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Author
2022-02-20
whitespace cleanup
Seth Barberee
2022-02-20
these funcs have nothing to do with those so separate them
Seth Barberee
2022-02-20
actually nuke src/data/menus and put strings in the structs when possible vs ...
Seth Barberee
2022-02-20
Revert "Revert "delete src/data/menus""
Seth Barberee
2022-02-20
Revert "delete src/data/menus"
Seth Barberee
2022-02-17
change the hex constants to something more readable
Seth Barberee
2022-02-17
remove redudant casts
Seth Barberee
2022-02-17
decomp a few more easy ones
Seth Barberee
2022-02-17
few more decomped funcs
Seth Barberee
2022-02-17
decomp a few more funcs
Seth Barberee
2022-02-17
static away more strings
Seth Barberee
2022-02-17
Move all the menus to respective directory in src/data/menus
Seth Barberee
2022-02-17
finish moving data to load_screen
Seth Barberee
2022-02-17
move data from data to wonder_mail
Seth Barberee
2022-02-17
add more to moves header
Seth Barberee
2022-02-17
add more funcs to headers and clean externs
Seth Barberee
2022-02-17
Move some data to src and add some more headers
Seth Barberee
2022-02-13
Renamed some boolean move functions
AnonymousRandomPerson
2022-02-13
Decomped HasType()
AnonymousRandomPerson
2022-02-13
Decomped GetMoveTargetingFlagsForPokemon()
AnonymousRandomPerson
2022-02-13
Decomped FindMoveTarget()
AnonymousRandomPerson
2022-02-05
Decomped TargetTileInFront()
AnonymousRandomPerson
2022-02-05
Decomped MoveMatchesChargingStatus
AnonymousRandomPerson
2022-02-04
Decomped DecideAttack()
AnonymousRandomPerson
2022-01-26
Used official or more common names for music tracks
AnonymousRandomPerson
2022-01-25
Decomped IsFixedDungeon()
AnonymousRandomPerson
2022-01-25
Decomped GetCrossableTerrain()
AnonymousRandomPerson
2022-01-25
Decomped CanMoveInDirection()
AnonymousRandomPerson
2022-01-20
Decomped IsSleeping()
AnonymousRandomPerson
2022-01-13
Decomped SetWalkAction()
AnonymousRandomPerson
2022-01-13
Decomped HasStatusAffectingActions()
AnonymousRandomPerson
2022-01-08
Labeled CalculateFacingDir()
AnonymousRandomPerson
2022-01-07
Decomped HasNegativeStatus()
AnonymousRandomPerson
2022-01-07
Decomped CanTargetAdjacentPokemon()
AnonymousRandomPerson
2022-01-06
Decomped RoundUpFixedPoint()
AnonymousRandomPerson
2022-01-04
Moved some constants from data to source
AnonymousRandomPerson
2022-01-04
Decomped EvaluateItem()
AnonymousRandomPerson
2021-12-29
Decomped HasItem()
AnonymousRandomPerson
2021-12-28
Created header for pokemon_3
AnonymousRandomPerson
2021-12-28
Decomped IsTargetStraightAhead()
AnonymousRandomPerson
2021-12-28
Decomped TargetThrownItem()
AnonymousRandomPerson
2021-12-24
decomp some more
Seth Barberee
2021-12-22
move pokemon mail data to src
Seth Barberee
2021-12-21
use personality natures for wraparound
Seth Barberee
2021-12-19
fix nonmatch and move question references
Seth Barberee
2021-12-19
all data moved except questions
Seth Barberee
2021-12-18
Decomped GetMapTileAtPosition()
AnonymousRandomPerson
2021-12-17
Moved gDungeonGlobalData definition to dungeon_global_data.h
AnonymousRandomPerson
2021-12-17
Decomped InSameRoom_2()
AnonymousRandomPerson
2021-12-14
Decomped CanSee()
AnonymousRandomPerson
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