summaryrefslogtreecommitdiff
path: root/src/pokemon_mid.c
AgeCommit message (Collapse)Author
2022-03-13continue doing some more decompSeth Barberee
2022-03-10Renamed sprintf() duplicate functionAnonymousRandomPerson
2022-02-17add more to moves headerSeth Barberee
2021-12-22move pokemon mail data to srcSeth Barberee
2021-12-14Swapped out more text macrosAnonymousRandomPerson
2021-11-22Label all entities in Boss Fight Cutscenes (#78)Seth Barberee
* label all entities in cutscenes * remove commented func.. wasn't matching anyway * Skarmony -> Skarmory
2021-11-18Expanded charmap usage (#76)Cheng Hann Gan
* Added item icons/Hiragana to charmap * Use color formatting charmap macros * Removed redundant text formatting macros
2021-11-15Label and doc iq skills and tactics info (#75)Seth Barberee
* label/doc iq skills/tactics info * decomp a few more dungeon_util and label some funcs * doc the IQSkills field
2021-11-02Moves and some friend_area_action_menuSeth Barberee
2021-10-22Death by 74 files (#65)Seth Barberee
* death by 74 files * 20% reached * doc move stuff in pokemon * fix undef reference * doc more and plumb a few more constanst for num party members and num moves * that struct is def PokemonMove.. clean up all code with it
2021-09-24Data work and decomp some mail/pelipper board (#54)Seth Barberee
* data work and decomp some mail/pelipper board * resuce -> rescue * label more data
2021-09-09Defined more in-dungeon structs and enums (#53)Cheng Hann Gan
* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-08-12More data dumping and some code cleaning (#46)Seth Barberee
* more data dumping and some code cleaning * split out cutscene scripts * initial start at script conversion * more script work * use correct type * clearer up struct field names * split known scripts into seperate files * no need to preproc pure ascii strings in debug * more cutscene work * split out personality test scripts * solidify text macros and doc some dungeon fields * more scripting work
2021-08-01More pokemon related decomp (#48)Dennis
* add struct names * decompile SaveRecruitedPokemon * decompile ReadRecruitedPokemon * decomp anotha one * some renaming * another save function * more backup functions * sub_808E400 * only one function left in pokemon_2.s * decomp one more function * merge 2 structs
2021-07-25Pokemon related decomp (#47)Dennis
* decompile last function in pokemon_1.s * some pokemon related decomp * more decomp * decomp another function * decompile function * another one * decompile GetPokemonLevelData * decompile more * more decomp * more structure and decomp * decomp another function (need to do some renaming) * rename some stuff * I cant do anything without committing these 2 files
2021-06-2815% pogSeth Barberee
2021-06-18more splitting and labeling with some decompSeth Barberee
2021-06-09Dungeon pokemon/Floor ID JSON Part 1 (#39)Seth Barberee
* move Thunderwave and Tiny Woods pokemon to json * rule tweaking to actually build tool before parsing JSON * delete .inc pokemon for tiny Woods and Thunderwave * silence git complaining about br_ips and ips_patch * use defines for species and pass the header file for species * convert sinister woods * convert MtThunderPeak * convert silent chasm * add trial floor_id w/ tiny woods * change make rule name to fix compile * MtSteel converted and bugfix * convert few floor headers and great canyon pokemon * code cleanup * unify unkData into UnkTextStruct2 * more code cleanup and some text decomp * doc more funcs and decomp/split some stuff * document more save stuff * more save work and move some data * pika sniped UpdateNatureTotal * decomp a litle and convert a few more dungeons * better scanning for json files * mt freeze and peak
2021-05-15Sese's April/May Dump (#37)Seth Barberee
* splitting lots of pokemon square and labeling lots of other things * actually commit this stuff * more moving data and things * more screen work * split out some pokemon dungeon data * lots of data work * push more data work * split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more * lots of item work * label more item things * subtype -> category and doc types/category
2021-01-22more headway on Pokemon funcs and labeled in asmSeth Barberee
2020-10-18decomp an evolve func for pokemonSeth Barberee
2020-10-10some doc'ing and decompingSeth Barberee
2020-10-01decomp a number of pokemon functionsSeth Barberee