapse) | Author |
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* Decomped RollPercentChance()
* Decomped DungeonRandomCapped()
* Decomped DungeonRandom()
* Decomped FindRockItemTargets()
-Added position struct.
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* Decomped SetAction()
* Changed MapTile.tileType to u16 bit field
* Decomped FindStraightThrowableTargets()
* Cleaned up CannotAttack()
* Cleaned up some externs
* Converted dungeon action to substruct
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* No wifi + 2 days on train = more decomp
* layin some more
* one func, one file
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* label all entities in cutscenes
* remove commented func.. wasn't matching anyway
* Skarmony -> Skarmory
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* Labeled more symbols
* Fixed comment typo
* Renamed some functions
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* Decomped DecideAction()
* Defined dungeon Pokémon array sizes
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* decomp rest of main_menu
* move some main menu data over
* decomp some more wonder mail
* decomp the dungeon dialogue scene switches
* more wonder mail
* consolidate struct_802F204
* another wonder mail func
* more wonder mail
* slight cleanup
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* Defined DungeonEntity
* Rename EntityType enums
* Revert EntityType rename
* Defined more in-dungeon structs and enums
* Added more dungeon global structs/enums
* Prefixed dungeonGlobalData with g
* Fixed compile errors
* Removed some CRLFs
* Fixed compile after merge
* Revert Makefile
* Rename DungeonEntityData.entityType
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
* Renamed symbols per PR comments
Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
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* Thank You Mail: split out code into own file w/ data
* use constant for facingDir
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* Defined DungeonEntity
* Rename EntityType enums
* Revert EntityType rename
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* more data dumping and some code cleaning
* split out cutscene scripts
* initial start at script conversion
* more script work
* use correct type
* clearer up struct field names
* split known scripts into seperate files
* no need to preproc pure ascii strings in debug
* more cutscene work
* split out personality test scripts
* solidify text macros and doc some dungeon fields
* more scripting work
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* decompile sub_80918EC
* some more item related functions
* more item functions
* more decomp, fix types in other places
* more small functions
* more item related decomp
* one more weird branching item function
* fix global.h includes
* figured out branch pattern
* decompile sub_8090F58
* make temporary struct for function
* :crab: items.s is gone :crab:
* some renaming
* rename some obvious item related constants
* fix spelling error
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* splitting lots of pokemon square and labeling lots of other things
* actually commit this stuff
* more moving data and things
* more screen work
* split out some pokemon dungeon data
* lots of data work
* push more data work
* split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more
* lots of item work
* label more item things
* subtype -> category and doc types/category
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* more wonder mail and main menu work
* Lots of things.. doc'ing, decomping, and other things
* continue decomping boss scenes
* up to Suicune
* up to Mewtwo dialogue
* up to Raquaza
* fix spelling error on Rayquaza and decomp a few more
* up to groudon
* divide > shift
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